X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=keys.c;h=2b0017a05551057ec59f8c50e7ffe6a3584ff9b4;hp=8dffbe90b6a692b587c027c4bc728f7ecfcb8a6c;hb=c980f95d2817b874c589d4c3a7020b225756b07c;hpb=838d1f2208ac272d6474eefdccba1c6021eaa9e8 diff --git a/keys.c b/keys.c index 8dffbe90..2b0017a0 100644 --- a/keys.c +++ b/keys.c @@ -27,28 +27,17 @@ key up events are sent even if in console mode */ -#define MAX_INPUTLINE 256 -int edit_line = 31; -int history_line = 31; -char key_lines[32][MAX_INPUTLINE]; +int edit_line = MAX_INPUTLINES-1; +int history_line = MAX_INPUTLINES-1; +char key_lines[MAX_INPUTLINES][MAX_INPUTLINE]; int key_linepos; -static int ctrl_down = false; -static int key_lastpress; -int key_insert = true; // insert key toggle (for editing) - +qboolean key_insert = true; // insert key toggle (for editing) keydest_t key_dest; int key_consoleactive; +char *keybindings[MAX_BINDMAPS][MAX_KEYS]; -static int key_count; // incremented every key event static int key_bmap, key_bmap2; - -char *keybindings[8][1024]; -static qboolean consolekeys[1024]; // if true, can't be rebound while in - // console -static qboolean menubound[1024]; // if true, can't be rebound while in - // menu -static unsigned int key_repeats[1024]; // if > 1, it is autorepeating -static qboolean keydown[1024]; +static qbyte keydown[MAX_KEYS]; // 0 = up, 1 = down, 2 = repeating typedef struct { const char *name; @@ -216,7 +205,7 @@ static const keyname_t keynames[] = { void Key_ClearEditLine (int edit_line) { - memset (key_lines[edit_line], '\0', MAX_INPUTLINE); + memset (key_lines[edit_line], '\0', sizeof(key_lines[edit_line])); key_lines[edit_line][0] = ']'; key_linepos = 1; } @@ -283,7 +272,7 @@ Key_Console (int key, char ascii) { int i; strtok(cbd, "\n\r\b"); - i = strlen(cbd); + i = (int)strlen(cbd); if (i + key_linepos >= MAX_INPUTLINE) i= MAX_INPUTLINE - key_linepos; if (i > 0) @@ -359,7 +348,7 @@ Key_Console (int key, char ascii) // delete char on cursor if (key == K_DEL || key == K_KP_DEL) { - if ((size_t)key_linepos < strlen(key_lines[edit_line])) + if (key_linepos < (int)strlen(key_lines[edit_line])) strcpy(key_lines[edit_line] + key_linepos, key_lines[edit_line] + key_linepos + 1); return; } @@ -369,7 +358,7 @@ Key_Console (int key, char ascii) // otherwise just go right one if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW) { - if ((size_t)key_linepos < strlen(key_lines[edit_line])) + if (key_linepos < (int)strlen(key_lines[edit_line])) key_linepos++; return; @@ -389,7 +378,7 @@ Key_Console (int key, char ascii) { history_line--; strcpy(key_lines[edit_line], key_lines[history_line]); - key_linepos = strlen(key_lines[edit_line]); + key_linepos = (int)strlen(key_lines[edit_line]); } return; } @@ -407,7 +396,7 @@ Key_Console (int key, char ascii) else { strcpy(key_lines[edit_line], key_lines[history_line]); - key_linepos = strlen(key_lines[edit_line]); + key_linepos = (int)strlen(key_lines[edit_line]); } return; } @@ -447,7 +436,7 @@ Key_Console (int key, char ascii) if (key_linepos < MAX_INPUTLINE-1) { int len; - len = strlen(&key_lines[edit_line][key_linepos]); + len = (int)strlen(&key_lines[edit_line][key_linepos]); // check insert mode, or always insert if at end of line if (key_insert || len == 0) { @@ -564,8 +553,8 @@ Key_KeynumToString (int keynum) void Key_SetBinding (int keynum, int bindmap, const char *binding) { - char *new; - int l; + char *new; + size_t l; if (keynum == -1) return; @@ -779,38 +768,6 @@ Key_Init (void) } key_linepos = 1; -// -// init ascii characters in console mode -// - for (i = 32; i < 128; i++) - consolekeys[i] = true; - consolekeys[K_ENTER] = true; consolekeys[K_KP_ENTER] = true; - consolekeys[K_TAB] = true; - consolekeys[K_LEFTARROW] = true; consolekeys[K_KP_LEFTARROW] = true; - consolekeys[K_RIGHTARROW] = true; consolekeys[K_KP_RIGHTARROW] = true; - consolekeys[K_UPARROW] = true; consolekeys[K_KP_UPARROW] = true; - consolekeys[K_DOWNARROW] = true; consolekeys[K_KP_DOWNARROW] = true; - consolekeys[K_BACKSPACE] = true; - consolekeys[K_DEL] = true; consolekeys[K_KP_DEL] = true; - consolekeys[K_INS] = true; consolekeys[K_KP_INS] = true; - consolekeys[K_HOME] = true; consolekeys[K_KP_HOME] = true; - consolekeys[K_END] = true; consolekeys[K_KP_END] = true; - consolekeys[K_PGUP] = true; consolekeys[K_KP_PGUP] = true; - consolekeys[K_PGDN] = true; consolekeys[K_KP_PGDN] = true; - consolekeys[K_SHIFT] = true; - consolekeys[K_MWHEELUP] = true; - consolekeys[K_MWHEELDOWN] = true; - consolekeys[K_KP_PLUS] = true; - consolekeys[K_KP_MINUS] = true; - consolekeys[K_KP_DIVIDE] = true; - consolekeys[K_KP_MULTIPLY] = true; - consolekeys['`'] = false; - consolekeys['~'] = false; - - menubound[K_ESCAPE] = true; - for (i = 0; i < 12; i++) - menubound[K_F1 + i] = true; - // // register our functions // @@ -833,157 +790,62 @@ Should NOT be called during an interrupt! void Key_Event (int key, char ascii, qboolean down) { -#if 1 -#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) ) const char *bind; - static qboolean shift_down = false; // get key binding - bind = keybindings[ key_bmap ][ key ]; - if( !bind ) { - bind = keybindings[ key_bmap2 ][ key ]; - } - - // set key state - keydown[ key ] = down; - - // update key repeats - if( down ) { - key_repeats[ key ]++; - if( key_repeats[ key ] > 1 ) { - if( (key_consoleactive && !consolekeys[key]) || USERPLAYING() ) - return; // ignore most autorepeats - } - } else { - key_repeats[ key ] = 0; - } - - if( key == K_SHIFT ) { - shift_down = down; - } - - if( !down ) { - if( bind && bind[ 0 ] == '+') { - Cbuf_AddText( va( "-%s %i\n", bind + 1, key) ); - } - } else { - // handle ESCAPE specially, so unbinding wont help - if( key == K_ESCAPE ) { - // shift-escape is a safety measure for users who cant toggle the console otherwise - if( shift_down ) { - Con_ToggleConsole_f(); - return; - } - switch( key_dest ) { - case key_message: - Key_Message( key, ascii ); - break; - case key_menu: - MR_Keydown( key, ascii ); - break; - case key_game: - if (COM_CheckParm ("-demolooponly")) - { - CL_Disconnect (); - return; - } - MR_ToggleMenu_f(); - break; - default: - Sys_Error( "Bad key_dest" ); - } - return; - } - - if( !(key_consoleactive && consolekeys[ key ]) && bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) { - Cbuf_AddText( bind ); - Cbuf_AddText( "\n" ); - if( ascii != STRING_COLOR_TAG ) { - return; - } - } else { - // during demo playback, all keys ingame bring up the main menu - if( cls.demoplayback && !key_consoleactive && key_dest == key_game ) { - if (!COM_CheckParm ("-demolooponly")) - MR_ToggleMenu_f (); - return; - } - - // menu bind/function keys or normal binds - if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) { - if( bind ) { - if( bind[0] == '+' ) { // button commands add keynum as a parm - Cbuf_AddText( va( "%s %i\n", bind, key ) ); - } else { - Cbuf_AddText( bind ); - Cbuf_AddText( "\n" ); - } - } - return; - } - } - - // either console or game state key functions - if( key_consoleactive ) { - Key_Console( key, ascii ); - } else { - switch (key_dest) { - case key_message: - Key_Message( key, ascii ); - break; - case key_menu: - MR_Keydown( key, ascii ); - break; - case key_game: - // unbound key - break; - default: - Sys_Error( "Bad key_dest" ); - } - } - } -#else - const char *kb; - char cmd[1024]; - - keydown[key] = down; + bind = keybindings[key_bmap][key]; + if (!bind) + bind = keybindings[key_bmap2][key]; if (!down) - key_repeats[key] = 0; - - key_lastpress = key; - key_count++; - if (key_count <= 0) { - return; // just catching keys for Con_NotifyBox + { + // clear repeat count now that the key is released + keydown[key] = 0; + // key up events only generate commands if the game key binding is a button + // command (leading + sign). These will occur even in console mode, to + // keep the character from continuing an action started before a console + // switch. Button commands include the kenum as a parameter, so multiple + // downs can be matched with ups + if (bind && bind[0] == '+') + Cbuf_AddText(va("-%s %i\n", bind + 1, key)); + return; } - // update auto-repeat status - if (down) { - key_repeats[key]++; - if (key_repeats[key] > 1) { - if ((key_consoleactive && !consolekeys[key]) || - (!key_consoleactive && key_dest == key_game && - (cls.state == ca_connected && cls.signon == SIGNONS))) - return; // ignore most autorepeats - } - } + // from here on we know this is a down event - if (key == K_CTRL) - ctrl_down = down; + // increment key repeat count each time a down is received so that things + // which want to ignore key repeat can ignore it + keydown[key] = min(keydown[key] + 1, 2); + // key_consoleactive is a flag not a key_dest because the console is a + // high priority overlay ontop of the normal screen (designed as a safety + // feature so that developers and users can rescue themselves from a bad + // situation). // - // handle escape specially, so the user can never unbind it - // - if (key == K_ESCAPE) { - if (!down) + // this also means that toggling the console on/off does not lose the old + // key_dest state + + // specially handle escape (togglemenu) and shift-escape (toggleconsole) + // engine bindings, these are not handled as normal binds so that the user + // can recover from a completely empty bindmap + if (key == K_ESCAPE) + { + // ignore key repeats on escape + if (keydown[key] > 1) return; - // ctrl-escape is a safety measure - if (ctrl_down) + // escape does these things: + // key_consoleactive - close console + // key_message - abort messagemode + // key_menu - go to parent menu (or key_game) + // key_game - open menu + // in all modes shift-escape toggles console + if ((key_consoleactive & KEY_CONSOLEACTIVE_USER) || keydown[K_SHIFT]) { Con_ToggleConsole_f (); return; } - switch (key_dest) { + switch (key_dest) + { case key_message: Key_Message (key, ascii); break; @@ -997,96 +859,73 @@ Key_Event (int key, char ascii, qboolean down) if(UI_Callback_IsSlotUsed(key_dest - 3)) UI_Callback_KeyDown (key, ascii); else - Sys_Error ("Bad key_dest"); + Con_Printf ("Key_Event: Bad key_dest"); } return; } - if (down) + // send function keydowns to interpreter no matter what mode is + if (key >= K_F1 && key <= K_F12) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - if (kb && !strncmp(kb, "toggleconsole", strlen("toggleconsole"))) - { - Cbuf_AddText (kb); - Cbuf_AddText ("\n"); + // ignore key repeats on F1-F12 binds + if (keydown[key] > 1) return; + if (bind) + { + // button commands add keynum as a parm + if (bind[0] == '+') + Cbuf_AddText (va("%s %i\n", bind, key)); + else + { + Cbuf_AddText (bind); + Cbuf_AddText ("\n"); + } } + return; } - if (key_consoleactive && consolekeys[key] && down) - Key_Console (key, ascii); - else +#if 1 + // ignore binds (other than the above escape/F1-F12 keys) while in console + if (key_consoleactive) +#else + // respond to toggleconsole binds while in console unless the pressed key + // happens to be the color prefix character (such as on German keyboards) + if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG)) +#endif { - // - // key up events only generate commands if the game key binding is a button - // command (leading + sign). These will occur even in console mode, to - // keep the character from continuing an action started before a console - // switch. Button commands include the kenum as a parameter, so multiple - // downs can be matched with ups - // - if (!down) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - - if (kb && kb[0] == '+') { - dpsnprintf (cmd, sizeof(cmd), "-%s %i\n", kb + 1, key); - Cbuf_AddText (cmd); - } - return; - } - - // - // during demo playback, most keys bring up the main menu - // - if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) { - MR_ToggleMenu_f (); - return; - } + Key_Console (key, ascii); + return; + } - // - // if not a consolekey, send to the interpreter no matter what mode is - // - if ((key_dest == key_menu && menubound[key]) - || (key_consoleactive && !consolekeys[key]) - || (key_dest == key_game && - ((cls.state == ca_connected) || !consolekeys[key]))) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - if (kb) { - if (kb[0] == '+') { // button commands add keynum as a parm - dpsnprintf (cmd, sizeof(cmd), "%s %i\n", kb, key); - Cbuf_AddText (cmd); - } else { - Cbuf_AddText (kb); + // anything else is a key press into the game, chat line, or menu + switch (key_dest) + { + case key_message: + Key_Message (key, ascii); + break; + case key_menu: + MR_Keydown (key, ascii); + break; + case key_game: + // ignore key repeats on binds + if (bind && keydown[key] == 1) + { + // button commands add keynum as a parm + if (bind[0] == '+') + Cbuf_AddText (va("%s %i\n", bind, key)); + else + { + Cbuf_AddText (bind); Cbuf_AddText ("\n"); } } - return; - } - - if (!down) - return; // other systems only care about key - // down events - - switch (key_dest) { - case key_message: - Key_Message (key, ascii); - break; - case key_menu: - MR_Keydown (key, ascii); - break; - case key_game: - Key_Console (key, ascii); - break; - default: - if(UI_Callback_IsSlotUsed(key_dest - 3)) - UI_Callback_KeyDown (key, ascii); - else - Sys_Error ("Bad key_dest"); - } + break; + default: + if(UI_Callback_IsSlotUsed(key_dest - 3)) + UI_Callback_KeyDown (key, ascii); + else + Con_Printf ("Key_Event: Bad key_dest"); } -#endif } /* @@ -1097,11 +936,5 @@ Key_ClearStates void Key_ClearStates (void) { - int i; - - for (i = 0; i < (int)(sizeof(keydown)/sizeof(keydown[0])); i++) - { - keydown[i] = false; - key_repeats[i] = 0; - } + memset(keydown, 0, sizeof(keydown)); }