X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=menu.c;h=d42e4cca432af84dea23fe1ff00300bcc33b0d11;hp=917374f3d773af3e8c5473e12d6ec5415bdbed8c;hb=36d38ac2f10b1f0d4006694075e06ad284204ffe;hpb=71e075efa49758f4fd21831973fb0d8e4d6938c8 diff --git a/menu.c b/menu.c index 917374f3..d42e4cca 100644 --- a/menu.c +++ b/menu.c @@ -18,7 +18,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "cdaudio.h" #include "image.h" +#include "progsvm.h" #include "mprogdefs.h" @@ -34,6 +36,8 @@ enum m_state_e m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); + void M_Menu_Transfusion_Episode_f (void); + void M_Menu_Transfusion_Skill_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); @@ -43,8 +47,10 @@ void M_Menu_Main_f (void); void M_Menu_Options_Graphics_f (void); void M_Menu_Options_ColorControl_f (void); void M_Menu_Keys_f (void); + void M_Menu_Reset_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); + void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); @@ -52,6 +58,8 @@ void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); + void M_Transfusion_Episode_Draw (void); + void M_Transfusion_Skill_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); @@ -61,8 +69,10 @@ void M_Main_Draw (void); void M_Options_Graphics_Draw (void); void M_Options_ColorControl_Draw (void); void M_Keys_Draw (void); + void M_Reset_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); + void M_Credits_Draw (void); void M_Quit_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); @@ -70,6 +80,8 @@ void M_ServerList_Draw (void); void M_Main_Key (int key, char ascii); void M_SinglePlayer_Key (int key, char ascii); + void M_Transfusion_Episode_Key (int key, char ascii); + void M_Transfusion_Skill_Key (int key, char ascii); void M_Load_Key (int key, char ascii); void M_Save_Key (int key, char ascii); void M_MultiPlayer_Key (int key, char ascii); @@ -79,8 +91,10 @@ void M_Main_Key (int key, char ascii); void M_Options_Graphics_Key (int key, char ascii); void M_Options_ColorControl_Key (int key, char ascii); void M_Keys_Key (int key, char ascii); + void M_Reset_Key (int key, char ascii); void M_Video_Key (int key, char ascii); void M_Help_Key (int key, char ascii); + void M_Credits_Key (int key, char ascii); void M_Quit_Key (int key, char ascii); void M_LanConfig_Key (int key, char ascii); void M_GameOptions_Key (int key, char ascii); @@ -91,6 +105,13 @@ qboolean m_entersound; // play after drawing a frame, so caching char m_return_reason [32]; +void M_Update_Return_Reason(char *s) +{ + strlcpy(m_return_reason, s, sizeof(m_return_reason)); + if (s) + Con_Printf("%s\n", s); +} + #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) @@ -144,8 +165,8 @@ float menu_x, menu_y, menu_width, menu_height; void M_Background(int width, int height) { - menu_width = width; - menu_height = height; + menu_width = bound(1, width, vid.conwidth); + menu_height = bound(1, height, vid.conheight); menu_x = (vid.conwidth - menu_width) * 0.5; menu_y = (vid.conheight - menu_height) * 0.5; //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0); @@ -320,7 +341,7 @@ void M_Demo_Key (int k, char ascii) break; case K_ENTER: - S_LocalSound ("misc/menu2.wav", true); + S_LocalSound ("sound/misc/menu2.wav"); m_state = m_none; key_dest = key_game; Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name)); @@ -328,7 +349,7 @@ void M_Demo_Key (int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor--; if (demo_cursor < 0) demo_cursor = NumberOfNehahraDemos-1; @@ -336,7 +357,7 @@ void M_Demo_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor++; if (demo_cursor >= NumberOfNehahraDemos) demo_cursor = 0; @@ -364,6 +385,12 @@ void M_Menu_Main_f (void) } else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item MAIN_ITEMS = 6; + else if (gamemode == GAME_TRANSFUSION) { + if (sv.active && !cl.intermission && cl.islocalgame) + MAIN_ITEMS = 8; + else + MAIN_ITEMS = 7; + } else MAIN_ITEMS = 5; @@ -385,8 +412,29 @@ void M_Main_Draw (void) int f; cachepic_t *p; - M_Background(320, 200); + if (gamemode == GAME_TRANSFUSION) { + int y1, y2, y3; + M_Background(640, 480); + p = Draw_CachePic ("gfx/tb-transfusion"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion"); + y2 = 120; + // 8 rather than MAIN_ITEMS to skip a number and not miss the last option + for (y1 = 1; y1 <= 8; y1++) + { + if (MAIN_ITEMS == 7 && y1 == 4) + y1++; + M_DrawPic (0, y2, va("gfx/mainmenu%i", y1)); + y2 += 40; + } + if (MAIN_ITEMS == 7 && m_main_cursor > 2) + y3 = m_main_cursor + 2; + else + y3 = m_main_cursor + 1; + M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3)); + return; + } + M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp"); @@ -422,13 +470,13 @@ void M_Main_Key (int key, char