X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=menu.c;h=3fcc7dbd10ac9b657ad9e366d9d36682aa6fde2e;hp=df2b53bc0ab92332f3c6d8f8662329afa8f7cae2;hb=9dc8149ee231682452a52a4ec4bdee3981da5492;hpb=cda9024baad015d0d145f22ad67980113847901f diff --git a/menu.c b/menu.c index df2b53bc..3fcc7dbd 100644 --- a/menu.c +++ b/menu.c @@ -18,8 +18,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "cdaudio.h" #include "image.h" +#include "progsvm.h" +#include "mprogdefs.h" #define TYPE_DEMO 1 #define TYPE_GAME 2 @@ -33,16 +36,21 @@ enum m_state_e m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); + void M_Menu_Transfusion_Episode_f (void); + void M_Menu_Transfusion_Skill_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Options_f (void); void M_Menu_Options_Effects_f (void); + void M_Menu_Options_Graphics_f (void); void M_Menu_Options_ColorControl_f (void); void M_Menu_Keys_f (void); + void M_Menu_Reset_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); + void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); @@ -50,43 +58,60 @@ void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); + void M_Transfusion_Episode_Draw (void); + void M_Transfusion_Skill_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Options_Draw (void); void M_Options_Effects_Draw (void); + void M_Options_Graphics_Draw (void); void M_Options_ColorControl_Draw (void); void M_Keys_Draw (void); + void M_Reset_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); + void M_Credits_Draw (void); void M_Quit_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_ServerList_Draw (void); -void M_Main_Key (int key); - void M_SinglePlayer_Key (int key); - void M_Load_Key (int key); - void M_Save_Key (int key); - void M_MultiPlayer_Key (int key); - void M_Setup_Key (int key); - void M_Options_Key (int key); - void M_Options_Effects_Key (int key); - void M_Options_ColorControl_Key (int key); - void M_Keys_Key (int key); - void M_Video_Key (int key); - void M_Help_Key (int key); - void M_Quit_Key (int key); -void M_LanConfig_Key (int key); -void M_GameOptions_Key (int key); -void M_ServerList_Key (int key); +void M_Main_Key (int key, char ascii); + void M_SinglePlayer_Key (int key, char ascii); + void M_Transfusion_Episode_Key (int key, char ascii); + void M_Transfusion_Skill_Key (int key, char ascii); + void M_Load_Key (int key, char ascii); + void M_Save_Key (int key, char ascii); + void M_MultiPlayer_Key (int key, char ascii); + void M_Setup_Key (int key, char ascii); + void M_Options_Key (int key, char ascii); + void M_Options_Effects_Key (int key, char ascii); + void M_Options_Graphics_Key (int key, char ascii); + void M_Options_ColorControl_Key (int key, char ascii); + void M_Keys_Key (int key, char ascii); + void M_Reset_Key (int key, char ascii); + void M_Video_Key (int key, char ascii); + void M_Help_Key (int key, char ascii); + void M_Credits_Key (int key, char ascii); + void M_Quit_Key (int key, char ascii); +void M_LanConfig_Key (int key, char ascii); +void M_GameOptions_Key (int key, char ascii); +void M_ServerList_Key (int key, char ascii); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound char m_return_reason [32]; +void M_Update_Return_Reason(char *s) +{ + strlcpy(m_return_reason, s, sizeof(m_return_reason)); + if (s) + Con_Printf("%s\n", s); +} + #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) @@ -140,8 +165,8 @@ float menu_x, menu_y, menu_width, menu_height; void M_Background(int width, int height) { - menu_width = width; - menu_height = height; + menu_width = bound(1, width, vid.conwidth); + menu_height = bound(1, height, vid.conheight); menu_x = (vid.conwidth - menu_width) * 0.5; menu_y = (vid.conheight - menu_height) * 0.5; //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0); @@ -163,7 +188,7 @@ void M_DrawCharacter (float cx, float cy, int num) DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0); } -void M_Print (float cx, float cy, const char *str) +void M_Print(float cx, float cy, const char *str) { DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); } @@ -173,7 +198,7 @@ void M_PrintRed (float cx, float cy, const char *str) DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0); } -void M_ItemPrint (float cx, float cy, char *str, int unghosted) +void M_ItemPrint(float cx, float cy, char *str, int unghosted) { if (unghosted) DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); @@ -293,7 +318,7 @@ void M_Demo_Draw (void) M_Background(320, 200); for (i = 0;i < NumberOfNehahraDemos;i++) - M_Print (16, 16 + 8*i, NehahraDemos[i].desc); + M_Print(16, 16 + 8*i, NehahraDemos[i].desc); // line cursor M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1)); @@ -307,7 +332,7 @@ void M_Menu_Demos_f (void) m_entersound = true; } -void M_Demo_Key (int k) +void M_Demo_Key (int k, char ascii) { switch (k) { @@ -316,7 +341,7 @@ void M_Demo_Key (int k) break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_state = m_none; key_dest = key_game; Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name)); @@ -324,7 +349,7 @@ void M_Demo_Key (int k) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor--; if (demo_cursor < 0) demo_cursor = NumberOfNehahraDemos-1; @@ -332,7 +357,7 @@ void M_Demo_Key (int k) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor++; if (demo_cursor >= NumberOfNehahraDemos) demo_cursor = 0; @@ -358,6 +383,14 @@ void M_Menu_Main_f (void) else MAIN_ITEMS = 6; } + else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item + MAIN_ITEMS = 6; + else if (gamemode == GAME_TRANSFUSION) { + if (sv.active && !cl.intermission && cl.islocalgame) + MAIN_ITEMS = 8; + else + MAIN_ITEMS = 7; + } else MAIN_ITEMS = 5; @@ -379,8 +412,29 @@ void M_Main_Draw (void) int f; cachepic_t *p; - M_Background(320, 200); + if (gamemode == GAME_TRANSFUSION) { + int y1, y2, y3; + M_Background(640, 480); + p = Draw_CachePic ("gfx/tb-transfusion"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion"); + y2 = 120; + // 8 rather than MAIN_ITEMS to skip a number and not miss the last option + for (y1 = 1; y1 <= 8; y1++) + { + if (MAIN_ITEMS == 7 && y1 == 4) + y1++; + M_DrawPic (0, y2, va("gfx/mainmenu%i", y1)); + y2 += 40; + } + if (MAIN_ITEMS == 7 && m_main_cursor > 2) + y3 = m_main_cursor + 2; + else + y3 = m_main_cursor + 1; + M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3)); + return; + } + M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp"); @@ -403,7 +457,7 @@ void M_Main_Draw (void) } -void M_Main_Key (int key) +void M_Main_Key (int key, char ascii) { switch (key) { @@ -416,13 +470,13 @@ void M_Main_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; @@ -517,6 +571,106 @@ void M_Main_Key (int key) break; } } + else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item + { + switch (m_main_cursor) + { + case 0: + M_Menu_SinglePlayer_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Help_f (); + break; + + case 4: + M_Menu_Quit_f (); + break; + case 5: + MR_Restart(); + break; + } + } + else if (gamemode == GAME_TRANSFUSION) { + if (MAIN_ITEMS == 7) + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Load_f (); + break; + + case 4: + M_Menu_Help_f (); + break; + + case 5: + M_Menu_Credits_f (); + break; + + case 6: + M_Menu_Quit_f (); + break; + } + } + else + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Save_f (); + break; + + case 4: + M_Menu_Load_f (); + break; + + case 5: + M_Menu_Help_f (); + break; + + case 6: + M_Menu_Credits_f (); + break; + + case 7: + M_Menu_Quit_f (); + break; + } + } + } else { switch (m_main_cursor) @@ -569,21 +723,19 @@ void M_SinglePlayer_Draw (void) M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); - // Transfusion doesn't have a single player mode - if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + // Some mods don't have a single player mode + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp"); M_DrawTextBox (60, 8 * 8, 23, 4); if (gamemode == GAME_NEXUIZ) - M_Print (95, 10 * 8, "Nexuiz is for"); + M_Print(95, 10 * 8, "Nexuiz is for"); else if (gamemode == GAME_GOODVSBAD2) - M_Print (95, 10 * 8, "Good Vs Bad 2 is for"); - else if (gamemode == GAME_BATTLEMECH) - M_Print (95, 10 * 8, "Battlemech is for"); - else - M_Print (95, 10 * 8, "Transfusion is for"); - M_Print (83, 11 * 8, "multiplayer play only"); + M_Print(95, 10 * 8, "Good Vs Bad 2 is for"); + else // if (gamemode == GAME_BATTLEMECH) + M_Print(95, 10 * 8, "Battlemech is for"); + M_Print(83, 11 * 8, "multiplayer play only"); } else { @@ -599,9 +751,9 @@ void M_SinglePlayer_Draw (void) } -void M_SinglePlayer_Key (int key) +void M_SinglePlayer_Key (int key, char ascii) { - if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { if (key == K_ESCAPE || key == K_ENTER) m_state = m_main; @@ -615,13 +767,13 @@ void M_SinglePlayer_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; @@ -638,10 +790,13 @@ void M_SinglePlayer_Key (int key) Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); - if (gamemode == GAME_NEHAHRA) - Cbuf_AddText ("map nehstart\n"); - else - Cbuf_AddText ("map start\n"); + if (gamemode == GAME_TRANSFUSION) + { + key_dest = key_menu; + M_Menu_Transfusion_Episode_f (); + break; + } + Cbuf_AddText ("startmap_sp\n"); break; case 1: @@ -666,9 +821,10 @@ int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { - int i, j; + int i, j, len; char name[MAX_OSPATH]; - char *str; + char buf[SAVEGAME_COMMENT_LENGTH + 256]; + const char *t; qfile_t *f; int