X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host.c;h=c3efe96fc94a3a8ef581acc72e0fedb1aaf18874;hp=194ba39f3e474b8fe9b03fc6c798a6a82076fca2;hb=69a9f6bb4ea7d2a62b22238da58fe99d0ebd41d8;hpb=48978ee14d2f77912ad239c5797fc23f12a2fc94 diff --git a/host.c b/host.c index 194ba39f..c3efe96f 100644 --- a/host.c +++ b/host.c @@ -24,6 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "cdaudio.h" #include "cl_video.h" #include "progsvm.h" +#include "csprogs.h" /* @@ -36,10 +37,9 @@ Memory is cleared / released when a server or client begins, not when they end. */ -// true if into command execution -qboolean host_initialized; -// LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down -qboolean host_loopactive = false; +// how many frames have occurred +// (checked by Host_Error and Host_SaveConfig_f) +int host_framecount = 0; // LordHavoc: set when quit is executed qboolean host_shuttingdown = false; @@ -50,51 +50,60 @@ double host_realframetime; double realtime; // realtime from previous frame double oldrealtime; -// how many frames have occurred -int host_framecount; - -// used for -developer commandline parameter, hacky hacky -int forcedeveloper; // current client client_t *host_client; -jmp_buf host_abortserver; +jmp_buf host_abortframe; // pretend frames take this amount of time (in seconds), 0 = realtime -cvar_t host_framerate = {0, "host_framerate","0"}; +cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use host_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems -cvar_t host_speeds = {0, "host_speeds","0"}; +cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; // LordHavoc: framerate independent slowmo -cvar_t slowmo = {0, "slowmo", "1.0"}; +cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; // LordHavoc: framerate upper cap -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; // print broadcast messages in dedicated mode -cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"}; +cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"}; -cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"}; -cvar_t serverprofile = {0, "serverprofile","0"}; +cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"}; +cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"}; +cvar_t serverprofile = {0, "serverprofile","0", "print some timings on server code"}; -cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"}; -cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"}; -cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"}; +cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"}; +cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"}; +cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"}; -cvar_t samelevel = {0, "samelevel","0"}; -cvar_t noexit = {CVAR_NOTIFY, "noexit","0"}; +cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"}; +cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"}; -cvar_t developer = {0, "developer","0"}; +cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; -cvar_t skill = {0, "skill","1"}; -cvar_t deathmatch = {0, "deathmatch","0"}; -cvar_t coop = {0, "coop","0"}; +cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"}; +cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"}; +cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"}; -cvar_t pausable = {0, "pausable","1"}; +cvar_t pausable = {0, "pausable","1", "allow players to pause or not"}; -cvar_t temp1 = {0, "temp1","0"}; +cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"}; -cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"}; -cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; +cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; +cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] ", "time format to use on timestamped console messages"}; + +/* +================ +Host_AbortCurrentFrame + +aborts the current host frame and goes on with the next one +================ +*/ +void Host_AbortCurrentFrame(void) +{ + longjmp (host_abortframe, 1); +} /* ================ @@ -103,23 +112,25 @@ Host_Error This shuts down both the client and server ================ */ -void PRVM_ProcessError(void); -static char hosterrorstring1[4096]; -static char hosterrorstring2[4096]; -static qboolean hosterror = false; void Host_Error (const char *error, ...) { + static char hosterrorstring1[MAX_INPUTLINE]; + static char hosterrorstring2[MAX_INPUTLINE]; + static