ascii) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; @@ -551,6 +599,78 @@ void M_Main_Key (int key, char ascii) break; } } + else if (gamemode == GAME_TRANSFUSION) { + if (MAIN_ITEMS == 7) + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Load_f (); + break; + + case 4: + M_Menu_Help_f (); + break; + + case 5: + M_Menu_Credits_f (); + break; + + case 6: + M_Menu_Quit_f (); + break; + } + } + else + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Save_f (); + break; + + case 4: + M_Menu_Load_f (); + break; + + case 5: + M_Menu_Help_f (); + break; + + case 6: + M_Menu_Credits_f (); + break; + + case 7: + M_Menu_Quit_f (); + break; + } + } + } else { switch (m_main_cursor) @@ -603,8 +723,8 @@ void M_SinglePlayer_Draw (void) M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); - // Transfusion doesn't have a single player mode - if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + // Some mods don't have a single player mode + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp"); @@ -613,10 +733,8 @@ void M_SinglePlayer_Draw (void) M_Print(95, 10 * 8, "Nexuiz is for"); else if (gamemode == GAME_GOODVSBAD2) M_Print(95, 10 * 8, "Good Vs Bad 2 is for"); - else if (gamemode == GAME_BATTLEMECH) + else // if (gamemode == GAME_BATTLEMECH) M_Print(95, 10 * 8, "Battlemech is for"); - else - M_Print(95, 10 * 8, "Transfusion is for"); M_Print(83, 11 * 8, "multiplayer play only"); } else @@ -635,7 +753,7 @@ void M_SinglePlayer_Draw (void) void M_SinglePlayer_Key (int key, char ascii) { - if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { if (key == K_ESCAPE || key == K_ENTER) m_state = m_main; @@ -649,13 +767,13 @@ void M_SinglePlayer_Key (int key, char ascii) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; @@ -672,10 +790,13 @@ void M_SinglePlayer_Key (int key, char ascii) Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); - if (gamemode == GAME_NEHAHRA) - Cbuf_AddText ("map nehstart\n"); - else - Cbuf_AddText ("map start\n"); + if (gamemode == GAME_TRANSFUSION) + { + key_dest = key_menu; + M_Menu_Transfusion_Episode_f (); + break; + } + Cbuf_AddText ("startmap_sp\n"); break; case 1: @@ -700,9 +821,10 @@ int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { - int i, j; + int i, j, len; char name[MAX_OSPATH]; - char *str; + char buf[SAVEGAME_COMMENT_LENGTH + 256]; + const char *t; qfile_t *f; int version; @@ -711,13 +833,19 @@ void M_ScanSaves (void) strcpy (m_filenames[i], "--- UNUSED SLOT ---"); loadable[i] = false; sprintf (name, "s%i.sav", i); - f = FS_Open (name, "r", false); + f = FS_Open (name, "rb", false, false); if (!f) continue; - str = FS_Getline (f); - sscanf (str, "%i\n", &version); - str = FS_Getline (f); - strlcpy (m_filenames[i], str, sizeof (m_filenames[i])); + // read enough to get the comment + len = FS_Read(f, buf, sizeof(buf) - 1); + buf[sizeof(buf) - 1] = 0; + t = buf; + // version + COM_ParseToken(&t, false); + version = atoi(com_token); + // description + COM_ParseToken(&t, false); + strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i])); // change _ back to space for (j=0 ; j= MAX_SAVEGAMES) load_cursor = 0; @@ -831,7 +962,10 @@ void M_Save_Key (int k, char ascii) switch (k) { case K_ESCAPE: - M_Menu_SinglePlayer_f (); + if (gamemode == GAME_TRANSFUSION) + M_Menu_Main_f (); + else + M_Menu_SinglePlayer_f (); break; case K_ENTER: @@ -842,7 +976,7 @@ void M_Save_Key (int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; @@ -850,7 +984,7 @@ void M_Save_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; @@ -858,6 +992,163 @@ void M_Save_Key (int k, char ascii) } } +//============================================================================= +/* Transfusion Single Player Episode Menu */ + +int m_episode_cursor; +#define EPISODE_ITEMS 6 + +void M_Menu_Transfusion_Episode_f (void) +{ + m_entersound = true; + m_state = m_transfusion_episode; + key_dest = key_menu; +} + +void M_Transfusion_Episode_Draw (void) +{ + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/tb-episodes"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes"); + for (y = 0; y < EPISODE_ITEMS; y++){ + M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1)); + } + + M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1)); +} + +void M_Transfusion_Episode_Key (int key, char ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor++; + if (m_episode_cursor >= EPISODE_ITEMS) + m_episode_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor--; + if (m_episode_cursor < 0) + m_episode_cursor = EPISODE_ITEMS - 1; + break; + + case K_ENTER: + Cbuf_AddText ("deathmatch 0\n"); + m_entersound = true; + M_Menu_Transfusion_Skill_f (); + } +} + +//============================================================================= +/* Transfusion Single Player Skill