X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=host_cmd.c;h=dab3c3c16ca31279992b76012bd95c99c7093648;hp=d2411048a8f5e11d0e68b64bb2eefe9783bd6bcc;hb=f7e2db94ad01b686d581b8eb965a9455b1be303d;hpb=cecffffdd5310e387e8b910735ff77aa329cdb43 diff --git a/host_cmd.c b/host_cmd.c index d2411048..dab3c3c1 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,11 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -extern cvar_t pausable; +int current_skill; +cvar_t sv_cheats = {0, "sv_cheats", "0"}; +qboolean allowcheats = false; -int current_skill; - -void Mod_Print (void); +mfunction_t *ED_FindFunction (char *name); /* ================== @@ -32,20 +32,12 @@ Host_Quit_f ================== */ -// LordHavoc: didn't like it asking me if I wanted to quit -//extern void M_Menu_Quit_f (void); - +extern qboolean host_shuttingdown; void Host_Quit_f (void) { - /* - if (key_dest != key_console && cls.state != ca_dedicated) - { - M_Menu_Quit_f (); - return; - } - */ + host_shuttingdown = true; CL_Disconnect (); - Host_ShutdownServer(false); + Host_ShutdownServer(false); Sys_Quit (); } @@ -58,13 +50,11 @@ Host_Status_f */ void Host_Status_f (void) { - client_t *client; - int seconds; - int minutes; - int hours = 0; - int j; - void (*print) (char *fmt, ...); - + const char *protocolname; + client_t *client; + int seconds, minutes, hours = 0, j, players; + void (*print) (const char *fmt, ...); + if (cmd_source == src_command) { if (!sv.active) @@ -77,19 +67,29 @@ void Host_Status_f (void) else print = SV_ClientPrintf; + for (players = 0, j = 0;j < svs.maxclients;j++) + if (svs.clients[j].active) + players++; print ("host: %s\n", Cvar_VariableString ("hostname")); - print ("version: %4.2f\n", VERSION); - if (tcpipAvailable) - print ("tcp/ip: %s\n", my_tcpip_address); - if (ipxAvailable) - print ("ipx: %s\n", my_ipx_address); + print ("version: %s build %s\n", gamename, buildstring); + switch(sv.protocol) + { + case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break; + case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break; + case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break; + case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break; + case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break; + case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break; + default: protocolname = "PROTOCOL_UNKNOWN";break; + } + print ("protocol: %i (%s)\n", sv.protocol, protocolname); print ("map: %s\n", sv.name); - print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); - for (j=0, client = svs.clients ; jactive) continue; - seconds = (int)(net_time - client->netconnection->connecttime); + seconds = (int)(realtime - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { @@ -100,7 +100,7 @@ void Host_Status_f (void) } else hours = 0; - print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); + print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } @@ -121,14 +121,20 @@ void Host_God_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) return; - sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; - if (!((int)sv_player->v.flags & FL_GODMODE) ) - SV_ClientPrintf ("godmode OFF\n"); + if (!allowcheats) + { + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); + return; + } + + sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE; + if (!((int)sv_player->v->flags & FL_GODMODE) ) + SV_ClientPrint("godmode OFF\n"); else - SV_ClientPrintf ("godmode ON\n"); + SV_ClientPrint("godmode ON\n"); } void Host_Notarget_f (void) @@ -139,14 +145,20 @@ void Host_Notarget_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) + return; + + if (!allowcheats) + { + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; + } - sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; - if (!((int)sv_player->v.flags & FL_NOTARGET) ) - SV_ClientPrintf ("notarget OFF\n"); + sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET; + if (!((int)sv_player->v->flags & FL_NOTARGET) ) + SV_ClientPrint("notarget OFF\n"); else - SV_ClientPrintf ("notarget ON\n"); + SV_ClientPrint("notarget ON\n"); } qboolean noclip_anglehack; @@ -159,20 +171,26 @@ void Host_Noclip_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) return; - if (sv_player->v.movetype != MOVETYPE_NOCLIP) + if (!allowcheats) + { + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); + return; + } + + if (sv_player->v->movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; - sv_player->v.movetype = MOVETYPE_NOCLIP; - SV_ClientPrintf ("noclip ON\n"); + sv_player->v->movetype = MOVETYPE_NOCLIP; + SV_ClientPrint("noclip ON\n"); } else { noclip_anglehack = false; - sv_player->v.movetype = MOVETYPE_WALK; - SV_ClientPrintf ("noclip OFF\n"); + sv_player->v->movetype = MOVETYPE_WALK; + SV_ClientPrint("noclip OFF\n"); } } @@ -191,18 +209,24 @@ void Host_Fly_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) return; - if (sv_player->v.movetype != MOVETYPE_FLY) + if (!allowcheats) { - sv_player->v.movetype = MOVETYPE_FLY; - SV_ClientPrintf ("flymode ON\n"); + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); + return; + } + + if (sv_player->v->movetype != MOVETYPE_FLY) + { + sv_player->v->movetype = MOVETYPE_FLY; + SV_ClientPrint("flymode ON\n"); } else { - sv_player->v.movetype = MOVETYPE_WALK; - SV_ClientPrintf ("flymode OFF\n"); + sv_player->v->movetype = MOVETYPE_WALK; + SV_ClientPrint("flymode OFF\n"); } } @@ -218,15 +242,15 @@ void Host_Ping_f (void) int i, j; float total; client_t *client; - + if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } - SV_ClientPrintf ("Client ping times:\n"); - for (i=0, client = svs.clients ; iactive) continue; @@ -234,7 +258,7 @@ void Host_Ping_f (void) for (j=0 ; jping_times[j]; total /= NUM_PING_TIMES; - SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); + SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name); } } @@ -246,58 +270,44 @@ SERVER TRANSITIONS =============================================================================== */ - /* ====================== Host_Map_f -handle a +handle a map command from the console. Active clients are kicked off. ====================== */ void Host_Map_f (void) { - int i; - char name[MAX_QPATH]; + char level[MAX_QPATH]; + + if (Cmd_Argc() != 2) + { + Con_Print("map : start a new game (kicks off all players)\n"); + return; + } if (cmd_source != src_command) return; + SCR_BeginLoadingPlaque (); cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); - Host_ShutdownServer(false); - - key_dest = key_game; // remove console or menu - SCR_BeginLoadingPlaque (); + Host_ShutdownServer(false); - cls.mapstring[0] = 0; - for (i=0 ; i : continue game on a new level\n"); + Con_Print("changelevel : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { - Con_Printf ("Only the server may changelevel\n"); + Con_Print("Only the server may changelevel\n"); return; } + if (cmd_source != src_command) + return; + + // remove console or menu + key_dest = key_game; + key_consoleactive = 0; + SV_SaveSpawnparms (); - strcpy (level, Cmd_Argv(1)); - SV_SpawnServer (level); + SCR_BeginLoadingPlaque(); + allowcheats = sv_cheats.integer != 0; + strcpy(level, Cmd_Argv(1)); + SV_SpawnServer(level); + if (sv.active && cls.state == ca_disconnected) + CL_EstablishConnection("local:1"); } /* @@ -335,16 +356,31 @@ Restarts the current server for a dead player */ void Host_Restart_f (void) { - char mapname[MAX_QPATH]; - - if (cls.demoplayback || !sv.active) + char mapname[MAX_QPATH]; + + if (Cmd_Argc() != 1) + { + Con_Print("restart : restart current level\n"); return; - + } + if (!sv.active || cls.demoplayback) + { + Con_Print("Only the server may restart\n"); + return; + } if (cmd_source != src_command) return; - strcpy (mapname, sv.name); // must copy out, because it gets cleared - // in sv_spawnserver - SV_SpawnServer (mapname); + + // remove console or menu + key_dest = key_game; + key_consoleactive = 0; + + SCR_BeginLoadingPlaque(); + allowcheats = sv_cheats.integer != 0; + strcpy(mapname, sv.name); + SV_SpawnServer(mapname); + if (sv.active && cls.state == ca_disconnected) + CL_EstablishConnection("local:1"); } /* @@ -357,7 +393,17 @@ This is sent just before a server changes levels */ void Host_Reconnect_f (void) { - SCR_BeginLoadingPlaque (); + if (Cmd_Argc() != 1) + { + Con_Print("reconnect : wait for signon messages again\n"); + return; + } + if (!cls.signon) + { + Con_Print("reconnect: no signon, ignoring reconnect\n"); + return; + } + SCR_BeginLoadingPlaque(); cls.signon = 0; // need new connection messages } @@ -370,17 +416,12 @@ User command to connect to server */ void Host_Connect_f (void) { - char name[MAX_QPATH]; - - cls.demonum = -1; // stop demo loop in case this fails - if (cls.demoplayback) + if (Cmd_Argc() != 2) { - CL_StopPlayback (); - CL_Disconnect (); + Con_Print("connect : connect to a multiplayer game\n"); + return; } - strcpy (name, Cmd_Argv(1)); - CL_EstablishConnection (name); - Host_Reconnect_f (); + CL_EstablishConnection(Cmd_Argv(1)); } @@ -398,7 +439,7 @@ LOAD / SAVE GAME =============== Host_SavegameComment -Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current +Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current =============== */ void Host_SavegameComment (char *text) @@ -427,80 +468,82 @@ Host_Savegame_f void Host_Savegame_f (void) { char name[256]; - FILE *f; + qfile_t *f; int i; char comment[SAVEGAME_COMMENT_LENGTH+1]; if (cmd_source != src_command) return; - if (!sv.active) + if (cls.state != ca_connected || !sv.active) { - Con_Printf ("Not playing a local game.