X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.c;h=c62cb9c98d47324777a0b8a6320a463a306e0077;hp=44e716e367ef0cb2617152cc264f53afcd7df097;hb=66a136af999cd76551bd56e3c3096fff0d42f613;hpb=cecffffdd5310e387e8b910735ff77aa329cdb43 diff --git a/model_alias.c b/model_alias.c index 44e716e3..c62cb9c9 100644 --- a/model_alias.c +++ b/model_alias.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,46 +20,32 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -/* -=============== -Mod_AliasInit -=============== -*/ +static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; + void Mod_AliasInit (void) { + Cvar_RegisterVariable(&r_mipskins); } -aliashdr_t *pheader; +// LordHavoc: proper bounding box considerations +static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius; -typedef struct -{ - int v[3]; - vec3_t normal; -} temptris_t; -temptris_t *temptris; -//stvert_t stverts[MAXALIASVERTS]; -//mtriangle_t triangles[MAXALIASTRIS]; - -// a pose is a single set of vertexes. a frame may be -// an animating sequence of poses -//trivertx_t *poseverts[MAXALIASFRAMES]; -int posenum; - -byte **player_8bit_texels_tbl; -byte *player_8bit_texels; - -float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations - -// LordHavoc: changed to use the normals from the model data itself -#define NUMVERTEXNORMALS 162 -extern float r_avertexnormals[NUMVERTEXNORMALS][3]; -void Mod_ConvertAliasVerts (int numverts, int numtris, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) +static float vertst[MAXALIASVERTS][2]; +static int vertusage[MAXALIASVERTS]; +static int vertonseam[MAXALIASVERTS]; +static int vertremap[MAXALIASVERTS]; +static int temptris[MAXALIASTRIS][3]; + +static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) { - int i; + int i, j, invalidnormals = 0; + float dist; vec3_t temp; - for (i = 0;i < numverts;i++) + for (i = 0;i < inverts;i++) { - VectorCopy(v[i].v, out[i].v); + if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... + continue; + temp[0] = v[i].v[0] * scale[0] + translate[0]; temp[1] = v[i].v[1] * scale[1] + translate[1]; temp[2] = v[i].v[2] * scale[2] + translate[2]; @@ -70,667 +56,937 @@ void Mod_ConvertAliasVerts (int numverts, int numtris, vec3_t scale, vec3_t tran if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; - out[i].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[i].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[i].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); - } - /* - int i, j; - vec3_t t1, t2; - struct - { - vec3_t v; - vec3_t normal; - int count; - } tempvert[MD2MAX_VERTS]; - temptris_t *tris; - // decompress vertices - for (i = 0;i < numverts;i++) - { - VectorCopy(v[i].v, out[i].v); - tempvert[i].v[0] = v[i].v[0] * scale[0] + translate[0]; - tempvert[i].v[1] = v[i].v[1] * scale[1] + translate[1]; - tempvert[i].v[2] = v[i].v[2] * scale[2] + translate[2]; - tempvert[i].normal[0] = tempvert[i].normal[1] = tempvert[i].normal[2] = 0; - tempvert[i].count = 0; - // update bounding box - if (tempvert[i].v[0] < aliasbboxmin[0]) aliasbboxmin[0] = tempvert[i].v[0]; - if (tempvert[i].v[1] < aliasbboxmin[1]) aliasbboxmin[1] = tempvert[i].v[1]; - if (tempvert[i].v[2] < aliasbboxmin[2]) aliasbboxmin[2] = tempvert[i].v[2]; - if (tempvert[i].v[0] > aliasbboxmax[0]) aliasbboxmax[0] = tempvert[i].v[0]; - if (tempvert[i].v[1] > aliasbboxmax[1]) aliasbboxmax[1] = tempvert[i].v[1]; - if (tempvert[i].v[2] > aliasbboxmax[2]) aliasbboxmax[2] = tempvert[i].v[2]; - } - // calculate surface normals - tris = temptris; - for (i = 0;i < numtris;i++) - { - VectorSubtract(tempvert[tris->v[0]].v, tempvert[tris->v[1]].v, t1); - VectorSubtract(tempvert[tris->v[2]].v, tempvert[tris->v[1]].v, t2); - CrossProduct(t1, t2, tris->normal); - VectorNormalize(tris->normal); - // add surface normal to vertices - for (j = 0;j < 3;j++) + dist = temp[0]*temp[0]+temp[1]*temp[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += temp[2]*temp[2]; + if (modelradius < dist) + modelradius = dist; + + j = vertremap[i]; // not onseam + if (j >= 0) { - VectorAdd(tris->normal, tempvert[tris->v[j]].normal, tempvert[tris->v[j]].normal); - tempvert[tris->v[j]].count++; + VectorCopy(v[i].v, out[j].v); + out[j].lightnormalindex = v[i].lightnormalindex; + if (out[j].lightnormalindex >= NUMVERTEXNORMALS) + { + invalidnormals++; + out[j].lightnormalindex = 0; + } + } + j = vertremap[i+inverts]; // onseam + if (j >= 0) + { + VectorCopy(v[i].v, out[j].v); + out[j].lightnormalindex = v[i].lightnormalindex; + if (out[j].lightnormalindex >= NUMVERTEXNORMALS) + { + invalidnormals++; + out[j].lightnormalindex = 0; + } } - tris++; - } - // average normals and write out 1.7bit format - for (i = 0;i < pheader->numtris;i++) - { - VectorNormalize(tempvert[i].normal); - out[i].n[0] = (signed char) (tempvert[i].normal[0] * 127.0); - out[i].n[1] = (signed char) (tempvert[i].normal[1] * 127.0); - out[i].n[2] = (signed char) (tempvert[i].normal[2] * 127.0); - } - */ -} - -/* -================= -Mod_LoadAliasFrame -================= -*/ -void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) -{ - trivertx_t *pinframe; - int i; - daliasframe_t *pdaliasframe; - - pdaliasframe = (daliasframe_t *)pin; - - strcpy (frame->name, pdaliasframe->name); - frame->firstpose = posenum; - frame->numposes = 1; - - for (i=0 ; i<3 ; i++) - { - // these are byte values, so we don't have to worry about - // endianness - frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; - frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug) } - - pinframe = (trivertx_t *)(pdaliasframe + 1); - -// poseverts[posenum] = pinframe; - Mod_ConvertAliasVerts(pheader->numverts, pheader->numtris, pheader->scale, pheader->scale_origin, pinframe, (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum)); -// // LordHavoc: copy the frame data -// memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), pinframe, sizeof(trivertx_t) * pheader->numverts); - posenum++; - - pinframe += pheader->numverts; - - return (void *)pinframe; + if (invalidnormals) + Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } - -/* -================= -Mod_LoadAliasGroup -================= -*/ -void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) +static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate) { - daliasgroup_t *pingroup; - int i, numframes; - daliasinterval_t *pin_intervals; - void *ptemp; - - pingroup = (daliasgroup_t *)pin; - - numframes = LittleLong (pingroup->numframes); - - frame->firstpose = posenum; - frame->numposes = numframes; - - for (i=0 ; i<3 ; i++) + daliasframetype_t *pframetype; + daliasframe_t *pinframe; + daliasgroup_t *group; + daliasinterval_t *intervals; + int i, f, pose, groupframes; + float interval; + animscene_t *scene; + pose = 0; + scene = loadmodel->animscenes; + for (f = 0;f < loadmodel->numframes;f++) { - // these are byte values, so we don't have to worry about endianness - frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; - frame->bboxmax.v[i] = pingroup->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug) - } - - pin_intervals = (daliasinterval_t *)(pingroup + 1); + pframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pframetype->type) == ALIAS_SINGLE) + { + // a single frame is still treated as a group + interval = 0.1f; + groupframes = 1; + } + else + { + // read group header + group = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong (group->numframes); + + // intervals (time per frame) + intervals = (daliasinterval_t *)datapointer; + datapointer += sizeof(daliasinterval_t) * groupframes; + + interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups + if (interval < 0.01f) + Host_Error("Mod_LoadAliasGroup: invalid interval"); + } - frame->interval = LittleFloat (pin_intervals->interval); + // get scene name from first frame + pinframe = (daliasframe_t *)datapointer; - pin_intervals += numframes; + strcpy(scene->name, pinframe->name); + scene->firstframe = pose; + scene->framecount = groupframes; + scene->framerate = 1.0f / interval; + scene->loop = true; + scene++; - ptemp = (void *)pin_intervals; + // read frames + for (i = 0;i < groupframes;i++) + { + pinframe = (daliasframe_t *)datapointer; + datapointer += sizeof(daliasframe_t); - for (i=0 ; inumverts, pheader->numtris, pheader->scale, pheader->scale_origin, (void *)((daliasframe_t *)ptemp + 1), (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum)); -// // LordHavoc: copy the frame data -// memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), (void *)((daliasframe_t *)ptemp + 1), sizeof(trivertx_t) * pheader->numverts); - posenum++; + // convert to MD2 frame headers + strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name); + VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale); + VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate); - ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts; + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts); + datapointer += sizeof(trivertx_t) * inverts; + pose++; + } } - - return ptemp; } -//========================================================= - -/* -================= -Mod_FloodFillSkin - -Fill background pixels so mipmapping doesn't have haloes - Ed -================= -*/ - -typedef struct +static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache) { - short x, y; -} floodfill_t; - -extern unsigned d_8to24table[]; - -// must be a power of 2 -#define FLOODFILL_FIFO_SIZE 0x1000 -#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) - -#define FLOODFILL_STEP( off, dx, dy ) \ -{ \ - if (pos[off] == fillcolor) \ - { \ - pos[off] = 255; \ - fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ - } \ - else if (pos[off] != 255) fdc = pos[off]; \ + int i, pixels, passed; + qbyte pixeltest[16]; + for (i = 0;i < 16;i++) + pixeltest[i] = (bits & (1 << i)) != 0; + pixels = width*height; + passed = 0; + while(pixels--) + { + if (pixeltest[*in >> 4] && *in != 0 && *in != 255) + { + passed++; + // turn to white while copying + if (*in >= 128 && *in < 