X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host_cmd.c;h=9bd58db01dec59540b4940a99657b89ab775d5a4;hp=2d43d82c6c3eb223f2a05af683a2d51fadcf3758;hb=69a9f6bb4ea7d2a62b22238da58fe99d0ebd41d8;hpb=b658d2db101862461a8e8dbcea64845d1d36f587 diff --git a/host_cmd.c b/host_cmd.c index 2d43d82c..9bd58db0 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -21,7 +21,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" int current_skill; -cvar_t sv_cheats = {0, "sv_cheats", "0"}; +cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"}; +cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"}; +cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"}; qboolean allowcheats = false; /* @@ -209,26 +211,28 @@ Host_Ping_f */ void Host_Ping_f (void) { - int i, j; - float total; - client_t *client; + int i; + client_t *client; + void (*print) (const char *fmt, ...); if (cmd_source == src_command) { - Cmd_ForwardToServer (); - return; + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + print = Con_Printf; } + else + print = SV_ClientPrintf; - SV_ClientPrint("Client ping times:\n"); + print("Client ping times:\n"); for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; - total = 0; - for (j=0 ; jping_times[j]; - total /= NUM_PING_TIMES; - SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name); + print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name); } } @@ -265,7 +269,7 @@ void Host_Map_f (void) cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); - Host_ShutdownServer(false); + Host_ShutdownServer(); // remove console or menu key_dest = key_game; @@ -276,11 +280,7 @@ void Host_Map_f (void) strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level); if (sv.active && cls.state == ca_disconnected) - { - SV_VM_Begin(); CL_EstablishConnection("local:1"); - SV_VM_End(); - } } /* @@ -299,11 +299,16 @@ void Host_Changelevel_f (void) Con_Print("changelevel : continue game on a new level\n"); return; } - if (!sv.active || cls.demoplayback) + if (cls.demoplayback) { Con_Print("Only the server may changelevel\n"); return; } + // HACKHACKHACK + if (!sv.active) { + Host_Map_f(); + return; + } if (cmd_source != src_command) return; @@ -318,11 +323,7 @@ void Host_Changelevel_f (void) strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level); if (sv.active && cls.state == ca_disconnected) - { - SV_VM_Begin(); CL_EstablishConnection("local:1"); - SV_VM_End(); - } } /* @@ -341,7 +342,7 @@ void Host_Restart_f (void) Con_Print("restart : restart current level\n"); return; } - if (!sv.active || cls.demoplayback) + if (!sv.active) { Con_Print("Only the server may restart\n"); return; @@ -357,11 +358,7 @@ void Host_Restart_f (void) strcpy(mapname, sv.name); SV_SpawnServer(mapname); if (sv.active && cls.state == ca_disconnected) - { - SV_VM_Begin(); CL_EstablishConnection("local:1"); - SV_VM_End(); - } } /* @@ -374,17 +371,39 @@ This is sent just before a server changes levels */ void Host_Reconnect_f (void) { - if (Cmd_Argc() != 1) + if (cls.protocol == PROTOCOL_QUAKEWORLD) { - Con_Print("reconnect : wait for signon messages again\n"); - return; + if (cls.qw_downloadmemory) // don't change when downloading + return; + + S_StopAllSounds(); + + if (cls.netcon) + { + if (cls.state == ca_connected && cls.signon < SIGNONS) + { + Con_Printf("reconnecting...\n"); + MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, "new"); + } + else + Con_Printf("Please use connect instead (reconnect not implemented)\n"); + } } - if (!cls.signon) + else { - //Con_Print("reconnect: no signon, ignoring reconnect\n"); - return; + if (Cmd_Argc() != 1) + { + Con_Print("reconnect : wait for signon messages again\n"); + return; + } + if (!cls.signon) + { + Con_Print("reconnect: no signon, ignoring reconnect\n"); + return; + } + cls.signon = 0; // need new connection messages } - cls.signon = 0; // need new connection messages } /* @@ -401,13 +420,7 @@ void Host_Connect_f (void) Con_Print("connect : connect to a multiplayer game\n"); return; } - if( sv.active ) { - SV_VM_Begin(); - CL_EstablishConnection(Cmd_Argv(1)); - SV_VM_End(); - } else { - CL_EstablishConnection(Cmd_Argv(1)); - } + CL_EstablishConnection(Cmd_Argv(1)); } @@ -435,12 +448,14 @@ void Host_SavegameComment (char *text) for (i=0 ; i= MAX_EDICTS) { Mem_Free(text); - Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS); + Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS); } while (entnum >= prog->max_edicts) //SV_IncreaseEdicts(); @@ -690,6 +729,7 @@ void Host_Loadgame_f (void) entnum++; } + Mem_Free(text); prog->num_edicts = entnum; sv.time = time; @@ -697,11 +737,11 @@ void Host_Loadgame_f (void) for (i = 0;i < NUM_SPAWN_PARMS;i++) svs.clients[0].spawn_parms[i] = spawn_parms[i]; + SV_VM_End(); + // make sure we're connected to loopback if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP)) CL_EstablishConnection("local:1"); - - SV_VM_End(); } //============================================================================ @@ -711,7 +751,7 @@ void Host_Loadgame_f (void) Host_Name_f ====================== */ -cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"}; +cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"}; void Host_Name_f (void) { int i, j; @@ -736,6 +776,7 @@ void Host_Name_f (void) if (cmd_source == src_command) { Cvar_Set ("_cl_name", newName); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -769,7 +810,7 @@ void Host_Name_f (void) Host_Playermodel_f ====================== */ -cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""}; +cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"}; // the old cl_playermodel in cl_main has been renamed to __cl_playermodel void Host_Playermodel_f (void) { @@ -795,6 +836,7 @@ void Host_Playermodel_f (void) if (cmd_source == src_command) { Cvar_Set ("_cl_playermodel", newPath); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playermodel", newPath); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -816,8 +858,6 @@ void Host_Playermodel_f (void) PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel); if (strcmp(host_client->old_model, host_client->playermodel)) { - if (host_client->spawned) - SV_BroadcastPrintf("%s changed model to %s\n", host_client->name, host_client->playermodel); strcpy(host_client->old_model, host_client->playermodel); /*// send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel); @@ -831,7 +871,7 @@ void Host_Playermodel_f (void) Host_Playerskin_f ====================== */ -cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""}; +cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"}; void Host_Playerskin_f (void) { int i, j; @@ -856,6 +896,7 @@ void Host_Playerskin_f (void) if (cmd_source == src_command) { Cvar_Set ("_cl_playerskin", newPath); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playerskin", newPath); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -898,8 +939,8 @@ void Host_Say(qboolean teamonly) int j, quoted; const char *p1; char *p2; - // LordHavoc: 256 char say messages - unsigned char text[256]; + // LordHavoc: long say messages + char text[1024]; qboolean fromServer = false; if (cmd_source == src_command) @@ -931,9 +972,9 @@ void Host_Say(qboolean teamonly) p1++; } if (!fromServer) - dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1); + dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1); else - dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1); + dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1); p2 = text + strlen(text); while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted))) { @@ -973,7 +1014,7 @@ void Host_Tell_f(void) client_t *save; int j; const char *p1, *p2; - char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) + char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) qboolean fromServer = false; if (cmd_source == src_command) @@ -1018,7 +1059,7 @@ void Host_Tell_f(void) } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; - for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) + for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) text[j++] = *p1++; text[j++] = '\n'; text[j++] = 0; @@ -1036,7 +1077,7 @@ void Host_Tell_f(void) Host_Color_f ================== */ -cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"}; +cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"}; void Host_Color_f(void) { int top, bottom; @@ -1073,11 +1114,16 @@ void Host_Color_f(void) if (cmd_source == src_command) { Cvar_SetValue ("_cl_color", playercolor); - if (cls.state == ca_connected) + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "topcolor", va("%i", top)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "bottomcolor", va("%i", bottom)); + if (cls.state == ca_connected && cls.protocol != PROTOCOL_QUAKEWORLD) Cmd_ForwardToServer (); return; } + if (cls.protocol == PROTOCOL_QUAKEWORLD) + return; + if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions))) { Con_DPrint("Calling