X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rsurf.c;h=f11d41c1bc12f81393ab3a2565f68d3c2c182992;hp=fd8107175e101ff050d95dda3ff32849ddd4a089;hb=10523a94c80615aeccfa84c81bbffe11335ca4a7;hpb=97c801886c678d9442a1e02dead8f977de974551 diff --git a/gl_rsurf.c b/gl_rsurf.c index fd810717..f11d41c1 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -26,23 +26,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define MAX_LIGHTMAP_SIZE 256 cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"}; -cvar_t r_drawportals = {0, "r_drawportals", "0", "shows portals (separating polygons) in world interior in quake1 maps"}; cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"}; cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"}; -// flag arrays used for visibility checking on world model -// (all other entities have no per-surface/per-leaf visibility checks) -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters -unsigned char r_pvsbits[(32768+7)>>3]; -// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs -unsigned char r_worldleafvisible[32768]; -// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces -unsigned char r_worldsurfacevisible[262144]; -// if true, the view is currently in a leaf without pvs data -qboolean r_worldnovis; - /* =============== R_BuildLightMap @@ -218,12 +206,12 @@ loc0: smax = (surface->lightmapinfo->extents[0] >> 4) + 1; tmax = (surface->lightmapinfo->extents[1] >> 4) + 1; - impacts = DotProduct (impact, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3] - surface->lightmapinfo->texturemins[0]; - impactt = DotProduct (impact, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3] - surface->lightmapinfo->texturemins[1]; + impacts = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3] - surface->lightmapinfo->texturemins[0]); + impactt = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3] - surface->lightmapinfo->texturemins[1]); s = bound(0, impacts, smax * 16) - impacts; t = bound(0, impactt, tmax * 16) - impactt; - i = s * s + t * t + dist2; + i = (int)(s * s + t * t + dist2); if (i > maxdist) continue; @@ -337,38 +325,40 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ============================================================= */ -static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight) +static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { + // due to the hacky nature of this function's parameters, this is never + // called with a batch, so numsurfaces is always 1, and the surfacelist + // contains only a leaf number for coloring purposes const mportal_t *portal = (mportal_t *)ent; int i, numpoints; float *v; - rmeshstate_t m; float vertex3f[POLYGONELEMENTS_MAXPOINTS*3]; + CHECKGLERROR GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_DepthMask(false); GL_DepthTest(true); - qglDisable(GL_CULL_FACE); + GL_CullFace(GL_NONE); R_Mesh_Matrix(&identitymatrix); numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS); - memset(&m, 0, sizeof(m)); - m.pointer_vertex = vertex3f; - R_Mesh_State(&m); + R_Mesh_VertexPointer(vertex3f); + R_Mesh_ColorPointer(NULL); + R_Mesh_ResetTextureState(); - i = surfacenumber; - GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f), - ((i & 0x0038) >> 3) * (1.0f / 7.0f), - ((i & 0x01C0) >> 6) * (1.0f / 7.0f), + i = surfacelist[0]; + GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_view.colorscale, + ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_view.colorscale, + ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_view.colorscale, 0.125f); for (i = 0, v = vertex3f;i < numpoints;i++, v += 3) VectorCopy(portal->points[i].position, v); R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements); - qglEnable(GL_CULL_FACE); } // LordHavoc: this is just a nice debugging tool, very slow -static void R_DrawPortals(void) +void R_DrawPortals(void) { int i, leafnum; mportal_t *portal; @@ -378,7 +368,7 @@ static void R_DrawPortals(void) return; for (leafnum = 0;leafnum < r_refdef.worldmodel->brush.num_leafs;leafnum++) { - if (r_worldleafvisible[leafnum]) + if (r_viewcache.world_leafvisible[leafnum]) { //for (portalnum = 0, portal = model->brush.data_portals;portalnum < model->brush.num_portals;portalnum++, portal++) for (portal = r_refdef.worldmodel->brush.data_leafs[leafnum].portals;portal;portal = portal->next) @@ -398,7 +388,7 @@ static void R_DrawPortals(void) } } -void R_WorldVisibility(void) +void R_View_WorldVisibility(void) { int i, j, *mark; mleaf_t *leaf; @@ -409,18 +399,18 @@ void R_WorldVisibility(void) return; // if possible find the leaf the view