X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=bd3e133cf9366697509cfd0d470b0d9a4d341e59;hp=f68e815fd96da70945d94c7cf4f4e58d526898a8;hb=bc9063582a5b12986a3f70b4eaa9ffaf1568f735;hpb=63a4ff4563c4bbd232c265a288e9890e4015bd93 diff --git a/glquake.h b/glquake.h index f68e815f..bd3e133c 100644 --- a/glquake.h +++ b/glquake.h @@ -26,16 +26,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef _MSC_VER #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float -#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch #endif -#ifdef _WIN32 -#include -#define strcasecmp stricmp -#define strncasecmp strnicmp -#endif - -//#include //==================================================== @@ -50,6 +42,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #endif #ifndef GL_PROJECTION +#include + typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; @@ -76,6 +70,10 @@ typedef float GLclampf; typedef double GLdouble; // double precision float in [0,1] typedef double GLclampd; +// int whose size is the same as a pointer (?) +typedef ptrdiff_t GLintptrARB; +// int whose size is the same as a pointer (?) +typedef ptrdiff_t GLsizeiptrARB; #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 @@ -85,11 +83,16 @@ typedef double GLclampd; #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + #define GL_DEPTH_TEST 0x0B71 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 +#define GL_ALPHA_TEST 0x0BC0 #define GL_ZERO 0x0 #define GL_ONE 0x1 @@ -117,7 +120,15 @@ typedef double GLclampd; #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_PACK_ALIGNMENT 0x0D05 #define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 @@ -126,13 +137,26 @@ typedef double GLclampd; #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +#define GL_ADD 0x0104 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 -#define GL_TRIANGLES 0x0004 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 #define GL_FALSE 0x0 #define GL_TRUE 0x1 @@ -156,8 +180,20 @@ typedef double GLclampd; #define GL_TEXTURE_COORD_ARRAY 0x8078 //#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 @@ -173,6 +209,7 @@ typedef double GLclampd; #define GL_OUT_OF_MEMORY 0x0505 #define GL_DITHER 0x0BD0 +#define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 @@ -203,11 +240,62 @@ typedef double GLclampd; #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 + +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_POLYGON_SMOOTH 0x0B41 + +#define GL_POLYGON_STIPPLE 0x0B42 + +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_VIEWPORT 0x0BA2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_LUMINANCE 0x1909 +#define GL_INTENSITY 0x8049 + +#endif + +//GL_EXT_texture_filter_anisotropic +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +// GL_ARB_depth_texture +#ifndef GL_DEPTH_COMPONENT32_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +// GL_ARB_shadow +#ifndef GL_TEXTURE_COMPARE_MODE_ARB +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif // GL_ARB_multitexture -extern int gl_textureunits; +extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *qglActiveTexture) (GLenum); extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #ifndef GL_ACTIVE_TEXTURE_ARB @@ -248,13 +336,7 @@ extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #define GL_TEXTURE31_ARB 0x84DF #endif -// GL_EXT_compiled_vertex_array -extern int gl_supportslockarrays; -extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); - // GL_ARB_texture_env_combine -extern int gl_combine_extension; #ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 @@ -287,9 +369,7 @@ extern int gl_combine_extension; #define GL_MAX_ELEMENTS_INDICES 0x80E9 #endif -extern cvar_t gl_combine; -extern int gl_texture3d; #ifndef GL_TEXTURE_3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C @@ -306,7 +386,6 @@ extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xof extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif -extern int gl_texturecubemap; #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 @@ -322,27 +401,211 @@ extern int gl_texturecubemap; #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif -extern int gl_dot3arb; -#ifndef GL_DOT3_RGB_ARB -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF +#ifndef GL_TEXTURE_RECTANGLE_ARB +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #endif -/* -// uncomment if this is actually needed by anyone -extern int gl_dot3ext; -#ifndef GL_DOT3_RGB_EXT -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 +#ifndef GL_DEPTH_COMPONENT16_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_SCISSOR_TEST +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 +#endif + +// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp +#ifndef GL_CLAMP_TO_EDGE +#define GL_CLAMP_TO_EDGE 0x812F +#endif + +//GL_ATI_separate_stencil +#ifndef GL_STENCIL_BACK_FUNC +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#endif +extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); + +//GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); + +//GL_EXT_blend_minmax +#ifndef GL_FUNC_ADD_EXT +#define GL_FUNC_ADD_EXT 0x8006 // also supplied by GL_EXT_blend_subtract +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 // also supplied by GL_EXT_blend_subtract +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract #endif -*/ +//GL_EXT_blend_subtract +#ifndef GL_FUNC_SUBTRACT_EXT +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract +#endif + +//GL_ARB_texture_non_power_of_two + +//GL_ARB_vertex_buffer_object +#ifndef GL_ARRAY_BUFFER_ARB +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#endif +extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); +extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); +extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers); +extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer); +extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access); +extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); +extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); + +//GL_EXT_framebuffer_object +#ifndef GL_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#endif +extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer); +extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); +extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); +extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); +extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer); +extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); +extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); +extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); +extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); +//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); + +// GL_ARB_draw_buffers +#ifndef GL_MAX_DRAW_BUFFERS_ARB +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); + + +extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void (GLAPIENTRY *qglClear)(GLbitfield mask); -//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); extern void (GLAPIENTRY *qglCullFace)(GLenum mode); @@ -350,7 +613,7 @@ extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); extern void (GLAPIENTRY *qglEnable)(GLenum cap); extern void (GLAPIENTRY *qglDisable)(GLenum