X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rsurf.c;h=02b002e0d3eeb9d64238e407e2aea3efbcec06b0;hp=017d4039f6a15a2b25be130a1367024615633b1d;hb=10bb1f0433fe2be39b0c9cdc23b30544020351c2;hpb=e93d18b81c4c43ade8be7bb9c5d30710e12554b8 diff --git a/gl_rsurf.c b/gl_rsurf.c index 017d4039..02b002e0 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -571,7 +571,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ============================================================= */ -static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles) +static void RSurf_AddLightmapToVertexColors_Color4f(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles) { int i; float scale; @@ -605,13 +605,13 @@ static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c } } -static void RSurf_FogColors(const float *v, float *c, float colorscale, int numverts, const float *modelorg) +static void RSurf_FogColors_Vertex3f_Color4f(const float *v, float *c, float colorscale, int numverts, const float *modelorg) { int i; float diff[3], f; if (fogenabled) { - for (i = 0;i < numverts;i++, v += 4, c += 4) + for (i = 0;i < numverts;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = colorscale * (1 - exp(fogdensity/DotProduct(diff, diff))); @@ -623,7 +623,7 @@ static void RSurf_FogColors(const float *v, float *c, float colorscale, int numv VectorScale(c, colorscale, c); } -static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) +static void RSurf_FoggedColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) { int i; float diff[3], f; @@ -632,7 +632,7 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b *= colorscale; if (fogenabled) { - for (i = 0;i < numverts;i++, v += 4, c += 4) + for (i = 0;i < numverts;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); @@ -654,14 +654,14 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float } } -static void RSurf_FogPassColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) +static void RSurf_FogPassColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) { int i; float diff[3], f; r *= colorscale; g *= colorscale; b *= colorscale; - for (i = 0;i < numverts;i++, v += 4, c += 4) + for (i = 0;i < numverts;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = exp(fogdensity/DotProduct(diff, diff)); @@ -672,15 +672,7 @@ static void RSurf_FogPassColors(const float *v, float *c, float r, float g, floa } } -static void RSurf_ScaleColors(float *c, float scale, int numverts) -{ - int i; - if (scale != 1) - for (i = 0;i < numverts;i++, c += 4) - VectorScale(c, scale, c); -} - -static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color) +static int RSurf_LightSeparate_Vertex3f_Color4f(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color, float scale) { float f; const float *v; @@ -694,12 +686,12 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, { rd = &r_dlight[l]; Matrix4x4_Transform(matrix, rd->origin, lightorigin); - for (i = 0, v = vert, c = color;i < numverts;i++, v += 4, c += 4) + for (i = 0, v = vert, c = color;i < numverts;i++, v += 3, c += 4) { f = VectorDistance2(v, lightorigin) + LIGHTOFFSET; if (f < rd->cullradius2) { - f = (1.0f / f) - rd->subtract; + f = ((1.0f / f) - rd->subtract) * scale; VectorMA(c, f, rd->light, c); lit = true; } @@ -709,8 +701,7 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, return lit; } -// note: this untransforms lights to do the checking, -// and takes surf->mesh->verts data +// note: this untransforms lights to do the checking static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh) { int i, l; @@ -723,7 +714,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co { rd = &r_dlight[l]; Matrix4x4_Transform(matrix, rd->origin, lightorigin); - for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4) + for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3) if (VectorDistance2(v, lightorigin) < rd->cullradius2) return true; } @@ -776,8 +767,8 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture { GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1); R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -789,7 +780,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) int i; const entity_render_t *ent = calldata1; const msurface_t *surf = ent->model->surfaces + calldata2; - float f, colorscale, scroll[2], *v; + float f, colorscale, scroll[2], *v, *tc; const surfmesh_t *mesh; rmeshstate_t m; float alpha; @@ -829,26 +820,25 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); scroll[0] = sin(cl.time) * 0.125f; scroll[1] = sin(cl.time * 0.8f) * 0.125f; - for (i = 0, v = varray_texcoord[0];i < mesh->numverts;i++, v += 4) + for (i = 0, v = varray_texcoord2f[0], tc = mesh->texcoordtexture2f;i < mesh->numverts;i++, v += 2, tc += 2) { - v[0] += scroll[0]; - v[1] += scroll[1]; + v[0] = tc[0] + scroll[0]; + v[1] = tc[1] + scroll[1]; } f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f); - R_FillColors(varray_color, mesh->numverts, f, f, f, alpha); + R_FillColors(varray_color4f, mesh->numverts, f, f, f, alpha); if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT)) { if (surf->dlightframe == r_framecount) - RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); + RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1); if (surf->flags & SURF_LIGHTMAP) - RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); + RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); } - RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } if (fogenabled) @@ -861,11 +851,11 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -928,18 +918,18 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_FillColors(varray_color, mesh->numverts, base, base, base, currentalpha); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_FillColors(varray_color4f, mesh->numverts, base, base, base, currentalpha); if (!