Menu */ + +int m_skill_cursor = 2; +#define SKILL_ITEMS 5 + +void M_Menu_Transfusion_Skill_f (void) +{ + m_entersound = true; + m_state = m_transfusion_skill; + key_dest = key_menu; +} + +void M_Transfusion_Skill_Draw (void) +{ + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/tb-difficulty"); + M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty"); + + for (y = 0; y < SKILL_ITEMS; y++) + { + M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1)); + } + M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1)); +} + +void M_Transfusion_Skill_Key (int key, char ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Transfusion_Episode_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor++; + if (m_skill_cursor >= SKILL_ITEMS) + m_skill_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor--; + if (m_skill_cursor < 0) + m_skill_cursor = SKILL_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + switch (m_skill_cursor) + { + case 0: + Cbuf_AddText ("skill 1\n"); + break; + case 1: + Cbuf_AddText ("skill 2\n"); + break; + case 2: + Cbuf_AddText ("skill 3\n"); + break; + case 3: + Cbuf_AddText ("skill 4\n"); + break; + case 4: + Cbuf_AddText ("skill 5\n"); + break; + } + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("maxplayers 1\n"); + Cbuf_AddText ("deathmatch 0\n"); + Cbuf_AddText ("coop 0\n"); + switch (m_episode_cursor) + { + case 0: + Cbuf_AddText ("map e1m1\n"); + break; + case 1: + Cbuf_AddText ("map e2m1\n"); + break; + case 2: + Cbuf_AddText ("map e3m1\n"); + break; + case 3: + Cbuf_AddText ("map e4m1\n"); + break; + case 4: + Cbuf_AddText ("map e6m1\n"); + break; + case 5: + Cbuf_AddText ("map cp01\n"); + break; + } + } +} //============================================================================= /* MULTIPLAYER MENU */ @@ -878,6 +1169,16 @@ void M_MultiPlayer_Draw (void) int f; cachepic_t *p; + if (gamemode == GAME_TRANSFUSION) + { + M_Background(640, 480); + p = Draw_CachePic ("gfx/tb-online"); + M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online"); + for (f = 1; f <= MULTIPLAYER_ITEMS; f++) + M_DrawPic (0, 180 + f*40, va("gfx/online%i", f)); + M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1)); + return; + } M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque.lmp"); @@ -900,13 +1201,13 @@ void M_MultiPlayer_Key (int key, char ascii) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; @@ -1071,14 +1372,14 @@ void M_Setup_Key (int k, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; @@ -1087,7 +1388,7 @@ void M_Setup_Key (int k, char ascii) case K_LEFTARROW: if (setup_cursor < 1) return; - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top - 1; if (setup_cursor == 2) @@ -1104,7 +1405,7 @@ void M_Setup_Key (int k, char ascii) if (setup_cursor < 1) return; forward: - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top + 1; if (setup_cursor == 2) @@ -1212,7 +1513,6 @@ void M_Menu_Options_f (void) m_entersound = true; } -extern cvar_t snd_staticvolume; extern cvar_t slowmo; extern dllhandle_t jpeg_dll; extern cvar_t gl_texture_anisotropy; @@ -1221,7 +1521,7 @@ extern cvar_t r_textshadow; void M_Menu_Options_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 7; if (options_cursor == optnum++) @@ -1347,7 +1647,7 @@ void M_Options_Draw (void) int visible; cachepic_t *p; - M_Background(320, 240); + M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight)); M_DrawPic(16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic("gfx/p_option.lmp"); @@ -1355,7 +1655,7 @@ void M_Options_Draw (void) optnum = 0; optcursor = options_cursor; - visible = (vid.conheight - 32) / 8; + visible = (menu_height - 32) / 8; opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8; M_Options_PrintCommand( "Customize controls", true); @@ -1422,7 +1722,7 @@ void M_Options_Key (int k, char ascii) Con_ToggleConsole_f (); break; case 2: - Cbuf_AddText ("exec default.cfg\n"); + M_Menu_Reset_f (); break; case 3: M_Menu_Video_f (); @@ -1443,14 +1743,14 @@ void M_Options_Key (int k, char ascii) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; @@ -1466,7 +1766,7 @@ void M_Options_Key (int k, char ascii) } } -#define OPTIONS_EFFECTS_ITEMS 33 +#define OPTIONS_EFFECTS_ITEMS 37 int options_effects_cursor; @@ -1479,22 +1779,15 @@ void M_Menu_Options_Effects_f (void) extern cvar_t r_detailtextures; -extern cvar_t cl_particles; extern cvar_t cl_stainmaps; -extern cvar_t cl_decals; +extern cvar_t cl_stainmaps_clearonload; extern cvar_t r_explosionclip; extern cvar_t r_modellights; extern cvar_t r_coronas; extern cvar_t gl_flashblend; -extern cvar_t cl_particles_quality; -extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_smoke; -extern cvar_t cl_particles_sparks; -extern cvar_t cl_particles_bubbles; -extern cvar_t