X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=menu.c;h=c7c08302a600339da61cbfd7c37e574c2d22907e;hp=c486bcb6fcb600afdcf34cdff8eb767942b48cdd;hb=783c61300adf71a38a5c9edb323d6f5ff90ac51d;hpb=1e1dbc1c5b89ae4ab8cdd9b32dc6413c67f5dd84 diff --git a/menu.c b/menu.c index c486bcb6..c7c08302 100644 --- a/menu.c +++ b/menu.c @@ -18,7 +18,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "cdaudio.h" #include "image.h" +#include "progsvm.h" #include "mprogdefs.h" @@ -40,8 +42,10 @@ void M_Menu_Main_f (void); void M_Menu_Setup_f (void); void M_Menu_Options_f (void); void M_Menu_Options_Effects_f (void); + void M_Menu_Options_Graphics_f (void); void M_Menu_Options_ColorControl_f (void); void M_Menu_Keys_f (void); + void M_Menu_Reset_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); @@ -57,8 +61,10 @@ void M_Main_Draw (void); void M_Setup_Draw (void); void M_Options_Draw (void); void M_Options_Effects_Draw (void); + void M_Options_Graphics_Draw (void); void M_Options_ColorControl_Draw (void); void M_Keys_Draw (void); + void M_Reset_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); @@ -74,8 +80,10 @@ void M_Main_Key (int key, char ascii); void M_Setup_Key (int key, char ascii); void M_Options_Key (int key, char ascii); void M_Options_Effects_Key (int key, char ascii); + void M_Options_Graphics_Key (int key, char ascii); void M_Options_ColorControl_Key (int key, char ascii); void M_Keys_Key (int key, char ascii); + void M_Reset_Key (int key, char ascii); void M_Video_Key (int key, char ascii); void M_Help_Key (int key, char ascii); void M_Quit_Key (int key, char ascii); @@ -88,6 +96,13 @@ qboolean m_entersound; // play after drawing a frame, so caching char m_return_reason [32]; +void M_Update_Return_Reason(char *s) +{ + strlcpy(m_return_reason, s, sizeof(m_return_reason)); + if (s) + Con_Printf("%s\n", s); +} + #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) @@ -317,7 +332,7 @@ void M_Demo_Key (int k, char ascii) break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_state = m_none; key_dest = key_game; Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name)); @@ -325,7 +340,7 @@ void M_Demo_Key (int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor--; if (demo_cursor < 0) demo_cursor = NumberOfNehahraDemos-1; @@ -333,7 +348,7 @@ void M_Demo_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor++; if (demo_cursor >= NumberOfNehahraDemos) demo_cursor = 0; @@ -359,6 +374,8 @@ void M_Menu_Main_f (void) else MAIN_ITEMS = 6; } + else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item + MAIN_ITEMS = 6; else MAIN_ITEMS = 5; @@ -417,13 +434,13 @@ void M_Main_Key (int key, char ascii) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; @@ -518,6 +535,34 @@ void M_Main_Key (int key, char ascii) break; } } + else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item + { + switch (m_main_cursor) + { + case 0: + M_Menu_SinglePlayer_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Help_f (); + break; + + case 4: + M_Menu_Quit_f (); + break; + case 5: + MR_Restart(); + break; + } + } else { switch (m_main_cursor) @@ -570,8 +615,8 @@ void M_SinglePlayer_Draw (void) M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); - // Transfusion doesn't have a single player mode - if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + // Some mods don't have a single player mode + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp"); @@ -580,10 +625,8 @@ void M_SinglePlayer_Draw (void) M_Print(95, 10 * 8, "Nexuiz is for"); else if (gamemode == GAME_GOODVSBAD2) M_Print(95, 10 * 8, "Good Vs Bad 2 is for"); - else if (gamemode == GAME_BATTLEMECH) + else // if (gamemode == GAME_BATTLEMECH) M_Print(95, 10 * 8, "Battlemech is for"); - else - M_Print(95, 10 * 8, "Transfusion is for"); M_Print(83, 11 * 8, "multiplayer play only"); } else @@ -602,7 +645,7 @@ void M_SinglePlayer_Draw (void) void M_SinglePlayer_Key (int key, char ascii) { - if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { if (key == K_ESCAPE || key == K_ENTER) m_state = m_main; @@ -616,13 +659,13 @@ void M_SinglePlayer_Key (int key, char ascii) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; @@ -641,6 +684,8 @@ void M_SinglePlayer_Key (int key, char ascii) Cbuf_AddText ("coop 0\n"); if (gamemode == GAME_NEHAHRA) Cbuf_AddText ("map nehstart\n"); + else if (gamemode == GAME_TRANSFUSION) + Cbuf_AddText ("map e1m1\n"); else Cbuf_AddText ("map start\n"); break; @@ -764,7 +809,7 @@ void M_Load_Key (int k, char ascii) break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); if (!loadable[load_cursor]) return; m_state = m_none; @@ -776,7 +821,7 @@ void M_Load_Key (int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; @@ -784,7 +829,7 @@ void M_Load_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; @@ -809,7 +854,7 @@ void M_Save_Key (int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; @@ -817,7 +862,7 @@ void M_Save_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; @@ -867,13 +912,13 @@ void M_MultiPlayer_Key (int key, char ascii) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; @@ -906,6 +951,7 @@ int setup_oldbottom; int setup_top; int setup_bottom; int setup_rate; +int setup_oldrate; #define NUM_SETUP_CMDS 5 @@ -1037,14 +1083,14 @@ void M_Setup_Key (int k, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; @@ -1053,7 +1099,7 @@ void M_Setup_Key (int k, char ascii) case K_LEFTARROW: if (setup_cursor < 1) return; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top - 1; if (setup_cursor == 2) @@ -1070,7 +1116,7 @@ void M_Setup_Key (int k, char ascii) if (setup_cursor < 1) return; forward: - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top + 1; if (setup_cursor == 2) @@ -1096,6 +1142,9 @@ forward: Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); + if (setup_rate != setup_oldrate) + Cbuf_AddText(va("rate %i\n", setup_rate)); + m_entersound = true; M_Menu_MultiPlayer_f (); break; @@ -1164,7 +1213,7 @@ void M_DrawCheckbox (int x, int y, int on) } -#define OPTIONS_ITEMS 36 +#define OPTIONS_ITEMS 40 int options_cursor; @@ -1175,18 +1224,17 @@ void M_Menu_Options_f (void) m_entersound = true; } -extern cvar_t snd_staticvolume; -extern cvar_t gl_delayfinish; extern cvar_t slowmo; extern dllhandle_t jpeg_dll; extern cvar_t gl_texture_anisotropy; +extern cvar_t r_textshadow; void M_Menu_Options_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); - optnum = 6; + optnum = 7; if (options_cursor == optnum++) Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048)); else if (options_cursor == optnum++) @@ -1197,8 +1245,14 @@ void M_Menu_Options_AdjustSliders (int dir) Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer); else if (options_cursor == optnum++) @@ -1210,21 +1264,17 @@ void M_Menu_Options_AdjustSliders (int dir) else if (options_cursor == optnum++) Cvar_SetValueQuick (&gl_dither, !gl_dither.integer); else if (options_cursor == optnum++) - Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value + dir, 8)); + Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5)); else if (options_cursor == optnum++) -#ifdef _WIN32 - Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1)); -#else Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1)); -#endif else if (options_cursor == optnum++) Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1)); else if (options_cursor == optnum++) Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer); else if (options_cursor == optnum++) Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5)); else if (options_cursor == optnum++) @@ -1324,24 +1374,28 @@ void M_Options_Draw (void) M_Options_PrintCommand( " Reset to defaults", true); M_Options_PrintCommand( " Video", true); M_Options_PrintCommand( " Effects", true); + M_Options_PrintCommand( " Graphics", true); M_Options_PrintCommand( " Color Control", true); M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048); M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536); M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000); M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1); M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1); + M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1); + M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1); M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120); + M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170); M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer); M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1); M_Options_PrintCheckbox(" Sky", true, r_sky.integer); M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer); M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer); - M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer); - M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.value, 