X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=120c453ed238af0abe07e5acd8997dbe41da516b;hp=d1f65a1ea306994893ee143ac03a9c9e35b839b5;hb=294762940c3d8fb26989ce5fa0f8d2588d5e5a2e;hpb=4a3c7b42fbd66d9df4f7afbf72f580a6ecbb047d diff --git a/glquake.h b/glquake.h index d1f65a1e..120c453e 100644 --- a/glquake.h +++ b/glquake.h @@ -17,118 +17,300 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + +#ifndef GLQUAKE_H +#define GLQUAKE_H + // disable data conversion warnings #ifdef _MSC_VER -//#pragma warning(disable : 4244) // MIPS -//#pragma warning(disable : 4136) // X86 -//#pragma warning(disable : 4051) // ALPHA -#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float -#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float -#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch +#pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value +#pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch +#pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer +#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data +//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float +//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression +//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant +//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter +//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer +//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif -#ifdef _WIN32 -#include -#define strcasecmp stricmp -#define strncasecmp strnicmp -#endif - -#include -//#include - -extern qboolean isG200; -extern qboolean isRagePro; - -extern void GL_BeginRendering (int *x, int *y, int *width, int *height); -extern void GL_EndRendering (void); - -extern float gldepthmin, gldepthmax; - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -// r_local.h -- private refresh defs - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define BACKFACE_EPSILON 0.01 - - -extern void R_TimeRefresh_f (void); //==================================================== +// wgl uses APIENTRY +#ifndef APIENTRY +#define APIENTRY +#endif -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; +// for platforms (wgl) that do not use GLAPIENTRY +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif -extern cvar_t r_drawentities; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_fullbright; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; -extern cvar_t r_waterripple; +#ifndef GL_PROJECTION +#include + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +// 1-byte signed +typedef signed char GLbyte; +// 2-byte signed +typedef short GLshort; +// 4-byte signed +typedef int GLint; +// 1-byte unsigned +typedef unsigned char GLubyte; +// 2-byte unsigned +typedef unsigned short GLushort; +// 4-byte unsigned +typedef unsigned int GLuint; +// 4-byte signed +typedef int GLsizei; +// single precision float +typedef float GLfloat; +// single precision float in [0,1] +typedef float GLclampf; +// double precision float +typedef double GLdouble; +// double precision float in [0,1] +typedef double GLclampd; +// int whose size is the same as a pointer (?) +typedef ptrdiff_t GLintptrARB; +// int whose size is the same as a pointer (?) +typedef ptrdiff_t GLsizeiptrARB; + +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 + +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +#define GL_DEPTH_TEST 0x0B71 + +#define GL_CULL_FACE 0x0B44 + +#define GL_BLEND 0x0BE2 +#define GL_ALPHA_TEST 0x0BC0 + +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D + +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +#define GL_ADD 0x0104 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 + +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 + +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +//#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +//#define GL_EDGE_FLAG_ARRAY 0x8079 + +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C + +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +#define GL_DITHER 0x0BD0 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +#define GL_MAX_TEXTURE_SIZE 0x0D33 + +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 + +#define GL_RED_SCALE 0x0D14 +#define GL_GREEN_SCALE 0x0D18 +#define GL_BLUE_SCALE 0x0D1A +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +#define GL_STENCIL_TEST 0x0B90 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_POLYGON_SMOOTH 0x0B41 + +#define GL_POLYGON_STIPPLE 0x0B42 + +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_VIEWPORT 0x0BA2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_LUMINANCE 0x1909 +#define GL_INTENSITY 0x8049 -extern float r_world_matrix[16]; +#endif -extern const char *gl_vendor; -extern const char *gl_renderer; -extern const char *gl_version; -extern const char *gl_extensions; +//GL_EXT_texture_filter_anisotropic +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif -#ifndef _WIN32 -#define APIENTRY /* */ +// GL_ARB_depth_texture +#ifndef GL_DEPTH_COMPONENT32_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif -// for platforms (wgl) that do not use GLAPIENTRY -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY +// GL_ARB_shadow +#ifndef GL_TEXTURE_COMPARE_MODE_ARB +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif // GL_ARB_multitexture -extern int gl_mtexable; +extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *qglActiveTexture) (GLenum); extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 @@ -163,13 +345,7 @@ extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #define GL_TEXTURE31_ARB 0x84DF #endif -// GL_EXT_compiled_vertex_array -extern int gl_supportslockarrays; -extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); - // GL_ARB_texture_env_combine -extern int gl_combine_extension; #ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 @@ -195,12 +371,633 @@ extern int gl_combine_extension; #define GL_PREVIOUS_ARB 0x8578 #endif -extern cvar_t gl_combine; +#ifndef GL_MAX_ELEMENTS_VERTICES +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#endif +#ifndef GL_MAX_ELEMENTS_INDICES +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#endif + + +#ifndef GL_TEXTURE_3D +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A +extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_DEPTH_COMPONENT16_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif -#ifdef WIN32 +#ifndef GL_SCISSOR_TEST +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 +#endif + +// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp +#ifndef GL_CLAMP_TO_EDGE +#define GL_CLAMP_TO_EDGE 0x812F +#endif + +//GL_ATI_separate_stencil +#ifndef GL_STENCIL_BACK_FUNC +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#endif +extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); + +//GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); + +//GL_EXT_blend_minmax +#ifndef GL_FUNC_ADD_EXT +#define GL_FUNC_ADD_EXT 0x8006 // also supplied by GL_EXT_blend_subtract +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 // also supplied by GL_EXT_blend_subtract +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract +#endif + +//GL_EXT_blend_subtract +#ifndef GL_FUNC_SUBTRACT_EXT +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract +#endif + +//GL_ARB_texture_non_power_of_two + +//GL_ARB_vertex_buffer_object +#ifndef GL_ARRAY_BUFFER_ARB +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#endif +extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); +extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); +extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers); +extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer); +extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access); +extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); +extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); + +//GL_EXT_framebuffer_object +#ifndef GL_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#endif +extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer); +extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); +extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); +extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); +extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer); +extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); +extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); +extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); +extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); +//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); + +// GL_ARB_draw_buffers +#ifndef GL_MAX_DRAW_BUFFERS_ARB +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); + +// GL_ARB_texture_float +#ifndef GL_RGBA32F_ARB +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +// GL_EXT_texture_sRGB +#ifndef GL_SRGB_EXT +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +extern void (GLAPIENTRY *qglClear)(GLbitfield mask); + +extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); +extern void (GLAPIENTRY *qglCullFace)(GLenum mode); + +extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglEnable)(GLenum cap); +extern void (GLAPIENTRY *qglDisable)(GLenum cap); +extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); + +extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); +extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); + +extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); + +extern GLenum (GLAPIENTRY *qglGetError)(void); +extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); +extern void (GLAPIENTRY *qglFinish)(void); +extern void (GLAPIENTRY *qglFlush)(void); + +extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); +extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); +extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); +extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + +extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); +extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglArrayElement)(GLint i); + +extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); +extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); +extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void (GLAPIENTRY *qglBegin)(GLenum mode); +extern void (GLAPIENTRY *qglEnd)(void); + +extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); +//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); +extern void (GLAPIENTRY *qglLoadIdentity)(void); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); + +extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + +extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); +extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); +extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +extern void (GLAPIENTRY *qglClearStencil)(GLint s); + +extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); +extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); + +extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); +extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); +extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); + +//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); + +//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); +//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); + +//[515]: added on 29.07.2005 +extern void (GLAPIENTRY *qglLineWidth)(GLfloat width); +extern void (GLAPIENTRY *qglPointSize)(GLfloat size); + +// GL 2.0 shader objects +#ifndef GL_PROGRAM_OBJECT +// 1-byte character string +typedef char GLchar; +#endif +extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj); +extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); +//extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname); +extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); +extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); +extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); +extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); +extern GLuint (GLAPIENTRY *qglCreateProgram)(void); +extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); +extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); +extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); +extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); +extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); +extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); +extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); +extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); +extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); +extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); +extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); +#ifndef GL_PROGRAM_OBJECT +#define GL_PROGRAM_OBJECT 0x8B40 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_OBJECT 0x8B48 +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT 0x1404 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#endif + +// GL 2.0 vertex shader +extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); +extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); +extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); +extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); +extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); +extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); +extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); +extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); +extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); +extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); +extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); +extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); +extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); +extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); +#ifndef GL_VERTEX_SHADER +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#endif + +// GL 2.0 fragment shader +#ifndef GL_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#endif + +// GL 2.0 shading language 100 +#ifndef GL_SHADING_LANGUAGE_VERSION +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +// GL_ARB_texture_compression +extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); +#ifndef GL_COMPRESSED_RGB_ARB +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +// GL_EXT_texture_compression_s3tc +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +// GL_ARB_occlusion_query +extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); +extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); +extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); +extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); +extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target); +extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); +#ifndef GL_SAMPLES_PASSED_ARB +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#endif + +// GL_EXT_bgr +#define GL_BGR 0x80E0 + +// GL_EXT_bgra +#define GL_BGRA 0x80E1 + +//GL_AMD_texture_texture4 + +//GL_ARB_texture_gather + +#define DEBUGGL + +#ifdef DEBUGGL +#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} +extern int errornumber; +void GL_PrintError(int errornumber, const char *filename, int linenumber); #else -//#ifndef MESA -//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); -//#endif +#define CHECKGLERROR +#endif #endif +