X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=5f4cc84dfb06ce3394e775e5bccb4cda3b2298b1;hp=b27cd252d2d4c7f629fdfc4e8a262b119e4a85fd;hb=c5b7dc9addac09cbfab5e592e9b2feea8d7da241;hpb=c9279ad2901cadff3086c3b83959e92430a5e46d diff --git a/glquake.h b/glquake.h index b27cd252..5f4cc84d 100644 --- a/glquake.h +++ b/glquake.h @@ -21,16 +21,40 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef GLQUAKE_H #define GLQUAKE_H +#ifdef USE_GLES2 +#ifdef __IPHONEOS__ +#include +#else +#include +#endif +// used in R_SetupShader_Generic calls, not actually passed to GL +#ifndef GL_MODULATE +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_ADD 0x0104 +#endif +#endif + // disable data conversion warnings #ifdef _MSC_VER -#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float -#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +#pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value +#pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch +#pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer +//#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data +//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float +//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression +//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant +//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter +//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer +//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif //==================================================== +#ifndef USE_GLES2 // wgl uses APIENTRY #ifndef APIENTRY #define APIENTRY @@ -42,6 +66,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #endif #ifndef GL_PROJECTION +#include + typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; @@ -68,6 +94,12 @@ typedef float GLclampf; typedef double GLdouble; // double precision float in [0,1] typedef double GLclampd; +// int whose size is the same as a pointer (?) +typedef ptrdiff_t GLintptrARB; +// int whose size is the same as a pointer (?) +typedef ptrdiff_t GLsizeiptrARB; + +#define GL_STEREO 0x0C33 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 @@ -77,6 +109,10 @@ typedef double GLclampd; #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + #define GL_DEPTH_TEST 0x0B71 #define GL_CULL_FACE 0x0B44 @@ -114,6 +150,11 @@ typedef double GLclampd; #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 @@ -125,11 +166,6 @@ typedef double GLclampd; #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 -extern int gl_support_anisotropy; -extern int gl_max_anisotropy; -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - #define GL_ADD 0x0104 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 @@ -199,6 +235,7 @@ extern int gl_max_anisotropy; #define GL_OUT_OF_MEMORY 0x0505 #define GL_DITHER 0x0BD0 +#define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 @@ -242,86 +279,113 @@ extern int gl_max_anisotropy; #define GL_POLYGON_STIPPLE 0x0B42 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_VIEWPORT 0x0BA2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_LUMINANCE 0x1909 +#define GL_INTENSITY 0x8049 + +#endif + +//GL_EXT_texture_filter_anisotropic +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +// GL_ARB_depth_texture +#ifndef GL_DEPTH_COMPONENT32_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif -extern int gl_max_texture_size; +// GL_ARB_shadow +#ifndef GL_TEXTURE_COMPARE_MODE_ARB +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif // GL_ARB_multitexture -extern int gl_textureunits; extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *qglActiveTexture) (GLenum); extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); -#ifndef GL_ACTIVE_TEXTURE_ARB -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#endif - -// GL_EXT_compiled_vertex_array -extern int gl_supportslockarrays; -extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); +#ifndef GL_ACTIVE_TEXTURE +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#endif // GL_ARB_texture_env_combine -extern int gl_combine_extension; -#ifndef GL_COMBINE_ARB -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 +#ifndef GL_COMBINE +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 #endif #ifndef GL_MAX_ELEMENTS_VERTICES @@ -332,8 +396,6 @@ extern int gl_combine_extension; #endif -extern int gl_texture3d; -extern int gl_max_3d_texture_size; #ifndef GL_TEXTURE_3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C @@ -350,57 +412,324 @@ extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xof extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif -extern int gl_texturecubemap; -extern int gl_max_cube_map_texture_size; -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #endif -extern int gl_dot3arb; -#ifndef GL_DOT3_RGB_ARB -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF +#ifndef GL_DEPTH_COMPONENT16_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif -/* -// uncomment if this is actually needed by anyone -extern int gl_dot3ext; -#ifndef GL_DOT3_RGB_EXT -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif -*/ - #ifndef GL_SCISSOR_TEST #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 #endif // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp -extern int gl_support_clamptoedge; #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif +//GL_ATI_separate_stencil +#ifndef GL_STENCIL_BACK_FUNC +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#endif +extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); + //GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); -extern int gl_support_stenciltwoside; + +//GL_EXT_blend_minmax +#ifndef GL_FUNC_ADD +#define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract +#endif + +//GL_EXT_blend_subtract +#ifndef GL_FUNC_SUBTRACT +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract +#endif //GL_ARB_texture_non_power_of_two -extern int gl_support_arb_texture_non_power_of_two; + +//GL_ARB_vertex_buffer_object +#ifndef GL_ARRAY_BUFFER +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#endif +extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); +extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); +extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers); +extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer); +extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access); +extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); +extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); + +//GL_ARB_framebuffer_object +// (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil) +#ifndef GL_FRAMEBUFFER +#define GL_FRAMEBUFFER 0x8D40 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_RENDERBUFFER 0x8D41 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_SRGB 0x8C40 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_INDEX 0x8222 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#endif +extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); +extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); +extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); +extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); +extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); +extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); +extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); +extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); +extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); +extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); +extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); + +// GL_ARB_draw_buffers +#ifndef GL_MAX_DRAW_BUFFERS_ARB +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); + +// GL_ARB_texture_float +#ifndef GL_RGBA32F_ARB +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +// GL_ARB_half_float_pixel +#ifndef GL_HALF_FLOAT_ARB +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +// GL_EXT_texture_sRGB +#ifndef GL_SRGB_EXT +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +// GL_ARB_uniform_buffer_object +#ifndef GL_UNIFORM_BUFFER +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif +extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); +extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); +extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName); +extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); +extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); +extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); +extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); +extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); @@ -435,16 +764,19 @@ extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglArrayElement)(GLint i); +extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); @@ -452,26 +784,27 @@ extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (GLAPIENTRY *qglBegin)(GLenum mode); extern void (GLAPIENTRY *qglEnd)(void); extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); -extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -extern void (GLAPIENTRY *qglPushMatrix)(void); -extern void (GLAPIENTRY *qglPopMatrix)(void); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); extern void (GLAPIENTRY *qglLoadIdentity)(void); -extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -486,210 +819,270 @@ extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); -extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); +//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); +//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); + //[515]: added on 29.07.2005 extern void (GLAPIENTRY *qglLineWidth)(GLfloat width); extern void (GLAPIENTRY *qglPointSize)(GLfloat size); -// GL_ARB_shader_objects -extern int gl_support_shader_objects; -#ifndef GL_PROGRAM_OBJECT_ARB +// GL 2.0 shader objects +#ifndef GL_PROGRAM_OBJECT // 1-byte character string -typedef char GLcharARB; -// 4-byte integer handle to a shader object or program object -typedef int GLhandleARB; -#endif -extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); -extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); -extern void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); -extern GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); -extern void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -extern void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); -extern GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); -extern void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); -extern void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); -extern void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); -extern void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); -extern void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); -extern void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); -extern void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -extern void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -extern void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); -extern void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); -extern void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); -extern void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -extern void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); -extern