origin is in - viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_vieworigin) : NULL; + viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_view.origin) : NULL; // if possible fetch the visible cluster bits if (!r_lockpvs.integer && model->brush.FatPVS) - model->brush.FatPVS(model, r_vieworigin, 2, r_pvsbits, sizeof(r_pvsbits)); + model->brush.FatPVS(model, r_view.origin, 2, r_viewcache.world_pvsbits, sizeof(r_viewcache.world_pvsbits)); if (!r_lockvisibility.integer) { // clear the visible surface and leaf flags arrays - memset(r_worldsurfacevisible, 0, model->num_surfaces); - memset(r_worldleafvisible, 0, model->brush.num_leafs); + memset(r_viewcache.world_surfacevisible, 0, model->num_surfaces); + memset(r_viewcache.world_leafvisible, 0, model->brush.num_leafs); - r_worldnovis = false; + r_viewcache.world_novis = false; // if floating around in the void (no pvs data available, and no // portals available), simply use all on-screen leafs. @@ -429,17 +419,17 @@ void R_WorldVisibility(void) // no visibility method: (used when floating around in the void) // simply cull each leaf to the frustum (view pyramid) // similar to quake's RecursiveWorldNode but without cache misses - r_worldnovis = true; + r_viewcache.world_novis = true; for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { // if leaf is in current pvs and on the screen, mark its surfaces if (!R_CullBox(leaf->mins, leaf->maxs)) { - renderstats.world_leafs++; - r_worldleafvisible[j] = true; + r_refdef.stats.world_leafs++; + r_viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) - r_worldsurfacevisible[*mark] = true; + r_viewcache.world_surfacevisible[*mark] = true; } } } @@ -454,13 +444,13 @@ void R_WorldVisibility(void) for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { // if leaf is in current pvs and on the screen, mark its surfaces - if (CHECKPVSBIT(r_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) + if (CHECKPVSBIT(r_viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) { - renderstats.world_leafs++; - r_worldleafvisible[j] = true; + r_refdef.stats.world_leafs++; + r_viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) - r_worldsurfacevisible[*mark] = true; + r_viewcache.world_surfacevisible[*mark] = true; } } } @@ -482,13 +472,13 @@ void R_WorldVisibility(void) leafstackpos = 1; while (leafstackpos) { - renderstats.world_leafs++; + r_refdef.stats.world_leafs++; leaf = leafstack[--leafstackpos]; - r_worldleafvisible[leaf - model->brush.data_leafs] = true; + r_viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true; // mark any surfaces bounding this leaf if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) - r_worldsurfacevisible[*mark] = true; + r_viewcache.world_surfacevisible[*mark] = true; // follow portals into other leafs // the checks are: // if viewer is behind portal (portal faces outward into the scene) @@ -498,16 +488,13 @@ void R_WorldVisibility(void) // (the first two checks won't cause as many cache misses as the leaf checks) for (p = leaf->portals;p;p = p->next) { - renderstats.world_portals++; - if (DotProduct(r_vieworigin, p->plane.normal) < (p->plane.dist + 1) && !R_CullBox(p->mins, p->maxs) && !r_worldleafvisible[p->past - model->brush.data_leafs] && CHECKPVSBIT(r_pvsbits, p->past->clusterindex)) + r_refdef.stats.world_portals++; + if (DotProduct(r_view.origin, p->plane.normal) < (p->plane.dist + 1) && !R_CullBox(p->mins, p->maxs) && !r_viewcache.world_leafvisible[p->past - model->brush.data_leafs] && CHECKPVSBIT(r_viewcache.world_pvsbits, p->past->clusterindex)) leafstack[leafstackpos++] = p->past; } } } } - - if (r_drawportals.integer) - R_DrawPortals(); } void R_Q1BSP_DrawSky(entity_render_t *ent) @@ -535,12 +522,15 @@ typedef struct r_q1bsp_getlightinfo_s int outnumleafs; int *outsurfacelist; unsigned char *outsurfacepvs; + unsigned char *tempsurfacepvs; int outnumsurfaces; vec3_t outmins; vec3_t outmaxs; vec3_t lightmins; vec3_t lightmaxs; const unsigned char *pvs; + qboolean svbsp_active; + qboolean svbsp_insertoccluder; } r_q1bsp_getlightinfo_t; @@ -561,8 +551,17 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane); if (sides == 3) { - R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]); - node = node->children[1]; + // recurse front side first because the svbsp building prefers it + if (PlaneDist(info->relativelightorigin, plane) > 0) + { + R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]); + node = node->children[1]; + } + else + { + R_Q1BSP_RecursiveGetLightInfo(info, node->children[1]); + node = node->children[0]; + } } else