cl_particles_blood; -extern cvar_t cl_particles_blood_alpha; -extern cvar_t cl_particles_blood_bloodhack; -extern cvar_t cl_particles_explosions_shell; +extern cvar_t cl_beams_polygon; +extern cvar_t cl_beams_relative; +extern cvar_t cl_beams_lightatend; extern cvar_t r_lightningbeam_thickness; extern cvar_t r_lightningbeam_scroll; extern cvar_t r_lightningbeam_repeatdistance; @@ -1506,7 +1799,7 @@ extern cvar_t r_lightningbeam_qmbtexture; void M_Menu_Options_Effects_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); @@ -1517,6 +1810,7 @@ void M_Menu_Options_Effects_AdjustSliders (int dir) else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); @@ -1526,6 +1820,9 @@ void M_Menu_Options_Effects_AdjustSliders (int dir) else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024)); @@ -1549,7 +1846,7 @@ void M_Options_Effects_Draw (void) int visible; cachepic_t *p; - M_Background(320, 200); + M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight)); M_DrawPic(16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic("gfx/p_option.lmp"); @@ -1557,7 +1854,7 @@ void M_Options_Effects_Draw (void) optcursor = options_effects_cursor; optnum = 0; - visible = (vid.conheight - 32) / 8; + visible = (menu_height - 32) / 8; opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8; M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8); @@ -1568,6 +1865,7 @@ void M_Options_Effects_Draw (void) M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer); M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer); M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer); + M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer); M_Options_PrintCheckbox(" Decals", true, cl_decals.integer); M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer); M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer); @@ -1577,13 +1875,16 @@ void M_Options_Effects_Draw (void) M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); - M_Options_PrintSlider( " Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10); - M_Options_PrintSlider( " Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10); - M_Options_PrintSlider( " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024); - M_Options_PrintSlider( " Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1); - M_Options_PrintSlider( " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1); - M_Options_PrintSlider( " Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1); - M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer); + M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer); + M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer); + M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); + M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); + M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); + M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024); + M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1); + M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer); M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer); M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer); M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1); @@ -1609,14 +1910,14 @@ void M_Options_Effects_Key (int k, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor--; if (options_effects_cursor < 0) options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor++; if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) options_effects_cursor = 0; @@ -1633,7 +1934,7 @@ void M_Options_Effects_Key (int k, char ascii) } -#define OPTIONS_GRAPHICS_ITEMS 7 +#define OPTIONS_GRAPHICS_ITEMS 12 int options_graphics_cursor; @@ -1651,12 +1952,17 @@ extern cvar_t r_shadow_realtime_world; extern cvar_t r_shadow_realtime_world_dlightshadows; extern cvar_t r_shadow_realtime_world_lightmaps; extern cvar_t r_shadow_realtime_world_shadows; +extern cvar_t r_bloom; +extern cvar_t r_bloom_intensity; +extern cvar_t r_bloom_power; +extern cvar_t r_bloom_blur; +extern cvar_t r_bloom_resolution; void M_Menu_Options_Graphics_AdjustSliders (int dir) { int optnum; - S_LocalSound ("misc/menu3.wav", true); - + S_LocalSound ("sound/misc/menu3.wav"); + optnum = 0; if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); @@ -1664,8 +1970,13 @@ void M_Menu_Options_Graphics_AdjustSliders (int dir) else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer); - else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, !r_shadow_realtime_world_lightmaps.