X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=mathlib.h;h=0acb9500627fc2e3aa20f3c20f83c304e05273d3;hp=06a5ba9274c6970c87d2c5fd9aa25166aef22676;hb=19487ef2ebada39fb6a6a372b30ca4f66bb78ada;hpb=cfee52a1ec9db338098789cae89ae5cf1f7a6fbf diff --git a/mathlib.h b/mathlib.h index 06a5ba92..0acb9500 100644 --- a/mathlib.h +++ b/mathlib.h @@ -28,19 +28,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h #endif -typedef float vec_t; -typedef vec_t vec2_t[2]; -typedef vec_t vec3_t[3]; -typedef vec_t vec4_t[4]; -typedef vec_t vec5_t[5]; -typedef vec_t vec6_t[6]; -typedef vec_t vec7_t[7]; -typedef vec_t vec8_t[8]; struct mplane_s; extern vec3_t vec3_origin; -#define nanmask (255<<23) -#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) +#define float_nanmask (0x7F800000) +#define double_nanmask (0x7FF8000000000000) +#define FLOAT_IS_NAN(x) (((*(int *)&x)&float_nanmask)==float_nanmask) +#define DOUBLE_IS_NAN(x) (((*(long long *)&x)&double_nanmask)==double_nanmask) + +#ifdef VEC_64 +#define VEC_IS_NAN(x) DOUBLE_IS_NAN(x) +#else +#define VEC_IS_NAN(x) FLOAT_IS_NAN(x) +#endif + +#ifdef PRVM_64 +#define PRVM_IS_NAN(x) DOUBLE_IS_NAN(x) +#else +#define PRVM_IS_NAN(x) FLOAT_IS_NAN(x) +#endif #define bound(min,num,max) ((num) >= (min) ? ((num) < (max) ? (num) : (max)) : (min)) @@ -82,7 +88,7 @@ unsigned int CeilPowerOf2(unsigned int value); #define Vector2Compare(a,b) (((a)[0]==(b)[0])&&((a)[1]==(b)[1])) #define Vector2Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1]) #define Vector2Negate(a,b) ((b)[0]=-((a)[0]),(b)[1]=-((a)[1])) -#define Vector2Set(a,b,c,d,e) ((a)[0]=(b),(a)[1]=(c)) +#define Vector2Set(a,b,c) ((a)[0]=(b),(a)[1]=(c)) #define Vector2Scale(in, scale, out) ((out)[0] = (in)[0] * (scale),(out)[1] = (in)[1] * (scale)) #define Vector2Normalize2(v,dest) {float ilength = (float) sqrt(DotProduct2((v),(v)));if (ilength) ilength = 1.0f / ilength;dest[0] = (v)[0] * ilength;dest[1] = (v)[1] * ilength;} @@ -129,7 +135,7 @@ unsigned int CeilPowerOf2(unsigned int value); #define VectorReflect(a,r,b,c) do{double d;d = DotProduct((a), (b)) * -(1.0 + (r));VectorMA((a), (d), (b), (c));}while(0) #define BoxesOverlap(a,b,c,d) ((a)[0] <= (d)[0] && (b)[0] >= (c)[0] && (a)[1] <= (d)[1] && (b)[1] >= (c)[1] && (a)[2] <= (d)[2] && (b)[2] >= (c)[2]) #define BoxInsideBox(a,b,c,d) ((a)[0] >= (c)[0] && (b)[0] <= (d)[0] && (a)[1] >= (c)[1] && (b)[1] <= (d)[1] && (a)[2] >= (c)[2] && (b)[2] <= (d)[2]) -#define TriangleOverlapsBox(a,b,c,d,e) (min((a)[0], min((b)[0], (c)[0])) < (e)[0] && max((a)[0], max((b)[0], (c)[0])) > (d)[0] && min((a)[1], min((b)[1], (c)[1])) < (e)[1] && max((a)[1], max((b)[1], (c)[1])) > (d)[1] && min((a)[2], min((b)[2], (c)[2])) < (e)[2] && max((a)[2], max((b)[2], (c)[2])) > (d)[2]) +#define TriangleBBoxOverlapsBox(a,b,c,d,e) (min((a)[0], min((b)[0], (c)[0])) < (e)[0] && max((a)[0], max((b)[0], (c)[0])) > (d)[0] && min((a)[1], min((b)[1], (c)[1])) < (e)[1] && max((a)[1], max((b)[1], (c)[1])) > (d)[1] && min((a)[2], min((b)[2], (c)[2])) < (e)[2] && max((a)[2], max((b)[2], (c)[2])) > (d)[2]) #define