X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=6c4ebd775227fc3e8e5063fb09ae4f927bc075a1;hp=1aae6b0e71f12da84cd075aabc5897af1ed57374;hb=c0be34ed05267d2145bbbdb05c9ed67a06b4f5ac;hpb=685e171914f1c0709b04ca02c97505a4055001f0 diff --git a/glquake.h b/glquake.h index 1aae6b0e..6c4ebd77 100644 --- a/glquake.h +++ b/glquake.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,12 +17,13 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + +#ifndef GLQUAKE_H +#define GLQUAKE_H + // disable data conversion warnings #ifdef _MSC_VER -//#pragma warning(disable : 4244) // MIPS -//#pragma warning(disable : 4136) // X86 -//#pragma warning(disable : 4051) // ALPHA #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch @@ -34,113 +35,191 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define strncasecmp strnicmp #endif -#include -//#include - -extern qboolean isG200; -extern qboolean isRagePro; -extern qboolean gl_mtexable; -extern qboolean gl_supportslockarrays; - -extern void GL_BeginRendering (int *x, int *y, int *width, int *height); -extern void GL_EndRendering (void); - -extern float gldepthmin, gldepthmax; - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -// r_local.h -- private refresh defs - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define BACKFACE_EPSILON 0.01 - - -extern void R_TimeRefresh_f (void); +//#include //==================================================== - -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; - -extern cvar_t r_drawentities; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_fullbright; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; -extern cvar_t r_waterripple; - -extern float r_world_matrix[16]; - -extern const char *gl_vendor; -extern const char *gl_renderer; -extern const char *gl_version; -extern const char *gl_extensions; - -// Multitexture -#define TEXTURE0_SGIS 0x835E -#define TEXTURE1_SGIS 0x835F - -#ifndef _WIN32 -#define APIENTRY /* */ +// wgl uses APIENTRY +#ifndef APIENTRY +#define APIENTRY #endif -// LordHavoc: ARB multitexure support -extern int gl_mtex_enum; - // for platforms (wgl) that do not use GLAPIENTRY #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif -// multitexture -extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (GLAPIENTRY *qglSelectTexture) (GLenum); -extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); - +#ifndef GL_PROJECTION +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +// 1-byte signed +typedef signed char GLbyte; +// 2-byte signed +typedef short GLshort; +// 4-byte signed +typedef int GLint; +// 1-byte unsigned +typedef unsigned char GLubyte; +// 2-byte unsigned +typedef unsigned short GLushort; +// 4-byte unsigned +typedef unsigned int GLuint; +// 4-byte signed +typedef int GLsizei; +// single precision float +typedef float GLfloat; +// single precision float in [0,1] +typedef float GLclampf; +// double precision float +typedef double GLdouble; +// double precision float in [0,1] +typedef double GLclampd; + +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 + +#define GL_DEPTH_TEST 0x0B71 + +#define GL_CULL_FACE 0x0B44 + +#define GL_BLEND 0x0BE2 + +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_UNPACK_ALIGNMENT 0x0CF5 + +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 + +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 + +#define GL_TRIANGLES 0x0004 + +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +//#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +//#define GL_EDGE_FLAG_ARRAY 0x8079 + +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 + +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +#define GL_MAX_TEXTURE_SIZE 0x0D33 + +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 + +#define GL_RED_SCALE 0x0D14 +#define GL_GREEN_SCALE 0x0D18 +#define GL_BLUE_SCALE 0x0D1A +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +#define GL_STENCIL_TEST 0x0B90 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#endif -#ifndef GL_ACTIVE_TEXTURE_ARB // GL_ARB_multitexture +extern int gl_textureunits; +extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglActiveTexture) (GLenum); +extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); +#ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 @@ -175,8 +254,14 @@ extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); #define GL_TEXTURE31_ARB 0x84DF #endif -#ifndef GL_COMBINE_ARB +// GL_EXT_compiled_vertex_array +extern int gl_supportslockarrays; +extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); +extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); + // GL_ARB_texture_env_combine +extern int gl_combine_extension; +#ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 @@ -201,13 +286,191 @@ extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); #define GL_PREVIOUS_ARB 0x8578 #endif -extern qboolean gl_combine_extension; +#ifndef GL_MAX_ELEMENTS_VERTICES +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#endif +#ifndef GL_MAX_ELEMENTS_INDICES +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#endif + extern cvar_t gl_combine; -#ifdef WIN32 +extern int gl_texture3d; +#ifndef GL_TEXTURE_3D +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A +extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +extern int gl_texturecubemap; +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +extern int gl_dot3arb; +#ifndef GL_DOT3_RGB_ARB +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +/* +// uncomment if this is actually needed by anyone +extern int gl_dot3ext; +#ifndef GL_DOT3_RGB_EXT +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif +*/ + +#ifndef GL_SCISSOR_TEST +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 +#endif + +extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +extern void (GLAPIENTRY *qglClear)(GLbitfield mask); + +//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); +extern void (GLAPIENTRY *qglCullFace)(GLenum mode); + +extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglEnable)(GLenum cap); +extern void (GLAPIENTRY *qglDisable)(GLenum cap); +//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); + +extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); +extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); + +extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); + +extern GLenum (GLAPIENTRY *qglGetError)(void); +extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); +extern void (GLAPIENTRY *qglFinish)(void); +extern void (GLAPIENTRY *qglFlush)(void); + +extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); +extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); +extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); +extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + +extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglArrayElement)(GLint i); + +extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); +extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglBegin)(GLenum mode); +extern void (GLAPIENTRY *qglEnd)(void); + +extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); +extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); +extern void (GLAPIENTRY *qglLoadIdentity)(void); +extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); + +extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + +extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); +extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); +extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +extern void (GLAPIENTRY *qglClearStencil)(GLint s); + +extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); + +extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); +extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); +extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); + +extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); + +#if WIN32 +extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); +extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +//extern int (WINAPI *qwglGetPixelFormat)(HDC); +extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +extern BOOL (WINAPI *qwglSwapBuffers)(HDC); +extern HGLRC (WINAPI *qwglCreateContext)(HDC); +extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); +extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); +extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); +extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +#endif + +#define DEBUGGL + +#ifdef DEBUGGL +#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__); +extern int errornumber; +void GL_PrintError(int errornumber, char *filename, int linenumber); #else -//#ifndef MESA -//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); -//#endif +#define CHECKGLERROR +#endif #endif +