(ent->effects & EF_FULLBRIGHT)) { if (surf->dlightframe == r_framecount) - RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); + RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1); if (surf->flags & SURF_LIGHTMAP) - RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); + RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); } - RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } @@ -958,10 +948,10 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } @@ -980,11 +970,11 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } @@ -1007,6 +997,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render R_Mesh_State(&m); cl = (float) (1 << r_lightmapscalebit) * r_colorscale; GL_Color(cl, cl, cl, 1); + if (!gl_mesh_copyarrays.integer) + R_Mesh_EndBatch(); + while((surf = *surfchain++) != NULL) { if (surf->visframe == r_framecount) @@ -1015,16 +1008,29 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render if (m.tex[1] != lightmaptexturenum) { m.tex[1] = lightmaptexturenum; - R_Mesh_State(&m); + if (gl_mesh_copyarrays.integer) + R_Mesh_State(&m); } for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + if (gl_mesh_copyarrays.integer) + { + m.pointervertexcount = mesh->numverts; + m.pointer_vertex = mesh->vertex3f; + m.pointer_texcoord[0] = mesh->texcoordtexture2f; + m.pointer_texcoord[1] = mesh->texcoordlightmap2f; + m.pointer_texcoord[2] = mesh->texcoorddetail2f; + R_Mesh_State(&m); + } + else + { + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts); + R_Mesh_CopyTexCoord2f(2, mesh->texcoorddetail2f, mesh->numverts); + } + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1058,10 +1064,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1085,9 +1091,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1120,9 +1126,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordlightmap2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1156,12 +1162,11 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh)) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1); - RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); - RSurf_ScaleColors(varray_color, colorscale, mesh->numverts); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1); + RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1187,11 +1192,11 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1215,9 +1220,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoorddetail2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1241,9 +1246,9 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1270,9 +1275,9 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1325,7 +1330,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_ } } } - else if (r_shadow_lightingmode >= 2) + else if (r_shadow_realtime_world.integer) { // opaque base lighting RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, surfchain); @@ -1436,7 +1441,7 @@ void R_PrepareSurfaces(entity_render_t *ent) R_UpdateTextureInfo(ent); - if (r_dynamic.integer && r_shadow_lightingmode < 1) + if (r_dynamic.integer && !r_shadow_realtime_dlight.integer) R_MarkLights(ent); if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit) @@ -1519,11 +1524,11 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2) 0.125f); if (PlaneDiff(r_origin, (&portal->plane)) > 0) { - for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4) + for (i = portal->numpoints - 1, v = varray_vertex3f;i >= 0;i--, v += 3) VectorCopy(portal->points[i].position, v); } else - for (i = 0, v = varray_vertex;i < portal->numpoints;i++, v += 4) + for (i = 0, v = varray_vertex3f;i < portal->numpoints;i++, v += 3) VectorCopy(portal->points[i].position, v); R_Mesh_Draw(portal->numpoints, portal->numpoints - 2, polygonelements); } @@ -1836,8 +1841,8 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_GetSpace(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->index, mesh->triangleneighbors, relativelightorigin, lightradius, projectdistance); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->neighbor3i, relativelightorigin, lightradius, projectdistance); } } } @@ -1865,8 +1870,8 @@ void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relative { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); - R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); + R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); + R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); } } } @@ -1912,8 +1917,8 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); - R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); + R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); + R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); } } } @@ -1938,8 +1943,8 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); - R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); + R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); + R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); } } }