X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.c;h=b5d29195f93690dcb2e199c42ea6a9f872d5248c;hp=dd41d37868d5c2d3e0d70786ec68036a9091d6d6;hb=6ccde0dc042d5f25cbc58f9d0ca1b0b6b76a43e1;hpb=e4a64f985033d6c22d13c74b9b23a08204417352 diff --git a/model_alias.c b/model_alias.c index dd41d378..b5d29195 100644 --- a/model_alias.c +++ b/model_alias.c @@ -22,12 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" #include "r_shadow.h" -cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"}; -cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"}; -cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"}; -cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"}; -cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"}; -cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"}; +cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"}; void Mod_AliasInit (void) { @@ -39,9 +39,9 @@ void Mod_AliasInit (void) Cvar_RegisterVariable(&r_skeletal_debugtranslatez); } -void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f) +void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, float *out3f) { - if (mesh->num_vertexboneweights) + if (model->surfmesh.num_vertexboneweights) { int i, k, blends; surfmeshvertexboneweight_t *v; @@ -70,9 +70,9 @@ void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameb bonepose[i][k] = m[k]; } // blend the vertex bone weights - memset(out3f, 0, mesh->num_vertices * sizeof(float[3])); - v = mesh->data_vertexboneweights; - for (i = 0;i < mesh->num_vertexboneweights;i++, v++) + memset(out3f, 0, model->surfmesh.num_vertices * sizeof(float[3])); + v = model->surfmesh.data_vertexboneweights; + for (i = 0;i < model->surfmesh.num_vertexboneweights;i++, v++) { out = out3f + v->vertexindex * 3; matrix = bonepose[v->boneindex]; @@ -88,10 +88,10 @@ void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameb float lerp1, lerp2, lerp3, lerp4; const float *vertsbase, *verts1, *verts2, *verts3, *verts4; // vertex morph - if (!mesh->data_morphvertex3f) - Host_Error("model %s has no skeletal or vertex morph animation data\n", model->name); - vertsbase = mesh->data_morphvertex3f; - vertcount = mesh->num_vertices; + if (!model->surfmesh.data_morphvertex3f) + Host_Error("model %s has no skeletal or vertex morph animation data", model->name); + vertsbase = model->surfmesh.data_morphvertex3f; + vertcount = model->surfmesh.num_vertices; verts1 = vertsbase + frameblend[0].frame * vertcount * 3; lerp1 = frameblend[0].lerp; if (frameblend[1].lerp) @@ -126,7 +126,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma { const float *boneframe; float tempbonematrix[12], bonematrix[12]; - Matrix4x4_CreateIdentity(outmatrix); + *outmatrix = identitymatrix; if (model->num_bones) { if (tagindex < 0 || tagindex >= model->num_bones) @@ -187,87 +187,109 @@ int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const return 0; } -static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh) +static void Mod_Alias_Mesh_CompileFrameZero(void) { frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; - mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4])); - mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3; - mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6; - mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9; - Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f); - Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true); + loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4])); + loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3; + loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6; + loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9; + Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f); + Mod_BuildTextureVectorsAndNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, loadmodel->surfmesh.data_normal3f, true); } -static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) +static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) { - int i, linetrace; + int i; float segmentmins[3], segmentmaxs[3]; frameblend_t frameblend[4]; msurface_t *surface; - surfmesh_t *mesh; - colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL; - matrix4x4_t startmatrix, endmatrix; + static int maxvertices = 0; + static float *vertex3f = NULL; memset(trace, 0, sizeof(*trace)); trace->fraction = 1; trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; - segmentmins[0] = min(boxstartmins[0], boxendmins[0]); - segmentmins[1] = min(boxstartmins[1], boxendmins[1]); - segmentmins[2] = min(boxstartmins[2], boxendmins[2]); - segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); - segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); - segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); - linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs); - if (!linetrace) - { - // box trace, performed as brush trace - Matrix4x4_CreateIdentity(&startmatrix); - Matrix4x4_CreateIdentity(&endmatrix); - thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); - thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); - } memset(frameblend, 0, sizeof(frameblend)); frameblend[0].frame = frame; frameblend[0].lerp = 1; - for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + if (maxvertices < model->surfmesh.num_vertices) + { + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = Z_Malloc(maxvertices * sizeof(float[3])); + } + if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0) + { + // line trace + segmentmins[0] = min(start[0], end[0]) - 1; + segmentmins[1] = min(start[1], end[1]) - 1; + segmentmins[2] = min(start[2], end[2]) - 1; + segmentmaxs[0] = max(start[0], end[0]) + 1; + segmentmaxs[1] = max(start[1], end[1]) + 1; + segmentmaxs[2] = max(start[2], end[2]) + 1; + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + { + Mod_Alias_GetMesh_Vertex3f(model, frameblend, vertex3f); + Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); + } + } + else { - mesh = surface->groupmesh; - Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f); - if (linetrace) - Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); - else - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + // box trace, performed as brush trace + colbrushf_t *thisbrush_start, *thisbrush_end; + vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; + segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; + segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; + segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; + segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; + segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; + segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; + VectorAdd(start, boxmins, boxstartmins); + VectorAdd(start, boxmaxs, boxstartmaxs); + VectorAdd(end, boxmins, boxendmins); + VectorAdd(end, boxmaxs, boxendmaxs); + thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL); + thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL); + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + { + if (maxvertices < model->surfmesh.num_vertices) + { + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = Z_Malloc(maxvertices * sizeof(float[3])); + } + Mod_Alias_GetMesh_Vertex3f(model, frameblend, vertex3f); + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); + } } } static void Mod_CalcAliasModelBBoxes (void) { - int vnum, meshnum; + int vnum; float dist, yawradius, radius; - surfmesh_t *mesh; float *v; VectorClear(loadmodel->normalmins); VectorClear(loadmodel->normalmaxs); yawradius = 0; radius = 0; - for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++) - { - mesh = loadmodel->meshlist[meshnum]; - for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3) - { - if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; - if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; - if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; - if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; - if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; - if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; - dist = v[0] * v[0] + v[1] * v[1]; - if (yawradius < dist) - yawradius = dist; - dist += v[2] * v[2]; - if (radius < dist) - radius = dist; - } + for (vnum = 0, v = loadmodel->surfmesh.data_morphvertex3f;vnum < loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes;vnum++, v += 3) + { + if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; + if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; + if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; + if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; + if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; + if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; + dist = v[0] * v[0] + v[1] * v[1]; + if (yawradius < dist) + yawradius = dist; + dist += v[2] * v[2]; + if (radius < dist) + radius = dist; } radius = sqrt(radius); yawradius = sqrt(yawradius); @@ -301,7 +323,7 @@ static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, } } -static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) +static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) { int i, f, pose, groupframes; float interval; @@ -356,7 +378,7 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); - Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap); + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + pose * loadmodel->surfmesh.num_vertices * 3, vertremap); datapointer += sizeof(trivertx_t) * inverts; pose++; } @@ -399,13 +421,13 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { @@ -421,7 +443,7 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi else { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { @@ -432,17 +454,14 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi } } -#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); -#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); -extern void R_Q1BSP_Draw(entity_render_t *ent); -extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); -extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist); +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX); void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; float scales, scalet, scale[3], translate[3], interval; msurface_t *surface; - qbyte *data; + unsigned char *data; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; @@ -451,7 +470,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) daliasskininterval_t *pinskinintervals; daliasframetype_t *pinframetype; daliasgroup_t *pinframegroup; - qbyte *datapointer, *startframes, *startskins; + unsigned char *datapointer, *startframes, *startskins; char name[MAX_QPATH]; skinframe_t tempskinframe; animscene_t *tempskinscenes; @@ -460,7 +479,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) int *vertonseam, *vertremap; skinfile_t *skinfiles; - datapointer = buffer; + datapointer = (unsigned char *)buffer; pinmodel = (mdl_t *)datapointer; datapointer += sizeof(mdl_t); @@ -472,22 +491,17 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->num_surfaces = 1; loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - loadmodel->nummeshes = loadmodel->num_surfaces; - data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t)); - loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); - for (i = 0;i < loadmodel->num_surfaces;i++) - { - loadmodel->surfacelist[i] = i; - loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); - } + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->surfacelist[0] = 0; loadmodel->numskins = LittleLong(pinmodel->numskins); BOUNDI(loadmodel->numskins,0,65536); @@ -497,11 +511,11 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) BOUNDI(skinheight,0,65536); numverts = LittleLong(pinmodel->numverts); BOUNDI(numverts,0,65536); - loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris); - BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536); + loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->surfmesh.num_triangles,0,65536); loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); - loadmodel->synctype = LittleLong (pinmodel->synctype); + loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype); BOUNDI(loadmodel->synctype,0,2); loadmodel->flags = LittleLong (pinmodel->flags); @@ -538,10 +552,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) datapointer += sizeof(stvert_t) * numverts; pintriangles = (dtriangle_t *)datapointer; - datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles; + datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles; startframes = datapointer; - loadmodel->meshlist[0]->num_morphframes = 0; + loadmodel->surfmesh.num_morphframes = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (daliasframetype_t *)datapointer; @@ -560,14 +574,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) { datapointer += sizeof(daliasframe_t); datapointer += sizeof(trivertx_t) * numverts; - loadmodel->meshlist[0]->num_morphframes++; + loadmodel->surfmesh.num_morphframes++; } } // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) - vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); - vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int)); + vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); + vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int)); vertonseam = vertremap + numverts * 2; scales = 1.0 / skinwidth; @@ -582,69 +596,69 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) } // load triangle data - loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles); + loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles); // read the triangle elements - for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++) + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) for (j = 0;j < 3;j++) - loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); + loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); // validate (note numverts is used because this is the original data) - Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__); + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__); // now butcher the elements according to vertonseam and tri->facesfront // and then compact the vertex set to remove duplicates - for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++) + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) if (!LittleLong(pintriangles[i].facesfront)) // backface for (j = 0;j < 3;j++) - if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]]) - loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts; + if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]]) + loadmodel->surfmesh.data_element3i[i*3+j] += numverts; // count the usage // (this uses vertremap to count usage to save some memory) for (i = 0;i < numverts*2;i++) vertremap[i] = 0; - for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++) - vertremap[loadmodel->meshlist[0]->data_element3i[i]]++; + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + vertremap[loadmodel->surfmesh.data_element3i[i]]++; // build remapping table and compact array - loadmodel->meshlist[0]->num_vertices = 0; + loadmodel->surfmesh.num_vertices = 0; for (i = 0;i < numverts*2;i++) { if (vertremap[i]) { - vertremap[i] = loadmodel->meshlist[0]->num_vertices; - vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0]; - vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1]; - loadmodel->meshlist[0]->num_vertices++; + vertremap[i] = loadmodel->surfmesh.num_vertices; + vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0]; + vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1]; + loadmodel->surfmesh.num_vertices++; } else vertremap[i] = -1; // not used at all } // remap the elements to the new vertex set - for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++) - loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]]; + for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++) + loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]]; // store the texture coordinates - loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices); - for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++) + loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices); + for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) { - loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0]; - loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1]; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0]; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1]; } // load the frames - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices); - loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3])); + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); + loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); - Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); Mod_CalcAliasModelBBoxes(); - Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]); + Mod_Alias_Mesh_CompileFrameZero(); Mem_Free(vertst); Mem_Free(vertremap); // load the skins skinfiles = Mod_LoadSkinFiles(); - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); loadmodel->num_textures = loadmodel->num_surfaces; - loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); if (skinfiles) { Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); @@ -701,8 +715,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) sprintf (name, "%s_%i_%i", loadmodel->name, i, j); else sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) - Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); datapointer += skinwidth * skinheight; totalskins++; @@ -710,16 +724,16 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) } // check for skins that don't exist in the model, but do exist as external images // (this was added because yummyluv kept pestering me about support for it) - while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true)) { // expand the arrays to make room tempskinscenes = loadmodel->skinscenes; - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); Mem_Free(tempskinscenes); tempaliasskins = loadmodel->data_textures; - loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t)); + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t)); memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); Mem_Free(tempaliasskins); @@ -739,11 +753,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) surface = loadmodel->data_surfaces; surface->texture = loadmodel->data_textures; - surface->groupmesh = loadmodel->meshlist[0]; surface->num_firsttriangle = 0; - surface->num_triangles = surface->groupmesh->num_triangles; + surface->num_triangles = loadmodel->surfmesh.num_triangles; surface->num_firstvertex = 0; - surface->num_vertices = surface->groupmesh->num_vertices; + surface->num_vertices = loadmodel->surfmesh.num_vertices; } static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) @@ -763,10 +776,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; float *stverts, s, t, scale[3], translate[3]; - qbyte *data; + unsigned char *data; msurface_t *surface; md2_t *pinmodel; - qbyte *base, *datapointer; + unsigned char *base, *datapointer; md2frame_t *pinframe; char *inskin; md2triangle_t *intri; @@ -781,8 +794,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) skinframe_t tempskinframe; skinfile_t *skinfiles; - pinmodel = buffer; - base = buffer; + pinmodel = (md2_t *)buffer; + base = (unsigned char *)buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) @@ -792,6 +805,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; @@ -819,35 +833,29 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->num_surfaces = 1; loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - loadmodel->nummeshes = loadmodel->num_surfaces; - data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t)); - loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); - for (i = 0;i < loadmodel->num_surfaces;i++) - { - loadmodel->surfacelist[i] = i; - loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); - } + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->surfacelist[0] = 0; loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); - loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris); + loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes; - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->surfmesh.num_morphframes = loadmodel->numframes; + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); loadmodel->flags = 0; // there are no MD2 flags loadmodel->synctype = ST_RAND; // load the skins - inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); + inskin = (char *)(base + LittleLong(pinmodel->ofs_skins)); skinfiles = Mod_LoadSkinFiles(); if (skinfiles) { loadmodel->num_textures = loadmodel->num_surfaces; - loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); } @@ -855,10 +863,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) { // skins found (most likely not a player model) loadmodel->num_textures = loadmodel->num_surfaces; - loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); else { @@ -872,11 +880,11 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) // no skins (most likely a player model) loadmodel->numskins = 1; loadmodel->num_textures = loadmodel->num_surfaces; - loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL); } - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -886,12 +894,12 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) } // load the triangles and stvert data - inst = (void*)(base + LittleLong(pinmodel->ofs_st)); - intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); + inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st)); + intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris)); skinwidth = LittleLong(pinmodel->skinwidth); skinheight = LittleLong(pinmodel->skinheight); - stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2])); + stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2])); s = 1.0f / skinwidth; t = 1.0f / skinheight; for (i = 0;i < numst;i++) @@ -908,12 +916,12 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) stverts[i*2+1] = k * t; } - md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); - md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash)); + md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash)); + md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash)); // swap the triangle list num = 0; - loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3])); - for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++) + loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) { for (j = 0;j < 3;j++) { @@ -944,22 +952,22 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } - loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata); + loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata); } } Mem_Free(stverts); numverts = num; - loadmodel->meshlist[0]->num_vertices = numverts; - vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); - loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); + loadmodel->surfmesh.num_vertices = numverts; + vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int)); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); for (i = 0;i < num;i++) { hash = md2verthashdata + i; vertremap[i] = hash->xyz; - loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0]; - loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1]; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = hash->st[0]; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = hash->st[1]; } Mem_Free(md2verthash); @@ -967,8 +975,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); - loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3])); - for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++) + loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->surfmesh.num_morphframes * sizeof(float[3])); + for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) { pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); @@ -977,7 +985,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) scale[j] = LittleFloat(pinframe->scale[j]); translate[j] = LittleFloat(pinframe->translate[j]); } - Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap); + Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + i * numverts * 3, numverts, vertremap); datapointer += numxyz * sizeof(trivertx_t); strcpy(loadmodel->animscenes[i].name, pinframe->name); @@ -989,36 +997,34 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) Mem_Free(vertremap); - loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3])); - Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles); + loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); Mod_CalcAliasModelBBoxes(); - Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]); + Mod_Alias_Mesh_CompileFrameZero(); surface = loadmodel->data_surfaces; - surface->groupmesh = loadmodel->meshlist[0]; surface->texture = loadmodel->data_textures; surface->num_firsttriangle = 0; - surface->num_triangles = surface->groupmesh->num_triangles; + surface->num_triangles = loadmodel->surfmesh.num_triangles; surface->num_firstvertex = 0; - surface->num_vertices = surface->groupmesh->num_vertices; + surface->num_vertices = loadmodel->surfmesh.num_vertices; } void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) { - int i, j, k, version; - qbyte *data; + int i, j, k, version, meshvertices, meshtriangles; + unsigned char *data; msurface_t *surface; - surfmesh_t *mesh; md3modelheader_t *pinmodel; md3frameinfo_t *pinframe; md3mesh_t *pinmesh; md3tag_t *pintag; skinfile_t *skinfiles; - pinmodel = buffer; + pinmodel = (md3modelheader_t *)buffer; if (memcmp(pinmodel->identifier, "IDP3", 4)) - Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name); + Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name); version = LittleLong (pinmodel->version); if (version != MD3VERSION) Host_Error ("%s has wrong version number (%i should be %i)", @@ -1031,6 +1037,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; @@ -1042,7 +1049,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes); // make