X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host.c;h=62dcf4748b19881b8832c6eaf4e6142e2f0ca2cd;hp=b8209a6718a0f934a0a20dab43bac05806efc574;hb=35a210359bf175b1798c62e196116a19b7181006;hpb=3d64a9c0b20d1d0fca84aab0369cafcb240654f1 diff --git a/host.c b/host.c index b8209a67..62dcf474 100644 --- a/host.c +++ b/host.c @@ -23,12 +23,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "libcurl.h" +#ifdef CONFIG_CD #include "cdaudio.h" -#include "cl_gecko.h" +#endif #include "cl_video.h" #include "progsvm.h" #include "csprogs.h" #include "sv_demo.h" +#include "snd_main.h" +#include "thread.h" +#include "utf8lib.h" /* @@ -47,8 +51,10 @@ int host_framecount = 0; // LordHavoc: set when quit is executed qboolean host_shuttingdown = false; -// the real time since application started, without any slowmo or clamping +// the accumulated mainloop time since application started (with filtering), without any slowmo or clamping double realtime; +// the main loop wall time for this frame +double host_dirtytime; // current client client_t *host_client; @@ -57,18 +63,25 @@ jmp_buf host_abortframe; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; +cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; +cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."}; cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; -cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"}; +cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"}; cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"}; cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"}; -cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; -cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; +cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"}; +cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"}; +cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"}; +cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"}; cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"}; cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; -cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"}; +cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"}; +cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"}; cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"}; cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; @@ -76,6 +89,9 @@ cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints det cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"}; +cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"}; +cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"}; + /* ================ Host_AbortCurrentFrame @@ -83,8 +99,12 @@ Host_AbortCurrentFrame aborts the current host frame and goes on with the next one ================ */ +void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN; void Host_AbortCurrentFrame(void) { + // in case we were previously nice, make us mean again + Sys_MakeProcessMean(); + longjmp (host_abortframe, 1); } @@ -97,8 +117,8 @@ This shuts down both the client and server */ void Host_Error (const char *error, ...) { - static char hosterrorstring1[MAX_INPUTLINE]; - static char hosterrorstring2[MAX_INPUTLINE]; + static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE + static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE static qboolean hosterror = false; va_list argptr; @@ -130,10 +150,19 @@ void Host_Error (const char *error, ...) //PR_Crash(); // print out where the crash happened, if it was caused by QC (and do a cleanup) - PRVM_Crash(); + PRVM_Crash(SVVM_prog); + PRVM_Crash(CLVM_prog); +#ifdef CONFIG_MENU + PRVM_Crash(MVM_prog); +#endif + cl.csqc_loaded = false; + Cvar_SetValueQuick(&csqc_progcrc, -1); + Cvar_SetValueQuick(&csqc_progsize, -1); + SV_LockThreadMutex(); Host_ShutdownServer (); + SV_UnlockThreadMutex(); if (cls.state == ca_dedicated) Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit @@ -146,7 +175,7 @@ void Host_Error (const char *error, ...) Host_AbortCurrentFrame(); } -void Host_ServerOptions (void) +static void Host_ServerOptions (void) { int i; @@ -183,7 +212,7 @@ void Host_ServerOptions (void) else { // default players in some games, singleplayer in most - if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) + if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH) svs.maxclients = 1; } } @@ -204,23 +233,31 @@ Host_InitLocal void Host_SaveConfig_f(void); void Host_LoadConfig_f(void); extern cvar_t sv_writepicture_quality; +extern cvar_t r_texture_jpeg_fastpicmip; static void Host_InitLocal (void) { Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); + Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&host_maxwait); Cvar_RegisterVariable (&cl_minfps); Cvar_RegisterVariable (&cl_minfps_fade); Cvar_RegisterVariable (&cl_minfps_qualitymax); Cvar_RegisterVariable (&cl_minfps_qualitymin); - Cvar_RegisterVariable (&cl_minfps_qualitypower); - Cvar_RegisterVariable (&cl_minfps_qualityscale); + Cvar_RegisterVariable (&cl_minfps_qualitystepmax); + Cvar_RegisterVariable (&cl_minfps_qualityhysteresis); + Cvar_RegisterVariable (&cl_minfps_qualitymultiply); + Cvar_RegisterVariable (&cl_minfps_force); Cvar_RegisterVariable (&cl_maxfps); + Cvar_RegisterVariable (&cl_maxfps_alwayssleep); Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); + Cvar_RegisterVariable (&developer_extra); + Cvar_RegisterVariable (&developer_insane); Cvar_RegisterVariable (&developer_loadfile); Cvar_RegisterVariable (&developer_loading); Cvar_RegisterVariable (&developer_entityparsing); @@ -229,6 +266,7 @@ static void Host_InitLocal (void) Cvar_RegisterVariable (&timeformat); Cvar_RegisterVariable (&sv_writepicture_quality); + Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip); } @@ -239,7 +277,7 @@ Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -void Host_SaveConfig_to(const char *file) +static void Host_SaveConfig_to(const char *file) { qfile_t *f; @@ -263,11 +301,11 @@ void Host_SaveConfig_to(const char *file) } void Host_SaveConfig(void) { - Host_SaveConfig_to("config.cfg"); + Host_SaveConfig_to(CONFIGFILENAME); } void Host_SaveConfig_f(void) { - const char *file = "config.cfg"; + const char *file = CONFIGFILENAME; if(Cmd_Argc() >= 2) { file = Cmd_Argv(1); @@ -277,6 +315,20 @@ void Host_SaveConfig_f(void) Host_SaveConfig_to(file); } +static void Host_AddConfigText(void) +{ + // set up the default startmap_sp and startmap_dm aliases (mods can + // override these) and then execute the quake.rc startup script + if (gamemode == GAME_NEHAHRA) + Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n"); + else if (gamemode == GAME_TRANSFUSION) + Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n"); + else if (gamemode == GAME_TEU) + Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); + else + Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n"); +} + /* =============== Host_LoadConfig_f @@ -286,10 +338,14 @@ Resets key bindings and cvars to defaults and then reloads scripts */ void Host_LoadConfig_f(void) { - // unlock the cvar default strings so they can be updated by the new default.cfg - Cvar_UnlockDefaults(); + // reset all cvars, commands and aliases to init values + Cmd_RestoreInitState(); +#ifdef CONFIG_MENU + // prepend a menu restart command to execute after the config + Cbuf_InsertText("\nmenu_restart\n"); +#endif // reset cvars to their defaults, and then exec startup scripts again - Cbuf_InsertText("cvar_resettodefaults_all;exec quake.rc\n"); + Host_AddConfigText(); } /* @@ -406,6 +462,7 @@ if (crash = true), don't bother sending signofs */ void SV_DropClient(qboolean crash) { + prvm_prog_t *prog = SVVM_prog; int i; Con_Printf("Client \"%s\" dropped\n", host_client->name); @@ -416,7 +473,7 @@ void SV_DropClient(qboolean crash) if (host_client->netconnection) { - // free the client (the body stays around) + // tell the client to be gone if (!crash) { // LordHavoc: no opportunity for resending, so use unreliable 3 times @@ -426,13 +483,10 @@ void SV_DropClient(qboolean crash) buf.data = bufdata; buf.maxsize = sizeof(bufdata); MSG_WriteByte(&buf, svc_disconnect); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); } - // break