SV_ChangeTeam\n"); @@ -1107,7 +1153,7 @@ void Host_Color_f(void) } } -cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"}; +cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"}; void Host_Rate_f(void) { int rate; @@ -1124,6 +1170,7 @@ void Host_Rate_f(void) if (cmd_source == src_command) { Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "rate", va("%i", rate)); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -1186,9 +1233,10 @@ void Host_Pause_f (void) ====================== Host_PModel_f LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen. +LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility. ====================== */ -cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"}; +cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"}; static void Host_PModel_f (void) { int i; @@ -1237,10 +1285,12 @@ void Host_PreSpawn_f (void) return; } - SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); - MSG_WriteByte (&host_client->message, svc_signonnum); - MSG_WriteByte (&host_client->message, 2); - host_client->sendsignon = true; + if (host_client->netconnection) + { + SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 2); + } // reset the name change timer because the client will send name soon host_client->nametime = 0; @@ -1276,8 +1326,9 @@ void Host_Spawn_f (void) host_client->nametime = 0; // LordHavoc: moved this above the QC calls at FrikaC's request - // send all current names, colors, and frag counts - SZ_Clear (&host_client->message); + // LordHavoc: commented this out + //if (host_client->netconnection) + // SZ_Clear (&host_client->netconnection->message); // run the entrance script if (sv.loadgame) @@ -1297,9 +1348,6 @@ void Host_Spawn_f (void) } else { - // set up the edict - PRVM_ED_ClearEdict(host_client->edict); - //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name); // copy spawn parms out of the client_t @@ -1318,66 +1366,82 @@ void Host_Spawn_f (void) PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); } + if (!host_client->netconnection) + return; // send time of update - MSG_WriteByte (&host_client->message, svc_time); - MSG_WriteFloat (&host_client->message, sv.time); + MSG_WriteByte (&host_client->netconnection->message, svc_time); + MSG_WriteFloat (&host_client->netconnection->message, sv.time); + // send all current names, colors, and frag counts for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; - MSG_WriteByte (&host_client->message, svc_updatename); - MSG_WriteByte (&host_client->message, i); - MSG_WriteString (&host_client->message, client->name); - MSG_WriteByte (&host_client->message, svc_updatefrags); - MSG_WriteByte (&host_client->message, i); - MSG_WriteShort (&host_client->message, client->frags); - MSG_WriteByte (&host_client->message, svc_updatecolors); - MSG_WriteByte (&host_client->message, i); - MSG_WriteByte (&host_client->message, client->colors); + MSG_WriteByte (&host_client->netconnection->message, svc_updatename); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteString (&host_client->netconnection->message, client->name); + MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteShort (&host_client->netconnection->message, client->frags); + MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteByte (&host_client->netconnection->message, client->colors); } // send all current light styles for (i=0 ; imessage, svc_lightstyle); - MSG_WriteByte (&host_client->message, (char)i); - MSG_WriteString (&host_client->message, sv.lightstyles[i]); + if (sv.lightstyles[i][0]) + { + MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle); + MSG_WriteByte (&host_client->netconnection->message, (char)i); + MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); + } } // send some stats - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); - MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets); - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); - MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters); - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_SECRETS); - MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets); - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_MONSTERS); - MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt - MSG_WriteByte (&host_client->message, svc_setangle); - MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol); - MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol); - MSG_WriteAngle (&host_client->message, 