X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=12cc11658e7f619bbb60b25295e29be43616d8a9;hp=69542c0e260b573f682df7ea438a98b6b969a02a;hb=11e05215e5f3cee630f54b9836dab1b36b5b4ffc;hpb=dda9525d00cbd81ad257870fbcb60079e11e367f diff --git a/glquake.h b/glquake.h index 69542c0e..12cc1165 100644 --- a/glquake.h +++ b/glquake.h @@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef _MSC_VER #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float -#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch #endif @@ -121,13 +120,28 @@ typedef double GLclampd; #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 +extern int gl_support_anisotropy; +extern int gl_max_anisotropy; +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GL_ADD 0x0104 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 -#define GL_TRIANGLES 0x0004 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 #define GL_FALSE 0x0 #define GL_TRUE 0x1 @@ -204,12 +218,18 @@ typedef double GLclampd; #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 + +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_POLYGON_SMOOTH 0x0B41 #endif // GL_ARB_multitexture extern int gl_textureunits; +extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *qglActiveTexture) (GLenum); extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #ifndef GL_ACTIVE_TEXTURE_ARB @@ -289,7 +309,17 @@ extern int gl_combine_extension; #define GL_MAX_ELEMENTS_INDICES 0x80E9 #endif -extern cvar_t gl_combine; + +extern int gl_textureshader; +#ifndef GL_TEXTURE_SHADER_NV +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT8_NV 0x8709 +#endif extern int gl_texture3d; #ifndef GL_TEXTURE_3D @@ -350,21 +380,11 @@ extern int gl_support_clamptoedge; #define GL_CLAMP_TO_EDGE 0x812F #endif -//GL_NV_vertex_array_range -extern GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -extern GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer); -extern GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer); -extern GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid); -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -extern int gl_support_var; - -//GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -extern int gl_support_var2; - +//GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); +extern int gl_support_stenciltwoside; extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); @@ -372,12 +392,12 @@ extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf b extern void (GLAPIENTRY *qglClear)(GLbitfield mask); -//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); extern void (GLAPIENTRY *qglCullFace)(GLenum mode); -//extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); -//extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); extern void (GLAPIENTRY *qglEnable)(GLenum cap); extern void (GLAPIENTRY *qglDisable)(GLenum cap); extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); @@ -385,9 +405,9 @@ extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); -//extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); -//extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); -//extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); extern GLenum (GLAPIENTRY *qglGetError)(void); @@ -410,8 +430,10 @@ extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei st extern void (GLAPIENTRY *qglArrayElement)(GLint i); extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglBegin)(GLenum mode); @@ -421,19 +443,19 @@ extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -//extern void (GLAPIENTRY *qglPushMatrix)(void); -//extern void (GLAPIENTRY *qglPopMatrix)(void); +extern void (GLAPIENTRY *qglPushMatrix)(void); +extern void (GLAPIENTRY *qglPopMatrix)(void); extern void (GLAPIENTRY *qglLoadIdentity)(void); -//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -442,10 +464,11 @@ extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void (GLAPIENTRY *qglClearStencil)(GLint s); -//extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); -//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); -//extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); @@ -454,7 +477,7 @@ extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); @@ -468,18 +491,190 @@ extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); -#if WIN32 -extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); -extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); -//extern int (WINAPI *qwglGetPixelFormat)(HDC); -extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); -extern BOOL (WINAPI *qwglSwapBuffers)(HDC); -extern HGLRC (WINAPI *qwglCreateContext)(HDC); -extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); -extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); -extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); -extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +// GL_ARB_shader_objects +extern int gl_support_shader_objects; +#ifndef GL_PROGRAM_OBJECT_ARB +// 1-byte character string +typedef char GLcharARB; +// 4-byte integer handle to a shader object or program object +typedef int GLhandleARB; #endif +extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); +extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); +extern void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); +extern GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); +extern void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +extern void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); +extern GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); +extern void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); +extern void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); +extern void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); +extern void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); +extern void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); +extern void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); +extern void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); +extern void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); +extern void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +extern void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +extern GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); +extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); +extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); +extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifndef GL_PROGRAM_OBJECT_ARB +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT 0x1404 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#endif + +// GL_ARB_vertex_shader +extern int gl_support_vertex_shader; +//extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); +//extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); +//extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); +//extern void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); +//extern void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); +//extern void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); +//extern void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +//extern void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +//extern void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +//extern void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +//extern void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +//extern void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +//extern void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +//extern void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); +//extern void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +extern void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); +extern void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); +extern void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +extern void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); +//extern void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); +//extern void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); +//extern void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); +//extern void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); +#ifndef GL_VERTEX_SHADER_ARB +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#endif + +// GL_ARB_fragment_shader +extern int gl_support_fragment_shader; +#ifndef GL_FRAGMENT_SHADER_ARB +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +// GL_ARB_shading_language_100 +extern int gl_support_shading_language_100; +#ifndef GL_SHADING_LANGUAGE_VERSION_ARB +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +// GL_EXT_bgr +#define GL_BGR 0x80E0 + +// GL_EXT_bgra +#define GL_BGRA 0x80E1 #define DEBUGGL