X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.c;h=7a2c8d60f27515a38f9388c76ad31f8dec278967;hp=b891b1faea22f1f181546bb716bdc79093aa636b;hb=484246eea9f6b28b015a4772fca0ba1c6207a719;hpb=15c442ea999fd0159430991b3a13aa92311f142f diff --git a/model_alias.c b/model_alias.c index b891b1fa..7a2c8d60 100644 --- a/model_alias.c +++ b/model_alias.c @@ -28,6 +28,7 @@ cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "deve cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"}; cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"}; cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"}; +cvar_t mod_alias_supporttagscale = {0, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"}; float mod_md3_sin[320]; @@ -40,31 +41,74 @@ void Mod_AliasInit (void) Cvar_RegisterVariable(&r_skeletal_debugtranslatex); Cvar_RegisterVariable(&r_skeletal_debugtranslatey); Cvar_RegisterVariable(&r_skeletal_debugtranslatez); + Cvar_RegisterVariable(&mod_alias_supporttagscale); for (i = 0;i < 320;i++) mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0); } -void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) { #define MAX_BONES 256 - if (model->surfmesh.data_vertexweightindex4i) + // vertex weighted skeletal + int i, k; + int blends; + float boneposerelative[MAX_BONES][12]; + float m[12], bonepose[MAX_BONES][12]; + + if (skeleton && !skeleton->relativetransforms) + skeleton = NULL; + + // interpolate matrices + if (skeleton) + { + for (i = 0;i < model->num_bones;i++) + { + Matrix4x4_ToArray12FloatD3D(&skeleton->relativetransforms[i], m); + if (model->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); + else + for (k = 0;k < 12;k++) + bonepose[i][k] = m[k]; + + // create a relative deformation matrix to describe displacement + // from the base mesh, which is used by the actual weighting + R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); + } + } + else { - // vertex weighted skeletal - int i, k; - float boneposerelative[MAX_BONES][12]; - // interpolate matrices and concatenate them to their parents + float originscale = model->num_posescale; + float x,y,z,w,lerp; + const short *pose6s; for (i = 0;i < model->num_bones;i++) { - int blends; - float *matrix, m[12], bonepose[MAX_BONES][12]; for (k = 0;k < 12;k++) m[k] = 0; - for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++) + for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++) { - matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12; - for (k = 0;k < 12;k++) - m[k] += matrix[k] * frameblend[blends].lerp; + pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i); + lerp = frameblend[blends].lerp; + x = pose6s[3] * (1.0f / 32767.0f); + y = pose6s[4] * (1.0f / 32767.0f); + z = pose6s[5] * (1.0f / 32767.0f); + w = 1.0f - (x*x+y*y+z*z); + w = w > 0.0f ? -sqrt(w) : 0.0f; + m[ 0] += (1-2*(y*y+z*z)) * lerp; + m[ 1] += ( 2*(x*y-z*w)) * lerp; + m[ 2] += ( 2*(x*z+y*w)) * lerp; + m[ 3] += (pose6s[0] * originscale) * lerp; + m[ 4] += ( 2*(x*y+z*w)) * lerp; + m[ 5] += (1-2*(x*x+z*z)) * lerp; + m[ 6] += ( 2*(y*z-x*w)) * lerp; + m[ 7] += (pose6s[1] * originscale) * lerp; + m[ 8] += ( 2*(x*z-y*w)) * lerp; + m[ 9] += ( 2*(y*z+x*w)) * lerp; + m[10] += (1-2*(x*x+y*y)) * lerp; + m[11] += (pose6s[2] * originscale) * lerp; } + VectorNormalize(m ); + VectorNormalize(m + 4); + VectorNormalize(m + 8); if (i == r_skeletal_debugbone.integer) m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; m[3] *= r_skeletal_debugtranslatex.value; @@ -79,157 +123,163 @@ void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameb // from the base mesh, which is used by the actual weighting R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); } - // blend the vertex bone weights - // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) - // special case for the first bone because it avoids the need to memset the arrays before filling + } + + // blend the vertex bone weights + // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) + // special case for the first bone because it avoids the need to memset the arrays before filling + if (vertex3f) + { + const float *v = model->surfmesh.data_vertex3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) { - const float *v = model->surfmesh.data_vertex3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) + if (wf[0] == 1) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - } - else + const float *m = boneposerelative[wi[0]]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + for (k = 1;k < 4 && wf[k];k++) { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - } + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); } } } - if (normal3f) + } + if (normal3f) + { + const float *n = model->surfmesh.data_normal3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3) { - const float *n = model->surfmesh.data_normal3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3) + if (wf[0] == 1) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); - } - else + const float *m = boneposerelative[wi[0]]; + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); - } + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); } } } - if (svector3f) + } + if (svector3f) + { + const float *sv = model->surfmesh.data_svector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3) { - const float *sv = model->surfmesh.data_svector3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3) + if (wf[0] == 1) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - } - else + const float *m = boneposerelative[wi[0]]; + svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - } + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); } } } - if (tvector3f) + } + if (tvector3f) + { + const float *tv = model->surfmesh.data_tvector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); + for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3) { - const float *tv = model->surfmesh.data_tvector3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3) + if (wf[0] == 1) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); - } - else + const float *m = boneposerelative[wi[0]]; + tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); - } + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); } } } } - else if (model->surfmesh.data_morphmd3vertex) +} + +void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +{ + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + numblends = 0; + for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++) + { + //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) { - // vertex morph - int i, numblends, blendnum; - int numverts = model->surfmesh.num_vertices; - numblends = 0; - for (blendnum = 0;blendnum < 4;blendnum++) - { - //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate); - if (frameblend[blendnum].lerp > 0) - numblends = blendnum + 1; - } - // special case for the first blend because it avoids some adds and the need to memset the arrays first - for (blendnum = 0;blendnum < numblends;blendnum++) + const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].subframe; + if (vertex3f) { - const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame; float scale = frameblend[blendnum].lerp * (1.0f / 64.0f); if (blendnum == 0) { @@ -249,65 +299,86 @@ void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameb vertex3f[i * 3 + 2] += verts[i].origin[2] * scale; } } - // the yaw and pitch stored in md3 models are 8bit quantized angles - // (0-255), and as such a lookup table is very well suited to - // decoding them, and since cosine is equivilant to sine with an - // extra 45 degree rotation, this uses one lookup table for both - // sine and cosine with a +64 bias to get cosine. - if (normal3f) + } + // the yaw and pitch stored in md3 models are 8bit quantized angles + // (0-255), and as such a lookup table is very well suited to + // decoding them, and since cosine is equivilant to sine with an + // extra 45 degree rotation, this uses one lookup table for both + // sine and cosine with a +64 bias to get cosine. + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) { - float lerp = frameblend[blendnum].lerp; - if (blendnum == 0) + for (i = 0;i < numverts;i++) { - for (i = 0;i < numverts;i++) - { - normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; - normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; - normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp; - } + normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp; } - else + } + else + { + for (i = 0;i < numverts;i++) { - for (i = 0;i < numverts;i++) - { - normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; - normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; - normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp; - } + normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp; } } } - // md3 model vertices do not include tangents, so we have to generate them (extremely slow) - if (normal3f) - if (svector3f) - Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer); - } - else if (model->surfmesh.data_morphmdlvertex) - { - // vertex morph - int i, numblends, blendnum; - int numverts = model->surfmesh.num_vertices; - float translate[3]; - VectorClear(translate); - numblends = 0; - // blend the frame translates to avoid redundantly doing so on each vertex - // (a bit of a brain twister but it works) - for (blendnum = 0;blendnum < 4;blendnum++) + if (svector3f) { - if (model->surfmesh.data_morphmd2framesize6f) - VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate); + const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe; + float f = frameblend[blendnum].lerp * (1.0f / 127.0f); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorScale(texvecvert->svec, f, svector3f + i*3); + VectorScale(texvecvert->tvec, f, tvector3f + i*3); + } + } else - VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate); - if (frameblend[blendnum].lerp > 0) - numblends = blendnum + 1; + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorMA(svector3f + i*3, f, texvecvert->svec, svector3f + i*3); + VectorMA(tvector3f + i*3, f, texvecvert->tvec, tvector3f + i*3); + } + } } - // special case for the first blend because it avoids some adds and the need to memset the arrays first - for (blendnum = 0;blendnum < numblends;blendnum++) + } +} + +void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +{ + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + float translate[3]; + VectorClear(translate); + numblends = 0; + // blend the frame translates to avoid redundantly doing so on each vertex + // (a bit of a brain twister but it works) + for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++) + { + if (model->surfmesh.data_morphmd2framesize6f) + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6 + 3, translate); + else + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].subframe; + if (vertex3f) { - const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame; float scale[3]; if (model->surfmesh.data_morphmd2framesize6f) - VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale); + VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6, frameblend[blendnum].lerp, scale); else VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale); if (blendnum == 0) @@ -328,78 +399,184 @@ void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameb vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2]; } } - // the vertex normals in mdl models are an index into a table of - // 162 unique values, this very crude quantization reduces the - // vertex normal to only one byte, which saves a lot of space but - // also makes lighting pretty coarse - if (normal3f) + } + // the vertex normals in mdl models are an index into a table of + // 162 unique values, this very crude quantization reduces the + // vertex normal to only one byte, which saves a lot of space but + // also makes lighting pretty coarse + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorScale(vn, lerp, normal3f + i*3); + } + } + else { - float lerp = frameblend[blendnum].lerp; - if (blendnum == 0) + for (i = 0;i < numverts;i++) { - for (i = 0;i < numverts;i++) - { - const float *vn = m_bytenormals[verts[i].lightnormalindex]; - VectorScale(vn, lerp, normal3f + i*3); - } + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3); } - else + } + } + if (svector3f) + { + const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe; + float f = frameblend[blendnum].lerp * (1.0f / 127.0f); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++, texvecvert++) { - for (i = 0;i < numverts;i++) - { - const float *vn = m_bytenormals[verts[i].lightnormalindex]; - VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3); - } + VectorScale(texvecvert->svec, f, svector3f + i*3); + VectorScale(texvecvert->tvec, f, tvector3f + i*3); + } + } + else + { + for (i = 0;i < numverts;i++, texvecvert++) + { + VectorMA(svector3f + i*3, f, texvecvert->svec, svector3f + i*3); + VectorMA(tvector3f + i*3, f, texvecvert->tvec, tvector3f + i*3); } } } - if (normal3f) - if (svector3f) - Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer); } - else - Host_Error("model %s has no skeletal or vertex morph animation data", model->name); } -int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) +int Mod_Alias_GetTagMatrix(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix) { - const float *boneframe; - float tempbonematrix[12], bonematrix[12]; + matrix4x4_t temp; + matrix4x4_t parentbonematrix; + matrix4x4_t tempbonematrix; + matrix4x4_t bonematrix; + matrix4x4_t blendmatrix; + int blendindex; + int parenttagindex; + int k; + float lerp; + const float *input; + float blendtag[12]; *outmatrix = identitymatrix; - if (model->num_bones) + if (skeleton && skeleton->relativetransforms) + { + if (tagindex < 0 || tagindex >= skeleton->model->num_bones) + return 4; + *outmatrix = skeleton->relativetransforms[tagindex]; + while ((tagindex = model->data_bones[tagindex].parent) >= 