version; @@ -677,13 +833,19 @@ void M_ScanSaves (void) strcpy (m_filenames[i], "--- UNUSED SLOT ---"); loadable[i] = false; sprintf (name, "s%i.sav", i); - f = FS_Open (name, "r", false); + f = FS_Open (name, "rb", false, false); if (!f) continue; - str = FS_Getline (f); - sscanf (str, "%i\n", &version); - str = FS_Getline (f); - strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1); + // read enough to get the comment + len = FS_Read(f, buf, sizeof(buf) - 1); + buf[sizeof(buf) - 1] = 0; + t = buf; + // version + COM_ParseToken(&t, false); + version = atoi(com_token); + // description + COM_ParseToken(&t, false); + strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i])); // change _ back to space for (j=0 ; jwidth)/2, 4, "gfx/p_load.lmp"); for (i=0 ; i< MAX_SAVEGAMES; i++) - M_Print (16, 32 + 8*i, m_filenames[i]); + M_Print(16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); @@ -747,23 +909,26 @@ void M_Save_Draw (void) M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp"); for (i=0 ; i= MAX_SAVEGAMES) load_cursor = 0; @@ -792,12 +957,15 @@ void M_Load_Key (int k) } -void M_Save_Key (int k) +void M_Save_Key (int k, char ascii) { switch (k) { case K_ESCAPE: - M_Menu_SinglePlayer_f (); + if (gamemode == GAME_TRANSFUSION) + M_Menu_Main_f (); + else + M_Menu_SinglePlayer_f (); break; case K_ENTER: @@ -808,7 +976,7 @@ void M_Save_Key (int k) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; @@ -816,7 +984,7 @@ void M_Save_Key (int k) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; @@ -824,6 +992,163 @@ void M_Save_Key (int k) } } +//============================================================================= +/* Transfusion Single Player Episode Menu */ + +int m_episode_cursor; +#define EPISODE_ITEMS 6 + +void M_Menu_Transfusion_Episode_f (void) +{ + m_entersound = true; + m_state = m_transfusion_episode; + key_dest = key_menu; +} + +void M_Transfusion_Episode_Draw (void) +{ + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/tb-episodes"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes"); + for (y = 0; y < EPISODE_ITEMS; y++){ + M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1)); + } + + M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1)); +} + +void M_Transfusion_Episode_Key (int key, char ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor++; + if (m_episode_cursor >= EPISODE_ITEMS) + m_episode_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor--; + if (m_episode_cursor < 0) + m_episode_cursor = EPISODE_ITEMS - 1; + break; + + case K_ENTER: + Cbuf_AddText ("deathmatch 0\n"); + m_entersound = true; + M_Menu_Transfusion_Skill_f (); + } +} + +//============================================================================= +/* Transfusion Single Player Skill Menu */ + +int m_skill_cursor = 2; +#define SKILL_ITEMS 5 + +void M_Menu_Transfusion_Skill_f (void) +{ + m_entersound = true; + m_state = m_transfusion_skill; + key_dest = key_menu; +} + +void M_Transfusion_Skill_Draw (void) +{ + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/tb-difficulty"); + M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty"); + + for (y = 0; y < SKILL_ITEMS; y++) + { + M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1)); + } + M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1)); +} + +void M_Transfusion_Skill_Key (int key, char ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Transfusion_Episode_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor++; + if (m_skill_cursor >= SKILL_ITEMS) + m_skill_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor--; + if (m_skill_cursor < 0) + m_skill_cursor = SKILL_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + switch (m_skill_cursor) + { + case 0: + Cbuf_AddText ("skill 0\n"); + break; + case 1: + Cbuf_AddText ("skill 1\n"); + break; + case 2: + Cbuf_AddText ("skill 2\n"); + break; + case 3: + Cbuf_AddText ("skill 3\n"); + break; + case 4: + Cbuf_AddText ("skill 4\n"); + break; + } + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("maxplayers 1\n"); + Cbuf_AddText ("deathmatch 0\n"); + Cbuf_AddText ("coop 0\n"); + switch (m_episode_cursor) + { + case 0: + Cbuf_AddText ("map e1m1\n"); + break; + case 1: + Cbuf_AddText ("map e2m1\n"); + break; + case 2: + Cbuf_AddText ("map e3m1\n"); + break; + case 3: + Cbuf_AddText ("map e4m1\n"); + break; + case 4: + Cbuf_AddText ("map e6m1\n"); + break; + case 5: + Cbuf_AddText ("map cp01\n"); + break; + } + } +} //============================================================================= /* MULTIPLAYER MENU */ @@ -844,6 +1169,16 @@ void M_MultiPlayer_Draw (void) int f; cachepic_t *p; + if (gamemode == GAME_TRANSFUSION) + { + M_Background(640, 480); + p = Draw_CachePic ("gfx/tb-online"); + M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online"); + for (f = 1; f <= MULTIPLAYER_ITEMS; f++) + M_DrawPic (0, 180 + f*40, va("gfx/online%i", f)); + M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1)); + return; + } M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque.lmp"); @@ -857,7 +1192,7 @@ void M_MultiPlayer_Draw (void) } -void M_MultiPlayer_Key (int key) +void M_MultiPlayer_Key (int key, char ascii) { switch (key) { @@ -866,13 +1201,13 @@ void M_MultiPlayer_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; @@ -896,16 +1231,18 @@ void M_MultiPlayer_Key (int key) //============================================================================= /* SETUP MENU */ -int setup_cursor = 3; -int setup_cursor_table[] = {40, 64, 88, 124}; +int setup_cursor = 4; +int setup_cursor_table[] = {40, 64, 88, 124, 140}; char setup_myname[32]; int setup_oldtop; int setup_oldbottom; int setup_top; int setup_bottom; +int setup_rate; +int setup_oldrate; -#define NUM_SETUP_CMDS 4 +#define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { @@ -915,12 +1252,46 @@ void M_Menu_Setup_f (void) strcpy(setup_myname, cl_name.string); setup_top = setup_oldtop = cl_color.integer >> 4; setup_bottom = setup_oldbottom = cl_color.integer & 15; + setup_rate = cl_rate.integer; } static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load; static qbyte *menuplyr_pixels; static unsigned int *menuplyr_translated; +typedef struct ratetable_s +{ + int rate; + char *name; +} +ratetable_t; + +#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0]))) +static ratetable_t setup_ratetable[] = +{ + {1000, "28.8 bad"}, + {1500, "28.8 mediocre"}, + {2000, "28.8 good"}, + {2500, "33.6 mediocre"}, + {3000, "33.6 good"}, + {3500, "56k bad"}, + {4000, "56k mediocre"}, + {4500, "56k adequate"}, + {5000, "56k good"}, + {7000, "64k ISDN"}, + {15000, "128k ISDN"}, + {25000, "broadband"} +}; + +static int setup_rateindex(int rate) +{ + int i; + for (i = 0;i < RATES;i++) + if (setup_ratetable[i].rate > setup_rate) + break; + return bound(1, i, RATES) - 1; +} + void M_Setup_Draw (void) { int i; @@ -932,18 +1303,21 @@ void M_Setup_Draw (void) p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - M_Print (64, 40, "Your name"); + M_Print(64, 40, "Your name"); M_DrawTextBox (160, 32, 16, 1); - M_Print (168, 40, setup_myname); + M_Print(168, 40, setup_myname); if (gamemode != GAME_GOODVSBAD2) { - M_Print (64, 64, "Shirt color"); - M_Print (64, 88, "Pants color"); + M_Print(64, 64, "Shirt color"); + M_Print(64, 88, "Pants color"); } - M_DrawTextBox (64, 124-8, 14, 1); - M_Print (72, 124, "Accept Changes"); + M_Print(64, 124-8, "Network speed limit"); + M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name)); + + M_DrawTextBox (64, 140-8, 14, 1); + M_Print(72, 140, "Accept Changes"); // LordHavoc: rewrote this code greatly if (menuplyr_load) @@ -952,7 +1326,7 @@ void M_Setup_Draw (void) menuplyr_load = false; menuplyr_top = -1; menuplyr_bottom = -1; - if ((f = FS_LoadFile("gfx/menuplyr.lmp", true))) + if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true))) { data = LoadLMPAs8Bit (f, 0, 0); menuplyr_width = image_width; @@ -987,7 +1361,7 @@ void M_Setup_Draw (void) } -void M_Setup_Key (int k) +void M_Setup_Key (int k, char ascii) { int l; @@ -998,14 +1372,14 @@ void M_Setup_Key (int k) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; @@ -1014,35 +1388,52 @@ void M_Setup_Key (int k) case K_LEFTARROW: if (setup_cursor < 1) return; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top - 1; if (setup_cursor == 2) setup_bottom = setup_bottom - 1; + if (setup_cursor == 3) + { + l = setup_rateindex(setup_rate) - 1; + if (l < 0) + l = RATES - 1; + setup_rate = setup_ratetable[l].rate; + } break; case K_RIGHTARROW: if (setup_cursor < 1) return; forward: - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top + 1; if (setup_cursor == 2) setup_bottom = setup_bottom + 1; + if (setup_cursor == 3) + { + l = setup_rateindex(setup_rate) + 1; + if (l >= RATES) + l = 0; + setup_rate = setup_ratetable[l].rate; + } break; case K_ENTER: if (setup_cursor == 0) return; - if (setup_cursor == 1 || setup_cursor == 2) + if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3) goto forward; - // setup_cursor == 3 (Accept changes) + // setup_cursor == 4 (Accept changes) if (strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); + if (setup_rate != setup_oldrate) + Cbuf_AddText(va("rate %i\n", setup_rate)); + m_entersound = true; M_Menu_MultiPlayer_f (); break; @@ -1056,7 +1447,7 @@ forward: break; default: - if (k < 32 || k > 127) + if (ascii < 32 || ascii > 126) break; if (setup_cursor == 0) { @@ -1064,7 +1455,7 @@ forward: if (l < 15) { setup_myname[l+1] = 0; - setup_myname[l] = k; + setup_myname[l] = ascii; } } } @@ -1095,20 +1486,23 @@ void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax) M_DrawCharacter (x + i*8, y, 129); M_DrawCharacter (x+i*8, y, 130); M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); - sprintf(text, "%f", num); + if (fabs((int)num - num) < 0.01) + sprintf(text, "%i", (int)num); + else + sprintf(text, "%.2f", num); M_Print(x + (SLIDER_RANGE+2) * 8, y, text); } void M_DrawCheckbox (int x, int y, int on) { if (on) - M_Print (x, y, "on"); + M_Print(x, y, "on"); else - M_Print (x, y, "off"); + M_Print(x, y, "off"); } -#define OPTIONS_ITEMS 32 +#define OPTIONS_ITEMS 40 int options_cursor; @@ -1119,51 +1513,57 @@ void M_Menu_Options_f (void) m_entersound = true; } -extern cvar_t snd_staticvolume; -extern cvar_t gl_delayfinish; extern cvar_t slowmo; extern dllhandle_t jpeg_dll; +extern cvar_t gl_texture_anisotropy; +extern cvar_t r_textshadow; void M_Menu_Options_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); - optnum = 6; + optnum = 7; if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1)); + Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer); else if (options_cursor == optnum++) - Cvar_SetValueQuick (&r_sky, !r_sky.integer); + Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1)); else if (options_cursor == optnum++) - Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4)); + Cvar_SetValueQuick (&r_sky, !r_sky.integer); else if (options_cursor == optnum++) Cvar_SetValueQuick (&gl_combine, !gl_combine.integer); else if (options_cursor == optnum++) Cvar_SetValueQuick (&gl_dither, !gl_dither.integer); else if (options_cursor == optnum++) - Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer); + Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5)); else if (options_cursor == optnum++) -#ifdef _WIN32 - Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1)); -#else Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1)); -#endif else if (options_cursor == optnum++) Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer); else if (options_cursor == optnum++) Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5)); else if (options_cursor == optnum++) @@ -1172,6 +1572,10 @@ void M_Menu_Options_AdjustSliders (int dir) Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer); else if (options_cursor == optnum++) Cvar_SetValueQuick (&showfps, !showfps.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&showtime, !showtime.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&showdate, !showdate.integer); else if (options_cursor == optnum++) { if (cl_forwardspeed.value > 200) @@ -1199,64 +1603,105 @@ void M_Menu_Options_AdjustSliders (int dir) Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer); } +int optnum; +int opty; +int optcursor; + +void M_Options_PrintCommand(char *s, int enabled) +{ + if (opty >= 32) + { + DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0, opty, s, enabled); + } + opty += 8; + optnum++; +} + +void M_Options_PrintCheckbox(char *s, int enabled, int yes) +{ + if (opty >= 32) + { + DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0, opty, s, enabled); + M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes); + } + opty += 8; + optnum++; +} + +void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue) +{ + if (opty >= 32) + { + DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0, opty, s, enabled); + M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue); + } + opty += 8; + optnum++; +} + void M_Options_Draw (void) { - float y; + int visible; cachepic_t *p; - M_Background(320, 240); + M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight)); M_DrawPic(16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic("gfx/p_option.lmp"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); - y = 32; - M_Print(16, y, " Customize controls");y += 8; - M_Print(16, y, " Go to console");y += 8; - M_Print(16, y, " Reset to defaults");y += 8; - M_Print(16, y, " Video Options");y += 8; - M_Print(16, y, " Effects Options");y += 8; - M_Print(16, y, " Color Control Options");y += 8; - M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value, 0, 1);y += 8; - M_Print(16, y, " Console Speed");M_DrawSlider(220, y, scr_conspeed.value, 0, 1000);y += 8; - M_Print(16, y, " Console Alpha");M_DrawSlider(220, y, scr_conalpha.value, 0, 1);y += 8; - M_Print(16, y, " Conback Brightness");M_DrawSlider(220, y, scr_conbrightness.value, 0, 1);y += 8; - M_Print(16, y, " Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8; - M_ItemPrint(16, y, " JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8; - M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8; - // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled - // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added? - M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8; - M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8; - M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8; - M_Print(16, y, "Delay refresh (faster)");M_DrawCheckbox(220, y, gl_delayfinish.integer);y += 8; - M_ItemPrint(16, y, " Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8; - M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8; - M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8; - if (gamemode == GAME_GOODVSBAD2) - M_ItemPrint(16, y, " Music Volume", snd_initialized); - else - M_ItemPrint(16, y, " Ambient Sound Volume", snd_initialized); - M_DrawSlider(220, y, snd_staticvolume.value, 0, 1); - y += 8; - M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8; - M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8; - M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8; - M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8; - M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8; - M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8; - M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8; - M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, sensitivity.value, 1, 50);y += 8; - M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8; - M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8; - M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8; - - // cursor - M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); + optnum = 0; + optcursor = options_cursor; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8; + + M_Options_PrintCommand( "Customize controls", true); + M_Options_PrintCommand( " Go to console", true); + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCommand( " Video", true); + M_Options_PrintCommand( " Effects", true); + M_Options_PrintCommand( " Graphics", true); + M_Options_PrintCommand( " Color Control", true); + M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048); + M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536); + M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000); + M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1); + M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1); + M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1); + M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1); + M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120); + M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170); + M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer); + M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1); + M_Options_PrintCheckbox(" Sky", true, r_sky.integer); + M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer); + M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer); + M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy); + M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5); + M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1); + M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1); + M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1); + M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer); + M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5); + M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5); + M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer); + M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer); + M_Options_PrintCheckbox(" Show Time", true, showtime.integer); + M_Options_PrintCheckbox(" Show Date", true, showdate.integer); + M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200); + M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer); + M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer); + M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50); + M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer); + M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0); + M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer); } -void M_Options_Key (int k) +void M_Options_Key (int k, char ascii) { switch (k) { @@ -1277,7 +1722,7 @@ void M_Options_Key (int k) Con_ToggleConsole_f (); break; case 2: - Cbuf_AddText ("exec default.cfg\n"); + M_Menu_Reset_f (); break; case 3: M_Menu_Video_f (); @@ -1286,6 +1731,9 @@ void M_Options_Key (int k) M_Menu_Options_Effects_f (); break; case 5: + M_Menu_Options_Graphics_f (); + break; + case 6: M_Menu_Options_ColorControl_f (); break; default: @@ -1295,14 +1743,14 @@ void M_Options_Key (int k) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; @@ -1318,7 +1766,7 @@ void M_Options_Key (int k) } } -#define OPTIONS_EFFECTS_ITEMS 20 +#define OPTIONS_EFFECTS_ITEMS 37 int options_effects_cursor; @@ -1329,112 +1777,241 @@ void M_Menu_Options_Effects_f (void) m_entersound = true; } - -extern cvar_t r_detailtextures; -extern cvar_t cl_particles; -extern cvar_t cl_explosions; -extern cvar_t cl_stainmaps; -extern cvar_t cl_decals; -extern cvar_t r_explosionclip; -extern cvar_t r_dlightmap; -extern cvar_t r_modellights; -extern cvar_t r_coronas; -extern cvar_t gl_flashblend; -extern cvar_t cl_particles_quality; -extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_smoke; -extern cvar_t cl_particles_sparks; -extern cvar_t cl_particles_bubbles; -extern cvar_t cl_particles_blood; -extern cvar_t cl_particles_blood_alpha; - -void M_Menu_Options_Effects_AdjustSliders (int dir) + +extern cvar_t r_detailtextures; +extern cvar_t cl_stainmaps; +extern cvar_t cl_stainmaps_clearonload; +extern cvar_t r_explosionclip; +extern cvar_t r_modellights; +extern cvar_t r_coronas; +extern cvar_t gl_flashblend; +extern cvar_t cl_beams_polygon; +extern cvar_t cl_beams_relative; +extern cvar_t cl_beams_lightatend; +extern cvar_t r_lightningbeam_thickness; +extern cvar_t r_lightningbeam_scroll; +extern cvar_t r_lightningbeam_repeatdistance; +extern cvar_t r_lightningbeam_color_red; +extern cvar_t r_lightningbeam_color_green; +extern cvar_t r_lightningbeam_color_blue; +extern cvar_t r_lightningbeam_qmbtexture; + +void M_Menu_Options_Effects_AdjustSliders (int dir) +{ + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 0; + if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10)); +} + +void M_Options_Effects_Draw (void) +{ + int visible; + cachepic_t *p; + + M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight)); + + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/p_option.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); + + optcursor = options_effects_cursor; + optnum = 0; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8; + + M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8); + M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4); + M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); + M_Options_PrintCheckbox(" Particles", true, cl_particles.integer); + M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4); + M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer); + M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer); + M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer); + M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer); + M_Options_PrintCheckbox(" Decals", true, cl_decals.integer); + M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer); + M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer); + M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer); + M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer); + M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer); + M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); + M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); + M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); + M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer); + M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer); + M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); + M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); + M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); + M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024); + M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1); + M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer); + M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer); + M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer); + M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1); + M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8); + M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8); + M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1); + M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1); + M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10); + M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10); +} + + +void M_Options_Effects_Key (int k, char ascii) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Options_f (); + break; + + case K_ENTER: + M_Menu_Options_Effects_AdjustSliders (1); + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_effects_cursor--; + if (options_effects_cursor < 0) + options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_effects_cursor++; + if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) + options_effects_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_Effects_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_Effects_AdjustSliders (1); + break; + } +} + + +#define OPTIONS_GRAPHICS_ITEMS 12 + +int options_graphics_cursor; + +void M_Menu_Options_Graphics_f (void) +{ + key_dest = key_menu; + m_state = m_options_graphics; + m_entersound = true; +} + +extern cvar_t r_shadow_gloss; +extern cvar_t r_shadow_realtime_dlight; +extern cvar_t r_shadow_realtime_dlight_shadows; +extern cvar_t r_shadow_realtime_world; +extern cvar_t r_shadow_realtime_world_dlightshadows; +extern cvar_t r_shadow_realtime_world_lightmaps; +extern cvar_t r_shadow_realtime_world_shadows; +extern cvar_t r_bloom; +extern cvar_t r_bloom_intensity; +extern cvar_t r_bloom_power; +extern cvar_t r_bloom_blur; +extern cvar_t r_bloom_resolution; + +void M_Menu_Options_Graphics_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; - if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_coronas, !r_coronas.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer); - else if (options_effects_cursor == optnum++) - Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10)); + + if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048)); } -void M_Options_Effects_Draw (void) + +void M_Options_Graphics_Draw (void) { - float y; + int visible; cachepic_t *p; - M_Background(320, 200); + M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight)); M_DrawPic(16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic("gfx/p_option.lmp"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); - y = 32; - M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value, 0, 8);y += 8; - M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8; - M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8; - M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8; - M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8; - M_Print(16, y, " Particles Quality");M_DrawSlider(220, y, cl_particles_quality.value, 1, 4);y += 8; - M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8; - M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8; - M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8; - M_Print(16, y, " Decals");M_DrawCheckbox(220, y, cl_decals.integer);y += 8; - M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8; - M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8; - M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8; - M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8; - M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8; - M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8; - M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, cl_particles_blood_alpha.value, 0.2, 1);y += 8; - M_Print(16, y, " Model Interpolation");M_DrawCheckbox(220, y, r_lerpmodels.integer);y += 8; - M_Print(16, y, " Sprite Interpolation");M_DrawCheckbox(220, y, r_lerpsprites.integer);y += 8; - M_Print(16, y, " Water Movement");M_DrawSlider(220, y, r_waterscroll.value, 0, 10);y += 8; - - // cursor - M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1)); -} - - -void M_Options_Effects_Key (int k) + optcursor = options_graphics_cursor; + optnum = 0; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; + + M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); + M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer); + M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer); + M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); + M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer); + M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); + M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); + M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer); + M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16); + M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16); + M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16); + M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048); +} + + +void M_Options_Graphics_Key (int k, char ascii) { switch (k) { @@ -1443,37 +2020,34 @@ void M_Options_Effects_Key (int k) break; case K_ENTER: - M_Menu_Options_Effects_AdjustSliders (1); + M_Menu_Options_Graphics_AdjustSliders (1); break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - options_effects_cursor--; - if (options_effects_cursor < 0) - options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor--; + if (options_graphics_cursor < 0) + options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); - options_effects_cursor++; - if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) - options_effects_cursor = 0; + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor++; + if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS) + options_graphics_cursor = 0; break; case K_LEFTARROW: - M_Menu_Options_Effects_AdjustSliders (-1); + M_Menu_Options_Graphics_AdjustSliders (-1); break; case K_RIGHTARROW: - M_Menu_Options_Effects_AdjustSliders (1); + M_Menu_Options_Graphics_AdjustSliders (1); break; } } - - - #define OPTIONS_COLORCONTROL_ITEMS 18 int options_colorcontrol_cursor; @@ -1493,7 +2067,7 @@ void M_Menu_Options_ColorControl_AdjustSliders (int dir) { int optnum; float f; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 1; if (options_colorcontrol_cursor == optnum++) @@ -1590,7 +2164,8 @@ void M_Menu_Options_ColorControl_AdjustSliders (int dir) void M_Options_ColorControl_Draw (void) { - float x, y, c, s, t, u, v; + int visible; + float x, c, s, t, u, v; cachepic_t *p; M_Background(320, 256); @@ -1599,73 +2174,74 @@ void M_Options_ColorControl_Draw (void) p = Draw_CachePic("gfx/p_option.lmp"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); - y = 32; - M_Print(16, y, " Reset to defaults");y += 8; - M_ItemPrint(16, y, "Hardware Gamma Control", vid_hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8; - M_ItemPrint(16, y, " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_gamma.value, 1, 5);y += 8; - M_ItemPrint(16, y, " Contrast", !v_color_enable.integer);M_DrawSlider(220, y, v_contrast.value, 1, 5);y += 8; - M_ItemPrint(16, y, " Brightness", !v_color_enable.integer);M_DrawSlider(220, y, v_brightness.value, 0, 0.8);y += 8; - M_Print(16, y, " Color Level Controls");M_DrawCheckbox(220, y, v_color_enable.integer);y += 8; - M_ItemPrint(16, y, " Black: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_r.value, 0, 0.8);y += 8; - M_ItemPrint(16, y, " Black: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_g.value, 0, 0.8);y += 8; - M_ItemPrint(16, y, " Black: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_b.value, 0, 0.8);y += 8; - M_ItemPrint(16, y, " Black: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);y += 8; - M_ItemPrint(16, y, " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_r.value, 0, 0.95);y += 8; - M_ItemPrint(16, y, " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_g.value, 0, 0.95);y += 8; - M_ItemPrint(16, y, " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_b.value, 0, 0.95);y += 8; - M_ItemPrint(16, y, " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);y += 8; - M_ItemPrint(16, y, " White: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_r.value, 1, 5);y += 8; - M_ItemPrint(16, y, " White: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_g.value, 1, 5);y += 8; - M_ItemPrint(16, y, " White: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_b.value, 1, 5);y += 8; - M_ItemPrint(16, y, " White: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);y += 8; - - y += 4; - DrawQ_Fill(menu_x, menu_y + y, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);y += 4; + optcursor = options_colorcontrol_cursor; + optnum = 0; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8; + + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer); + M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5); + M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5); + M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8); + M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer); + M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8); + M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8); + M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8); + M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8); + M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95); + M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5); + M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5); + M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5); + M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5); + + opty += 4; + DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4; s = (float) 312 / 2 * vid.realwidth / vid.conwidth; t = (float) 4 / 2 * vid.realheight / vid.conheight; - DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);y += 4; - DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);y += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4; c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake s = (float) 48 / 2 * vid.realwidth / vid.conwidth; t = (float) 48 / 2 * vid.realheight / vid.conheight; u = s * 0.5; v = t * 0.5; - y += 8; + opty += 8; x = 4; - DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, 0, 0, 1, 0); - DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0); - DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0); x += 80; - DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, c, 0, 1, 0); - DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0); - DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0); x += 80; - DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, 0, c, 1, 0); - DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0); - DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0); x += 80; - DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, c, c, 1, 0); - DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0); - DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0); - - // cursor - M_DrawCharacter(200, 32 + options_colorcontrol_cursor*8, 12+((int)(realtime*4)&1)); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0); } -void M_Options_ColorControl_Key (int k) +void M_Options_ColorControl_Key (int k, char ascii) { switch (k) { case K_ESCAPE: - M_Menu_Main_f (); + M_Menu_Options_f (); break; case K_ENTER: @@ -1687,7 +2263,6 @@ void M_Options_ColorControl_Key (int k) Cvar_SetValueQuick(&v_color_white_r, 1); Cvar_SetValueQuick(&v_color_white_g, 1); Cvar_SetValueQuick(&v_color_white_b, 1); - Cbuf_AddText ("exec default.cfg\n"); break; default: M_Menu_Options_ColorControl_AdjustSliders (1); @@ -1696,14 +2271,14 @@ void M_Options_ColorControl_Key (int k) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor--; if (options_colorcontrol_cursor < 0) options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor++; if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS) options_colorcontrol_cursor = 0; @@ -1790,7 +2365,18 @@ char *transfusionbindnames[][2] = {"impulse 26", "next armor type"}, {"impulse 27", "identify player"}, {"impulse 55", "voting menu"}, -{"impulse 56", "observer mode"} +{"impulse 56", "observer mode"}, +{"", "Taunts"}, // Taunts +{"impulse 70", "taunt 0"}, +{"impulse 71", "taunt 1"}, +{"impulse 72", "taunt 2"}, +{"impulse 73", "taunt 3"}, +{"impulse 74", "taunt 4"}, +{"impulse 75", "taunt 5"}, +{"impulse 76", "taunt 6"}, +{"impulse 77", "taunt 7"}, +{"impulse 78", "taunt 8"}, +{"impulse 79", "taunt 9"} }; char *goodvsbad2bindnames[][2] = @@ -1933,9 +2519,9 @@ void M_FindKeysForCommand (char *command, int *keys) count = 0; - for (j=0 ; j<256 ; j++) + for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++) { - b = keybindings[j]; + b = keybindings[0][j]; if (!b) continue; if (!strcmp (b, command) ) @@ -1952,13 +2538,13 @@ void M_UnbindCommand (char *command) int j; char *b; - for (j=0 ; j<256 ; j++) + for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++) { - b = keybindings[j]; + b = keybindings[0][j]; if (!b) continue; if (!strcmp (b, command)) - Key_SetBinding (j, ""); + Key_SetBinding (j, 0, ""); } } @@ -1977,9 +2563,9 @@ void M_Keys_Draw (void) M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp"); if (bind_grab) - M_Print (12, 32, "Press a key or button for this action"); + M_Print(12, 32, "Press a key or button for this action"); else - M_Print (18, 32, "Enter to change, backspace to clear"); + M_Print(18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1)) - video_resolution = 0; + if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0) + video_resolution = VID_RES_COUNT - 1; + else if (new_resolution > VID_RES_COUNT - 1) + video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0; else video_resolution = new_resolution; @@ -2201,14 +2827,15 @@ void M_Menu_Video_AdjustSliders (int dir) case 2: Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer); break; - case 3: - Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer); + + case 4: + Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer); break; } } -void M_Video_Key (int key) +void M_Video_Key (int key, char ascii) { switch (key) { @@ -2218,9 +2845,8 @@ void M_Video_Key (int key) Cvar_SetValueQuick(&vid_width, current_vid_width); Cvar_SetValueQuick(&vid_height, current_vid_height); Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel); - Cvar_SetValueQuick(&vid_stencil, current_vid_stencil); - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); M_Menu_Options_f (); break; @@ -2228,7 +2854,7 @@ void M_Video_Key (int key) m_entersound = true; switch (video_cursor) { - case 4: + case 3: Cbuf_AddText ("vid_restart\n"); M_Menu_Options_f (); break; @@ -2238,14 +2864,14 @@ void M_Video_Key (int key) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor--; if (video_cursor < 0) video_cursor = VIDEO_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor++; if (video_cursor >= VIDEO_ITEMS) video_cursor = 0; @@ -2285,7 +2911,7 @@ void M_Help_Draw (void) } -void M_Help_Key (int key) +void M_Help_Key (int key, char ascii) { switch (key) { @@ -2310,6 +2936,33 @@ void M_Help_Key (int key) } +//============================================================================= +/* CEDITS MENU */ + +void M_Menu_Credits_f (void) +{ + key_dest = key_menu; + m_state = m_credits; + m_entersound = true; +} + + + +void M_Credits_Draw (void) +{ + M_Background(640, 480); + DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0); + M_Print (640/2 - 14/2*8, 236, "Coming