X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host_cmd.c;h=86668a20a267a3c2dae6c6fb67621d8bbed28102;hp=bdae5cf8227d10202e48b1cf481cc164f8c58f38;hb=9dc8149ee231682452a52a4ec4bdee3981da5492;hpb=435b52972823fa8e8ceb9b67797ca3f886f6208a diff --git a/host_cmd.c b/host_cmd.c index bdae5cf8..86668a20 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -32,13 +32,8 @@ Host_Quit_f ================== */ -extern qboolean host_shuttingdown; void Host_Quit_f (void) { - host_shuttingdown = true; - CL_Disconnect (); - Host_ShutdownServer(false); - Sys_Quit (); } @@ -70,8 +65,8 @@ void Host_Status_f (void) for (players = 0, j = 0;j < svs.maxclients;j++) if (svs.clients[j].active) players++; - print ("host: %s\n", Cvar_VariableString ("hostname")); - print ("version: %s build %s\n", gamename, buildstring); + print ("host: %s\n", Cvar_VariableString ("hostname")); + print ("version: %s build %s\n", gamename, buildstring); switch(sv.protocol) { case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break; @@ -80,16 +75,17 @@ void Host_Status_f (void) case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break; case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break; case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break; + case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break; default: protocolname = "PROTOCOL_UNKNOWN";break; } print ("protocol: %i (%s)\n", sv.protocol, protocolname); - print ("map: %s\n", sv.name); - print ("players: %i active (%i max)\n\n", players, svs.maxclients); + print ("map: %s\n", sv.name); + print ("players: %i active (%i max)\n\n", players, svs.maxclients); for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) { if (!client->active) continue; - seconds = (int)(realtime - client->netconnection->connecttime); + seconds = (int)(realtime - client->connecttime); minutes = seconds / 60; if (minutes) { @@ -101,7 +97,7 @@ void Host_Status_f (void) else hours = 0; print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds); - print (" %s\n", client->netconnection->address); + print (" %s\n", client->netconnection ? client->netconnection->address : "botclient"); } } @@ -121,17 +117,14 @@ void Host_God_f (void) return; } - if (!sv_player) - return; - if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE; - if (!((int)sv_player->v->flags & FL_GODMODE) ) + host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE; + if (!((int)host_client->edict->v->flags & FL_GODMODE) ) SV_ClientPrint("godmode OFF\n"); else SV_ClientPrint("godmode ON\n"); @@ -145,17 +138,14 @@ void Host_Notarget_f (void) return; } - if (!sv_player) - return; - if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET; - if (!((int)sv_player->v->flags & FL_NOTARGET) ) + host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET; + if (!((int)host_client->edict->v->flags & FL_NOTARGET) ) SV_ClientPrint("notarget OFF\n"); else SV_ClientPrint("notarget ON\n"); @@ -171,25 +161,22 @@ void Host_Noclip_f (void) return; } - if (!sv_player) - return; - if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (sv_player->v->movetype != MOVETYPE_NOCLIP) + if (host_client->edict->v->movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; - sv_player->v->movetype = MOVETYPE_NOCLIP; + host_client->edict->v->movetype = MOVETYPE_NOCLIP; SV_ClientPrint("noclip ON\n"); } else { noclip_anglehack = false; - sv_player->v->movetype = MOVETYPE_WALK; + host_client->edict->v->movetype = MOVETYPE_WALK; SV_ClientPrint("noclip OFF\n"); } } @@ -209,23 +196,20 @@ void Host_Fly_f (void) return; } - if (!sv_player) - return; - if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (sv_player->v->movetype != MOVETYPE_FLY) + if (host_client->edict->v->movetype != MOVETYPE_FLY) { - sv_player->v->movetype = MOVETYPE_FLY; + host_client->edict->v->movetype = MOVETYPE_FLY; SV_ClientPrint("flymode ON\n"); } else { - sv_player->v->movetype = MOVETYPE_WALK; + host_client->edict->v->movetype = MOVETYPE_WALK; SV_ClientPrint("flymode OFF\n"); } } @@ -283,6 +267,12 @@ void Host_Map_f (void) { char level[MAX_QPATH]; + if (Cmd_Argc() != 2) + { + Con_Print("map : start a new game (kicks off all players)\n"); + return; + } + if (cmd_source != src_command) return; @@ -291,8 +281,9 @@ void Host_Map_f (void) CL_Disconnect (); Host_ShutdownServer(false); - key_dest = key_game; // remove console or menu - SCR_BeginLoadingPlaque (); + // remove console or menu + key_dest = key_game; + key_consoleactive = 0; svs.serverflags = 0; // haven't completed an episode yet allowcheats = sv_cheats.integer != 0; @@ -312,7 +303,7 @@ Goes to a new map, taking all clients along void Host_Changelevel_f (void) { char level[MAX_QPATH]; - + if (Cmd_Argc() != 2) { Con_Print("changelevel : continue game on a new level\n"); @@ -323,6 +314,13 @@ void Host_Changelevel_f (void) Con_Print("Only the server may changelevel\n"); return; } + if (cmd_source != src_command) + return; + + // remove console or menu + key_dest = key_game; + key_consoleactive = 0; + SV_SaveSpawnparms (); allowcheats = sv_cheats.integer != 0; strcpy(level, Cmd_Argv(1)); @@ -341,12 +339,24 @@ Restarts the current server for a dead player void Host_Restart_f (void) { char mapname[MAX_QPATH]; - - if (cls.demoplayback || !sv.active) - return; + if (Cmd_Argc() != 1) + { + Con_Print("restart : restart current level\n"); + return; + } + if (!sv.active || cls.demoplayback) + { + Con_Print("Only the server may restart\n"); + return; + } if (cmd_source != src_command) return; + + // remove console or menu + key_dest = key_game; + key_consoleactive = 0; + allowcheats = sv_cheats.integer != 0; strcpy(mapname, sv.name); SV_SpawnServer(mapname); @@ -364,7 +374,16 @@ This is sent just before a server changes levels */ void Host_Reconnect_f (void) { - SCR_BeginLoadingPlaque(); + if (Cmd_Argc() != 1) + { + Con_Print("reconnect : wait for signon messages again\n"); + return; + } + if (!cls.signon) + { + //Con_Print("reconnect: no signon, ignoring reconnect\n"); + return; + } cls.signon = 0; // need new connection messages } @@ -377,6 +396,11 @@ User command to connect to server */ void Host_Connect_f (void) { + if (Cmd_Argc() != 2) + { + Con_Print("connect : connect to a multiplayer game\n"); + return; + } CL_EstablishConnection(Cmd_Argv(1)); } @@ -476,7 +500,7 @@ void Host_Savegame_f (void) FS_DefaultExtension (name, ".sav", sizeof (name)); Con_Printf("Saving game to %s...\n", name); - f = FS_Open (name, "w", false); + f = FS_Open (name, "wb", false, false); if (!f) { Con_Print("ERROR: couldn't open.\n"); @@ -492,8 +516,7 @@ void Host_Savegame_f (void) FS_Printf(f, "%s\n", sv.name); FS_Printf(f, "%f\n",sv.time); -// write the light styles - + // write the light styles for (i=0 ; i= MAX_EDICTS) + { + Mem_Free(text); Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS); + } while (entnum >= sv.max_edicts) SV_IncreaseEdicts(); ent = EDICT_NUM(entnum); @@ -663,8 +684,6 @@ void Host_Loadgame_f (void) sv.num_edicts = entnum; sv.time = time; - FS_Close (f); - for (i = 0;i < NUM_SPAWN_PARMS;i++) svs.clients[0].spawn_parms[i] = spawn_parms[i]; @@ -715,24 +734,146 @@ void Host_Name_f (void) SV_ClientPrintf("You can't change name more than once every 5 seconds!\n"); return; } - + host_client->nametime = sv.time + 5; - if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected")) - SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName); - strcpy(host_client->name, newName); - strcpy(host_client->old_name, newName); - if (sv_player) - sv_player->v->netname = PR_SetString(host_client->name); - //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name); + // point the string back at updateclient->name to keep it safe + strlcpy (host_client->name, newName, sizeof (host_client->name)); + host_client->edict->v->netname = PR_SetString(host_client->name); + if (strcmp(host_client->old_name, host_client->name)) + { + if (host_client->spawned) + SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name); + strcpy(host_client->old_name, host_client->name); + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->name); + } +} + +/* +====================== +Host_Playermodel_f +====================== +*/ +cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""}; +// the old cl_playermodel in cl_main has been renamed to __cl_playermodel +void Host_Playermodel_f (void) +{ + int i, j; + char newPath[sizeof(host_client->playermodel)]; + + if (Cmd_Argc () == 1) + { + Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string); + return; + } + + if (Cmd_Argc () == 2) + strlcpy (newPath, Cmd_Argv(1), sizeof (newPath)); + else + strlcpy (newPath, Cmd_Args(), sizeof (newPath)); + + for (i = 0, j = 0;newPath[i];i++) + if (newPath[i] != '\r' && newPath[i] != '\n') + newPath[j++] = newPath[i]; + newPath[j] = 0; + + if (cmd_source == src_command) + { + Cvar_Set ("_cl_playermodel", newPath); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } -// send notification to all clients + /* + if (sv.time < host_client->nametime) + { + SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n"); + return; + } - MSG_WriteByte(&sv.reliable_datagram, svc_updatename); - MSG_WriteByte(&sv.reliable_datagram, host_client->number); - MSG_WriteString(&sv.reliable_datagram, host_client->name); + host_client->nametime = sv.time + 5; + */ + + // point the string back at updateclient->name to keep it safe + strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel)); + if( eval_playermodel ) + GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel); + if (strcmp(host_client->old_model, host_client->playermodel)) + { + if (host_client->spawned) + SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel); + strcpy(host_client->old_model, host_client->playermodel); + /*// send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/ + } } +/* +====================== +Host_Playerskin_f +====================== +*/ +cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""}; +void Host_Playerskin_f (void) +{ + int i, j; + char newPath[sizeof(host_client->playerskin)]; + + if (Cmd_Argc () == 1) + { + Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string); + return; + } + + if (Cmd_Argc () == 2) + strlcpy (newPath, Cmd_Argv(1), sizeof (newPath)); + else + strlcpy (newPath, Cmd_Args(), sizeof (newPath)); + + for (i = 0, j = 0;newPath[i];i++) + if (newPath[i] != '\r' && newPath[i] != '\n') + newPath[j++] = newPath[i]; + newPath[j] = 0; + + if (cmd_source == src_command) + { + Cvar_Set ("_cl_playerskin", newPath); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + /* + if (sv.time < host_client->nametime) + { + SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n"); + return; + } + + host_client->nametime = sv.time + 5; + */ + + // point the string back at updateclient->name to keep it safe + strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin)); + if( eval_playerskin ) + GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin); + if (strcmp(host_client->old_skin, host_client->playerskin)) + { + if (host_client->spawned) + SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin); + strcpy(host_client->old_skin, host_client->playerskin); + /*// send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/ + } +} void Host_Version_f (void) { @@ -742,8 +883,9 @@ void Host_Version_f (void) void Host_Say(qboolean teamonly) { client_t *save; - int j; - const char *p1, *p2; + int j, quoted; + const char *p1; + char *p2; // LordHavoc: 256 char say messages unsigned char text[256]; qboolean fromServer = false; @@ -765,43 +907,39 @@ void Host_Say(qboolean teamonly) if (Cmd_Argc () < 2) return; - save = host_client; + if (!teamplay.integer) + teamonly = false; // turn on color set 1 - if (!fromServer) - sprintf (text, "%c%s: ", 1, host_client->name); - else - sprintf (text, "%c<%s> ", 1, hostname.string); - p1 = Cmd_Args(); - p2 = p1 + strlen(p1); - // remove trailing newlines - while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) - p2--; - // remove quotes if present - if (*p1 == '"') + quoted = false; + if (*p1 == '\"') { + quoted = true; p1++; - if (p2[-1] == '"') - p2--; - else if (fromServer) - Con_Print("Host_Say: missing end quote\n"); - else - SV_ClientPrint("Host_Say: missing end quote\n"); } - while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) + if (!fromServer) + dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1); + else + dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1); + p2 = text + strlen(text); + while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted))) + { + if (p2[-1] == '\"' && quoted) + quoted = false; + p2[-1] = 0; p2--; - for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) - text[j++] = *p1++; - text[j++] = '\n'; - text[j++] = 0; + } + strlcat(text, "\n", sizeof(text)); + // note: save is not a valid edict if fromServer is true + save = host_client; for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) - if (host_client->spawned && (!teamplay.integer || host_client->edict->v->team == save->edict->v->team)) + if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team)) SV_ClientPrint(text); host_client = save; - Sys_Print(&text[1]); + //Con_Print(&text[1]); } @@ -927,30 +1065,32 @@ void Host_Color_f(void) return; } - if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) + if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) { Con_DPrint("Calling