X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=4852986b3f6753d8bf4b423e0e658fe3af0efc6d;hp=8bb15400015f61dc9ff1f6d4779561356a6378e5;hb=468db062ea41a78210871ea5b2d53c01f9cab190;hpb=cecffffdd5310e387e8b910735ff77aa329cdb43 diff --git a/glquake.h b/glquake.h index 8bb15400..4852986b 100644 --- a/glquake.h +++ b/glquake.h @@ -102,7 +102,7 @@ typedef struct // LordHavoc: added dust, smoke, snow, bloodcloud, and many others typedef enum { - pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble + pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble, pt_fade } ptype_t; // !!! if this is changed, it must be changed in d_ifacea.h too !!! @@ -120,7 +120,6 @@ typedef struct particle_s // LordHavoc: added for improved particle effects float scale; short texnum; - short contents; // if non-zero, particles will die outside of this content type float alpha; // 0-255 float time2; // used for various things (snow fluttering, for example) vec3_t vel2; // used for snow fluttering (base velocity, wind for instance) @@ -172,9 +171,9 @@ extern cvar_t r_speeds; //extern cvar_t r_waterwarp; extern cvar_t r_fullbright; //extern cvar_t r_lightmap; -//extern cvar_t r_shadows; +extern cvar_t r_shadows; extern cvar_t r_wateralpha; -//extern cvar_t r_dynamic; +extern cvar_t r_dynamic; extern cvar_t r_novis; extern cvar_t r_waterripple;