X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host.c;h=0fae48ff0a45a53d1d74e93e93824ee797278d80;hp=119a7aa5e3ee889237d02afe12394c86d72718d7;hb=fcc0982125e36f516858c4ae3a8b6a2f0587604d;hpb=cc051234dbd3bd10a0f2f974508811e3d75cbbaa diff --git a/host.c b/host.c index 119a7aa5..0fae48ff 100644 --- a/host.c +++ b/host.c @@ -21,7 +21,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "quakedef.h" +#include "cdaudio.h" #include "cl_video.h" +#include "progsvm.h" /* @@ -34,10 +36,9 @@ Memory is cleared / released when a server or client begins, not when they end. */ -// true if into command execution -qboolean host_initialized; -// LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down -qboolean host_loopactive = false; +// how many frames have occurred +// (checked by Host_Error and Host_SaveConfig_f) +int host_framecount; // LordHavoc: set when quit is executed qboolean host_shuttingdown = false; @@ -48,8 +49,6 @@ double host_realframetime; double realtime; // realtime from previous frame double oldrealtime; -// how many frames have occurred -int host_framecount; // used for -developer commandline parameter, hacky hacky int forcedeveloper; @@ -57,7 +56,7 @@ int forcedeveloper; // current client client_t *host_client; -jmp_buf host_abortserver; +jmp_buf host_abortframe; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {0, "host_framerate","0"}; @@ -65,10 +64,8 @@ cvar_t host_framerate = {0, "host_framerate","0"}; cvar_t host_speeds = {0, "host_speeds","0"}; // LordHavoc: framerate independent slowmo cvar_t slowmo = {0, "slowmo", "1.0"}; -// LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally) -cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; // LordHavoc: framerate upper cap -cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000"}; // print broadcast messages in dedicated mode cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"}; @@ -98,31 +95,14 @@ cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; /* ================ -Host_EndGame +Host_AbortCurrentFrame + +aborts the current host frame and goes on with the next one ================ */ -void Host_EndGame (const char *format, ...) +void Host_AbortCurrentFrame(void) { - va_list argptr; - char string[1024]; - - va_start (argptr,format); - vsprintf (string,format,argptr); - va_end (argptr); - Con_DPrintf ("Host_EndGame: %s\n",string); - - if (sv.active) - Host_ShutdownServer (false); - - if (cls.state == ca_dedicated) - Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit - - if (cls.demonum != -1) - CL_NextDemo (); - else - CL_Disconnect (); - - longjmp (host_abortserver, 1); + longjmp (host_abortframe, 1); } /* @@ -132,25 +112,22 @@ Host_Error This shuts down both the client and server ================ */ -void PRVM_ProcessError(void); -static char hosterrorstring1[4096]; -static char hosterrorstring2[4096]; -static qboolean hosterror = false; -extern char sv_spawnmap[MAX_QPATH]; -extern char sv_loadgame[MAX_OSPATH]; void Host_Error (const char *error, ...) { + static char hosterrorstring1[4096]; + static char hosterrorstring2[4096]; + static qboolean hosterror = false; va_list argptr; va_start (argptr,error); - vsprintf (hosterrorstring1,error,argptr); + dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); va_end (argptr); - Con_Printf ("Host_Error: %s\n", hosterrorstring1); + Con_Printf("Host_Error: %s\n", hosterrorstring1); - // LordHavoc: if first frame has not been shown, or currently shutting - // down, do Sys_Error instead - if (!host_loopactive || host_shuttingdown) + // LordHavoc: if crashing very early, or currently shutting down, do + // Sys_Error instead + if (host_framecount < 3 || host_shuttingdown) Sys_Error ("Host_Error: %s", hosterrorstring1); if (hosterror) @@ -159,23 +136,15 @@ void Host_Error (const char *error, ...) strcpy(hosterrorstring2, hosterrorstring1); - // make sure we don't get in a loading loop - sv_loadgame[0] = 0; - sv_spawnmap[0] = 0; - CL_Parse_DumpPacket(); - PR_Crash(); + //PR_Crash(); - //PRVM_Crash(); // crash current prog + // print out where the crash happened, if it was caused by QC (and do a cleanup) + PRVM_Crash(); - // crash all prvm progs - PRVM_CrashAll(); - PRVM_ProcessError(); - - if (sv.active) - Host_ShutdownServer (false); + Host_ShutdownServer (false); if (cls.state == ca_dedicated) Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit @@ -185,73 +154,57 @@ void Host_Error (const char *error, ...) hosterror = false; - longjmp (host_abortserver, 1); + Host_AbortCurrentFrame(); } -mempool_t *sv_clients_mempool = NULL; - void Host_ServerOptions (void) { - int i, numplayers; + int i; // general default - numplayers = 8; - - if (cl_available) + svs.maxclients = 8; + +// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8 +// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8 + // if no client is in the executable or -dedicated is specified on + // commandline, start a dedicated server + i = COM_CheckParm ("-dedicated"); + if (i || !cl_available) + { + cls.state = ca_dedicated; + // check for -dedicated specifying how many players + if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) + svs.maxclients = atoi (com_argv[i+1]); + if (COM_CheckParm ("-listen")) + Con_Printf ("Only one of -dedicated or -listen can be specified"); + // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users) + Cvar_SetValue("sv_public", 1); + } + else if (cl_available) { - // client exists, check what mode the user wants - i = COM_CheckParm ("-dedicated"); + // client exists and not dedicated, check if -listen is specified + cls.state = ca_disconnected; + i = COM_CheckParm ("-listen"); if (i) { - cls.state = ca_dedicated; // default players unless specified - if (i != (com_argc - 1)) - numplayers = atoi (com_argv[i+1]); - if (COM_CheckParm ("-listen")) - Sys_Error ("Only one of -dedicated or -listen can be specified"); + if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) + svs.maxclients = atoi (com_argv[i+1]); } else { - cls.state = ca_disconnected; - i = COM_CheckParm ("-listen"); - if (i) - { - // default players unless specified - if (i != (com_argc - 1)) - numplayers = atoi (com_argv[i+1]); - } - else - { - // default players in some games, singleplayer in most - if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) - numplayers = 1; - } + // default players in some games, singleplayer in most + if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) + svs.maxclients = 1; } } - else - { - // no client in the executable, always start dedicated server - if (COM_CheckParm ("-listen")) - Sys_Error ("-listen not available in a dedicated server executable"); - cls.state = ca_dedicated; - // check for -dedicated specifying how many players - i = COM_CheckParm ("-dedicated"); - // default players unless specified - if (i && i != (com_argc - 1)) - numplayers = atoi (com_argv[i+1]); - } - if (numplayers < 1) - numplayers = 8; + svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD); - numplayers = bound(1, numplayers, MAX_SCOREBOARD); + svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); - if (numplayers > 1 && !deathmatch.integer) + if (svs.maxclients > 1 && !deathmatch.integer) Cvar_SetValueQuick(&deathmatch, 1); - - svs.maxclients = numplayers; - sv_clients_mempool = Mem_AllocPool("server clients"); - svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients); } /* @@ -262,15 +215,12 @@ Host_InitLocal void Host_SaveConfig_f(void); void Host_InitLocal (void) { - Host_InitCommands (); - Cmd_AddCommand("saveconfig", Host_SaveConfig_f); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&slowmo); - Cvar_RegisterVariable (&host_minfps); - Cvar_RegisterVariable (&host_maxfps); + Cvar_RegisterVariable (&cl_maxfps); Cvar_RegisterVariable (&sv_echobprint); @@ -295,8 +245,6 @@ void Host_InitLocal (void) Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); - - Host_ServerOptions (); } @@ -313,12 +261,13 @@ void Host_SaveConfig_f(void) // dedicated servers initialize the host but don't parse and set the // config.cfg cvars - if (host_initialized && cls.state != ca_dedicated) + // LordHavoc: don't save a config if it crashed in startup + if (host_framecount >= 3 && cls.state != ca_dedicated) { - f = FS_Open ("config.cfg", "w", false); + f = FS_Open ("config.cfg", "wb", false, false); if (!f) { - Con_Printf ("Couldn't write config.cfg.\n"); + Con_Print("Couldn't write config.cfg.