skinscenes for the skins (no groups) - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -1052,8 +1059,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) } // load frameinfo - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); - for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) { strcpy(loadmodel->animscenes[i].name, pinframe->name); loadmodel->animscenes[i].firstframe = i; @@ -1065,11 +1072,11 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) // load tags loadmodel->num_tagframes = loadmodel->numframes; loadmodel->num_tags = LittleLong(pinmodel->num_tags); - loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t)); - for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++) + loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t)); + for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++) { strcpy(loadmodel->data_tags[i].name, pintag->name); - Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix); + loadmodel->data_tags[i].matrix = identitymatrix; for (j = 0;j < 3;j++) { for (k = 0;k < 3;k++) @@ -1080,63 +1087,72 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) } // load meshes - loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - loadmodel->nummeshes = loadmodel->num_surfaces; - loadmodel->num_textures = loadmodel->num_surfaces; - data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); - loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); - loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); - for (i = 0;i < loadmodel->num_surfaces;i++) + meshvertices = 0; + meshtriangles = 0; + for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end))) { - loadmodel->surfacelist[i] = i; - loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); + if (memcmp(pinmesh->identifier, "IDP3", 4)) + Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)"); + if (LittleLong(pinmesh->num_frames) != loadmodel->numframes) + Host_Error("Mod_IDP3_Load: mesh numframes differs from header"); + meshvertices += LittleLong(pinmesh->num_vertices); + meshtriangles += LittleLong(pinmesh->num_triangles); } - for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) + + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(float[3])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove? + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_morphvertex3f = (float *)data;data += meshvertices * loadmodel->numframes * sizeof(float[3]); + + meshvertices = 0; + meshtriangles = 0; + for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end))) { if (memcmp(pinmesh->identifier, "IDP3", 4)) - Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n"); - mesh = loadmodel->meshlist[i]; - mesh->num_morphframes = LittleLong(pinmesh->num_frames); - mesh->num_vertices = LittleLong(pinmesh->num_vertices); - mesh->num_triangles = LittleLong(pinmesh->num_triangles); - mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); - mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3])); - for (j = 0;j < mesh->num_triangles * 3;j++) - mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]); - for (j = 0;j < mesh->num_vertices;j++) + Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)"); + loadmodel->surfacelist[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = meshtriangles; + surface->num_triangles = LittleLong(pinmesh->num_triangles); + surface->num_firstvertex = meshvertices; + surface->num_vertices = LittleLong(pinmesh->num_vertices); + meshvertices += surface->num_vertices; + meshtriangles += surface->num_triangles; + + for (j = 0;j < surface->num_triangles * 3;j++) + loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]); + for (j = 0;j < surface->num_vertices;j++) { - mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]); - mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]); + loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]); + loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]); } - for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++) + for (j = 0;j < surface->num_vertices * loadmodel->numframes;j++) { - mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f); - mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f); - mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f); + loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f); + loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f); + loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f); } - Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_Alias_Mesh_CompileFrameZero(mesh); - if (LittleLong(pinmesh->num_shaders) >= 1) - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); else for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); - surface = loadmodel->data_surfaces + i; - surface->groupmesh = mesh; - surface->texture = loadmodel->data_textures + i; - surface->num_firsttriangle = 0; - surface->num_triangles = mesh->num_triangles; - surface->num_firstvertex = 0; - surface->num_vertices = mesh->num_vertices; + Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_Mesh_CompileFrameZero(); Mod_CalcAliasModelBBoxes(); Mod_FreeSkinFiles(skinfiles); } @@ -1144,31 +1160,25 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) { zymtype1header_t *pinmodel, *pheader; - qbyte *pbase; - int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices; + unsigned char *pbase; + int i, j, k, l, numposes, meshvertices, meshtriangles, numvertexboneweights, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements; float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f; zymvertex_t *verts, *vertdata; zymscene_t *scene; zymbone_t *bone; char *shadername; skinfile_t *skinfiles; - qbyte *data; + unsigned char *data; msurface_t *surface; - surfmesh_t *mesh; - pinmodel = (void *)buffer; - pbase = buffer; + pinmodel = (zymtype1header_t *)buffer; + pbase = (unsigned char *)buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) - Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n"); + Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model"); if (BigLong(pinmodel->type) != 1) - Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name); loadmodel->type = mod_alias; - loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Q1BSP_Draw; - loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; - loadmodel->DrawLight = R_Q1BSP_DrawLight; - loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->flags = 0; // there are no flags on zym models loadmodel->synctype = ST_RAND; @@ -1207,6 +1217,24 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start); pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length); + if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1) + { + Con_Printf("%s has no geometry\n"); + return; + } + if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4])) + { + Con_Printf("%s has no animations\n"); + return; + } + + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->numframes = pheader->numscenes; loadmodel->num_surfaces = pheader->numshaders; @@ -1215,7 +1243,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->numskins = 1; // make skinscenes for the skins (no groups) - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -1247,8 +1275,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) // go through the lumps, swapping things //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - scene = (void *) (pheader->lump_scenes.start + pbase); + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + scene = (zymscene_t *) (pheader->lump_scenes.start + pbase); numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); for (i = 0;i < pheader->numscenes;i++) { @@ -1258,58 +1286,85 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) - Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes); + Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes); if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) - Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); + Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); if (loadmodel->animscenes[i].framerate < 0) - Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate); + Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate); scene++; } - //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data - loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]); - loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); - poses = (void *) (pheader->lump_poses.start + pbase); - for (i = 0;i < pheader->lump_poses.length / 4;i++) - loadmodel->data_poses[i] = BigFloat(poses[i]); - //zymlump_t lump_bones; // zymbone_t bone[numbones]; loadmodel->num_bones = pheader->numbones; - loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); - bone = (void *) (pheader->lump_bones.start + pbase); + loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); + bone = (zymbone_t *) (pheader->lump_bones.start + pbase); for (i = 0;i < pheader->numbones;i++) { memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name)); loadmodel->data_bones[i].flags = BigLong(bone[i].flags); loadmodel->data_bones[i].parent = BigLong(bone[i].parent); if (loadmodel->data_bones[i].parent >= i) - Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i); + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i); } //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) - vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); - bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); + vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase); for (i = 0;i < pheader->numverts;i++) { vertbonecounts[i] = BigLong(bonecount[i]); if (vertbonecounts[i] < 1) - Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i); + Host_Error("%s bonecount[%i] < 1", loadmodel->name, i); } + loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]); + + meshvertices = pheader->numverts; + meshtriangles = pheader->numtris; + numvertexboneweights = pheader->lump_verts.length / sizeof(zymvertex_t); + + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + numvertexboneweights * sizeof(surfmeshvertexboneweight_t) + loadmodel->num_poses * sizeof(float[3][4])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.num_vertexboneweights = numvertexboneweights; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexboneweights = (surfmeshvertexboneweight_t *)data;data += numvertexboneweights * sizeof(surfmeshvertexboneweight_t); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[3][4]); + + //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + poses = (float *) (pheader->lump_poses.start + pbase); + for (i = 0;i < pheader->lump_poses.length / 4;i++) + loadmodel->data_poses[i] = BigFloat(poses[i]); + //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct - verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); - vertdata = (void *) (pheader->lump_verts.start + pbase); - for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) + verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); + vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase); + l = 0; + for (j = 0;j < pheader->numverts;j++) { - verts[i].bonenum = BigLong(vertdata[i].bonenum); - verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); - verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); - verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); + for (k = 0;k < vertbonecounts[j];k++, l++) + { + // this format really should have had a per vertexweight weight value... + float influence = 1.0f / vertbonecounts[j]; + loadmodel->surfmesh.data_vertexboneweights[l].vertexindex = j; + loadmodel->surfmesh.data_vertexboneweights[l].boneindex = BigLong(vertdata[l].bonenum); + loadmodel->surfmesh.data_vertexboneweights[l].origin[0] = BigFloat(vertdata[l].origin[0]) * influence; + loadmodel->surfmesh.data_vertexboneweights[l].origin[1] = BigFloat(vertdata[l].origin[1]) * influence; + loadmodel->surfmesh.data_vertexboneweights[l].origin[2] = BigFloat(vertdata[l].origin[2]) * influence; + loadmodel->surfmesh.data_vertexboneweights[l].origin[3] = influence; + } } //zymlump_t lump_texcoords; // float texcoords[numvertices][2]; - outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); - intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase); + outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f; + intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase); for (i = 0;i < pheader->numverts;i++) { outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]); @@ -1321,41 +1376,36 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); - loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - loadmodel->nummeshes = loadmodel->num_surfaces; - loadmodel->num_textures = loadmodel->num_surfaces; - data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); - loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); - loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); - for (i = 0;i < loadmodel->num_surfaces;i++) - { - loadmodel->surfacelist[i] = i; - loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); - } - //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) // byteswap, validate, and swap winding order of tris count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); if (pheader->lump_render.length != count) - Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); - renderlist = (void *) (pheader->lump_render.start + pbase); - renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); + Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count); + renderlist = (int *) (pheader->lump_render.start + pbase); + renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length); + meshtriangles = 0; for (i = 0;i < loadmodel->num_surfaces;i++) { + int lastvertex; if (renderlist >= renderlistend) - Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name); + Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); count = BigLong(*renderlist);renderlist++; if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend)) - Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name); - mesh = loadmodel->meshlist[i]; - mesh->num_triangles = count; - mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - outelements = mesh->data_element3i; - for (j = 0;j < mesh->num_triangles;j++) + Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); + + loadmodel->surfacelist[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = meshtriangles; + surface->num_triangles = count; + surface->num_firstvertex = meshvertices; + surface->num_vertices = meshvertices; + + // load the elements and find the used vertex range + lastvertex = 0; + outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3; + for (j = 0;j < surface->num_triangles;j++) { outelements[2] = BigLong(renderlist[0]); outelements[1] = BigLong(renderlist[1]); @@ -1363,78 +1413,36 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts) - Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name); + Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name); if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0) - Host_Error("%s corrupt renderlist (references vertex with no bone weights\n", loadmodel->name); + Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name); + surface->num_firstvertex = min(surface->num_firstvertex, outelements[0]); + surface->num_firstvertex = min(surface->num_firstvertex, outelements[1]); + surface->num_firstvertex = min(surface->num_firstvertex, outelements[2]); + lastvertex = max(lastvertex, outelements[0]); + lastvertex = max(lastvertex, outelements[1]); + lastvertex = max(lastvertex, outelements[2]); renderlist += 3; outelements += 3; } - remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); - mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices); - for (j = 0;j < mesh->num_triangles * 3;j++) - mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]]; - mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); - for (j = 0;j < pheader->numverts;j++) - { - if (remapvertices[j] >= 0) - { - mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0]; - mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1]; - } - } - mesh->num_vertexboneweights = 0; - for (j = 0;j < pheader->numverts;j++) - if (remapvertices[j] >= 0) - mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]]; - mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); - mesh->num_vertexboneweights = 0; - // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices) - l = 0; - for (j = 0;j < pheader->numverts;j++) - { - if (remapvertices[j] < 0) - { - l += vertbonecounts[j]; - continue; - } - for (k = 0;k < vertbonecounts[j];k++) - { - // this format really should have had a per vertexweight weight value... - mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j]; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j]; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; - mesh->num_vertexboneweights++; - l++; - } - } - shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; + surface->num_vertices = lastvertex + 1 - surface->num_firstvertex; + // since zym models do not have named sections, reuse their shader // name as the section name + shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; if (shadername[0]) Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); else for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); - Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_Alias_Mesh_CompileFrameZero(mesh); - - surface = loadmodel->data_surfaces + i; - surface->groupmesh = mesh; - surface->texture = loadmodel->data_textures + i; - surface->num_firsttriangle = 0; - surface->num_triangles = mesh->num_triangles; - surface->num_firstvertex = 0; - surface->num_vertices = mesh->num_vertices; + Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } - + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_Mesh_CompileFrameZero(); + Mod_FreeSkinFiles(skinfiles); Mem_Free(vertbonecounts); Mem_Free(verts); - Mem_Free(outtexcoord2f); } void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) @@ -1443,24 +1451,19 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) dpmframe_t *frame; dpmbone_t *bone; dpmmesh_t *dpmmesh; - qbyte *pbase; - int i, j, k; + unsigned char *pbase; + int i, j, k, meshvertices, meshtriangles, numvertexboneweights; skinfile_t *skinfiles; - qbyte *data; + unsigned char *data; - pheader = (void *)buffer; - pbase = buffer; + pheader = (dpmheader_t *)buffer; + pbase = (unsigned char *)buffer; if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16)) - Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model\n"); + Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model"); if (BigLong(pheader->type) != 2) - Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name); loadmodel->type = mod_alias; - loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Q1BSP_Draw; - loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; - loadmodel->DrawLight = R_Q1BSP_DrawLight; - loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->flags = 0; // there are no flags on zym models loadmodel->synctype = ST_RAND; @@ -1482,6 +1485,24 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) pheader->ofs_meshs = BigLong(pheader->ofs_meshs); pheader->ofs_frames = BigLong(pheader->ofs_frames); + if (pheader->num_bones < 1 || pheader->num_meshs < 1) + { + Con_Printf("%s has no geometry\n"); + return; + } + if (pheader->num_frames < 1) + { + Con_Printf("%s has no frames\n"); + return; + } + + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + // model bbox for (i = 0;i < 3;i++) { @@ -1500,21 +1521,51 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (loadmodel->numskins < 1) loadmodel->numskins = 1; + meshvertices = 0; + meshtriangles = 0; + numvertexboneweights = 0; + + // load the meshes now + dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs); + for (i = 0;i < loadmodel->num_surfaces;i++) + { + int numverts = BigLong(dpmmesh->num_verts); + meshvertices += numverts;; + meshtriangles += BigLong(dpmmesh->num_tris); + + // to find out how many weights exist we two a two-stage load... + data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts)); + for (j = 0;j < numverts;j++) + { + int numweights = BigLong(((dpmvertex_t *)data)->numbones); + numvertexboneweights += numweights; + data += sizeof(dpmvertex_t); + data += numweights * sizeof(dpmbonevert_t); + } + dpmmesh++; + } + loadmodel->numframes = pheader->num_frames; loadmodel->num_bones = pheader->num_bones; loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; - loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; - + loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; // do most allocations as one merged chunk - data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t)); - loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); - loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); - loadmodel->skinscenes = (void *)data;data += loadmodel->numskins * sizeof(animscene_t); - loadmodel->data_bones = (void *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); - loadmodel->data_poses = (void *)data;data += loadmodel->num_poses * sizeof(float[12]); - loadmodel->animscenes = (void *)data;data += loadmodel->numframes * sizeof(animscene_t); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + numvertexboneweights * sizeof(surfmeshvertexboneweight_t) + loadmodel->num_poses * sizeof(float[3][4]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.num_vertexboneweights = numvertexboneweights; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexboneweights = (surfmeshvertexboneweight_t *)data;data += numvertexboneweights * sizeof(surfmeshvertexboneweight_t); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[3][4]); + loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); + loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -1522,25 +1573,20 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->skinscenes[i].loop = true; loadmodel->skinscenes[i].framerate = 10; } - for (i = 0;i < loadmodel->num_surfaces;i++) - { - loadmodel->surfacelist[i] = i; - loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); - } // load the bone info - bone = (void *) (pbase + pheader->ofs_bones); + bone = (dpmbone_t *) (pbase + pheader->ofs_bones); for (i = 0;i < loadmodel->num_bones;i++) { memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name)); loadmodel->data_bones[i].flags = BigLong(bone[i].flags); loadmodel->data_bones[i].parent = BigLong(bone[i].parent); if (loadmodel->data_bones[i].parent >= i) - Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i); + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i); } // load the frames - frame = (void *) (pbase + pheader->ofs_frames); + frame = (dpmframe_t *) (pbase + pheader->ofs_frames); for (i = 0;i < loadmodel->numframes;i++) { const float *poses; @@ -1550,7 +1596,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->animscenes[i].loop = true; loadmodel->animscenes[i].framerate = 10; // load the bone poses for this frame - poses = (void *) (pbase + BigLong(frame->ofs_bonepositions)); + poses = (float *) (pbase + BigLong(frame->ofs_bonepositions)); for (j = 0;j < loadmodel->num_bones*12;j++) loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]); // stuff not processed here: mins, maxs, yawradius, allradius @@ -1558,70 +1604,59 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) } // load the meshes now - dpmmesh = (void *) (pbase + pheader->ofs_meshs); - for (i = 0;i < loadmodel->num_surfaces;i++) + dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs); + meshvertices = 0; + meshtriangles = 0; + numvertexboneweights = 0; + for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++) { const int *inelements; int *outelements; const float *intexcoord; - surfmesh_t *mesh; msurface_t *surface; - mesh = loadmodel->meshlist[i]; - mesh->num_triangles = BigLong(dpmmesh->num_tris); - mesh->num_vertices = BigLong(dpmmesh->num_verts); - - // to find out how many weights exist we two a two-stage load... - mesh->num_vertexboneweights = 0; - data = (void *) (pbase + BigLong(dpmmesh->ofs_verts)); - for (j = 0;j < mesh->num_vertices;j++) - { - int numweights = BigLong(((dpmvertex_t *)data)->numbones); - mesh->num_vertexboneweights += numweights; - data += sizeof(dpmvertex_t); - data += numweights * sizeof(dpmbonevert_t); - } - - // allocate things now that we know how many - mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); - mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); - - inelements = (void *) (pbase + BigLong(dpmmesh->ofs_indices)); - outelements = mesh->data_element3i; - for (j = 0;j < mesh->num_triangles;j++) + loadmodel->surfacelist[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = meshtriangles; + surface->num_triangles = BigLong(dpmmesh->num_tris); + surface->num_firstvertex = meshvertices; + surface->num_vertices = BigLong(dpmmesh->num_verts); + meshvertices += surface->num_vertices; + meshtriangles += surface->num_triangles; + + inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices)); + outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3; + for (j = 0;j < surface->num_triangles;j++) { // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard) - outelements[0] = BigLong(inelements[2]); - outelements[1] = BigLong(inelements[1]); - outelements[2] = BigLong(inelements[0]); + outelements[0] = surface->num_firstvertex + BigLong(inelements[2]); + outelements[1] = surface->num_firstvertex + BigLong(inelements[1]); + outelements[2] = surface->num_firstvertex + BigLong(inelements[0]); inelements += 3; outelements += 3; } - intexcoord = (void *) (pbase + BigLong(dpmmesh->ofs_texcoords)); - for (j = 0;j < mesh->num_vertices*2;j++) - mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]); + intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords)); + for (j = 0;j < surface->num_vertices*2;j++) + loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]); - // now load them for real - mesh->num_vertexboneweights = 0; - data = (void *) (pbase + BigLong(dpmmesh->ofs_verts)); - for (j = 0;j < mesh->num_vertices;j++) + data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts)); + for (j = 0;j < surface->num_vertices;j++) { int numweights = BigLong(((dpmvertex_t *)data)->numbones); data += sizeof(dpmvertex_t); for (k = 0;k < numweights;k++) { - const dpmbonevert_t *vert = (void *) data; + const dpmbonevert_t *vert = (dpmbonevert_t *) data; // stuff not processed here: normal - mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum); - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = BigFloat(vert->origin[0]); - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = BigFloat(vert->origin[1]); - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = BigFloat(vert->origin[2]); - mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = BigFloat(vert->influence); - mesh->num_vertexboneweights++; + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].vertexindex = j; + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].boneindex = BigLong(vert->bonenum); + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[0] = BigFloat(vert->origin[0]); + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[1] = BigFloat(vert->origin[1]); + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[2] = BigFloat(vert->origin[2]); + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin[3] = BigFloat(vert->influence); + numvertexboneweights++; data += sizeof(dpmbonevert_t); } } @@ -1633,20 +1668,11 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); - Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_Alias_Mesh_CompileFrameZero(mesh); - - surface = loadmodel->data_surfaces + i; - surface->groupmesh = mesh; - surface->texture = loadmodel->data_textures + i; - surface->num_firsttriangle = 0; - surface->num_triangles = mesh->num_triangles; - surface->num_firstvertex = 0; - surface->num_vertices = mesh->num_vertices; - - dpmmesh++; + Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_Mesh_CompileFrameZero(); + Mod_FreeSkinFiles(skinfiles); } static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m) @@ -1662,8 +1688,9 @@ static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t #define PSKQUATNEGATIONS void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { - int i, j, index, version, recordsize, numrecords; + int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles, numvertexboneweights; int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys; + fs_offset_t filesize; pskpnts_t *pnts; pskvtxw_t *vtxw; pskface_t *faces; @@ -1674,43 +1701,31 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) pskaniminfo_t *anims; pskanimkeys_t *animkeys; void *animfilebuffer, *animbuffer, *animbufferend; + unsigned char *data; pskchunk_t *pchunk; - surfmesh_t *mesh; skinfile_t *skinfiles; char animname[MAX_QPATH]; - pchunk = (void *)buffer; + pchunk = (pskchunk_t *)buffer; if (strcmp(pchunk->id, "ACTRHEAD")) - Host_Error ("Mod_PSKMODEL_Load: %s is not a ActorX model\n"); + Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model"); loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->flags = 0; // there are no flags on zym models loadmodel->synctype = ST_RAND; - // load external .skin files if present - skinfiles = Mod_LoadSkinFiles(); - if (loadmodel->numskins < 1) - loadmodel->numskins = 1; - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - for (i = 0;i < loadmodel->numskins;i++) - { - loadmodel->skinscenes[i].firstframe = i; - loadmodel->skinscenes[i].framecount = 1; - loadmodel->skinscenes[i].loop = true; - loadmodel->skinscenes[i].framerate = 10; - } - FS_StripExtension(loadmodel->name, animname, sizeof(animname)); strlcat(animname, ".psa", sizeof(animname)); - animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false); - animbufferend = (void *)((unsigned char*)animbuffer + fs_filesize); + animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize); + animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize); if (animbuffer == NULL) - Host_Error("%s: can't find .psa file (%s)\n", loadmodel->name, animname); + Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname); numpnts = 0; pnts = NULL; @@ -1731,15 +1746,15 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) while (buffer < bufferend) { - pchunk = buffer; + pchunk = (pskchunk_t *)buffer; buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t)); version = LittleLong(pchunk->version); recordsize = LittleLong(pchunk->recordsize); numrecords = LittleLong(pchunk->numrecords); - if (developer.integer) + if (developer.integer >= 100) Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); - if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e) - Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version); + if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0) + Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version); if (!strcmp(pchunk->id, "ACTRHEAD")) { // nothing to do @@ -1748,11 +1763,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskpnts_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); // byteswap in place and keep the pointer numpnts = numrecords; - pnts = buffer; - for (index = 0, p = buffer;index < numrecords;index++, p++) + pnts = (pskpnts_t *)buffer; + for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++) { p->origin[0] = LittleFloat(p->origin[0]); p->origin[1] = LittleFloat(p->origin[1]); @@ -1764,11 +1779,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskvtxw_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); // byteswap in place and keep the pointer numvtxw = numrecords; - vtxw = buffer; - for (index = 0, p = buffer;index < numrecords;index++, p++) + vtxw = (pskvtxw_t *)buffer; + for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++) { p->pntsindex = LittleShort(p->pntsindex); p->texcoord[0] = LittleFloat(p->texcoord[0]); @@ -1785,11 +1800,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskface_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); // byteswap in place and keep the pointer numfaces = numrecords; - faces = buffer; - for (index = 0, p = buffer;index < numrecords;index++, p++) + faces = (pskface_t *)buffer; + for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++) { p->vtxwindex[0] = LittleShort(p->vtxwindex[0]); p->vtxwindex[1] = LittleShort(p->vtxwindex[1]); @@ -1817,11 +1832,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskmatt_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); // byteswap in place and keep the pointer nummatts = numrecords; - matts = buffer; - for (index = 0, p = buffer;index < numrecords;index++, p++) + matts = (pskmatt_t *)buffer; + for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++) { } buffer = p; @@ -1830,11 +1845,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskboneinfo_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); // byteswap in place and keep the pointer numbones = numrecords; - bones = buffer; - for (index = 0, p = buffer;index < numrecords;index++, p++) + bones = (pskboneinfo_t *)buffer; + for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++) { p->numchildren = LittleLong(p->numchildren); p->parent = LittleLong(p->parent); @@ -1875,11 +1890,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskrawweights_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); // byteswap in place and keep the pointer numrawweights = numrecords; - rawweights = buffer; - for (index = 0, p = buffer;index < numrecords;index++, p++) + rawweights = (pskrawweights_t *)buffer; + for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++) { p->weight = LittleFloat(p->weight); p->pntsindex = LittleLong(p->pntsindex); @@ -1901,15 +1916,15 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) while (animbuffer < animbufferend) { - pchunk = animbuffer; + pchunk = (pskchunk_t *)animbuffer; animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t)); version = LittleLong(pchunk->version); recordsize = LittleLong(pchunk->recordsize); numrecords = LittleLong(pchunk->numrecords); - if (developer.integer) + if (developer.integer >= 100) Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); - if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e) - Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", animname, pchunk->id, version); + if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0) + Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version); if (!strcmp(pchunk->id, "ANIMHEAD")) { // nothing to do @@ -1918,17 +1933,17 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskboneinfo_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); // byteswap in place and keep the pointer numanimbones = numrecords; - animbones = animbuffer; + animbones = (pskboneinfo_t *)animbuffer; // NOTE: supposedly psa does not need to match the psk model, the // bones missing from the psa would simply use their base // positions from the psk, but this is hard for me to implement // and people can easily make animations that match. if (numanimbones != numbones) - Host_Error("%s: this loader only supports animations with the same bones as the mesh\n"); - for (index = 0, p = animbuffer;index < numrecords;index++, p++) + Host_Error("%s: this loader only supports animations with the same bones as the mesh"); + for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++) { p->numchildren = LittleLong(p->numchildren); p->parent = LittleLong(p->parent); @@ -1964,7 +1979,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) } // check that bones are the same as in the base if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent) - Host_Error("%s: this loader only supports animations with the same bones as the mesh\n", animname); + Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname); } animbuffer = p; } @@ -1972,11 +1987,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskaniminfo_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); // byteswap in place and keep the pointer numanims = numrecords; - anims = animbuffer; - for (index = 0, p = animbuffer;index < numrecords;index++, p++) + anims = (pskaniminfo_t *)animbuffer; + for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++) { p->numbones = LittleLong(p->numbones); p->playtime = LittleFloat(p->playtime); @@ -1994,10 +2009,10 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) { pskanimkeys_t *p; if (recordsize != sizeof(*p)) - Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id); + Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); numanimkeys = numrecords; - animkeys = animbuffer; - for (index = 0, p = animbuffer;index < numrecords;index++, p++) + animkeys = (pskanimkeys_t *)animbuffer; + for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++) { p->origin[0] = LittleFloat(p->origin[0]); p->origin[1] = LittleFloat(p->origin[1]); @@ -2030,7 +2045,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) } if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys) - Host_Error("%s: missing required chunks\n", loadmodel->name); + Host_Error("%s: missing required chunks", loadmodel->name); // FIXME: model bbox // model bbox @@ -2050,27 +2065,48 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (index = 0;index < numanims;index++) loadmodel->numframes += anims[index].numframes; + if (numanimkeys != numbones * loadmodel->numframes) + Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id); + + meshvertices = numvtxw; + meshtriangles = numfaces; + numvertexboneweights = 0; + for (index = 0;index < numvtxw;index++) + for (j = 0;j < numrawweights;j++) + if (rawweights[j].pntsindex == vtxw[index].pntsindex) + numvertexboneweights++; + + // load external .skin files if present + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; loadmodel->num_bones = numbones; loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; - loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; - - if (numanimkeys != loadmodel->num_bones * loadmodel->numframes) - Host_Error("%s: %s has incorrect number of animation keys\n", animname, pchunk->id); - - loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12])); - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); - loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); - loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t)); - loadmodel->surfacelist = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int)); - loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t)); - - loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *)); - mesh = loadmodel->meshlist[0] = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t)); - mesh->num_vertices = numvtxw; - mesh->num_triangles = numfaces; - mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); + loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; + // do most allocations as one merged chunk + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + numvertexboneweights * sizeof(surfmeshvertexboneweight_t) + loadmodel->num_poses * sizeof(float[3][4]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.num_vertexboneweights = numvertexboneweights; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexboneweights = (surfmeshvertexboneweight_t *)data;data += numvertexboneweights * sizeof(surfmeshvertexboneweight_t); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[3][4]); + loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); + loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } // create surfaces for (index = 0, i = 0;index < nummatts;index++) @@ -2082,17 +2118,16 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL); loadmodel->surfacelist[index] = index; - loadmodel->data_surfaces[index].groupmesh = loadmodel->meshlist[0]; loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index; loadmodel->data_surfaces[index].num_firstvertex = 0; - loadmodel->data_surfaces[index].num_vertices = loadmodel->meshlist[0]->num_vertices; + loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices; } // copy over the texcoords for (index = 0;index < numvtxw;index++) { - mesh->data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0]; - mesh->data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1]; + loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0]; + loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1]; } // loading the faces is complicated because we need to sort them into surfaces by mattindex @@ -2107,9 +2142,9 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) for (index = 0;index < numfaces;index++) { i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3; - mesh->data_element3i[i+0] = faces[index].vtxwindex[0]; - mesh->data_element3i[i+1] = faces[index].vtxwindex[1]; - mesh->data_element3i[i+2] = faces[index].vtxwindex[2]; + loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0]; + loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1]; + loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2]; } // copy over the bones @@ -2118,17 +2153,11 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name)); loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1; if (loadmodel->data_bones[index].parent >= index) - Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, index, index); + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index); } // build bone-relative vertex weights from the psk point weights - mesh->num_vertexboneweights = 0; - for (index = 0;index < numvtxw;index++) - for (j = 0;j < numrawweights;j++) - if (rawweights[j].pntsindex == vtxw[index].pntsindex) - mesh->num_vertexboneweights++; - mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); - mesh->num_vertexboneweights = 0; + numvertexboneweights = 0; for (index = 0;index < numvtxw;index++) { for (j = 0;j < numrawweights;j++) @@ -2136,10 +2165,10 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) if (rawweights[j].pntsindex == vtxw[index].pntsindex) { matrix4x4_t matrix, inversematrix; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex; - mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight; - Matrix4x4_CreateIdentity(&matrix); + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].vertexindex = index; + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].boneindex = rawweights[j].boneindex; + loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].weight = rawweights[j].weight; + matrix = identitymatrix; for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent) { matrix4x4_t childmatrix, tempmatrix; @@ -2148,9 +2177,9 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix); } Matrix4x4_Invert_Simple(&inversematrix, &matrix); - Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin); - VectorScale(mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin); - mesh->num_vertexboneweights++; + Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin); + VectorScale(loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin, loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].weight, loadmodel->surfmesh.data_vertexboneweights[numvertexboneweights].origin); + numvertexboneweights++; } } } @@ -2188,9 +2217,10 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) } // compile extra data we want - Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_Alias_Mesh_CompileFrameZero(mesh); + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_Mesh_CompileFrameZero(); + Mod_FreeSkinFiles(skinfiles); Mem_Free(animfilebuffer); }