1, 8); + M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy); M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5); M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1); M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1); M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1); + M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer); M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5); M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5); M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer); @@ -1379,7 +1433,7 @@ void M_Options_Key (int k, char ascii) Con_ToggleConsole_f (); break; case 2: - Cbuf_AddText ("exec default.cfg\n"); + M_Menu_Reset_f (); break; case 3: M_Menu_Video_f (); @@ -1388,6 +1442,9 @@ void M_Options_Key (int k, char ascii) M_Menu_Options_Effects_f (); break; case 5: + M_Menu_Options_Graphics_f (); + break; + case 6: M_Menu_Options_ColorControl_f (); break; default: @@ -1397,14 +1454,14 @@ void M_Options_Key (int k, char ascii) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; @@ -1420,7 +1477,7 @@ void M_Options_Key (int k, char ascii) } } -#define OPTIONS_EFFECTS_ITEMS 22 +#define OPTIONS_EFFECTS_ITEMS 37 int options_effects_cursor; @@ -1433,27 +1490,27 @@ void M_Menu_Options_Effects_f (void) extern cvar_t r_detailtextures; -extern cvar_t cl_particles; -extern cvar_t cl_explosions; extern cvar_t cl_stainmaps; -extern cvar_t cl_decals; +extern cvar_t cl_stainmapsclearonload; extern cvar_t r_explosionclip; extern cvar_t r_modellights; extern cvar_t r_coronas; extern cvar_t gl_flashblend; -extern cvar_t cl_particles_quality; -extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_smoke; -extern cvar_t cl_particles_sparks; -extern cvar_t cl_particles_bubbles; -extern cvar_t cl_particles_blood; -extern cvar_t cl_particles_blood_alpha; -extern cvar_t cl_particles_blood_bloodhack; +extern cvar_t cl_beams_polygon; +extern cvar_t cl_beams_relative; +extern cvar_t cl_beams_lightatend; +extern cvar_t r_lightningbeam_thickness; +extern cvar_t r_lightningbeam_scroll; +extern cvar_t r_lightningbeam_repeatdistance; +extern cvar_t r_lightningbeam_color_red; +extern cvar_t r_lightningbeam_color_green; +extern cvar_t r_lightningbeam_color_blue; +extern cvar_t r_lightningbeam_qmbtexture; void M_Menu_Options_Effects_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); @@ -1461,9 +1518,10 @@ void M_Menu_Options_Effects_AdjustSliders (int dir) else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); - else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmapsclearonload, !cl_stainmapsclearonload.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); @@ -1473,8 +1531,22 @@ void M_Menu_Options_Effects_AdjustSliders (int dir) else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10)); @@ -1501,9 +1573,10 @@ void M_Options_Effects_Draw (void) M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); M_Options_PrintCheckbox(" Particles", true, cl_particles.integer); M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4); - M_Options_PrintCheckbox(" Explosions", true, cl_explosions.integer); - M_Options_PrintCheckbox(" Explosion Clipping", true, r_explosionclip.integer); + M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer); + M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer); M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer); + M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmapsclearonload.integer); M_Options_PrintCheckbox(" Decals", true, cl_decals.integer); M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer); M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer); @@ -1513,8 +1586,22 @@ void M_Options_Effects_Draw (void) M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); + M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer); + M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer); + M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); + M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); + M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); + M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024); + M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1); + M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer); M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer); M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer); + M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1); + M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8); + M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8); + M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1); M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1); M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10); M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10); @@ -1534,14 +1621,14 @@ void M_Options_Effects_Key (int k, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor--; if (options_effects_cursor < 0) options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor++; if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) options_effects_cursor = 0; @@ -1558,7 +1645,103 @@ void M_Options_Effects_Key (int k, char ascii) } +#define OPTIONS_GRAPHICS_ITEMS 7 + +int options_graphics_cursor; + +void M_Menu_Options_Graphics_f (void) +{ + key_dest = key_menu; + m_state = m_options_graphics; + m_entersound = true; +} + +extern cvar_t r_shadow_gloss; +extern cvar_t r_shadow_realtime_dlight; +extern cvar_t r_shadow_realtime_dlight_shadows; +extern cvar_t r_shadow_realtime_world; +extern cvar_t r_shadow_realtime_world_dlightshadows; +extern cvar_t r_shadow_realtime_world_lightmaps; +extern cvar_t r_shadow_realtime_world_shadows; + +void M_Menu_Options_Graphics_AdjustSliders (int dir) +{ + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 0; + + if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); +} + + +void M_Options_Graphics_Draw (void) +{ + int visible; + cachepic_t *p; + M_Background(320, 200); + + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/p_option.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); + + optcursor = options_graphics_cursor; + optnum = 0; + visible = (vid.conheight - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; + + M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); + M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer); + M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer); + M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); + M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer); + M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); + M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); +} + + +void M_Options_Graphics_Key (int k, char ascii) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Options_f (); + break; + + case K_ENTER: + M_Menu_Options_Graphics_AdjustSliders (1); + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor--; + if (options_graphics_cursor < 0) + options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor++; + if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS) + options_graphics_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_Graphics_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_Graphics_AdjustSliders (1); + break; + } +} #define OPTIONS_COLORCONTROL_ITEMS 18 @@ -1580,7 +1763,7 @@ void M_Menu_Options_ColorControl_AdjustSliders (int dir) { int optnum; float f; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 1; if (options_colorcontrol_cursor == optnum++) @@ -1784,14 +1967,14 @@ void M_Options_ColorControl_Key (int k, char ascii) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor--; if (options_colorcontrol_cursor < 0) options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor++; if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS) options_colorcontrol_cursor = 0; @@ -1878,7 +2061,18 @@ char *transfusionbindnames[][2] = {"impulse 26", "next armor type"}, {"impulse 27", "identify player"}, {"impulse 55", "voting menu"}, -{"impulse 56", "observer mode"} +{"impulse 56", "observer mode"}, +{"", "Taunts"}, // Taunts +{"impulse 70", "taunt 0"}, +{"impulse 71", "taunt 1"}, +{"impulse 72", "taunt 2"}, +{"impulse 73", "taunt 3"}, +{"impulse 74", "taunt 4"}, +{"impulse 75", "taunt 5"}, +{"impulse 76", "taunt 6"}, +{"impulse 77", "taunt 7"}, +{"impulse 78", "taunt 8"}, +{"impulse 