X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rmain.c;h=5df084917de9606fbfb32fe4aefb9ad4da4e0236;hp=2b57c0f737b782e49739141bda8ecc66a870401c;hb=d3b158411b1d81181e05f750d9a7b0b2268438e2;hpb=bb521c2317584e8f238921a35528434c06c1f93f diff --git a/gl_rmain.c b/gl_rmain.c index 2b57c0f7..5df08491 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -24,6 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // used for dlight push checking and other things int r_framecount; +// used for visibility checking +qbyte r_pvsbits[(MAX_MAP_LEAFS+7)>>3]; + mplane_t frustum[4]; matrix4x4_t r_identitymatrix; @@ -231,8 +234,8 @@ void gl_main_newmap(void) return; } } - if (cl.worldmodel->entities) - CL_ParseEntityLump(cl.worldmodel->entities); + if (cl.worldmodel->brush.entities) + CL_ParseEntityLump(cl.worldmodel->brush.entities); } } @@ -397,132 +400,7 @@ int R_CullBox(const vec3_t mins, const vec3_t maxs) return false; } -int PVS_CullBox(const vec3_t mins, const vec3_t maxs) -{ - int stackpos, sides; - mnode_t *node, *stack[4096]; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) - return false; - } - else - { - sides = BoxOnPlaneSide(mins, maxs, node->plane); - if (sides & 2 && stackpos < 4096) - stack[stackpos++] = node->children[1]; - if (sides & 1 && stackpos < 4096) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - -int VIS_CullBox(const vec3_t mins, const vec3_t maxs) -{ - int stackpos, sides; - mnode_t *node, *stack[4096]; - if (R_CullBox(mins, maxs)) - return true; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->visframe == r_framecount) - return false; - } - else - { - sides = BoxOnPlaneSide(mins, maxs, node->plane); - if (sides & 2 && stackpos < 4096) - stack[stackpos++] = node->children[1]; - if (sides & 1 && stackpos < 4096) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - -int R_CullSphere(const vec3_t origin, vec_t radius) -{ - return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist - || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist - || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist - || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist); -} - -int PVS_CullSphere(const vec3_t origin, vec_t radius) -{ - int stackpos; - mnode_t *node, *stack[4096]; - float dist; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) - return false; - } - else - { - dist = PlaneDiff(origin, node->plane); - if (dist <= radius) - stack[stackpos++] = node->children[1]; - if (dist >= -radius) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - -int VIS_CullSphere(const vec3_t origin, vec_t radius) -{ - int stackpos; - mnode_t *node, *stack[4096]; - float dist; - if (R_CullSphere(origin, radius)) - return true; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->visframe == r_framecount) - return false; - } - else - { - dist = PlaneDiff(origin, node->plane); - if (dist <= radius) - stack[stackpos++] = node->children[1]; - if (dist >= -radius) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - +#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (cl.worldmodel && cl.worldmodel->brush.BoxTouchingPVS && !cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, r_pvsbits, (mins), (maxs)))) //================================================================================== @@ -552,7 +430,6 @@ static void R_MarkEntities (void) R_LerpAnimation(ent); R_UpdateEntLights(ent); if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL)) - && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale) && !VIS_CullBox(ent->mins, ent->maxs)) { ent->visframe = r_framecount; @@ -652,182 +529,21 @@ void R_DrawFakeShadows (void) int shadowframecount = 0; -int Light_CullBox(const vec3_t mins, const vec3_t maxs) -{ - int stackpos, sides; - mnode_t *node, *stack[4096]; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->worldnodeframe == shadowframecount) - return false; - } - else - { - sides = BoxOnPlaneSide(mins, maxs, node->plane); - if (sides & 2 && stackpos < 4096) - stack[stackpos++] = node->children[1]; - if (sides & 1 && stackpos < 4096) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - -int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs) -{ - int stackpos, sides; - mnode_t *node, *stack[4096]; - if (R_CullBox(mins, maxs)) - return true; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) - return false; - } - else - { - sides = BoxOnPlaneSide(mins, maxs, node->plane); - if (sides & 2 && stackpos < 4096) - stack[stackpos++] = node->children[1]; - if (sides & 1 && stackpos < 4096) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - -int LightAndVis_CullPointCloud(int numpoints, const float *points) -{ - int i; - const float *p; - int stackpos, sides; - mnode_t *node, *stack[4096]; - //if (R_CullBox(mins, maxs)) - // return true; - if (cl.worldmodel == NULL) - return false; - stackpos = 0; - stack[stackpos++] = cl.worldmodel->nodes; - while (stackpos) - { - node = stack[--stackpos]; - if (node->contents < 0) - { - if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) - return false; - } - else - { - sides = 0; - for (i = 0, p = points;i < numpoints && sides != 3;i++, p += 3) - { - if (DotProduct(p, node->plane->normal) < node->plane->dist) - sides |= 1; - else - sides |= 2; - } - if (sides & 2 && stackpos < 4096) - stack[stackpos++] = node->children[1]; - if (sides & 1 && stackpos < 4096) - stack[stackpos++] = node->children[0]; - } - } - return true; -} - - void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs, int lightmarked) { vec3_t relativelightorigin; - #if 0 - int i; - vec3_t temp; - float dist, projectdistance; - float points[16][3]; - #endif // rough checks - if (!