X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rsurf.c;h=02b002e0d3eeb9d64238e407e2aea3efbcec06b0;hp=f6255c272c714cc3655506e97504689d7a23bdc5;hb=10bb1f0433fe2be39b0c9cdc23b30544020351c2;hpb=9a5813aa435f4334c98f5c8fa65c9059653f31c7 diff --git a/gl_rsurf.c b/gl_rsurf.c index f6255c27..02b002e0 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -36,7 +36,7 @@ cvar_t r_drawportals = {0, "r_drawportals", "0"}; cvar_t r_testvis = {0, "r_testvis", "0"}; cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"}; cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"}; -cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"}; +cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "1"}; static int dlightdivtable[32768]; @@ -532,6 +532,8 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int entity_render_t *ent; model_t *model; vec3_t org; + if (cl.worldmodel == NULL) + return; fcolor[0] = cr1; fcolor[1] = cg1; fcolor[2] = cb1; @@ -541,9 +543,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int fcolor[6] = cb2 - cb1; fcolor[7] = (ca2 - ca1) * (1.0f / 64.0f); - model = cl.worldmodel; - if (model) - R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, origin, radius, fcolor); + R_StainNode(cl.worldmodel->nodes + cl.worldmodel->hulls[0].firstclipnode, cl.worldmodel, origin, radius, fcolor); // look for embedded bmodels for (n = 0;n < cl_num_brushmodel_entities;n++) @@ -571,7 +571,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ============================================================= */ -static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles) +static void RSurf_AddLightmapToVertexColors_Color4f(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles) { int i; float scale; @@ -605,13 +605,13 @@ static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c } } -static void RSurf_FogColors(const float *v, float *c, float colorscale, int numverts, const float *modelorg) +static void RSurf_FogColors_Vertex3f_Color4f(const float *v, float *c, float colorscale, int numverts, const float *modelorg) { int i; float diff[3], f; if (fogenabled) { - for (i = 0;i < numverts;i++, v += 4, c += 4) + for (i = 0;i < numverts;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = colorscale * (1 - exp(fogdensity/DotProduct(diff, diff))); @@ -623,7 +623,7 @@ static void RSurf_FogColors(const float *v, float *c, float colorscale, int numv VectorScale(c, colorscale, c); } -static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) +static void RSurf_FoggedColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) { int i; float diff[3], f; @@ -632,7 +632,7 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b *= colorscale; if (fogenabled) { - for (i = 0;i < numverts;i++, v += 4, c += 4) + for (i = 0;i < numverts;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); @@ -654,14 +654,14 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float } } -static void RSurf_FogPassColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) +static void RSurf_FogPassColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg) { int i; float diff[3], f; r *= colorscale; g *= colorscale; b *= colorscale; - for (i = 0;i < numverts;i++, v += 4, c += 4) + for (i = 0;i < numverts;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = exp(fogdensity/DotProduct(diff, diff)); @@ -672,15 +672,7 @@ static void RSurf_FogPassColors(const float *v, float *c, float r, float g, floa } } -static void RSurf_ScaleColors(float *c, float scale, int numverts) -{ - int i; - if (scale != 1) - for (i = 0;i < numverts;i++, c += 4) - VectorScale(c, scale, c); -} - -static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color) +static int RSurf_LightSeparate_Vertex3f_Color4f(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color, float scale) { float f; const float *v; @@ -694,12 +686,12 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, { rd = &r_dlight[l]; Matrix4x4_Transform(matrix, rd->origin, lightorigin); - for (i = 0, v = vert, c = color;i < numverts;i++, v += 4, c += 4) + for (i = 0, v = vert, c = color;i < numverts;i++, v += 3, c += 4) { f = VectorDistance2(v, lightorigin) + LIGHTOFFSET; if (f < rd->cullradius2) { - f = (1.0f / f) - rd->subtract; + f = ((1.0f / f) - rd->subtract) * scale; VectorMA(c, f, rd->light, c); lit = true; } @@ -709,8 +701,7 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, return lit; } -// note: this untransforms lights to do the checking, -// and takes surf->mesh->verts data +// note: this untransforms lights to do the checking static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh) { int i, l; @@ -723,7 +714,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co { rd = &r_dlight[l]; Matrix4x4_Transform(matrix, rd->origin, lightorigin); - for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4) + for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3) if (VectorDistance2(v, lightorigin) < rd->cullradius2) return true; } @@ -774,10 +765,10 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -786,9 +777,10 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) { + int i; const entity_render_t *ent = calldata1; const msurface_t *surf = ent->model->surfaces + calldata2; - float f, colorscale; + float f, colorscale, scroll[2], *v, *tc; const surfmesh_t *mesh; rmeshstate_t m; float alpha; @@ -816,7 +808,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; } - m.tex[0] = R_GetTexture(texture->texture); + m.tex[0] = R_GetTexture(texture->skin.base); colorscale = r_colorscale; if (gl_combine.integer) { @@ -827,20 +819,26 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) GL_UseColorArray(); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + scroll[0] = sin(cl.time) * 0.125f; + scroll[1] = sin(cl.time * 0.8f) * 0.125f; + for (i = 0, v = varray_texcoord2f[0], tc = mesh->texcoordtexture2f;i < mesh->numverts;i++, v += 2, tc += 2) + { + v[0] = tc[0] + scroll[0]; + v[1] = tc[1] + scroll[1]; + } f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f); - R_FillColors(varray_color, mesh->numverts, f, f, f, alpha); + R_FillColors(varray_color4f, mesh->numverts, f, f, f, alpha); if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT)) { if (surf->dlightframe == r_framecount) - RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); + RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1); if (surf->flags & SURF_LIGHTMAP) - RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); + RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); } - RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } if (fogenabled) @@ -848,16 +846,16 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(texture->fogtexture); + m.tex[0] = R_GetTexture(texture->skin.fog); R_Mesh_State(&m); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -907,7 +905,7 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; } - m.tex[0] = R_GetTexture(texture->texture); + m.tex[0] = R_GetTexture(texture->skin.base); colorscale = r_colorscale; if (gl_combine.integer) { @@ -919,19 +917,19 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m GL_UseColorArray(); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_FillColors(varray_color, mesh->numverts, base, base, base, currentalpha); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_FillColors(varray_color4f, mesh->numverts, base, base, base, currentalpha); if (!(ent->effects & EF_FULLBRIGHT)) { if (surf->dlightframe == r_framecount) - RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); + RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1); if (surf->flags & SURF_LIGHTMAP) - RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); + RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles); } - RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } @@ -944,16 +942,16 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(texture->glowtexture); + m.tex[0] = R_GetTexture(texture->skin.glow); R_Mesh_State(&m); GL_UseColorArray(); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } @@ -966,17 +964,17 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(texture->fogtexture); + m.tex[0] = R_GetTexture(texture->skin.fog); R_Mesh_State(&m); GL_UseColorArray(); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } @@ -990,15 +988,18 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.tex[0] = R_GetTexture(texture->texture); + m.tex[0] = R_GetTexture(texture->skin.base); m.tex[1] = R_GetTexture((**surfchain).lightmaptexture); - m.tex[2] = R_GetTexture(texture->detailtexture); + m.tex[2] = R_GetTexture(texture->skin.detail); m.texrgbscale[0] = 1; m.texrgbscale[1] = 4; m.texrgbscale[2] = 2; R_Mesh_State(&m); cl = (float) (1 << r_lightmapscalebit) * r_colorscale; GL_Color(cl, cl, cl, 1); + if (!gl_mesh_copyarrays.integer) + R_Mesh_EndBatch(); + while((surf = *surfchain++) != NULL) { if (surf->visframe == r_framecount) @@ -1007,16 +1008,29 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render if (m.tex[1] != lightmaptexturenum) { m.tex[1] = lightmaptexturenum; - R_Mesh_State(&m); + if (gl_mesh_copyarrays.integer) + R_Mesh_State(&m); } for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + if (gl_mesh_copyarrays.integer) + { + m.pointervertexcount = mesh->numverts; + m.pointer_vertex = mesh->vertex3f; + m.pointer_texcoord[0] = mesh->texcoordtexture2f; + m.pointer_texcoord[1] = mesh->texcoordlightmap2f; + m.pointer_texcoord[2] = mesh->texcoorddetail2f; + R_Mesh_State(&m); + } + else + { + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts); + R_Mesh_CopyTexCoord2f(2, mesh->texcoorddetail2f, mesh->numverts); + } + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1031,7 +1045,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.tex[0] = R_GetTexture(texture->texture); + m.tex[0] = R_GetTexture(texture->skin.base); m.tex[1] = R_GetTexture((**surfchain).lightmaptexture); if (gl_combine.integer) m.texrgbscale[1] = 4; @@ -1049,11 +1063,11 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent } for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1067,7 +1081,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.tex[0] = R_GetTexture(texture->texture); + m.tex[0] = R_GetTexture(texture->skin.base); R_Mesh_State(&m); GL_Color(1, 1, 1, 1); while((surf = *surfchain++) != NULL) @@ -1076,10 +1090,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1111,10 +1125,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, } for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordlightmap2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1130,7 +1144,7 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(texture->texture); + m.tex[0] = R_GetTexture(texture->skin.base); colorscale = r_colorscale; if (gl_combine.integer) { @@ -1147,13 +1161,12 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const { if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh)) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1); - RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); - RSurf_ScaleColors(varray_color, colorscale, mesh->numverts); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1); + RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1178,12 +1191,12 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1197,7 +1210,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_DST_COLOR; m.blendfunc2 = GL_SRC_COLOR; - m.tex[0] = R_GetTexture(texture->detailtexture); + m.tex[0] = R_GetTexture(texture->skin.detail); R_Mesh_State(&m); GL_Color(1, 1, 1, 1); while((surf = *surfchain++) != NULL) @@ -1206,10 +1219,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoorddetail2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1223,7 +1236,7 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(texture->glowtexture); + m.tex[0] = R_GetTexture(texture->skin.glow); R_Mesh_State(&m); GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); while((surf = *surfchain++) != NULL) @@ -1232,10 +1245,10 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1249,7 +1262,7 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ZERO; - m.tex[0] = R_GetTexture(texture->glowtexture); + m.tex[0] = R_GetTexture(texture->skin.glow); R_Mesh_State(&m); if (m.tex[0]) GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); @@ -1261,10 +1274,10 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i); } } } @@ -1288,13 +1301,13 @@ static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata currentalpha *= r_wateralpha.value; if (ent->effects & EF_ADDITIVE) rendertype = SURFRENDER_ADD; - else if (currentalpha < 1 || texture->fogtexture != NULL) + else if (currentalpha < 1 || texture->skin.fog != NULL) rendertype = SURFRENDER_ALPHA; else rendertype = SURFRENDER_OPAQUE; RSurfShader_Wall_Pass_BaseVertex(ent, surf, texture, rendertype, currentalpha); - if (texture->glowtexture) + if (texture->skin.glow) RSurfShader_Wall_Pass_Glow(ent, surf, texture, rendertype, currentalpha); if (fogenabled) RSurfShader_Wall_Pass_Fog(ent, surf, texture, rendertype, currentalpha); @@ -1317,7 +1330,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_ } } } - else if (r_shadow_lightingmode >= 2) + else if (r_shadow_realtime_world.integer) { // opaque base lighting RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, surfchain); @@ -1330,7 +1343,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_ for (chain = surfchain;(surf = *chain) != NULL;chain++) if (surf->visframe == r_framecount) RSurfShader_Wall_Pass_BaseVertex(ent, surf, texture, texture->rendertype, texture->currentalpha); - if (texture->glowtexture) + if (texture->skin.glow) for (chain = surfchain;(surf = *chain) != NULL;chain++) if (surf->visframe == r_framecount) RSurfShader_Wall_Pass_Glow(ent, surf, texture, texture->rendertype, texture->currentalpha); @@ -1362,7 +1375,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_ } if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT)) RSurfShader_OpaqueWall_Pass_Light(ent, texture, surfchain); - if (texture->glowtexture) + if (texture->skin.glow) RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain); if (fogenabled) RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain); @@ -1399,7 +1412,7 @@ void R_UpdateTextureInfo(entity_render_t *ent) t->currentalpha *= r_wateralpha.value; if (ent->effects & EF_ADDITIVE) t->rendertype = SURFRENDER_ADD; - else if (t->currentalpha < 1 || t->fogtexture != NULL) + else if (t->currentalpha < 1 || t->skin.fog != NULL) t->rendertype = SURFRENDER_ALPHA; else t->rendertype = SURFRENDER_OPAQUE; @@ -1428,7 +1441,7 @@ void R_PrepareSurfaces(entity_render_t *ent) R_UpdateTextureInfo(ent); - if (r_dynamic.integer && r_shadow_lightingmode < 1) + if (r_dynamic.integer && !r_shadow_realtime_dlight.integer) R_MarkLights(ent); if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit) @@ -1483,6 +1496,8 @@ void R_DrawSurfaces(entity_render_t *ent, int type, msurface_t ***chains) { int i; texture_t *t; + if (ent->model == NULL) + return; R_Mesh_Matrix(&ent->matrix); for (i = 0, t = ent->model->textures;i < ent->model->numtextures;i++, t++) if (t->shader->shaderfunc[type] && t->currentframe && chains[i] != NULL) @@ -1501,7 +1516,7 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2) m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; R_Mesh_Matrix(&ent->matrix); R_Mesh_State(&m); - R_Mesh_ResizeCheck(portal->numpoints); + R_Mesh_GetSpace(portal->numpoints); i = portal - ent->model->portals; GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_colorscale, ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_colorscale, @@ -1509,11 +1524,11 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2) 0.125f); if (PlaneDiff(r_origin, (&portal->plane)) > 0) { - for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4) + for (i = portal->numpoints - 1, v = varray_vertex3f;i >= 0;i--, v += 3) VectorCopy(portal->points[i].position, v); } else - for (i = 0, v = varray_vertex;i < portal->numpoints;i++, v += 4) + for (i = 0, v = varray_vertex3f;i < portal->numpoints;i++, v += 3) VectorCopy(portal->points[i].position, v); R_Mesh_Draw(portal->numpoints, portal->numpoints - 2, polygonelements); } @@ -1523,6 +1538,8 @@ static void R_DrawPortals(entity_render_t *ent) int i; mportal_t *portal, *endportal; float temp[3], center[3], f; + if (ent->model == NULL) + return; for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++) { if ((portal->here->pvsframe == ent->model->pvsframecount || portal->past->pvsframe == ent->model->pvsframecount) && portal->numpoints <= POLYGONELEMENTS_MAXPOINTS) @@ -1550,6 +1567,8 @@ void R_PrepareBrushModel(entity_render_t *ent) // because bmodels can be reused, we have to decide which things to render // from scratch every time model = ent->model; + if (model == NULL) + return; #if WORLDNODECULLBACKFACES Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); #endif @@ -1584,7 +1603,10 @@ void R_SurfaceWorldNode (entity_render_t *ent) model_t *model; vec3_t modelorg; + // equivilant to quake's RecursiveWorldNode but faster and more effective model = ent->model; + if (model == NULL) + return; surfacevisframes = model->surfacevisframes + model->firstmodelsurface; surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface; Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); @@ -1631,6 +1653,8 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) mportal_t *p; vec3_t modelorg; msurface_t *surfaces; + if (ent->model == NULL) + return; // LordHavoc: portal-passage worldnode with PVS; // follows portals leading outward from viewleaf, does not venture // offscreen or into leafs that are not visible, faster than Quake's @@ -1690,8 +1714,6 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) } } } - if (r_drawportals.integer) - R_DrawPortals(ent); } void R_PVSUpdate (entity_render_t *ent, mleaf_t *viewleaf) @@ -1761,13 +1783,19 @@ void R_WorldVisibility (entity_render_t *ent) void R_DrawWorld (entity_render_t *ent) { + if (ent->model == NULL) + return; R_PrepareSurfaces(ent); R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->pvstexturechains); R_DrawSurfaces(ent, SHADERSTAGE_NORMAL, ent->model->pvstexturechains); + if (r_drawportals.integer) + R_DrawPortals(ent); } void R_Model_Brush_DrawSky (entity_render_t *ent) { + if (ent->model == NULL) + return; if (ent != &cl_entities[0].render) R_PrepareBrushModel(ent); R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->pvstexturechains); @@ -1775,6 +1803,8 @@ void R_Model_Brush_DrawSky (entity_render_t *ent) void R_Model_Brush_Draw (entity_render_t *ent) { + if (ent->model == NULL) + return; c_bmodels++; if (ent != &cl_entities[0].render) R_PrepareBrushModel(ent); @@ -1787,6 +1817,8 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto msurface_t *surf; float projectdistance, f, temp[3], lightradius2; surfmesh_t *mesh; + if (ent->model == NULL) + return; R_Mesh_Matrix(&ent->matrix); lightradius2 = lightradius * lightradius; R_UpdateTextureInfo(ent); @@ -1808,9 +1840,9 