SV_ChangeTeam\n"); pr_global_struct->time = sv.time; pr_globals[OFS_PARM0] = playercolor; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (SV_ChangeTeam, ""); + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing"); } else { eval_t *val; - if (sv_player) + if (host_client->edict) { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors))) + if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) val->_float = playercolor; - sv_player->v->team = bottom + 1; + host_client->edict->v->team = bottom + 1; } host_client->colors = playercolor; - host_client->old_colors = playercolor; - - // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); - MSG_WriteByte (&sv.reliable_datagram, host_client->number); - MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + if (host_client->old_colors != host_client->colors) + { + host_client->old_colors = host_client->colors; + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + } } } @@ -976,7 +1116,7 @@ void Host_Rate_f(void) return; } - host_client->netconnection->rate = rate; + host_client->rate = rate; } /* @@ -992,7 +1132,7 @@ void Host_Kill_f (void) return; } - if (!sv_player || sv_player->v->health <= 0) + if (host_client->edict->v->health <= 0) { SV_ClientPrint("Can't suicide -- already dead!\n"); return; @@ -1058,8 +1198,7 @@ static void Host_PModel_f (void) return; } - host_client->pmodel = i; - if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel))) + if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel))) val->_float = i; } @@ -1089,6 +1228,9 @@ void Host_PreSpawn_f (void) MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; + + // reset the name change timer because the client will send name soon + host_client->nametime = 0; } /* @@ -1102,6 +1244,7 @@ void Host_Spawn_f (void) client_t *client; func_t RestoreGame; mfunction_t *f; + int stats[MAX_CL_STATS]; if (cmd_source == src_command) { @@ -1115,12 +1258,8 @@ void Host_Spawn_f (void) return; } - if (!sv_player) - { - Con_Print("Host_Spawn: no edict??\n"); - return; - } - + // reset name change timer again because they might want to change name + // again in the first 5 seconds after connecting host_client->nametime = 0; // LordHavoc: moved this above the QC calls at FrikaC's request @@ -1139,16 +1278,16 @@ void Host_Spawn_f (void) { Con_DPrint("Calling RestoreGame\n"); pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (RestoreGame, ""); + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing"); } } else { // set up the edict - ED_ClearEdict(sv_player); + ED_ClearEdict(host_client->edict); - //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name); + //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name); // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) @@ -1156,11 +1295,11 @@ void Host_Spawn_f (void) // call the spawn function pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); - if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time) - Sys_Printf("%s entered the game\n", host_client->name); + if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time) + Con_Printf("%s entered the game\n", host_client->name); PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing"); } @@ -1176,13 +1315,13 @@ void Host_Spawn_f (void) continue; MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); - MSG_WriteString (&host_client->message, client->old_name); + MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); - MSG_WriteShort (&host_client->message, client->old_frags); + MSG_WriteShort (&host_client->message, client->frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); - MSG_WriteByte (&host_client->message, client->old_colors); + MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles @@ -1216,20 +1355,11 @@ void Host_Spawn_f (void) // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt MSG_WriteByte (&host_client->message, svc_setangle); - if (sv.protocol == PROTOCOL_DARKPLACES5) - { - MSG_WriteAngle16i (&host_client->message, sv_player->v->angles[0]); - MSG_WriteAngle16i (&host_client->message, sv_player->v->angles[1]); - MSG_WriteAngle16i (&host_client->message, 0); - } - else - { - MSG_WriteAngle8i (&host_client->message, sv_player->v->angles[0]); - MSG_WriteAngle8i (&host_client->message, sv_player->v->angles[1]); - MSG_WriteAngle8i (&host_client->message, 0); - } + MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol); + MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol); + MSG_WriteAngle (&host_client->message, 0, sv.protocol); - SV_WriteClientdataToMessage (sv_player, &host_client->message); + SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); @@ -1358,9 +1488,6 @@ void Host_Give_f (void) return; } - if (!sv_player) - return; - if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); @@ -1388,113 +1515,113 @@ void Host_Give_f (void) if (t[0] == '6') { if (t[1] == 'a') - sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN; + host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN; else - sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER; + host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') - sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON; + host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON; else if (t[0] == '0') - sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR; + host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR; else if (t[0] >= '2') - sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); + host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') - sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); + host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': - if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) + if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1))) val->_float = v; - sv_player->v->ammo_shells = v; + host_client->edict->v->ammo_shells = v; break; case 'n': if (gamemode == GAME_ROGUE) { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1))) + if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1))) { val->_float = v; - if (sv_player->v->weapon <= IT_LIGHTNING) - sv_player->v->ammo_nails = v; + if (host_client->edict->v->weapon <= IT_LIGHTNING) + host_client->edict->v->ammo_nails = v; } } else { - sv_player->v->ammo_nails = v; + host_client->edict->v->ammo_nails = v; } break; case 'l': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails); + val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails); if (val) { val->_float = v; - if (sv_player->v->weapon > IT_LIGHTNING) - sv_player->v->ammo_nails = v; + if (host_client->edict->v->weapon > IT_LIGHTNING) + host_client->edict->v->ammo_nails = v; } } break; case 'r': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1); + val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1); if (val) { val->_float = v; - if (sv_player->v->weapon <= IT_LIGHTNING) - sv_player->v->ammo_rockets = v; + if (host_client->edict->v->weapon <= IT_LIGHTNING) + host_client->edict->v->ammo_rockets = v; } } else { - sv_player->v->ammo_rockets = v; + host_client->edict->v->ammo_rockets = v; } break; case 'm': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets); + val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets); if (val) { val->_float = v; - if (sv_player->v->weapon > IT_LIGHTNING) - sv_player->v->ammo_rockets = v; + if (host_client->edict->v->weapon > IT_LIGHTNING) + host_client->edict->v->ammo_rockets = v; } } break; case 'h': - sv_player->v->health = v; + host_client->edict->v->health = v; break; case 'c': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1); + val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1); if (val) { val->_float = v; - if (sv_player->v->weapon <= IT_LIGHTNING) - sv_player->v->ammo_cells = v; + if (host_client->edict->v->weapon <= IT_LIGHTNING) + host_client->edict->v->ammo_cells = v; } } else { - sv_player->v->ammo_cells = v; + host_client->edict->v->ammo_cells = v; } break; case 'p': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma); + val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma); if (val) { val->_float = v; - if (sv_player->v->weapon > IT_LIGHTNING) - sv_player->v->ammo_cells = v; + if (host_client->edict->v->weapon > IT_LIGHTNING) + host_client->edict->v->ammo_cells = v; } } break; @@ -1637,16 +1764,7 @@ void Host_Startdemos_f (void) int i, c; if (cls.state == ca_dedicated || COM_CheckParm("-listen")) - { - if (!sv.active) - { - if (gamemode == GAME_TRANSFUSION) - Cbuf_AddText ("map bb1\n"); - else - Cbuf_AddText ("map start\n"); - } return; - } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) @@ -1654,7 +1772,7 @@ void Host_Startdemos_f (void) Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } - Con_DPrintf("%i demo(s) in loop\n", c); + Con_Printf("%i demo(s) in loop\n", c); for (i=1 ; i