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048)); } @@ -1674,7 +1985,7 @@ void M_Options_Graphics_Draw (void) int visible; cachepic_t *p; - M_Background(320, 200); + M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight)); M_DrawPic(16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic("gfx/p_option.lmp"); @@ -1682,7 +1993,7 @@ void M_Options_Graphics_Draw (void) optcursor = options_graphics_cursor; optnum = 0; - visible = (vid.conheight - 32) / 8; + visible = (menu_height - 32) / 8; opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); @@ -1690,8 +2001,13 @@ void M_Options_Graphics_Draw (void) M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer); M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer); - M_Options_PrintCheckbox(" RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer); + M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); + M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer); + M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16); + M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16); + M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16); + M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048); } @@ -1708,14 +2024,14 @@ void M_Options_Graphics_Key (int k, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_graphics_cursor--; if (options_graphics_cursor < 0) options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_graphics_cursor++; if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS) options_graphics_cursor = 0; @@ -1751,7 +2067,7 @@ void M_Menu_Options_ColorControl_AdjustSliders (int dir) { int optnum; float f; - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); optnum = 1; if (options_colorcontrol_cursor == optnum++) @@ -1860,7 +2176,7 @@ void M_Options_ColorControl_Draw (void) optcursor = options_colorcontrol_cursor; optnum = 0; - visible = (vid.conheight - 32) / 8; + visible = (menu_height - 32) / 8; opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8; M_Options_PrintCommand( " Reset to defaults", true); @@ -1955,14 +2271,14 @@ void M_Options_ColorControl_Key (int k, char ascii) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor--; if (options_colorcontrol_cursor < 0) options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor++; if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS) options_colorcontrol_cursor = 0; @@ -2301,7 +2617,7 @@ void M_Keys_Key (int k, char ascii) if (bind_grab) { // defining a key - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); if (k == K_ESCAPE) { bind_grab = false; @@ -2324,7 +2640,7 @@ void M_Keys_Key (int k, char ascii) case K_LEFTARROW: case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); do { keys_cursor--; @@ -2336,7 +2652,7 @@ void M_Keys_Key (int k, char ascii) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); do { keys_cursor++; @@ -2348,7 +2664,7 @@ void M_Keys_Key (int k, char ascii) case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); - S_LocalSound ("misc/menu2.wav", true); + S_LocalSound ("sound/misc/menu2.wav"); if (keys[NUMKEYS - 1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; @@ -2356,19 +2672,57 @@ void M_Keys_Key (int k, char ascii) case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings - S_LocalSound ("misc/menu2.wav", true); + S_LocalSound ("sound/misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } +void M_Menu_Reset_f (void) +{ + key_dest = key_menu; + m_state = m_reset; + m_entersound = true; +} + + +void M_Reset_Key (int key, char ascii) +{ + switch (key) + { + case 'Y': + case 'y': + Cbuf_AddText ("exec default.cfg\n"); + // no break here since we also exit the menu + + case K_ESCAPE: + case 'n': + case 'N': + m_state = m_options; + m_entersound = true; + break; + + default: + break; + } +} + +void M_Reset_Draw (void) +{ + int lines = 2, linelength = 20; + M_Background(linelength * 8 + 16, lines * 8 + 16); + M_DrawTextBox(0, 0, linelength, lines); + M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?"); + M_Print(8 + 4 * (linelength - 11), 16, "Press y / n"); +} + //============================================================================= /* VIDEO MENU */ #define VIDEO_ITEMS 5 int video_cursor = 0; -int video_cursor_table[] = {56, 68, 80, 100, 120}; +int video_cursor_table[] = {56, 68, 80, 100, 130}; // note: if modes are added to the beginning of this list, update the // video_resolution = x; in M_Menu_Video_f below unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}}; @@ -2436,7 +2790,7 @@ void M_Video_Draw (void) M_Print(220, video_cursor_table[3], "Apply"); // Vertical Sync - M_Print(16, video_cursor_table[4], " Vertical Sync"); + M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable); M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer); // Cursor @@ -2446,7 +2800,7 @@ void M_Video_Draw (void) void M_Menu_Video_AdjustSliders (int dir) { - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); switch (video_cursor) { @@ -2492,7 +2846,7 @@ void M_Video_Key (int key, char ascii) Cvar_SetValueQuick(&vid_height, current_vid_height); Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel); - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); M_Menu_Options_f (); break; @@ -2510,14 +2864,14 @@ void M_Video_Key (int key, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor--; if (video_cursor < 0) video_cursor = VIDEO_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor++; if (video_cursor >= VIDEO_ITEMS) video_cursor = 0; @@ -2582,6 +2936,33 @@ void M_Help_Key (int key, char ascii) } +//============================================================================= +/* CEDITS MENU */ + +void M_Menu_Credits_f (void) +{ + key_dest = key_menu; + m_state = m_credits; + m_entersound = true; +} + + + +void M_Credits_Draw (void) +{ + M_Background(640, 480); + DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0); + M_Print (640/2 - 14/2*8, 236, "Coming soon..."); + DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0); +} + + +void M_Credits_Key (int key, char ascii) +{ + M_Menu_Main_f (); +} + //============================================================================= /* QUIT MENU */ @@ -2754,7 +3135,7 @@ void M_Menu_LanConfig_f (void) lanConfig_port = 26000; sprintf(lanConfig_portname, "%u", lanConfig_port); - m_return_reason[0] = 0; + M_Update_Return_Reason(""); } @@ -2821,14 +3202,14 @@ void M_LanConfig_Key (int key, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; @@ -3104,37 +3485,86 @@ episode_t nehahraepisodes[] = // Map list for Transfusion level_t transfusionlevels[] = { - {"bb1", "The Stronghold"}, - {"bb2", "Winter Wonderland"}, - {"bb3", "Bodies"}, - {"bb4", "The Tower"}, - {"bb5", "Click!"}, - {"bb6", "Twin Fortress"}, - {"bb7", "Midgard"}, - {"bb8", "Fun With Heads"}, - {"e1m1", "Cradle to Grave"}, {"e1m2", "Wrong Side of the Tracks"}, + {"e1m3", "Phantom Express"}, + {"e1m4", "Dark Carnival"}, + {"e1m5", "Hallowed Grounds"}, + {"e1m6", "The Great Temple"}, {"e1m7", "Altar of Stone"}, + {"e1m8", "House of Horrors"}, + + {"e2m1", "Shipwrecked"}, + {"e2m2", "The Lumber Mill"}, + {"e2m3", "Rest for the Wicked"}, + {"e2m4", "The Overlooked Hotel"}, + {"e2m5", "The Haunting"}, + {"e2m6", "The Cold Rush"}, + {"e2m7", "Bowels of the Earth"}, {"e2m8", "The Lair of Shial"}, + {"e2m9", "Thin Ice"}, + {"e3m1", "Ghost Town"}, + {"e3m2", "The Siege"}, + {"e3m3", "Raw Sewage"}, + {"e3m4", "The Sick Ward"}, + {"e3m5", "Spare Parts"}, + {"e3m6", "Monster Bait"}, {"e3m7", "The Pit of Cerberus"}, + {"e3m8", "Catacombs"}, + {"e4m1", "Butchery Loves Company"}, + {"e4m2", "Breeding Grounds"}, + {"e4m3", "Charnel House"}, + {"e4m4", "Crystal Lake"}, + {"e4m5", "Fire and Brimstone"}, + {"e4m6", "The Ganglion Depths"}, {"e4m7", "In the Flesh"}, {"e4m8", "The Hall of the Epiphany"}, {"e4m9", "Mall of the Dead"}, + {"bb1", "The Stronghold"}, + {"bb2", "Winter Wonderland"}, + {"bb3", "Bodies"}, + {"bb4", "The Tower"}, + {"bb5", "Click!"}, + {"bb6", "Twin Fortress"}, + {"bb7", "Midgard"}, + {"bb8", "Fun With Heads"}, {"dm1", "Monolith Building 11"}, {"dm2", "Power!"}, {"dm3", "Area 15"}, + {"e6m1", "Welcome to Your Life"}, + {"e6m2", "They Are Here"}, + {"e6m3", "Public Storage"}, + {"e6m4", "Aqueducts"}, + {"e6m5", "The Ruined Temple"}, + {"e6m6", "Forbidden Rituals"}, + {"e6m7", "The Dungeon"}, {"e6m8", "Beauty and the Beast"}, {"e6m9", "Forgotten Catacombs"}, + {"cp01", "Boat Docks"}, + {"cp02", "Old Opera House"}, + {"cp03", "Gothic Library"}, + {"cp04", "Lost Monastery"}, + {"cp05", "Steamboat"}, + {"cp06", "Graveyard"}, + {"cp07", "Mountain Pass"}, + {"cp08", "Abysmal Mine"}, + {"cp09", "Castle"}, + {"cps1", "Boggy Creek"}, + {"cpbb01", "Crypt of Despair"}, + {"cpbb02", "Pits of Blood"}, {"cpbb03", "Unholy Cathedral"}, + {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, + {"b2bodies", "BB_Bodies (B2)"}, + {"b2cabana", "BB_Cabana"}, + {"b2power", "BB_Power"}, {"barena", "Blood Arena"}, {"bkeep", "Blood Keep"}, {"bstar", "Brown Star"}, @@ -3154,19 +3584,26 @@ level_t transfusionlevels[] = {"fragm", "Frag'M"}, {"maim", "Maim"}, {"qe1m7", "The House of Chthon"}, + {"qdm1", "Dm-Place of Two Deaths"}, + {"qdm4", "Dm-The Bad Place"}, + {"qdm5", "Dm-The Cistern"}, {"qmorbias", "Dm-Morbias"}, {"simple", "Dead Simple"} }; episode_t transfusionepisodes[] = { - {"Blood", 0, 8}, - {"Blood Single Player", 8, 10}, - {"Plasma Pack", 18, 6}, - {"Cryptic Passage", 24, 2}, - {"Blood 2", 26, 5}, - {"Transfusion", 31, 9}, - {"Conversions", 40, 6} + {"The Way of All Flesh", 0, 8}, + {"Even Death May Die", 8, 9}, + {"Farewell to Arms", 17, 8}, + {"Dead Reckoning", 25, 9}, + {"BloodBath", 34, 11}, + {"Post Mortem", 45, 9}, + {"Cryptic Passage", 54, 10}, + {"Cryptic BloodBath", 64, 4}, + {"Blood 2", 68, 8}, + {"Transfusion", 76, 9}, + {"Conversions", 85, 9} }; level_t goodvsbad2levels[] = @@ -3234,7 +3671,7 @@ gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; -gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7}; +gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11}; gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; @@ -3315,9 +3752,11 @@ void M_GameOptions_Draw (void) M_Print(0, 64, " Game Type"); if (gamemode == GAME_TRANSFUSION) { - if (!deathmatch.integer) + if (!coop.integer && !deathmatch.integer) Cvar_SetValue("deathmatch", 1); - if (deathmatch.integer == 2) + if (deathmatch.integer == 0) + M_Print(160, 64, "Cooperative"); + else if (deathmatch.integer == 2) M_Print(160, 64, "Capture the Flag"); else M_Print(160, 64, "Blood Bath"); @@ -3370,17 +3809,31 @@ void M_GameOptions_Draw (void) } M_Print(160, 72, msg); } - M_Print(0, 80, " Skill"); - if (skill.integer == 0) - M_Print(160, 80, "Easy difficulty"); - else if (skill.integer == 1) - M_Print(160, 80, "Normal difficulty"); - else if (skill.integer == 2) - M_Print(160, 80, "Hard difficulty"); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer == 1) + M_Print(160, 80, "Still Kicking"); + else if (skill.integer == 2) + M_Print(160, 80, "Pink On The Inside"); + else if (skill.integer == 3) + M_Print(160, 80, "Lightly Broiled"); + else if (skill.integer == 4) + M_Print(160, 80, "Well Done"); + else + M_Print(160, 80, "Extra Crispy"); + } else - M_Print(160, 80, "Nightmare difficulty"); - + { + if (skill.integer == 0) + M_Print(160, 80, "Easy difficulty"); + else if (skill.integer == 1) + M_Print(160, 80, "Normal difficulty"); + else if (skill.integer == 2) + M_Print(160, 80, "Hard difficulty"); + else + M_Print(160, 80, "Nightmare difficulty"); + } M_Print(0, 88, " Frag Limit"); if (fraglimit.integer == 0) M_Print(160, 88, "none"); @@ -3464,10 +3917,26 @@ void M_NetStart_Change (int dir) break; if (gamemode == GAME_TRANSFUSION) { - if (deathmatch.integer == 2) // changing from CTF to BloodBath - Cvar_SetValueQuick (&deathmatch, 0); - else // changing from BloodBath to CTF - Cvar_SetValueQuick (&deathmatch, 2); + switch (deathmatch.integer) + { + // From Cooperative to BloodBath + case 0: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 1); + break; + + // From BloodBath to CTF + case 1: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 2); + break; + + // From CTF to Cooperative + //case 2: + default: + Cvar_SetValueQuick (&coop, 1); + Cvar_SetValueQuick (&deathmatch, 0); + } } else if (gamemode == GAME_BATTLEMECH) { @@ -3510,10 +3979,20 @@ void M_NetStart_Change (int dir) if (gamemode == GAME_GOODVSBAD2) break; Cvar_SetValueQuick (&skill, skill.integer + dir); - if (skill.integer > 3) - Cvar_SetValueQuick (&skill, 0); - if (skill.integer < 0) - Cvar_SetValueQuick (&skill, 3); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer > 5) + Cvar_SetValueQuick (&skill, 1); + if (skill.integer < 1) + Cvar_SetValueQuick (&skill, 5); + } + else + { + if (skill.integer > 3) + Cvar_SetValueQuick (&skill, 0); + if (skill.integer < 0) + Cvar_SetValueQuick (&skill, 3); + } break; case 5: @@ -3592,14 +4071,14 @@ void M_GameOptions_Key (int key, char ascii) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; @@ -3608,19 +4087,19 @@ void M_GameOptions_Key (int key, char ascii) case K_LEFTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav", true); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: - S_LocalSound ("misc/menu2.wav", true); + S_LocalSound ("sound/misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) @@ -3677,7 +4156,7 @@ void M_Menu_ServerList_f (void) m_state = m_slist; m_entersound = true; slist_cursor = 0; - m_return_reason[0] = 0; + M_Update_Return_Reason(""); Net_Slist_f(); } @@ -3689,16 +4168,19 @@ void M_ServerList_Draw (void) const char *s; // use as much vertical space as available - M_Background(640, vid.conheight); + if (gamemode == GAME_TRANSFUSION) + M_Background(640, vid.conheight - 80); + else + M_Background(640, vid.conheight); // scroll the list as the cursor moves s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount); M_PrintRed((640 - strlen(s) * 8) / 2, 32, s); if (*m_return_reason) - M_Print(16, vid.conheight - 8, m_return_reason); + M_Print(16, menu_height - 8, m_return_reason); y = 48; - visible = (vid.conheight - 16 - y) / 8; - start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible); - end = min(start + visible, hostCacheCount); + visible = (menu_height - 16 - y) / 8 / 2; + start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible); + end = min(start + visible, hostcache_viewcount); p = Draw_CachePic("gfx/p_multi.lmp"); M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp"); @@ -3707,8 +4189,8 @@ void M_ServerList_Draw (void) for (n = start;n < end;n++) { DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); - M_Print(0, y, hostcache[n].line1);y += 8; - M_Print(0, y, hostcache[n].line2);y += 8; + M_Print(0, y, hostcache_viewset[n]->line1);y += 8; + M_Print(0, y, hostcache_viewset[n]->line2);y += 8; } } else if (realtime - masterquerytime < 3) @@ -3735,23 +4217,24 @@ void M_ServerList_Key(int k, char ascii) case K_UPARROW: case K_LEFTARROW: - S_LocalSound("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) - slist_cursor = hostCacheCount - 1; + slist_cursor = hostcache_viewcount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound("misc/menu1.wav", true); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor++; - if (slist_cursor >= hostCacheCount) + if (slist_cursor >= hostcache_viewcount) slist_cursor = 0; break; case K_ENTER: - S_LocalSound("misc/menu2.wav", true); - Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname)); + S_LocalSound ("sound/misc/menu2.wav"); + if (hostcache_viewcount) + Cbuf_AddText(va("connect \"%s\"\n", hostcache_viewset[slist_cursor]->info.cname)); break; default: @@ -3787,8 +4270,12 @@ void M_Init (void) Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); + Cmd_AddCommand ("menu_reset", M_Menu_Reset_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); + Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f); + Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f); + Cmd_AddCommand ("menu_credits", M_Menu_Credits_f); if (gamemode == GAME_TRANSFUSION) { @@ -3874,6 +4361,14 @@ void M_Draw (void) M_SinglePlayer_Draw (); break; + case m_transfusion_episode: + M_Transfusion_Episode_Draw (); + break; + + case m_transfusion_skill: + M_Transfusion_Skill_Draw (); + break; + case m_load: M_Load_Draw (); break; @@ -3910,6 +4405,10 @@ void M_Draw (void) M_Keys_Draw (); break; + case m_reset: + M_Reset_Draw (); + break; + case m_video: M_Video_Draw (); break; @@ -3918,6 +4417,10 @@ void M_Draw (void) M_Help_Draw (); break; + case m_credits: + M_Credits_Draw (); + break; + case m_quit: M_Quit_Draw (); break; @@ -3935,9 +4438,38 @@ void M_Draw (void) break; } + if (gamemode == GAME_TRANSFUSION) { + if (m_state != m_credits) { + cachepic_t *p; + int g, scale_x, scale_y, scale_y_repeat, top_offset; + float scale_y_rate; + scale_y_repeat = vid.conheight * 2; + g = (int)(realtime * 64)%96; + scale_y_rate = (float)(g+1) / 96; + top_offset = (g+12)/12; + p = Draw_CachePic (va("gfx/blooddrip%i", top_offset)); + for (scale_x = 0; scale_x <= vid.conwidth; scale_x += p->width) { + for (scale_y = -scale_y_repeat; scale_y <= vid.conheight; scale_y += scale_y_repeat) { + DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0); + } + DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0); + } + } + } + if (m_entersound) { - S_LocalSound ("misc/menu2.wav", true); + S_LocalSound ("sound/misc/menu2.wav"); m_entersound = false; } @@ -3964,6 +4496,14 @@ void M_Keydown (int key, char ascii) M_SinglePlayer_Key (key, ascii); return; + case m_transfusion_episode: + M_Transfusion_Episode_Key (key, ascii); + return; + + case m_transfusion_skill: + M_Transfusion_Skill_Key (key, ascii); + return; + case m_load: M_Load_Key (key, ascii); return; @@ -4000,6 +4540,11 @@ void M_Keydown (int key, char ascii) M_Keys_Key (key, ascii); return; + case m_reset: + M_Reset_Key (key, ascii); + return; + + case m_video: M_Video_Key (key, ascii); return; @@ -4008,6 +4553,10 @@ void M_Keydown (int key, char ascii) M_Help_Key (key, ascii); return; + case m_credits: + M_Credits_Key (key, ascii); + return; + case m_quit: M_Quit_Key (key, ascii); return; @@ -4030,6 +4579,8 @@ void M_Shutdown(void) { // reset key_dest key_dest = key_game; + + Mem_FreePool (&menu_mempool); } void M_Restart(void) @@ -4043,9 +4594,6 @@ mfunction_t *PRVM_ED_FindFunction(const char *); #define M_F_INIT "m_init" #define M_F_KEYDOWN "m_keydown" #define M_F_DRAW "m_draw" -// ng_menu function names -#define M_F_DISPLAY "m_display" -#define M_F_HIDE "m_hide" // normal menu names (rest) #define M_F_TOGGLE "m_toggle" #define M_F_SHUTDOWN "m_shutdown" @@ -4054,12 +4602,7 @@ static char *m_required_func[] = { M_F_INIT, M_F_KEYDOWN, M_F_DRAW, -#ifdef NG_MENU -M_F_DISPLAY, -M_F_HIDE, -#else M_F_TOGGLE, -#endif M_F_SHUTDOWN, }; @@ -4199,7 +4742,6 @@ void MP_Init (void) void MP_Restart(void) { - MP_Init(); } @@ -4273,12 +4815,14 @@ void MR_Init_Commands(void) void MR_Init(void) { // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1) +// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1) if(COM_CheckParm("-forceqmenu")) Cvar_SetValueQuick(&forceqmenu,1); // use -useqmenu for debugging proposes, cause it starts // the normal quake menu only the first time +// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0) if(COM_CheckParm("-useqmenu")) MR_SetRouting (TRUE); - else + else MR_SetRouting (FALSE); }