\n"); return; } @@ -330,6 +279,20 @@ void Host_SaveConfig_f(void) } +/* +================= +SV_ClientPrint + +Sends text across to be displayed +FIXME: make this just a stuffed echo? +================= +*/ +void SV_ClientPrint(const char *msg) +{ + MSG_WriteByte(&host_client->message, svc_print); + MSG_WriteString(&host_client->message, msg); +} + /* ================= SV_ClientPrintf @@ -341,45 +304,57 @@ FIXME: make this just a stuffed echo? void SV_ClientPrintf(const char *fmt, ...) { va_list argptr; - char string[1024]; + char msg[4096]; - va_start (argptr,fmt); - vsprintf (string, fmt,argptr); - va_end (argptr); + va_start(argptr,fmt); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); + va_end(argptr); - MSG_WriteByte (&host_client->message, svc_print); - MSG_WriteString (&host_client->message, string); + SV_ClientPrint(msg); } /* ================= -SV_BroadcastPrintf +SV_BroadcastPrint Sends text to all active clients ================= */ -void SV_BroadcastPrintf(const char *fmt, ...) +void SV_BroadcastPrint(const char *msg) { - va_list argptr; - char string[4096]; int i; client_t *client; - va_start(argptr,fmt); - vsnprintf(string, sizeof(string), fmt,argptr); - va_end(argptr); - for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (client->spawned) { MSG_WriteByte(&client->message, svc_print); - MSG_WriteString(&client->message, string); + MSG_WriteString(&client->message, msg); } } if (sv_echobprint.integer && cls.state == ca_dedicated) - Sys_Printf("%s", string); + Con_Print(msg); +} + +/* +================= +SV_BroadcastPrintf + +Sends text to all active clients +================= +*/ +void SV_BroadcastPrintf(const char *fmt, ...) +{ + va_list argptr; + char msg[4096]; + + va_start(argptr,fmt); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); + va_end(argptr); + + SV_BroadcastPrint(msg); } /* @@ -395,7 +370,7 @@ void Host_ClientCommands(const char *fmt, ...) char string[1024]; va_start(argptr,fmt); - vsprintf(string, fmt,argptr); + dpvsnprintf(string, sizeof(string), fmt, argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_stufftext); @@ -412,63 +387,83 @@ if (crash = true), don't bother sending signofs */ void SV_DropClient(qboolean crash) { - int saveSelf; int i; - client_t *client; - Con_Printf("Client \"%s\" dropped\n", host_client->name); - // send any final messages (don't check for errors) + // make sure edict is not corrupt (from a level change for example) + host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); + if (host_client->netconnection) { // free the client (the body stays around) if (!crash) { - // LordHavoc: no opportunity for resending, so use unreliable + // LordHavoc: no opportunity for resending, so use unreliable 3 times MSG_WriteByte(&host_client->message, svc_disconnect); NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); + NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); + NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); } - // break the net connection NetConn_Close(host_client->netconnection); host_client->netconnection = NULL; - - // LordHavoc: don't call QC if server is dead (avoids recursive - // Host_Error in some mods when they run out of edicts) - if (sv.active && host_client->edict && host_client->spawned) - { - // call the prog function for removing a client - // this will set the body to a dead frame, among other things - saveSelf = pr_global_struct->self; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); - pr_global_struct->self = saveSelf; - } } - // send notification to all clients - for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) + // call qc ClientDisconnect function + // LordHavoc: don't call QC if server is dead (avoids recursive + // Host_Error in some mods when they run out of edicts) + if (host_client->clientconnectcalled && sv.active && host_client->edict) { - if (!client->active) - continue; - MSG_WriteByte(&client->message, svc_updatename); - MSG_WriteByte(&client->message, host_client->number); - MSG_WriteString(&client->message, ""); - MSG_WriteByte(&client->message, svc_updatefrags); - MSG_WriteByte(&client->message, host_client->number); - MSG_WriteShort(&client->message, 0); - MSG_WriteByte(&client->message, svc_updatecolors); - MSG_WriteByte(&client->message, host_client->number); - MSG_WriteByte(&client->message, 0); + // call the prog function for removing a client + // this will set the body to a dead frame, among other things + int saveSelf = prog->globals.server->self; + host_client->clientconnectcalled = false; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing"); + prog->globals.server->self = saveSelf; } - NetConn_Heartbeat(1); + // remove leaving player from scoreboard + //host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); + //if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + // val->_float = 0; + //host_client->edict->fields.server->frags = 0; + host_client->name[0] = 0; + host_client->colors = 0; + host_client->frags = 0; + // send notification to all clients + // get number of client manually just to make sure we get it right... + i = host_client - svs.clients; + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteString (&sv.reliable_datagram, host_client->name); + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteShort (&sv.reliable_datagram, host_client->frags); // free the client now + if (host_client->entitydatabase) + EntityFrame_FreeDatabase(host_client->entitydatabase); if (host_client->entitydatabase4) EntityFrame4_FreeDatabase(host_client->entitydatabase4); + if (host_client->entitydatabase5) + EntityFrame5_FreeDatabase(host_client->entitydatabase5); + + if (sv.active) + { + // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags + PRVM_ED_ClearEdict(host_client->edict); + } + // clear the client struct (this sets active to false) memset(host_client, 0, sizeof(*host_client)); + + // update server listing on the master because player count changed + // (which the master uses for filtering empty/full servers) + NetConn_Heartbeat(1); } /* @@ -484,16 +479,12 @@ void Host_ShutdownServer(qboolean crash) sizebuf_t buf; char message[4]; + Con_DPrintf("Host_ShutdownServer\n"); + if (!sv.active) return; - // print out where the crash happened, if it was caused by QC - PR_Crash(); - - sv.active = false; - -// stop all client sounds immediately - CL_Disconnect(); + SV_VM_Begin(); NetConn_Heartbeat(2); NetConn_Heartbeat(2); @@ -508,16 +499,20 @@ void Host_ShutdownServer(qboolean crash) Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count); for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - if (host_client->active) + if (host_client->active) { SV_DropClient(crash); // server shutdown + } NetConn_CloseServerPorts(); + sv.active = false; // // clear structures // memset(&sv, 0, sizeof(sv)); memset(svs.clients, 0, svs.maxclients*sizeof(client_t)); + + SV_VM_End(); } @@ -531,7 +526,7 @@ not reinitialize anything. */ void Host_ClearMemory (void) { - Con_DPrintf ("Clearing memory\n"); + Con_DPrint("Clearing memory\n"); Mod_ClearAll (); cls.signon = 0; @@ -549,65 +544,87 @@ Host_FilterTime Returns false if the time is too short to run a frame =================== */ -extern cvar_t cl_avidemo; +extern qboolean cl_capturevideo_active; +extern double cl_capturevideo_framerate; +extern qfile_t *cl_capturevideo_soundfile; qboolean Host_FilterTime (double time) { double timecap, timeleft; realtime += time; - if (slowmo.value < 0.0f) - Cvar_SetValue("slowmo", 0.0f); - if (host_minfps.value < 10.0f) - Cvar_SetValue("host_minfps", 10.0f); - if (host_maxfps.value < host_minfps.value) - Cvar_SetValue("host_maxfps", host_minfps.value); - if (cl_avidemo.value < 0.1f && cl_avidemo.value != 0.0f) - Cvar_SetValue("cl_avidemo", 0.0f); + if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001) + Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1)); + if (slowmo.value < 0) + Cvar_SetValue("slowmo", 0); + if (host_framerate.value < 0.00001 && host_framerate.value != 0) + Cvar_SetValue("host_framerate", 0); + if (cl_maxfps.value < 1) + Cvar_SetValue("cl_maxfps", 1); - // check if framerate is too high - if (!cls.timedemo) + if (cls.timedemo) { - // default to sys_ticrate (server framerate - presumably low) unless we - // have a good reason to run faster + // disable time effects during timedemo + cl.frametime = host_realframetime = host_frametime = realtime - oldrealtime; + oldrealtime = realtime; + return true; + } + + // check if framerate is too high + // default to sys_ticrate (server framerate - presumably low) unless we + // have a good reason to run faster + timecap = host_framerate.value; + if (!timecap) timecap = sys_ticrate.value; - if (cl_avidemo.value >= 0.1f) - timecap = 1.0 / (double)cl_avidemo.value; + if (cls.state != ca_dedicated) + { + if (cl_capturevideo_active) + timecap = 1.0 / cl_capturevideo_framerate; else if (vid_activewindow) - timecap = 1.0 / host_maxfps.value; + timecap = 1.0 / cl_maxfps.value; + } - timeleft = oldrealtime + timecap - realtime; - if (timeleft > 0) + timeleft = timecap - (realtime - oldrealtime); + if (timeleft > 0) + { + int msleft; + // don't totally hog the CPU + if (cls.state == ca_dedicated) { - // don't totally hog the CPU - if (timeleft >= 0.02) - Sys_Sleep(); - return false; + // if dedicated, try to use as little cpu as possible by waiting + // just a little longer than necessary + // (yes this means it doesn't quite keep up with the framerate) + msleft = (int)ceil(timeleft * 1000); } + else + { + // if not dedicated, try to hit exactly a steady framerate by not + // sleeping the full amount + msleft = (int)floor(timeleft * 1000); + } + if (msleft > 0) + Sys_Sleep(msleft); + return false; } // LordHavoc: copy into host_realframetime as well host_realframetime = host_frametime = realtime - oldrealtime; oldrealtime = realtime; - if (cls.timedemo) - { - // disable time effects - cl.frametime = host_frametime; - return true; - } + if (cl_capturevideo_active && !cl_capturevideo_soundfile) + host_frametime = timecap; + + // apply slowmo scaling + host_frametime *= slowmo.value; - if (host_framerate.value > 0) + // host_framerate overrides all else + if (host_framerate.value) host_frametime = host_framerate.value; - else if (cl_avidemo.value >= 0.1f) - host_frametime = (1.0 / cl_avidemo.value); - else - { - // don't allow really short frames - if (host_frametime > (1.0 / host_minfps.value)) - host_frametime = (1.0 / host_minfps.value); - } - cl.frametime = host_frametime = bound(0, host_frametime * slowmo.value, 0.1f); // LordHavoc: the QC code relies on no less than 10fps + // never run a frame longer than 1 second + if (host_frametime > 1) + host_frametime = 1; + + cl.frametime = host_frametime; return true; } @@ -633,7 +650,6 @@ void Host_GetConsoleCommands (void) } } - /* ================== Host_ServerFrame @@ -642,38 +658,63 @@ Host_ServerFrame */ void Host_ServerFrame (void) { - static double frametimetotal = 0, lastservertime = 0; - frametimetotal += host_frametime; - // LordHavoc: cap server at sys_ticrate in networked games - if (!cl.islocalgame && ((realtime - lastservertime) < sys_ticrate.value)) + // never run more than 5 frames at a time as a sanity limit + int framecount, framelimit = 5; + double advancetime; + if (!sv.active) + { + sv.timer = 0; return; + } + sv.timer += host_realframetime; - NetConn_ServerFrame(); -// run the world state - if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive))) - sv.frametime = pr_global_struct->frametime = frametimetotal; - else - sv.frametime = 0; - frametimetotal = 0; - lastservertime = realtime; + // run the world state + // don't allow simulation to run too fast or too slow or logic glitches can occur + for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++) + { + // setup the VM frame + SV_VM_Begin(); + + if (cl.islocalgame) + advancetime = min(sv.timer, sys_ticrate.value); + else + advancetime = sys_ticrate.value; + sv.timer -= advancetime; + + // only advance time if not paused + // the game also pauses in singleplayer when menu or console is used + sv.frametime = advancetime * slowmo.value; + if (host_framerate.value) + sv.frametime = host_framerate.value; + if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) + sv.frametime = 0; -// set the time and clear the general datagram - SV_ClearDatagram(); + // set the time and clear the general datagram + SV_ClearDatagram(); -// read client messages - SV_RunClients(); + // check for network packets to the server each world step incase they + // come in midframe (particularly if host is running really slow) + NetConn_ServerFrame(); -// move things around and think -// always pause in single player if in console or menus - if (sv.frametime) - SV_Physics(); + // move things around and think unless paused + if (sv.frametime) + SV_Physics(); -// send all messages to the clients - SV_SendClientMessages(); + // send all messages to the clients + SV_SendClientMessages(); -// send an heartbeat if enough time has passed since the last one - NetConn_Heartbeat(0); + // send an