soon..."); + DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0); +} + + +void M_Credits_Key (int key, char ascii) +{ + M_Menu_Main_f (); +} + //============================================================================= /* QUIT MENU */ @@ -2372,6 +3025,12 @@ int M_ChooseQuitMessage(int request) if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); break; + case GAME_OPENQUARTZ: + if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + break; default: if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); @@ -2399,7 +3058,7 @@ void M_Menu_Quit_f (void) } -void M_Quit_Key (int key) +void M_Quit_Key (int key, char ascii) { switch (key) { @@ -2476,7 +3135,7 @@ void M_Menu_LanConfig_f (void) lanConfig_port = 26000; sprintf(lanConfig_portname, "%u", lanConfig_port); - m_return_reason[0] = 0; + M_Update_Return_Reason(""); } @@ -2499,24 +3158,24 @@ void M_LanConfig_Draw (void) else startJoin = "Join Game"; protocol = "TCP/IP"; - M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); + M_Print(basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; - M_Print (basex, lanConfig_cursor_table[0], "Port"); + M_Print(basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); - M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); + M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { - M_Print (basex, lanConfig_cursor_table[1], "Search for games..."); - M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:"); + M_Print(basex, lanConfig_cursor_table[1], "Search for games..."); + M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); - M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); + M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); - M_Print (basex+8, lanConfig_cursor_table[1], "OK"); + M_Print(basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); @@ -2528,11 +3187,11 @@ void M_LanConfig_Draw (void) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) - M_Print (basex, 168, m_return_reason); + M_Print(basex, 168, m_return_reason); } -void M_LanConfig_Key (int key) +void M_LanConfig_Key (int key, char ascii) { int l; @@ -2543,14 +3202,14 @@ void M_LanConfig_Key (int key) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; @@ -2596,7 +3255,7 @@ void M_LanConfig_Key (int key) break; default: - if (key < 32 || key > 127) + if (ascii < 32 || ascii > 126) break; if (lanConfig_cursor == 2) @@ -2605,11 +3264,11 @@ void M_LanConfig_Key (int key) if (l < 21) { lanConfig_joinname[l+1] = 0; - lanConfig_joinname[l] = key; + lanConfig_joinname[l] = ascii; } } - if (key < '0' || key > '9') + if (ascii < '0' || ascii > '9') break; if (lanConfig_cursor == 0) { @@ -2617,7 +3276,7 @@ void M_LanConfig_Key (int key) if (l < 5) { lanConfig_portname[l+1] = 0; - lanConfig_portname[l] = key; + lanConfig_portname[l] = ascii; } } } @@ -2826,61 +3485,120 @@ episode_t nehahraepisodes[] = // Map list for Transfusion level_t transfusionlevels[] = { - {"bb1", "The Stronghold"}, - {"bb2", "Winter Wonderland"}, - {"bb3", "Bodies"}, - {"bb4", "The Tower"}, - {"bb5", "Click!"}, - {"bb6", "Twin Fortress"}, - {"bb7", "Midgard"}, - {"bb8", "Fun With Heads"}, - {"e1m1", "Cradle to Grave"}, {"e1m2", "Wrong Side of the Tracks"}, + {"e1m3", "Phantom Express"}, + {"e1m4", "Dark Carnival"}, + {"e1m5", "Hallowed Grounds"}, + {"e1m6", "The Great Temple"}, {"e1m7", "Altar of Stone"}, + {"e1m8", "House of Horrors"}, + + {"e2m1", "Shipwrecked"}, + {"e2m2", "The Lumber Mill"}, + {"e2m3", "Rest for the Wicked"}, + {"e2m4", "The Overlooked Hotel"}, + {"e2m5", "The Haunting"}, + {"e2m6", "The Cold Rush"}, + {"e2m7", "Bowels of the Earth"}, {"e2m8", "The Lair of Shial"}, + {"e2m9", "Thin Ice"}, + + {"e3m1", "Ghost Town"}, + {"e3m2", "The Siege"}, + {"e3m3", "Raw Sewage"}, + {"e3m4", "The Sick Ward"}, + {"e3m5", "Spare Parts"}, + {"e3m6", "Monster Bait"}, {"e3m7", "The Pit of Cerberus"}, + {"e3m8", "Catacombs"}, + + {"e4m1", "Butchery Loves Company"}, + {"e4m2", "Breeding Grounds"}, + {"e4m3", "Charnel House"}, + {"e4m4", "Crystal Lake"}, + {"e4m5", "Fire and Brimstone"}, + {"e4m6", "The Ganglion Depths"}, + {"e4m7", "In the Flesh"}, {"e4m8", "The Hall of the Epiphany"}, {"e4m9", "Mall of the Dead"}, + {"bb1", "The Stronghold"}, + {"bb2", "Winter Wonderland"}, + {"bb3", "Bodies"}, + {"bb4", "The Tower"}, + {"bb5", "Click!"}, + {"bb6", "Twin Fortress"}, + {"bb7", "Midgard"}, + {"bb8", "Fun With Heads"}, {"dm1", "Monolith Building 11"}, {"dm2", "Power!"}, {"dm3", "Area 15"}, + {"e6m1", "Welcome to Your Life"}, + {"e6m2", "They Are Here"}, + {"e6m3", "Public Storage"}, + {"e6m4", "Aqueducts"}, + {"e6m5", "The Ruined Temple"}, + {"e6m6", "Forbidden Rituals"}, + {"e6m7", "The Dungeon"}, {"e6m8", "Beauty and the Beast"}, + {"e6m9", "Forgotten Catacombs"}, + + {"cp01", "Boat Docks"}, + {"cp02", "Old Opera House"}, + {"cp03", "Gothic Library"}, + {"cp04", "Lost Monastery"}, + {"cp05", "Steamboat"}, + {"cp06", "Graveyard"}, + {"cp07", "Mountain Pass"}, + {"cp08", "Abysmal Mine"}, + {"cp09", "Castle"}, + {"cps1", "Boggy Creek"}, {"cpbb01", "Crypt of Despair"}, + {"cpbb02", "Pits of Blood"}, {"cpbb03", "Unholy Cathedral"}, + {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, + {"b2power", "BB_Power"}, {"barena", "Blood Arena"}, {"bkeep", "Blood Keep"}, {"bstar", "Brown Star"}, {"crypt", "The Crypt"}, {"bb3_2k1", "Bodies Infusion"}, + {"captasao", "Captasao"}, + {"curandero", "Curandero"}, {"dcamp", "DeathCamp"}, {"highnoon", "HighNoon"}, {"qbb1", "The Confluence"}, {"qbb2", "KathartiK"}, {"qbb3", "Caleb's Woodland Retreat"}, + {"zoo", "Zoo"}, {"dranzbb6", "Black Coffee"}, {"fragm", "Frag'M"}, {"maim", "Maim"}, {"qe1m7", "The House of Chthon"}, + {"qmorbias", "Dm-Morbias"}, {"simple", "Dead Simple"} }; episode_t transfusionepisodes[] = { - {"Blood", 0, 8}, - {"Blood Single Player", 8, 7}, - {"Plasma Pack", 15, 5}, - {"Cryptic Passage", 20, 2}, - {"Blood 2", 22, 5}, - {"Transfusion", 27, 6}, - {"Conversions", 33, 5} + {"The Way of All Flesh", 0, 8}, + {"Even Death May Die", 8, 9}, + {"Farewell to Arms", 17, 8}, + {"Dead Reckoning", 25, 9}, + {"BloodBath", 34, 11}, + {"Post Mortem", 45, 9}, + {"Cryptic Passage", 54, 10}, + {"Cryptic BloodBath", 64, 4}, + {"Blood 2", 68, 6}, + {"Transfusion", 74, 9}, + {"Conversions", 83, 6} }; level_t goodvsbad2levels[] = @@ -2917,14 +3635,41 @@ episode_t battlemechepisodes[] = {"Time for Battle", 0, 7}, }; +level_t openquartzlevels[] = +{ + {"start", "Welcome to Openquartz"}, + + {"void1", "The center of nowhere"}, // 1 + {"void2", "The place with no name"}, + {"void3", "The lost supply base"}, + {"void4", "Past the outer limits"}, + {"void5", "Into the nonexistance"}, + {"void6", "Void walk"}, + + {"vtest", "Warp Central"}, + {"box", "The deathmatch box"}, + {"bunkers", "Void command"}, + {"house", "House of chaos"}, + {"office", "Overnight office kill"}, + {"am1", "The nameless chambers"}, +}; + +episode_t openquartzepisodes[] = +{ + {"Single Player", 0, 1}, + {"Void Deathmatch", 1, 6}, + {"Contrib", 7, 6}, +}; + gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; -gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7}; +gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11}; gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; +gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; typedef struct { @@ -2943,6 +3688,7 @@ gameinfo_t gamelist[] = {GAME_TRANSFUSION, &transfusiongame, &transfusiongame}, {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game}, {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, + {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, {-1, &sharewarequakegame, ®isteredquakegame} // final fallback }; @@ -2962,8 +3708,6 @@ int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; -extern cvar_t sv_public; - void M_Menu_GameOptions_f (void) { key_dest = key_menu; @@ -2976,8 +3720,8 @@ void M_Menu_GameOptions_f (void) } -int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160}; -#define NUM_GAMEOPTIONS 11 +int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168}; +#define NUM_GAMEOPTIONS 12 int gameoptions_cursor; void M_GameOptions_Draw (void) @@ -2993,43 +3737,45 @@ void M_GameOptions_Draw (void) M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); M_DrawTextBox (152, 32, 10, 1); - M_Print (160, 40, "begin game"); + M_Print(160, 40, "begin game"); - M_Print (0, 56, " Max players"); - M_Print (160, 56, va("%i", maxplayers) ); + M_Print(0, 56, " Max players"); + M_Print(160, 56, va("%i", maxplayers) ); if (gamemode != GAME_GOODVSBAD2) { - M_Print (0, 64, " Game Type"); + M_Print(0, 64, " Game Type"); if (gamemode == GAME_TRANSFUSION) { - if (!deathmatch.integer) + if (!coop.integer && !deathmatch.integer) Cvar_SetValue("deathmatch", 1); - if (deathmatch.integer == 2) - M_Print (160, 64, "Capture the Flag"); + if (deathmatch.integer == 0) + M_Print(160, 64, "Cooperative"); + else if (deathmatch.integer == 2) + M_Print(160, 64, "Capture the Flag"); else - M_Print (160, 64, "Blood Bath"); + M_Print(160, 64, "Blood Bath"); } else if (gamemode == GAME_BATTLEMECH) { if (!deathmatch.integer) Cvar_SetValue("deathmatch", 1); if (deathmatch.integer == 2) - M_Print (160, 64, "Rambo Match"); + M_Print(160, 64, "Rambo Match"); else - M_Print (160, 64, "Deathmatch"); + M_Print(160, 64, "Deathmatch"); } else { if (!coop.integer && !deathmatch.integer) Cvar_SetValue("deathmatch", 1); if (coop.integer) - M_Print (160, 64, "Cooperative"); + M_Print(160, 64, "Cooperative"); else - M_Print (160, 64, "Deathmatch"); + M_Print(160, 64, "Deathmatch"); } - M_Print (0, 72, " Teamplay"); + M_Print(0, 72, " Teamplay"); if (gamemode == GAME_ROGUE) { char *msg; @@ -3044,7 +3790,7 @@ void M_GameOptions_Draw (void) case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } - M_Print (160, 72, msg); + M_Print(160, 72, msg); } else { @@ -3056,53 +3802,56 @@ void M_GameOptions_Draw (void) case 2: msg = "Friendly Fire"; break; default: msg = "No Friendly Fire"; break; } - M_Print (160, 72, msg); + M_Print(160, 72, msg); } - M_Print (0, 80, " Skill"); + M_Print(0, 80, " Skill"); if (skill.integer == 0) - M_Print (160, 80, "Easy difficulty"); + M_Print(160, 80, "Easy difficulty"); else if (skill.integer == 1) - M_Print (160, 80, "Normal difficulty"); + M_Print(160, 80, "Normal difficulty"); else if (skill.integer == 2) - M_Print (160, 80, "Hard difficulty"); + M_Print(160, 80, "Hard difficulty"); else - M_Print (160, 80, "Nightmare difficulty"); + M_Print(160, 80, "Nightmare difficulty"); - M_Print (0, 88, " Frag Limit"); + M_Print(0, 88, " Frag Limit"); if (fraglimit.integer == 0) - M_Print (160, 88, "none"); + M_Print(160, 88, "none"); else - M_Print (160, 88, va("%i frags", fraglimit.integer)); + M_Print(160, 88, va("%i frags", fraglimit.integer)); - M_Print (0, 96, " Time Limit"); + M_Print(0, 96, " Time Limit"); if (timelimit.integer == 0) - M_Print (160, 96, "none"); + M_Print(160, 96, "none"); else - M_Print (160, 96, va("%i minutes", timelimit.integer)); + M_Print(160, 96, va("%i minutes", timelimit.integer)); } - M_Print (0, 104, " Public server"); - M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes"); + M_Print(0, 104, " Public server"); + M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes"); - M_Print (0, 120, " Server name"); - M_DrawTextBox (0, 124, 38, 1); - M_Print (8, 132, hostname.string); + M_Print(0, 112, " Server maxrate"); + M_Print(160, 112, va("%i", sv_maxrate.integer)); + + M_Print(0, 128, " Server name"); + M_DrawTextBox (0, 132, 38, 1); + M_Print(8, 140, hostname.string); g = lookupgameinfo(); if (gamemode != GAME_GOODVSBAD2) { - M_Print (0, 152, " Episode"); - M_Print (160, 152, g->episodes[startepisode].description); + M_Print(0, 160, " Episode"); + M_Print(160, 160, g->episodes[startepisode].description); } - M_Print (0, 160, " Level"); - M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description); - M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name); + M_Print(0, 168, " Level"); + M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description); + M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name); // line cursor - if (gameoptions_cursor == 8) + if (gameoptions_cursor == 9) M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1)); else M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); @@ -3114,10 +3863,10 @@ void M_GameOptions_Draw (void) x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; - M_Print (x, 146, " More than 64 players?? "); - M_Print (x, 154, " First, question your "); - M_Print (x, 162, " sanity, then email "); - M_Print (x, 170, " havoc@telefragged.com "); + M_Print(x, 146, " More than 64 players?? "); + M_Print(x, 154, " First, question your "); + M_Print(x, 162, " sanity, then email "); + M_Print(x, 170, " havoc@telefragged.com "); } else m_serverInfoMessage = false; @@ -3149,10 +3898,26 @@ void M_NetStart_Change (int dir) break; if (gamemode == GAME_TRANSFUSION) { - if (deathmatch.integer == 2) // changing from CTF to BloodBath - Cvar_SetValueQuick (&deathmatch, 0); - else // changing from BloodBath to CTF - Cvar_SetValueQuick (&deathmatch, 2); + switch (deathmatch.integer) + { + // From Cooperative to BloodBath + case 0: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 1); + break; + + // From BloodBath to CTF + case 1: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 2); + break; + + // From CTF to Cooperative + //case 2: + default: + Cvar_SetValueQuick (&coop, 1); + Cvar_SetValueQuick (&deathmatch, 0); + } } else if (gamemode == GAME_BATTLEMECH) { @@ -3195,10 +3960,20 @@ void M_NetStart_Change (int dir) if (gamemode == GAME_GOODVSBAD2) break; Cvar_SetValueQuick (&skill, skill.integer + dir); - if (skill.integer > 3) - Cvar_SetValueQuick (&skill, 0); - if (skill.integer < 0) - Cvar_SetValueQuick (&skill, 3); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer > 4) + Cvar_SetValueQuick (&skill, 0); + if (skill.integer < 0) + Cvar_SetValueQuick (&skill, 4); + } + else + { + if (skill.integer > 3) + Cvar_SetValueQuick (&skill, 0); + if (skill.integer < 0) + Cvar_SetValueQuick (&skill, 3); + } break; case 5: @@ -3226,9 +4001,17 @@ void M_NetStart_Change (int dir) break; case 8: + Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500); + if (sv_maxrate.integer > NET_MAXRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE); + if (sv_maxrate.integer < NET_MINRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE); break; case 9: + break; + + case 10: if (gamemode == GAME_GOODVSBAD2) break; startepisode += dir; @@ -3243,7 +4026,7 @@ void M_NetStart_Change (int dir) startlevel = 0; break; - case 10: + case 11: startlevel += dir; g = lookupgameinfo(); @@ -3256,7 +4039,7 @@ void M_NetStart_Change (int dir) } } -void M_GameOptions_Key (int key) +void M_GameOptions_Key (int key, char ascii) { gamelevels_t *g; int l; @@ -3269,14 +4052,14 @@ void M_GameOptions_Key (int key) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; @@ -3285,19 +4068,19 @@ void M_GameOptions_Key (int key) case K_LEFTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) @@ -3313,7 +4096,7 @@ void M_GameOptions_Key (int key) break; case K_BACKSPACE: - if (gameoptions_cursor == 8) + if (gameoptions_cursor == 9) { l = strlen(hostname.string); if (l) @@ -3327,15 +4110,15 @@ void M_GameOptions_Key (int key) break; default: - if (key < 32 || key > 127) + if (ascii < 32 || ascii > 126) break; - if (gameoptions_cursor == 8) + if (gameoptions_cursor == 9) { l = strlen(hostname.string); if (l < 37) { memcpy(hostnamebuf, hostname.string, l); - hostnamebuf[l] = key; + hostnamebuf[l] = ascii; hostnamebuf[l+1] = 0; Cvar_Set("hostname", hostnamebuf); } @@ -3354,7 +4137,7 @@ void M_Menu_ServerList_f (void) m_state = m_slist; m_entersound = true; slist_cursor = 0; - m_return_reason[0] = 0; + M_Update_Return_Reason(""); Net_Slist_f(); } @@ -3366,16 +4149,19 @@ void M_ServerList_Draw (void) const char *s; // use as much vertical space as available - M_Background(640, vid.conheight); + if (gamemode == GAME_TRANSFUSION) + M_Background(640, vid.conheight - 80); + else + M_Background(640, vid.conheight); // scroll the list as the cursor moves s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount); M_PrintRed((640 - strlen(s) * 8) / 2, 32, s); if (*m_return_reason) - M_Print(16, vid.conheight - 8, m_return_reason); + M_Print(16, menu_height - 8, m_return_reason); y = 48; - visible = (vid.conheight - 16 - y) / 8; - start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible); - end = min(start + visible, hostCacheCount); + visible = (menu_height - 16 - y) / 8 / 2; + start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible); + end = min(start + visible, hostcache_viewcount); p = Draw_CachePic("gfx/p_multi.lmp"); M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp"); @@ -3384,8 +4170,8 @@ void M_ServerList_Draw (void) for (n = start;n < end;n++) { DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); - M_Print(0, y, hostcache[n].line1);y += 8; - M_Print(0, y, hostcache[n].line2);y += 8; + M_Print(0, y, hostcache_viewset[n]->line1);y += 8; + M_Print(0, y, hostcache_viewset[n]->line2);y += 8; } } else if (realtime - masterquerytime < 3) @@ -3398,7 +4184,7 @@ void M_ServerList_Draw (void) } -void M_ServerList_Key(int k) +void M_ServerList_Key(int k, char ascii) { switch (k) { @@ -3412,23 +4198,24 @@ void M_ServerList_Key(int k) case K_UPARROW: case K_LEFTARROW: - S_LocalSound("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) - slist_cursor = hostCacheCount - 1; + slist_cursor = hostcache_viewcount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor++; - if (slist_cursor >= hostCacheCount) + if (slist_cursor >= hostcache_viewcount) slist_cursor = 0; break; case K_ENTER: - S_LocalSound("misc/menu2.wav"); - Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname)); + S_LocalSound ("sound/misc/menu2.wav"); + if (hostcache_viewcount) + Cbuf_AddText(va("connect \"%s\"\n", hostcache_viewset[slist_cursor]->info.cname)); break; default: @@ -3440,15 +4227,17 @@ void M_ServerList_Key(int k) //============================================================================= /* Menu Subsystem */ +void M_Keydown(int key, char ascii); +void M_Draw(void); +void M_ToggleMenu_f(void); +void M_Shutdown(void); void M_Init (void) { - menu_mempool = Mem_AllocPool("Menu"); + menu_mempool = Mem_AllocPool("Menu", 0, NULL); menuplyr_load = true; menuplyr_pixels = NULL; - Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); - Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); @@ -3457,12 +4246,17 @@ void M_Init (void) Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f); + Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f); Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f); Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); + Cmd_AddCommand ("menu_reset", M_Menu_Reset_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); + Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f); + Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f); + Cmd_AddCommand ("menu_credits", M_Menu_Credits_f); if (gamemode == GAME_TRANSFUSION) { @@ -3498,12 +4292,12 @@ void M_Init (void) { if (FS_FileExists("hearing.dem")) { - Con_Printf("Nehahra movie and game detected.