X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=image.h;h=915357739ed24048a9dce598f41d34b4681f25ec;hp=1309ffe418d9801af2cb7c58c2141be89c9d9cc3;hb=0b82907912e90cfa8ad0595bf3ec7e960b753bb0;hpb=c3edd749ac26c6322eafa8303e592df3c32ffd25 diff --git a/image.h b/image.h index 1309ffe4..91535773 100644 --- a/image.h +++ b/image.h @@ -20,16 +20,16 @@ void Image_Copy8bitBGRA(const unsigned char *in, unsigned char *out, int pixels, void Image_StripImageExtension (const char *in, char *out, size_t size_out); // called by conchars.tga loader in gl_draw.c, otherwise private -unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize); +unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize, int *miplevel); // loads a texture, as pixel data -unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB); +unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel); // loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight); // loads a texture, as a texture -rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean convertsRGB); +rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean sRGB); // writes an upside down BGR image into a TGA qboolean Image_WriteTGABGR_preflipped (const char *filename, int width, int height, const unsigned char *data); @@ -49,5 +49,14 @@ void Image_HeightmapToNormalmap_BGRA(const unsigned char *inpixels, unsigned cha void Image_FixTransparentPixels_f(void); extern cvar_t r_fixtrans_auto; +#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f)) +#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f) +#define Image_LinearFloatFromsRGB(c) Image_LinearFloatFromsRGBFloat((c) * (1.0f / 255.0f)) +#define Image_sRGBFloatFromLinear(c) Image_sRGBFloatFromLinearFloat((c) * (1.0f / 255.0f)) +#define Image_sRGBFloatFromLinear_Lightmap(c) Image_sRGBFloatFromLinearFloat((c) * (2.0f / 255.0f)) * 0.5f + +void Image_MakeLinearColorsFromsRGB(unsigned char *pout, const unsigned char *pin, int numpixels); +void Image_MakesRGBColorsFromLinear_Lightmap(unsigned char *pout, const unsigned char *pin, int numpixels); + #endif