qboolean hosterror = false; va_list argptr; + // turn off rcon redirect if it was active when the crash occurred + rcon_redirect = false; + va_start (argptr,error); - vsprintf (hosterrorstring1,error,argptr); + dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); va_end (argptr); Con_Printf("Host_Error: %s\n", hosterrorstring1); - // LordHavoc: if first frame has not been shown, or currently shutting - // down, do Sys_Error instead - if (!host_loopactive || host_shuttingdown) + // LordHavoc: if crashing very early, or currently shutting down, do + // Sys_Error instead + if (host_framecount < 3 || host_shuttingdown) Sys_Error ("Host_Error: %s", hosterrorstring1); if (hosterror) @@ -130,94 +141,75 @@ void Host_Error (const char *error, ...) CL_Parse_DumpPacket(); - PR_Crash(); + CL_Parse_ErrorCleanUp(); - //PRVM_Crash(); // crash current prog + //PR_Crash(); - // crash all prvm progs - PRVM_CrashAll(); + // print out where the crash happened, if it was caused by QC (and do a cleanup) + PRVM_Crash(); - PRVM_ProcessError(); - Host_ShutdownServer (false); + Host_ShutdownServer (); if (cls.state == ca_dedicated) - Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit + Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit CL_Disconnect (); cls.demonum = -1; hosterror = false; - longjmp (host_abortserver, 1); + Host_AbortCurrentFrame(); } -mempool_t *sv_clients_mempool = NULL; - void Host_ServerOptions (void) { - int i, numplayers; + int i; // general default - numplayers = 8; + svs.maxclients = 8; // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8 - if (cl_available) + // if no client is in the executable or -dedicated is specified on + // commandline, start a dedicated server + i = COM_CheckParm ("-dedicated"); + if (i || !cl_available) + { + cls.state = ca_dedicated; + // check for -dedicated specifying how many players + if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) + svs.maxclients = atoi (com_argv[i+1]); + if (COM_CheckParm ("-listen")) + Con_Printf ("Only one of -dedicated or -listen can be specified\n"); + // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users) + Cvar_SetValue("sv_public", 1); + } + else if (cl_available) { - // client exists, check what mode the user wants - i = COM_CheckParm ("-dedicated"); + // client exists and not dedicated, check if -listen is specified + cls.state = ca_disconnected; + i = COM_CheckParm ("-listen"); if (i) { - cls.state = ca_dedicated; // default players unless specified - if (i != (com_argc - 1)) - numplayers = atoi (com_argv[i+1]); - if (COM_CheckParm ("-listen")) - Sys_Error ("Only one of -dedicated or -listen can be specified"); + if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) + svs.maxclients = atoi (com_argv[i+1]); } else { - cls.state = ca_disconnected; - i = COM_CheckParm ("-listen"); - if (i) - { - // default players unless specified - if (i != (com_argc - 1)) - numplayers = atoi (com_argv[i+1]); - } - else - { - // default players in some games, singleplayer in most - if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) - numplayers = 1; - } + // default players in some games, singleplayer in most + if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) + svs.maxclients = 1; } } - else - { - // no client in the executable, always start dedicated server - if (COM_CheckParm ("-listen")) - Sys_Error ("-listen not available in a dedicated server executable"); - cls.state = ca_dedicated; - // check for -dedicated specifying how many players - i = COM_CheckParm ("-dedicated"); - // default players unless specified - if (i && i != (com_argc - 1)) - numplayers = atoi (com_argv[i+1]); - } - if (numplayers < 1) - numplayers = 8; + svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD); - numplayers = bound(1, numplayers, MAX_SCOREBOARD); + svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); - if (numplayers > 1 && !deathmatch.integer) + if (svs.maxclients > 1 && !deathmatch.integer) Cvar_SetValueQuick(&deathmatch, 1); - - svs.maxclients = numplayers; - sv_clients_mempool = Mem_AllocPool("server clients", 0, NULL); - svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients); } /* @@ -228,9 +220,7 @@ Host_InitLocal void Host_SaveConfig_f(void); void Host_InitLocal (void) { - Host_InitCommands (); - - Cmd_AddCommand("saveconfig", Host_SaveConfig_f); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); @@ -240,6 +230,7 @@ void Host_InitLocal (void) Cvar_RegisterVariable (&sv_echobprint); Cvar_RegisterVariable (&sys_ticrate); + Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); Cvar_RegisterVariable (&serverprofile); Cvar_RegisterVariable (&fraglimit); @@ -249,8 +240,7 @@ void Host_InitLocal (void) Cvar_RegisterVariable (&noexit); Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&developer); - if (forcedeveloper) // make it real now that the cvar is registered - Cvar_SetValue("developer", 1); + Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable (&coop); @@ -260,8 +250,6 @@ void Host_InitLocal (void) Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); - - Host_ServerOptions (); } @@ -278,9 +266,10 @@ void Host_SaveConfig_f(void) // dedicated servers initialize the host but don't parse and set the // config.cfg cvars - if (host_initialized && cls.state != ca_dedicated) + // LordHavoc: don't save a config if it crashed in startup + if (host_framecount >= 3 && cls.state != ca_dedicated) { - f = FS_Open ("config.cfg", "w", false); + f = FS_Open ("config.cfg", "wb", false, false); if (!f) { Con_Print("Couldn't write config.cfg.\n"); @@ -305,8 +294,11 @@ FIXME: make this just a stuffed echo? */ void SV_ClientPrint(const char *msg) { - MSG_WriteByte(&host_client->message, svc_print); - MSG_WriteString(&host_client->message, msg); + if (host_client->netconnection) + { + MSG_WriteByte(&host_client->netconnection->message, svc_print); + MSG_WriteString(&host_client->netconnection->message, msg); + } } /* @@ -320,10 +312,10 @@ FIXME: make this just a stuffed echo? void SV_ClientPrintf(const char *fmt, ...) { va_list argptr; - char msg[4096]; + char msg[MAX_INPUTLINE]; va_start(argptr,fmt); - vsnprintf(msg,sizeof(msg),fmt,argptr); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); va_end(argptr); SV_ClientPrint(msg); @@ -343,15 +335,15 @@ void SV_BroadcastPrint(const char *msg) for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { - if (client->spawned) + if (client->spawned && client->netconnection) { - MSG_WriteByte(&client->message, svc_print); - MSG_WriteString(&client->message, msg); + MSG_WriteByte(&client->netconnection->message, svc_print); + MSG_WriteString(&client->netconnection->message, msg); } } if (sv_echobprint.integer && cls.state == ca_dedicated) - Sys_Print(msg); + Con_Print(msg); } /* @@ -364,10 +356,10 @@ Sends text to all active clients void SV_BroadcastPrintf(const char *fmt, ...) { va_list argptr; - char msg[4096]; + char msg[MAX_INPUTLINE]; va_start(argptr,fmt); - vsnprintf(msg,sizeof(msg),fmt,argptr); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); va_end(argptr); SV_BroadcastPrint(msg); @@ -383,14 +375,17 @@ Send text over to the client to be executed void Host_ClientCommands(const char *fmt, ...) { va_list argptr; - char string[1024]; + char string[MAX_INPUTLINE]; + + if (!host_client->netconnection) + return; va_start(argptr,fmt); - vsprintf(string, fmt,argptr); + dpvsnprintf(string, sizeof(string), fmt, argptr); va_end(argptr); - MSG_WriteByte(&host_client->message, svc_stufftext); - MSG_WriteString(&host_client->message, string); + MSG_WriteByte(&host_client->netconnection->message, svc_stufftext); + MSG_WriteString(&host_client->netconnection->message, string); } /* @@ -407,16 +402,23 @@ void SV_DropClient(qboolean crash) Con_Printf("Client \"%s\" dropped\n", host_client->name); // make sure edict is not corrupt (from a level change for example) - host_client->edict = EDICT_NUM(host_client - svs.clients + 1); + host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); if (host_client->netconnection) { // free the client (the body stays around) if (!crash) { - // LordHavoc: no opportunity for resending, so use unreliable - MSG_WriteByte(&host_client->message, svc_disconnect); - NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); + // LordHavoc: no opportunity for resending, so use unreliable 3 times + unsigned char bufdata[8]; + sizebuf_t buf; + memset(&buf, 0, sizeof(buf)); + buf.data = bufdata; + buf.maxsize = sizeof(bufdata); + MSG_WriteByte(&buf, svc_disconnect); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol); } // break the net connection NetConn_Close(host_client->netconnection); @@ -426,21 +428,22 @@ void SV_DropClient(qboolean crash) // call qc ClientDisconnect function // LordHavoc: don't call QC if server is dead (avoids recursive // Host_Error in some mods when they run out of edicts) - if (host_client->active && sv.active && host_client->edict && host_client->spawned) + if (host_client->clientconnectcalled && sv.active && host_client->edict) { // call the prog function for removing a client // this will set the body to a dead frame, among other things - int saveSelf = pr_global_struct->self; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); - pr_global_struct->self = saveSelf; + int saveSelf = prog->globals.server->self; + host_client->clientconnectcalled = false; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing"); + prog->globals.server->self = saveSelf; } // remove leaving player from scoreboard - //host_client->edict->v->netname = PR_SetString(host_client->name); - //if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + //host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); + //if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) // val->_float = 0; - //host_client->edict->v->frags = 0; + //host_client->edict->fields.server->frags = 0; host_client->name[0] = 0; host_client->colors = 0; host_client->frags = 0; @@ -464,13 +467,13 @@ void SV_DropClient(qboolean crash) EntityFrame4_FreeDatabase(host_client->entitydatabase4); if (host_client->entitydatabase5) EntityFrame5_FreeDatabase(host_client->entitydatabase5); - + if (sv.active) { // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags - ED_ClearEdict(host_client->edict); + PRVM_ED_ClearEdict(host_client->edict); } - + // clear the client struct (this sets active to false) memset(host_client, 0, sizeof(*host_client)); @@ -486,40 +489,28 @@ Host_ShutdownServer This only happens at the end of a game, not between levels ================== */ -void Host_ShutdownServer(qboolean crash) +void Host_ShutdownServer(void) { - int i, count; - sizebuf_t buf; - char message[4]; + int i; Con_DPrintf("Host_ShutdownServer\n"); if (!sv.active) return; - // print out where the crash happened, if it was caused by QC - PR_Crash(); - NetConn_Heartbeat(2); NetConn_Heartbeat(2); // make sure all the clients know we're disconnecting - buf.data = message; - buf.maxsize = 4; - buf.cursize = 0; - MSG_WriteByte(&buf, svc_disconnect); - count = NetConn_SendToAll(&buf, 5); - if (count) - Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count); - + SV_VM_Begin(); for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) - SV_DropClient(crash); // server shutdown + SV_DropClient(false); // server shutdown + SV_VM_End(); NetConn_CloseServerPorts(); sv.active = false; - // // clear structures // @@ -528,25 +519,6 @@ void Host_ShutdownServer(qboolean crash) } -/* -================ -Host_ClearMemory - -This clears all the memory used by both the client and server, but does -not reinitialize anything. -================ -*/ -void Host_ClearMemory (void) -{ - Con_DPrint("Clearing memory\n"); - Mod_ClearAll (); - - cls.signon = 0; - memset (&sv, 0, sizeof(sv)); - memset (&cl, 0, sizeof(cl)); -} - - //============================================================================ /* @@ -556,14 +528,12 @@ Host_FilterTime Returns false if the time is too short to run a frame =================== */ -extern qboolean cl_capturevideo_active; -extern double cl_capturevideo_framerate; qboolean Host_FilterTime (double time) { double timecap, timeleft; realtime += time; - if (sys_ticrate.value < 0.01 || sys_ticrate.value > 0.1) + if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001) Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1)); if (slowmo.value < 0) Cvar_SetValue("slowmo", 0); @@ -588,18 +558,26 @@ qboolean Host_FilterTime (double time) timecap = sys_ticrate.value; if (cls.state != ca_dedicated) { - if (cl_capturevideo_active) - timecap = 1.0 / cl_capturevideo_framerate; + if (cls.capturevideo_active) + timecap = 1.0 / cls.capturevideo_framerate; else if (vid_activewindow) timecap = 1.0 / cl_maxfps.value; } - timeleft = (oldrealtime - realtime) + timecap; + timeleft = timecap - (realtime - oldrealtime); if (timeleft > 0) { +#if 1 + if (timeleft * 1000 >= 10) + Sys_Sleep(1); +#else + int msleft; // don't totally hog the CPU - if (timeleft >= 0.03) - Sys_Sleep((int)(timeleft * 1000) - 10); + // try to hit exactly a steady framerate by not sleeping the full amount + msleft = (int)floor(timeleft * 1000); + if (msleft >= 10) + Sys_Sleep(msleft); +#endif return false; } @@ -607,6 +585,9 @@ qboolean Host_FilterTime (double time) host_realframetime = host_frametime = realtime - oldrealtime; oldrealtime = realtime; + if (cls.capturevideo_active && !cls.capturevideo_soundfile) + host_frametime = timecap; + // apply slowmo scaling host_frametime *= slowmo.value; @@ -644,7 +625,6 @@ void Host_GetConsoleCommands (void) } } - /* ================== Host_ServerFrame @@ -653,51 +633,70 @@ Host_ServerFrame */ void Host_ServerFrame (void) { - // never run more than 20 frames at a time as a sanity limit - int framecount, framelimit = 20; - double advancetime; - static double frametimetotal = 0, lastservertime = 0; - frametimetotal += host_frametime; - // LordHavoc: cap server at sys_ticrate in networked games - if (frametimetotal < 0.001 || (!cl.islocalgame && cls.state == ca_connected && sv.active && ((realtime - lastservertime) < sys_ticrate.value))) + // execute one or more server frames, with an upper limit on how much + // execution time to spend on server frames to avoid freezing the game if + // the server is overloaded, this execution time limit means the game will + // slow down if the server is taking too long. + int framecount, framelimit = 100; + double advancetime, aborttime; + if (!sv.active) + { + sv.timer = 0; return; - lastservertime = realtime; - - // set the time and clear the general datagram - SV_ClearDatagram(); + } + sv.timer += host_realframetime; // run the world state // don't allow simulation to run too fast or too slow or logic glitches can occur - for (framecount = 0;framecount < framelimit && frametimetotal > 0;framecount++, frametimetotal -= advancetime) + + // setup the VM frame + SV_VM_Begin(); + // stop running server frames if the wall time reaches this value + aborttime = Sys_DoubleTime() + 0.05; + for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++) { - advancetime = min(frametimetotal, sys_ticrate.value); + if (sys_ticrate.value <= 0) + advancetime = sv.timer; + else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) + advancetime = min(sv.timer, sys_ticrate.value); + else + advancetime = sys_ticrate.value; + advancetime = min(advancetime, 0.1); + sv.timer -= advancetime; // only advance time if not paused // the game also pauses in singleplayer when menu or console is used - if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive))) - sv.frametime = advancetime; - else + sv.frametime = advancetime * slowmo.value; + if (host_framerate.value) + sv.frametime = host_framerate.value; + if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) sv.frametime = 0; - pr_global_struct->frametime = sv.frametime; - - // check for network packets to the server each world step incase they - // come in midframe (particularly if host is running really slow) - NetConn_ServerFrame(); - - // read client messages - SV_RunClients(); // move things around and think unless paused if (sv.frametime) SV_Physics(); + + // send all messages to the clients + SV_SendClientMessages(); + + // clear the general datagram + SV_ClearDatagram(); + + // if this server frame took too long, break out of the loop + if (Sys_DoubleTime() >= aborttime) + break; } - // send all messages to the clients - SV_SendClientMessages(); + // end the server VM frame + SV_VM_End(); // send an heartbeat if enough time has passed since the last one NetConn_Heartbeat(0); + + // if we fell behind too many frames just don't worry about it + if (sv.timer > 0) + sv.timer = 0; } @@ -714,9 +713,8 @@ void _Host_Frame (float time) static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; - usercmd_t cmd; // Used for receiving input - if (setjmp(host_abortserver)) + if (setjmp(host_abortframe)) return; // something bad happened, or the server disconnected // decide the simulation time @@ -731,18 +729,15 @@ void _Host_Frame (float time) // get new key events Sys_SendKeyEvents(); - // allow mice or other external controllers to add commands - IN_Commands(); - // Collect input into cmd - IN_ProcessMove(&cmd); + CL_Move(); // process console commands Cbuf_Execute(); // if running the server locally, make intentions now - if (cls.state == ca_connected && sv.active) - CL_SendCmd(&cmd); + //if (cl.islocalgame) + // CL_SendCmd(); //------------------- // @@ -750,6 +745,11 @@ void _Host_Frame (float time) // //------------------- + // receive