X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host.c;h=0bafb91ad6076e4d898bd50d1966b92d399afdd5;hp=fa64cf64e16bb35ec03d5bd21e8afe6382706188;hb=8f45e5828df67f9b7c707180d19889779b9fac4d;hpb=6949a9d31e866c366cd719e9c8a2d2ae3a577260 diff --git a/host.c b/host.c index fa64cf64..0bafb91a 100644 --- a/host.c +++ b/host.c @@ -19,13 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers -#include #include "quakedef.h" + +#include #include "libcurl.h" #include "cdaudio.h" +#include "cl_gecko.h" #include "cl_video.h" #include "progsvm.h" #include "csprogs.h" +#include "sv_demo.h" /* @@ -56,10 +59,18 @@ jmp_buf host_abortframe; cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -// LordHavoc: framerate upper cap -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; +cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"}; +cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"}; +cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"}; +cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; +cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"}; +cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; @@ -193,14 +204,23 @@ void Host_SaveConfig_f(void); void Host_LoadConfig_f(void); static void Host_InitLocal (void) { - Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)"); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&cl_minfps); + Cvar_RegisterVariable (&cl_minfps_fade); + Cvar_RegisterVariable (&cl_minfps_qualitymax); + Cvar_RegisterVariable (&cl_minfps_qualitymin); + Cvar_RegisterVariable (&cl_minfps_qualitypower); + Cvar_RegisterVariable (&cl_minfps_qualityscale); Cvar_RegisterVariable (&cl_maxfps); + Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); + Cvar_RegisterVariable (&developer_loadfile); + Cvar_RegisterVariable (&developer_loading); Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (×tamps); @@ -215,7 +235,7 @@ Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -void Host_SaveConfig_f(void) +void Host_SaveConfig_to(const char *file) { qfile_t *f; @@ -224,10 +244,10 @@ void Host_SaveConfig_f(void) // LordHavoc: don't save a config if it crashed in startup if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo")) { - f = FS_Open ("config.cfg", "wb", false, false); + f = FS_Open (file, "wb", false, false); if (!f) { - Con_Print("Couldn't write config.cfg.\n"); + Con_Printf("Couldn't write %s.\n", file); return; } @@ -237,7 +257,21 @@ void Host_SaveConfig_f(void) FS_Close (f); } } +void Host_SaveConfig(void) +{ + Host_SaveConfig_to("config.cfg"); +} +void Host_SaveConfig_f(void) +{ + const char *file = "config.cfg"; + + if(Cmd_Argc() >= 2) { + file = Cmd_Argv(1); + Con_Printf("Saving to %s\n", file); + } + Host_SaveConfig_to(file); +} /* =============== @@ -371,6 +405,8 @@ void SV_DropClient(qboolean crash) int i; Con_Printf("Client \"%s\" dropped\n", host_client->name); + SV_StopDemoRecording(host_client); + // make sure edict is not corrupt (from a level change for example) host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); @@ -457,6 +493,18 @@ void SV_DropClient(qboolean crash) // update server listing on the master because player count changed // (which the master uses for filtering empty/full servers) NetConn_Heartbeat(1); + + if (sv.loadgame) + { + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) + { + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now + } + } } /* @@ -480,6 +528,13 @@ void Host_ShutdownServer(void) // make sure all the clients know we're disconnecting SV_VM_Begin(); + if(prog->loaded) + if(prog->funcoffsets.SV_Shutdown) + { + func_t s = prog->funcoffsets.SV_Shutdown; + prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again + PRVM_ExecuteProgram(s,"SV_Shutdown() required"); + } for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) SV_DropClient(false); // server shutdown @@ -518,6 +573,18 @@ void Host_GetConsoleCommands (void) } } +/* +================== +Host_TimeReport + +Returns a time report string, for example for +================== +*/ +const char *Host_TimingReport() +{ + return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); +} + /* ================== Host_Frame @@ -534,7 +601,7 @@ void Host_Main(void) double cl_timer, sv_timer; double clframetime, deltarealtime, oldrealtime; double wait; - int pass1, pass2, pass3; + int pass1, pass2, pass3, i; Host_Init(); @@ -554,12 +621,38 @@ void Host_Main(void) cl_timer += deltarealtime; sv_timer += deltarealtime; - if (slowmo.value < 0) + svs.perf_acc_realtime += deltarealtime; + + // Look for clients who have spawned + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if(host_client->spawned) + if(host_client->netconnection) + break; + if(i == svs.maxclients) + { + // Nobody is looking? Then we won't do timing... + // Instead, reset it to zero + svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; + } + else if(svs.perf_acc_realtime > 5) + { + svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime; + svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime; + if(svs.perf_acc_offset_samples > 0) + { + svs.perf_offset_max = svs.perf_acc_offset_max; + svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples; + svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg); + } + if(svs.perf_lost > 0) + Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport()); + svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; + } + + if (slowmo.value < 0.00001 && slowmo.value != 0) Cvar_SetValue("slowmo", 0); if (host_framerate.value < 0.00001 && host_framerate.value != 0) Cvar_SetValue("host_framerate", 0); - if (cl_maxfps.value < 1) - Cvar_SetValue("cl_maxfps", 1); // keep the random time dependent, but not when playing demos/benchmarking if(!