X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rmain.c;h=f11072eb68f8b08172ad354c7dd510e7c50c0c52;hp=f3806a332ca76daabd5dfedb10447c3fd6e8a335;hb=be8d986d89e9ac7408134d9570ec398e535536e8;hpb=4d162c39ec059b7f3191fbb4fb18304bc9b1db59 diff --git a/gl_rmain.c b/gl_rmain.c index f3806a33..f11072eb 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -21,21 +21,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -entity_t r_worldentity; - qboolean r_cache_thrash; // compatability vec3_t modelorg, r_entorigin; entity_t *currententity; -int r_visframecount; // bumped when going to a new PVS int r_framecount; // used for dlight push checking mplane_t frustum[4]; int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; -qboolean envmap; // true during envmap command capture +qboolean envmap; // true during envmap command capture // LordHavoc: moved all code related to particles into r_part.c //int particletexture; // little dot for particles @@ -59,40 +56,83 @@ refdef_t r_refdef; mleaf_t *r_viewleaf, *r_oldviewleaf; -texture_t *r_notexture_mip; - unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value - void R_MarkLeaves (void); -//cvar_t r_norefresh = {"r_norefresh","0"}; -cvar_t r_drawentities = {"r_drawentities","1"}; -cvar_t r_drawviewmodel = {"r_drawviewmodel","1"}; -cvar_t r_speeds = {"r_speeds","0"}; -cvar_t r_speeds2 = {"r_speeds2","0"}; -cvar_t r_fullbright = {"r_fullbright","0"}; -//cvar_t r_lightmap = {"r_lightmap","0"}; -cvar_t r_wateralpha = {"r_wateralpha","1"}; -cvar_t r_dynamic = {"r_dynamic","1"}; -cvar_t r_novis = {"r_novis","0"}; -cvar_t r_waterripple = {"r_waterripple","0"}; -cvar_t r_fullbrights = {"r_fullbrights", "1"}; - -cvar_t contrast = {"contrast", "1.0", true}; // LordHavoc: a method of operating system independent color correction -cvar_t brightness = {"brightness", "1.0", true}; // LordHavoc: a method of operating system independent color correction -cvar_t gl_lightmode = {"gl_lightmode", "1", true}; // LordHavoc: overbright lighting -//cvar_t r_dynamicbothsides = {"r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right... -cvar_t r_farclip = {"r_farclip", "6144"}; - -cvar_t gl_fogenable = {"gl_fogenable", "0"}; -cvar_t gl_fogdensity = {"gl_fogdensity", "0.25"}; -cvar_t gl_fogred = {"gl_fogred","0.3"}; -cvar_t gl_foggreen = {"gl_foggreen","0.3"}; -cvar_t gl_fogblue = {"gl_fogblue","0.3"}; -cvar_t gl_fogstart = {"gl_fogstart", "0"}; -cvar_t gl_fogend = {"gl_fogend","0"}; -cvar_t glfog = {"glfog", "0"}; +//cvar_t r_norefresh = {0, "r_norefresh","0"}; +cvar_t r_drawentities = {0, "r_drawentities","1"}; +cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"}; +cvar_t r_speeds = {0, "r_speeds","0"}; +cvar_t r_speeds2 = {0, "r_speeds2","0"}; +cvar_t r_fullbright = {0, "r_fullbright","0"}; +//cvar_t r_lightmap = {0, "r_lightmap","0"}; +cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"}; +cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"}; +cvar_t r_waterripple = {CVAR_SAVE, "r_waterripple","0"}; +cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"}; + +cvar_t gl_lightmode = {CVAR_SAVE, "gl_lightmode", "1"}; // LordHavoc: overbright lighting +//cvar_t r_dynamicbothsides = {CVAR_SAVE, "r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right... +cvar_t r_farclip = {0, "r_farclip", "6144"}; // FIXME: make this go away (calculate based on farthest visible object/polygon) + +cvar_t gl_fogenable = {0, "gl_fogenable", "0"}; +cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"}; +cvar_t gl_fogred = {0, "gl_fogred","0.3"}; +cvar_t gl_foggreen = {0, "gl_foggreen","0.3"}; +cvar_t gl_fogblue = {0, "gl_fogblue","0.3"}; +cvar_t gl_fogstart = {0, "gl_fogstart", "0"}; +cvar_t gl_fogend = {0, "gl_fogend","0"}; +cvar_t glfog = {0, "glfog", "0"}; + +cvar_t r_ser = {CVAR_SAVE, "r_ser", "1"}; + +/* +int R_VisibleCullBox (vec3_t mins, vec3_t maxs) +{ + int sides; + mnode_t *nodestack[8192], *node; + int stack = 0; + + node = cl.worldmodel->nodes; +loc0: + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) + { + if (R_CullBox(mins, maxs)) + return true; + return false; + } + if (!stack) + return true; + node = nodestack[--stack]; + goto loc0; + } + + sides = BOX_ON_PLANE_SIDE(mins, maxs, node->plane); + +// recurse down the contacted sides + if (sides & 1) + { + if (sides & 2) // 3 + { + // put second child on the stack for later examination + nodestack[stack++] = node->children[1]; + node = node->children[0]; + goto loc0; + } + else // 1 + { + node = node->children[0]; + goto loc0; + } + } + // 2 + node = node->children[1]; + goto loc0; +} +*/ qboolean lighthalf; @@ -101,7 +141,7 @@ vec_t fogdensity; float fog_density, fog_red, fog_green, fog_blue; qboolean fogenabled; qboolean oldgl_fogenable; -void FOG_framebegin() +void FOG_framebegin(void) { if (nehahra) { @@ -177,13 +217,13 @@ void FOG_framebegin() } } -void FOG_frameend() +void FOG_frameend(void) { if (glfog.value) glDisable(GL_FOG); } -void FOG_clear() +void FOG_clear(void) { if (nehahra) { @@ -196,7 +236,7 @@ void FOG_clear() fog_density = fog_red = fog_green = fog_blue = 0.0f; } -void FOG_registercvars() +void FOG_registercvars(void) { Cvar_RegisterVariable (&glfog); if (nehahra) @@ -204,66 +244,68 @@ void FOG_registercvars() Cvar_RegisterVariable (&gl_fogenable); Cvar_RegisterVariable (&gl_fogdensity); Cvar_RegisterVariable (&gl_fogred); - Cvar_RegisterVariable (&gl_foggreen); + Cvar_RegisterVariable (&gl_foggreen); Cvar_RegisterVariable (&gl_fogblue); Cvar_RegisterVariable (&gl_fogstart); Cvar_RegisterVariable (&gl_fogend); } } -void gl_main_start() +void gl_main_start(void) { } -void gl_main_shutdown() +void gl_main_shutdown(void) { } -void gl_main_newmap() +void gl_main_newmap(void) { } -void GL_Main_Init() +void GL_Main_Init(void) { FOG_registercvars(); Cvar_RegisterVariable (&r_drawentities); Cvar_RegisterVariable (&r_drawviewmodel); Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_speeds2); - Cvar_RegisterVariable (&contrast); - Cvar_RegisterVariable (&brightness); Cvar_RegisterVariable (&gl_lightmode); // Cvar_RegisterVariable (&r_dynamicwater); // Cvar_RegisterVariable (&r_dynamicbothsides); Cvar_RegisterVariable (&r_fullbrights); Cvar_RegisterVariable (&r_wateralpha); Cvar_RegisterVariable (&r_dynamic); - Cvar_RegisterVariable (&r_novis); - Cvar_RegisterVariable (&r_waterripple); // LordHavoc: added waterripple + Cvar_RegisterVariable (&r_waterripple); + Cvar_RegisterVariable (&r_farclip); if (nehahra) Cvar_SetValue("r_fullbrights", 0); // if (gl_vendor && strstr(gl_vendor, "3Dfx")) // gl_lightmode.value = 0; Cvar_RegisterVariable (&r_fullbright); + Cvar_RegisterVariable (&r_ser); R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap); } -extern void GL_Draw_Init(); -extern void GL_Main_Init(); -extern void GL_Models_Init(); -extern void GL_Poly_Init(); -extern void GL_Surf_Init(); -extern void GL_Screen_Init(); -extern void GL_Misc_Init(); -extern