X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=mathlib.c;h=ab50923c26b6c4c1ba9169839cac44a4d35e90ae;hp=9d847add2d8d3bfd2a7504241c8ba4284df62c26;hb=088d86ccd8820f33680aa850fd9bf80efd0a5227;hpb=e4b3858e7aca0ead91be1d8f675db084d025abad diff --git a/mathlib.c b/mathlib.c index 9d847add..ab50923c 100644 --- a/mathlib.c +++ b/mathlib.c @@ -26,11 +26,10 @@ void Sys_Error (char *error, ...); vec3_t vec3_origin = {0,0,0}; int nanmask = 255<<23; +float ixtable[4096]; /*-----------------------------------------------------------------*/ -#define DEG2RAD( a ) ( a * M_PI ) / 180.0F - float m_bytenormals[NUMVERTEXNORMALS][3] = { {-0.525731, 0.000000, 0.850651}, {-0.442863, 0.238856, 0.864188}, @@ -42,7 +41,7 @@ float m_bytenormals[NUMVERTEXNORMALS][3] = {0.295242, 0.000000, 0.955423}, {0.442863, 0.238856, 0.864188}, {0.162460, 0.262866, 0.951056}, {-0.681718, 0.147621, 0.716567}, {-0.809017, 0.309017, 0.500000}, {-0.587785, 0.425325, 0.688191}, -{-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856}, +{-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856}, {-0.716567, 0.681718, 0.147621}, {-0.688191, 0.587785, 0.425325}, {-0.500000, 0.809017, 0.309017}, {-0.238856, 0.864188, 0.442863}, {-0.425325, 0.688191, 0.587785}, {-0.716567, 0.681718, -0.147621}, @@ -62,11 +61,11 @@ float m_bytenormals[NUMVERTEXNORMALS][3] = {1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866}, {0.850651, -0.525731, 0.000000}, {0.955423, -0.295242, 0.000000}, {0.864188, -0.442863, 0.238856}, {0.951056, -0.162460, 0.262866}, -{0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567}, -{0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856}, +{0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567}, +{0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856}, {0.809017, 0.309017, -0.500000}, {0.951056, 0.162460, -0.262866}, {0.525731, 0.000000, -0.850651}, {0.681718, 0.147621, -0.716567}, -{0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731}, +{0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731}, {0.809017, -0.309017, -0.500000}, {0.864188, -0.442863, -0.238856}, {0.951056, -0.162460, -0.262866}, {0.147621, 0.716567, -0.681718}, {0.309017, 0.500000, -0.809017}, {0.425325, 0.688191, -0.587785}, @@ -84,7 +83,7 @@ float m_bytenormals[NUMVERTEXNORMALS][3] = {0.162460, -0.262866, -0.951056}, {0.238856, -0.864188, -0.442863}, {0.500000, -0.809017, -0.309017}, {0.425325, -0.688191, -0.587785}, {0.716567, -0.681718, -0.147621}, {0.688191, -0.587785, -0.425325}, -{0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242}, +{0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242}, {0.000000, -1.000000, 0.000000}, {0.262866, -0.951056, -0.162460}, {0.000000, -0.850651, 0.525731}, {0.000000, -0.955423, 0.295242}, {0.238856, -0.864188, 0.442863}, {0.262866, -0.951056, 0.162460}, @@ -93,9 +92,9 @@ float m_bytenormals[NUMVERTEXNORMALS][3] = {-0.500000, -0.809017, -0.309017}, {-0.262866, -0.951056, -0.162460}, {-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621}, {-0.716567, -0.681718, 0.147621}, {-0.525731, -0.850651, 0.000000}, -{-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863}, +{-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863}, {-0.262866, -0.951056, 0.162460}, {-0.864188, -0.442863, 0.238856}, -{-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325}, +{-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325}, {-0.681718, -0.147621, 0.716567}, {-0.442863, -0.238856, 0.864188}, {-0.587785, -0.425325, 