the net connection - NetConn_Close(host_client->netconnection); - host_client->netconnection = NULL; } // call qc ClientDisconnect function @@ -442,11 +496,19 @@ void SV_DropClient(qboolean crash) { // call the prog function for removing a client // this will set the body to a dead frame, among other things - int saveSelf = prog->globals.server->self; + int saveSelf = PRVM_serverglobaledict(self); host_client->clientconnectcalled = false; - prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); - PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing"); - prog->globals.server->self = saveSelf; + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing"); + PRVM_serverglobaledict(self) = saveSelf; + } + + if (host_client->netconnection) + { + // break the net connection + NetConn_Close(host_client->netconnection); + host_client->netconnection = NULL; } // if a download is active, close it @@ -488,7 +550,7 @@ void SV_DropClient(qboolean crash) if (sv.active) { // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags - PRVM_ED_ClearEdict(host_client->edict); + PRVM_ED_ClearEdict(prog, host_client->edict); } // clear the client struct (this sets active to false) @@ -520,6 +582,7 @@ This only happens at the end of a game, not between levels */ void Host_ShutdownServer(void) { + prvm_prog_t *prog = SVVM_prog; int i; Con_DPrintf("Host_ShutdownServer\n"); @@ -531,18 +594,20 @@ void Host_ShutdownServer(void) NetConn_Heartbeat(2); // make sure all the clients know we're disconnecting - SV_VM_Begin(); + World_End(&sv.world); if(prog->loaded) - if(prog->funcoffsets.SV_Shutdown) + { + if(PRVM_serverfunction(SV_Shutdown)) { - func_t s = prog->funcoffsets.SV_Shutdown; - prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again - PRVM_ExecuteProgram(s,"SV_Shutdown() required"); + func_t s = PRVM_serverfunction(SV_Shutdown); + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again + prog->ExecuteProgram(prog, s,"SV_Shutdown() required"); } + } for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) SV_DropClient(false); // server shutdown - SV_VM_End(); NetConn_CloseServerPorts(); @@ -552,6 +617,8 @@ void Host_ShutdownServer(void) // memset(&sv, 0, sizeof(sv)); memset(svs.clients, 0, svs.maxclients*sizeof(client_t)); + + cl.islocalgame = false; } @@ -564,7 +631,7 @@ Host_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ -void Host_GetConsoleCommands (void) +static void Host_GetConsoleCommands (void) { char *cmd; @@ -584,9 +651,9 @@ Host_TimeReport Returns a time report string, for example for ================== */ -const char *Host_TimingReport() +const char *Host_TimingReport(char *buf, size_t buflen) { - return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); + return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); } /* @@ -602,55 +669,77 @@ void Host_Main(void) double time1 = 0; double time2 = 0; double time3 = 0; - double cl_timer, sv_timer; - double clframetime, deltarealtime, oldrealtime; + double cl_timer = 0, sv_timer = 0; + double clframetime, deltacleantime, olddirtytime, dirtytime; double wait; int pass1, pass2, pass3, i; + char vabuf[1024]; + qboolean playing; Host_Init(); - cl_timer = 0; - sv_timer = 0; - - realtime = Sys_DoubleTime(); + realtime = 0; + host_dirtytime = Sys_DirtyTime(); for (;;) { if (setjmp(host_abortframe)) + { + SCR_ClearLoadingScreen(false); continue; // something bad happened, or the server disconnected + } - oldrealtime = realtime; - realtime = Sys_DoubleTime(); - - deltarealtime = realtime - oldrealtime; - cl_timer += deltarealtime; - sv_timer += deltarealtime; - - svs.perf_acc_realtime += deltarealtime; - - // Look for clients who have spawned - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - if(host_client->spawned) - if(host_client->netconnection) - break; - if(i == svs.maxclients) + olddirtytime = host_dirtytime; + dirtytime = Sys_DirtyTime(); + deltacleantime = dirtytime - olddirtytime; + if (deltacleantime < 0) { - // Nobody is looking? Then we won't