79", "taunt 9"} }; char *goodvsbad2bindnames[][2] = @@ -2119,7 +2313,7 @@ void M_Keys_Key (int k, char ascii) if (bind_grab) { // defining a key - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (k == K_ESCAPE) { bind_grab = false; @@ -2142,7 +2336,7 @@ void M_Keys_Key (int k, char ascii) case K_LEFTARROW: case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); do { keys_cursor--; @@ -2154,7 +2348,7 @@ void M_Keys_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); do { keys_cursor++; @@ -2166,7 +2360,7 @@ void M_Keys_Key (int k, char ascii) case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); if (keys[NUMKEYS - 1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; @@ -2174,19 +2368,57 @@ void M_Keys_Key (int k, char ascii) case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } +void M_Menu_Reset_f (void) +{ + key_dest = key_menu; + m_state = m_reset; + m_entersound = true; +} + + +void M_Reset_Key (int key, char ascii) +{ + switch (key) + { + case K_ESCAPE: + case 'n': + case 'N': + m_state = m_options; + m_entersound = true; + break; + + case 'Y': + case 'y': + Cbuf_AddText ("exec default.cfg\n"); + break; + + default: + break; + } +} + +void M_Reset_Draw (void) +{ + int lines = 2, linelength = 20; + M_Background(linelength * 8 + 16, lines * 8 + 16); + M_DrawTextBox(0, 0, linelength, lines); + M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?"); + M_Print(8 + 4 * (linelength - 11), 16, "Press y / n"); +} + //============================================================================= /* VIDEO MENU */ -#define VIDEO_ITEMS 4 +#define VIDEO_ITEMS 5 int video_cursor = 0; -int video_cursor_table[] = {56, 68, 80, 100}; +int video_cursor_table[] = {56, 68, 80, 100, 120}; // note: if modes are added to the beginning of this list, update the // video_resolution = x; in M_Menu_Video_f below unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}}; @@ -2253,6 +2485,10 @@ void M_Video_Draw (void) // "Apply" button M_Print(220, video_cursor_table[3], "Apply"); + // Vertical Sync + M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable); + M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer); + // Cursor M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1)); } @@ -2260,7 +2496,7 @@ void M_Video_Draw (void) void M_Menu_Video_AdjustSliders (int dir) { - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); switch (video_cursor) { @@ -2287,6 +2523,10 @@ void M_Menu_Video_AdjustSliders (int dir) case 2: Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer); break; + + case 4: + Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer); + break; } } @@ -2302,7 +2542,7 @@ void M_Video_Key (int key, char ascii) Cvar_SetValueQuick(&vid_height, current_vid_height); Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel); - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); M_Menu_Options_f (); break; @@ -2320,14 +2560,14 @@ void M_Video_Key (int key, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor--; if (video_cursor < 0) video_cursor = VIDEO_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor++; if (video_cursor >= VIDEO_ITEMS) video_cursor = 0; @@ -2454,6 +2694,12 @@ int M_ChooseQuitMessage(int request) if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); break; + case GAME_OPENQUARTZ: + if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + break; default: if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); @@ -2558,7 +2804,7 @@ void M_Menu_LanConfig_f (void) lanConfig_port = 26000; sprintf(lanConfig_portname, "%u", lanConfig_port); - m_return_reason[0] = 0; + M_Update_Return_Reason(""); } @@ -2625,14 +2871,14 @@ void M_LanConfig_Key (int key, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; @@ -2908,34 +3154,81 @@ episode_t nehahraepisodes[] = // Map list for Transfusion level_t transfusionlevels[] = { - {"bb1", "The Stronghold"}, - {"bb2", "Winter Wonderland"}, - {"bb3", "Bodies"}, - {"bb4", "The Tower"}, - {"bb5", "Click!"