0) + { + temp = *outmatrix; + Matrix4x4_Concat(outmatrix, &skeleton->relativetransforms[tagindex], &temp); + } + } + else if (model->num_bones) { if (tagindex < 0 || tagindex >= model->num_bones) return 4; - if (poseframe >= model->num_poses) - return 6; - boneframe = model->data_poses + poseframe * model->num_bones * 12; - memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12])); - while (model->data_bones[tagindex].parent >= 0) + Matrix4x4_Clear(&blendmatrix); + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) { - memcpy(tempbonematrix, bonematrix, sizeof(float[12])); - R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix); - tagindex = model->data_bones[tagindex].parent; + lerp = frameblend[blendindex].lerp; + Matrix4x4_FromBonePose6s(&bonematrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + tagindex)); + parenttagindex = tagindex; + while ((parenttagindex = model->data_bones[parenttagindex].parent) >= 0) + { + Matrix4x4_FromBonePose6s(&parentbonematrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + parenttagindex)); + tempbonematrix = bonematrix; + Matrix4x4_Concat(&bonematrix, &parentbonematrix, &tempbonematrix); + } + Matrix4x4_Accumulate(&blendmatrix, &bonematrix, lerp); } - Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix); + *outmatrix = blendmatrix; } else if (model->num_tags) { if (tagindex < 0 || tagindex >= model->num_tags) return 4; - if (poseframe >= model->num_tagframes) - return 6; - Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); + for (k = 0;k < 12;k++) + blendtag[k] = 0; + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) + { + lerp = frameblend[blendindex].lerp; + input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl; + for (k = 0;k < 12;k++) + blendtag[k] += input[k] * lerp; + } + Matrix4x4_FromArray12FloatGL(outmatrix, blendtag); } + + if(!mod_alias_supporttagscale.integer) + Matrix4x4_Normalize3(outmatrix, outmatrix); + return 0; } -int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname) +int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix) +{ + int blendindex; + int k; + float lerp; + matrix4x4_t bonematrix; + matrix4x4_t blendmatrix; + const float *input; + float blendtag[12]; + + if (skeleton && skeleton->relativetransforms) + { + if (tagindex < 0 || tagindex >= skeleton->model->num_bones) + return 1; + *parentindex = skeleton->model->data_bones[tagindex].parent; + *tagname = skeleton->model->data_bones[tagindex].name; + *tag_localmatrix = skeleton->relativetransforms[tagindex]; + return 0; + } + else if (model->num_bones) + { + if (tagindex < 0 || tagindex >= model->num_bones) + return 1; + *parentindex = model->data_bones[tagindex].parent; + *tagname = model->data_bones[tagindex].name; + Matrix4x4_Clear(&blendmatrix); + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) + { + lerp = frameblend[blendindex].lerp; + Matrix4x4_FromBonePose6s(&bonematrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + tagindex)); + Matrix4x4_Accumulate(&blendmatrix, &bonematrix, lerp); + } + *tag_localmatrix = blendmatrix; + return 0; + } + else if (model->num_tags) + { + if (tagindex < 0 || tagindex >= model->num_tags) + return 1; + *parentindex = -1; + *tagname = model->data_tags[tagindex].name; + for (k = 0;k < 12;k++) + blendtag[k] = 0; + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) + { + lerp = frameblend[blendindex].lerp; + input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl; + for (k = 0;k < 12;k++) + blendtag[k] += input[k] * lerp; + } + Matrix4x4_FromArray12FloatGL(tag_localmatrix, blendtag); + return 0; + } + + return 2; +} + +int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname) { int i; - if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames) - for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++) - if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name)) - return i + 1; + if(skin >= (unsigned int)model->numskins) + skin = 0; if (model->num_bones) for (i = 0;i < model->num_bones;i++) if (!strcasecmp(tagname, model->data_bones[i].name)) @@ -413,96 +590,74 @@ int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const static void Mod_BuildBaseBonePoses(void) { - int i, k; - double scale; - float *basebonepose = Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12])); - float *in12f = loadmodel->data_poses; - float *out12f = basebonepose; - float *outinv12f = loadmodel->data_baseboneposeinverse; - for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12) + int boneindex; + matrix4x4_t *basebonepose; + float *outinvmatrix = loadmodel->data_baseboneposeinverse; + matrix4x4_t bonematrix; + matrix4x4_t tempbonematrix; + if (!loadmodel->num_bones) + return; + basebonepose = (matrix4x4_t *)Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(matrix4x4_t)); + for (boneindex = 0;boneindex < loadmodel->num_bones;boneindex++) { - if (loadmodel->data_bones[i].parent >= 0) - R_ConcatTransforms(basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f); - else - for (k = 0;k < 12;k++) - out12f[k] = in12f[k]; - - // invert The Matrix - - // we only support uniform scaling, so assume the first row is enough - // (note the lack of sqrt here, because we're trying to undo the scaling, - // this means multiplying by the inverse scale twice - squaring it, which - // makes the sqrt a waste of time) - scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]); - - // invert the rotation by transposing and multiplying by the squared - // recipricol of the input matrix scale as described above - outinv12f[ 0] = (float)(out12f[ 0] * scale); - outinv12f[ 1] = (float)(out12f[ 4] * scale); - outinv12f[ 2] = (float)(out12f[ 8] * scale); - outinv12f[ 4] = (float)(out12f[ 1] * scale); - outinv12f[ 5] = (float)(out12f[ 5] * scale); - outinv12f[ 6] = (float)(out12f[ 9] * scale); - outinv12f[ 8] = (float)(out12f[ 2] * scale); - outinv12f[ 9] = (float)(out12f[ 6] * scale); - outinv12f[10] = (float)(out12f[10] * scale); - - // invert the translate - outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]); - outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]); - outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]); + Matrix4x4_FromBonePose6s(&bonematrix, loadmodel->num_posescale, loadmodel->data_poses6s + 6 * boneindex); + if (loadmodel->data_bones[boneindex].parent >= 0) + { + tempbonematrix = bonematrix; + Matrix4x4_Concat(&bonematrix, basebonepose + loadmodel->data_bones[boneindex].parent, &tempbonematrix); + } + basebonepose[boneindex] = bonematrix; + Matrix4x4_Invert_Simple(&tempbonematrix, basebonepose + boneindex); + Matrix4x4_ToArray12FloatD3D(&tempbonematrix, outinvmatrix + 12*boneindex); } Mem_Free(basebonepose); } static void Mod_Alias_CalculateBoundingBox(void) { - int i, j; int vnum; qboolean firstvertex = true; float dist, yawradius, radius; float *v; float *vertex3f; - frameblend_t frameblend[4]; + frameblend_t frameblend[MAX_FRAMEBLENDS]; memset(frameblend, 