X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=image.h;h=21dc012327b2c6b303b41156171dbfcf8c28f50e;hp=442b5dc77d516fa3940a16d306cf947af8d3df56;hb=2075ae43356d724bae305ce8fd36ea570718b14a;hpb=154145cdd4e53712d7c69f1def94df479d4b7e34;ds=sidebyside diff --git a/image.h b/image.h index 442b5dc7..21dc0123 100644 --- a/image.h +++ b/image.h @@ -4,6 +4,7 @@ extern int image_width, image_height; +unsigned char *Image_GenerateNoTexture(void); // swizzle components (even converting number of components) and flip images // (warning: input must be different than output due to non-linear read/write) @@ -25,9 +26,18 @@ unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize, int *miplevel // loads a texture, as pixel data unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel); +// searches for lmp and wad pics of the provided name and returns true and their dimensions if found +qboolean Image_GetStockPicSize(const char *filename, int *returnwidth, int *returnheight); + // loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight); +// loads the palette from an 8bit pcx image into your provided array +qboolean LoadPCX_PaletteOnly(const unsigned char *f, int filesize, unsigned char *palette768b); + +// get the metadata from a Quake2 wal file +qboolean LoadWAL_GetMetadata(const unsigned char *f, int filesize, int *retwidth, int *retheight, int *retflags, int *retvalue, int *retcontents, char *retanimname32c); + // loads a texture, as a texture rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean sRGB); @@ -51,11 +61,9 @@ extern cvar_t r_fixtrans_auto; #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f)) #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f) - #define Image_LinearFloatFromsRGB(c) Image_LinearFloatFromsRGBFloat((c) * (1.0f / 255.0f)) #define Image_sRGBFloatFromLinear(c) Image_sRGBFloatFromLinearFloat((c) * (1.0f / 255.0f)) - -#define Image_sRGBFloatFromLinear_Lightmap(c) (Image_sRGBFloatFromLinear(c*2.0f)*0.5f) +#define Image_sRGBFloatFromLinear_Lightmap(c) Image_sRGBFloatFromLinearFloat((c) * (2.0f / 255.0f)) * 0.5f void Image_MakeLinearColorsFromsRGB(unsigned char *pout, const unsigned char *pin, int numpixels); void Image_MakesRGBColorsFromLinear_Lightmap(unsigned char *pout, const unsigned char *pin, int numpixels);