void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); -extern void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -extern void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -extern GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); -extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); -extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); -extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef char GLchar; +#endif +extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj); +extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); +//extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname); +extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); +extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); +extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); +extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); +extern GLuint (GLAPIENTRY *qglCreateProgram)(void); +extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); +extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); +extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); +extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); +extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); +extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); +extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); +extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); +extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); +extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); -#ifndef GL_PROGRAM_OBJECT_ARB -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define GL_SHADER_OBJECT_ARB 0x8B48 +#ifndef GL_PROGRAM_OBJECT +#define GL_PROGRAM_OBJECT 0x8B40 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_OBJECT 0x8B48 +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT 0x1404 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#endif + +// GL 2.0 vertex shader +extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); +extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); +extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); +extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); +extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); +extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); +extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); +extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); +extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); +extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); +extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); +extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); +extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); +extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); +#ifndef GL_VERTEX_SHADER +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_FLOAT 0x1406 -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT 0x1404 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#endif - -// GL_ARB_vertex_shader -extern int gl_support_vertex_shader; -//extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); -//extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); -//extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); -//extern void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); -//extern void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); -//extern void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); -//extern void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); -//extern void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); -//extern void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); -//extern void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -//extern void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); -//extern void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -//extern void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -//extern void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); -//extern void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); -extern void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -extern void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); -extern void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); -extern void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); -extern void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); -//extern void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); -//extern void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); -//extern void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); -//extern void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); -#ifndef GL_VERTEX_SHADER_ARB -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_FLOAT 0x1406 -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#endif - -// GL_ARB_fragment_shader -extern int gl_support_fragment_shader; -#ifndef GL_FRAGMENT_SHADER_ARB -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -// GL_ARB_shading_language_100 -extern int gl_support_shading_language_100; -#ifndef GL_SHADING_LANGUAGE_VERSION_ARB -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#endif + +// GL 2.0 fragment shader +#ifndef GL_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#endif + +// GL 2.0 shading language 100 +#ifndef GL_SHADING_LANGUAGE_VERSION +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +// GL_ARB_texture_compression +extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); +#ifndef GL_COMPRESSED_RGB_ARB +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +// GL_EXT_texture_compression_s3tc +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +// GL_ARB_occlusion_query +extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); +extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); +extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); +extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); +extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target); +extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); +#ifndef GL_SAMPLES_PASSED_ARB +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#endif + +// GL_ARB_query_buffer_object +#ifndef GL_QUERY_BUFFER_ARB +#define GL_QUERY_BUFFER_ARB 0x9192 +#define GL_QUERY_BUFFER_BINDING_ARB 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_ARB 0x9194 +#define GL_QUERY_BUFFER_BARRIER_BIT_ARB 0x00008000 #endif // GL_EXT_bgr @@ -698,15 +1091,274 @@ extern int gl_support_shading_language_100; // GL_EXT_bgra #define GL_BGRA 0x80E1 +//GL_AMD_texture_texture4 + +//GL_ARB_texture_gather + +//GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); + +extern void (GLAPIENTRY *qglPointSize)(GLfloat size); + +//GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 + +//GL_EXT_blend_func_separate +#ifndef GL_BLEND_DST_RGB +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#endif +extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#endif + #define DEBUGGL #ifdef DEBUGGL -#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} +#ifdef USE_GLES2 +#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = glGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} +#else +#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} +#endif extern int errornumber; -void GL_PrintError(int errornumber, char *filename, int linenumber); +void GL_PrintError(int errornumber, const char *filename, int linenumber); #else #define CHECKGLERROR #endif +#ifdef USE_GLES2 +#define qglIsBufferARB glIsBuffer +#define qglIsEnabled glIsEnabled +#define qglIsFramebufferEXT glIsFramebuffer +//#define qglIsQueryARB glIsQuery +#define qglIsRenderbufferEXT glIsRenderbuffer +//#define qglUnmapBufferARB glUnmapBuffer +#define qglCheckFramebufferStatus glCheckFramebufferStatus +#define qglGetError glGetError +#define qglCreateProgram glCreateProgram +#define qglCreateShader glCreateShader +//#define qglGetHandleARB glGetHandle +#define qglGetAttribLocation glGetAttribLocation +#define qglGetUniformLocation glGetUniformLocation +//#define qglMapBufferARB glMapBuffer +#define qglGetString glGetString +//#define qglActiveStencilFaceEXT glActiveStencilFace +#define qglActiveTexture glActiveTexture +#define qglAlphaFunc glAlphaFunc +#define qglArrayElement glArrayElement +#define qglAttachShader glAttachShader +//#define qglBegin glBegin +//#define qglBeginQueryARB glBeginQuery +#define qglBindAttribLocation glBindAttribLocation +//#define qglBindFragDataLocation glBindFragDataLocation +#define qglBindBufferARB glBindBuffer +#define qglBindFramebuffer glBindFramebuffer +#define qglBindRenderbuffer glBindRenderbuffer +#define qglBindTexture glBindTexture +#define qglBlendEquationEXT glBlendEquation +#define qglBlendFunc glBlendFunc +#define qglBlendFuncSeparate glBlendFuncSeparate +#define qglBufferDataARB glBufferData +#define qglBufferSubDataARB glBufferSubData +#define qglClear glClear +#define qglClearColor glClearColor +#define qglClearDepthf glClearDepthf +#define qglClearStencil glClearStencil +#define qglClientActiveTexture glClientActiveTexture +#define qglColor4f glColor4f +#define qglColor4ub glColor4ub +#define qglColorMask glColorMask +#define qglColorPointer glColorPointer +#define qglCompileShader glCompileShader +#define qglCompressedTexImage2DARB glCompressedTexImage2D +#define qglCompressedTexImage3DARB glCompressedTexImage3D +#define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D +#define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D +#define qglCopyTexImage2D glCopyTexImage2D +#define qglCopyTexSubImage2D glCopyTexSubImage2D +#define qglCopyTexSubImage3D glCopyTexSubImage3D +#define qglCullFace glCullFace +#define qglDeleteBuffersARB glDeleteBuffers +#define qglDeleteFramebuffers glDeleteFramebuffers +#define qglDeleteProgram glDeleteProgram +#define qglDeleteShader glDeleteShader +//#define qglDeleteQueriesARB glDeleteQueries +#define qglDeleteRenderbuffers glDeleteRenderbuffers +#define qglDeleteTextures glDeleteTextures +#define qglDepthFunc glDepthFunc +#define qglDepthMask glDepthMask +#define qglDepthRangef glDepthRangef +#define qglDetachShader glDetachShader +#define qglDisable glDisable +#define qglDisableClientState glDisableClientState +#define qglDisableVertexAttribArray glDisableVertexAttribArray +#define qglDrawArrays glDrawArrays +//#define qglDrawBuffer glDrawBuffer +//#define qglDrawBuffersARB glDrawBuffers +#define qglDrawElements glDrawElements +//#define qglDrawRangeElements glDrawRangeElements +#define qglEnable glEnable +#define qglEnableClientState glEnableClientState +#define qglEnableVertexAttribArray glEnableVertexAttribArray +//#define qglEnd glEnd +//#define qglEndQueryARB glEndQuery +#define qglFinish glFinish +#define qglFlush glFlush +#define qglFramebufferRenderbuffer glFramebufferRenderbuffer +#define qglFramebufferTexture2D glFramebufferTexture2D +#define qglFramebufferTexture3DEXT glFramebufferTexture3D +#define qglGenBuffersARB glGenBuffers +#define qglGenFramebuffers glGenFramebuffers +//#define qglGenQueriesARB glGenQueries +#define qglGenRenderbuffers glGenRenderbuffers +#define qglGenTextures glGenTextures +#define qglGenerateMipmapEXT glGenerateMipmap +#define qglGetActiveAttrib glGetActiveAttrib +#define qglGetActiveUniform glGetActiveUniform +#define qglGetAttachedShaders