TriangleNormal(a,b,c,n) ( \ (n)[0] = ((a)[1] - (b)[1]) * ((c)[2] - (b)[2]) - ((a)[2] - (b)[2]) * ((c)[1] - (b)[1]), \ @@ -175,9 +181,10 @@ int PointInfrontOfTriangle(const float *p, const float *a, const float *b, const } #endif -#define lhcheeserand() (seed = (seed * 987211u) ^ (seed >> 13u) ^ 914867) -#define lhcheeserandom(MIN,MAX) ((double)(lhcheeserand() + 0.5) / ((double)4096.0*1024.0*1024.0) * ((MAX)-(MIN)) + (MIN)) -#define VectorCheeseRandom(v) do{(v)[0] = lhcheeserandom(-1, 1);(v)[1] = lhcheeserandom(-1, 1);(v)[2] = lhcheeserandom(-1, 1);}while(DotProduct(v, v) > 1) +#define lhcheeserand(seed) ((seed) = ((seed) * 987211u) ^ ((seed) >> 13u) ^ 914867) +#define lhcheeserandom(seed,MIN,MAX) ((double)(lhcheeserand(seed) + 0.5) / ((double)4096.0*1024.0*1024.0) * ((MAX)-(MIN)) + (MIN)) +#define VectorCheeseRandom(seed,v) do{(v)[0] = lhcheeserandom(seed,-1, 1);(v)[1] = lhcheeserandom(seed,-1, 1);(v)[2] = lhcheeserandom(seed,-1, 1);}while(DotProduct(v, v) > 1) +#define VectorLehmerRandom(seed,v) do{(v)[0] = Math_crandomf(seed);(v)[1] = Math_crandomf(seed);(v)[2] = Math_crandomf(seed);}while(DotProduct(v, v) > 1) /* // LordHavoc: quaternion math, untested, don't know if these are correct, @@ -246,6 +253,8 @@ void R_ConcatTransforms (const float in1[3*4], const float in2[3*4], float out[3 void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); /// LordHavoc: proper matrix version of AngleVectors void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up); +/// divVerent: improper matrix version of AngleVectors +void AngleVectorsDuke3DFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up, double maxShearAngle); /// LordHavoc: builds a [3][4] matrix void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4]); /// LordHavoc: calculates pitch/yaw/roll angles from forward and up vectors @@ -287,12 +296,28 @@ float RadiusFromBoundsAndOrigin (const vec3_t mins, const vec3_t maxs, const vec struct matrix4x4_s; /// print a matrix to the console void Matrix4x4_Print(const struct matrix4x4_s *in); -int Math_atov(const char *s, vec3_t out); +int Math_atov(const char *s, prvm_vec3_t out); void BoxFromPoints(vec3_t mins, vec3_t maxs, int numpoints, vec_t *point3f); int LoopingFrameNumberFromDouble(double t, int loopframes); +// implementation of 128bit Lehmer Random Number Generator with 2^126 period +// https://en.wikipedia.org/Lehmer_random_number_generator +typedef struct randomseed_s +{ + unsigned int s[4]; +} +randomseed_t; + +void Math_RandomSeed_Reset(randomseed_t *r); +void Math_RandomSeed_FromInts(randomseed_t *r, unsigned int s0, unsigned int s1, unsigned int s2, unsigned int s3); +unsigned long long Math_rand64(randomseed_t *r); +float Math_randomf(randomseed_t *r); +float Math_crandomf(randomseed_t *r); +float Math_randomrangef(randomseed_t *r, float minf, float maxf); +int Math_randomrangei(randomseed_t *r, int mini, int maxi); + void Mathlib_Init(void); #endif