\n"); + Con_Print("Not playing a local game.\n"); return; } if (cl.intermission) { - Con_Printf ("Can't save in intermission.\n"); + Con_Print("Can't save in intermission.\n"); return; } - if (svs.maxclients != 1) + for (i = 0;i < svs.maxclients;i++) { - Con_Printf ("Can't save multiplayer games.\n"); - return; + if (svs.clients[i].active) + { + if (i > 0) + { + Con_Print("Can't save multiplayer games.\n"); + return; + } + if (svs.clients[i].edict->v->deadflag) + { + Con_Print("Can't savegame with a dead player\n"); + return; + } + } } if (Cmd_Argc() != 2) { - Con_Printf ("save : save a game\n"); + Con_Print("save : save a game\n"); return; } if (strstr(Cmd_Argv(1), "..")) { - Con_Printf ("Relative pathnames are not allowed.\n"); + Con_Print("Relative pathnames are not allowed.\n"); return; } - - for (i=0 ; iv.health <= 0) ) - { - Con_Printf ("Can't savegame with a dead player\n"); - return; - } - } - sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); - COM_DefaultExtension (name, ".sav"); - - Con_Printf ("Saving game to %s...\n", name); - f = fopen (name, "w"); + strlcpy (name, Cmd_Argv(1), sizeof (name)); + FS_DefaultExtension (name, ".sav", sizeof (name)); + + Con_Printf("Saving game to %s...\n", name); + f = FS_Open (name, "w", false); if (!f) { - Con_Printf ("ERROR: couldn't open.\n"); + Con_Print("ERROR: couldn't open.\n"); return; } - - fprintf (f, "%i\n", SAVEGAME_VERSION); + + FS_Printf(f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); - fprintf (f, "%s\n", comment); + FS_Printf(f, "%s\n", comment); for (i=0 ; ispawn_parms[i]); - fprintf (f, "%d\n", current_skill); - fprintf (f, "%s\n", sv.name); - fprintf (f, "%f\n",sv.time); + FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]); + FS_Printf(f, "%d\n", current_skill); + FS_Printf(f, "%s\n", sv.name); + FS_Printf(f, "%f\n",sv.time); // write the light styles for (i=0 ; i : load a game\n"); + Con_Print("load : load a game\n"); return; } - cls.demonum = -1; // stop demo loop in case this fails + strcpy (filename, Cmd_Argv(1)); + FS_DefaultExtension (filename, ".sav", sizeof (filename)); - sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); - COM_DefaultExtension (name, ".sav"); - -// we can't call SCR_BeginLoadingPlaque, because too much stack space has -// been used. The menu calls it before stuffing loadgame command -// SCR_BeginLoadingPlaque (); + Con_Printf("Loading game from %s...\n", filename); - Con_Printf ("Loading game from %s...\n", name); - f = fopen (name, "r"); + cls.demonum = -1; // stop demo loop in case this fails + + f = FS_Open (filename, "r", false); if (!f) { - Con_Printf ("ERROR: couldn't open.\n"); + Con_Print("ERROR: couldn't open.\n"); return; } - fscanf (f, "%i\n", &version); + str = FS_Getline (f); + sscanf (str, "%i\n", &version); if (version != SAVEGAME_VERSION) { - fclose (f); - Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); + FS_Close (f); + Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } - fscanf (f, "%s\n", str); - for (i=0 ; i= MAX_EDICTS) + Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS); + while (entnum >= sv.max_edicts) + SV_IncreaseEdicts(); ent = EDICT_NUM(entnum); - memset (&ent->v, 0, progs->entityfields * 4); - ent->free = false; + memset (ent->v, 0, progs->entityfields * 4); + ent->e->free = false; ED_ParseEdict (start, ent); - - // link it into the bsp tree - if (!ent->free) + + // link it into the bsp tree + if (!ent->e->free) SV_LinkEdict (ent, false); } entnum++; } - + sv.num_edicts = entnum; sv.time = time; - fclose (f); + FS_Close (f); - for (i=0 ; ispawn_parms[i] = spawn_parms[i]; + for (i = 0;i < NUM_SPAWN_PARMS;i++) + svs.clients[0].spawn_parms[i] = spawn_parms[i]; - if (cls.state != ca_dedicated) - { - CL_EstablishConnection ("local"); - Host_Reconnect_f (); - } + // make sure we're connected to loopback + if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP)) + CL_EstablishConnection("local:1"); } //============================================================================ @@ -665,60 +724,74 @@ void Host_Loadgame_f (void) Host_Name_f ====================== */ +cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"}; void Host_Name_f (void) { - char *newName; + int i, j; + char newName[sizeof(host_client->name)]; if (Cmd_Argc () == 1) { - Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); + Con_Printf("\"name\" is \"%s\"\n", cl_name.string); return; } + if (Cmd_Argc () == 2) - newName = Cmd_Argv(1); + strlcpy (newName, Cmd_Argv(1), sizeof (newName)); else - newName = Cmd_Args(); - newName[15] = 0; + strlcpy (newName, Cmd_Args(), sizeof (newName)); + + for (i = 0, j = 0;newName[i];i++) + if (newName[i] != '\r' && newName[i] != '\n') + newName[j++] = newName[i]; + newName[j] = 0; if (cmd_source == src_command) { - if (strcmp(cl_name.string, newName) == 0) - return; Cvar_Set ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } - if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) - if (strcmp(host_client->name, newName) != 0) - Con_Printf ("%s renamed to %s\n", host_client->name, newName); - strcpy (host_client->name, newName); - host_client->edict->v.netname = host_client->name - pr_strings; + if (sv.time < host_client->nametime) + { + SV_ClientPrintf("You can't change name more than once every 5 seconds!