glGetAttachedShaders +#define qglGetBooleanv glGetBooleanv +//#define qglGetCompressedTexImageARB glGetCompressedTexImage +#define qglGetDoublev glGetDoublev +#define qglGetFloatv glGetFloatv +#define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv +#define qglGetProgramInfoLog glGetProgramInfoLog +#define qglGetShaderInfoLog glGetShaderInfoLog +#define qglGetIntegerv glGetIntegerv +#define qglGetShaderiv glGetShaderiv +#define qglGetProgramiv glGetProgramiv +//#define qglGetQueryObjectivARB glGetQueryObjectiv +//#define qglGetQueryObjectuivARB glGetQueryObjectuiv +//#define qglGetQueryivARB glGetQueryiv +#define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv +#define qglGetShaderSource glGetShaderSource +#define qglGetTexImage glGetTexImage +#define qglGetTexLevelParameterfv glGetTexLevelParameterfv +#define qglGetTexLevelParameteriv glGetTexLevelParameteriv +#define qglGetTexParameterfv glGetTexParameterfv +#define qglGetTexParameteriv glGetTexParameteriv +#define qglGetUniformfv glGetUniformfv +#define qglGetUniformiv glGetUniformiv +#define qglHint glHint +#define qglLineWidth glLineWidth +#define qglLinkProgram glLinkProgram +#define qglLoadIdentity glLoadIdentity +#define qglLoadMatrixf glLoadMatrixf +#define qglMatrixMode glMatrixMode +#define qglMultiTexCoord1f glMultiTexCoord1f +#define qglMultiTexCoord2f glMultiTexCoord2f +#define qglMultiTexCoord3f glMultiTexCoord3f +#define qglMultiTexCoord4f glMultiTexCoord4f +#define qglNormalPointer glNormalPointer +#define qglPixelStorei glPixelStorei +#define qglPointSize glPointSize +//#define qglPolygonMode glPolygonMode +#define qglPolygonOffset glPolygonOffset +//#define qglPolygonStipple glPolygonStipple +#define qglReadBuffer glReadBuffer +#define qglReadPixels glReadPixels +#define qglRenderbufferStorage glRenderbufferStorage +#define qglScissor glScissor +#define qglShaderSource glShaderSource +#define qglStencilFunc glStencilFunc +#define qglStencilFuncSeparate glStencilFuncSeparate +#define qglStencilMask glStencilMask +#define qglStencilOp glStencilOp +#define qglStencilOpSeparate glStencilOpSeparate +#define qglTexCoord1f glTexCoord1f +#define qglTexCoord2f glTexCoord2f +#define qglTexCoord3f glTexCoord3f +#define qglTexCoord4f glTexCoord4f +#define qglTexCoordPointer glTexCoordPointer +#define qglTexEnvf glTexEnvf +#define qglTexEnvfv glTexEnvfv +#define qglTexEnvi glTexEnvi +#define qglTexImage2D glTexImage2D +#define qglTexImage3D glTexImage3D +#define qglTexParameterf glTexParameterf +#define qglTexParameterfv glTexParameterfv +#define qglTexParameteri glTexParameteri +#define qglTexSubImage2D glTexSubImage2D +#define qglTexSubImage3D glTexSubImage3D +#define qglUniform1f glUniform1f +#define qglUniform1fv glUniform1fv +#define qglUniform1i glUniform1i +#define qglUniform1iv glUniform1iv +#define qglUniform2f glUniform2f +#define qglUniform2fv glUniform2fv +#define qglUniform2i glUniform2i +#define qglUniform2iv glUniform2iv +#define qglUniform3f glUniform3f +#define qglUniform3fv glUniform3fv +#define qglUniform3i glUniform3i +#define qglUniform3iv glUniform3iv +#define qglUniform4f glUniform4f +#define qglUniform4fv glUniform4fv +#define qglUniform4i glUniform4i +#define qglUniform4iv glUniform4iv +#define qglUniformMatrix2fv glUniformMatrix2fv +#define qglUniformMatrix3fv glUniformMatrix3fv +#define qglUniformMatrix4fv glUniformMatrix4fv +#define qglUseProgram glUseProgram +#define qglValidateProgram glValidateProgram +#define qglVertex2f glVertex2f +#define qglVertex3f glVertex3f +#define qglVertex4f glVertex4f +#define qglVertexAttribPointer glVertexAttribPointer +#define qglVertexPointer glVertexPointer +#define qglViewport glViewport +#define qglVertexAttrib1f glVertexAttrib1f +//#define qglVertexAttrib1s glVertexAttrib1s +//#define qglVertexAttrib1d glVertexAttrib1d +#define qglVertexAttrib2f glVertexAttrib2f +//#define qglVertexAttrib2s glVertexAttrib2s +//#define qglVertexAttrib2d glVertexAttrib2d +#define qglVertexAttrib3f glVertexAttrib3f +//#define qglVertexAttrib3s glVertexAttrib3s +//#define qglVertexAttrib3d glVertexAttrib3d +#define qglVertexAttrib4f glVertexAttrib4f +//#define qglVertexAttrib4s glVertexAttrib4s +//#define qglVertexAttrib4d glVertexAttrib4d +//#define qglVertexAttrib4Nub glVertexAttrib4Nub +#define qglVertexAttrib1fv glVertexAttrib1fv +//#define qglVertexAttrib1sv glVertexAttrib1sv +//#define qglVertexAttrib1dv glVertexAttrib1dv +#define qglVertexAttrib2fv glVertexAttrib2fv +//#define qglVertexAttrib2sv glVertexAttrib2sv +//#define qglVertexAttrib2dv glVertexAttrib2dv +#define qglVertexAttrib3fv glVertexAttrib3fv +//#define qglVertexAttrib3sv glVertexAttrib3sv +//#define qglVertexAttrib3dv glVertexAttrib3dv +#define qglVertexAttrib4fv glVertexAttrib4fv +//#define qglVertexAttrib4sv glVertexAttrib4sv +//#define qglVertexAttrib4dv glVertexAttrib4dv +//#define qglVertexAttrib4iv glVertexAttrib4iv +//#define qglVertexAttrib4bv glVertexAttrib4bv +//#define qglVertexAttrib4ubv glVertexAttrib4ubv +//#define qglVertexAttrib4usv glVertexAttrib4usv +//#define qglVertexAttrib4uiv glVertexAttrib4uiv +//#define qglVertexAttrib4Nbv glVertexAttrib4Nbv +//#define qglVertexAttrib4Nsv glVertexAttrib4Nsv +//#define qglVertexAttrib4Niv glVertexAttrib4Niv +//#define qglVertexAttrib4Nubv glVertexAttrib4Nubv +//#define qglVertexAttrib4Nusv glVertexAttrib4Nusv +//#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv +//#define qglGetVertexAttribdv glGetVertexAttribdv +#define qglGetVertexAttribfv glGetVertexAttribfv +#define qglGetVertexAttribiv glGetVertexAttribiv +#define qglGetVertexAttribPointerv glGetVertexAttribPointerv #endif +#endif