if (sides == 0) return; // ERROR: NAN bounding box! @@ -570,7 +569,28 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) node = node->children[sides - 1]; } leaf = (mleaf_t *)node; - if (info->pvs == NULL || CHECKPVSBIT(info->pvs, leaf->clusterindex)) + if (info->svbsp_active) + { + int i; + mportal_t *portal; + double points[128][3]; + for (portal = leaf->portals;portal;portal = portal->next) + { + for (i = 0;i < portal->numpoints;i++) + VectorCopy(portal->points[i].position, points[i]); + if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2) + break; + } + if (portal == NULL) + return; // no portals of this leaf visible + } + else + { + if (info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) + return; + } + // inserting occluders does not alter the light info + if (!info->svbsp_insertoccluder) { info->outmins[0] = min(info->outmins[0], leaf->mins[0]); info->outmins[1] = min(info->outmins[1], leaf->mins[1]); @@ -587,31 +607,49 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) info->outleaflist[info->outnumleafs++] = leafindex; } } - if (info->outsurfacepvs) + } + if (info->outsurfacepvs) + { + int leafsurfaceindex; + int surfaceindex; + int triangleindex, t; + msurface_t *surface; + const int *e; + const vec_t *v[3]; + double v2[3][3]; + for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++) { - int leafsurfaceindex; - for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++) + surfaceindex = leaf->firstleafsurface[leafsurfaceindex]; + if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) { - int surfaceindex = leaf->firstleafsurface[leafsurfaceindex]; - if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) + surface = info->model->data_surfaces + surfaceindex; + if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs) + && (!info->svbsp_insertoccluder || !(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW))) { - msurface_t *surface = info->model->data_surfaces + surfaceindex; - if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) + for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { - int triangleindex, t; - const int *e; - const vec_t *v[3]; - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; + v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; + v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + if (PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) + && info->lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) + && info->lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) + && info->lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) + && info->lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) + && info->lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) + && info->lightmins[2] < max(v[0][2], max(v[1][2], v[2][2]))) { - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; - if (PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && info->lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && info->lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && info->lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && info->lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && info->lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && info->lightmins[2] < max(v[0][2], max(v[1][2], v[2][2]))) + if (info->svbsp_active) { - SETPVSBIT(info->outsurfacepvs, surfaceindex); - info->outsurfacelist[info->outnumsurfaces++] = surfaceindex; - break; + VectorCopy(v[0], v2[0]); + VectorCopy(v[1], v2[1]); + VectorCopy(v[2], v2[2]); + if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], info->svbsp_insertoccluder, NULL, NULL, 0) & 2)) + continue; } + SETPVSBIT(info->outsurfacepvs, surfaceindex); + info->outsurfacelist[info->outnumsurfaces++] = surfaceindex; + break; } } } @@ -620,6 +658,52 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) } } +void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp) +{ + if (use_svbsp) + { + double origin[3]; + VectorCopy(info->relativelightorigin, origin); + if (!r_svbsp.nodes) + { + r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<18); + r_svbsp.nodes = Mem_Alloc(r_main_mempool, r_svbsp.maxnodes * sizeof(svbsp_node_t)); + } + info->svbsp_active = true; + info->svbsp_insertoccluder = true; + for (;;) + { + SVBSP_Init(&r_svbsp, origin, r_svbsp.maxnodes, r_svbsp.nodes); + R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes); + // if that failed, retry with more nodes + if (r_svbsp.ranoutofnodes) + { + // an upper limit is imposed + if (r_svbsp.maxnodes >= 2<<22) + break; + Mem_Free(r_svbsp.nodes); + r_svbsp.maxnodes *= 