X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=glquake.h;h=ee2fb7a9b3f3c139019090ae64d38994ed06a517;hp=46511e6cffe6d0b281e0fcfdf412c7d159865f95;hb=7742409c24548c8708e5e6f37544d4f38008c428;hpb=d55f3b7207f13383b2573fd9826cc08f5f3c9e11 diff --git a/glquake.h b/glquake.h index 46511e6c..ee2fb7a9 100644 --- a/glquake.h +++ b/glquake.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,12 +17,13 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + +#ifndef GLQUAKE_H +#define GLQUAKE_H + // disable data conversion warnings #ifdef _MSC_VER -//#pragma warning(disable : 4244) // MIPS -//#pragma warning(disable : 4136) // X86 -//#pragma warning(disable : 4051) // ALPHA #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch @@ -34,281 +35,442 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define strncasecmp strnicmp #endif -#include -//#include - -void GL_BeginRendering (int *x, int *y, int *width, int *height); -void GL_EndRendering (void); - -extern int texture_extension_number; - -extern float gldepthmin, gldepthmax; - -void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha); -void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha); -int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel); -int GL_FindTexture (char *identifier); - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -// r_local.h -- private refresh defs - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define BACKFACE_EPSILON 0.01 - - -void R_TimeRefresh_f (void); -void R_ReadPointFile_f (void); - -typedef struct surfcache_s -{ - struct surfcache_s *next; - struct surfcache_s **owner; // NULL is an empty chunk of memory - int lightadj[MAXLIGHTMAPS]; // checked for strobe flush - int dlight; - int size; // including header - unsigned width; - unsigned height; // DEBUG only needed for debug - float mipscale; - struct texture_s *texture; // checked for animating textures - byte data[4]; // width*height elements -} surfcache_t; - - -typedef struct -{ - pixel_t *surfdat; // destination for generated surface - msurface_t *surf; // description for surface to generate - fixed8_t lightadj[MAXLIGHTMAPS]; - // adjust for lightmap levels for dynamic lighting - texture_t *texture; // corrected for animating textures - int surfmip; // mipmapped ratio of surface texels / world pixels - int surfwidth; // in mipmapped texels - int surfheight; // in mipmapped texels -} drawsurf_t; - -// LordHavoc: added dust, smoke, snow, bloodcloud, and many others -typedef enum { - pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble, pt_fade -} ptype_t; - -// !!! if this is changed, it must be changed in d_ifacea.h too !!! -typedef struct particle_s -{ -// driver-usable fields - vec3_t org; - float color; -// drivers never touch the following fields - struct particle_s *next; - vec3_t vel; - float ramp; - float die; - ptype_t type; - // LordHavoc: added for improved particle effects - float scale; - short texnum; - float alpha; // 0-255 - float time2; // used for various things (snow fluttering, for example) - vec3_t vel2; // used for snow fluttering (base velocity, wind for instance) -} particle_t; - +//#include //==================================================== - -extern entity_t r_worldentity; -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_visframecount; // ??? what difs? -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern texture_t *r_notexture_mip; -extern int d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; -extern int cnttextures[2]; -// LordHavoc: moved all code relating to particles into r_part.c -//extern int particletexture; -extern int playertextures; - -extern int skytexturenum; // index in cl.loadmodel, not gl texture object - -//extern cvar_t r_norefresh; -extern cvar_t r_drawentities; -//extern cvar_t r_drawworld; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -//extern cvar_t r_waterwarp; -extern cvar_t r_fullbright; -//extern cvar_t r_lightmap; -extern cvar_t r_shadows; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; -extern cvar_t r_novis; -extern cvar_t r_waterripple; - -//extern cvar_t gl_cull; -//extern cvar_t gl_poly; -//extern cvar_t gl_smoothmodels; -//extern cvar_t gl_affinemodels; -//extern cvar_t gl_polyblend; -//extern cvar_t gl_keeptjunctions; -//extern cvar_t gl_reporttjunctions; -//extern cvar_t gl_flashblend; -//extern cvar_t gl_nocolors; -//extern cvar_t gl_doubleeyes; - -extern cvar_t gl_max_size; -extern cvar_t gl_playermip; - -extern float r_world_matrix[16]; - -extern const char *gl_vendor; -extern const char *gl_renderer; -extern const char *gl_version; -extern const char *gl_extensions; - -void R_TranslatePlayerSkin (int playernum); - -// Multitexture -#define TEXTURE0_SGIS 0x835E -#define TEXTURE1_SGIS 0x835F - -#ifndef _WIN32 -#define APIENTRY /* */ +// wgl uses APIENTRY +#ifndef APIENTRY +#define APIENTRY #endif -extern qboolean gl_mtexable; - -// LordHavoc: ARB multitexure support -extern int gl_mtex_enum; -// Micro$oft dropped GL support beyond 1.1, so... -#ifdef WIN32 +// for platforms (wgl) that do not use GLAPIENTRY +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif -//#define GL_POLYGON_OFFSET_POINT 0x2A01 -//#define GL_POLYGON_OFFSET_LINE 0x2A02 -//#define GL_POLYGON_OFFSET_FILL 0x8037 +#ifndef GL_PROJECTION +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +// 1-byte signed +typedef signed char GLbyte; +// 2-byte signed +typedef short GLshort; +// 4-byte signed +typedef int GLint; +// 1-byte unsigned +typedef unsigned char GLubyte; +// 2-byte unsigned +typedef unsigned short GLushort; +// 4-byte unsigned +typedef unsigned int GLuint; +// 4-byte signed +typedef int GLsizei; +// single precision float +typedef float GLfloat; +// single precision float in [0,1] +typedef float GLclampf; +// double precision float +typedef double GLdouble; +// double precision float in [0,1] +typedef double GLclampd; + +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 + +#define GL_DEPTH_TEST 0x0B71 + +#define GL_CULL_FACE 0x0B44 + +#define GL_BLEND 0x0BE2 + +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_UNPACK_ALIGNMENT 0x0CF5 + +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 + +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 + +#define GL_TRIANGLES 0x0004 + +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +//#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +//#define GL_EDGE_FLAG_ARRAY 0x8079 + +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 + +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +#define GL_MAX_TEXTURE_SIZE 0x0D33 + +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 + +#define GL_RED_SCALE 0x0D14 +#define GL_GREEN_SCALE 0x0D18 +#define GL_BLUE_SCALE 0x0D1A +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +#define GL_STENCIL_TEST 0x0B90 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#endif +// GL_ARB_multitexture +extern int gl_textureunits; +extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglActiveTexture) (GLenum); +extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); +#ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 -// LordHavoc: ARB supports 32+ texture units, but hey I only use 2 anyway... +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#endif -// LordHavoc: vertex array defines -#define GL_VERTEX_ARRAY 0x8074 -//#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -//#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -//#define GL_EDGE_FLAG_ARRAY 0x8079 -/* -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -*/ +// GL_EXT_compiled_vertex_array +extern int gl_supportslockarrays; +extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); +extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); + +// GL_ARB_texture_env_combine +extern int gl_combine_extension; +#ifndef GL_COMBINE_ARB +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif -//extern void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); -extern void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr); -//extern void (APIENTRY *qglGetPointerv)(GLenum pname, void **params); -extern void (APIENTRY *qglArrayElement)(GLint i); -//extern void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); -extern void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -//extern void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); - -extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (APIENTRY *qglSelectTexture) (GLenum); -extern void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); +#ifndef GL_MAX_ELEMENTS_VERTICES +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#endif +#ifndef GL_MAX_ELEMENTS_INDICES +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#endif -#else +extern cvar_t gl_combine; + +extern int gl_texture3d; +#ifndef GL_TEXTURE_3D +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A +extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif -//#define qglPolygonOffset glPolygonOffset -#define qglVertexPointer glVertexPointer -//#define qglNormalPointer glNormalPointer -#define qglColorPointer glColorPointer -//#define qglIndexPointer glIndexPointer -#define qglTexCoordPointer glTexCoordPointer -//#define qglEdgeFlagPointer glEdgeFlagPointer -//#define qglGetPointerv glGetPointerv -#define qglArrayElement glArrayElement -//#define qglDrawArrays glDrawArrays -#define qglDrawElements glDrawElements -//#define qglInterleavedArrays glInterleavedArrays - -extern void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (*qglSelectTexture) (GLenum); -#ifndef MESA -extern void (*glColorTableEXT)(int, int, int, int, int, const void*); +extern int gl_texturecubemap; +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif +extern int gl_dot3arb; +#ifndef GL_DOT3_RGB_ARB +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF #endif -// LordHavoc: vertex transform -#include "transform.h" +/* +// uncomment if this is actually needed by anyone +extern int gl_dot3ext; +#ifndef GL_DOT3_RGB_EXT +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif +*/ -// LordHavoc: transparent polygon system -#include "gl_poly.h" +#ifndef GL_SCISSOR_TEST +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 +#endif + +extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +extern void (GLAPIENTRY *qglClear)(GLbitfield mask); + +//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); +extern void (GLAPIENTRY *qglCullFace)(GLenum mode); + +//extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +//extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +extern void (GLAPIENTRY *qglEnable)(GLenum cap); +extern void (GLAPIENTRY *qglDisable)(GLenum cap); +//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); + +extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); +extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); + +//extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +//extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +//extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); + +extern GLenum (GLAPIENTRY *qglGetError)(void); +extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); +extern void (GLAPIENTRY *qglFinish)(void); +extern void (GLAPIENTRY *qglFlush)(void); + +extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); +extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); +extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); +//extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + +extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//extern void (GLAPIENTRY *qglArrayElement)(GLint i); + +extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +//extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +//extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); +//extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglBegin)(GLenum mode); +//extern void (GLAPIENTRY *qglEnd)(void); + +extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); +extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); +extern void (GLAPIENTRY *qglLoadIdentity)(void); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); + +extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + +extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); +extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); +extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +extern void (GLAPIENTRY *qglClearStencil)(GLint s); + +//extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); +//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +//extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); + +extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); +extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); +extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); + +extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); + +#if WIN32 +extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); +extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +//extern int (WINAPI *qwglGetPixelFormat)(HDC); +extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +extern BOOL (WINAPI *qwglSwapBuffers)(HDC); +extern HGLRC (WINAPI *qwglCreateContext)(HDC); +extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); +extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); +extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); +extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +#endif -#define gl_solid_format 3 -#define gl_alpha_format 4 +#define DEBUGGL -//#define PARANOID +#ifdef DEBUGGL +#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__); +extern int errornumber; +void GL_PrintError(int errornumber, char *filename, int linenumber); +#else +#define CHECKGLERROR +#endif -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) +#endif -extern qboolean fogenabled; -extern vec3_t fogcolor; -extern vec_t fogdensity; -//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])))) -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0])*((v)[0] - r_refdef.vieworg[0])+((v)[1] - r_refdef.vieworg[1])*((v)[1] - r_refdef.vieworg[1])+((v)[2] - r_refdef.vieworg[2])*((v)[2] - r_refdef.vieworg[2]))))) -#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))