0, sv.protocol); + if (sv.loadgame) + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + sv.loadgame = false; // we're basically done with loading now + } + else + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } - SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats); + SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); - MSG_WriteByte (&host_client->message, svc_signonnum); - MSG_WriteByte (&host_client->message, 3); - host_client->sendsignon = true; + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 3); } /* @@ -1679,9 +1743,9 @@ void Host_Viewmodel_f (void) return; m = Mod_ForName (Cmd_Argv(1), false, true, false); - if (!m) + if (!m || !m->loaded || !m->Draw) { - Con_Printf("Can't load %s\n", Cmd_Argv(1)); + Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1)); return; } @@ -1799,7 +1863,7 @@ void Host_Startdemos_f (void) { int i, c; - if (cls.state == ca_dedicated || COM_CheckParm("-listen")) + if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly")) return; c = Cmd_Argc() - 1; @@ -1856,7 +1920,36 @@ void Host_Stopdemo_f (void) if (!cls.demoplayback) return; CL_Disconnect (); - Host_ShutdownServer (false); + Host_ShutdownServer (); +} + +void Host_SendCvar_f (void) +{ + int i; + cvar_t *c; + client_t *old; + + if(Cmd_Argc() != 2) + return; + if(!(c = Cvar_FindVar(Cmd_Argv(1)))) + return; + if (cls.state != ca_dedicated) + Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string)); + if(!sv.active)// || !SV_ParseClientCommandQC) + return; + + old = host_client; + if (cls.state != ca_dedicated) + i = 1; + else + i = 0; + for(;iname)); + } + host_client = old; } static void MaxPlayers_f(void) @@ -1882,7 +1975,7 @@ static void MaxPlayers_f(void) if (svs.clients) Mem_Free(svs.clients); svs.maxclients = n; - svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); + svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); if (n == 1) Cvar_Set ("deathmatch", "0"); else @@ -1891,6 +1984,305 @@ static void MaxPlayers_f(void) //============================================================================= +// QuakeWorld commands + +/* +===================== +Host_Rcon_f + + Send the rest of the command line over as + an unconnected command. +===================== +*/ +void Host_Rcon_f (void) // credit: taken from QuakeWorld +{ + int i; + lhnetaddress_t to; + lhnetsocket_t *mysocket; + + if (!rcon_password.string || !rcon_password.string[0]) + { + Con_Printf ("You must set rcon_password before issuing an rcon command.\n"); + return; + } + + for (i = 0;rcon_password.string[i];i++) + { + if (rcon_password.string[i] <= ' ') + { + Con_Printf("rcon_password is not allowed to have any whitespace.\n"); + return; + } + } + + if (cls.netcon) + to = cls.netcon->peeraddress; + else + { + if (!rcon_address.integer || !rcon_address.string[0]) + { + Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); + return; + } + LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer); + } + mysocket = NetConn_ChooseClientSocketForAddress(&to); + if (mysocket) + { + // simply put together the rcon packet and send it + NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to); + } +} + +/* +==================== +Host_User_f + +user + +Dump userdata / masterdata for a user +==================== +*/ +void Host_User_f (void) // credit: taken from QuakeWorld +{ + int uid; + int i; + + if (Cmd_Argc() != 2) + { + Con_Printf ("Usage: user \n"); + return; + } + + uid = atoi(Cmd_Argv(1)); + + for (i = 0;i < cl.maxclients;i++) + { + if (!cl.scores[i].name[0]) + continue; + if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1))) + { + InfoString_Print(cl.scores[i].qw_userinfo); + return; + } + } + Con_Printf ("User not in server.\n"); +} + +/* +==================== +Host_Users_f + +Dump userids for all current players +==================== +*/ +void Host_Users_f (void) // credit: taken from QuakeWorld +{ + int i; + int c; + + c = 0; + Con_Printf ("userid frags name\n"); + Con_Printf ("------ ----- ----\n"); + for (i = 0;i < cl.maxclients;i++) + { + if (cl.scores[i].name[0]) + { + Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name); + c++; + } + } + + Con_Printf ("%i total users\n", c); +} + +/* +================== +Host_FullServerinfo_f + +Sent by server when serverinfo changes +================== +*/ +// TODO: shouldn't this be a cvar instead? +void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld +{ + char temp[512]; + if (Cmd_Argc() != 2) + { + Con_Printf ("usage: fullserverinfo \n"); + return; + } + + strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo)); + InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); + cl.qw_teamplay = atoi(temp); +} + +/* +================== +Host_FullInfo_f + +Allow clients to change userinfo +================== +Casey was here :) +*/ +void Host_FullInfo_f (void) // credit: taken from QuakeWorld +{ + char key[512]; + char value[512]; + char *o; + const char *s; + + if (Cmd_Argc() != 2) + { + Con_Printf ("fullinfo \n"); + return; + } + + s = Cmd_Argv(1); + if (*s == '\\') + s++; + while (*s) + { + o = key; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (!*s) + { + Con_Printf ("MISSING VALUE\n"); + return; + } + + o = value; + s++; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (*s) + s++; + + if (!strcasecmp(key, "pmodel") || !strcasecmp(key, "emodel")) + continue; + + if (key[0] == '*') + { + Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", key, value); + continue; + } + + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), key, value); + } +} + +/* +================== +CL_SetInfo_f + +Allow clients to change userinfo +================== +*/ +void Host_SetInfo_f (void) // credit: taken from QuakeWorld +{ + if (Cmd_Argc() == 1) + { + InfoString_Print(cls.userinfo); + return; + } + if (Cmd_Argc() != 3) + { + Con_Printf ("usage: setinfo [ ]\n"); + return; + } + if (!strcasecmp(Cmd_Argv(1), "pmodel") || !strcasecmp(Cmd_Argv(1), "emodel")) + return; + if (Cmd_Argv(1)[0] == '*') + { + Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", Cmd_Argv(1), Cmd_Argv(2)); + return; + } + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), Cmd_Argv(1), Cmd_Argv(2)); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); +} + +/* +==================== +Host_Packet_f + +packet + +Contents allows \n escape character +==================== +*/ +void Host_Packet_f (void) // credit: taken from QuakeWorld +{ + char send[2048]; + int i, l; + const char *in; + char *out; + lhnetaddress_t address; + lhnetsocket_t *mysocket; + + if (Cmd_Argc() != 3) + { + Con_Printf ("packet \n"); + return; + } + + if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer)) + { + Con_Printf ("Bad address\n"); + return; + } + + in = Cmd_Argv(2); + out = send+4; + send[0] = send[1] = send[2] = send[3] = 0xff; + + l = (int)strlen (in); + for (i=0 ; i= send + sizeof(send) - 1) + break; + if (in[i] == '\\' && in[i+1] == 'n') + { + *out++ = '\n'; + i++; + } + else if (in[i] == '\\' && in[i+1] == '0') + { + *out++ = '\0'; + i++; + } + else if (in[i] == '\\' && in[i+1] == 't') + { + *out++ = '\t'; + i++; + } + else if (in[i] == '\\' && in[i+1] == 'r') + { + *out++ = '\r'; + i++; + } + else if (in[i] == '\\' && in[i+1] == '"') + { + *out++ = '\"'; + i++; + } + else + *out++ = in[i]; + } + + mysocket = NetConn_ChooseClientSocketForAddress(&address); + if (mysocket) + NetConn_Write(mysocket, send, out - send, &address); +} + +//============================================================================= + /* ================== Host_InitCommands @@ -1898,71 +2290,85 @@ Host_InitCommands */ void Host_InitCommands (void) { - Cmd_AddCommand ("status", Host_Status_f); - Cmd_AddCommand ("quit", Host_Quit_f); + strcpy(cls.userinfo, "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\*ver\\dp"); + + Cmd_AddCommand ("status", Host_Status_f, "print server status information"); + Cmd_AddCommand ("quit", Host_Quit_f, "quit the game"); if (gamemode == GAME_NEHAHRA) { - Cmd_AddCommand ("max", Host_God_f); - Cmd_AddCommand ("monster", Host_Notarget_f); - Cmd_AddCommand ("scrag", Host_Fly_f); - Cmd_AddCommand ("wraith", Host_Noclip_f); - Cmd_AddCommand ("gimme", Host_Give_f); + Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)"); + Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)"); + Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)"); + Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); + Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory"); } else { - Cmd_AddCommand ("god", Host_God_f); - Cmd_AddCommand ("notarget", Host_Notarget_f); - Cmd_AddCommand ("fly", Host_Fly_f); - Cmd_AddCommand ("noclip", Host_Noclip_f); - Cmd_AddCommand ("give", Host_Give_f); - } - Cmd_AddCommand ("map", Host_Map_f); - Cmd_AddCommand ("restart", Host_Restart_f); - Cmd_AddCommand ("changelevel", Host_Changelevel_f); - Cmd_AddCommand ("connect", Host_Connect_f); - Cmd_AddCommand ("reconnect", Host_Reconnect_f); - Cmd_AddCommand ("version", Host_Version_f); - Cmd_AddCommand ("say", Host_Say_f); - Cmd_AddCommand ("say_team", Host_Say_Team_f); - Cmd_AddCommand ("tell", Host_Tell_f); - Cmd_AddCommand ("kill", Host_Kill_f); - Cmd_AddCommand ("pause", Host_Pause_f); - Cmd_AddCommand ("kick", Host_Kick_f); - Cmd_AddCommand ("ping", Host_Ping_f); - Cmd_AddCommand ("load", Host_Loadgame_f); - Cmd_AddCommand ("save", Host_Savegame_f); - - Cmd_AddCommand ("startdemos", Host_Startdemos_f); - Cmd_AddCommand ("demos", Host_Demos_f); - Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); - - Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); - Cmd_AddCommand ("viewframe", Host_Viewframe_f); - Cmd_AddCommand ("viewnext", Host_Viewnext_f); - Cmd_AddCommand ("viewprev", Host_Viewprev_f); + Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)"); + Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)"); + Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)"); + Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); + Cmd_AddCommand ("give", Host_Give_f, "alter inventory"); + } + Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level"); + Cmd_AddCommand ("restart", Host_Restart_f, "restart current level"); + Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients"); + Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname"); + Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)"); + Cmd_AddCommand ("version", Host_Version_f, "print engine version"); + Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server"); + Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server"); + Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server"); + Cmd_AddCommand ("kill", Host_Kill_f, "die instantly"); + Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)"); + Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name"); + Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server"); + Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file"); + Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file"); + + Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)"); + Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command"); + Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos"); + + Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level"); + Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level"); + Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level"); + Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level"); Cvar_RegisterVariable (&cl_name); - Cmd_AddCommand ("name", Host_Name_f); + Cmd_AddCommand ("name", Host_Name_f, "change your player name"); Cvar_RegisterVariable (&cl_color); - Cmd_AddCommand ("color", Host_Color_f); + Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors"); Cvar_RegisterVariable (&cl_rate); - Cmd_AddCommand ("rate", Host_Rate_f); + Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed"); if (gamemode == GAME_NEHAHRA) { Cvar_RegisterVariable (&cl_pmodel); - Cmd_AddCommand ("pmodel", Host_PModel_f); + Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)"); } // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first) Cvar_RegisterVariable (&cl_playermodel); - Cmd_AddCommand ("playermodel", Host_Playermodel_f); + Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model"); Cvar_RegisterVariable (&cl_playerskin); - Cmd_AddCommand ("playerskin", Host_Playerskin_f); - - Cmd_AddCommand ("prespawn", Host_PreSpawn_f); - Cmd_AddCommand ("spawn", Host_Spawn_f); - Cmd_AddCommand ("begin", Host_Begin_f); - Cmd_AddCommand ("maxplayers", MaxPlayers_f); + Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number"); + + Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)"); + Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)"); + Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)"); + Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once"); + + Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515] + + Cvar_RegisterVariable (&rcon_password); + Cvar_RegisterVariable (&rcon_address); + Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)"); + Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard"); + Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard"); + Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string"); + Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo"); + Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo"); + Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string"); Cvar_RegisterVariable(&sv_cheats); }