*sv_random_seed.string && !cls.demoplayback) @@ -572,6 +665,8 @@ void Host_Main(void) NetConn_UpdateSockets(); + Log_DestBuffer_Flush(); + // receive packets on each main loop iteration, as the main loop may // be undersleeping due to select() detecting a new packet if (sv.active) @@ -600,20 +695,16 @@ void Host_Main(void) wait = cl_timer * -1000000.0; else wait = max(cl_timer, sv_timer) * -1000000.0; - if (wait > 100000) - wait = 100000; - if (!cls.timedemo && wait > 0) + wait = bound(0, wait, 100000); + + if (!cls.timedemo && wait >= 1) { + double time0 = Sys_DoubleTime(); if (sv_checkforpacketsduringsleep.integer) - { - if (wait >= 1) - NetConn_SleepMicroseconds((int)wait); - } + NetConn_SleepMicroseconds((int)wait); else - { - if (wait >= 1000) - Sys_Sleep((int)wait / 1000); - } + Sys_Sleep((int)wait); + svs.perf_acc_sleeptime += Sys_DoubleTime() - time0; continue; } @@ -627,7 +718,10 @@ void Host_Main(void) if (cl_timer > 0.1) cl_timer = 0.1; if (sv_timer > 0.1) + { + svs.perf_acc_lost += (sv_timer - 0.1); sv_timer = 0.1; + } if (sv.active && sv_timer > 0) { @@ -637,6 +731,7 @@ void Host_Main(void) // slow down if the server is taking too long. int framecount, framelimit = 1; double advancetime, aborttime = 0; + float offset; // run the world state // don't allow simulation to run too fast or too slow or logic glitches can occur @@ -663,6 +758,16 @@ void Host_Main(void) } advancetime = min(advancetime, 0.1); + if(advancetime > 0) + { + offset = sv_timer + (Sys_DoubleTime() - realtime); + ++svs.perf_acc_offset_samples; + svs.perf_acc_offset += offset; + svs.perf_acc_offset_squared += offset * offset; + if(svs.perf_acc_offset_max < offset) + svs.perf_acc_offset_max = offset; + } + // only advance time if not paused // the game also pauses in singleplayer when menu or console is used sv.frametime = advancetime * slowmo.value; @@ -717,9 +822,9 @@ void Host_Main(void) } } else if (vid_activewindow) - clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); + clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxfps.value)); else - clframetime = cl.realframetime = 0.1; + clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxidlefps.value)); // apply slowmo scaling clframetime *= cl.movevars_timescale; @@ -766,7 +871,8 @@ void Host_Main(void) //ui_update(); - CL_VideoFrame(); + CL_Video_Frame(); + CL_Gecko_Frame(); CL_UpdateScreen(); @@ -780,7 +886,7 @@ void Host_Main(void) cl.csqc_usecsqclistener = false; } else - S_Update(&r_view.matrix); + S_Update(&r_refdef.view.matrix); CDAudio_Update(); @@ -799,7 +905,10 @@ void Host_Main(void) if (cl_timer >= 0) cl_timer = 0; if (sv_timer >= 0) + { + svs.perf_acc_lost += sv_timer; sv_timer = 0; + } host_framecount++; } @@ -841,6 +950,9 @@ static void Host_Init (void) int i; const char* os; + if (COM_CheckParm("-profilegameonly")) + Sys_AllowProfiling(false); + // LordHavoc: quake never seeded the random number generator before... heh if (COM_CheckParm("-benchmark")) srand(0); // predictable random sequence for -benchmark @@ -851,8 +963,8 @@ static void Host_Init (void) // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) { - developer.value = developer.integer = 100; - developer.string = "100"; + developer.value = developer.integer = 1; + developer.string = "1"; } if (COM_CheckParm("-developer2")) @@ -895,23 +1007,7 @@ static void Host_Init (void) COM_InitGameType(); // construct a version string for the corner of the console -#if defined(__linux__) - os = "Linux"; -#elif defined(WIN32) - os = "Windows"; -#elif defined(__FreeBSD__) - os = "FreeBSD"; -#elif defined(__NetBSD__) - os = "NetBSD"; -#elif defined(__OpenBSD__) - os = "OpenBSD"; -#elif defined(MACOSX) - os = "Mac OS X"; -#elif defined(__MORPHOS__) - os = "MorphOS"; -#else - os = "Unknown"; -#endif + os = DP_OS_NAME; dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); Con_Printf("%s\n", engineversion); @@ -935,7 +1031,7 @@ static void Host_Init (void) if (cls.state != ca_dedicated) { - Con_Printf("Initializing client\n"); + Con_DPrintf("Initializing client\n"); R_Modules_Init(); Palette_Init(); @@ -1023,10 +1119,7 @@ static void Host_Init (void) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - if (gamemode == GAME_NEXUIZ) - Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n"); - else - Cbuf_AddText("togglemenu\n"); + Cbuf_AddText("togglemenu\n"); Cbuf_Execute(); } @@ -1076,9 +1169,10 @@ void Host_Shutdown(void) // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet + CL_Gecko_Shutdown(); CL_Video_Shutdown(); - Host_SaveConfig_f(); + Host_SaveConfig(); CDAudio_Shutdown (); S_Terminate ();