X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rsurf.c;h=58c4695992ec205fce3da31ef90e413d7c3625b4;hp=f5fe469ad88726770a11b669b6a598fd10dd2e73;hb=2075ae43356d724bae305ce8fd36ea570718b14a;hpb=f815e8e8e11b4fb8709b2f45ec6e4ae536547508;ds=sidebyside diff --git a/gl_rsurf.c b/gl_rsurf.c index f5fe469a..58c46959 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -22,11 +22,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "r_shadow.h" #include "portals.h" +#include "csprogs.h" +#include "image.h" cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"}; cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; -cvar_t r_useportalculling = {0, "r_useportalculling", "1", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"}; +cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"}; +cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"}; +cvar_t r_vis_trace = {0, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"}; +cvar_t r_vis_trace_samples = {0, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"}; +cvar_t r_vis_trace_delay = {0, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"}; +cvar_t r_vis_trace_eyejitter = {0, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"}; +cvar_t r_vis_trace_enlarge = {0, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"}; +cvar_t r_vis_trace_expand = {0, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"}; +cvar_t r_vis_trace_pad = {0, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"}; +cvar_t r_vis_trace_surfaces = {0, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"}; cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"}; /* @@ -50,8 +61,8 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) size = smax*tmax; size3 = size*3; - r_refdef.stats.lightmapupdatepixels += size; - r_refdef.stats.lightmapupdates++; + r_refdef.stats[r_stat_lightmapupdatepixels] += size; + r_refdef.stats[r_stat_lightmapupdates]++; if (cl.buildlightmapmemorysize < size*sizeof(int[3])) { @@ -118,7 +129,9 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) } } - R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax); + if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D) + Image_MakesRGBColorsFromLinear_Lightmap(templight, templight, size); + R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1); // update the surface's deluxemap if it has one if (surface->deluxemaptexture != r_texture_blanknormalmap) @@ -156,11 +169,11 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) l = (int)(n[2] * 128 + 128);out[0] = bound(0, l, 255); out[3] = 255; } - R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax); + R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1); } } -void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8]) +static void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8]) { float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; msurface_t *surface, *endsurface; @@ -348,10 +361,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS); - R_Mesh_VertexPointer(vertex3f, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); +// R_Mesh_ResetTextureState(); isvis = (portal->here->clusterindex >= 0 && portal->past->clusterindex >= 0 && portal->here->clusterindex != portal->past->clusterindex); @@ -362,7 +372,9 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r isvis ? 0.125f : 0.03125f); for (i = 0, v = vertex3f;i < numpoints;i++, v += 3) VectorCopy(portal->points[i].position, v); - R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, polygonelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(numpoints, vertex3f, NULL, NULL); + R_SetupShader_Generic_NoTexture(false, false); + R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } // LordHavoc: this is just a nice debugging tool, very slow @@ -389,13 +401,42 @@ void R_DrawPortals(void) VectorAdd(center, portal->points[i].position, center); f = ixtable[portal->numpoints]; VectorScale(center, f, center); - R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight); + R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight); } } } } } +static void R_View_WorldVisibility_CullSurfaces(void) +{ + int surfaceindex; + int surfaceindexstart; + int surfaceindexend; + unsigned char *surfacevisible; + msurface_t *surfaces; + dp_model_t *model = r_refdef.scene.worldmodel; + if (!model) + return; + if (r_trippy.integer) + return; + if (r_usesurfaceculling.integer < 1) + return; + surfaceindexstart = model->firstmodelsurface; + surfaceindexend = surfaceindexstart + model->nummodelsurfaces; + surfaces = model->data_surfaces; + surfacevisible = r_refdef.viewcache.world_surfacevisible; + for (surfaceindex = surfaceindexstart; surfaceindex < surfaceindexend; surfaceindex++) + { + if (surfacevisible[surfaceindex]) + { + if (R_CullBox(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs) + || (r_vis_trace_surfaces.integer && !R_CanSeeBox(r_vis_trace_samples.integer, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs))) + surfacevisible[surfaceindex] = 0; + } + } +} + void R_View_WorldVisibility(qboolean forcenovis) { int i, j, *mark; @@ -419,13 +460,14 @@ void R_View_WorldVisibility(qboolean forcenovis) // if leaf is in current pvs and on the screen, mark its surfaces if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) r_refdef.viewcache.world_surfacevisible[*mark] = true; } } + R_View_WorldVisibility_CullSurfaces(); return; } @@ -445,7 +487,7 @@ void R_View_WorldVisibility(qboolean forcenovis) // if floating around in the void (no pvs data available, and no // portals available), simply use all on-screen leafs. - if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis) + if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || !r_refdef.view.usevieworiginculling) { // no visibility method: (used when floating around in the void) // simply cull each leaf to the frustum (view pyramid) @@ -453,10 +495,12 @@ void R_View_WorldVisibility(qboolean forcenovis) r_refdef.viewcache.world_novis = true; for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { + if (leaf->clusterindex < 0) + continue; // if leaf is in current pvs and on the screen, mark its surfaces if (!R_CullBox(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -474,10 +518,12 @@ void R_View_WorldVisibility(qboolean forcenovis) // similar to quake's RecursiveWorldNode but without cache misses for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { + if (leaf->clusterindex < 0) + continue; // if leaf is in current pvs and on the screen, mark its surfaces if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -492,6 +538,8 @@ void R_View_WorldVisibility(qboolean forcenovis) int leafstackpos; mportal_t *p; mleaf_t *leafstack[8192]; + vec3_t cullmins, cullmaxs; + float cullbias = r_nearclip.value * 2.0f; // the nearclip plane can easily end up culling portals in certain perfectly-aligned views, causing view blackouts // simple-frustum portal method: // follows portals leading outward from viewleaf, does not venture // offscreen or into leafs that are not visible, faster than @@ -506,7 +554,9 @@ void R_View_WorldVisibility(qboolean forcenovis) leaf = leafstack[--leafstackpos]; if (r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs]) continue; - r_refdef.stats.world_leafs++; + if (leaf->clusterindex < 0) + continue; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true; // mark any surfaces bounding this leaf if (leaf->numleafsurfaces) @@ -514,52 +564,61 @@ void R_View_WorldVisibility(qboolean forcenovis) r_refdef.viewcache.world_surfacevisible[*mark] = true; // follow portals into other leafs // the checks are: - // if viewer is behind portal (portal faces outward into the scene) - // and the portal polygon's bounding box is on the screen - // and the leaf has not been visited yet + // the leaf has not been visited yet // and the leaf is visible in the pvs - // (the first two checks won't cause as many cache misses as the leaf checks) + // the portal polygon's bounding box is on the screen for (p = leaf->portals;p;p = p->next) { - r_refdef.stats.world_portals++; - if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1) - && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs] - && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex) - && !R_CullBox(p->mins, p->maxs) - && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0]))) - leafstack[leafstackpos++] = p->past; + r_refdef.stats[r_stat_world_portals]++; + if (r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]) + continue; + if (!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)) + continue; + cullmins[0] = p->mins[0] - cullbias; + cullmins[1] = p->mins[1] - cullbias; + cullmins[2] = p->mins[2] - cullbias; + cullmaxs[0] = p->maxs[0] + cullbias; + cullmaxs[1] = p->maxs[1] + cullbias; + cullmaxs[2] = p->maxs[2] + cullbias; + if (R_CullBox(cullmins, cullmaxs)) + continue; + if (r_vis_trace.integer) + { + if (p->tracetime != realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs)) + p->tracetime = realtime; + if (realtime - p->tracetime > r_vis_trace_delay.value) + continue; + } + if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0]))) + break; + leafstack[leafstackpos++] = p->past; } } } } + + R_View_WorldVisibility_CullSurfaces(); } void R_Q1BSP_DrawSky(entity_render_t *ent) { if (ent->model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(true, true, false, false, false); - else - R_DrawModelSurfaces(ent, true, true, false, false, false); + R_DrawModelSurfaces(ent, true, true, false, false, false, false); } -extern void R_Water_AddWaterPlane(msurface_t *surface); void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) { - int i, j, flagsmask; + int i, j, n, flagsmask; dp_model_t *model = ent->model; msurface_t *surfaces; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - RSurf_ActiveWorldEntity(); - else - RSurf_ActiveModelEntity(ent, false, false, false); + RSurf_ActiveModelEntity(ent, true, false, false); surfaces = model->data_surfaces; - flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION; + flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA; // add visible surfaces to draw list if (ent == r_refdef.scene.worldentity) @@ -569,19 +628,23 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) j = model->sortedmodelsurfaces[i]; if (r_refdef.viewcache.world_surfacevisible[j]) if (surfaces[j].texture->basematerialflags & flagsmask) - R_Water_AddWaterPlane(surfaces + j); + R_Water_AddWaterPlane(surfaces + j, 0); } } else { + if(ent->entitynumber >= MAX_EDICTS) // && CL_VM_TransformView(ent->entitynumber - MAX_EDICTS, NULL, NULL, NULL)) + n = ent->entitynumber; + else + n = 0; for (i = 0;i < model->nummodelsurfaces;i++) { j = model->sortedmodelsurfaces[i]; if (surfaces[j].texture->basematerialflags & flagsmask) - R_Water_AddWaterPlane(surfaces + j); + R_Water_AddWaterPlane(surfaces + j, n); } } - rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity + rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity } void R_Q1BSP_Draw(entity_render_t *ent) @@ -589,30 +652,21 @@ void R_Q1BSP_Draw(entity_render_t *ent) dp_model_t *model = ent->model; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false, false); - else - R_DrawModelSurfaces(ent, false, true, false, false, false); + R_DrawModelSurfaces(ent, false, true, false, false, false, false); } void R_Q1BSP_DrawDepth(entity_render_t *ent) { dp_model_t *model = ent->model; - if (model == NULL) + if (model == NULL || model->surfmesh.isanimated) return; GL_ColorMask(0,0,0,0); GL_Color(1,1,1,1); GL_DepthTest(true); GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); - GL_AlphaTest(false); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); - R_SetupShader_DepthOrShadow(); - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, true, false, false); - else - R_DrawModelSurfaces(ent, false, false, true, false, false); +// R_Mesh_ResetTextureState(); + R_DrawModelSurfaces(ent, false, false, true, false, false, false); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); } @@ -620,10 +674,7 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent) { if (ent->model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, false, true, false); - else - R_DrawModelSurfaces(ent, false, false, false, true, false); + R_DrawModelSurfaces(ent, false, false, false, true, false, false); } void R_Q1BSP_DrawPrepass(entity_render_t *ent) @@ -631,10 +682,7 @@ void R_Q1BSP_DrawPrepass(entity_render_t *ent) dp_model_t *model = ent->model; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false, true); - else - R_DrawModelSurfaces(ent, false, true, false, false, true); + R_DrawModelSurfaces(ent, false, true, false, false, true, false); } typedef struct r_q1bsp_getlightinfo_s @@ -659,233 +707,443 @@ typedef struct r_q1bsp_getlightinfo_s const unsigned char *pvs; qboolean svbsp_active; qboolean svbsp_insertoccluder; + qboolean noocclusion; // avoids PVS culling + qboolean frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away) int numfrustumplanes; const mplane_t *frustumplanes; } r_q1bsp_getlightinfo_t; -static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) +#define GETLIGHTINFO_MAXNODESTACK 4096 + +static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboolean skipsurfaces) { + // nodestack + mnode_t *nodestack[GETLIGHTINFO_MAXNODESTACK]; + int nodestackpos = 0; + // node processing + mplane_t *plane; + mnode_t *node; int sides; + // leaf processing mleaf_t *leaf; - for (;;) + const msurface_t *surface; + const msurface_t *surfaces = info->model->data_surfaces; + int numleafsurfaces; + int leafsurfaceindex; + int surfaceindex; + int triangleindex, t; + int currentmaterialflags; + qboolean castshadow; + const int *e; + const vec_t *v[3]; + float v2[3][3]; + qboolean insidebox; + qboolean noocclusion = info->noocclusion; + qboolean frontsidecasting = info->frontsidecasting; + qboolean svbspactive = info->svbsp_active; + qboolean svbspinsertoccluder = info->svbsp_insertoccluder; + const int *leafsurfaceindices; + qboolean addedtris; + int i; + mportal_t *portal; + static float points[128][3]; + // push the root node onto our nodestack + nodestack[nodestackpos++] = info->model->brush.data_nodes; + // we'll be done when the nodestack is empty + while (nodestackpos) { - mplane_t *plane = node->plane; - //if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs)) - // return; - if (!plane) - break; - //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) - // return; - if (plane->type < 3) + // get a node from the stack to process + node = nodestack[--nodestackpos]; + // is it a node or a leaf? + plane = node->plane; + if (plane) { - if (info->lightmins[plane->type] > plane->dist) - node = node->children[0]; - else if (info->lightmaxs[plane->type] < plane->dist) - node = node->children[1]; - else if (info->relativelightorigin[plane->type] >= plane->dist) + // node +#if 0 + if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs)) + continue; +#endif +#if 0 + if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) + continue; +#endif + // axial planes can be processed much more quickly + if (plane->type < 3) { - R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]); - node = node->children[1]; + // axial plane + if (info->lightmins[plane->type] > plane->dist) + nodestack[nodestackpos++] = node->children[0]; + else if (info->lightmaxs[plane->type] < plane->dist) + nodestack[nodestackpos++] = node->children[1]; + else + { + // recurse front side first because the svbsp building prefers it + if (info->relativelightorigin[plane->type] >= plane->dist) + { + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) + nodestack[nodestackpos++] = node->children[0]; + nodestack[nodestackpos++] = node->children[1]; + } + else + { + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) + nodestack[nodestackpos++] = node->children[1]; + nodestack[nodestackpos++] = node->children[0]; + } + } } else { - R_Q1BSP_RecursiveGetLightInfo(info, node->children[1]); - node = node->children[0]; + // sloped plane + sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane); + switch (sides) + { + default: + continue; // ERROR: NAN bounding box! + case 1: + nodestack[nodestackpos++] = node->children[0]; + break; + case 2: + nodestack[nodestackpos++] = node->children[1]; + break; + case 3: + // recurse front side first because the svbsp building prefers it + if (PlaneDist(info->relativelightorigin, plane) >= 0) + { + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) + nodestack[nodestackpos++] = node->children[0]; + nodestack[nodestackpos++] = node->children[1]; + } + else + { + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) + nodestack[nodestackpos++] = node->children[1]; + nodestack[nodestackpos++] = node->children[0]; + } + break; + } } } else { - sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane); - if (sides == 3) + // leaf + leaf = (mleaf_t *)node; +#if 1 + if (!info->noocclusion && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) + continue; +#endif +#if 1 + if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs)) + continue; +#endif +#if 1 + if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes)) + continue; +#endif + + if (svbspactive) { - // recurse front side first because the svbsp building prefers it - if (PlaneDist(info->relativelightorigin, plane) >= 0) + // we can occlusion test the leaf by checking if all of its portals + // are occluded (unless the light is in this leaf - but that was + // already handled by the caller) + for (portal = leaf->portals;portal;portal = portal->next) { - R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]); - node = node->children[1]; + for (i = 0;i < portal->numpoints;i++) + VectorCopy(portal->points[i].position, points[i]); + if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2) + break; } - else + if (leaf->portals && portal == NULL) + continue; // no portals of this leaf visible + } + + // add this leaf to the reduced light bounds + info->outmins[0] = min(info->outmins[0], leaf->mins[0]); + info->outmins[1] = min(info->outmins[1], leaf->mins[1]); + info->outmins[2] = min(info->outmins[2], leaf->mins[2]); + info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]); + info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]); + info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]); + + // mark this leaf as being visible to the light + if (info->outleafpvs) + { + int leafindex = leaf - info->model->brush.data_leafs; + if (!CHECKPVSBIT(info->outleafpvs, leafindex)) { - R_Q1BSP_RecursiveGetLightInfo(info, node->children[1]); - node = node->children[0]; + SETPVSBIT(info->outleafpvs, leafindex); + info->outleaflist[info->outnumleafs++] = leafindex; } } - else if (sides == 0) - return; // ERROR: NAN bounding box! - else - node = node->children[sides - 1]; - } - } - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, info->numfrustumplanes, info->frustumplanes)) - return; - leaf = (mleaf_t *)node; - if (info->svbsp_active) - { - int i; - mportal_t *portal; - static double points[128][3]; - for (portal = leaf->portals;portal;portal = portal->next) - { - for (i = 0;i < portal->numpoints;i++) - VectorCopy(portal->points[i].position, points[i]); - if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2) - break; - } - if (portal == NULL) - return; // no portals of this leaf visible - } - else - { - if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) - return; - } - // inserting occluders does not alter the leaf info - if (!info->svbsp_insertoccluder) - { - info->outmins[0] = min(info->outmins[0], leaf->mins[0]); - info->outmins[1] = min(info->outmins[1], leaf->mins[1]); - info->outmins[2] = min(info->outmins[2], leaf->mins[2]); - info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]); - info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]); - info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]); - if (info->outleafpvs) - { - int leafindex = leaf - info->model->brush.data_leafs; - if (!CHECKPVSBIT(info->outleafpvs, leafindex)) + + // when using BIH, we skip the surfaces here + if (skipsurfaces) + continue; + + // iterate the surfaces linked by this leaf and check their triangles + leafsurfaceindices = leaf->firstleafsurface; + numleafsurfaces = leaf->numleafsurfaces; + if (svbspinsertoccluder) { - SETPVSBIT(info->outleafpvs, leafindex); - info->outleaflist[info->outnumleafs++] = leafindex; + for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++) + { + surfaceindex = leafsurfaceindices[leafsurfaceindex]; + if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) + continue; + SETPVSBIT(info->outsurfacepvs, surfaceindex); + surface = surfaces + surfaceindex; + if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) + continue; + currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; + castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); + if (!castshadow) + continue; + insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); + for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + { + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; + VectorCopy(v[0], v2[0]); + VectorCopy(v[1], v2[1]); + VectorCopy(v[2], v2[2]); + if (insidebox || TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) + SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0); + } + } } - } - } - if (info->outsurfacepvs) - { - int leafsurfaceindex; - int surfaceindex; - int triangleindex, t; - int currentmaterialflags; - msurface_t *surface; - const int *e; - const vec_t *v[3]; - double v2[3][3]; - for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++) - { - surfaceindex = leaf->firstleafsurface[leafsurfaceindex]; - if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) + else { - surface = info->model->data_surfaces + surfaceindex; - currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; - if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs) - && (!info->svbsp_insertoccluder || !(currentmaterialflags & MATERIALFLAG_NOSHADOW))) + for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++) { - qboolean addedtris = false; - qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + surfaceindex = leafsurfaceindices[leafsurfaceindex]; + if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) + continue; + SETPVSBIT(info->outsurfacepvs, surfaceindex); + surface = surfaces + surfaceindex; + if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) + continue; + addedtris = false; + currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; + castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); + insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); + for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; - if (insidebox || TriangleOverlapsBox(v[0], v[1], v[2], info->lightmins, info->lightmaxs)) + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; + VectorCopy(v[0], v2[0]); + VectorCopy(v[1], v2[1]); + VectorCopy(v[2], v2[2]); + if (!insidebox && !TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) + continue; + if (svbspactive && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2)) + continue; + // we don't omit triangles from lighting even if they are + // backfacing, because when using shadowmapping they are often + // not fully occluded on the horizon of an edge + SETPVSBIT(info->outlighttrispvs, t); + addedtris = true; + if (castshadow) { - if (info->svbsp_insertoccluder) + if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE)) { - if (currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - VectorCopy(v[0], v2[0]); - VectorCopy(v[1], v2[1]); - VectorCopy(v[2], v2[2]); - if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0) & 2)) - continue; - addedtris = true; + // if the material is double sided we + // can't cull by direction + SETPVSBIT(info->outshadowtrispvs, t); + } + else if (frontsidecasting) + { + // front side casting occludes backfaces, + // so they are completely useless as both + // casters and lit polygons + if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2])) + SETPVSBIT(info->outshadowtrispvs, t); } else { - if (info->svbsp_active) - { - VectorCopy(v[0], v2[0]); - VectorCopy(v[1], v2[1]); - VectorCopy(v[2], v2[2]); - if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2)) - continue; - } - if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) - { - // if the material is double sided we - // can't cull by direction - SETPVSBIT(info->outlighttrispvs, t); - addedtris = true; - if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW)) - SETPVSBIT(info->outshadowtrispvs, t); - } - else if (r_shadow_frontsidecasting.integer) - { - // front side casting occludes backfaces, - // so they are completely useless as both - // casters and lit polygons - if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2])) - continue; - SETPVSBIT(info->outlighttrispvs, t); - addedtris = true; - if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW)) - SETPVSBIT(info->outshadowtrispvs, t); - } - else - { - // back side casting does not occlude - // anything so we can't cull lit polygons - SETPVSBIT(info->outlighttrispvs, t); - addedtris = true; - if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && !(currentmaterialflags & MATERIALFLAG_NOSHADOW)) - SETPVSBIT(info->outshadowtrispvs, t); - } + // back side casting does not occlude + // anything so we can't cull lit polygons + if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2])) + SETPVSBIT(info->outshadowtrispvs, t); } } } if (addedtris) - { - SETPVSBIT(info->outsurfacepvs, surfaceindex); info->outsurfacelist[info->outnumsurfaces++] = surfaceindex; + } + } + } + } +} + +static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, const bih_t *bih) +{ + bih_leaf_t *leaf; + bih_node_t *node; + int nodenum; + int axis; + int surfaceindex; + int t; + int nodeleafindex; + int currentmaterialflags; + qboolean castshadow; + qboolean noocclusion = info->noocclusion; + qboolean frontsidecasting = info->frontsidecasting; + msurface_t *surface; + const int *e; + const vec_t *v[3]; + float v2[3][3]; + int nodestack[GETLIGHTINFO_MAXNODESTACK]; + int nodestackpos = 0; + // note: because the BSP leafs are not in the BIH tree, the _BSP function + // must be called to mark leafs visible for entity culling... + // we start at the root node + nodestack[nodestackpos++] = bih->rootnode; + // we'll be done when the stack is empty + while (nodestackpos) + { + // pop one off the stack to process + nodenum = nodestack[--nodestackpos]; + // node + node = bih->nodes + nodenum; + if (node->type == BIH_UNORDERED) + { + for (nodeleafindex = 0;nodeleafindex < BIH_MAXUNORDEREDCHILDREN && node->children[nodeleafindex] >= 0;nodeleafindex++) + { + leaf = bih->leafs + node->children[nodeleafindex]; + if (leaf->type != BIH_RENDERTRIANGLE) + continue; +#if 1 + if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs)) + continue; +#endif +#if 1 + if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes)) + continue; +#endif + surfaceindex = leaf->surfaceindex; + surface = info->model->data_surfaces + surfaceindex; + currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; + castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); + t = leaf->itemindex; + e = info->model->surfmesh.data_element3i + t * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; + VectorCopy(v[0], v2[0]); + VectorCopy(v[1], v2[1]); + VectorCopy(v[2], v2[2]); + if (info->svbsp_insertoccluder) + { + if (castshadow) + SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0); + continue; + } + if (info->svbsp_active && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2)) + continue; + // we don't occlude triangles from lighting even + // if they are backfacing, because when using + // shadowmapping they are often not fully occluded + // on the horizon of an edge + SETPVSBIT(info->outlighttrispvs, t); + if (castshadow) + { + if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE)) + { + // if the material is double sided we + // can't cull by direction + SETPVSBIT(info->outshadowtrispvs, t); + } + else if (frontsidecasting) + { + // front side casting occludes backfaces, + // so they are completely useless as both + // casters and lit polygons + if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2])) + SETPVSBIT(info->outshadowtrispvs, t); } + else + { + // back side casting does not occlude + // anything so we can't cull lit polygons + if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2])) + SETPVSBIT(info->outshadowtrispvs, t); + } + } + if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) + { + SETPVSBIT(info->outsurfacepvs, surfaceindex); + info->outsurfacelist[info->outnumsurfaces++] = surfaceindex; } } } + else + { + axis = node->type - BIH_SPLITX; +#if 0 + if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs)) + continue; +#endif +#if 0 + if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) + continue; +#endif + if (info->lightmins[axis] <= node->backmax) + { + if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) + nodestack[nodestackpos++] = node->front; + nodestack[nodestackpos++] = node->back; + continue; + } + else if (info->lightmaxs[axis] >= node->frontmin) + { + nodestack[nodestackpos++] = node->front; + continue; + } + else + continue; // light falls between children, nothing here + } } } static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp) { + extern cvar_t r_shadow_usebihculling; if (use_svbsp) { - double origin[3]; + float origin[3]; VectorCopy(info->relativelightorigin, origin); - if (!r_svbsp.nodes) - { - r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<18); - r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(r_main_mempool, r_svbsp.maxnodes * sizeof(svbsp_node_t)); - } + r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<12); + r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t)); info->svbsp_active = true; info->svbsp_insertoccluder = true; for (;;) { SVBSP_Init(&r_svbsp, origin, r_svbsp.maxnodes, r_svbsp.nodes); - R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes); + R_Q1BSP_RecursiveGetLightInfo_BSP(info, false); // if that failed, retry with more nodes if (r_svbsp.ranoutofnodes) { // an upper limit is imposed if (r_svbsp.maxnodes >= 2<<22) break; - Mem_Free(r_svbsp.nodes); r_svbsp.maxnodes *= 2; - r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t)); + r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t)); + //Mem_Free(r_svbsp.nodes); + //r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t)); } else break; } - // now clear the surfacepvs array because we need to redo it - memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); + // now clear the visibility arrays because we need to redo it + info->outnumleafs = 0; info->outnumsurfaces = 0; + memset(info->outleafpvs, 0, (info->model->brush.num_leafs + 7) >> 3); + memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); + memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); + memset(info->outlighttrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); } else info->svbsp_active = false; @@ -917,18 +1175,46 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo } info->svbsp_insertoccluder = false; - R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes); - if (developer.integer >= 100 && use_svbsp) + // use BIH culling on single leaf maps (generally this only happens if running a model as a map), otherwise use BSP culling to make use of vis data + if (r_shadow_usebihculling.integer > 0 && (r_shadow_usebihculling.integer == 2 || info->model->brush.num_leafs == 1) && info->model->render_bih.leafs != NULL) + { + R_Q1BSP_RecursiveGetLightInfo_BSP(info, true); + R_Q1BSP_RecursiveGetLightInfo_BIH(info, &info->model->render_bih); + } + else + R_Q1BSP_RecursiveGetLightInfo_BSP(info, false); + // we're using temporary framedata memory, so this pointer will be invalid soon, clear it + r_svbsp.nodes = NULL; + if (developer_extra.integer && use_svbsp) { - Con_Printf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes); - Con_Printf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected); - Con_Printf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected); + Con_DPrintf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes); + Con_DPrintf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected); + Con_DPrintf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected); } } -void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes) +static msurface_t *r_q1bsp_getlightinfo_surfaces; + +static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp) +{ + int a = *(int*)ap; + int b = *(int*)bp; + const msurface_t *as = r_q1bsp_getlightinfo_surfaces + a; + const msurface_t *bs = r_q1bsp_getlightinfo_surfaces + b; + if (as->texture < bs->texture) + return -1; + if (as->texture > bs->texture) + return 1; + return a - b; +} + +extern cvar_t r_shadow_sortsurfaces; + +void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion) { r_q1bsp_getlightinfo_t info; + info.frontsidecasting = r_shadow_frontsidecasting.integer != 0; + info.noocclusion = noocclusion || !info.frontsidecasting; VectorCopy(relativelightorigin, info.relativelightorigin); info.lightradius = lightradius; info.lightmins[0] = info.relativelightorigin[0] - info.lightradius; @@ -962,23 +1248,20 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3); - if (info.model->brush.shadowmesh) - memset(outshadowtrispvs, 0, (info.model->brush.shadowmesh->numtriangles + 7) >> 3); - else - memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); + memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); - if (info.model->brush.GetPVS && r_shadow_frontsidecasting.integer) + if (info.model->brush.GetPVS && !info.noocclusion) info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin); else info.pvs = NULL; - RSurf_ActiveWorldEntity(); + RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false); - if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) + if (!info.noocclusion && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, and exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); } - else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) + else if (!info.noocclusion && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, but not the expensive exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); @@ -989,10 +1272,10 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa // optionally using svbsp for exact culling of compiled lights // (or if the user enables dlight svbsp culling, which is mostly for // debugging not actual use) - R_Q1BSP_CallRecursiveGetLightInfo(&info, (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0); + R_Q1BSP_CallRecursiveGetLightInfo(&info, !info.noocclusion && (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0); } - rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity + rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity // limit combined leaf box to light boundaries outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]); @@ -1004,70 +1287,11 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa *outnumleafspointer = info.outnumleafs; *outnumsurfacespointer = info.outnumsurfaces; -} -void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) -{ - dp_model_t *model = ent->model; - msurface_t *surface; - int surfacelistindex; - float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; - r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); - R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) - { - surface = model->data_surfaces + surfacelist[surfacelistindex]; - if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_zfail, false, false, true); -} - -extern cvar_t r_polygonoffset_submodel_factor; -extern cvar_t r_polygonoffset_submodel_offset; -void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) -{ - dp_model_t *model = ent->model; - const msurface_t *surface; - int modelsurfacelistindex; - float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; - // check the box in modelspace, it was already checked in worldspace - if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) - return; - if (ent->model->brush.submodel) - GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value); - if (model->brush.shadowmesh) - { - R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) - { - surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - if (R_GetCurrentTexture(surface->texture)->currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - } - else - { - projectdistance = lightradius + model->radius*2; - R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles); - // identify lit faces within the bounding box - for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) - { - surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - rsurface.texture = R_GetCurrentTexture(surface->texture); - if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - RSurf_PrepareVerticesForBatch(false, false, 1, &surface); - R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.vertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - } - if (ent->model->brush.submodel) - GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset); + // now sort surfaces by texture for faster rendering + r_q1bsp_getlightinfo_surfaces = info.model->data_surfaces; + if (r_shadow_sortsurfaces.integer) + qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc); } void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) @@ -1077,29 +1301,39 @@ void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, int surfacelistindex; int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0; int i; - r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); - R_Shadow_PrepareShadowSides(model->brush.shadowmesh->numtriangles); + // FIXME: the sidetotals code incorrectly assumes that static_meshchain is + // a single mesh - to prevent that from crashing (sideoffsets, sidetotals + // exceeding the number of triangles in a single mesh) we have to make sure + // that we make only a single mesh - so over-estimate the size of the mesh + // to match the model. + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, model->surfmesh.num_vertices, model->surfmesh.num_triangles); + R_Shadow_PrepareShadowSides(model->surfmesh.num_triangles); for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { surface = model->data_surfaces + surfacelist[surfacelistindex]; - sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); + sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firsttriangle, surface->num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); } - R_Shadow_ShadowMapFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); - r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, false, false, true); + R_Shadow_ShadowMapFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, true); r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks; for(i = 0;i<6;i++) if(!sidetotals[i]) r_shadow_compilingrtlight->static_shadowmap_casters &= ~(1 << i); } +#define RSURF_MAX_BATCHSURFACES 8192 + +static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; + void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs) { dp_model_t *model = ent->model; - const msurface_t *surface, *batch[1024]; - int modelsurfacelistindex, batchsize; + const msurface_t *surface; + int modelsurfacelistindex, batchnumsurfaces; // check the box in modelspace, it was already checked in worldspace if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) return; + R_FrameData_SetMark(); // identify lit faces within the bounding box for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) { @@ -1111,29 +1345,30 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative continue; if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) continue; - r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; - r_refdef.stats.lights_shadowtriangles += surface->num_triangles; - batch[0] = surface; - batchsize = 1; - while(++modelsurfacelistindex < modelnumsurfaces && batchsize < (int)(sizeof(batch)/sizeof(batch[0]))) + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles; + batchsurfacelist[0] = surface; + batchnumsurfaces = 1; + while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES) { surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side))) continue; - if (surface->texture != batch[0]->texture) + if (surface->texture != batchsurfacelist[0]->texture) break; if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) continue; - r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; - r_refdef.stats.lights_shadowtriangles += surface->num_triangles; - batch[batchsize++] = surface; + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles; + batchsurfacelist[batchnumsurfaces++] = surface; } --modelsurfacelistindex; GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back); - RSurf_PrepareVerticesForBatch(false, false, batchsize, batch); - RSurf_DrawBatch_Simple(batchsize, batch); - GL_LockArrays(0, 0); + RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX | BATCHNEED_ALLOWMULTIDRAW, batchnumsurfaces, batchsurfacelist); + R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset); + RSurf_DrawBatch(); } + R_FrameData_ReturnToMark(); } #define BATCHSIZE 1024 @@ -1143,10 +1378,11 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co int i, j, endsurface; texture_t *t; const msurface_t *surface; - // note: in practice this never actually receives batches), oh well + R_FrameData_SetMark(); + // note: in practice this never actually receives batches R_Shadow_RenderMode_Begin(); R_Shadow_RenderMode_ActiveLight(rtlight); - R_Shadow_RenderMode_Lighting(false, true, false); + R_Shadow_RenderMode_Lighting(true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0); R_Shadow_SetupEntityLight(ent); for (i = 0;i < numsurfaces;i = j) { @@ -1160,28 +1396,23 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co surface = rsurface.modelsurfaces + surfacelist[j]; if (t != surface->texture) break; - RSurf_PrepareVerticesForBatch(true, true, 1, &surface); - R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s); + R_Shadow_RenderLighting(1, &surface); } } R_Shadow_RenderMode_End(); + R_FrameData_ReturnToMark(); } -#define RSURF_MAX_BATCHSURFACES 8192 - extern qboolean r_shadow_usingdeferredprepass; void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs) { dp_model_t *model = ent->model; const msurface_t *surface; - int i, k, kend, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex, batchfirsttriangle; - qboolean usebufferobject; - const int *element3i; - static msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; - static int batchelements[BATCHSIZE*3]; + int i, k, kend, l, endsurface, batchnumsurfaces, texturenumsurfaces; + const msurface_t **texturesurfacelist; texture_t *tex; CHECKGLERROR - element3i = rsurface.modelelement3i; + R_FrameData_SetMark(); // this is a double loop because non-visible surface skipping has to be // fast, and even if this is not the world model (and hence no visibility // checking) the input surface list and batch buffer are different formats @@ -1212,9 +1443,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++) ; // now figure out what to do with this particular range of surfaces - if (!