void R_Crosshairs_Init(); -extern void R_Light_Init(); -extern void R_Particles_Init(); -extern void R_Explosion_Init(); -extern void CL_Effects_Init(); - -void Render_Init() +extern void GL_Draw_Init(void); +extern void GL_Main_Init(void); +extern void GL_Models_Init(void); +extern void GL_Poly_Init(void); +extern void GL_Surf_Init(void); +extern void GL_Screen_Init(void); +extern void GL_Misc_Init(void); +extern void R_Crosshairs_Init(void); +extern void R_Light_Init(void); +extern void R_Particles_Init(void); +extern void R_Explosion_Init(void); +extern void CL_Effects_Init(void); +extern void R_Clip_Init(void); +extern void ui_init(void); + +void Render_Init(void) { R_Modules_Shutdown(); + R_Clip_Init(); GL_Draw_Init(); GL_Main_Init(); GL_Models_Init(); @@ -277,6 +319,7 @@ void Render_Init() R_Explosion_Init(); CL_Effects_Init(); R_Decals_Init(); + ui_init(); R_Modules_Start(); } @@ -312,8 +355,6 @@ void GL_Init (void) glAlphaFunc(GL_GREATER, 0.5); // glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); - - Palette_Init(); } @@ -338,57 +379,129 @@ float modelalpha; //================================================================================== -void R_DrawBrushModel (entity_t *e); -void R_DrawSpriteModel (entity_t *e, frameblend_t *blend); - void R_LerpUpdate(entity_t *ent) { int frame; - frame = ent->frame; - if (ent->model && ent->frame >= ent->model->numframes) + frame = ent->render.frame; + if (ent->render.model && ent->render.frame >= ent->render.model->numframes) { - Con_Printf("R_LerpUpdate: no such frame%6i in \"%s\"\n", ent->frame, ent->model->name); + Con_Printf("R_LerpUpdate: no such frame%6i in \"%s\"\n", ent->render.frame, ent->render.model->name); frame = 0; } - if (ent->lerp_model != ent->model) + if (ent->render.lerp_model != ent->render.model) { // reset all interpolation information - ent->lerp_model = ent->model; - ent->frame1 = ent->frame2 = frame; - ent->frame1start = ent->frame2start = cl.time; - ent->framelerp = 1; - ent->lerp_starttime = 0; + ent->render.lerp_model = ent->render.model; + ent->render.frame1 = ent->render.frame2 = frame; + ent->render.frame1start = ent->render.frame2start = cl.time; + ent->render.framelerp = 1; + ent->render.lerp_starttime = 0; } - else if (ent->frame2 != frame) + else if (ent->render.frame2 != frame) { // transition to new frame - ent->frame1 = ent->frame2; - ent->frame1start = ent->frame2start; - ent->frame2 = frame; - ent->frame2start = cl.time; - ent->framelerp = 0; - ent->lerp_starttime = cl.time; + ent->render.frame1 = ent->render.frame2; + ent->render.frame1start = ent->render.frame2start; + ent->render.frame2 = frame; + ent->render.frame2start = cl.time; + ent->render.framelerp = 0; + ent->render.lerp_starttime = cl.time; } else { // lerp_starttime < 0 is used to prevent changing of framelerp - if (ent->lerp_starttime >= 0) + if (ent->render.lerp_starttime >= 0) { // update transition - ent->framelerp = (cl.time - ent->lerp_starttime) * 10; - ent->framelerp = bound(0, ent->framelerp, 1); + ent->render.framelerp = (cl.time - ent->render.lerp_starttime) * 10; + ent->render.framelerp = bound(0, ent->render.framelerp, 1); + } + } +} + + +void R_PrepareEntities (void) +{ + int i; + entity_t *ent; + vec3_t v; + // this updates entities that are supposed to be view relative + for (i = 0;i < cl_numvisedicts;i++) + { + ent = cl_visedicts[i]; + + if (ent->render.flags & RENDER_VIEWMODEL) + { + // remove flag so it