2; + r_svbsp.nodes = Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t)); + } + else + break; + } + // now clear the surfacepvs array because we need to redo it + memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); + info->outnumsurfaces = 0; + } + else + info->svbsp_active = false; + info->svbsp_insertoccluder = false; + R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes); + if (developer.integer >= 100 && use_svbsp) + { + Con_Printf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes); + Con_Printf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected); + Con_Printf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected); + } +} + void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer) { r_q1bsp_getlightinfo_t info; @@ -655,21 +739,12 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa else info.pvs = NULL; R_UpdateAllTextureInfo(ent); - if (r_shadow_compilingrtlight) - { - // use portal recursion for exact light volume culling, and exact surface checking - Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs); - } - else if (r_shadow_realtime_dlight_portalculling.integer) - { - // use portal recursion for exact light volume culling, but not the expensive exact surface checking - Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs); - } - else - { - // use BSP recursion as lights are often small - R_Q1BSP_RecursiveGetLightInfo(&info, info.model->brush.data_nodes); - } + + // recurse the bsp tree, checking leafs and surfaces for visibility + // optionally using svbsp for exact culling of compiled lights + // (or if the user enables dlight svbsp culling, which is mostly for + // debugging not actual use) + R_Q1BSP_CallRecursiveGetLightInfo(&info, r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer); // limit combined leaf box to light boundaries outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]); @@ -683,12 +758,12 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa *outnumsurfacespointer = info.outnumsurfaces; } -void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist) +void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) { model_t *model = ent->model; msurface_t *surface; int surfacelistindex; - float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value; + float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; texture_t *texture; r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); @@ -696,24 +771,38 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi { surface = model->data_surfaces + surfacelist[surfacelistindex]; texture = surface->texture; - if ((texture->basematerialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL) + if (texture->basematerialflags & MATERIALFLAG_NOSHADOW) continue; if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE)) continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs); + R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs); } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + projectdistance, numshadowmark, shadowmarklist); + R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist); r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false); } -void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs) +void R_Q1BSP_DrawShadowVolume_Batch(const vec3_t relativelightorigin, const vec3_t relativelightdirection, const vec3_t lightmins, const vec3_t lightmaxs, int texturenumsurfaces, msurface_t **texturesurfacelist) +{ + int texturesurfaceindex; + RSurf_PrepareVerticesForBatch(false, false, texturenumsurfaces, texturesurfacelist); + for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++) + { + msurface_t *surface = texturesurfacelist[texturesurfaceindex]; + R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, rsurface_model->surfmesh.data_element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); + } +} + +void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) { model_t *model = ent->model; msurface_t *surface; - int surfacelistindex; - float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value; - vec3_t modelorg; - texture_t *texture, *currentexture = NULL; + int modelsurfacelistindex; + int f = 0; + float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; + texture_t *t = NULL; + const int maxsurfacelist = 1024; + int numsurfacelist = 0; + msurface_t *surfacelist[1024]; // check the box in modelspace, it was already checked in worldspace if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) return; @@ -721,62 +810,81 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, if (model->brush.shadowmesh) { R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) + for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) { - surface = model->data_surfaces + surfacelist[surfacelistindex]; - texture = surface->texture->currentframe; - if ((texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL) + surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; + t = surface->texture->currentframe; + if (t->currentmaterialflags & MATERIALFLAG_NOSHADOW) continue; - if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE)) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs); + R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + projectdistance, numshadowmark, shadowmarklist); + R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist); } else { projectdistance = lightradius + model->radius*2; - Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg); - for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) + RSurf_ActiveEntity(ent, false, false); + R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles); + // identify lit faces within the bounding box + for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) { - surface = model->data_surfaces + surfacelist[surfacelistindex]; - texture = surface->texture->currentframe; - if (texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT) || !surface->num_triangles) - continue; - if (currentexture != texture) + surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; + if (t != surface->texture || numsurfacelist >= maxsurfacelist) { - currentexture = texture; - RSurf_PrepareForBatch(ent, texture, modelorg); - RSurf_SetPointersForPass(false, false); + if (numsurfacelist) + { + R_Q1BSP_DrawShadowVolume_Batch(relativelightorigin, relativelightdirection, lightmins, lightmaxs, numsurfacelist, surfacelist); + numsurfacelist = 0; + } + t = surface->texture; + rsurface_texture = t->currentframe; + f = rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW; } - if (rsurface_dynamicvertex) - RSurf_PrepareDynamicSurfaceVertices(surface); - // identify lit faces within the bounding box - R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles); - R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs); - R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, projectdistance, numshadowmark, shadowmarklist); + if (f && surface->num_triangles) + surfacelist[numsurfacelist++] = surface; } + if (numsurfacelist) + R_Q1BSP_DrawShadowVolume_Batch(relativelightorigin, relativelightdirection, lightmins, lightmaxs, numsurfacelist, surfacelist); + R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist); } } -static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight) +#define BATCHSIZE 256 + +static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { - msurface_t *surface = ent->model->data_surfaces + surfacenumber; - texture_t *texture = surface->texture; - R_UpdateTextureInfo(ent, texture); - texture = texture->currentframe; + int surfacelistindex, batchcount; + texture_t *t; + msurface_t *batchsurfaces[BATCHSIZE]; + // note: in practice this never actually batches, oh well R_Shadow_RenderMode_Begin(); R_Shadow_RenderMode_ActiveLight((rtlight_t *)rtlight); R_Shadow_RenderMode_Lighting(false, true); R_Shadow_SetupEntityLight(ent); - R_Shadow_RenderSurfacesLighting(ent, texture, 1, &surface); + t = NULL; + batchcount = 0; + for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) + { + msurface_t *surface = ent->model->data_surfaces + surfacelist[surfacelistindex]; + if (t != surface->texture) + { + if (batchcount > 0) + R_Shadow_RenderSurfacesLighting(batchcount, batchsurfaces); + batchcount = 0; + t = surface->texture; + R_UpdateTextureInfo(ent, t); + rsurface_texture = t->currentframe; + } + batchsurfaces[batchcount++] = surface; + } + if (batchcount > 0) + R_Shadow_RenderSurfacesLighting(batchcount, batchsurfaces); R_Shadow_RenderMode_End(); } -static void R_Q1BSP_DrawLight_TransparentBatch(const entity_render_t *ent, texture_t *texture, int batchnumsurfaces, msurface_t **batchsurfacelist) +static void R_Q1BSP_DrawLight_TransparentBatch(int batchnumsurfaces, msurface_t **batchsurfacelist) { int batchsurfaceindex; - model_t *model = ent->model; msurface_t *batchsurface; vec3_t tempcenter, center; for (batchsurfaceindex = 0;batchsurfaceindex < batchnumsurfaces;batchsurfaceindex++) @@ -785,8 +893,8 @@ static void R_Q1BSP_DrawLight_TransparentBatch(const entity_render_t *ent, textu tempcenter[0] = (batchsurface->mins[0] + batchsurface->maxs[0]) * 0.5f; tempcenter[1] = (batchsurface->mins[1] + batchsurface->maxs[1]) * 