(ent->flags & RENDER_SHADOW) || ent->model == NULL || ent->model->DrawShadowVolume == NULL) - return; - if (r_shadow_cull.integer) + if ((ent->flags & RENDER_SHADOW) && ent->model && ent->model->DrawShadowVolume && !(r_shadow_cull.integer && (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]))) { - if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] - || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] - || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2] - || (lightmarked && Light_CullBox(ent->mins, ent->maxs))) - return; + Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius); } - #if 0 - if (r_shadow_cull.integer) - { - projectdistance = cullradius; - // calculate projected bounding box and decide if it is on-screen - for (i = 0;i < 8;i++) - { - temp[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0]; - temp[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1]; - temp[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2]; - Matrix4x4_Transform(&ent->matrix, temp, points[i]); - VectorSubtract(points[i], lightorigin, temp); - dist = projectdistance / sqrt(DotProduct(temp, temp)); - VectorMA(lightorigin, dist, temp, points[i+8]); - } - if (LightAndVis_CullPointCloud(16, points[0])) - return; - /* - for (i = 0;i < 8;i++) - { - p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0]; - p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1]; - p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2]; - Matrix4x4_Transform(&ent->matrix, p2, p); - VectorSubtract(p, lightorigin, temp); - dist = projectdistance / sqrt(DotProduct(temp, temp)); - VectorMA(p, dist, temp, p2); - if (i) - { - if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0]; - if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1]; - if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2]; - } - else - { - VectorCopy(p, mins); - VectorCopy(p, maxs); - } - if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; - if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; - if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; - } - if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0] - || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1] - || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2] - || LightAndVis_CullBox(mins, maxs)) - return; - */ - } - #endif - Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); - ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius); } void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light); extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); -void R_ShadowVolumeLighting (int visiblevolumes) +void R_ShadowVolumeLighting(int visiblevolumes) { int i; entity_render_t *ent; @@ -837,7 +553,6 @@ void R_ShadowVolumeLighting (int visiblevolumes) worldlight_t *wl; rdlight_t *rd; rmeshstate_t m; - mleaf_t *leaf; matrix4x4_t matrix; matrix4x4_t matrix_worldtofilter, matrix_worldtoattenuationxyz, matrix_worldtoattenuationz; matrix4x4_t matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz; @@ -863,63 +578,17 @@ void R_ShadowVolumeLighting (int visiblevolumes) { if (d_lightstylevalue[wl->style] <= 0) continue; - if (R_CullBox(wl->mins, wl->maxs)) - //if (R_CullSphere(wl->origin, cullradius)) + if (VIS_CullBox(wl->mins, wl->maxs)) continue; - //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) - // continue; - //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) - // continue; if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) continue; + if (R_Shadow_ScissorForBBox(wl->mins, wl->maxs)) + continue; cullradius = wl->cullradius; lightradius = wl->lightradius; - - if (cl.worldmodel != NULL) - { - for (i = 0;i < wl->numleafs;i++) - if (wl->leafs[i]->visframe == r_framecount) - break; - if (i == wl->numleafs) - continue; - leaf = wl->leafs[i++]; - VectorCopy(leaf->mins, clipmins); - VectorCopy(leaf->maxs, clipmaxs); - for (;i < wl->numleafs;i++) - { - leaf = wl->leafs[i]; - if (leaf->visframe == r_framecount) - { - if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; - if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; - if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; - if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; - if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; - if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; - } - } - if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; - if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; - if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; - if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; - if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; - if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; - } - else - { - VectorCopy(wl->mins, clipmins); - VectorCopy(wl->maxs, clipmaxs); - } - - //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) - if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs)) - continue; - - // mark the leafs we care about so only things in those leafs will matter - if (cl.worldmodel != NULL) - for (i = 0;i < wl->numleafs;i++) - wl->leafs[i]->worldnodeframe = shadowframecount; + VectorCopy(wl->mins, clipmins); + VectorCopy(wl->maxs, clipmaxs); f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); VectorScale(wl->light, f, lightcolor); @@ -1125,7 +794,7 @@ R_SetupFrame static void R_SetupFrame (void) { // don't allow cheats in multiplayer - if (cl.maxclients > 1) + if (!cl.islocalgame) { if (r_fullbright.integer != 0) Cvar_Set ("r_fullbright", "0"); @@ -1213,6 +882,9 @@ void R_RenderView (void) R_BuildLightList(); R_TimeReport("setup"); + if (cl.worldmodel && cl.worldmodel->brush.FatPVS) + cl.worldmodel->brush.FatPVS(cl.worldmodel, r_origin, 2, r_pvsbits, sizeof(r_pvsbits)); + R_WorldVisibility(world); R_TimeReport("worldvis");