\n"); + Con_Print("Nehahra movie and game detected.\n"); NehGameType = TYPE_BOTH; } else { - Con_Printf("Nehahra game detected.\n"); + Con_Print("Nehahra game detected.\n"); NehGameType = TYPE_GAME; } } @@ -3511,12 +4305,12 @@ void M_Init (void) { if (FS_FileExists("hearing.dem")) { - Con_Printf("Nehahra movie detected.\n"); + Con_Print("Nehahra movie detected.\n"); NehGameType = TYPE_DEMO; } else { - Con_Printf("Nehahra not found.\n"); + Con_Print("Nehahra not found.\n"); NehGameType = TYPE_GAME; // could just complain, but... } } @@ -3527,6 +4321,7 @@ void M_Draw (void) { if (key_dest != key_menu) m_state = m_none; + if (m_state == m_none) return; @@ -3547,6 +4342,14 @@ void M_Draw (void) M_SinglePlayer_Draw (); break; + case m_transfusion_episode: + M_Transfusion_Episode_Draw (); + break; + + case m_transfusion_skill: + M_Transfusion_Skill_Draw (); + break; + case m_load: M_Load_Draw (); break; @@ -3571,6 +4374,10 @@ void M_Draw (void) M_Options_Effects_Draw (); break; + case m_options_graphics: + M_Options_Graphics_Draw (); + break; + case m_options_colorcontrol: M_Options_ColorControl_Draw (); break; @@ -3579,6 +4386,10 @@ void M_Draw (void) M_Keys_Draw (); break; + case m_reset: + M_Reset_Draw (); + break; + case m_video: M_Video_Draw (); break; @@ -3587,6 +4398,10 @@ void M_Draw (void) M_Help_Draw (); break; + case m_credits: + M_Credits_Draw (); + break; + case m_quit: M_Quit_Draw (); break; @@ -3604,9 +4419,38 @@ void M_Draw (void) break; } + if (gamemode == GAME_TRANSFUSION) { + if (m_state != m_credits) { + cachepic_t *p; + int g, scale_x, scale_y, scale_y_repeat, top_offset; + float scale_y_rate; + scale_y_repeat = vid.conheight * 2; + g = (int)(realtime * 64)%96; + scale_y_rate = (float)(g+1) / 96; + top_offset = (g+12)/12; + p = Draw_CachePic (va("gfx/blooddrip%i", top_offset)); + for (scale_x = 0; scale_x <= vid.conwidth; scale_x += p->width) { + for (scale_y = -scale_y_repeat; scale_y <= vid.conheight; scale_y += scale_y_repeat) { + DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0); + } + DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0); + } + } + } + if (m_entersound) { - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_entersound = false; } @@ -3614,7 +4458,7 @@ void M_Draw (void) } -void M_Keydown (int key) +void M_Keydown (int key, char ascii) { switch (m_state) { @@ -3622,72 +4466,344 @@ void M_Keydown (int key) return; case m_main: - M_Main_Key (key); + M_Main_Key (key, ascii); return; case m_demo: - M_Demo_Key (key); + M_Demo_Key (key, ascii); return; case m_singleplayer: - M_SinglePlayer_Key (key); + M_SinglePlayer_Key (key, ascii); + return; + + case m_transfusion_episode: + M_Transfusion_Episode_Key (key, ascii); + return; + + case m_transfusion_skill: + M_Transfusion_Skill_Key (key, ascii); return; case m_load: - M_Load_Key (key); + M_Load_Key (key, ascii); return; case m_save: - M_Save_Key (key); + M_Save_Key (key, ascii); return; case m_multiplayer: - M_MultiPlayer_Key (key); + M_MultiPlayer_Key (key, ascii); return; case m_setup: - M_Setup_Key (key); + M_Setup_Key (key, ascii); return; case m_options: - M_Options_Key (key); + M_Options_Key (key, ascii); return; case m_options_effects: - M_Options_Effects_Key (key); + M_Options_Effects_Key (key, ascii); + return; + + case m_options_graphics: + M_Options_Graphics_Key (key, ascii); return; case m_options_colorcontrol: - M_Options_ColorControl_Key (key); + M_Options_ColorControl_Key (key, ascii); return; case m_keys: - M_Keys_Key (key); + M_Keys_Key (key, ascii); + return; + + case m_reset: + M_Reset_Key (key, ascii); return; + case m_video: - M_Video_Key (key); + M_Video_Key (key, ascii); return; case m_help: - M_Help_Key (key); + M_Help_Key (key, ascii); + return; + + case m_credits: + M_Credits_Key (key, ascii); return; case m_quit: - M_Quit_Key (key); + M_Quit_Key (key, ascii); return; case m_lanconfig: - M_LanConfig_Key (key); + M_LanConfig_Key (key, ascii); return; case m_gameoptions: - M_GameOptions_Key (key); + M_GameOptions_Key (key, ascii); return; case m_slist: - M_ServerList_Key (key); + M_ServerList_Key (key, ascii); return; } } +void M_Shutdown(void) +{ + // reset key_dest + key_dest = key_game; + + Mem_FreePool (&menu_mempool); +} + +void M_Restart(void) +{ +} + +//============================================================================ +// Menu prog handling +mfunction_t *PRVM_ED_FindFunction(const char *); + +#define M_F_INIT "m_init" +#define M_F_KEYDOWN "m_keydown" +#define M_F_DRAW "m_draw" +// normal menu names (rest) +#define M_F_TOGGLE "m_toggle" +#define M_F_SHUTDOWN "m_shutdown" + +static char *m_required_func[] = { +M_F_INIT, +M_F_KEYDOWN, +M_F_DRAW, +M_F_TOGGLE, +M_F_SHUTDOWN, +}; + +#ifdef NG_MENU +qboolean m_displayed; +#endif + +static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*); + +static func_t m_draw, m_keydown; + +void MR_SetRouting (qboolean forceold); + +void MP_Error(void) +{ + // fall back to the normal menu + + // say it + Con_Print("Falling back to normal menu\n"); + + key_dest = key_game; + + //PRVM_ResetProg(); + + // init the normal menu now -> this will also correct the menu router pointers + MR_SetRouting (TRUE); +} + +void MP_Keydown (int key, char ascii) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + + // pass key + prog->globals[OFS_PARM0] = (float) key; + prog->globals[OFS_PARM1] = (float) ascii; + PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n"); + + PRVM_End; +} + +void MP_Draw (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + + PRVM_ExecuteProgram(m_draw,""); + + PRVM_End; +} + +void MP_ToggleMenu_f (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + +#ifdef NG_MENU + m_displayed = !m_displayed; + if( m_displayed ) + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),""); + else + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),""); +#else + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),""); +#endif + + PRVM_End; +} + +void MP_Shutdown (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),""); + + // reset key_dest + key_dest = key_game; + + // AK not using this cause Im not sure whether this is useful at all instead : + PRVM_ResetProg(); + + PRVM_End; +} + +void MP_Init (void) +{ + PRVM_Begin; + PRVM_InitProg(PRVM_MENUPROG); + + prog->crc = M_PROGHEADER_CRC; + prog->edictprivate_size = 0; // no private struct used + prog->name = M_NAME; + prog->limit_edicts = M_MAX_EDICTS; + prog->extensionstring = vm_m_extensions; + prog->builtins = vm_m_builtins; + prog->numbuiltins = vm_m_numbuiltins; + prog->init_cmd = VM_M_Cmd_Init; + prog->reset_cmd = VM_M_Cmd_Reset; + prog->error_cmd = MP_Error; + + // allocate the mempools + prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL); + prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL); + prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL); + + PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func); + + // set m_draw and m_keydown + m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions); + m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions); + +#ifdef NG_MENU + m_displayed = false; +#endif + + // set time + *prog->time = realtime; + + // call the prog init + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),""); + + PRVM_End; +} + +void MP_Restart(void) +{ + MP_Init(); +} + +//============================================================================ +// Menu router + +static cvar_t forceqmenu = { 0, "forceqmenu", "0" }; + +void MR_SetRouting(qboolean forceold) +{ + static qboolean m_init = FALSE, mp_init = FALSE; + + // if the menu prog isnt available or forceqmenu ist set, use the old menu + if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold) + { + // set menu router function pointers + MR_Keydown = M_Keydown; + MR_Draw = M_Draw; + MR_ToggleMenu_f = M_ToggleMenu_f; + MR_Shutdown = M_Shutdown; + + // init + if(!m_init) + { + M_Init(); + m_init = TRUE; + } + else + M_Restart(); + } + else + { + // set menu router function pointers + MR_Keydown = MP_Keydown; + MR_Draw = MP_Draw; + MR_ToggleMenu_f = MP_ToggleMenu_f; + MR_Shutdown = MP_Shutdown; + + if(!mp_init) + { + MP_Init(); + mp_init = TRUE; + } + else + MP_Restart(); + } +} + +void MR_Restart(void) +{ + MR_Shutdown (); + MR_SetRouting (FALSE); +} + +void Call_MR_ToggleMenu_f(void) +{ + if(MR_ToggleMenu_f) + MR_ToggleMenu_f(); +} + +void MR_Init_Commands(void) +{ + // set router console commands + Cvar_RegisterVariable (&forceqmenu); + if (gamemode == GAME_NETHERWORLD) + Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu + Cmd_AddCommand ("menu_restart",MR_Restart); + Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f); +} + +void MR_Init(void) +{ + // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1) +// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1) + if(COM_CheckParm("-forceqmenu")) + Cvar_SetValueQuick(&forceqmenu,1); + // use -useqmenu for debugging proposes, cause it starts + // the normal quake menu only the first time +// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0) + if(COM_CheckParm("-useqmenu")) + MR_SetRouting (TRUE); + else + MR_SetRouting (FALSE); +}