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts * 2); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->index, mesh->triangleneighbors, relativelightorigin, lightradius, projectdistance); + R_Mesh_GetSpace(mesh->numverts); + R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts); + R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->neighbor3i, relativelightorigin, lightradius, projectdistance); } } } @@ -1818,12 +1850,14 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto } } -void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces) +void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz) { int surfnum; msurface_t *surf; texture_t *t; surfmesh_t *mesh; + if (ent->model == NULL) + return; R_Mesh_Matrix(&ent->matrix); R_UpdateTextureInfo(ent); for (surfnum = 0;surfnum < numsurfaces;surfnum++) @@ -1836,35 +1870,37 @@ void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relative { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, t->texture, t->nmaptexture, NULL); - R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->glosstexture, t->nmaptexture, NULL); + R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); + R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); } } } } } -void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor) +void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz) { int surfnum; msurface_t *surf; texture_t *t; - float f, lightradius2, temp[3]; + float f, lightmins[3], lightmaxs[3]; surfmesh_t *mesh; + if (ent->model == NULL) + return; R_Mesh_Matrix(&ent->matrix); - lightradius2 = lightradius * lightradius; + lightmins[0] = relativelightorigin[0] - lightradius; + lightmins[1] = relativelightorigin[1] - lightradius; + lightmins[2] = relativelightorigin[2] - lightradius; + lightmaxs[0] = relativelightorigin[0] + lightradius; + lightmaxs[1] = relativelightorigin[1] + lightradius; + lightmaxs[2] = relativelightorigin[2] + lightradius; R_UpdateTextureInfo(ent); if (ent != &cl_entities[0].render) { // bmodel, cull crudely to view and light for (surfnum = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;surfnum < ent->model->nummodelsurfaces;surfnum++, surf++) { - temp[0] = bound(surf->poly_mins[0], relativelightorigin[0], surf->poly_maxs[0]) - relativelightorigin[0]; - temp[1] = bound(surf->poly_mins[1], relativelightorigin[1], surf->poly_maxs[1]) - relativelightorigin[1]; - temp[2] = bound(surf->poly_mins[2], relativelightorigin[2], surf->poly_maxs[2]) - relativelightorigin[2]; - if (DotProduct(temp, temp) < lightradius2) + if (BoxesOverlap(surf->poly_mins, surf->poly_maxs, lightmins, lightmaxs)) { f = PlaneDiff(relativelightorigin, surf->plane); if (surf->flags & SURF_PLANEBACK) @@ -1881,10 +1917,8 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, t->texture, t->nmaptexture, NULL); - R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->glosstexture, t->nmaptexture, NULL); + R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); + R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); } } } @@ -1897,28 +1931,20 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v // world, already culled to view, just cull to light for (surfnum = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;surfnum < ent->model->nummodelsurfaces;surfnum++, surf++) { - if (surf->visframe == r_framecount) + if (surf->visframe == r_framecount && BoxesOverlap(surf->poly_mins, surf->poly_maxs, lightmins, lightmaxs)) { - temp[0] = bound(surf->poly_mins[0], relativelightorigin[0], surf->poly_maxs[0]) - relativelightorigin[0]; - temp[1] = bound(surf->poly_mins[1], relativelightorigin[1], surf->poly_maxs[1]) - relativelightorigin[1]; - temp[2] = bound(surf->poly_mins[2], relativelightorigin[2], surf->poly_maxs[2]) - relativelightorigin[2]; - if (DotProduct(temp, temp) < lightradius2) + f = PlaneDiff(relativelightorigin, surf->plane); + if (surf->flags & SURF_PLANEBACK) + f = -f; + if (f >= -0.1 && f < lightradius) { - f = PlaneDiff(relativelightorigin, surf->plane); - if (surf->flags & SURF_PLANEBACK) - f = -f; - if (f >= -0.1 && f < lightradius) + t = surf->texinfo->texture->currentframe; + if (t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT) { - t = surf->texinfo->texture->currentframe; - if (t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT) + for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - for (mesh = surf->mesh;mesh;mesh = mesh->chain) - { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, t->texture, t->nmaptexture, NULL); - R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->glosstexture, t->nmaptexture, NULL); - } + R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL); + R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL); } } }