\n"); + return; + } + host_client->nametime = sv.time + 5; + + if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected")) + SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName); + strcpy(host_client->name, newName); + strcpy(host_client->old_name, newName); + if (sv_player) + sv_player->v->netname = PR_SetString(host_client->name); + //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name); + // send notification to all clients - - MSG_WriteByte (&sv.reliable_datagram, svc_updatename); - MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); - MSG_WriteString (&sv.reliable_datagram, host_client->name); + + MSG_WriteByte(&sv.reliable_datagram, svc_updatename); + MSG_WriteByte(&sv.reliable_datagram, host_client->number); + MSG_WriteString(&sv.reliable_datagram, host_client->name); } - + void Host_Version_f (void) { - Con_Printf ("Version %4.2f\n", VERSION); - Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); + Con_Printf("Version: %s build %s\n", gamename, buildstring); } void Host_Say(qboolean teamonly) { - client_t *client; client_t *save; - int j; - char *p; + int j, quoted; + const char *p1; + char *p2; // LordHavoc: 256 char say messages - unsigned char text[256]; - qboolean fromServer = false; + unsigned char text[256]; + qboolean fromServer = false; if (cmd_source == src_command) { @@ -737,41 +810,39 @@ void Host_Say(qboolean teamonly) if (Cmd_Argc () < 2) return; - save = host_client; + if (!teamplay.integer) + teamonly = false; - p = Cmd_Args(); -// remove quotes if present - if (*p == '"') +// turn on color set 1 + p1 = Cmd_Args(); + quoted = false; + if (*p1 == '\"') { - p++; - p[strlen(p)-1] = 0; + quoted = true; + p1++; } - -// turn on color set 1 if (!fromServer) - sprintf (text, "%c%s: ", 1, save->name); + snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1); else - sprintf (text, "%c<%s> ", 1, hostname.string); - - j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator - if (strlen(p) > j) - p[j] = 0; - - strcat (text, p); - strcat (text, "\n"); - - for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) + snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1); + p2 = text + strlen(text); + while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted))) { - if (!client || !client->active || !client->spawned) - continue; - if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) - continue; - host_client = client; - SV_ClientPrintf("%s", text); + if (p2[-1] == '\"' && quoted) + quoted = false; + p2[-1] = 0; + p2--; } + strlcat(text, "\n"); + + // note: save is not a valid edict if fromServer is true + save = host_client; + for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) + if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team)) + SV_ClientPrint(text); host_client = save; - Sys_Printf("%s", &text[1]); + Sys_Print(&text[1]); } @@ -789,52 +860,63 @@ void Host_Say_Team_f(void) void Host_Tell_f(void) { - client_t *client; client_t *save; - int j; - char *p; - char text[64]; + int j; + const char *p1, *p2; + char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) + qboolean fromServer = false; if (cmd_source == src_command) { - Cmd_ForwardToServer (); - return; + if (cls.state == ca_dedicated) + fromServer = true; + else + { + Cmd_ForwardToServer (); + return; + } } if (Cmd_Argc () < 3) return; - strcpy(text, host_client->name); - strcat(text, ": "); - - p = Cmd_Args(); - -// remove quotes if present - if (*p == '"') - { - p++; - p[strlen(p)-1] = 0; + if (!fromServer) + sprintf (text, "%s: ", host_client->name); + else + sprintf (text, "<%s> ", hostname.string); + + p1 = Cmd_Args(); + p2 = p1 + strlen(p1); + // remove the target name + while (p1 < p2 && *p1 != ' ') + p1++; + while (p1 < p2 && *p1 == ' ') + p1++; + // remove trailing newlines + while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) + p2--; + // remove quotes if present + if (*p1 == '"') + { + p1++; + if (p2[-1] == '"') + p2--; + else if (fromServer) + Con_Print("Host_Tell: missing end quote\n"); + else + SV_ClientPrint("Host_Tell: missing end