}, - {"bb6", "Twin Fortress"}, - {"bb7", "Midgard"}, - {"bb8", "Fun With Heads"}, - {"e1m1", "Cradle to Grave"}, {"e1m2", "Wrong Side of the Tracks"}, + {"e1m3", "Phantom Express"}, + {"e1m4", "Dark Carnival"}, + {"e1m5", "Hallowed Grounds"}, + {"e1m6", "The Great Temple"}, {"e1m7", "Altar of Stone"}, + {"e1m8", "House of Horrors"}, + + {"e2m1", "Shipwrecked"}, + {"e2m2", "The Lumber Mill"}, + {"e2m3", "Rest for the Wicked"}, + {"e2m4", "The Overlooked Hotel"}, + {"e2m5", "The Haunting"}, + {"e2m6", "The Cold Rush"}, + {"e2m7", "Bowels of the Earth"}, {"e2m8", "The Lair of Shial"}, + {"e2m9", "Thin Ice"}, + + {"e3m1", "Ghost Town"}, + {"e3m2", "The Siege"}, + {"e3m3", "Raw Sewage"}, + {"e3m4", "The Sick Ward"}, + {"e3m5", "Spare Parts"}, + {"e3m6", "Monster Bait"}, {"e3m7", "The Pit of Cerberus"}, + {"e3m8", "Catacombs"}, + {"e4m1", "Butchery Loves Company"}, + {"e4m2", "Breeding Grounds"}, + {"e4m3", "Charnel House"}, + {"e4m4", "Crystal Lake"}, + {"e4m5", "Fire and Brimstone"}, + {"e4m6", "The Ganglion Depths"}, {"e4m7", "In the Flesh"}, {"e4m8", "The Hall of the Epiphany"}, {"e4m9", "Mall of the Dead"}, + {"bb1", "The Stronghold"}, + {"bb2", "Winter Wonderland"}, + {"bb3", "Bodies"}, + {"bb4", "The Tower"}, + {"bb5", "Click!"}, + {"bb6", "Twin Fortress"}, + {"bb7", "Midgard"}, + {"bb8", "Fun With Heads"}, {"dm1", "Monolith Building 11"}, {"dm2", "Power!"}, {"dm3", "Area 15"}, + {"e6m1", "Welcome to Your Life"}, + {"e6m2", "They Are Here"}, + {"e6m3", "Public Storage"}, + {"e6m4", "Aqueducts"}, + {"e6m5", "The Ruined Temple"}, + {"e6m6", "Forbidden Rituals"}, + {"e6m7", "The Dungeon"}, {"e6m8", "Beauty and the Beast"}, {"e6m9", "Forgotten Catacombs"}, + {"cp01", "Boat Docks"}, + {"cp02", "Old Opera House"}, + {"cp03", "Gothic Library"}, + {"cp04", "Lost Monastery"}, + {"cp05", "Steamboat"}, + {"cp06", "Graveyard"}, + {"cp07", "Mountain Pass"}, + {"cp08", "Abysmal Mine"}, + {"cp09", "Castle"}, + {"cps1", "Boggy Creek"}, + {"cpbb01", "Crypt of Despair"}, + {"cpbb02", "Pits of Blood"}, {"cpbb03", "Unholy Cathedral"}, + {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, {"barena", "Blood Arena"}, @@ -2951,6 +3244,7 @@ level_t transfusionlevels[] = {"qbb1", "The Confluence"}, {"qbb2", "KathartiK"}, {"qbb3", "Caleb's Woodland Retreat"}, + {"zoo", "Zoo"}, {"dranzbb6", "Black Coffee"}, {"fragm", "Frag'M"}, @@ -2962,13 +3256,17 @@ level_t transfusionlevels[] = episode_t transfusionepisodes[] = { - {"Blood", 0, 8}, - {"Blood Single Player", 8, 9}, - {"Plasma Pack", 17, 6}, - {"Cryptic Passage", 23, 2}, - {"Blood 2", 25, 5}, - {"Transfusion", 30, 8}, - {"Conversions", 38, 6} + {"The Way of All Flesh", 0, 8}, + {"Even Death May Die", 8, 9}, + {"Farewell to Arms", 17, 8}, + {"Dead Reckoning", 25, 9}, + {"BloodBath", 34, 11}, + {"Post Mortem", 45, 9}, + {"Cryptic Passage", 54, 10}, + {"Cryptic BloodBath", 64, 4}, + {"Blood 2", 68, 5}, + {"Transfusion", 73, 9}, + {"Conversions", 82, 6} }; level_t goodvsbad2levels[] = @@ -3005,14 +3303,41 @@ episode_t battlemechepisodes[] = {"Time for Battle", 0, 7}, }; +level_t openquartzlevels[] = +{ + {"start", "Welcome to Openquartz"}, + + {"void1", "The center of nowhere"}, // 1 + {"void2", "The place with no name"}, + {"void3", "The lost supply base"}, + {"void4", "Past the outer limits"}, + {"void5", "Into the nonexistance"}, + {"void6", "Void walk"}, + + {"vtest", "Warp Central"}, + {"box", "The deathmatch box"}, + {"bunkers", "Void command"}, + {"house", "House of chaos"}, + {"office", "Overnight office kill"}, + {"am1", "The nameless chambers"}, +}; + +episode_t openquartzepisodes[] = +{ + {"Single Player", 0, 1}, + {"Void Deathmatch", 1, 6}, + {"Contrib", 7, 6}, +}; + gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; -gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7}; +gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11}; gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; +gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; typedef struct { @@ -3031,6 +3356,7 @@ gameinfo_t gamelist[] = {GAME_TRANSFUSION, &transfusiongame, &transfusiongame}, {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game}, {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, + {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, {-1, &sharewarequakegame, ®isteredquakegame} // final fallback }; @@ -3050,8 +3376,6 @@ int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; -extern cvar_t sv_public; - void M_Menu_GameOptions_f (void) { key_dest = key_menu; @@ -3064,8 +3388,8 @@ void M_Menu_GameOptions_f (void) } -int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160}; -#define NUM_GAMEOPTIONS 11 +int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168}; +#define NUM_GAMEOPTIONS 12 int gameoptions_cursor; void M_GameOptions_Draw (void) @@ -3091,9 +3415,11 @@ void M_GameOptions_Draw (void) M_Print(0, 64, " Game Type"); if (gamemode == GAME_TRANSFUSION) { - if (!deathmatch.integer) + if (!coop.integer && !deathmatch.integer) Cvar_SetValue("deathmatch", 1); - if (deathmatch.integer == 2) + if (deathmatch.integer == 0) + M_Print(160, 64, "Cooperative"); + else if (deathmatch.integer == 2) M_Print(160, 64, "Capture the Flag"); else M_Print(160, 64, "Blood Bath"); @@ -3173,24 +3499,27 @@ void M_GameOptions_Draw (void) M_Print(0, 104, " Public server"); M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes"); - M_Print(0, 120, " Server name"); - M_DrawTextBox (0, 124, 38, 1); - M_Print(8, 132, hostname.string); + M_Print(0, 112, " Server maxrate"); + M_Print(160, 112, va("%i", sv_maxrate.integer)); + + M_Print(0, 128, " Server name"); + M_DrawTextBox (0, 132, 38, 1); + M_Print(8, 140, hostname.string); g = lookupgameinfo(); if (gamemode != GAME_GOODVSBAD2) { - M_Print(0, 152, " Episode"); - M_Print(160, 152, g->episodes[startepisode].description); + M_Print(0, 160, " Episode"); + M_Print(160, 160, g->episodes[startepisode].description); } - M_Print(0, 160, " Level"); - M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description); - M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name); + M_Print(0, 168, " Level"); + M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description); + M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name); // line cursor - if (gameoptions_cursor == 8) + if (gameoptions_cursor == 9) M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1)); else M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); @@ -3237,10 +3566,26 @@ void M_NetStart_Change (int dir) break; if (gamemode == GAME_TRANSFUSION) { - if (deathmatch.integer == 2) // changing from CTF to BloodBath - Cvar_SetValueQuick (&deathmatch, 0); - else // changing from BloodBath to CTF - Cvar_SetValueQuick (&deathmatch, 2); + switch (deathmatch.integer) + { + // From Cooperative to BloodBath + case 0: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 1); + break; + + // From BloodBath to CTF + case 1: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 2); + break; + + // From CTF to Cooperative + //case 2: + default: + Cvar_SetValueQuick (&coop, 1); + Cvar_SetValueQuick (&deathmatch, 0); + } } else if (gamemode == GAME_BATTLEMECH) { @@ -3314,9 +3659,17 @@ void M_NetStart_Change (int dir) break; case 8: + Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500); + if (sv_maxrate.integer > NET_MAXRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE); + if (sv_maxrate.integer < NET_MINRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE); break; case 9: + break; + + case 10: if (gamemode == GAME_GOODVSBAD2) break; startepisode += dir; @@ -3331,7 +3684,7 @@ void M_NetStart_Change (int dir) startlevel = 0; break; - case 10: + case 11: startlevel += dir; g = lookupgameinfo(); @@ -3357,14 +3710,14 @@ void M_GameOptions_Key (int key, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; @@ -3373,19 +3726,19 @@ void M_GameOptions_Key (int key, char ascii) case K_LEFTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) @@ -3401,7 +3754,7 @@ void M_GameOptions_Key (int key, char ascii) break; case K_BACKSPACE: - if (gameoptions_cursor == 8) + if (gameoptions_cursor == 9) { l = strlen(hostname.string); if (l) @@ -3417,7 +3770,7 @@ void M_GameOptions_Key (int key, char ascii) default: if (ascii < 32 || ascii > 126) break; - if (gameoptions_cursor == 8) + if (gameoptions_cursor == 9) { l = strlen(hostname.string); if (l < 37) @@ -3442,7 +3795,7 @@ void M_Menu_ServerList_f (void) m_state = m_slist; m_entersound = true; slist_cursor = 0; - m_return_reason[0] = 0; + M_Update_Return_Reason(""); Net_Slist_f(); } @@ -3500,7 +3853,7 @@ void M_ServerList_Key(int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) slist_cursor = hostCacheCount - 1; @@ -3508,14 +3861,14 @@ void M_ServerList_Key(int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor++; if (slist_cursor >= hostCacheCount) slist_cursor = 0; break; case