0.5f; tempcenter[2] = (batchsurface->mins[2] + batchsurface->maxs[2]) * 0.5f; - Matrix4x4_Transform(&ent->matrix, tempcenter, center); - R_MeshQueue_AddTransparent(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_vieworigin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, batchsurface - model->data_surfaces, r_shadow_rtlight); + Matrix4x4_Transform(&rsurface_entity->matrix, tempcenter, center); + R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, rsurface_entity, batchsurface - rsurface_model->data_surfaces, r_shadow_rtlight); } } @@ -796,37 +904,37 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface { model_t *model = ent->model; msurface_t *surface; - texture_t *texture; int surfacelistindex, batchnumsurfaces; msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; - vec3_t modelorg; texture_t *tex; qboolean skip; + CHECKGLERROR + RSurf_ActiveEntity(ent, true, true); R_UpdateAllTextureInfo(ent); - Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg); tex = NULL; - texture = NULL; + rsurface_texture = NULL; skip = false; batchnumsurfaces = 0; + CHECKGLERROR for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { - if ((ent == r_refdef.worldentity && !r_worldsurfacevisible[surfacelist[surfacelistindex]])) + if ((ent == r_refdef.worldentity && !r_viewcache.world_surfacevisible[surfacelist[surfacelistindex]])) continue; surface = model->data_surfaces + surfacelist[surfacelistindex]; - renderstats.lights_lighttriangles += surface->num_triangles; + r_refdef.stats.lights_lighttriangles += surface->num_triangles; if (tex != surface->texture) { if (batchnumsurfaces > 0) { - if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT) - R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist); + if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED) + R_Q1BSP_DrawLight_TransparentBatch(batchnumsurfaces, batchsurfacelist); else - R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist); + R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist); batchnumsurfaces = 0; } tex = surface->texture; - texture = surface->texture->currentframe; - skip = (texture->currentmaterialflags & MATERIALFLAG_SKY) != 0; + rsurface_texture = surface->texture->currentframe; + skip = (rsurface_texture->currentmaterialflags & MATERIALFLAG_SKY) != 0; if (skip) continue; } @@ -834,10 +942,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface { if (batchnumsurfaces == RSURF_MAX_BATCHSURFACES) { - if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT) - R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist); + if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED) + R_Q1BSP_DrawLight_TransparentBatch(batchnumsurfaces, batchsurfacelist); else - R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist); + R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist); batchnumsurfaces = 0; } batchsurfacelist[batchnumsurfaces++] = surface; @@ -845,13 +953,12 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface } if (batchnumsurfaces > 0) { - if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT) - R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist); + if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED) + R_Q1BSP_DrawLight_TransparentBatch(batchnumsurfaces, batchsurfacelist); else - R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist); + R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist); batchnumsurfaces = 0; } - qglEnable(GL_CULL_FACE); } //Made by [515] @@ -882,7 +989,7 @@ void R_ReplaceWorldTexture (void) { if(t->width && !strcasecmp(t->name, r)) { - if(Mod_LoadSkinFrame(&t->skin, (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer)) + if(Mod_LoadSkinFrame(&t->skinframes[0], (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer)) { Con_Printf("%s replaced with %s\n", r, newt); return; @@ -890,7 +997,7 @@ void R_ReplaceWorldTexture (void) else { Con_Printf("%s was not found\n", newt); - Mod_LoadSkinFrame(&t->skin, (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default + Mod_LoadSkinFrame(&t->skinframes[0], (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default return; } } @@ -907,7 +1014,7 @@ void R_ListWorldTextures (void) Con_Print("Worldmodel textures :\n"); for(i=0,t=m->data_textures;inum_textures;i++,t++) - if(t->skin.base != r_texture_notexture) + if (t->numskinframes) Con_Printf("%s\n", t->name); } @@ -929,7 +1036,6 @@ void GL_Surf_Init(void) { Cvar_RegisterVariable(&r_ambient); - Cvar_RegisterVariable(&r_drawportals); Cvar_RegisterVariable(&r_lockpvs); Cvar_RegisterVariable(&r_lockvisibility); Cvar_RegisterVariable(&r_useportalculling);