X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=keys.c;h=cfd62813b12f54082f7c580aa333416093d12a04;hp=d4935d0564a9bc6d441a97913023cc27e7ccde71;hb=e572ffa56f0883c1ac7c9cca37da359ddbac551c;hpb=1fcfe575ba34645b03784bb75fe3b95f85785508 diff --git a/keys.c b/keys.c index d4935d05..cfd62813 100644 --- a/keys.c +++ b/keys.c @@ -1,6 +1,4 @@ /* - $RCSfile$ - Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or @@ -16,47 +14,30 @@ You should have received a copy of the GNU General Public License along with this program; if not, write to: - + Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA - */ -static const char rcsid[] = - "$Id$"; #include "quakedef.h" -#include -extern void SCR_UpdateScreen (void); /* key up events are sent even if in console mode */ -#define MAX_INPUTLINE 256 -char key_lines[32][MAX_INPUTLINE]; +int edit_line = MAX_INPUTLINES-1; +int history_line = MAX_INPUTLINES-1; +char key_lines[MAX_INPUTLINES][MAX_INPUTLINE]; int key_linepos; -static int ctrl_down = false; -static int key_lastpress; -int key_insert; // insert key toggle (for editing) - -int edit_line = 0; -int history_line = 0; - +qboolean key_insert = true; // insert key toggle (for editing) keydest_t key_dest; int key_consoleactive; +char *keybindings[MAX_BINDMAPS][MAX_KEYS]; -static int key_count; // incremented every key event static int key_bmap, key_bmap2; - -char *keybindings[8][1024]; -static qboolean consolekeys[1024]; // if true, can't be rebound while in - // console -static qboolean menubound[1024]; // if true, can't be rebound while in - // menu -static unsigned int key_repeats[1024]; // if > 1, it is autorepeating -static qboolean keydown[1024]; +static qbyte keydown[MAX_KEYS]; // 0 = up, 1 = down, 2 = repeating typedef struct { const char *name; @@ -154,10 +135,22 @@ static const keyname_t keynames[] = { {"KP_ENTER", K_KP_ENTER}, {"KP_EQUALS", K_KP_EQUALS}, - {"JOY1", K_JOY1}, - {"JOY2", K_JOY2}, - {"JOY3", K_JOY3}, - {"JOY4", K_JOY4}, + {"JOY1", K_JOY1}, + {"JOY2", K_JOY2}, + {"JOY3", K_JOY3}, + {"JOY4", K_JOY4}, + {"JOY5", K_JOY5}, + {"JOY6", K_JOY6}, + {"JOY7", K_JOY7}, + {"JOY8", K_JOY8}, + {"JOY9", K_JOY9}, + {"JOY10", K_JOY10}, + {"JOY11", K_JOY11}, + {"JOY12", K_JOY12}, + {"JOY13", K_JOY13}, + {"JOY14", K_JOY14}, + {"JOY15", K_JOY15}, + {"JOY16", K_JOY16}, {"AUX1", K_AUX1}, {"AUX2", K_AUX2}, @@ -212,7 +205,7 @@ static const keyname_t keynames[] = { void Key_ClearEditLine (int edit_line) { - memset (key_lines[edit_line], '\0', MAX_INPUTLINE); + memset (key_lines[edit_line], '\0', sizeof(key_lines[edit_line])); key_lines[edit_line][0] = ']'; key_linepos = 1; } @@ -307,17 +300,16 @@ Key_Console (int key, char ascii) Cbuf_AddText (key_lines[edit_line]+1); // skip the ] Cbuf_AddText ("\n"); Con_Printf("%s\n",key_lines[edit_line]); - edit_line = (edit_line + 1) & 31; + // LordHavoc: redesigned edit_line/history_line + edit_line = 31; history_line = edit_line; + memmove(key_lines[0], key_lines[1], sizeof(key_lines[0]) * edit_line); key_lines[edit_line][0] = ']'; key_lines[edit_line][1] = 0; // EvilTypeGuy: null terminate key_linepos = 1; // force an update, because the command may take some time if (cls.state == ca_disconnected) - { - CL_UpdateScreen (); CL_UpdateScreen (); - } return; } @@ -366,16 +358,7 @@ Key_Console (int key, char ascii) // otherwise just go right one if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW) { - if (strlen(key_lines[edit_line]) == (size_t)key_linepos) - { - if (strlen(key_lines[(edit_line + 31) & 31]) <= (size_t)key_linepos) - return; // no character to get - - key_lines[edit_line][key_linepos] = key_lines[(edit_line + 31) & 31][key_linepos]; - key_linepos++; - key_lines[edit_line][key_linepos] = 0; - } - else + if ((size_t)key_linepos < strlen(key_lines[edit_line])) key_linepos++; return; @@ -391,30 +374,23 @@ Key_Console (int key, char ascii) if (key == K_UPARROW || key == K_KP_UPARROW || (key == 'p' && keydown[K_CTRL])) { - do + if (history_line > 0 && key_lines[history_line-1][1]) { - history_line = (history_line - 1) & 31; - } while (history_line != edit_line - && !key_lines[history_line][1]); - if (history_line == edit_line) - history_line = (edit_line+1)&31; - strcpy(key_lines[edit_line], key_lines[history_line]); - key_linepos = strlen(key_lines[edit_line]); + history_line--; + strcpy(key_lines[edit_line], key_lines[history_line]); + key_linepos = strlen(key_lines[edit_line]); + } return; } if (key == K_DOWNARROW || key == K_KP_DOWNARROW || (key == 'n' && keydown[K_CTRL])) { - if (history_line == edit_line) return; - do - { - history_line = (history_line + 1) & 31; - } - while (history_line != edit_line - && !key_lines[history_line][1]); - if (history_line == edit_line) + history_line++; + if (history_line >= edit_line) { + history_line = edit_line; key_lines[edit_line][0] = ']'; + key_lines[edit_line][1] = 0; key_linepos = 1; } else @@ -427,15 +403,15 @@ Key_Console (int key, char ascii) if (key == K_PGUP || key == K_KP_PGUP || key == K_MWHEELUP) { - con_backscroll += ((int) scr_conlines >> 4); - if (con_backscroll > con_totallines - (vid.conheight>>3) - 1) - con_backscroll = con_totallines - (vid.conheight>>3) - 1; + con_backscroll += ((int) vid_conheight.integer >> 5); + if (con_backscroll > con_totallines - (vid_conheight.integer>>3) - 1) + con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1; return; } if (key == K_PGDN || key == K_KP_PGDN || key == K_MWHEELDOWN) { - con_backscroll -= ((int) scr_conlines >> 4); + con_backscroll -= ((int) vid_conheight.integer >> 5); if (con_backscroll < 0) con_backscroll = 0; return; @@ -443,7 +419,7 @@ Key_Console (int key, char ascii) if (key == K_HOME || key == K_KP_HOME) { - con_backscroll = con_totallines - (vid.conheight>>3) - 1; + con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1; return; } @@ -454,32 +430,22 @@ Key_Console (int key, char ascii) } // non printable - if (ascii < 32 || ascii > 126) + if (ascii < 32) return; if (key_linepos < MAX_INPUTLINE-1) { - int i; - - if (key_insert) // check insert mode + int len; + len = strlen(&key_lines[edit_line][key_linepos]); + // check insert mode, or always insert if at end of line + if (key_insert || len == 0) { - // can't do strcpy to move string to right - i = strlen(key_lines[edit_line]) - 1; - - if (i == 254) - i--; - - for (; i >= key_linepos; i--) - key_lines[edit_line][i + 1] = key_lines[edit_line][i]; + // can't use strcpy to move string to right + len++; + memmove(&key_lines[edit_line][key_linepos + 1], &key_lines[edit_line][key_linepos], len); } - - // only null terminate if at the end - i = key_lines[edit_line][key_linepos]; key_lines[edit_line][key_linepos] = ascii; key_linepos++; - - if (!i) - key_lines[edit_line][key_linepos] = 0; } } @@ -493,13 +459,9 @@ static void Key_Message (int key, char ascii) { - if (key == K_ENTER) { - if (chat_team) - Cbuf_AddText ("say_team \""); - else - Cbuf_AddText ("say \""); - Cbuf_AddText (chat_buffer); - Cbuf_AddText ("\"\n"); + if (key == K_ENTER) + { + Cmd_ForwardStringToServer(va("%s %s", chat_team ? "say_team" : "say ", chat_buffer)); key_dest = key_game; chat_bufferlen = 0; @@ -542,7 +504,7 @@ the given string. Single ascii characters return themselves, while the K_* names are matched up. =================== */ -static int +int Key_StringToKeynum (const char *str) { const keyname_t *kn; @@ -785,12 +747,12 @@ Key_WriteBindings (qfile_t *f) for (i = 0; i < (int)(sizeof(keybindings[0])/sizeof(keybindings[0][0])); i++) if (keybindings[0][i]) - FS_Printf(f, "bind %s \"%s\"\n", + FS_Printf(f, "bind \"%s\" \"%s\"\n", Key_KeynumToString (i), keybindings[0][i]); for (j = 1; j < 8; j++) for (i = 0; i < (int)(sizeof(keybindings[0])/sizeof(keybindings[0][0])); i++) if (keybindings[j][i]) - FS_Printf(f, "in_bind %d %s \"%s\"\n", + FS_Printf(f, "in_bind %d \"%s\" \"%s\"\n", j, Key_KeynumToString (i), keybindings[j][i]); } @@ -806,38 +768,6 @@ Key_Init (void) } key_linepos = 1; -// -// init ascii characters in console mode -// - for (i = 32; i < 128; i++) - consolekeys[i] = true; - consolekeys[K_ENTER] = true; consolekeys[K_KP_ENTER] = true; - consolekeys[K_TAB] = true; - consolekeys[K_LEFTARROW] = true; consolekeys[K_KP_LEFTARROW] = true; - consolekeys[K_RIGHTARROW] = true; consolekeys[K_KP_RIGHTARROW] = true; - consolekeys[K_UPARROW] = true; consolekeys[K_KP_UPARROW] = true; - consolekeys[K_DOWNARROW] = true; consolekeys[K_KP_DOWNARROW] = true; - consolekeys[K_BACKSPACE] = true; - consolekeys[K_DEL] = true; consolekeys[K_KP_DEL] = true; - consolekeys[K_INS] = true; consolekeys[K_KP_INS] = true; - consolekeys[K_HOME] = true; consolekeys[K_KP_HOME] = true; - consolekeys[K_END] = true; consolekeys[K_KP_END] = true; - consolekeys[K_PGUP] = true; consolekeys[K_KP_PGUP] = true; - consolekeys[K_PGDN] = true; consolekeys[K_KP_PGDN] = true; - consolekeys[K_SHIFT] = true; - consolekeys[K_MWHEELUP] = true; - consolekeys[K_MWHEELDOWN] = true; - consolekeys[K_KP_PLUS] = true; - consolekeys[K_KP_MINUS] = true; - consolekeys[K_KP_DIVIDE] = true; - consolekeys[K_KP_MULTIPLY] = true; - consolekeys['`'] = false; - consolekeys['~'] = false; - - menubound[K_ESCAPE] = true; - for (i = 0; i < 12; i++) - menubound[K_F1 + i] = true; - // // register our functions // @@ -860,41 +790,62 @@ Should NOT be called during an interrupt! void Key_Event (int key, char ascii, qboolean down) { - const char *kb; - char cmd[1024]; + const char *bind; - keydown[key] = down; + // get key binding + bind = keybindings[key_bmap][key]; + if (!bind) + bind = keybindings[key_bmap2][key]; if (!down) - key_repeats[key] = 0; - - key_lastpress = key; - key_count++; - if (key_count <= 0) { - return; // just catching keys for Con_NotifyBox + { + // clear repeat count now that the key is released + keydown[key] = 0; + // key up events only generate commands if the game key binding is a button + // command (leading + sign). These will occur even in console mode, to + // keep the character from continuing an action started before a console + // switch. Button commands include the kenum as a parameter, so multiple + // downs can be matched with ups + if (bind && bind[0] == '+') + Cbuf_AddText(va("-%s %i\n", bind + 1, key)); + return; } - // update auto-repeat status - if (down) { - key_repeats[key]++; - if (key_repeats[key] > 1) { - if ((key_consoleactive && !consolekeys[key]) || - (!key_consoleactive && key_dest == key_game && - (cls.state == ca_connected && cls.signon == SIGNONS))) - return; // ignore most autorepeats - } - } + // from here on we know this is a down event - if (key == K_CTRL) - ctrl_down = down; + // increment key repeat count each time a down is received so that things + // which want to ignore key repeat can ignore it + keydown[key] = min(keydown[key] + 1, 2); + // key_consoleactive is a flag not a key_dest because the console is a + // high priority overlay ontop of the normal screen (designed as a safety + // feature so that developers and users can rescue themselves from a bad + // situation). // - // handle escape specially, so the user can never unbind it - // - if (key == K_ESCAPE) { - if (!down) + // this also means that toggling the console on/off does not lose the old + // key_dest state + + // specially handle escape (togglemenu) and shift-escape (toggleconsole) + // engine bindings, these are not handled as normal binds so that the user + // can recover from a completely empty bindmap + if (key == K_ESCAPE) + { + // ignore key repeats on escape + if (keydown[key] > 1) + return; + // escape does these things: + // key_consoleactive - close console + // key_message - abort messagemode + // key_menu - go to parent menu (or key_game) + // key_game - open menu + // in all modes shift-escape toggles console + if (key_consoleactive || keydown[K_SHIFT]) + { + Con_ToggleConsole_f (); return; - switch (key_dest) { + } + switch (key_dest) + { case key_message: Key_Message (key, ascii); break; @@ -908,103 +859,72 @@ Key_Event (int key, char ascii, qboolean down) if(UI_Callback_IsSlotUsed(key_dest - 3)) UI_Callback_KeyDown (key, ascii); else - Sys_Error ("Bad key_dest"); + Con_Printf ("Key_Event: Bad key_dest"); } return; } - // console key is hardcoded, so the user can never unbind it - if (key == '`' || key == '~') + // send function keydowns to interpreter no matter what mode is + if (key >= K_F1 && key <= K_F12) { - if (down) - Con_ToggleConsole_f (); + // ignore key repeats on F1-F12 binds + if (keydown[key] > 1) + return; + if (bind) + { + // button commands add keynum as a parm + if (bind[0] == '+') + Cbuf_AddText (va("%s %i\n", bind, key)); + else + { + Cbuf_AddText (bind); + Cbuf_AddText ("\n"); + } + } return; } - if (down) +#if 1 + // ignore binds (other than the above escape/F1-F12 keys) while in console + if (key_consoleactive) +#else + // respond to toggleconsole binds while in console unless the pressed key + // happens to be the color prefix character (such as on German keyboards) + if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG)) +#endif { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - if (kb && !strncmp(kb, "toggleconsole", strlen("toggleconsole"))) - { - Cbuf_AddText (kb); - Cbuf_AddText ("\n"); - return; - } + Key_Console (key, ascii); + return; } - if (key_consoleactive && consolekeys[key] && down) - Key_Console (key, ascii); - else + // anything else is a key press into the game, chat line, or menu + switch (key_dest) { - // - // key up events only generate commands if the game key binding is a button - // command (leading + sign). These will occur even in console mode, to - // keep the character from continuing an action started before a console - // switch. Button commands include the kenum as a parameter, so multiple - // downs can be matched with ups - // - if (!down) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - - if (kb && kb[0] == '+') { - snprintf (cmd, sizeof(cmd), "-%s %i\n", kb + 1, key); - Cbuf_AddText (cmd); - } - return; - } - - // - // during demo playback, most keys bring up the main menu - // - if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) { - MR_ToggleMenu_f (); - return; - } - - // - // if not a consolekey, send to the interpreter no matter what mode is - // - if ((key_dest == key_menu && menubound[key]) - || (key_consoleactive && !consolekeys[key]) - || (key_dest == key_game && - ((cls.state == ca_connected) || !consolekeys[key]))) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - if (kb) { - if (kb[0] == '+') { // button commands add keynum as a parm - snprintf (cmd, sizeof(cmd), "%s %i\n", kb, key); - Cbuf_AddText (cmd); - } else { - Cbuf_AddText (kb); + case key_message: + Key_Message (key, ascii); + break; + case key_menu: + MR_Keydown (key, ascii); + break; + case key_game: + // ignore key repeats on binds + if (bind && keydown[key] == 1) + { + // button commands add keynum as a parm + if (bind[0] == '+') + Cbuf_AddText (va("%s %i\n", bind, key)); + else + { + Cbuf_AddText (bind); Cbuf_AddText ("\n"); } } - return; - } - - if (!down) - return; // other systems only care about key - // down events - - switch (key_dest) { - case key_message: - Key_Message (key, ascii); - break; - case key_menu: - MR_Keydown (key, ascii); - break; - - case key_game: - Key_Console (key, ascii); - break; - default: - if(UI_Callback_IsSlotUsed(key_dest - 3)) - UI_Callback_KeyDown (key, ascii); - else - Sys_Error ("Bad key_dest"); - } + break; + default: + if(UI_Callback_IsSlotUsed(key_dest - 3)) + UI_Callback_KeyDown (key, ascii); + else + Con_Printf ("Key_Event: Bad key_dest"); } } @@ -1016,11 +936,5 @@ Key_ClearStates void Key_ClearStates (void) { - int i; - - for (i = 0; i < (int)(sizeof(keydown)/sizeof(keydown[0])); i++) - { - keydown[i] = false; - key_repeats[i] = 0; - } + memset(keydown, 0, sizeof(keydown)); }