server packets now, which might contain rcon commands, which + // may change level or other such things we don't want to have happen in + // the middle of Host_Frame + NetConn_ServerFrame(); + // check for commands typed to the host Host_GetConsoleCommands(); @@ -769,11 +769,11 @@ void _Host_Frame (float time) if (cls.state == ca_connected) { + CL_ReadFromServer(); // if running the server remotely, send intentions now after // the incoming messages have been read - if (!sv.active) - CL_SendCmd(&cmd); - CL_ReadFromServer(); + //if (!cl.islocalgame) + // CL_SendCmd(); } //ui_update(); @@ -790,13 +790,13 @@ void _Host_Frame (float time) time2 = Sys_DoubleTime(); // update audio - if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active) + if(csqc_usecsqclistener) { - // LordHavoc: this used to use renderer variables (eww) - S_Update(&cl_entities[cl.viewentity].render.matrix); + S_Update(&csqc_listenermatrix); + csqc_usecsqclistener = false; } else - S_Update(&identitymatrix); + S_Update(&r_refdef.viewentitymatrix); CDAudio_Update(); @@ -811,8 +811,6 @@ void _Host_Frame (float time) } host_framecount++; - host_loopactive = true; - } void Host_Frame (float time) @@ -853,7 +851,30 @@ void Host_Frame (float time) //============================================================================ -void Render_Init(void); +qboolean vid_opened = false; +void Host_StartVideo(void) +{ + if (!vid_opened && cls.state != ca_dedicated) + { + vid_opened = true; + VID_Start(); + CDAudio_Startup(); + } +} + +char engineversion[128]; + +qboolean sys_nostdout = false; + +extern void Render_Init(void); +extern void Mathlib_Init(void); +extern void FS_Init(void); +extern void FS_Shutdown(void); +extern void PR_Cmd_Init(void); +extern void COM_Init_Commands(void); +extern void FS_Init_Commands(void); +extern void COM_CheckRegistered(void); +extern qboolean host_stuffcmdsrun; /* ==================== @@ -863,94 +884,199 @@ Host_Init void Host_Init (void) { int i; - - // LordHavoc: quake never seeded the random number generator before... heh - srand(time(NULL)); + const char* os; // FIXME: this is evil, but possibly temporary // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) { - forcedeveloper = true; - developer.integer = 1; - developer.value = 1; + developer.value = developer.integer = 100; + developer.string = "100"; + } + + if (COM_CheckParm("-developer2")) + { + developer.value = developer.integer = 100; + developer.string = "100"; + developer_memory.value = developer_memory.integer = 100; + developer.string = "100"; + developer_memorydebug.value = developer_memorydebug.integer = 100; + developer_memorydebug.string = "100"; } + // LordHavoc: quake never seeded the random number generator before... heh + srand(time(NULL)); + + // used by everything + Memory_Init(); + + // initialize console and logging + Con_Init(); + + // initialize console command/cvar/alias/command execution systems Cmd_Init(); + + // parse commandline + COM_InitArgv(); + + // initialize console window (only used by sys_win.c) + Sys_InitConsole(); + + // detect gamemode from commandline options or executable name + COM_InitGameType(); + + // construct a version string for the corner of the console +#if defined(__linux__) + os = "Linux"; +#elif defined(WIN32) + os = "Windows"; +#elif defined(__FreeBSD__) + os = "FreeBSD"; +#elif defined(__NetBSD__) + os = "NetBSD"; +#elif defined(__OpenBSD__) + os = "OpenBSD"; +#elif defined(MACOSX) + os = "Mac OS X"; +#elif defined(__MORPHOS__) + os = "MorphOS"; +#else + os = "Unknown"; +#endif + dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); + +// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from + if (COM_CheckParm("-nostdout")) + sys_nostdout = 1; + else + Con_Printf("%s\n", engineversion); + + // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name) + FS_Init(); + + // initialize various cvars that could not be initialized earlier Memory_Init_Commands(); - R_Modules_Init(); - Cbuf_Init(); - V_Init(); - COM_Init(); - Host_InitLocal(); - Key_Init(); - Con_Init(); - PR_Init(); + Con_Init_Commands(); + Cmd_Init_Commands(); + Sys_Init_Commands(); + COM_Init_Commands(); + FS_Init_Commands(); + COM_CheckRegistered(); + + // initialize ixtable + Mathlib_Init(); + + NetConn_Init(); + //PR_Init(); + //PR_Cmd_Init(); PRVM_Init(); Mod_Init(); - NetConn_Init(); SV_Init(); - - Con_Printf("Builddate: %s\n", buildstring); + Host_InitCommands(); + Host_InitLocal(); + Host_ServerOptions(); if (cls.state != ca_dedicated) { + Con_Printf("Initializing client\n"); + + R_Modules_Init(); Palette_Init(); MR_Init_Commands(); VID_Shared_Init(); VID_Init(); - Render_Init(); S_Init(); CDAudio_Init(); + Key_Init(); + V_Init(); CL_Init(); } - // only cvars are executed when host_initialized == false - if (gamemode == GAME_TEU) - Cbuf_InsertText("exec teu.rc\n"); + // set up the default startmap_sp and startmap_dm aliases (mods can + // override these) and then execute the quake.rc startup script + if (gamemode == GAME_NEHAHRA) + Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n"); + else if (gamemode == GAME_TRANSFUSION) + Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n"); + else if (gamemode == GAME_TEU) + Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); else - Cbuf_InsertText("exec quake.rc\n"); + Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n"); Cbuf_Execute(); - host_initialized = true; + // if stuffcmds wasn't run, then quake.rc is probably missing, use default + if (!host_stuffcmdsrun) + { + Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n"); + Cbuf_Execute(); + } - Con_DPrint("========Initialized=========\n"); + // put up the loading image so the user doesn't stare at a black screen... + SCR_BeginLoadingPlaque(); + + // FIXME: put this into some neat design, but the menu should be allowed to crash + // without crashing the whole game, so this should just be a short-time solution + + // here comes the not so critical stuff + if (setjmp(host_abortframe)) { + return; + } if (cls.state != ca_dedicated) { - VID_Open(); - SCR_BeginLoadingPlaque(); MR_Init(); } - // stuff it again so the first host frame will execute it again, this time - // in its entirety - if (gamemode == GAME_TEU) - Cbuf_InsertText("exec teu.rc\n"); - else - Cbuf_InsertText("exec quake.rc\n"); + // check for special benchmark mode +// COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) + i = COM_CheckParm("-benchmark"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } - if (!sv.active && (cls.state == ca_dedicated || COM_CheckParm("-listen"))) + // check for special demo mode +// COMMANDLINEOPTION: Client: -demo runs a playdemo and quits + i = COM_CheckParm("-demo"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - if (gamemode == GAME_TRANSFUSION) - Cbuf_InsertText ("map bb1\n"); - else if (gamemode == GAME_NEXUIZ) - Cbuf_InsertText ("map nexdm01\n"); - else - Cbuf_InsertText ("map start\n"); + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); } - // check for special benchmark mode -// COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) - i = COM_CheckParm("-benchmark"); + // check for special demolooponly mode +// COMMANDLINEOPTION: Client: -demolooponly runs a playdemo and quits + i = COM_CheckParm("-demolooponly"); if (i && i + 1 < com_argc) - Cbuf_InsertText(va("timedemo %s\n", com_argv[i + 1])); + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } - Cbuf_Execute(); + if (cls.state == ca_dedicated || COM_CheckParm("-listen")) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText("startmap_dm\n"); + Cbuf_Execute(); + } + + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + if (gamemode == GAME_NEXUIZ) + Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n"); + else + Cbuf_AddText("togglemenu\n"); + Cbuf_Execute(); + } + + Con_DPrint("========Initialized=========\n"); - // We must wait for the log_file cvar to be initialized to start the log - Log_Start (); + //Host_StartVideo(); } @@ -973,11 +1099,14 @@ void Host_Shutdown(void) } isdown = true; + // be quiet while shutting down + S_StopAllSounds(); + // disconnect client from server if active CL_Disconnect(); // shut down local server if active - Host_ShutdownServer (false); + Host_ShutdownServer (); // Shutdown menu if(MR_Shutdown) @@ -986,11 +1115,14 @@ void Host_Shutdown(void) // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet + CL_Video_Shutdown(); Host_SaveConfig_f(); CDAudio_Shutdown (); + S_Terminate (); NetConn_Shutdown (); + //PR_Shutdown (); if (cls.state != ca_dedicated) { @@ -998,7 +1130,11 @@ void Host_Shutdown(void) VID_Shutdown(); } + Cmd_Shutdown(); + CL_Shutdown(); Sys_Shutdown(); - Log_Close (); + Log_Close(); + FS_Shutdown(); + Memory_Shutdown(); }