X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=3a0dfff2e726bd9ac13051c54f6f46a1fa9a9576;hp=4852986b3f6753d8bf4b423e0e658fe3af0efc6d;hb=d2bafd01fc8cbc2da7d204bef35c6246e957cb2e;hpb=468db062ea41a78210871ea5b2d53c01f9cab190 diff --git a/glquake.h b/glquake.h index 4852986b..3a0dfff2 100644 --- a/glquake.h +++ b/glquake.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,12 +17,13 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + +#ifndef GLQUAKE_H +#define GLQUAKE_H + // disable data conversion warnings #ifdef _MSC_VER -//#pragma warning(disable : 4244) // MIPS -//#pragma warning(disable : 4136) // X86 -//#pragma warning(disable : 4051) // ALPHA #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch @@ -35,278 +36,221 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #endif #include -//#include - -void GL_BeginRendering (int *x, int *y, int *width, int *height); -void GL_EndRendering (void); - -extern int texture_extension_number; - -extern float gldepthmin, gldepthmax; - -void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha); -void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha); -int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel); -int GL_FindTexture (char *identifier); - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -// r_local.h -- private refresh defs - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define BACKFACE_EPSILON 0.01 - - -void R_TimeRefresh_f (void); -void R_ReadPointFile_f (void); - -typedef struct surfcache_s -{ - struct surfcache_s *next; - struct surfcache_s **owner; // NULL is an empty chunk of memory - int lightadj[MAXLIGHTMAPS]; // checked for strobe flush - int dlight; - int size; // including header - unsigned width; - unsigned height; // DEBUG only needed for debug - float mipscale; - struct texture_s *texture; // checked for animating textures - byte data[4]; // width*height elements -} surfcache_t; - - -typedef struct -{ - pixel_t *surfdat; // destination for generated surface - msurface_t *surf; // description for surface to generate - fixed8_t lightadj[MAXLIGHTMAPS]; - // adjust for lightmap levels for dynamic lighting - texture_t *texture; // corrected for animating textures - int surfmip; // mipmapped ratio of surface texels / world pixels - int surfwidth; // in mipmapped texels - int surfheight; // in mipmapped texels -} drawsurf_t; - -// LordHavoc: added dust, smoke, snow, bloodcloud, and many others -typedef enum { - pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble, pt_fade -} ptype_t; - -// !!! if this is changed, it must be changed in d_ifacea.h too !!! -typedef struct particle_s -{ -// driver-usable fields - vec3_t org; - float color; -// drivers never touch the following fields - struct particle_s *next; - vec3_t vel; - float ramp; - float die; - ptype_t type; - // LordHavoc: added for improved particle effects - float scale; - short texnum; - float alpha; // 0-255 - float time2; // used for various things (snow fluttering, for example) - vec3_t vel2; // used for snow fluttering (base velocity, wind for instance) -} particle_t; +extern qboolean isG200; +extern qboolean isRagePro; + +extern float gldepthmin, gldepthmax; //==================================================== +extern const char *gl_vendor; +extern const char *gl_renderer; +extern const char *gl_version; +extern const char *gl_extensions; -extern entity_t r_worldentity; -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_visframecount; // ??? what difs? -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern texture_t *r_notexture_mip; -extern int d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; -extern int cnttextures[2]; -// LordHavoc: moved all code relating to particles into r_part.c -//extern int particletexture; -extern int playertextures; - -extern int skytexturenum; // index in cl.loadmodel, not gl texture object - -//extern cvar_t r_norefresh; -extern cvar_t r_drawentities; -//extern cvar_t r_drawworld; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -//extern cvar_t r_waterwarp; -extern cvar_t r_fullbright; -//extern cvar_t r_lightmap; -extern cvar_t r_shadows; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; -extern cvar_t r_novis; -extern cvar_t r_waterripple; - -//extern cvar_t gl_cull; -//extern cvar_t gl_poly; -//extern cvar_t gl_smoothmodels; -//extern cvar_t gl_affinemodels; -//extern cvar_t gl_polyblend; -//extern cvar_t gl_keeptjunctions; -//extern cvar_t gl_reporttjunctions; -//extern cvar_t gl_flashblend; -//extern cvar_t gl_nocolors; -//extern cvar_t gl_doubleeyes; - -extern cvar_t gl_max_size; -extern cvar_t gl_playermip; - -extern float r_world_matrix[16]; - -extern const char *gl_vendor; -extern const char *gl_renderer; -extern const char *gl_version; -extern const char *gl_extensions; - -void R_TranslatePlayerSkin (int playernum); - -// Multitexture -#define TEXTURE0_SGIS 0x835E -#define TEXTURE1_SGIS 0x835F - -#ifndef _WIN32 -#define APIENTRY /* */ +// wgl uses APIENTRY +#ifndef APIENTRY +#define APIENTRY #endif -extern qboolean gl_mtexable; - -// LordHavoc: ARB multitexure support -extern int gl_mtex_enum; -// Micro$oft dropped GL support beyond 1.1, so... -#ifdef WIN32 - -//#define GL_POLYGON_OFFSET_POINT 0x2A01 -//#define GL_POLYGON_OFFSET_LINE 0x2A02 -//#define GL_POLYGON_OFFSET_FILL 0x8037 +// for platforms (wgl) that do not use GLAPIENTRY +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif +// GL_ARB_multitexture +extern int gl_textureunits; +extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglActiveTexture) (GLenum); +extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); +#ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 -// LordHavoc: ARB supports 32+ texture units, but hey I only use 2 anyway... - -// LordHavoc: vertex array defines -#define GL_VERTEX_ARRAY 0x8074 -//#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -//#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -//#define GL_EDGE_FLAG_ARRAY 0x8079 -/* -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -*/ - -//extern void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); -extern void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglGetPointerv)(GLenum pname, void **params); -extern void (APIENTRY *qglArrayElement)(GLint i); -//extern void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); -extern void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -//extern void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); - -extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (APIENTRY *qglSelectTexture) (GLenum); -extern void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); - -#else - -//#define qglPolygonOffset glPolygonOffset -#define qglVertexPointer glVertexPointer -//#define qglNormalPointer glNormalPointer -#define qglColorPointer glColorPointer -//#define qglIndexPointer glIndexPointer -#define qglTexCoordPointer glTexCoordPointer -//#define qglEdgeFlagPointer glEdgeFlagPointer -//#define qglGetPointerv glGetPointerv -#define qglArrayElement glArrayElement -//#define qglDrawArrays glDrawArrays -#define qglDrawElements glDrawElements -//#define qglInterleavedArrays glInterleavedArrays - -extern void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (*qglSelectTexture) (GLenum); -extern void (*glColorTableEXT)(int, int, int, int, int, const void*); +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#endif +// GL_EXT_compiled_vertex_array +extern int gl_supportslockarrays; +extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); +extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); + +// GL_ARB_texture_env_combine +extern int gl_combine_extension; +#ifndef GL_COMBINE_ARB +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 #endif -// LordHavoc: vertex transform -#include "transform.h" +#ifndef GL_MAX_ELEMENTS_VERTICES +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#endif +#ifndef GL_MAX_ELEMENTS_INDICES +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#endif -// LordHavoc: transparent polygon system -#include "gl_poly.h" +extern cvar_t gl_combine; + +extern int gl_maxdrawrangeelementsvertices; +extern int gl_maxdrawrangeelementsindices; + +extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +extern void (GLAPIENTRY *qglClear)(GLbitfield mask); + +//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); +extern void (GLAPIENTRY *qglCullFace)(GLenum mode); + +extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglEnable)(GLenum cap); +extern void (GLAPIENTRY *qglDisable)(GLenum cap); +//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); + +extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); +extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); + +//extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +//extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +//extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); + +extern GLenum (GLAPIENTRY *qglGetError)(void); +extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); +extern void (GLAPIENTRY *qglFinish)(void); +extern void (GLAPIENTRY *qglFlush)(void); + +extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); +extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); +extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); +extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); + +extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglArrayElement)(GLint i); + +extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); +extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglBegin)(GLenum mode); +extern void (GLAPIENTRY *qglEnd)(void); + +extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); +extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); +extern void (GLAPIENTRY *qglLoadIdentity)(void); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); + +extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + +//extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); +//extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); +//extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +//extern void (GLAPIENTRY *qglClearStencil)(GLint s); + +//extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); + +//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); + +extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); + +#if WIN32 +extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); +extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +//extern int (WINAPI *qwglGetPixelFormat)(HDC); +extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +extern BOOL (WINAPI *qwglSwapBuffers)(HDC); +extern HGLRC (WINAPI *qwglCreateContext)(HDC); +extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); +extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); +extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); +extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +#endif -#define gl_solid_format 3 -#define gl_alpha_format 4 +#define DEBUGGL -//#define PARANOID +#ifdef DEBUGGL +#define CHECKGLERROR if ((errornumber = glGetError())) GL_PrintError(errornumber, __FILE__, __LINE__); +extern int errornumber; +void GL_PrintError(int errornumber, char *filename, int linenumber); +#else +#define CHECKGLERROR +#endif -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) +#endif -extern qboolean fogenabled; -extern vec3_t fogcolor; -extern vec_t fogdensity; -//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])))) -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0])*((v)[0] - r_refdef.vieworg[0])+((v)[1] - r_refdef.vieworg[1])*((v)[1] - r_refdef.vieworg[1])+((v)[2] - r_refdef.vieworg[2])*((v)[2] - r_refdef.vieworg[2]))))) -#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))