do timing... - // Instead, reset it to zero - svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; + // warn if it's significant + if (deltacleantime < -0.01) + Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime); + deltacleantime = 0; } - else if(svs.perf_acc_realtime > 5) + else if (deltacleantime >= 1800) { - svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime; - svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime; - if(svs.perf_acc_offset_samples > 0) + Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime); + deltacleantime = 0; + } + realtime += deltacleantime; + host_dirtytime = dirtytime; + + cl_timer += deltacleantime; + sv_timer += deltacleantime; + + if (!svs.threaded) + { + svs.perf_acc_realtime += deltacleantime; + + // Look for clients who have spawned + playing = false; + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if(host_client->begun) + if(host_client->netconnection) + playing = true; + if(sv.time < 10) + { + // don't accumulate time for the first 10 seconds of a match + // so things can settle + svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; + } + else if(svs.perf_acc_realtime > 5) { - svs.perf_offset_max = svs.perf_acc_offset_max; - svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples; - svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg); + svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime; + svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime; + if(svs.perf_acc_offset_samples > 0) + { + svs.perf_offset_max = svs.perf_acc_offset_max; + svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples; + svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg); + } + if(svs.perf_lost > 0 && developer_extra.integer) + if(playing) // only complain if anyone is looking + Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf))); + svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; } - if(svs.perf_lost > 0) - Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport()); - svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; } if (slowmo.value < 0.00001 && slowmo.value != 0) @@ -662,12 +751,9 @@ void Host_Main(void) if(!*sv_random_seed.string && !cls.demoplayback) rand(); - cl.islocalgame = NetConn_IsLocalGame(); - - // begin gathering mouse input - in_mouse_x = in_mouse_y = 0; - // get new key events + Key_EventQueue_Unblock(); + SndSys_SendKeyEvents(); Sys_SendKeyEvents(); NetConn_UpdateSockets(); @@ -676,7 +762,7 @@ void Host_Main(void) // receive packets on each main loop iteration, as the main loop may // be undersleeping due to select() detecting a new packet - if (sv.active) + if (sv.active && !svs.threaded) NetConn_ServerFrame(); Curl_Run(); @@ -690,7 +776,10 @@ void Host_Main(void) if (sv.active ? sv_timer > 0 : cl_timer > 0) { // process console commands - Cbuf_Execute(); +// R_TimeReport("preconsole"); + CL_VM_PreventInformationLeaks(); + Cbuf_Frame(); +// R_TimeReport("console"); } //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0); @@ -698,39 +787,59 @@ void Host_Main(void) // if the accumulators haven't become positive yet, wait a while if (cls.state == ca_dedicated) wait = sv_timer * -1000000.0; - else if (!sv.active) + else if (!sv.active || svs.threaded) wait = cl_timer * -1000000.0; else wait = max(cl_timer, sv_timer) * -1000000.0; - wait = bound(0, wait, 100000); if (!cls.timedemo && wait >= 1) { - double time0 = Sys_DoubleTime(); - if (sv_checkforpacketsduringsleep.integer) + double time0, delta; + + if(host_maxwait.value <= 0) + wait = min(wait, 1000000.0); + else + wait = min(wait, host_maxwait.value * 1000.0); + if(wait < 1) + wait = 1; // because we cast to int + + time0 = Sys_DirtyTime(); + if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) { NetConn_SleepMicroseconds((int)wait); + if (cls.state != ca_dedicated) + NetConn_ClientFrame(); // helps server browser get good ping values + // TODO can we do the same for ServerFrame? Probably not. + } else Sys_Sleep((int)wait); - svs.perf_acc_sleeptime += Sys_DoubleTime() - time0; + delta = Sys_DirtyTime() - time0; + if (delta < 0 || delta >= 1800) delta = 0; + if (!svs.threaded) + svs.perf_acc_sleeptime += delta; +// R_TimeReport("sleep"); continue; } - //------------------- - // - // server operations - // - //------------------- - // limit the frametime steps to no more than 100ms each if (cl_timer > 0.1) cl_timer = 0.1; if (sv_timer > 0.1) { - svs.perf_acc_lost += (sv_timer - 0.1); + if (!svs.threaded) + svs.perf_acc_lost += (sv_timer - 0.1); sv_timer = 0.1; } - if (sv.active && sv_timer > 0) + R_TimeReport("---"); + + //------------------- + // + // server operations + // + //------------------- + + // limit the frametime steps to no more than 100ms each + if (sv.active && sv_timer > 0 && !svs.threaded) { // execute one or more server frames, with an upper limit on how much // execution time to spend on server frames to avoid freezing the game if @@ -739,6 +848,7 @@ void Host_Main(void) int framecount, framelimit = 1; double advancetime, aborttime = 0; float offset; + prvm_prog_t *prog = SVVM_prog; // run the world state // don't allow simulation to run too fast or too slow or logic glitches can occur @@ -748,26 +858,25 @@ void Host_Main(void) advancetime = sv_timer; else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) { - // synchronize to the client frametime, but no less than 10ms and no more than sys_ticrate - advancetime = bound(0.01, cl_timer, sys_ticrate.value); - framelimit = 10; - aborttime = realtime + 0.1; + // synchronize to the client frametime, but no less than 10ms and no more than 100ms + advancetime = bound(0.01, cl_timer, 0.1); } else { advancetime = sys_ticrate.value; // listen servers can run multiple server frames per client frame - if (cls.state == ca_connected) - { - framelimit = 10; - aborttime = realtime + 0.1; - } + framelimit = cl_maxphysicsframesperserverframe.integer; + aborttime = Sys_DirtyTime() + 0.1; } - advancetime = min(advancetime, 0.1); + if(slowmo.value > 0 && slowmo.value < 1) + advancetime = min(advancetime, 0.1 / slowmo.value); + else + advancetime = min(advancetime, 0.1); if(advancetime > 0) { - offset = sv_timer + (Sys_DoubleTime() - realtime); + offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0; + offset += sv_timer; ++svs.perf_acc_offset_samples; svs.perf_acc_offset += offset; svs.perf_acc_offset_squared += offset * offset; @@ -780,12 +889,9 @@ void Host_Main(void) sv.frametime = advancetime * slowmo.value; if (host_framerate.value) sv.frametime = host_framerate.value; - if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) + if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused))) sv.frametime = 0; - // setup the VM frame - SV_VM_Begin(); - for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++) { sv_timer -= advancetime; @@ -795,23 +901,29 @@ void Host_Main(void) SV_Physics(); // if this server frame took too long, break out of the loop - if (framelimit > 1 && Sys_DoubleTime() >= aborttime) + if (framelimit > 1 && Sys_DirtyTime() >= aborttime) break; } + R_TimeReport("serverphysics"); // send all messages to the clients SV_SendClientMessages(); - + if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) { - prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart; - PRVM_ExecuteProgram(prog->funcoffsets.SV_PausedTic, "QC function SV_PausedTic is missing"); + prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart; + PRVM_serverglobalfloat(time) = sv.time; + prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing"); } - // end the server VM frame - SV_VM_End(); - // send an heartbeat if enough time has passed since the last one NetConn_Heartbeat(0); + R_TimeReport("servernetwork"); + } + else if (!svs.threaded) + { + // don't let r_speeds display jump around + R_TimeReport("serverphysics"); + R_TimeReport("servernetwork"); } //------------------- @@ -820,11 +932,15 @@ void Host_Main(void) // //------------------- - if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo)) + if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1))) { + R_TimeReport("---"); + Collision_Cache_NewFrame(); + R_TimeReport("photoncache"); // decide