X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rmain.c;h=fe186d79b67fd36bba3114638f82e9b55258cb59;hp=024c1172c55171bf12c22291d33bef543f988795;hb=034cc2f41e93d705c4437ed99564bdeeac6d4883;hpb=59e91e85a8f84adf31e1c3e69b7089b77098b24e diff --git a/gl_rmain.c b/gl_rmain.c index 024c1172..fe186d79 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -51,6 +51,8 @@ unsigned short d_lightstylevalue[256]; cvar_t r_drawentities = {0, "r_drawentities","1"}; cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"}; +cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"}; +cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"}; cvar_t r_speeds = {0, "r_speeds","0"}; cvar_t r_fullbright = {0, "r_fullbright","0"}; cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"}; @@ -218,6 +220,8 @@ void GL_Main_Init(void) Cmd_AddCommand ("timerefresh", R_TimeRefresh_f); Cvar_RegisterVariable (&r_drawentities); Cvar_RegisterVariable (&r_drawviewmodel); + Cvar_RegisterVariable (&r_shadows); + Cvar_RegisterVariable (&r_shadow_staticworldlights); Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_fullbrights); Cvar_RegisterVariable (&r_wateralpha); @@ -280,6 +284,7 @@ extern void R_Textures_Init(void); extern void Mod_RenderInit(void); extern void GL_Draw_Init(void); extern void GL_Main_Init(void); +extern void R_Shadow_Init(void); extern void GL_Models_Init(void); extern void R_Sky_Init(void); extern void GL_Surf_Init(void); @@ -289,16 +294,17 @@ extern void R_Particles_Init(void); extern void R_Explosion_Init(void); extern void ui_init(void); extern void gl_backend_init(void); +extern void Sbar_Init(void); void Render_Init(void) { - R_Modules_Shutdown(); R_Textures_Init(); Mod_RenderInit(); gl_backend_init(); R_MeshQueue_Init(); GL_Draw_Init(); GL_Main_Init(); + R_Shadow_Init(); GL_Models_Init(); R_Sky_Init(); GL_Surf_Init(); @@ -307,7 +313,7 @@ void Render_Init(void) R_Particles_Init(); R_Explosion_Init(); ui_init(); - R_Modules_Start(); + Sbar_Init(); } /* @@ -322,12 +328,9 @@ void GL_Init (void) // LordHavoc: report supported extensions Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS); - - qglCullFace(GL_FRONT); - qglEnable(GL_TEXTURE_2D); } -int R_CullBox(const vec3_t emins, const vec3_t emaxs) +int R_CullBox(const vec3_t mins, const vec3_t maxs) { int i; mplane_t *p; @@ -338,35 +341,35 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs) { default: case 0: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 1: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 2: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 3: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 4: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 5: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 6: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 7: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) return true; break; } @@ -374,48 +377,119 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs) return false; } -int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs) +int PVS_CullBox(const vec3_t mins, const vec3_t maxs) { - int i; - mplane_t *p; - for (i = 0;i < 4;i++) + int stackpos, sides; + mnode_t *node, *stack[4096]; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) { - p = frustum + i; - switch(p->signbits) + node = stack[--stackpos]; + if (node->contents < 0) { - default: - case 0: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 1: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 2: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 3: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 4: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) return false; - break; - case 5: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) return false; - break; - case 6: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int R_CullSphere(const vec3_t origin, vec_t radius) +{ + return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist + || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist + || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist + || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist); +} + +int PVS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) return false; - break; - case 7: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + if (R_CullSphere(origin, radius)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) return false; - break; + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; } } return true; @@ -459,10 +533,6 @@ static void R_MarkEntities (void) VectorAdd(ent->angles, r_refdef.viewangles, ent->angles); } - if (R_CullBox(ent->mins, ent->maxs)) - continue; - - ent->visframe = r_framecount; VectorCopy(ent->angles, v); if (!ent->model || ent->model->type != mod_brush) v[0] = -v[0]; @@ -470,7 +540,13 @@ static void R_MarkEntities (void) Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); R_LerpAnimation(ent); R_UpdateEntLights(ent); - R_FarClip_Box(ent->mins, ent->maxs); + if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL)) + && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale) + && !VIS_CullBox(ent->mins, ent->maxs)) + { + ent->visframe = r_framecount; + R_FarClip_Box(ent->mins, ent->maxs); + } } } @@ -501,6 +577,7 @@ int R_DrawBrushModelsSky (void) R_DrawViewModel ============= */ +/* void R_DrawViewModel (void) { entity_render_t *ent; @@ -517,9 +594,10 @@ void R_DrawViewModel (void) R_UpdateEntLights(ent); ent->model->Draw(ent); } +*/ void R_DrawNoModel(entity_render_t *ent); -void R_DrawModels (void) +void R_DrawModels () { int i; entity_render_t *ent; @@ -527,23 +605,470 @@ void R_DrawModels (void) if (!r_drawentities.integer) return; - R_DrawViewModel(); for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; if (ent->visframe == r_framecount) { - if (ent->model) - { - if (ent->model->Draw) - ent->model->Draw(ent); - } + if (ent->model && ent->model->Draw != NULL) + ent->model->Draw(ent); else R_DrawNoModel(ent); } } } +void R_DrawFakeShadows (void) +{ + int i; + entity_render_t *ent; + + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawFakeShadow) + ent->model->DrawFakeShadow(ent); + + if (!r_drawentities.integer) + return; + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->model && ent->model->DrawFakeShadow) + ent->model->DrawFakeShadow(ent); + } +} + +#include "r_shadow.h" + +int shadowframecount = 0; + +int Light_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + + +void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t clipmins, vec3_t clipmaxs) +{ + int i; + vec3_t p, p2, temp, relativelightorigin, mins, maxs; + float dist, projectdistance; + // rough checks + if (ent->model && ent->model->DrawShadowVolume) + { + temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0]; + temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1]; + temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2]; + dist = DotProduct(temp, temp); + if (dist < cullradius * cullradius) + { + if (!Light_CullBox(ent->mins, ent->maxs)) + { + projectdistance = cullradius - sqrt(dist); + // calculate projected bounding box and decide if it is on-screen + VectorCopy(ent->mins, mins); + VectorCopy(ent->maxs, maxs); + for (i = 0;i < 8;i++) + { + p[0] = i & 1 ? ent->maxs[0] : ent->mins[0]; + p[1] = i & 2 ? ent->maxs[1] : ent->mins[1]; + p[2] = i & 4 ? ent->maxs[2] : ent->mins[2]; + VectorSubtract(p, lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(p, dist, temp, p2); + if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; + if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; + if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; + } + if (mins[0] < clipmaxs[0] && maxs[0] > clipmins[0] + && mins[1] < clipmaxs[1] && maxs[1] > clipmins[1] + && mins[2] < clipmaxs[2] && maxs[2] > clipmins[2] + && !LightAndVis_CullBox(mins, maxs)) + { + Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius); + } + } + } + } +} + +void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light); + +#define SHADOWSPHERE_SEGMENTS 16 + +shadowmesh_t *shadowsphere; +void R_CreateShadowSphere(void) +{ + int i, j; + vec3_t angles, angles2, angles3, angles4; + float verts[12]; + shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2); + for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++) + { + for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++) + { + angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f; + angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS; + angles[2] = 0; + VectorCopy(angles, angles2); + VectorCopy(angles, angles3); + VectorCopy(angles, angles4); + angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + AngleVectorsFLU(angles, verts, NULL, NULL); + AngleVectorsFLU(angles2, verts + 9, NULL, NULL); + AngleVectorsFLU(angles3, verts + 6, NULL, NULL); + AngleVectorsFLU(angles4, verts + 3, NULL, NULL); + VectorScale(&verts[0], 1.0f, &verts[0]); + VectorScale(&verts[3], 1.0f, &verts[3]); + VectorScale(&verts[6], 1.0f, &verts[6]); + VectorScale(&verts[9], 1.0f, &verts[9]); + Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); + } + } + shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere); +} + + +void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius) +{ + shadowmesh_t *mesh; + matrix4x4_t matrix; + if (!shadowsphere) + R_CreateShadowSphere(); + Matrix4x4_CreateScale(&matrix, lightradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); + } + Matrix4x4_CreateScale(&matrix, -cullradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); + } +} + +extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces); +void R_ShadowVolumeLighting (int visiblevolumes) +{ + int i; + entity_render_t *ent; + int lnum; + float f, lightradius, cullradius; + vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs; + worldlight_t *wl; + //mlight_t *sl; + rdlight_t *rd; + rmeshstate_t m; + mleaf_t *leaf; + + if (visiblevolumes) + { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1); + } + else + R_Shadow_Stage_Begin(); + shadowframecount++; + for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++) + { + if (d_lightstylevalue[wl->style] <= 0) + continue; + cullradius = wl->cullradius; + lightradius = wl->lightradius; + if (R_CullSphere(wl->origin, lightradius)) + continue; + //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) + // continue; + //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) + // continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + + for (i = 0;i < wl->numleafs;i++) + if (wl->leafs[i]->visframe == r_framecount) + break; + if (i == wl->numleafs) + continue; + leaf = wl->leafs[i]; + VectorCopy(leaf->mins, clipmins); + VectorCopy(leaf->maxs, clipmaxs); + for (i = 0;i < wl->numleafs;i++) + { + leaf = wl->leafs[i]; + if (leaf->visframe == r_framecount) + { + if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; + if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; + if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; + if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; + if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; + if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; + } + } + if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; + if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; + if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; + if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; + if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; + if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) + continue; + + // mark the leafs we care about so only things in those leafs will matter + for (i = 0;i < wl->numleafs;i++) + wl->leafs[i]->worldnodeframe = shadowframecount; + + + f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); + VectorScale(wl->light, f, lightcolor); + if (wl->selected) + { + f = 2 + sin(realtime * M_PI * 4.0); + VectorScale(lightcolor, f, lightcolor); + } + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + if (wl->shadowvolume && r_shadow_staticworldlights.integer) + R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl); + else + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0] + && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1] + && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + if (wl->numsurfaces) + R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces); + else + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0] + && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1] + && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } + } + } + /* + for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + { + if (d_lightstylevalue[sl->style] <= 0) + continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + cullradius = sl->cullradius; + lightradius = sl->lightradius; + if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius)) + continue; + + f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f); + VectorScale(sl->light, f, lightcolor); + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + if (sl->shadowvolume && r_shadow_staticworldlights.integer) + R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume); + else + R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + } + } + } + } + */ + for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + { + cullradius = rd->cullradius; + lightradius = rd->cullradius; + if (VIS_CullSphere(rd->origin, lightradius)) + continue; + + VectorScale(rd->light, (1.0f / 8192.0f), lightcolor); + clipmins[0] = rd->origin[0] - cullradius; + clipmins[1] = rd->origin[1] - cullradius; + clipmins[2] = rd->origin[2] - cullradius; + clipmaxs[0] = rd->origin[0] + cullradius; + clipmaxs[1] = rd->origin[1] + cullradius; + clipmaxs[2] = rd->origin[2] + cullradius; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius)) + continue; + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent != rd->ent && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } + } + } + + if (!visiblevolumes) + R_Shadow_Stage_End(); + qglDisable(GL_SCISSOR_TEST); +} + static void R_SetFrustum (void) { int i; @@ -606,15 +1131,10 @@ static void R_BlendView(void) memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.wantoverbright = false; m.depthdisable = true; // magic R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); - varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0]; - varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1]; - varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2]; - varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3]; r = 64000; varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r; varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r; @@ -626,6 +1146,7 @@ static void R_BlendView(void) varray_vertex[8] = varray_vertex[0] + vright[0] * r; varray_vertex[9] = varray_vertex[1] + vright[1] * r; varray_vertex[10] = varray_vertex[2] + vright[2] * r; + GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]); R_Mesh_Draw(3, 1, polygonelements); } @@ -642,6 +1163,32 @@ void R_RenderView (void) if (!r_refdef.entities/* || !cl.worldmodel*/) return; //Host_Error ("R_RenderView: NULL worldmodel"); + if (r_shadow_realtime.integer == 1) + { + if (!gl_texturecubemap) + { + Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_dot3arb) + { + Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_stencil) + { + Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_restart and try again\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_combine.integer) + { + Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + } + + R_Shadow_UpdateLightingMode(); + world = &cl_entities[0].render; // FIXME: move to client @@ -656,14 +1203,28 @@ void R_RenderView (void) R_BuildLightList(); R_TimeReport("setup"); + R_WorldVisibility(world); + R_TimeReport("worldvis"); + R_FarClip_Start(r_origin, vpn, 768.0f); R_MarkEntities(); r_farclip = R_FarClip_Finish() + 256.0f; R_TimeReport("markentity"); - R_Mesh_Start(r_farclip); + GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height); + if (r_shadow_lightingmode > 0) + GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); + else + GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); + GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles); + qglDepthFunc(GL_LEQUAL); + + R_Mesh_Start(); R_MeshQueue_BeginScene(); + if (r_shadow_lightingmode) + R_Shadow_UpdateWorldLightSelection(); + if (R_DrawBrushModelsSky()) R_TimeReport("bmodelsky"); @@ -675,9 +1236,21 @@ void R_RenderView (void) if (!intimerefresh && !r_speeds.integer) S_ExtraUpdate (); - R_DrawModels(); + R_DrawModels(r_shadow_lightingmode > 0); R_TimeReport("models"); + if (r_shadows.integer == 1) + { + R_DrawFakeShadows(); + R_TimeReport("fakeshadow"); + } + + if (r_shadow_lightingmode > 0) + { + R_ShadowVolumeLighting(false); + R_TimeReport("dynlight"); + } + R_DrawParticles(); R_TimeReport("particles"); @@ -690,7 +1263,7 @@ void R_RenderView (void) R_DrawCoronas(); R_TimeReport("coronas"); - R_DrawCrosshair(); + R_DrawWorldCrosshair(); R_TimeReport("crosshair"); R_BlendView(); @@ -698,6 +1271,11 @@ void R_RenderView (void) R_MeshQueue_Render(); R_MeshQueue_EndScene(); + if (r_shadow_realtime.integer == 2) + { + R_ShadowVolumeLighting(true); + R_TimeReport("shadowvolume"); + } R_Mesh_Finish(); R_TimeReport("meshfinish"); } @@ -710,7 +1288,6 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa rmeshstate_t m; m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.wantoverbright = false; R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); @@ -722,10 +1299,7 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2]; varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2]; varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2]; - varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * mesh_colorscale; - varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * mesh_colorscale; - varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * mesh_colorscale; - varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca; + R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); if (fogenabled) { for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4) @@ -733,12 +1307,13 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa VectorSubtract(v, r_origin, diff); f2 = exp(fogdensity/DotProduct(diff, diff)); f1 = 1 - f2; - f2 *= mesh_colorscale; + f2 *= r_colorscale; c[0] = c[0] * f1 + fogcolor[0] * f2; c[1] = c[1] * f1 + fogcolor[1] * f2; c[2] = c[2] * f1 + fogcolor[2] * f2; } } + GL_UseColorArray(); R_Mesh_Draw(8, 12); } */ @@ -765,7 +1340,6 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2) m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; } - m.wantoverbright = false; R_Mesh_Matrix(&ent->matrix); R_Mesh_State(&m); @@ -783,12 +1357,12 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2) varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0; varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16; varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16; - varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha; - varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha; - varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha; - varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha; - varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha; - varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha; + varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha; + varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha; + varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha; + varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha; + varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha; + varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha; if (fogenabled) { VectorSubtract(ent->origin, r_origin, diff); @@ -796,20 +1370,21 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2) f1 = 1 - f2; for (i = 0, c = varray_color;i < 6;i++, c += 4) { - c[0] = (c[0] * f1 + fogcolor[0] * f2) * mesh_colorscale; - c[1] = (c[1] * f1 + fogcolor[1] * f2) * mesh_colorscale; - c[2] = (c[2] * f1 + fogcolor[2] * f2) * mesh_colorscale; + c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale; + c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale; + c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale; } } else { for (i = 0, c = varray_color;i < 6;i++, c += 4) { - c[0] *= mesh_colorscale; - c[1] *= mesh_colorscale; - c[2] *= mesh_colorscale; + c[0] *= r_colorscale; + c[1] *= r_colorscale; + c[2] *= r_colorscale; } } + GL_UseColorArray(); R_Mesh_Draw(6, 8, element); } @@ -821,3 +1396,33 @@ void R_DrawNoModel(entity_render_t *ent) // R_DrawNoModelCallback(ent, 0); } +void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width) +{ + vec3_t right1, right2, diff, normal; + + VectorSubtract (org2, org1, normal); + VectorNormalizeFast (normal); + + // calculate 'right' vector for start + VectorSubtract (r_origin, org1, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right1); + + // calculate 'right' vector for end + VectorSubtract (r_origin, org2, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right2); + + vert[ 0] = org1[0] + width * right1[0]; + vert[ 1] = org1[1] + width * right1[1]; + vert[ 2] = org1[2] + width * right1[2]; + vert[ 4] = org1[0] - width * right1[0]; + vert[ 5] = org1[1] - width * right1[1]; + vert[ 6] = org1[2] - width * right1[2]; + vert[ 8] = org2[0] - width * right2[0]; + vert[ 9] = org2[1] - width * right2[1]; + vert[10] = org2[2] - width * right2[2]; + vert[12] = org2[0] + width * right2[0]; + vert[13] = org2[1] + width * right2[1]; + vert[14] = org2[2] + width * right2[2]; +}