(rsurface.texture->currentmaterialflags & MATERIALFLAG_WALL)) + // VorteX: added MATERIALFLAG_NORTLIGHT + if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL) continue; - if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))) + if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))) continue; if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED) { @@ -1222,68 +1454,41 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface for (l = k;l < kend;l++) { surface = batchsurfacelist[l]; - tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f; - tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f; - tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f; - Matrix4x4_Transform(&rsurface.matrix, tempcenter, center); - R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight); - } - continue; - } - if (r_shadow_usingdeferredprepass) - continue; - batchnumtriangles = 0; - batchfirsttriangle = surface->num_firsttriangle; - m = 0; // hush warning - for (l = k;l < kend;l++) - { - surface = batchsurfacelist[l]; - RSurf_PrepareVerticesForBatch(true, true, 1, &surface); - for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++) - { - if (lighttrispvs && r_test.integer) + if (r_transparent_sortsurfacesbynearest.integer) { - if (!CHECKPVSBIT(lighttrispvs, m)) - { - usebufferobject = false; - continue; - } + tempcenter[0] = bound(surface->mins[0], rsurface.localvieworigin[0], surface->maxs[0]); + tempcenter[1] = bound(surface->mins[1], rsurface.localvieworigin[1], surface->maxs[1]); + tempcenter[2] = bound(surface->mins[2], rsurface.localvieworigin[2], surface->maxs[2]); } - if (batchnumtriangles >= BATCHSIZE) + else { - r_refdef.stats.lights_lighttriangles += batchnumtriangles; - Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex); - // use the element buffer if all triangles are consecutive - if (m == batchfirsttriangle + batchnumtriangles) - R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchfirsttriangle, batchnumtriangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s); - else - R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, 0, batchnumtriangles, batchelements, NULL, 0, 0); - usebufferobject = true; - batchnumtriangles = 0; - batchfirsttriangle = m; + tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f; + tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f; + tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f; } - batchelements[batchnumtriangles*3+0] = element3i[m*3+0]; - batchelements[batchnumtriangles*3+1] = element3i[m*3+1]; - batchelements[batchnumtriangles*3+2] = element3i[m*3+2]; - batchnumtriangles++; + Matrix4x4_Transform(&rsurface.matrix, tempcenter, center); + if (ent->transparent_offset) // transparent offset + { + center[0] += r_refdef.view.forward[0]*ent->transparent_offset; + center[1] += r_refdef.view.forward[1]*ent->transparent_offset; + center[2] += r_refdef.view.forward[2]*ent->transparent_offset; + } + R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight); } + continue; } - if (batchnumtriangles > 0) - { - r_refdef.stats.lights_lighttriangles += batchnumtriangles; - Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex); - // use the element buffer if all triangles are consecutive - if (m == batchfirsttriangle + batchnumtriangles) - R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchfirsttriangle, batchnumtriangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s); - else - R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, 0, batchnumtriangles, batchelements, NULL, 0, 0); - } + if (r_shadow_usingdeferredprepass) + continue; + texturenumsurfaces = kend - k; + texturesurfacelist = batchsurfacelist + k; + R_Shadow_RenderLighting(texturenumsurfaces, texturesurfacelist); } } + R_FrameData_ReturnToMark(); } //Made by [515] -void R_ReplaceWorldTexture (void) +static void R_ReplaceWorldTexture (void) { dp_model_t *m; texture_t *t; @@ -1292,8 +1497,7 @@ void R_ReplaceWorldTexture (void) skinframe_t *skinframe; if (!r_refdef.scene.worldmodel) { - if (gamemode != GAME_BLOODOMNICIDE) - Con_Printf("There is no worldmodel\n"); + Con_Printf("There is no worldmodel\n"); return; } m = r_refdef.scene.worldmodel; @@ -1306,8 +1510,7 @@ void R_ReplaceWorldTexture (void) } if(!cl.islocalgame || !cl.worldmodel) { - if (gamemode != GAME_BLOODOMNICIDE) - Con_Print("This command works only in singleplayer\n"); + Con_Print("This command works only in singleplayer\n"); return; } r = Cmd_Argv(1); @@ -1318,18 +1521,15 @@ void R_ReplaceWorldTexture (void) { if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) ) { - if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true))) + if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true, false))) { // t->skinframes[0] = skinframe; t->currentskinframe = skinframe; - t->currentskinframe = skinframe; - if (gamemode != GAME_BLOODOMNICIDE) - Con_Printf("%s replaced with %s\n", r, newt); + Con_Printf("%s replaced with %s\n", r, newt); } else { - if (gamemode != GAME_BLOODOMNICIDE) - Con_Printf("%s was not found\n", newt); + Con_Printf("%s was not found\n", newt); return; } } @@ -1337,7 +1537,7 @@ void R_ReplaceWorldTexture (void) } //Made by [515] -void R_ListWorldTextures (void) +static void R_ListWorldTextures (void) { dp_model_t *m; texture_t *t; @@ -1351,7 +1551,7 @@ void R_ListWorldTextures (void) Con_Print("Worldmodel textures :\n"); for(i=0,t=m->data_textures;inum_textures;i++,t++) - if (t->numskinframes) + if (t->name[0] && strcasecmp(t->name, "NO TEXTURE FOUND")) Con_Printf("%s\n", t->name); } @@ -1376,6 +1576,15 @@ void GL_Surf_Init(void) Cvar_RegisterVariable(&r_lockpvs); Cvar_RegisterVariable(&r_lockvisibility); Cvar_RegisterVariable(&r_useportalculling); + Cvar_RegisterVariable(&r_usesurfaceculling); + Cvar_RegisterVariable(&r_vis_trace); + Cvar_RegisterVariable(&r_vis_trace_samples); + Cvar_RegisterVariable(&r_vis_trace_delay); + Cvar_RegisterVariable(&r_vis_trace_eyejitter); + Cvar_RegisterVariable(&r_vis_trace_enlarge); + Cvar_RegisterVariable(&r_vis_trace_expand); + Cvar_RegisterVariable(&r_vis_trace_pad); + Cvar_RegisterVariable(&r_vis_trace_surfaces); Cvar_RegisterVariable(&r_q3bsp_renderskydepth); Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");