quote\n"); } - -// check length & truncate if necessary - j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator - if (strlen(p) > j) - p[j] = 0; - - strcat (text, p); - strcat (text, "\n"); + while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) + p2--; + for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) + text[j++] = *p1++; + text[j++] = '\n'; + text[j++] = 0; save = host_client; - for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) - { - if (!client->active || !client->spawned) - continue; - if (Q_strcasecmp(client->name, Cmd_Argv(1))) - continue; - host_client = client; - SV_ClientPrintf("%s", text); - break; - } + for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) + if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1))) + SV_ClientPrint(text); host_client = save; } @@ -844,15 +926,18 @@ void Host_Tell_f(void) Host_Color_f ================== */ +cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"}; void Host_Color_f(void) { int top, bottom; int playercolor; - + mfunction_t *f; + func_t SV_ChangeTeam; + if (Cmd_Argc() == 1) { - Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); - Con_Printf ("color <0-13> [0-13]\n"); + Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15); + Con_Print("color <0-15> [0-15]\n"); return; } @@ -863,7 +948,7 @@ void Host_Color_f(void) top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } - + top &= 15; // LordHavoc: allow skin colormaps 14 and 15 (was 13) if (top > 15) @@ -872,7 +957,7 @@ void Host_Color_f(void) // LordHavoc: allow skin colormaps 14 and 15 (was 13) if (bottom > 15) bottom = 15; - + playercolor = top*16 + bottom; if (cmd_source == src_command) @@ -883,13 +968,56 @@ void Host_Color_f(void) return; } - host_client->colors = playercolor; - host_client->edict->v.team = bottom + 1; + if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) + { + Con_DPrint("Calling SV_ChangeTeam\n"); + pr_global_struct->time = sv.time; + pr_globals[OFS_PARM0] = playercolor; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing"); + } + else + { + eval_t *val; + if (sv_player) + { + if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors))) + val->_float = playercolor; + sv_player->v->team = bottom + 1; + } + host_client->colors = playercolor; + host_client->old_colors = playercolor; -// send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); - MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); - MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, host_client->number); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + } +} + +cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"}; +void Host_Rate_f(void) +{ + int rate; + + if (Cmd_Argc() != 2) + { + Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer); + Con_Print("rate <500-25000>\n"); + return; + } + + rate = atoi(Cmd_Argv(1)); + + if (cmd_source == src_command) + { + Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE)); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + host_client->netconnection->rate = rate; } /* @@ -905,15 +1033,15 @@ void Host_Kill_f (void) return; } - if (sv_player->v.health <= 0) + if (!sv_player || sv_player->v->health <= 0) { - SV_ClientPrintf ("Can't suicide -- allready dead!\n"); + SV_ClientPrint("Can't suicide -- already dead!\n"); return; } - + pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (pr_global_struct->ClientKill); + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing"); } @@ -924,31 +1052,56 @@ Host_Pause_f */ void Host_Pause_f (void) { - + if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } - if (!pausable.value) - SV_ClientPrintf ("Pause not allowed.\n"); + if (!pausable.integer) + SV_ClientPrint("Pause not allowed.\n"); else { sv.paused ^= 1; + SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un"); + // send notification to all clients + MSG_WriteByte(&sv.reliable_datagram, svc_setpause); + MSG_WriteByte(&sv.reliable_datagram, sv.paused); + } +} - if (sv.paused) - { - SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname); - } - else - { - SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname); - } +/* +====================== +Host_PModel_f +LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen. +====================== +*/ +cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"}; +static void Host_PModel_f (void) +{ + int i; + eval_t *val; - // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_setpause); - MSG_WriteByte (&sv.reliable_datagram, sv.paused); + if (Cmd_Argc () == 1) + { + Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string); + return; } + i = atoi(Cmd_Argv(1)); + + if (cmd_source == src_command) + { + if (cl_pmodel.integer == i) + return; + Cvar_SetValue ("_cl_pmodel", i); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + host_client->pmodel = i; + if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel))) + val->_float = i; } //=========================================================================== @@ -963,24 +1116,22 @@ void Host_PreSpawn_f (void) { if (cmd_source == src_command) { - Con_Printf ("prespawn is not valid from the console\n"); + Con_Print("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { - Con_Printf ("prespawn not valid -- allready spawned\n"); + Con_Print("prespawn not valid -- already spawned\n"); return; } - + SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; } -dfunction_t *ED_FindFunction (char *name); - /* ================== Host_Spawn_f @@ -988,91 +1139,94 @@ Host_Spawn_f */ void Host_Spawn_f (void) { - int i; - client_t *client; - edict_t *ent; + int i; + client_t *client; func_t RestoreGame; - dfunction_t *f; + mfunction_t *f; if (cmd_source == src_command) { - Con_Printf ("spawn is not valid from the console\n"); + Con_Print("spawn is not valid from the console\n"); return; } if (host_client->spawned) { - Con_Printf ("Spawn not valid -- allready spawned\n"); + Con_Print("Spawn not valid -- already spawned\n"); return; } -// run the entrance script + if (!sv_player) + { + Con_Print("Host_Spawn: no edict??\n"); + return; + } + + host_client->nametime = 0; + + // LordHavoc: moved this above the QC calls at FrikaC's request + // send all current names, colors, and frag counts + SZ_Clear (&host_client->message); + + // run the entrance script if (sv.loadgame) - { // loaded games are fully inited allready + { + // loaded games are fully initialized already // if this is the last client to be connected, unpause sv.paused = false; if ((f = ED_FindFunction ("RestoreGame"))) if ((RestoreGame = (func_t)(f - pr_functions))) { - Con_DPrintf("Calling RestoreGame\n"); + Con_DPrint("Calling RestoreGame\n"); pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (RestoreGame); + PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing"); } } else { - eval_t *val; // set up the edict - ent = host_client->edict; + ED_ClearEdict(sv_player); - memset (&ent->v, 0, progs->entityfields * 4); - ent->v.colormap = NUM_FOR_EDICT(ent); - ent->v.team = (host_client->colors & 15) + 1; - ent->v.netname = host_client->name - pr_strings; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel))) - val->_float = host_client->pmodel; + //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name); // copy spawn parms out of the client_t - for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function - pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (pr_global_struct->ClientConnect); + PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); - if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) - Sys_Printf ("%s entered the game\n", host_client->name); + if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time) + Sys_Printf("%s entered the game\n", host_client->name); - PR_ExecuteProgram (pr_global_struct->PutClientInServer); + PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing"); } -// send all current names, colors, and frag counts - SZ_Clear (&host_client->message); - -// send time of update + // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); - for (i=0, client = svs.clients ; iactive) + continue; MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); - MSG_WriteString (&host_client->message, client->name); + MSG_WriteString (&host_client->message, client->old_name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); - MSG_WriteByte (&host_client->message, client->colors); + MSG_WriteByte (&host_client->message, client->old_colors); } - -// send all current light styles + + // send all current light styles for (i=0 ; imessage, svc_lightstyle); @@ -1080,9 +1234,7 @@ void Host_Spawn_f (void) MSG_WriteString (&host_client->message, sv.lightstyles[i]); } -// -// send some stats -// + // send some stats MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); @@ -1099,17 +1251,15 @@ void Host_Spawn_f (void) MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); -// -// send a fixangle -// Never send a roll angle, because savegames can catch the server -// in a state where it is expecting the client to correct the angle -// and it won't happen if the game was just loaded, so you wind up -// with a permanent head tilt - ent = EDICT_NUM( 1 + (host_client - svs.clients) ); + // send a fixangle + // Never send a roll angle, because savegames can catch the server + // in a state where it is expecting the client to correct the angle + // and it won't happen if the game was just loaded, so you wind up + // with a permanent head tilt MSG_WriteByte (&host_client->message, svc_setangle); - for (i=0 ; i < 2 ; i++) - MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); - MSG_WriteAngle (&host_client->message, 0 ); + MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol); + MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol); + MSG_WriteAngle (&host_client->message, 0, sv.protocol); SV_WriteClientdataToMessage (sv_player, &host_client->message); @@ -1127,7 +1277,7 @@ void Host_Begin_f (void) { if (cmd_source == src_command) { - Con_Printf ("begin is not valid from the console\n"); + Con_Print("begin is not valid from the console\n"); return; } @@ -1146,21 +1296,13 @@ Kicks a user off of the server */ void Host_Kick_f (void) { - char *who; - char *message = NULL; - client_t *save; - int i; - qboolean byNumber = false; + char *who; + const char *message = NULL; + client_t *save; + int i; + qboolean byNumber = false; - if (cmd_source == src_command) - { - if (!sv.active) - { - Cmd_ForwardToServer (); - return; - } - } - else if (pr_global_struct->deathmatch) + if (cmd_source != src_command || !sv.active) return; save = host_client; @@ -1168,20 +1310,17 @@ void Host_Kick_f (void) if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; - if (i < 0 || i >= svs.maxclients) + if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active) return; - if (!svs.clients[i].active) - return; - host_client = &svs.clients[i]; byNumber = true; } else { - for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) { if (!host_client->active) continue; - if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) + if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } @@ -1189,10 +1328,12 @@ void Host_Kick_f (void) if (i < svs.maxclients) { if (cmd_source == src_command) + { if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; + } else who = save->name; @@ -1202,7 +1343,8 @@ void Host_Kick_f (void) if (Cmd_Argc() > 2) { - message = COM_Parse(Cmd_Args()); + message = Cmd_Args(); + COM_ParseToken(&message, false); if (byNumber) { message++; // skip the # @@ -1214,10 +1356,10 @@ void Host_Kick_f (void) message++; } if (message) - SV_ClientPrintf ("Kicked by %s: %s\n", who, message); + SV_ClientPrintf("Kicked by %s: %s\n", who, message); else - SV_ClientPrintf ("Kicked by %s\n", who); - SV_DropClient (false); + SV_ClientPrintf("Kicked by %s\n", who); + SV_DropClient (false); // kicked } host_client = save; @@ -1238,9 +1380,9 @@ Host_Give_f */ void Host_Give_f (void) { - char *t; - int v; - eval_t *val; + const char *t; + int v; + eval_t *val; if (cmd_source == src_command) { @@ -1248,158 +1390,161 @@ void Host_Give_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) return; + if (!allowcheats) + { + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); + return; + } + t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); - + switch (t[0]) { - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - // MED 01/04/97 added hipnotic give stuff - if (hipnotic) - { - if (t[0] == '6') - { - if (t[1] == 'a') - sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; - else - sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; - } - else if (t[0] == '9') - sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; - else if (t[0] == '0') - sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; - else if (t[0] >= '2') - sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); - } - else - { - if (t[0] >= '2') - sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); - } - break; - - case 's': - if (rogue) + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + // MED 01/04/97 added hipnotic give stuff + if (gamemode == GAME_HIPNOTIC) + { + if (t[0] == '6') + { + if (t[1] == 'a') + sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN; + else + sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER; + } + else if (t[0] == '9') + sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON; + else if (t[0] == '0') + sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR; + else if (t[0] >= '2') + sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); + } + else { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) - val->_float = v; + if (t[0] >= '2') + sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); } + break; + + case 's': + if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) + val->_float = v; - sv_player->v.ammo_shells = v; - break; - case 'n': - if (rogue) + sv_player->v->ammo_shells = v; + break; + case 'n': + if (gamemode == GAME_ROGUE) { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1))) + if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1))) { - val->_float = v; - if (sv_player->v.weapon <= IT_LIGHTNING) - sv_player->v.ammo_nails = v; + val->_float = v; + if (sv_player->v->weapon <= IT_LIGHTNING) + sv_player->v->ammo_nails = v; } } else { - sv_player->v.ammo_nails = v; + sv_player->v->ammo_nails = v; } - break; - case 'l': - if (rogue) + break; + case 'l': + if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails); if (val) { val->_float = v; - if (sv_player->v.weapon > IT_LIGHTNING) - sv_player->v.ammo_nails = v; + if (sv_player->v->weapon > IT_LIGHTNING) + sv_player->v->ammo_nails = v; } } - break; - case 'r': - if (rogue) + break; + case 'r': + if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1); if (val) { val->_float = v; - if (sv_player->v.weapon <= IT_LIGHTNING) - sv_player->v.ammo_rockets = v; + if (sv_player->v->weapon <= IT_LIGHTNING) + sv_player->v->ammo_rockets = v; } } else { - sv_player->v.ammo_rockets = v; + sv_player->v->ammo_rockets = v; } - break; - case 'm': - if (rogue) + break; + case 'm': + if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets); if (val) { val->_float = v; - if (sv_player->v.weapon > IT_LIGHTNING) - sv_player->v.ammo_rockets = v; + if (sv_player->v->weapon > IT_LIGHTNING) + sv_player->v->ammo_rockets = v; } } - break; - case 'h': - sv_player->v.health = v; - break; - case 'c': - if (rogue) + break; + case 'h': + sv_player->v->health = v; + break; + case 'c': + if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1); if (val) { val->_float = v; - if (sv_player->v.weapon <= IT_LIGHTNING) - sv_player->v.ammo_cells = v; + if (sv_player->v->weapon <= IT_LIGHTNING) + sv_player->v->ammo_cells = v; } } else { - sv_player->v.ammo_cells = v; + sv_player->v->ammo_cells = v; } - break; - case 'p': - if (rogue) + break; + case 'p': + if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma); if (val) { val->_float = v; - if (sv_player->v.weapon > IT_LIGHTNING) - sv_player->v.ammo_cells = v; + if (sv_player->v->weapon > IT_LIGHTNING) + sv_player->v->ammo_cells = v; } } - break; - } + break; + } } edict_t *FindViewthing (void) { int i; edict_t *e; - + for (i=0 ; iv.classname, "viewthing") ) + if (!strcmp (PR_GetString(e->v->classname), "viewthing")) return e; } - Con_Printf ("No viewthing on map\n"); + Con_Print("No viewthing on map\n"); return NULL; } @@ -1417,15 +1562,15 @@ void Host_Viewmodel_f (void) if (!e) return; - m = Mod_ForName (Cmd_Argv(1), false); + m = Mod_ForName (Cmd_Argv(1), false, true, false); if (!m) { - Con_Printf ("Can't load %s\n", Cmd_Argv(1)); + Con_Printf("Can't load %s\n", Cmd_Argv(1)); return; } - - e->v.frame = 0; - cl.model_precache[(int)e->v.modelindex] = m; + + e->v->frame = 0; + cl.model_precache[(int)e->v->modelindex] = m; } /* @@ -1442,27 +1587,22 @@ void Host_Viewframe_f (void) e = FindViewthing (); if (!e) return; - m = cl.model_precache[(int)e->v.modelindex]; + m = cl.model_precache[(int)e->v->modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; - e->v.frame = f; + e->v->frame = f; } void PrintFrameName (model_t *m, int frame) { - aliashdr_t *hdr; - maliasframedesc_t *pframedesc; - - hdr = (aliashdr_t *)Mod_Extradata (m); - if (!hdr) - return; - pframedesc = &hdr->frames[frame]; - - Con_Printf ("frame %i: %s\n", frame, pframedesc->name); + if (m->animscenes) + Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name); + else + Con_Printf("frame %i\n", frame); } /* @@ -1474,17 +1614,17 @@ void Host_Viewnext_f (void) { edict_t *e; model_t *m; - + e = FindViewthing (); if (!e) return; - m = cl.model_precache[(int)e->v.modelindex]; + m = cl.model_precache[(int)e->v->modelindex]; - e->v.frame = e->v.frame + 1; - if (e->v.frame >= m->numframes) - e->v.frame = m->numframes - 1; + e->v->frame = e->v->frame + 1; + if (e->v->frame >= m->numframes) + e->v->frame = m->numframes - 1; - PrintFrameName (m, e->v.frame); + PrintFrameName (m, e->v->frame); } /* @@ -1501,13 +1641,13 @@ void Host_Viewprev_f (void) if (!e) return; - m = cl.model_precache[(int)e->v.modelindex]; + m = cl.model_precache[(int)e->v->modelindex]; - e->v.frame = e->v.frame - 1; - if (e->v.frame < 0) - e->v.frame = 0; + e->v->frame = e->v->frame - 1; + if (e->v->frame < 0) + e->v->frame = 0; - PrintFrameName (m, e->v.frame); + PrintFrameName (m, e->v->frame); } /* @@ -1528,23 +1668,32 @@ void Host_Startdemos_f (void) { int i, c; - if (cls.state == ca_dedicated) + if (cls.state == ca_dedicated || COM_CheckParm("-listen")) { if (!sv.active) - Cbuf_AddText ("map start\n"); + { + if (gamemode == GAME_TRANSFUSION) + Cbuf_AddText ("map bb1\n"); + else + Cbuf_AddText ("map start\n"); + } return; } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { - Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); + Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } - Con_Printf ("%i demo(s) in loop\n", c); + Con_DPrintf("%i demo(s) in loop\n", c); for (i=1 ; i