the simulation time if (cls.capturevideo.active) { + //*** if (cls.capturevideo.realtime) clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate); else @@ -833,9 +949,15 @@ void Host_Main(void) cl.realframetime = max(cl_timer, clframetime); } } - else if (vid_activewindow && cl_maxfps.value >= 1) + else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) + { clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); - else if (!vid_activewindow && cl_maxidlefps.value >= 1) + // when running slow, we need to sleep to keep input responsive + wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000); + if (wait > 0) + Sys_Sleep((int)wait); + } + else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo) clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); else clframetime = cl.realframetime = cl_timer; @@ -850,10 +972,15 @@ void Host_Main(void) if (cls.demopaused) clframetime = 0; } + else + { + // host_framerate overrides all else + if (host_framerate.value) + clframetime = host_framerate.value; - // host_framerate overrides all else - if (host_framerate.value) - clframetime = host_framerate.value; + if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused))) + clframetime = 0; + } if (cls.timedemo) clframetime = cl.realframetime = cl_timer; @@ -864,32 +991,41 @@ void Host_Main(void) cl.oldtime = cl.time; cl.time += clframetime; + // update video + if (host_speeds.integer) + time1 = Sys_DirtyTime(); + R_TimeReport("pre-input"); + // Collect input into cmd CL_Input(); + R_TimeReport("input"); + // check for new packets NetConn_ClientFrame(); // read a new frame from a demo if needed CL_ReadDemoMessage(); + R_TimeReport("clientnetwork"); // now that packets have been read, send input to server CL_SendMove(); + R_TimeReport("sendmove"); // update client world (interpolate entities, create trails, etc) CL_UpdateWorld(); - - // update video - if (host_speeds.integer) - time1 = Sys_DoubleTime(); + R_TimeReport("lerpworld"); CL_Video_Frame(); - CL_Gecko_Frame(); + + R_TimeReport("client"); CL_UpdateScreen(); + CL_MeshEntities_Reset(); + R_TimeReport("render"); if (host_speeds.integer) - time2 = Sys_DoubleTime(); + time2 = Sys_DirtyTime(); // update audio if(cl.csqc_usecsqclistener) @@ -900,12 +1036,18 @@ void Host_Main(void) else S_Update(&r_refdef.view.matrix); +#ifdef CONFIG_CD CDAudio_Update(); + R_TimeReport("audio"); +#endif + + // reset gathering of mouse input + in_mouse_x = in_mouse_y = 0; if (host_speeds.integer) { pass1 = (int)((time1 - time3)*1000000); - time3 = Sys_DoubleTime(); + time3 = Sys_DirtyTime(); pass2 = (int)((time2 - time1)*1000000); pass3 = (int)((time3 - time2)*1000000); Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", @@ -913,12 +1055,20 @@ void Host_Main(void) } } +#if MEMPARANOIA + Mem_CheckSentinelsGlobal(); +#else + if (developer_memorydebug.integer) + Mem_CheckSentinelsGlobal(); +#endif + // if there is some time remaining from this frame, reset the timers if (cl_timer >= 0) cl_timer = 0; if (sv_timer >= 0) { - svs.perf_acc_lost += sv_timer; + if (!svs.threaded) + svs.perf_acc_lost += sv_timer; sv_timer = 0; } @@ -937,7 +1087,9 @@ void Host_StartVideo(void) // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers NetConn_UpdateSockets(); VID_Start(); +#ifdef CONFIG_CD CDAudio_Startup(); +#endif } } @@ -945,15 +1097,67 @@ char engineversion[128]; qboolean sys_nostdout = false; -extern void Render_Init(void); -extern void Mathlib_Init(void); -extern void FS_Init(void); -extern void FS_Shutdown(void); -extern void PR_Cmd_Init(void); -extern void COM_Init_Commands(void); -extern void FS_Init_Commands(void); extern qboolean host_stuffcmdsrun; +static qfile_t *locksession_fh = NULL; +static qboolean locksession_run = false; +static void Host_InitSession(void) +{ + int i; + Cvar_RegisterVariable(&sessionid); + Cvar_RegisterVariable(&locksession); + + // load the session ID into the read-only cvar + if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc)) + { + char