0, sizeof(frameblend)); frameblend[0].lerp = 1; - vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3])); + vertex3f = (float *) Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3])); VectorClear(loadmodel->normalmins); VectorClear(loadmodel->normalmaxs); yawradius = 0; radius = 0; - for (i = 0;i < loadmodel->numframes;i++) + for (frameblend[0].subframe = 0;frameblend[0].subframe < loadmodel->num_poses;frameblend[0].subframe++) { - for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++) + loadmodel->AnimateVertices(loadmodel, frameblend, NULL, vertex3f, NULL, NULL, NULL); + for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3) { - Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL); - for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3) + if (firstvertex) { - if (firstvertex) - { - firstvertex = false; - VectorCopy(v, loadmodel->normalmins); - VectorCopy(v, loadmodel->normalmaxs); - } - else - { - if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; - if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; - if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; - if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; - if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; - if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; - } - dist = v[0] * v[0] + v[1] * v[1]; - if (yawradius < dist) - yawradius = dist; - dist += v[2] * v[2]; - if (radius < dist) - radius = dist; + firstvertex = false; + VectorCopy(v, loadmodel->normalmins); + VectorCopy(v, loadmodel->normalmaxs); + } + else + { + if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; + if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; + if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; + if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; + if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; + if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; } + dist = v[0] * v[0] + v[1] * v[1]; + if (yawradius < dist) + yawradius = dist; + dist += v[2] * v[2]; + if (radius < dist) + radius = dist; } } - Mem_Free(vertex3f); + if (vertex3f) + Mem_Free(vertex3f); radius = sqrt(radius); yawradius = sqrt(yawradius); loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; @@ -515,21 +670,38 @@ static void Mod_Alias_CalculateBoundingBox(void) loadmodel->radius2 = radius * radius; } -static void Mod_Alias_Mesh_CompileFrameZero(void) +static void Mod_Alias_MorphMesh_CompileFrames(void) { - frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; - loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4])); - loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3; - loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6; - loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9; - Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f); + int i, j; + frameblend_t frameblend[MAX_FRAMEBLENDS]; + unsigned char *datapointer; + memset(frameblend, 0, sizeof(frameblend)); + frameblend[0].lerp = 1; + datapointer = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * (sizeof(float[3]) * 4 + loadmodel->surfmesh.num_morphframes * sizeof(texvecvertex_t))); + loadmodel->surfmesh.data_vertex3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_morphtexvecvertex = (texvecvertex_t *)datapointer;datapointer += loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices * sizeof(texvecvertex_t); + // this counts down from the last frame to the first so that the final data in surfmesh is for frame zero (which is what the renderer expects to be there) + for (i = loadmodel->surfmesh.num_morphframes-1;i >= 0;i--) + { + frameblend[0].subframe = i; + loadmodel->AnimateVertices(loadmodel, frameblend, NULL, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0); + // encode the svector and tvector in 3 byte format for permanent storage + for (j = 0;j < loadmodel->surfmesh.num_vertices;j++) + { + VectorScaleCast(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec); + VectorScaleCast(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec); + } + } } -static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) +static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask) { int i; float segmentmins[3], segmentmaxs[3]; - frameblend_t frameblend[4]; msurface_t *surface; static int maxvertices = 0; static float *vertex3f = NULL; @@ -537,9 +709,6 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co trace->fraction = 1; trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; - memset(frameblend, 0, sizeof(frameblend)); - frameblend[0].frame = frame; - frameblend[0].lerp = 1; if (maxvertices < model->surfmesh.num_vertices) { if (vertex3f) @@ -547,51 +716,72 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co maxvertices = (model->surfmesh.num_vertices + 255) & ~255; vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); } - if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0) + segmentmins[0] = min(start[0], end[0]) - 1; + segmentmins[1] = min(start[1], end[1]) - 1; + segmentmins[2] = min(start[2], end[2]) - 1; + segmentmaxs[0] = max(start[0], end[0]) + 1; + segmentmaxs[1] = max(start[1], end[1]) + 1; + segmentmaxs[2] = max(start[2], end[2]) + 1; + model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL); + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); +} + +static int maxvertices = 0; +static float *vertex3f = NULL; + +static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) +{ + int i; + vec3_t shiftstart, shiftend; + float segmentmins[3], segmentmaxs[3]; + msurface_t *surface; + colboxbrushf_t thisbrush_start, thisbrush_end; + vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; + + if (VectorCompare(boxmins, boxmaxs)) { - // line trace - segmentmins[0] = min(start[0], end[0]) - 1; - segmentmins[1] = min(start[1], end[1]) - 1; - segmentmins[2] = min(start[2], end[2]) - 1; - segmentmaxs[0] = max(start[0], end[0]) + 1; - segmentmaxs[1] = max(start[1], end[1]) + 1; - segmentmaxs[2] = max(start[2], end[2]) + 1; - for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) - { - Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL); - Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); - } + VectorAdd(start, boxmins, shiftstart); + VectorAdd(end, boxmins, shiftend); + Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask); + VectorSubtract(trace->endpos, boxmins, trace->endpos); + return; } - else + + // box trace, performed as brush trace + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + if (maxvertices < model->surfmesh.num_vertices) { - // box trace, performed as brush trace - colbrushf_t *thisbrush_start, *thisbrush_end; - vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; - segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; - segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; - segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; - segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; - segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; - segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; - VectorAdd(start, boxmins, boxstartmins); - VectorAdd(start, boxmaxs, boxstartmaxs); - VectorAdd(end, boxmins, boxendmins); - VectorAdd(end, boxmaxs, boxendmaxs); - thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL); - thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL); - for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) - { - if (maxvertices < model->surfmesh.num_vertices) - { - if (vertex3f) - Z_Free(vertex3f); - maxvertices = (model->surfmesh.num_vertices + 255) & ~255; - vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); - } - Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL); - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); - } + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); } + segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; + segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; + segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; + segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; + segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; + segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; + VectorAdd(start, boxmins, boxstartmins); + VectorAdd(start, boxmaxs, boxstartmaxs); + VectorAdd(end, boxmins, boxendmins); + VectorAdd(end, boxmaxs, boxendmaxs); + Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL); + Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL); + if (maxvertices < model->surfmesh.num_vertices) + { + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); + } + model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL); + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); } static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap) @@ -695,16 +885,17 @@ static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *ski //texture->textureflags = 0; texture->basematerialflags = MATERIALFLAG_WALL; - if (texture->currentskinframe->fog) + if (texture->currentskinframe->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->currentmaterialflags = texture->basematerialflags; + texture->specularscalemod = 1; + texture->specularpowermod = 1; } -static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) +void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername) { int i; skinfileitem_t *skinfileitem; - skinframe_t *tempskinframe; if (skinfile) { // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces] @@ -715,16 +906,9 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) { // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" - if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) + if (!strcmp(skinfileitem->name, meshname)) { - if (!Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, false, false, true)) - { - tempskinframe = R_SkinFrame_LoadExternal(skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false); - if (!tempskinframe) - if (cls.state != ca_dedicated) - Con_DPrintf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement); - Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe); - } + Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS); break; } } @@ -732,26 +916,17 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi { // don't render unmentioned meshes Mod_BuildAliasSkinFromSkinFrame(skin, NULL); - skin->basematerialflags = skin->currentmaterialflags = 0; + skin->basematerialflags = skin->currentmaterialflags = MATERIALFLAG_NOSHADOW | MATERIALFLAG_NODRAW; } } } else - { - if (!Mod_LoadTextureFromQ3Shader(skin, shadername, false, false, true)) - { - tempskinframe = R_SkinFrame_LoadExternal(shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false); - if (!tempskinframe) - if (cls.state != ca_dedicated) - Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname); - Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe); - } - } + Mod_LoadTextureFromQ3Shader(skin, shadername, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS); } #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX); -void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; float scales, scalet, interval; @@ -786,22 +961,28 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->modeldatatypestring = "MDL"; loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_MDL_AnimateVertices; loadmodel->DrawSky = NULL; loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; loadmodel->num_surfaces = 1; loadmodel->nummodelsurfaces = loadmodel->num_surfaces; data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->surfacelist[0] = 0; + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces[0] = 0; loadmodel->numskins = LittleLong(pinmodel->numskins); BOUNDI(loadmodel->numskins,0,65536); @@ -879,6 +1060,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.num_morphframes++; } } + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) @@ -944,6 +1126,13 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1]; } + // generate ushort elements array if possible + if (loadmodel->surfmesh.num_vertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + // load the frames loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); @@ -951,19 +1140,19 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) Mod_MDL_LoadFrames (startframes, numverts, vertremap); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); Mod_Alias_CalculateBoundingBox(); - Mod_Alias_Mesh_CompileFrameZero(); + Mod_Alias_MorphMesh_CompileFrames(); Mem_Free(vertst); Mem_Free(vertremap); // load the skins skinfiles = Mod_LoadSkinFiles(); - loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->num_textures = loadmodel->num_surfaces * totalskins; - loadmodel->num_texturesperskin = loadmodel->num_surfaces; - loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); if (skinfiles) { + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); for (i = 0;i < loadmodel->numskins;i++) @@ -976,6 +1165,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) } else { + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces * totalskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); totalskins = 0; datapointer = startskins; for (i = 0;i < loadmodel->numskins;i++) @@ -1006,7 +1199,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) } } - sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + dpsnprintf(loadmodel->skinscenes[i].name, sizeof(loadmodel->skinscenes[i].name), "skin %i", i); loadmodel->skinscenes[i].firstframe = totalskins; loadmodel->skinscenes[i].framecount = groupskins; loadmodel->skinscenes[i].framerate = 1.0f / interval; @@ -1015,16 +1208,11 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) for (j = 0;j < groupskins;j++) { if (groupskins > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j); else - sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, false, false, true)) - { - tempskinframe = R_SkinFrame_LoadExternal(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS, false); - if (!tempskinframe) - tempskinframe = R_SkinFrame_LoadInternal(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe); - } + dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); + if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, false, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, R_SkinFrame_LoadInternalQuake(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight)); datapointer += skinwidth * skinheight; totalskins++; } @@ -1074,7 +1262,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end; float iskinwidth, iskinheight; @@ -1093,7 +1281,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) unsigned short st; } *hash, **md2verthash, *md2verthashdata; - skinframe_t *tempskinframe; skinfile_t *skinfiles; pinmodel = (md2_t *)buffer; @@ -1107,15 +1294,21 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->modeldatatypestring = "MD2"; loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_MDL_AnimateVertices; loadmodel->DrawSky = NULL; loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); @@ -1144,6 +1337,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); loadmodel->surfmesh.num_morphframes = loadmodel->numframes; + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; skinwidth = LittleLong(pinmodel->skinwidth); skinheight = LittleLong(pinmodel->skinheight); iskinwidth = 1.0f / skinwidth; @@ -1153,8 +1347,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->nummodelsurfaces = loadmodel->num_surfaces; data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3])); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->surfacelist[0] = 0; + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces[0] = 0; loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]); loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); @@ -1180,15 +1374,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->num_texturesperskin = loadmodel->num_surfaces; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) - { - if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, false, false, true)) - { - tempskinframe = R_SkinFrame_LoadExternal(inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false); - if (!tempskinframe) - Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, tempskinframe); - } - } + Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS); } else { @@ -1272,6 +1458,13 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Mem_Free(md2verthash); Mem_Free(md2verthashdata); + // generate ushort elements array if possible + if (loadmodel->surfmesh.num_vertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) @@ -1305,7 +1498,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); Mod_Alias_CalculateBoundingBox(); - Mod_Alias_Mesh_CompileFrameZero(); + Mod_Alias_MorphMesh_CompileFrames(); surface = loadmodel->data_surfaces; surface->texture = loadmodel->data_textures; @@ -1317,7 +1510,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, k, version, meshvertices, meshtriangles; unsigned char *data; @@ -1344,15 +1537,21 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->modeldatatypestring = "MD3"; loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_MD3_AnimateVertices; loadmodel->DrawSky = NULL; loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; loadmodel->synctype = ST_RAND; // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc) i = LittleLong (pinmodel->flags); @@ -1413,17 +1612,20 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; loadmodel->num_texturesperskin = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove? + loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t); + if (meshvertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); meshvertices = 0; meshtriangles = 0; @@ -1431,7 +1633,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) { if (memcmp(pinmesh->identifier, "IDP3", 4)) Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)"); - loadmodel->surfacelist[i] = i; + loadmodel->sortedmodelsurfaces[i] = i; surface = loadmodel->data_surfaces + i; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = meshtriangles; @@ -1462,28 +1664,29 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) } } - if (LittleLong(pinmesh->num_shaders) >= 1) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, LittleLong(pinmesh->num_shaders) >= 1 ? ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name : ""); Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_Alias_Mesh_CompileFrameZero(); + Mod_Alias_MorphMesh_CompileFrames(); Mod_Alias_CalculateBoundingBox(); Mod_FreeSkinFiles(skinfiles); + Mod_MakeSortedSurfaces(loadmodel); - loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 + || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); } -void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) { zymtype1header_t *pinmodel, *pheader; unsigned char *pbase; int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements; - float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose; + float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose, f, biggestorigin, tempvec[3], modelscale; zymvertex_t *verts, *vertdata; zymscene_t *scene; zymbone_t *bone; @@ -1550,15 +1753,21 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) return; } + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; loadmodel->DrawSky = NULL; loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; loadmodel->numframes = pheader->numscenes; loadmodel->num_surfaces = pheader->numshaders; @@ -1621,7 +1830,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) //zymlump_t lump_bones; // zymbone_t bone[numbones]; loadmodel->num_bones = pheader->numbones; - loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); + loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t)); bone = (zymbone_t *) (pheader->lump_bones.start + pbase); for (i = 0;i < pheader->numbones;i++) { @@ -1642,7 +1851,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i); } - loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]); + loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]) / loadmodel->num_bones; meshvertices = pheader->numverts; meshtriangles = pheader->numtris; @@ -1650,9 +1859,9 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; loadmodel->num_texturesperskin = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12])); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12])); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; @@ -1665,13 +1874,52 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); + if (loadmodel->surfmesh.num_vertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); + loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data poses = (float *) (pheader->lump_poses.start + pbase); - for (i = 0;i < pheader->lump_poses.length / 4;i++) - loadmodel->data_poses[i] = BigFloat(poses[i]); + // figure out scale of model from root bone, for compatibility with old zmodel versions + tempvec[0] = BigFloat(poses[0]); + tempvec[1] = BigFloat(poses[1]); + tempvec[2] = BigFloat(poses[2]); + modelscale = VectorLength(tempvec); + biggestorigin = 0; + for (i = 0;i < loadmodel->num_bones * numposes * 12;i++) + { + f = fabs(BigFloat(poses[i])); + biggestorigin = max(biggestorigin, f); + } + loadmodel->num_posescale = biggestorigin / 32767.0f; + loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale; + for (i = 0;i < numposes;i++) + { + const float *frameposes = (float *) (pheader->lump_poses.start + pbase) + 12*i*loadmodel->num_bones; + for (j = 0;j < loadmodel->num_bones;j++) + { + float pose[12]; + matrix4x4_t posematrix; + for (k = 0;k < 12;k++) + pose[k] = BigFloat(frameposes[j*12+k]); + //if (j < loadmodel->num_bones) + // Con_Printf("%s: bone %i = %f %f %f %f : %f %f %f %f : %f %f %f %f : scale = %f\n", loadmodel->name, j, pose[0], pose[1], pose[2], pose[3], pose[4], pose[5], pose[6], pose[7], pose[8], pose[9], pose[10], pose[11], VectorLength(pose)); + // scale child bones to match the root scale + if (loadmodel->data_bones[j].parent >= 0) + { + pose[3] *= modelscale; + pose[7] *= modelscale; + pose[11] *= modelscale; + } + // normalize rotation matrix + VectorNormalize(pose + 0); + VectorNormalize(pose + 4); + VectorNormalize(pose + 8); + Matrix4x4_FromArray12FloatD3D(&posematrix, pose); + Matrix4x4_ToBonePose6s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses6s + 6*(i*loadmodel->num_bones+j)); + } + } //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); @@ -1682,7 +1930,9 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12])); for (i = 0;i < loadmodel->num_bones;i++) { - const float *m = loadmodel->data_poses + i * 12; + float m[12]; + for (k = 0;k < 12;k++) + m[k] = BigFloat(poses[i*12+k]); if (loadmodel->data_bones[i].parent >= 0) R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i); else @@ -1743,7 +1993,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend)) Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); - loadmodel->surfacelist[i] = i; + loadmodel->sortedmodelsurfaces[i] = i; surface = loadmodel->data_surfaces + i; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = meshtriangles; @@ -1774,17 +2024,17 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) // since zym models do not have named sections, reuse their shader // name as the section name shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; - if (shadername[0]) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); } Mod_FreeSkinFiles(skinfiles); Mem_Free(vertbonecounts); Mem_Free(verts); + Mod_MakeSortedSurfaces(loadmodel); // compute all the mesh information that was not loaded from the file + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); Mod_BuildBaseBonePoses(); Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); @@ -1794,10 +2044,10 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) { dpmheader_t *pheader; - dpmframe_t *frame; + dpmframe_t *frames; dpmbone_t *bone; dpmmesh_t *dpmmesh; unsigned char *pbase; @@ -1805,6 +2055,9 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) skinfile_t *skinfiles; unsigned char *data; float *bonepose; + float biggestorigin, tempvec[3], modelscale; + float f; + float *poses; pheader = (dpmheader_t *)buffer; pbase = (unsigned char *)buffer; @@ -1847,15 +2100,21 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) return; } + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; loadmodel->DrawSky = NULL; loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; // model bbox for (i = 0;i < 3;i++) @@ -1883,21 +2142,21 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (i = 0;i < (int)pheader->num_meshs;i++) { int numverts = BigLong(dpmmesh->num_verts); - meshvertices += numverts;; + meshvertices += numverts; meshtriangles += BigLong(dpmmesh->num_tris); dpmmesh++; } loadmodel->numframes = pheader->num_frames; loadmodel->num_bones = pheader->num_bones; - loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; + loadmodel->num_poses = loadmodel->numframes; loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; loadmodel->num_texturesperskin = loadmodel->num_surfaces; // do most allocations as one merged chunk - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; @@ -1910,11 +2169,13 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + if (meshvertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); + loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); for (i = 0;i < loadmodel->numskins;i++) { @@ -1936,21 +2197,55 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) } // load the frames - frame = (dpmframe_t *) (pbase + pheader->ofs_frames); + frames = (dpmframe_t *) (pbase + pheader->ofs_frames); + // figure out scale of model from root bone, for compatibility with old dpmodel versions + poses = (float *) (pbase + BigLong(frames[0].ofs_bonepositions)); + tempvec[0] = BigFloat(poses[0]); + tempvec[1] = BigFloat(poses[1]); + tempvec[2] = BigFloat(poses[2]); + modelscale = VectorLength(tempvec); + biggestorigin = 0; for (i = 0;i < loadmodel->numframes;i++) { - const float *poses; - memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name)); + memcpy(loadmodel->animscenes[i].name, frames[i].name, sizeof(frames[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].loop = true; loadmodel->animscenes[i].framerate = 10; // load the bone poses for this frame - poses = (float *) (pbase + BigLong(frame->ofs_bonepositions)); + poses = (float *) (pbase + BigLong(frames[i].ofs_bonepositions)); for (j = 0;j < loadmodel->num_bones*12;j++) - loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]); + { + f = fabs(BigFloat(poses[j])); + biggestorigin = max(biggestorigin, f); + } // stuff not processed here: mins, maxs, yawradius, allradius - frame++; + } + loadmodel->num_posescale = biggestorigin / 32767.0f; + loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale; + for (i = 0;i < loadmodel->numframes;i++) + { + const float *frameposes = (float *) (pbase + BigLong(frames[i].ofs_bonepositions)); + for (j = 0;j < loadmodel->num_bones;j++) + { + float pose[12]; + matrix4x4_t posematrix; + for (k = 0;k < 12;k++) + pose[k] = BigFloat(frameposes[j*12+k]); + // scale child bones to match the root scale + if (loadmodel->data_bones[j].parent >= 0) + { + pose[3] *= modelscale; + pose[7] *= modelscale; + pose[11] *= modelscale; + } + // normalize rotation matrix + VectorNormalize(pose + 0); + VectorNormalize(pose + 4); + VectorNormalize(pose + 8); + Matrix4x4_FromArray12FloatD3D(&posematrix, pose); + Matrix4x4_ToBonePose6s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses6s + 6*(i*loadmodel->num_bones+j)); + } } // load the meshes now @@ -1960,10 +2255,13 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) // reconstruct frame 0 matrices to allow reconstruction of the base mesh // (converting from weight-blending skeletal animation to // deformation-based skeletal animation) + poses = (float *) (pbase + BigLong(frames[0].ofs_bonepositions)); bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12])); for (i = 0;i < loadmodel->num_bones;i++) { - const float *m = loadmodel->data_poses + i * 12; + float m[12]; + for (k = 0;k < 12;k++) + m[k] = BigFloat(poses[i*12+k]); if (loadmodel->data_bones[i].parent >= 0) R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i); else @@ -1977,7 +2275,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) const float *intexcoord; msurface_t *surface; - loadmodel->surfacelist[i] = i; + loadmodel->sortedmodelsurfaces[i] = i; surface = loadmodel->data_surfaces + i; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = meshtriangles; @@ -2072,18 +2370,18 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) } // since dpm models do not have named sections, reuse their shader name as the section name - if (dpmmesh->shadername[0]) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername); Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } Z_Free(bonepose); Mod_FreeSkinFiles(skinfiles); + Mod_MakeSortedSurfaces(loadmodel); // compute all the mesh information that was not loaded from the file + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_BuildBaseBonePoses(); Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); @@ -2093,7 +2391,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) // no idea why PSK/PSA files contain weird quaternions but they do... #define PSKQUATNEGATIONS -void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) +void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles; int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys; @@ -2112,6 +2410,8 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) pskchunk_t *pchunk; skinfile_t *skinfiles; char animname[MAX_QPATH]; + size_t size; + float biggestorigin; pchunk = (pskchunk_t *)buffer; if (strcmp(pchunk->id, "ACTRHEAD")) @@ -2120,15 +2420,21 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->modeldatatypestring = "PSK"; loadmodel->type = mod_alias; + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; loadmodel->DrawSky = NULL; loadmodel->DrawAddWaterPlanes = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; loadmodel->synctype = ST_RAND; FS_StripExtension(loadmodel->name, animname, sizeof(animname)); @@ -2162,8 +2468,8 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) version = LittleLong(pchunk->version); recordsize = LittleLong(pchunk->recordsize); numrecords = LittleLong(pchunk->numrecords); - if (developer.integer >= 100) - Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); + if (developer_extra.integer) + Con_DPrintf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0) Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version); if (!strcmp(pchunk->id, "ACTRHEAD")) @@ -2333,8 +2639,8 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) version = LittleLong(pchunk->version); recordsize = LittleLong(pchunk->recordsize); numrecords = LittleLong(pchunk->numrecords); - if (developer.integer >= 100) - Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); + if (developer_extra.integer) + Con_DPrintf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0) Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version); if (!strcmp(pchunk->id, "ANIMHEAD")) @@ -2472,31 +2778,34 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (loadmodel->numskins < 1) loadmodel->numskins = 1; loadmodel->num_bones = numbones; - loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; + loadmodel->num_poses = loadmodel->numframes; loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; // do most allocations as one merged chunk - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); - loadmodel->surfmesh.num_vertices = meshvertices; - loadmodel->surfmesh.num_triangles = meshtriangles; - loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); - loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); - loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); - loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); - loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); - loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); - loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); - loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + if (loadmodel->surfmesh.num_vertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); + loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); for (i = 0;i < loadmodel->numskins;i++) { @@ -2510,12 +2819,8 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (index = 0, i = 0;index < nummatts;index++) { // since psk models do not have named sections, reuse their shader name as the section name - if (matts[index].name[0]) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name); - else - for (j = 0;j < loadmodel->numskins;j++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL); - loadmodel->surfacelist[index] = index; + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name); + loadmodel->sortedmodelsurfaces[index] = index; loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index; loadmodel->data_surfaces[index].num_firstvertex = 0; loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices; @@ -2612,19 +2917,44 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) } } + // calculate the scaling value for bone origins so they can be compressed to short + biggestorigin = 0; + for (index = 0;index < numanimkeys;index++) + { + pskanimkeys_t *k = animkeys + index; + biggestorigin = max(biggestorigin, fabs(k->origin[0])); + biggestorigin = max(biggestorigin, fabs(k->origin[1])); + biggestorigin = max(biggestorigin, fabs(k->origin[2])); + } + loadmodel->num_posescale = biggestorigin / 32767.0f; + loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale; + // load the poses from the animkeys for (index = 0;index < numanimkeys;index++) { pskanimkeys_t *k = animkeys + index; - matrix4x4_t matrix; - Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]); - Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12); + float quat[4]; + Vector4Copy(k->quat, quat); + if (quat[3] > 0) + Vector4Negate(quat, quat); + Vector4Normalize2(quat, quat); + // compress poses to the short[6] format for longterm storage + loadmodel->data_poses6s[index*6+0] = k->origin[0] * loadmodel->num_poseinvscale; + loadmodel->data_poses6s[index*6+1] = k->origin[1] * loadmodel->num_poseinvscale; + loadmodel->data_poses6s[index*6+2] = k->origin[2] * loadmodel->num_poseinvscale; + loadmodel->data_poses6s[index*6+3] = quat[0] * 32767.0f; + loadmodel->data_poses6s[index*6+4] = quat[1] * 32767.0f; + loadmodel->data_poses6s[index*6+5] = quat[2] * 32767.0f; } Mod_FreeSkinFiles(skinfiles); Mem_Free(animfilebuffer); + Mod_MakeSortedSurfaces(loadmodel); // compute all the mesh information that was not loaded from the file // TODO: honor smoothing groups somehow? + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); Mod_BuildBaseBonePoses(); Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); @@ -2634,4 +2964,3 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -