X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.c;h=590ee02d77b55a25ba8f6b498addbda90966bf28;hp=d9827db113033785c424d57e9cb14f38d09b61d1;hb=ded16fd66f1a999d35ee57f989f881f205a428c7;hpb=cf16c53c338684106609a90407e889820fc18a76 diff --git a/model_alias.c b/model_alias.c index d9827db1..590ee02d 100644 --- a/model_alias.c +++ b/model_alias.c @@ -29,40 +29,34 @@ cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "deve cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"}; cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"}; +float mod_md3_sin[320]; + void Mod_AliasInit (void) { + int i; Cvar_RegisterVariable(&r_skeletal_debugbone); Cvar_RegisterVariable(&r_skeletal_debugbonecomponent); Cvar_RegisterVariable(&r_skeletal_debugbonevalue); Cvar_RegisterVariable(&r_skeletal_debugtranslatex); Cvar_RegisterVariable(&r_skeletal_debugtranslatey); Cvar_RegisterVariable(&r_skeletal_debugtranslatez); + for (i = 0;i < 320;i++) + mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0); } void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) { +#define MAX_BONES 256 if (model->surfmesh.data_vertexweightindex4i) { - int i, k, blends; - const float *v = model->surfmesh.data_vertex3f; - const float *n = model->surfmesh.data_normal3f; - const float *sv = model->surfmesh.data_svector3f; - const float *tv = model->surfmesh.data_tvector3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - float *matrix, m[12], bonepose[256][12], boneposerelative[256][12]; // vertex weighted skeletal - memset(vertex3f, 0, model->surfmesh.num_vertices * sizeof(float[3])); - if (normal3f) - memset(normal3f, 0, model->surfmesh.num_vertices * sizeof(float[3])); - if (svector3f) - { - memset(svector3f, 0, model->surfmesh.num_vertices * sizeof(float[3])); - memset(tvector3f, 0, model->surfmesh.num_vertices * sizeof(float[3])); - } + int i, k; + float boneposerelative[MAX_BONES][12]; // interpolate matrices and concatenate them to their parents for (i = 0;i < model->num_bones;i++) { + int blends; + float *matrix, m[12], bonepose[MAX_BONES][12]; for (k = 0;k < 12;k++) m[k] = 0; for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++) @@ -86,100 +80,278 @@ void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameb R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); } // blend the vertex bone weights - if (svector3f) + // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) + // special case for the first bone because it avoids the need to memset the arrays before filling { - for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, sv += 3, tv += 3, wi += 4, wf += 4, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) + const float *v = model->surfmesh.data_vertex3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) { - for (k = 0;k < 4 && wf[k];k++) + if (wf[0] == 1) { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); - svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + const float *m = boneposerelative[wi[0]]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + } } } } - else if (normal3f) + if (normal3f) { - for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, wi += 4, wf += 4, vertex3f += 3, normal3f += 3) + const float *n = model->surfmesh.data_normal3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3) { - for (k = 0;k < 4 && wf[k];k++) + if (wf[0] == 1) { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + const float *m = boneposerelative[wi[0]]; + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } } } } - else + if (svector3f) { - for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) + const float *sv = model->surfmesh.data_svector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3) + { + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + } + } + } + if (tvector3f) + { + const float *tv = model->surfmesh.data_tvector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3) { - for (k = 0;k < 4 && wf[k];k++) + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } + else { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } } } } } - else if (model->surfmesh.data_morphvertex3f) + else if (model->surfmesh.data_morphmd3vertex) { // vertex morph + int i, numblends, blendnum; int numverts = model->surfmesh.num_vertices; - const float *vertsbase = model->surfmesh.data_morphvertex3f; - const float *verts1 = vertsbase + numverts * 3 * frameblend[0].frame; - if (frameblend[1].lerp) + numblends = 0; + for (blendnum = 0;blendnum < 4;blendnum++) { - int i; - float lerp1 = frameblend[0].lerp; - const float *verts2 = vertsbase + numverts * 3 * frameblend[1].frame; - float lerp2 = frameblend[1].lerp; - if (frameblend[2].lerp) + //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame; + float scale = frameblend[blendnum].lerp * (1.0f / 64.0f); + if (blendnum == 0) { - const float *verts3 = vertsbase + numverts * 3 * frameblend[2].frame; - float lerp3 = frameblend[2].lerp; - if (frameblend[3].lerp) + for (i = 0;i < numverts;i++) { - const float *verts4 = vertsbase + numverts * 3 * frameblend[3].frame; - float lerp4 = frameblend[3].lerp; - for (i = 0;i < numverts * 3;i++) - vertex3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i] + lerp3 * verts3[i] + lerp4 * verts4[i]; + vertex3f[i * 3 + 0] = verts[i].origin[0] * scale; + vertex3f[i * 3 + 1] = verts[i].origin[1] * scale; + vertex3f[i * 3 + 2] = verts[i].origin[2] * scale; } - else - for (i = 0;i < numverts * 3;i++) - vertex3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i] + lerp3 * verts3[i]; } else - for (i = 0;i < numverts * 3;i++) - vertex3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i]; + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] += verts[i].origin[0] * scale; + vertex3f[i * 3 + 1] += verts[i].origin[1] * scale; + vertex3f[i * 3 + 2] += verts[i].origin[2] * scale; + } + } + // the yaw and pitch stored in md3 models are 8bit quantized angles + // (0-255), and as such a lookup table is very well suited to + // decoding them, and since cosine is equivilant to sine with an + // extra 45 degree rotation, this uses one lookup table for both + // sine and cosine with a +64 bias to get cosine. + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp; + } + } + else + { + for (i = 0;i < numverts;i++) + { + normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp; + } + } + } } - else - memcpy(vertex3f, verts1, numverts * 3 * sizeof(float)); + // md3 model vertices do not include tangents, so we have to generate them (extremely slow) if (normal3f) - { - Mod_BuildNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_element3i, normal3f, r_smoothnormals_areaweighting.integer); if (svector3f) Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer); + } + else if (model->surfmesh.data_morphmdlvertex) + { + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + float translate[3]; + VectorClear(translate); + numblends = 0; + // blend the frame translates to avoid redundantly doing so on each vertex + // (a bit of a brain twister but it works) + for (blendnum = 0;blendnum < 4;blendnum++) + { + if (model->surfmesh.data_morphmd2framesize6f) + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate); + else + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame; + float scale[3]; + if (model->surfmesh.data_morphmd2framesize6f) + VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale); + else + VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0]; + vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1]; + vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2]; + } + } + else + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0]; + vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1]; + vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2]; + } + } + // the vertex normals in mdl models are an index into a table of + // 162 unique values, this very crude quantization reduces the + // vertex normal to only one byte, which saves a lot of space but + // also makes lighting pretty coarse + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorScale(vn, lerp, normal3f + i*3); + } + } + else + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3); + } + } + } + } + if (normal3f) + if (svector3f) + Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer); } else Host_Error("model %s has no skeletal or vertex morph animation data", model->name); @@ -204,22 +376,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix); tagindex = model->data_bones[tagindex].parent; } - outmatrix->m[0][0] = bonematrix[0]; - outmatrix->m[0][1] = bonematrix[1]; - outmatrix->m[0][2] = bonematrix[2]; - outmatrix->m[0][3] = bonematrix[3]; - outmatrix->m[1][0] = bonematrix[4]; - outmatrix->m[1][1] = bonematrix[5]; - outmatrix->m[1][2] = bonematrix[6]; - outmatrix->m[1][3] = bonematrix[7]; - outmatrix->m[2][0] = bonematrix[8]; - outmatrix->m[2][1] = bonematrix[9]; - outmatrix->m[2][2] = bonematrix[10]; - outmatrix->m[2][3] = bonematrix[11]; - outmatrix->m[3][0] = 0; - outmatrix->m[3][1] = 0; - outmatrix->m[3][2] = 0; - outmatrix->m[3][3] = 1; + Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix); } else if (model->num_tags) { @@ -227,7 +384,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma return 4; if (poseframe >= model->num_tagframes) return 6; - *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix; + Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); } return 0; } @@ -292,6 +449,66 @@ static void Mod_BuildBaseBonePoses(void) } } +static void Mod_Alias_CalculateBoundingBox(void) +{ + int i, j; + int vnum; + qboolean firstvertex = true; + float dist, yawradius, radius; + float *v; + float *vertex3f; + frameblend_t frameblend[4]; + memset(frameblend, 0, sizeof(frameblend)); + frameblend[0].lerp = 1; + vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3])); + VectorClear(loadmodel->normalmins); + VectorClear(loadmodel->normalmaxs); + yawradius = 0; + radius = 0; + for (i = 0;i < loadmodel->numframes;i++) + { + for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++) + { + Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL); + for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3) + { + if (firstvertex) + { + firstvertex = false; + VectorCopy(v, loadmodel->normalmins); + VectorCopy(v, loadmodel->normalmaxs); + } + else + { + if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; + if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; + if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; + if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; + if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; + if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; + } + dist = v[0] * v[0] + v[1] * v[1]; + if (yawradius < dist) + yawradius = dist; + dist += v[2] * v[2]; + if (radius < dist) + radius = dist; + } + } + } + Mem_Free(vertex3f); + radius = sqrt(radius); + yawradius = sqrt(yawradius); + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; + loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; + loadmodel->radius = radius; + loadmodel->radius2 = radius * radius; +} + static void Mod_Alias_Mesh_CompileFrameZero(void) { frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; @@ -299,9 +516,7 @@ static void Mod_Alias_Mesh_CompileFrameZero(void) loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3; loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6; loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9; - Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL); - Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); - Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f); } static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) @@ -373,63 +588,23 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co } } -static void Mod_CalcAliasModelBBoxes (void) -{ - int vnum; - float dist, yawradius, radius; - float *v; - VectorClear(loadmodel->normalmins); - VectorClear(loadmodel->normalmaxs); - yawradius = 0; - radius = 0; - for (vnum = 0, v = loadmodel->surfmesh.data_morphvertex3f;vnum < loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes;vnum++, v += 3) - { - if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; - if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; - if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; - if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; - if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; - if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; - dist = v[0] * v[0] + v[1] * v[1]; - if (yawradius < dist) - yawradius = dist; - dist += v[2] * v[2]; - if (radius < dist) - radius = dist; - } - radius = sqrt(radius); - yawradius = sqrt(yawradius); - loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; - loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; - loadmodel->yawmins[2] = loadmodel->normalmins[2]; - loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; - loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; - loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; - loadmodel->radius = radius; - loadmodel->radius2 = radius * radius; -} - -static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap) +static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap) { int i, j; - vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; - temp[0] = v[i].v[0] * scale[0] + translate[0]; - temp[1] = v[i].v[1] * scale[1] + translate[1]; - temp[2] = v[i].v[2] * scale[2] + translate[2]; j = vertremap[i]; // not onseam if (j >= 0) - VectorCopy(temp, out3f + j * 3); + out[j] = v[i]; j = vertremap[i+inverts]; // onseam if (j >= 0) - VectorCopy(temp, out3f + j * 3); + out[j] = v[i]; } } -static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) +static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap) { int i, f, pose, groupframes; float interval; @@ -472,7 +647,7 @@ static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t // get scene name from first frame pinframe = (daliasframe_t *)datapointer; - strcpy(scene->name, pinframe->name); + strlcpy(scene->name, pinframe->name, sizeof(scene->name)); scene->firstframe = pose; scene->framecount = groupframes; scene->framerate = 1.0f / interval; @@ -484,30 +659,32 @@ static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); - Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + pose * loadmodel->surfmesh.num_vertices * 3, vertremap); + Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap); datapointer += sizeof(trivertx_t) * inverts; pose++; } } } -static skinframe_t missingskinframe; -static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe) +static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe) { - // hack - if (skinframe == NULL) + texture->currentframe = texture; + texture->numskinframes = 1; + texture->skinframerate = 1; + texture->currentskinframe = texture->skinframes + 0; + if (skinframe) + texture->skinframes[0] = *skinframe; + else { - skinframe = &missingskinframe; - memset(skinframe, 0, sizeof(*skinframe)); - skinframe->base = r_texture_notexture; + // hack + memset(texture->skinframes, 0, sizeof(texture->skinframes)); + texture->skinframes[0].base = r_texture_notexture; } - skin->skin = *skinframe; - skin->currentframe = skin; - skin->basematerialflags = MATERIALFLAG_WALL; - if (skin->skin.fog) - skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT; - skin->currentmaterialflags = skin->basematerialflags; + texture->basematerialflags = MATERIALFLAG_WALL; + if (texture->currentskinframe->fog) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW; + texture->currentmaterialflags = texture->basematerialflags; } static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) @@ -521,42 +698,30 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces) { memset(skin, 0, sizeof(*skin)); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + // don't render unmentioned meshes + skin->basematerialflags = skin->currentmaterialflags = 0; + // see if a mesh for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) { // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) { - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); - else - { + if (!Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) if (cls.state != ca_dedicated) - Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); - else - { - if (cls.state != ca_dedicated) - Con_Printf("failed to load skin \"%s\"\n", shadername); - Mod_BuildAliasSkinFromSkinFrame(skin, NULL); - } - } + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement); + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + break; } } } } else { - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); - else - { + if (!Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) if (cls.state != ca_dedicated) Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname); - Mod_BuildAliasSkinFromSkinFrame(skin, NULL); - } + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); } } @@ -565,7 +730,7 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; - float scales, scalet, scale[3], translate[3], interval; + float scales, scalet, interval; msurface_t *surface; unsigned char *data; mdl_t *pinmodel; @@ -627,8 +792,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) for (i = 0;i < 3;i++) { - scale[i] = LittleFloat (pinmodel->scale[i]); - translate[i] = LittleFloat (pinmodel->scale_origin[i]); + loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]); + loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]); } startskins = datapointer; @@ -750,11 +915,11 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) // load the frames loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); - Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); + Mod_MDL_LoadFrames (startframes, numverts, vertremap); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_CalcAliasModelBBoxes(); + Mod_Alias_CalculateBoundingBox(); Mod_Alias_Mesh_CompileFrameZero(); Mem_Free(vertst); @@ -845,7 +1010,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) // store the info about the new skin Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); - strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name)); loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; loadmodel->skinscenes[loadmodel->numskins].framecount = 1; loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; @@ -863,25 +1028,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) surface->num_triangles = loadmodel->surfmesh.num_triangles; surface->num_firstvertex = 0; surface->num_vertices = loadmodel->surfmesh.num_vertices; -} -static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) -{ - int i; - trivertx_t *in; - for (i = 0;i < numverts;i++, out3f += 3) - { - in = v + vertremap[i]; - out3f[0] = in->v[0] * scale[0] + translate[0]; - out3f[1] = in->v[1] * scale[1] + translate[1]; - out3f[2] = in->v[2] * scale[2] + translate[2]; - } + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) { - int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; - float *stverts, s, t, scale[3], translate[3]; + int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end; + float iskinwidth, iskinheight; unsigned char *data; msurface_t *surface; md2_t *pinmodel; @@ -893,8 +1047,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) struct md2verthash_s { struct md2verthash_s *next; - int xyz; - float st[2]; + unsigned short xyz; + unsigned short st; } *hash, **md2verthash, *md2verthashdata; skinframe_t tempskinframe; @@ -937,20 +1091,27 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - loadmodel->num_surfaces = 1; - loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); - loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->surfacelist[0] = 0; - loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); loadmodel->surfmesh.num_morphframes = loadmodel->numframes; - loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + iskinwidth = 1.0f / skinwidth; + iskinheight = 1.0f / skinheight; + + loadmodel->num_surfaces = 1; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->surfacelist[0] = 0; + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]); + loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); loadmodel->flags = 0; // there are no MD2 flags loadmodel->synctype = ST_RAND; @@ -972,13 +1133,9 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); - else - { + if (!Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL); - } + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); } } else @@ -1002,31 +1159,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) // load the triangles and stvert data inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st)); intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris)); - skinwidth = LittleLong(pinmodel->skinwidth); - skinheight = LittleLong(pinmodel->skinheight); - - stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2])); - s = 1.0f / skinwidth; - t = 1.0f / skinheight; - for (i = 0;i < numst;i++) - { - j = (unsigned short) LittleShort(inst[i*2+0]); - k = (unsigned short) LittleShort(inst[i*2+1]); - if (j >= skinwidth || k >= skinheight) - { - Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i); - j = 0; - k = 0; - } - stverts[i*2+0] = j * s; - stverts[i*2+1] = k * t; - } - - md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash)); + md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash)); md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash)); // swap the triangle list - num = 0; - loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); + loadmodel->surfmesh.num_vertices = 0; for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) { for (j = 0;j < 3;j++) @@ -1043,18 +1179,15 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); st = 0; } - s = stverts[st*2+0]; - t = stverts[st*2+1]; - hashindex = (xyz * 17 + st) & 255; + hashindex = (xyz * 256 + st) & 65535; for (hash = md2verthash[hashindex];hash;hash = hash->next) - if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) + if (hash->xyz == xyz && hash->st == st) break; if (hash == NULL) { - hash = md2verthashdata + num++; + hash = md2verthashdata + loadmodel->surfmesh.num_vertices++; hash->xyz = xyz; - hash->st[0] = s; - hash->st[1] = t; + hash->st = st; hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } @@ -1062,18 +1195,25 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) } } - Mem_Free(stverts); - - numverts = num; - loadmodel->surfmesh.num_vertices = numverts; - vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int)); - loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); - for (i = 0;i < num;i++) + vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t)); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t); + for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) { + int sts, stt; hash = md2verthashdata + i; vertremap[i] = hash->xyz; - loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = hash->st[0]; - loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = hash->st[1]; + sts = LittleShort(inst[hash->st*2+0]); + stt = LittleShort(inst[hash->st*2+1]); + if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight) + { + Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i); + sts = 0; + stt = 0; + } + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight; } Mem_Free(md2verthash); @@ -1081,20 +1221,27 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); - loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->surfmesh.num_morphframes * sizeof(float[3])); for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) { + int k; + trivertx_t *v; + trivertx_t *out; pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); + // store the frame scale/translate into the appropriate array for (j = 0;j < 3;j++) { - scale[j] = LittleFloat(pinframe->scale[j]); - translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]); } - Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + i * numverts * 3, numverts, vertremap); + // convert the vertices + v = (trivertx_t *)datapointer; + out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices; + for (k = 0;k < loadmodel->surfmesh.num_vertices;k++) + out[k] = v[vertremap[k]]; datapointer += numxyz * sizeof(trivertx_t); - strcpy(loadmodel->animscenes[i].name, pinframe->name); + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -1103,9 +1250,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Mem_Free(vertremap); - loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_CalcAliasModelBBoxes(); + Mod_Alias_CalculateBoundingBox(); Mod_Alias_Mesh_CompileFrameZero(); surface = loadmodel->data_surfaces; @@ -1114,6 +1260,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) surface->num_triangles = loadmodel->surfmesh.num_triangles; surface->num_firstvertex = 0; surface->num_vertices = loadmodel->surfmesh.num_vertices; + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) @@ -1168,7 +1316,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) { - strcpy(loadmodel->animscenes[i].name, pinframe->name); + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -1181,14 +1329,11 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t)); for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++) { - strcpy(loadmodel->data_tags[i].name, pintag->name); - loadmodel->data_tags[i].matrix = identitymatrix; + strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name)); + for (j = 0;j < 9;j++) + loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]); for (j = 0;j < 3;j++) - { - for (k = 0;k < 3;k++) - loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); - loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); - } + loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]); //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name); } @@ -1207,7 +1352,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->num_textures = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(float[3])); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); @@ -1217,7 +1362,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_morphvertex3f = (float *)data;data += meshvertices * loadmodel->numframes * sizeof(float[3]); + loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t); meshvertices = 0; meshtriangles = 0; @@ -1244,13 +1389,15 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) } for (j = 0;j < loadmodel->numframes;j++) { - const short *in4s = (short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices * 4; - float *out3f = loadmodel->surfmesh.data_morphvertex3f + 3 * (j * loadmodel->surfmesh.num_vertices + surface->num_firstvertex); - for (k = 0;k < surface->num_vertices;k++, in4s += 4, out3f += 3) + const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices; + md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices; + for (k = 0;k < surface->num_vertices;k++, in++, out++) { - out3f[0] = LittleShort(in4s[0]) * (1.0f / 64.0f); - out3f[1] = LittleShort(in4s[1]) * (1.0f / 64.0f); - out3f[2] = LittleShort(in4s[2]) * (1.0f / 64.0f); + out->origin[0] = LittleShort(in->origin[0]); + out->origin[1] = LittleShort(in->origin[1]); + out->origin[2] = LittleShort(in->origin[2]); + out->pitch = in->pitch; + out->yaw = in->yaw; } } @@ -1264,8 +1411,10 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) } Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); Mod_Alias_Mesh_CompileFrameZero(); - Mod_CalcAliasModelBBoxes(); + Mod_Alias_CalculateBoundingBox(); Mod_FreeSkinFiles(skinfiles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) @@ -1285,7 +1434,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) pinmodel = (zymtype1header_t *)buffer; pbase = (unsigned char *)buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) - Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model"); + Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name); if (BigLong(pinmodel->type) != 1) Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name); @@ -1330,12 +1479,12 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1) { - Con_Printf("%s has no geometry\n"); + Con_Printf("%s has no geometry\n", loadmodel->name); return; } if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4])) { - Con_Printf("%s has no animations\n"); + Con_Printf("%s has no animations\n", loadmodel->name); return; } @@ -1576,6 +1725,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) @@ -1593,7 +1744,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) pheader = (dpmheader_t *)buffer; pbase = (unsigned char *)buffer; if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16)) - Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model"); + Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name); if (BigLong(pheader->type) != 2) Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name); @@ -1621,12 +1772,12 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (pheader->num_bones < 1 || pheader->num_meshs < 1) { - Con_Printf("%s has no geometry\n"); + Con_Printf("%s has no geometry\n", loadmodel->name); return; } if (pheader->num_frames < 1) { - Con_Printf("%s has no frames\n"); + Con_Printf("%s has no frames\n", loadmodel->name); return; } @@ -1866,15 +2017,8 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) Mod_BuildBaseBonePoses(); Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); -} -static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m) -{ - float x = quat[0], y = quat[1], z = quat[2], w = quat[3]; - m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]= 2*(x*y-z*w);m->m[0][2]= 2*(x*z+y*w);m->m[0][3]=origin[0]; - m->m[1][0]= 2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]= 2*(y*z-x*w);m->m[1][3]=origin[1]; - m->m[2][0]= 2*(x*z-y*w);m->m[2][1]= 2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2]; - m->m[3][0]= 0 ;m->m[3][1]= 0 ;m->m[3][2]= 0 ;m->m[3][3]=1; + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } // no idea why PSK/PSA files contain weird quaternions but they do... @@ -1901,7 +2045,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) pchunk = (pskchunk_t *)buffer; if (strcmp(pchunk->id, "ACTRHEAD")) - Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model"); + Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name); loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; @@ -2031,6 +2175,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) matts = (pskmatt_t *)buffer; for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++) { + // nothing to do } buffer = p; } @@ -2135,7 +2280,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) // positions from the psk, but this is hard for me to implement // and people can easily make animations that match. if (numanimbones != numbones) - Host_Error("%s: this loader only supports animations with the same bones as the mesh"); + Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name); for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++) { p->numchildren = LittleLong(p->numchildren); @@ -2192,9 +2337,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) p->firstframe = LittleLong(p->firstframe); p->numframes = LittleLong(p->numframes); if (p->numbones != numbones) - { Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname); - } } animbuffer = p; } @@ -2240,20 +2383,6 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys) Host_Error("%s: missing required chunks", loadmodel->name); - // FIXME: model bbox - // model bbox - for (i = 0;i < 3;i++) - { - loadmodel->normalmins[i] = -128; - loadmodel->normalmaxs[i] = 128; - loadmodel->yawmins[i] = -128; - loadmodel->yawmaxs[i] = 128; - loadmodel->rotatedmins[i] = -128; - loadmodel->rotatedmaxs[i] = 128; - } - loadmodel->radius = 128; - loadmodel->radius2 = loadmodel->radius * loadmodel->radius; - loadmodel->numframes = 0; for (index = 0;index < numanims;index++) loadmodel->numframes += anims[index].numframes; @@ -2411,20 +2540,10 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) // load the poses from the animkeys for (index = 0;index < numanimkeys;index++) { + pskanimkeys_t *k = animkeys + index; matrix4x4_t matrix; - Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix); - loadmodel->data_poses[index*12+0] = matrix.m[0][0]; - loadmodel->data_poses[index*12+1] = matrix.m[0][1]; - loadmodel->data_poses[index*12+2] = matrix.m[0][2]; - loadmodel->data_poses[index*12+3] = matrix.m[0][3]; - loadmodel->data_poses[index*12+4] = matrix.m[1][0]; - loadmodel->data_poses[index*12+5] = matrix.m[1][1]; - loadmodel->data_poses[index*12+6] = matrix.m[1][2]; - loadmodel->data_poses[index*12+7] = matrix.m[1][3]; - loadmodel->data_poses[index*12+8] = matrix.m[2][0]; - loadmodel->data_poses[index*12+9] = matrix.m[2][1]; - loadmodel->data_poses[index*12+10] = matrix.m[2][2]; - loadmodel->data_poses[index*12+11] = matrix.m[2][3]; + Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]); + Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12); } Mod_FreeSkinFiles(skinfiles); Mem_Free(animfilebuffer); @@ -2436,5 +2555,8 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_CalculateBoundingBox(); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; }