cap); -//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); +extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); @@ -374,35 +637,38 @@ extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglArrayElement)(GLint i); extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglBegin)(GLenum mode); extern void (GLAPIENTRY *qglEnd)(void); extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); -extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); //extern void (GLAPIENTRY *qglPushMatrix)(void); //extern void (GLAPIENTRY *qglPopMatrix)(void); extern void (GLAPIENTRY *qglLoadIdentity)(void); -extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); //extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); //extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); //extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); //extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); //extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); //extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -412,46 +678,283 @@ extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void (GLAPIENTRY *qglClearStencil)(GLint s); extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); -extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); -extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); -extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#if WIN32 -extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); -extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); -//extern int (WINAPI *qwglGetPixelFormat)(HDC); -extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); -extern BOOL (WINAPI *qwglSwapBuffers)(HDC); -extern HGLRC (WINAPI *qwglCreateContext)(HDC); -extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); -extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); -extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); -extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); + +//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); +//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); + +//[515]: added on 29.07.2005 +extern void (GLAPIENTRY *qglLineWidth)(GLfloat width); +extern void (GLAPIENTRY *qglPointSize)(GLfloat size); + +// GL_ARB_shader_objects +#ifndef GL_PROGRAM_OBJECT_ARB +// 1-byte character string +typedef char GLcharARB; +// 4-byte integer handle to a shader object or program object +typedef unsigned int GLhandleARB; +#endif +extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); +extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); +extern void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); +extern GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); +extern void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +extern void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); +extern GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); +extern void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); +extern void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); +extern void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); +extern void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); +extern void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); +extern void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); +extern void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); +extern void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); +extern void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +extern void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +extern GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); +extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); +extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); +extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); +#ifndef GL_PROGRAM_OBJECT_ARB +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT 0x1404 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #endif +// GL_ARB_vertex_shader +//extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); +//extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); +//extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); +//extern void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); +//extern void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); +//extern void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); +//extern void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +//extern void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +//extern void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +//extern void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +//extern void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +//extern void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +//extern void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +//extern void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); +//extern void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); +//extern void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); +//extern void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); +//extern void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +extern void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); +extern void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); +extern void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +extern void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); +//extern void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); +//extern void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); +//extern void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); +//extern void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); +#ifndef GL_VERTEX_SHADER_ARB +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#endif + +// GL_ARB_fragment_shader +#ifndef GL_FRAGMENT_SHADER_ARB +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +// GL_ARB_shading_language_100 +#ifndef GL_SHADING_LANGUAGE_VERSION_ARB +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +// GL_ARB_texture_compression +extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); +#ifndef GL_COMPRESSED_RGB_ARB +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +// GL_EXT_texture_compression_s3tc +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +// GL_ARB_occlusion_query +extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); +extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); +extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); +extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); +extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target); +extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); +#ifndef GL_SAMPLES_PASSED_ARB +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#endif + +// GL_EXT_bgr +#define GL_BGR 0x80E0 + +// GL_EXT_bgra +#define GL_BGRA 0x80E1 + +//GL_AMD_texture_texture4 + +//GL_ARB_texture_gather + #define DEBUGGL #ifdef DEBUGGL -#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__); +#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} extern int errornumber; void GL_PrintError(int errornumber, char *filename, int linenumber); #else