vabuf[1024]; + if(com_argv[i+1][0] == '.') + Cvar_SetQuick(&sessionid, com_argv[i+1]); + else + Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1])); + } +} +void Host_LockSession(void) +{ + if(locksession_run) + return; + locksession_run = true; + if(locksession.integer != 0 && !COM_CheckParm("-readonly")) + { + char vabuf[1024]; + char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string); + FS_CreatePath(p); + locksession_fh = FS_SysOpen(p, "wl", false); + // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools + if(!locksession_fh) + { + if(locksession.integer == 2) + { + Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p); + } + else + { + Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p); + } + } + } +} +void Host_UnlockSession(void) +{ + if(!locksession_run) + return; + locksession_run = false; + + if(locksession_fh) + { + FS_Close(locksession_fh); + // NOTE: we can NOT unlink the lock here, as doing so would + // create a race condition if another process created it + // between our close and our unlink + locksession_fh = NULL; + } +} + /* ==================== Host_Init @@ -963,6 +1167,7 @@ static void Host_Init (void) { int i; const char* os; + char vabuf[1024]; if (COM_CheckParm("-profilegameonly")) Sys_AllowProfiling(false); @@ -971,9 +1176,11 @@ static void Host_Init (void) if (COM_CheckParm("-benchmark")) srand(0); // predictable random sequence for -benchmark else - srand(time(NULL)); + srand((unsigned int)time(NULL)); // FIXME: this is evil, but possibly temporary + // LordHavoc: doesn't seem very temporary... + // LordHavoc: made this a saved cvar // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) { @@ -981,14 +1188,24 @@ static void Host_Init (void) developer.string = "1"; } - if (COM_CheckParm("-developer2")) + if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3")) + { + developer.value = developer.integer = 1; + developer.string = "1"; + developer_extra.value = developer_extra.integer = 1; + developer_extra.string = "1"; + developer_insane.value = developer_insane.integer = 1; + developer_insane.string = "1"; + developer_memory.value = developer_memory.integer = 1; + developer_memory.string = "1"; + developer_memorydebug.value = developer_memorydebug.integer = 1; + developer_memorydebug.string = "1"; + } + + if (COM_CheckParm("-developer3")) { - developer.value = developer.integer = 100; - developer.string = "100"; - developer_memory.value = developer_memory.integer = 100; - developer.string = "100"; - developer_memorydebug.value = developer_memorydebug.integer = 100; - developer_memorydebug.string = "100"; + gl_paranoid.integer = 1;gl_paranoid.string = "1"; + gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1"; } // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from @@ -1008,6 +1225,7 @@ static void Host_Init (void) Con_Init(); // initialize various cvars that could not be initialized earlier + u8_Init(); Curl_Init_Commands(); Cmd_Init_Commands(); Sys_Init_Commands(); @@ -1017,6 +1235,9 @@ static void Host_Init (void) // initialize console window (only used by sys_win.c) Sys_InitConsole(); + // initialize the self-pack (must be before COM_InitGameType as it may add command line options) + FS_Init_SelfPack(); + // detect gamemode from commandline options or executable name COM_InitGameType(); @@ -1025,12 +1246,22 @@ static void Host_Init (void) dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); Con_Printf("%s\n", engineversion); + // initialize process nice level + Sys_InitProcessNice(); + // initialize ixtable Mathlib_Init(); // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name) FS_Init(); + // register the cvars for session locking + Host_InitSession(); + + // must be after FS_Init + Crypto_Init(); + Crypto_Init_Commands(); + NetConn_Init(); Curl_Init(); //PR_Init(); @@ -1039,10 +1270,13 @@ static void Host_Init (void) Mod_Init(); World_Init(); SV_Init(); + V_Init(); // some cvars needed by server player physics (cl_rollangle