heartbeat if enough time has passed since the last one + NetConn_Heartbeat(0); + + // end the server VM frame + SV_VM_End(); + } + + + // if we fell behind too many frames just don't worry about it + if (sv.timer > 0) + sv.timer = 0; } @@ -690,38 +731,31 @@ void _Host_Frame (float time) static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; - usercmd_t cmd; // Used for receiving input - if (setjmp(host_abortserver)) + if (setjmp(host_abortframe)) return; // something bad happened, or the server disconnected - // keep the random time dependent - rand(); - // decide the simulation time if (!Host_FilterTime(time)) return; + // keep the random time dependent + rand(); + cl.islocalgame = NetConn_IsLocalGame(); // get new key events Sys_SendKeyEvents(); - // allow mice or other external controllers to add commands - IN_Commands(); - // Collect input into cmd - IN_ProcessMove(&cmd); + CL_Move(); // process console commands Cbuf_Execute(); - // LordHavoc: map and load are delayed until video is initialized - Host_PerformSpawnServerAndLoadGame(); - // if running the server locally, make intentions now if (cls.state == ca_connected && sv.active) - CL_SendCmd(&cmd); + CL_SendCmd(); //------------------- // @@ -751,11 +785,11 @@ void _Host_Frame (float time) // if running the server remotely, send intentions now after // the incoming messages have been read if (!sv.active) - CL_SendCmd(&cmd); + CL_SendCmd(); CL_ReadFromServer(); } - ui_update(); + //ui_update(); CL_VideoFrame(); @@ -769,15 +803,7 @@ void _Host_Frame (float time) time2 = Sys_DoubleTime(); // update audio - if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active) - { - // LordHavoc: this used to use renderer variables (eww) - vec3_t forward, left, up, origin; - Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin); - S_Update(origin, forward, left, up); - } - else - S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin); + S_Update(&r_refdef.viewentitymatrix); CDAudio_Update(); @@ -792,8 +818,6 @@ void _Host_Frame (float time) } host_framecount++; - host_loopactive = true; - } void Host_Frame (float time) @@ -829,12 +853,35 @@ void Host_Frame (float time) c++; } - Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m); + Con_Printf("serverprofile: %2i clients %2i msec\n", c, m); } //============================================================================ -void Render_Init(void); +qboolean vid_opened = false; +void Host_StartVideo(void) +{ + if (!vid_opened && cls.state != ca_dedicated) + { + vid_opened = true; + VID_Start(); + CDAudio_Startup(); + } +} + +char engineversion[128]; + +qboolean sys_nostdout = false; + +extern void Render_Init(void); +extern void Mathlib_Init(void); +extern void FS_Init(void); +extern void FS_Shutdown(void); +extern void PR_Cmd_Init(void); +extern void COM_Init_Commands(void); +extern void FS_Init_Commands(void); +extern void COM_CheckRegistered(void); +extern qboolean host_stuffcmdsrun; /* ==================== @@ -843,10 +890,56 @@ Host_Init */ void Host_Init (void) { + int i; + const char* os; + // LordHavoc: quake never seeded the random number generator before... heh srand(time(NULL)); + // used by everything + Memory_Init(); + + // initialize console and logging + Con_Init(); + + // initialize console command/cvar/alias/command execution systems + Cmd_Init(); + + // parse commandline + COM_InitArgv(); + + // initialize console window (only used by sys_win.c) + Sys_InitConsole(); + + // detect gamemode from commandline options or executable name + COM_InitGameType(); + + // construct a version string for the corner of the console +#if defined(__linux__) + os = "Linux"; +#elif defined(WIN32) + os = "Windows"; +#elif defined(__FreeBSD__) + os = "FreeBSD"; +#elif defined(__NetBSD__) + os = "NetBSD"; +#elif defined(__OpenBSD__) + os = "OpenBSD"; +#elif defined(MACOSX) + os = "Mac OS X"; +#else + os = "Unknown"; +#endif + dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); + +// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from + if (COM_CheckParm("-nostdout")) + sys_nostdout = 1; + else + Con_Printf("%s\n", engineversion); + // FIXME: this is evil, but possibly temporary +// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) { forcedeveloper = true; @@ -854,51 +947,135 @@ void Host_Init (void) developer.value = 1; } - Cmd_Init(); + // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name) + FS_Init(); + + // initialize various cvars that could not be initialized earlier Memory_Init_Commands(); - R_Modules_Init(); - Cbuf_Init(); - V_Init(); - COM_Init(); - Host_InitLocal(); - Key_Init(); - Con_Init(); - PR_Init(); + Con_Init_Commands(); + Cmd_Init_Commands(); + Sys_Init_Commands(); + COM_Init_Commands(); + FS_Init_Commands(); + COM_CheckRegistered(); + + // initialize ixtable + Mathlib_Init(); + + NetConn_Init(); + //PR_Init(); + //PR_Cmd_Init(); PRVM_Init(); Mod_Init(); - NetConn_Init(); SV_Init(); - - Con_Printf ("Builddate: %s\n", buildstring); + Host_InitCommands(); + Host_InitLocal(); + Host_ServerOptions(); if (cls.state != ca_dedicated) { + Con_Printf("Initializing client\n"); + + R_Modules_Init(); Palette_Init(); + MR_Init_Commands(); VID_Shared_Init(); VID_Init(); - Render_Init(); S_Init(); CDAudio_Init(); + Key_Init(); + V_Init(); CL_Init(); } - Cbuf_InsertText ("exec quake.rc\n"); - Cbuf_Execute(); - Cbuf_Execute(); - Cbuf_Execute(); + // set up the default startmap_sp and startmap_dm aliases (mods can + // override these) and then execute the quake.rc startup script + if (gamemode == GAME_NEHAHRA) + Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n"); + else if (gamemode == GAME_TRANSFUSION) + Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n"); + else if (gamemode == GAME_NEXUIZ) + Cbuf_AddText("alias startmap_sp \"map nexdm01\"\nalias startmap_dm \"map nexdm01\"\nexec quake.rc\n"); + else if (gamemode == GAME_TEU) + Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); + else + Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n"); Cbuf_Execute(); - host_initialized = true; + // if stuffcmds wasn't run, then quake.rc is probably missing, use default + if (!host_stuffcmdsrun) + { + Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n"); + Cbuf_Execute(); + } + + // save console log up to this point to log_file if it was set by configs + Log_Start(); - Con_DPrintf ("========Initialized=========\n"); + // FIXME: put this into some neat design, but the menu should be allowed to crash + // without crashing the whole game, so this should just be a short-time solution + Host_StartVideo(); + + // here comes the not so critical stuff + if (setjmp(host_abortframe)) { + return; + } if (cls.state != ca_dedicated) { - VID_Open(); - SCR_BeginLoadingPlaque(); MR_Init(); } + + // check for special benchmark mode +// COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) + i = COM_CheckParm("-benchmark"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } + + // check for special demo mode +// COMMANDLINEOPTION: Client: -demo runs a playdemo and quits + i = COM_CheckParm("-demo"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } + + // check for special demolooponly mode +// COMMANDLINEOPTION: Client: -demolooponly runs a playdemo and quits + i = COM_CheckParm("-demolooponly"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } + + if (cls.state == ca_dedicated || COM_CheckParm("-listen")) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText("startmap_dm\n"); + Cbuf_Execute(); + } + + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + if (gamemode == GAME_NEXUIZ) + Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n"); + else + Cbuf_AddText("togglemenu\n"); + Cbuf_Execute(); + } + + Con_DPrint("========Initialized=========\n"); + + Host_StartVideo(); } @@ -916,11 +1093,20 @@ void Host_Shutdown(void) if (isdown) { - Con_Printf ("recursive shutdown\n"); + Con_Print("recursive shutdown\n"); return; } isdown = true; + // be quiet while shutting down + S_StopAllSounds(); + + // disconnect client from server if active + CL_Disconnect(); + + // shut down local server if active + Host_ShutdownServer (false); + // Shutdown menu if(MR_Shutdown) MR_Shutdown(); @@ -928,16 +1114,26 @@ void Host_Shutdown(void) // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet + CL_Video_Shutdown(); Host_SaveConfig_f(); CDAudio_Shutdown (); + S_Terminate (); NetConn_Shutdown (); + //PR_Shutdown (); if (cls.state != ca_dedicated) { R_Modules_Shutdown(); VID_Shutdown(); } + + Cmd_Shutdown(); + CL_Shutdown(); + Sys_Shutdown(); + Log_Close(); + FS_Shutdown(); + Memory_Shutdown(); }