will not be repeated incase RelinkEntities is not called again for a while + ent->render.flags -= RENDER_VIEWMODEL; + // transform origin + VectorCopy(ent->render.origin, v); + ent->render.origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_origin[0]; + ent->render.origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_origin[1]; + ent->render.origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_origin[2]; + // adjust angles + VectorAdd(ent->render.angles, r_refdef.viewangles, ent->render.angles); } } } +void R_Entity_Callback(void *data, void *junk) +{ + ((entity_t *)data)->render.visframe = r_framecount; +} + +void R_AddModelEntities (void) +{ + int i; + vec3_t mins, maxs; + frameblend_t blend[4]; + + if (!r_drawentities.value) + return; + + for (i = 0;i < cl_numvisedicts;i++) + { + currententity = cl_visedicts[i]; + if (currententity->render.model->type == mod_brush) + { + modelalpha = currententity->render.alpha; + R_DrawBrushModel (currententity); + } + else if (currententity->render.model->type == mod_alias) + { + VectorAdd(currententity->render.origin, currententity->render.model->mins, mins); + VectorAdd(currententity->render.origin, currententity->render.model->maxs, maxs); + if (r_ser.value) + R_Clip_AddBox(mins, maxs, R_Entity_Callback, currententity, NULL); + else if (R_NotCulledBox(mins, maxs)) + currententity->render.visframe = r_framecount; + } + else if (currententity->render.model->type == mod_sprite) + { + R_LerpUpdate(currententity); + if (r_ser.value) + { + R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend); + R_ClipSprite(currententity, blend); + } + else + { + VectorAdd(currententity->render.origin, currententity->render.model->mins, mins); + VectorAdd(currententity->render.origin, currententity->render.model->maxs, maxs); + if (R_NotCulledBox(mins, maxs)) + currententity->render.visframe = r_framecount; + } + } + } +} /* ============= R_DrawEntitiesOnList ============= */ -// LordHavoc: split so bmodels are rendered before any other objects +/* void R_DrawEntitiesOnList1 (void) { int i; @@ -396,50 +509,67 @@ void R_DrawEntitiesOnList1 (void) if (!r_drawentities.value) return; - for (i=0 ; imodel->type != mod_brush) + if (cl_visedicts[i]->render.visframe != r_framecount) + continue; + if (cl_visedicts[i]->render.model->type != mod_brush) continue; currententity = cl_visedicts[i]; - modelalpha = currententity->alpha; + modelalpha = currententity->render.alpha; R_DrawBrushModel (currententity); } } +*/ -void R_DrawEntitiesOnList2 (void) +void R_DrawModels (void) { int i; frameblend_t blend[4]; +// vec3_t mins, maxs; if (!r_drawentities.value) return; - for (i=0 ; irender.visframe != r_framecount) + continue; currententity = cl_visedicts[i]; - modelalpha = currententity->alpha; - - switch (currententity->model->type) - { - case mod_alias: - if (!strcmp(currententity->model->name, "progs/flame2.mdl")) - blend[0].frame = 0; + if (currententity->render.model->type != mod_alias && currententity->render.model->type != mod_sprite) + continue; - R_LerpUpdate(currententity); - R_LerpAnimation(currententity->model, currententity->frame1, currententity->frame2, currententity->frame1start, currententity->frame2start, currententity->framelerp, blend); - R_DrawAliasModel (currententity, true, modelalpha, currententity->model, blend, currententity->skinnum, currententity->origin, currententity->angles, currententity->scale, currententity->effects, currententity->model->flags, currententity->colormap); - break; + modelalpha = currententity->render.alpha; - case mod_sprite: + if (currententity->render.model->type == mod_alias) + { + // only lerp models here because sprites were already lerped for their clip polygon R_LerpUpdate(currententity); - R_LerpAnimation(currententity->model, currententity->frame1, currententity->frame2, currententity->frame1start, currententity->frame2start, currententity->framelerp, blend); + R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend); + R_DrawAliasModel (currententity, true, modelalpha, currententity->render.model, blend, currententity->render.skinnum, currententity->render.origin, currententity->render.angles, currententity->render.scale, currententity->render.effects, currententity->render.model->flags, currententity->render.colormap); + } + else //if (currententity->render.model->type == mod_sprite) + { + // build blend array + R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend); R_DrawSpriteModel (currententity, blend); - break; + } + + /* + VectorAdd(cl_visedicts[i]->render.origin, cl_visedicts[i]->render.model->mins, mins); + VectorAdd(cl_visedicts[i]->render.origin, cl_visedicts[i]->render.model->maxs, maxs); - default: + switch (cl_visedicts[i]->render.model->type) + { + case mod_alias: + R_Clip_AddBox(mins, maxs, R_DrawModelCallback, cl_visedicts[i], NULL); + break; + case mod_sprite: + R_Clip_AddBox(mins, maxs, R_DrawSpriteCallback, cl_visedicts[i], NULL); break; } + */ } } @@ -452,21 +582,21 @@ void R_DrawViewModel (void) { frameblend_t blend[4]; - if (!r_drawviewmodel.value || chase_active.value || envmap || !r_drawentities.value || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.model) + if (!r_drawviewmodel.value || chase_active.value || envmap || !r_drawentities.value || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model) return; currententity = &cl.viewent; - currententity->alpha = modelalpha = cl_entities[cl.viewentity].alpha; // LordHavoc: if the player is transparent, so is his gun - currententity->effects = cl_entities[cl.viewentity].effects; - currententity->scale = 1; - VectorCopy(cl_entities[cl.viewentity].colormod, currententity->colormod); + currententity->render.alpha = modelalpha = cl_entities[cl.viewentity].render.alpha; // LordHavoc: if the player is transparent, so is the gun + currententity->render.effects = cl_entities[cl.viewentity].render.effects; + currententity->render.scale = 1; + VectorCopy(cl_entities[cl.viewentity].render.colormod, currententity->render.colormod); R_LerpUpdate(currententity); - R_LerpAnimation(currententity->model, currententity->frame1, currententity->frame2, currententity->frame1start, currententity->frame2start, currententity->framelerp, blend); + R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend); // hack the depth range to prevent view model from poking into walls glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); - R_DrawAliasModel (currententity, false, modelalpha, currententity->model, blend, currententity->skinnum, currententity->origin, currententity->angles, currententity->scale, currententity->effects, currententity->model->flags, currententity->colormap); + R_DrawAliasModel (currententity, false, modelalpha, currententity->render.model, blend, currententity->render.skinnum, currententity->render.origin, currententity->render.angles, currententity->render.scale, currententity->render.effects, currententity->render.model->flags, currententity->render.colormap); glDepthRange (gldepthmin, gldepthmax); } @@ -478,7 +608,11 @@ void R_SetFrustum (void) { int i; - if (r_refdef.fov_x == 90) + // LordHavoc: note to all quake engine coders, this code was making the + // view frustum taller than it should have been (it assumed the view is + // square; it is not square), so I disabled it + /* + if (r_refdef.fov_x == 90) { // front side is visible @@ -490,6 +624,7 @@ void R_SetFrustum (void) } else { + */ // rotate VPN right by FOV_X/2 degrees RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); // rotate VPN left by FOV_X/2 degrees @@ -498,14 +633,14 @@ void R_SetFrustum (void) RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); // rotate VPN down by FOV_X/2 degrees RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); - } + //} for (i=0 ; i<4 ; i++) { frustum[i].type = PLANE_ANYZ; frustum[i].dist = DotProduct (r_origin, frustum[i].normal); // frustum[i].signbits = SignbitsForPlane (&frustum[i]); - BoxOnPlaneSideClassify(&frustum[i]); + PlaneClassify(&frustum[i]); } } @@ -526,8 +661,6 @@ void R_SetupFrame (void) Cvar_Set ("r_ambient", "0"); } - R_AnimateLight (); - r_framecount++; // build the transformation matrix for the given view angles @@ -555,6 +688,8 @@ void R_SetupFrame (void) c_sprites = 0; c_particles = 0; // c_dlights = 0; + + R_AnimateLight (); } @@ -572,8 +707,6 @@ void MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble } -extern char skyname[]; - /* ============= R_SetupGL @@ -582,7 +715,6 @@ R_SetupGL void R_SetupGL (void) { float screenaspect; - extern int glwidth, glheight; int x, x2, y2, y, w, h; if (!r_render.value) @@ -619,10 +751,7 @@ void R_SetupGL (void) glViewport (glx + x, gly + y2, w, h); screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height; // yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI; -// if (skyname[0]) // skybox enabled? -// MYgluPerspective (r_refdef.fov_y, screenaspect, 4, r_skyboxsize.value*1.732050807569 + 256); // this is size*sqrt(3) + 256 -// else - MYgluPerspective (r_refdef.fov_y, screenaspect, 4, r_farclip.value); + MYgluPerspective (r_refdef.fov_y, screenaspect, 4, r_farclip.value); glCullFace(GL_FRONT); @@ -672,7 +801,7 @@ void R_Clear (void) } // LordHavoc: my trick to *FIX* GLQuake lighting once and for all :) -void GL_Brighten() +void GL_Brighten(void) { if (!r_render.value) return; @@ -699,14 +828,14 @@ void GL_Brighten() glEnable (GL_CULL_FACE); } -extern cvar_t contrast; -extern cvar_t brightness; -extern cvar_t gl_lightmode; - -void GL_BlendView() +void GL_BlendView(void) { if (!r_render.value) return; + + if (v_blend[3] < 0.01f) + return; + glMatrixMode(GL_PROJECTION); glLoadIdentity (); glOrtho (0, vid.width, vid.height, 0, -99999, 99999); @@ -716,27 +845,16 @@ void GL_BlendView() glDisable (GL_CULL_FACE); glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); - if (lighthalf) - { - glBlendFunc (GL_DST_COLOR, GL_ONE); - glBegin (GL_TRIANGLES); - glColor3f (1, 1, 1); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - glEnd (); - } glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - contrast.value = bound(0.2, contrast.value, 1.0); - if (/*gl_polyblend.value && */v_blend[3]) - { - glBegin (GL_TRIANGLES); + glBegin (GL_TRIANGLES); + if (lighthalf) + glColor4f (v_blend[0] * 0.5f, v_blend[1] * 0.5f, v_blend[2] * 0.5f, v_blend[3]); + else glColor4fv (v_blend); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - glEnd (); - } + glVertex2f (-5000, -5000); + glVertex2f (10000, -5000); + glVertex2f (-5000, 10000); + glEnd (); glEnable (GL_CULL_FACE); glEnable (GL_DEPTH_TEST); @@ -744,16 +862,6 @@ void GL_BlendView() glEnable(GL_TEXTURE_2D); } -#define TIMEREPORT(VAR) \ - if (r_speeds2.value)\ - {\ - temptime = currtime;\ - currtime = Sys_FloatTime();\ - VAR = (int) ((currtime - temptime) * 1000000.0);\ - }\ - else\ - VAR = 0; - /* ================ R_RenderView @@ -761,99 +869,153 @@ R_RenderView r_refdef must be set before the first call ================ */ -extern qboolean intimerefresh; -extern qboolean skyisvisible; -extern void R_Sky(); -extern void UploadLightmaps(); -char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81]; +extern void R_Sky(void); +extern void UploadLightmaps(void); +extern void R_DrawSurfaces(void); +extern void R_DrawPortals(void); +char r_speeds2_string[1024]; +int speedstringcount; + +void timestring(int t, char *desc) +{ + char tempbuf[256]; + int length; + if (t < 1000000) + sprintf(tempbuf, " %6ius %s", t, desc); + else + sprintf(tempbuf, " %6ims %s", t / 1000, desc); + length = strlen(tempbuf); +// while (length < 20) +// tempbuf[length++] = ' '; +// tempbuf[length] = 0; + if (speedstringcount + length > 80) + { + strcat(r_speeds2_string, "\n"); + speedstringcount = 0; + } + // skip the space at the beginning if it's the first on the line + if (speedstringcount == 0) + { + strcat(r_speeds2_string, tempbuf + 1); + speedstringcount = length - 1; + } + else + { + strcat(r_speeds2_string, tempbuf); + speedstringcount += length; + } +} + +#define TIMEREPORT(NAME) \ + if (r_speeds2.value)\ + {\ + temptime = currtime;\ + currtime = Sys_DoubleTime();\ + timestring((int) ((currtime - temptime) * 1000000.0), NAME);\ + } + void R_RenderView (void) { double starttime, currtime, temptime; - int time_clear, time_setup, time_world, time_bmodels, time_upload, time_sky, time_wall, time_models, time_moveparticles, time_drawparticles, time_moveexplosions, time_drawexplosions, time_drawdecals, time_transpoly, time_blend, time_total; // if (r_norefresh.value) // return; - if (!r_worldentity.model || !cl.worldmodel) - Sys_Error ("R_RenderView: NULL worldmodel"); - - lighthalf = gl_lightmode.value; - - FOG_framebegin(); + if (!cl.worldmodel) + Host_Error ("R_RenderView: NULL worldmodel"); if (r_speeds2.value) { - starttime = currtime = Sys_FloatTime(); + starttime = currtime = Sys_DoubleTime(); + + speedstringcount = 0; + sprintf(r_speeds2_string, "org:'%c%6.2f %c%6.2f %c%6.2f' ang:'%c%3.0f %c%3.0f %c%3.0f' dir:'%c%2.3f %c%2.3f %c%2.3f'\n%6i walls %6i dlitwalls %7i modeltris %7i transpoly\nBSP: %6i faces %6i nodes %6i leafs\n%4i models %4i bmodels %4i sprites %5i particles %3i dlights\n", + r_origin[0] < 0 ? '-' : ' ', fabs(r_origin[0]), r_origin[1] < 0 ? '-' : ' ', fabs(r_origin[1]), r_origin[2] < 0 ? '-' : ' ', fabs(r_origin[2]), r_refdef.viewangles[0] < 0 ? '-' : ' ', fabs(r_refdef.viewangles[0]), r_refdef.viewangles[1] < 0 ? '-' : ' ', fabs(r_refdef.viewangles[1]), r_refdef.viewangles[2] < 0 ? '-' : ' ', fabs(r_refdef.viewangles[2]), vpn[0] < 0 ? '-' : ' ', fabs(vpn[0]), vpn[1] < 0 ? '-' : ' ', fabs(vpn[1]), vpn[2] < 0 ? '-' : ' ', fabs(vpn[2]), + c_brush_polys, c_light_polys, c_alias_polys, currenttranspoly, + c_faces, c_nodes, c_leafs, + c_models, c_bmodels, c_sprites, c_particles, c_dlights); } else starttime = currtime = 0; + + R_MoveParticles (); + R_MoveExplosions(); + + lighthalf = gl_lightmode.value; + + FOG_framebegin(); + R_Clear(); - skyisvisible = false; - TIMEREPORT(time_clear) + TIMEREPORT("clear ") // render normal view R_SetupFrame (); R_SetFrustum (); R_SetupGL (); + R_Clip_StartFrame(); + + R_PrepareEntities(); skypolyclear(); wallpolyclear(); transpolyclear(); - TIMEREPORT(time_setup) + TIMEREPORT("setup ") + + R_DrawWorld (); + TIMEREPORT("world ") - R_MarkLeaves (); // done here so we know if we're in water - R_DrawWorld (); // adds static entities to the list - TIMEREPORT(time_world) - R_DrawEntitiesOnList1 (); // BSP models - TIMEREPORT(time_bmodels) + R_AddModelEntities(); + TIMEREPORT("addmodels") + + R_Clip_EndFrame(); + TIMEREPORT("scanedge ") + + // now mark the lit surfaces + R_PushDlights (); + // yes this does add the world surfaces after the brush models + R_DrawSurfaces (); + R_DrawPortals (); + TIMEREPORT("surfaces "); UploadLightmaps(); - TIMEREPORT(time_upload) + TIMEREPORT("uploadlmap") - skypolyrender(); // fogged sky polys, affects depth + // fogged sky polys, affects depth + skypolyrender(); - if (skyname[0] && skyisvisible && !fogenabled) - R_Sky(); // does not affect depth, draws over the sky polys - TIMEREPORT(time_sky) + // does not affect depth, draws over the sky polys + if (currentskypoly) + R_Sky(); + TIMEREPORT("skypoly ") wallpolyrender(); - TIMEREPORT(time_wall) + TIMEREPORT("wallpoly ") + + GL_DrawDecals(); + TIMEREPORT("ddecal ") + // don't let sound skip if going slow if (!intimerefresh && !r_speeds2.value) - S_ExtraUpdate (); // don't let sound get messed up if going slow + S_ExtraUpdate (); - R_DrawEntitiesOnList2 (); // other models -// R_RenderDlights (); R_DrawViewModel (); - TIMEREPORT(time_models) - R_MoveParticles (); - TIMEREPORT(time_moveparticles) + R_DrawModels (); + TIMEREPORT("models ") + R_DrawParticles (); - TIMEREPORT(time_drawparticles) - R_MoveExplosions(); - TIMEREPORT(time_moveexplosions) + TIMEREPORT("dparticles") R_DrawExplosions(); - TIMEREPORT(time_drawexplosions) - R_DrawDecals(); - TIMEREPORT(time_drawdecals) + TIMEREPORT("dexplosion") transpolyrender(); - TIMEREPORT(time_transpoly) + TIMEREPORT("transpoly ") FOG_frameend(); GL_BlendView(); - TIMEREPORT(time_blend) + TIMEREPORT("blend ") + if (r_speeds2.value) - { - time_total = (int) ((Sys_FloatTime() - starttime) * 1000000.0); - sprintf(r_speeds2_string1, "%6i walls %6i dlitwalls %7i modeltris %7i transpoly\n", c_brush_polys, c_light_polys, c_alias_polys, currenttranspoly); - sprintf(r_speeds2_string2, "BSP: %6i faces %6i nodes %6i leafs\n", c_faces, c_nodes, c_leafs); - sprintf(r_speeds2_string3, "%4i models %4i bmodels %4i sprites %5i particles %3i dlights\n", c_models, c_bmodels, c_sprites, c_particles, c_dlights); - sprintf(r_speeds2_string4, "%6ius clear %6ius setup %6ius world %6ius bmodel %6ius upload", time_clear, time_setup, time_world, time_bmodels, time_upload); - sprintf(r_speeds2_string5, "%6ius sky %6ius wall %6ius models %6ius mpart %6ius dpart ", time_sky, time_wall, time_models, time_moveparticles, time_drawparticles); - sprintf(r_speeds2_string6, "%6ius mexplo %6ius dexplo %6ius decals %6ius trans %6ius blend ", time_moveexplosions, time_drawexplosions, time_drawdecals, time_transpoly, time_blend); - sprintf(r_speeds2_string7, "%6ius permdl %6ius total ", time_models / max(c_models, 1), time_total); - } + timestring((int) ((Sys_DoubleTime() - starttime) * 1000000.0), "total "); }