etc) Host_InitCommands(); Host_InitLocal(); Host_ServerOptions(); + Thread_Init(); + if (cls.state == ca_dedicated) Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)"); else @@ -1051,51 +1285,51 @@ static void Host_Init (void) R_Modules_Init(); Palette_Init(); +#ifdef CONFIG_MENU MR_Init_Commands(); +#endif VID_Shared_Init(); VID_Init(); Render_Init(); S_Init(); +#ifdef CONFIG_CD CDAudio_Init(); +#endif Key_Init(); - V_Init(); CL_Init(); } - // set up the default startmap_sp and startmap_dm aliases (mods can - // override these) and then execute the quake.rc startup script - if (gamemode == GAME_NEHAHRA) - Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n"); - else if (gamemode == GAME_TRANSFUSION) - Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n"); - else if (gamemode == GAME_TEU) - Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); - else - Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n"); + // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called + // NOTE: menu commands are freed by Cmd_RestoreInitState + Cmd_SaveInitState(); + + // FIXME: put this into some neat design, but the menu should be allowed to crash + // without crashing the whole game, so this should just be a short-time solution + + // here comes the not so critical stuff + if (setjmp(host_abortframe)) { + return; + } + + Host_AddConfigText(); Cbuf_Execute(); // if stuffcmds wasn't run, then quake.rc is probably missing, use default if (!host_stuffcmdsrun) { - Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n"); + Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n"); Cbuf_Execute(); } // put up the loading image so the user doesn't stare at a black screen... - SCR_BeginLoadingPlaque(); - - // FIXME: put this into some neat design, but the menu should be allowed to crash - // without crashing the whole game, so this should just be a short-time solution - - // here comes the not so critical stuff - if (setjmp(host_abortframe)) { - return; - } + SCR_BeginLoadingPlaque(true); +#ifdef CONFIG_MENU if (cls.state != ca_dedicated) { MR_Init(); } +#endif // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) @@ -1103,7 +1337,7 @@ static void Host_Init (void) if (i && i + 1 < com_argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1])); + Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1])); Cbuf_Execute(); } @@ -1113,7 +1347,7 @@ static void Host_Init (void) if (i && i + 1 < com_argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1])); Cbuf_Execute(); } @@ -1122,7 +1356,7 @@ static void Host_Init (void) if (i && i + 1 < com_argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText(va("playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1])); + Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1])); Cbuf_Execute(); } @@ -1135,13 +1369,18 @@ static void Host_Init (void) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - Cbuf_AddText("togglemenu\n"); +#ifdef CONFIG_MENU + Cbuf_AddText("togglemenu 1\n"); +#endif Cbuf_Execute(); } Con_DPrint("========Initialized=========\n"); //Host_StartVideo(); + + if (cls.state != ca_dedicated) + SV_StartThread(); } @@ -1172,25 +1411,34 @@ void Host_Shutdown(void) // be quiet while shutting down S_StopAllSounds(); + // end the server thread + if (svs.threaded) + SV_StopThread(); + // disconnect client from server if active CL_Disconnect(); // shut down local server if active + SV_LockThreadMutex(); Host_ShutdownServer (); + SV_UnlockThreadMutex(); +#ifdef CONFIG_MENU // Shutdown menu if(MR_Shutdown) MR_Shutdown(); +#endif // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet - CL_Gecko_Shutdown(); CL_Video_Shutdown(); Host_SaveConfig(); +#ifdef CONFIG_CD CDAudio_Shutdown (); +#endif S_Terminate (); Curl_Shutdown (); NetConn_Shutdown (); @@ -1202,11 +1450,19 @@ void Host_Shutdown(void) VID_Shutdown(); } + SV_StopThread(); + Thread_Shutdown(); Cmd_Shutdown(); + Key_Shutdown(); CL_Shutdown(); Sys_Shutdown(); Log_Close(); - FS_Shutdown(); + Crypto_Shutdown(); + + Host_UnlockSession(); + + S_Shutdown(); + Con_Shutdown(); Memory_Shutdown(); }