0.688191}, {-0.309017, -0.500000, 0.809017}, {-0.147621, -0.716567, 0.681718}, {-0.425325, -0.688191, 0.587785}, @@ -108,7 +107,7 @@ float m_bytenormals[NUMVERTEXNORMALS][3] = {-0.850651, 0.000000, 0.525731}, {-0.955423, -0.295242, 0.000000}, {-0.951056, -0.162460, 0.262866}, {-0.864188, 0.442863, -0.238856}, {-0.951056, 0.162460, -0.262866}, {-0.809017, 0.309017, -0.500000}, -{-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866}, +{-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866}, {-0.809017, -0.309017, -0.500000}, {-0.681718, 0.147621, -0.716567}, {-0.681718, -0.147621, -0.716567}, {-0.850651, 0.000000, -0.525731}, {-0.688191, 0.587785, -0.425325}, {-0.587785, 0.425325, -0.688191}, @@ -139,9 +138,35 @@ byte NormalToByte(vec3_t n) void ByteToNormal(byte num, vec3_t n) { if (num < NUMVERTEXNORMALS) - VectorCopy(m_bytenormals[num], n) + VectorCopy(m_bytenormals[num], n); else - VectorClear(n) // FIXME: complain? + VectorClear(n); // FIXME: complain? +} + +float Q_RSqrt(float number) +{ + float y; + + if (number == 0.0f) + return 0.0f; + + *((long *)&y) = 0x5f3759df - ((* (long *) &number) >> 1); + return y * (1.5f - (number * 0.5f * y * y)); +} + +void _VectorNormalizeFast(vec3_t v) +{ + float y, number; + + number = DotProduct(v, v); + + if (number != 0.0) + { + *((long *)&y) = 0x5f3759df - ((* (long *) &number) >> 1); + y = y * (1.5f - (number * 0.5f * y * y)); + + VectorScale(v, y, v); + } } #if 0 @@ -272,6 +297,22 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up) right[1] = -forward[0]; right[2] = forward[1]; + d = DotProduct(forward, right); + right[0] -= d * forward[0]; + right[1] -= d * forward[1]; + right[2] -= d * forward[2]; + VectorNormalizeFast(right); + CrossProduct(right, forward, up); +} + +void VectorVectorsDouble(const double *forward, double *right, double *up) +{ + double d; + + right[0] = forward[2]; + right[1] = -forward[0]; + right[2] = forward[1]; + d = DotProduct(forward, right); right[0] -= d * forward[0]; right[1] -= d * forward[1]; @@ -465,18 +506,6 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, /*-----------------------------------------------------------------*/ -float anglemod(float a) -{ -#if 0 - if (a >= 0) - a -= 360*(int)(a/360); - else - a += 360*( 1 + (int)(-a/360) ); -#endif - a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); - return a; -} - // LordHavoc note 1: // BoxOnPlaneSide did a switch on a 'signbits' value and had optimized // assembly in an attempt to accelerate it further, very inefficient @@ -552,60 +581,119 @@ void BoxOnPlaneSideClassify(mplane_t *p) } } +void PlaneClassify(mplane_t *p) +{ + if (p->normal[0] == 1) + p->type = 0; + else if (p->normal[1] == 1) + p->type = 1; + else if (p->normal[2] == 1) + p->type = 2; + else + p->type = 3; + BoxOnPlaneSideClassify(p); +} + void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { - float angle; - float sr, sp, sy, cr, cp, cy; - + double angle, sr, sp, sy, cr, cp, cy; + angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); cy = cos(angle); angle = angles[PITCH] * (M_PI*2 / 360); sp = sin(angle); cp = cos(angle); - // LordHavoc: this is only to hush up gcc complaining about 'might be used uninitialized' variables - // (they are NOT used uninitialized, but oh well) - cr = 0; - sr = 0; + if (forward) + { + forward[0] = cp*cy; + forward[1] = cp*sy; + forward[2] = -sp; + } if (right || up) { angle = angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); + if (right) + { + right[0] = -1*(sr*sp*cy+cr*-sy); + right[1] = -1*(sr*sp*sy+cr*cy); + right[2] = -1*(sr*cp); + } + if (up) + { + up[0] = (cr*sp*cy+-sr*-sy); + up[1] = (cr*sp*sy+-sr*cy); + up[2] = cr*cp; + } } +} + +void AngleVectorsFLU (vec3_t angles, vec3_t forward, vec3_t left, vec3_t up) +{ + double angle, sr, sp, sy, cr, cp, cy; + angle = angles[YAW] * (M_PI*2 / 360); + sy = sin(angle); + cy = cos(angle); + angle = angles[PITCH] * (M_PI*2 / 360); + sp = sin(angle); + cp = cos(angle); if (forward) { forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; } - if (right) - { - right[0] = (-1*sr*sp*cy+-1*cr*-sy); - right[1] = (-1*sr*sp*sy+-1*cr*cy); - right[2] = -1*sr*cp; - } - if (up) + if (left || up) { - up[0] = (cr*sp*cy+-sr*-sy); - up[1] = (cr*sp*sy+-sr*cy); - up[2] = cr*cp; + angle = angles[ROLL] * (M_PI*2 / 360); + sr = sin(angle); + cr = cos(angle); + if (left) + { + left[0] = sr*sp*cy+cr*-sy; + left[1] = sr*sp*sy+cr*cy; + left[2] = sr*cp; + } + if (up) + { + up[0] = cr*sp*cy+-sr*-sy; + up[1] = cr*sp*sy+-sr*cy; + up[2] = cr*cp; + } } } -int VectorCompare (vec3_t v1, vec3_t v2) +void AngleMatrix (vec3_t angles, vec3_t translate, vec_t matrix[][4]) { - int i; - - for (i=0 ; i<3 ; i++) - if (v1[i] != v2[i]) - return 0; - - return 1; + double angle, sr, sp, sy, cr, cp, cy; + + angle = angles[YAW] * (M_PI*2 / 360); + sy = sin(angle); + cy = cos(angle); + angle = angles[PITCH] * (M_PI*2 / 360); + sp = sin(angle); + cp = cos(angle); + angle = angles[ROLL] * (M_PI*2 / 360); + sr = sin(angle); + cr = cos(angle); + matrix[0][0] = cp*cy; + matrix[0][1] = sr*sp*cy+cr*-sy; + matrix[0][2] = cr*sp*cy+-sr*-sy; + matrix[0][3] = translate[0]; + matrix[1][0] = cp*sy; + matrix[1][1] = sr*sp*sy+cr*cy; + matrix[1][2] = cr*sp*sy+-sr*cy; + matrix[1][3] = translate[1]; + matrix[2][0] = -sp; + matrix[2][1] = sr*cp; + matrix[2][2] = cr*cp; + matrix[2][3] = translate[2]; } -void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc) +void VectorMASlow (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc) { vecc[0] = veca[0] + scale*vecb[0]; vecc[1] = veca[1] + scale*vecb[1]; @@ -655,7 +743,7 @@ vec_t Length(vec3_t v) { int i; float length; - + length = 0; for (i=0 ; i< 3 ; i++) length += v[i]*v[i]; @@ -664,6 +752,27 @@ vec_t Length(vec3_t v) return length; } +/* +// LordHavoc: fixme: do more research on gcc assembly so that qftol_minushalf and result will not be considered unused +static double qftol_minushalf = -0.5; + +int qftol(double v) +{ + int result; +#ifdef _MSC_VER + __asm + { + fld v + fadd qftol_minushalf + fistp result + } +#else // gcc hopefully + asm("fldl v\n\tfaddl qftol_minushalf\n\tfistpl result"); +#endif + return result; +} +*/ + // LordHavoc: renamed these to Length, and made the normal ones #define float VectorNormalizeLength (vec3_t v) { @@ -705,14 +814,14 @@ float VectorNormalizeLength2 (vec3_t v, vec3_t dest) // LordHavoc: added to allo } -void VectorInverse (vec3_t v) +void _VectorInverse (vec3_t v) { v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2]; } -void VectorScale (vec3_t in, vec_t scale, vec3_t out) +void _VectorScale (vec3_t in, vec_t scale, vec3_t out) { out[0] = in[0]*scale; out[1] = in[1]*scale; @@ -842,3 +951,14 @@ int GreatestCommonDivisor (int i1, int i2) return GreatestCommonDivisor (i1, i2 % i1); } } + + +void Mathlib_Init(void) +{ + int a; + + // LordHavoc: setup 1.0f / N table for quick recipricols of integers + ixtable[0] = 0; + for (a = 1;a < 4096;a++) + ixtable[a] = 1.0f / a; +}