K_ENTER: - S_LocalSound("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname)); break; @@ -3535,7 +3888,7 @@ void M_Shutdown(void); void M_Init (void) { - menu_mempool = Mem_AllocPool("Menu"); + menu_mempool = Mem_AllocPool("Menu", 0, NULL); menuplyr_load = true; menuplyr_pixels = NULL; @@ -3547,10 +3900,12 @@ void M_Init (void) Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f); + Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f); Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f); Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); + Cmd_AddCommand ("menu_reset", M_Menu_Reset_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); @@ -3662,6 +4017,10 @@ void M_Draw (void) M_Options_Effects_Draw (); break; + case m_options_graphics: + M_Options_Graphics_Draw (); + break; + case m_options_colorcontrol: M_Options_ColorControl_Draw (); break; @@ -3670,6 +4029,10 @@ void M_Draw (void) M_Keys_Draw (); break; + case m_reset: + M_Reset_Draw (); + break; + case m_video: M_Video_Draw (); break; @@ -3697,7 +4060,7 @@ void M_Draw (void) if (m_entersound) { - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_entersound = false; } @@ -3748,6 +4111,10 @@ void M_Keydown (int key, char ascii) M_Options_Effects_Key (key, ascii); return; + case m_options_graphics: + M_Options_Graphics_Key (key, ascii); + return; + case m_options_colorcontrol: M_Options_ColorControl_Key (key, ascii); return; @@ -3756,6 +4123,11 @@ void M_Keydown (int key, char ascii) M_Keys_Key (key, ascii); return; + case m_reset: + M_Reset_Key (key, ascii); + return; + + case m_video: M_Video_Key (key, ascii); return; @@ -3799,6 +4171,7 @@ mfunction_t *PRVM_ED_FindFunction(const char *); #define M_F_INIT "m_init" #define M_F_KEYDOWN "m_keydown" #define M_F_DRAW "m_draw" +// normal menu names (rest) #define M_F_TOGGLE "m_toggle" #define M_F_SHUTDOWN "m_shutdown" @@ -3810,9 +4183,13 @@ M_F_TOGGLE, M_F_SHUTDOWN, }; +#ifdef NG_MENU +qboolean m_displayed; +#endif + static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*); -static func_t m_draw,m_keydown; +static func_t m_draw, m_keydown; void MR_SetRouting (qboolean forceold); @@ -3868,7 +4245,15 @@ void MP_ToggleMenu_f (void) // set time *prog->time = realtime; +#ifdef NG_MENU + m_displayed = !m_displayed; + if( m_displayed ) + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),""); + else + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),""); +#else PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),""); +#endif PRVM_End; } @@ -3909,9 +4294,9 @@ void MP_Init (void) prog->error_cmd = MP_Error; // allocate the mempools - prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool"); - prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool"); - prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME); + prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL); + prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL); + prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL); PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func); @@ -3919,6 +4304,10 @@ void MP_Init (void) m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions); m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions); +#ifdef NG_MENU + m_displayed = false; +#endif + // set time *prog->time = realtime; @@ -3930,7 +4319,6 @@ void MP_Init (void) void MP_Restart(void) { - MP_Init(); } @@ -3991,24 +4379,27 @@ void Call_MR_ToggleMenu_f(void) MR_ToggleMenu_f(); } -void MR_Init() +void MR_Init_Commands(void) { // set router console commands Cvar_RegisterVariable (&forceqmenu); + if (gamemode == GAME_NETHERWORLD) + Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu Cmd_AddCommand ("menu_restart",MR_Restart); Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f); +} +void MR_Init(void) +{ // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1) +// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1) if(COM_CheckParm("-forceqmenu")) Cvar_SetValueQuick(&forceqmenu,1); // use -useqmenu for debugging proposes, cause it starts // the normal quake menu only the first time - else if(COM_CheckParm("-useqmenu")) +// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0) + if(COM_CheckParm("-useqmenu")) MR_SetRouting (TRUE); - else + else MR_SetRouting (FALSE); } - - - -