224) // backwards ranges + *out = (*in & 15) ^ 15; + else + *out = *in & 15; + } + else + *out = 0; + in++; + out++; + } + if (passed) + return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0)); + else + return NULL; } -void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) +static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache) { - byte fillcolor = *skin; // assume this is the pixel to fill - floodfill_t fifo[FLOODFILL_FIFO_SIZE]; - int inpt = 0, outpt = 0; - int filledcolor = -1; - int i; - - if (filledcolor == -1) + int i, pixels, passed; + qbyte pixeltest[16]; + for (i = 0;i < 16;i++) + pixeltest[i] = (bits & (1 << i)) != 0; + pixels = width*height; + passed = 0; + while(pixels--) { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - { - filledcolor = i; - break; - } + if (pixeltest[*in >> 4] && *in != 0 && *in != 255) + { + passed++; + *out = *in; + } + else + *out = 0; + in++; + out++; } + if (passed) + return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0)); + else + return NULL; +} - // can't fill to filled color or to transparent color (used as visited marker) - if ((fillcolor == filledcolor) || (fillcolor == 255)) +static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache) +{ + skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache); + skinframe->fog = image_masktex; + if (!skinframe->base) { - //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); - return; + skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, r_mipskins.integer, precache); + skinframe->fog = image_masktex; } + skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache); + skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache); + skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache); + skinframe->merged = NULL; + return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL; +} - fifo[inpt].x = 0, fifo[inpt].y = 0; - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - - while (outpt != inpt) +static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache) +{ + if (!skindata || !skintemp) + return false; + skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants + skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt + skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow + if (skinframe->pants || skinframe->shirt) { - int x = fifo[outpt].x, y = fifo[outpt].y; - int fdc = filledcolor; - byte *pos = &skin[x + skinwidth * y]; - - outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; - - if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); - if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); - if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); - if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); - skin[x + skinwidth * y] = fdc; + skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors) + skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow) } + else + skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors + // quake model skins don't have alpha + skinframe->fog = NULL; + return true; } -/* -=============== -Mod_LoadAllSkins -=============== -*/ -void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int bytesperpixel) +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); +void Mod_LoadAliasModel (model_t *mod, void *buffer) { - int i, j, k; - char name[32]; - int s; - byte *skin; - byte *texels; + int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins; + mdl_t *pinmodel; + stvert_t *pinstverts; + dtriangle_t *pintriangles; + daliasskintype_t *pinskintype; daliasskingroup_t *pinskingroup; - int groupskins; daliasskininterval_t *pinskinintervals; - - skin = (byte *)(pskintype + 1); - - if (numskins < 1 || numskins > MAX_SKINS) - Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); + daliasframetype_t *pinframetype; + daliasgroup_t *pinframegroup; + float scales, scalet, scale[3], translate[3], interval; + qbyte *datapointer, *startframes, *startskins; + char name[MAX_QPATH]; + qbyte *skintemp = NULL; + skinframe_t tempskinframe; + animscene_t *tempskinscenes; + skinframe_t *tempskinframes; + modelyawradius = 0; + modelradius = 0; + + datapointer = buffer; + pinmodel = (mdl_t *)datapointer; + datapointer += sizeof(mdl_t); - s = pheader->skinwidth * pheader->skinheight; + version = LittleLong (pinmodel->version); + if (version != ALIAS_VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_MDLMD2; + + loadmodel->numskins = LittleLong(pinmodel->numskins); + BOUNDI(loadmodel->numskins,0,256); + skinwidth = LittleLong (pinmodel->skinwidth); + BOUNDI(skinwidth,0,4096); + skinheight = LittleLong (pinmodel->skinheight); + BOUNDI(skinheight,0,4096); + loadmodel->numverts = numverts = LittleLong(pinmodel->numverts); + BOUNDI(loadmodel->numverts,0,MAXALIASVERTS); + loadmodel->numtris = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->numtris,0,MAXALIASTRIS); + loadmodel->numframes = LittleLong(pinmodel->numframes); + BOUNDI(loadmodel->numframes,0,65536); + loadmodel->synctype = LittleLong (pinmodel->synctype); + BOUNDI(loadmodel->synctype,0,2); + loadmodel->flags = LittleLong (pinmodel->flags); + + for (i = 0;i < 3;i++) + { + scale[i] = LittleFloat (pinmodel->scale[i]); + translate[i] = LittleFloat (pinmodel->scale_origin[i]); + } - for (i = 0;i < numskins;i++) + startskins = datapointer; + totalskins = 0; + for (i = 0;i < loadmodel->numskins;i++) { - if (pskintype->type == ALIAS_SKIN_SINGLE) - { - if (bytesperpixel == 1) - Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); - - // save 8 bit texels for the player model to remap - // if (!strcmp(loadmodel->name,"progs/player.mdl")) { - texels = Hunk_AllocName(s, loadname); - pheader->texels[i] = texels - (byte *)pheader; - memcpy (texels, (byte *)(pskintype + 1), s); - // } - sprintf (name, "%s_%i", loadmodel->name, i); - pheader->gl_texturenum[i][0] = - pheader->gl_texturenum[i][1] = - pheader->gl_texturenum[i][2] = - pheader->gl_texturenum[i][3] = - GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false, bytesperpixel); - pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); - } + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE) + groupskins = 1; else { - // animating skin group. yuck. - pskintype++; - pinskingroup = (daliasskingroup_t *)pskintype; - groupskins = LittleLong (pinskingroup->numskins); - pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); - - pskintype = (void *)(pinskinintervals + groupskins); + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + groupskins = LittleLong(pinskingroup->numskins); + datapointer += sizeof(daliasskininterval_t) * groupskins; + } - for (j = 0;j < groupskins;j++) - { - if (bytesperpixel == 1) - Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); - if (j == 0) - { - texels = Hunk_AllocName(s, loadname); - pheader->texels[i] = texels - (byte *)pheader; - memcpy (texels, (byte *)(pskintype), s); - } - sprintf (name, "%s_%i_%i", loadmodel->name, i,j); - pheader->gl_texturenum[i][j&3] = - GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false, bytesperpixel); - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); - } - k = j; - for (;j < 4;j++) - pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k]; + for (j = 0;j < groupskins;j++) + { + datapointer += skinwidth * skinheight; + totalskins++; } } - return (void *)pskintype; -} + pinstverts = (stvert_t *)datapointer; + datapointer += sizeof(stvert_t) * numverts; -//========================================================================= + pintriangles = (dtriangle_t *)datapointer; + datapointer += sizeof(dtriangle_t) * loadmodel->numtris; -//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); + startframes = datapointer; + totalposes = 0; + for (i = 0;i < loadmodel->numframes;i++) + { + pinframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pinframetype->type) == ALIAS_SINGLE) + groupframes = 1; + else + { + pinframegroup = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong(pinframegroup->numframes); + datapointer += sizeof(daliasinterval_t) * groupframes; + } -/* -================= -Mod_LoadAliasModel -================= -*/ -#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX); -#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%g exceeds %g - %g)\n", mod->name, VALUE, MIN, MAX); -void Mod_LoadAliasModel (model_t *mod, void *buffer) -{ - int i, j, version, numframes, size, start, end, total; - mdl_t *pinmodel; - stvert_t *pinstverts; - dtriangle_t *pintriangles; - daliasframetype_t *pframetype; - daliasskintype_t *pskintype; - // LordHavoc: 32bit textures - int bytesperpixel; - unsigned short *poutvertindices; - float *pouttexcoords, scales, scalet; - temptris_t *tris; + for (j = 0;j < groupframes;j++) + { + datapointer += sizeof(daliasframe_t); + datapointer += sizeof(trivertx_t) * numverts; + totalposes++; + } + } - start = Hunk_LowMark (); + // load the skins + skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) + { + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); - if (!temptris) - temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); + if (pinskintype->type == ALIAS_SKIN_SINGLE) + { + groupskins = 1; + interval = 0.1f; + } + else + { + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); - pinmodel = (mdl_t *)buffer; + groupskins = LittleLong (pinskingroup->numskins); - version = LittleLong (pinmodel->version); - if (version != ALIAS_VERSION && version != ALIAS32_VERSION) - Host_Error ("%s has wrong version number (%i should be %i or %i)", - mod->name, version, ALIAS_VERSION, ALIAS32_VERSION); - - mod->type = ALIASTYPE_MDL; - -// -// allocate space for a working header, plus all the data except the frames, -// skin and group info -// -// size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pinmodel->frames[0])); - size = sizeof (aliashdr_t); - size += LittleLong (pinmodel->numverts) * sizeof(float[2][2]); - size += LittleLong (pinmodel->numtris) * sizeof(unsigned short[3]); - size += LittleLong (pinmodel->numframes) * (sizeof(trivert2) * LittleLong (pinmodel->numverts) + sizeof(maliasframedesc_t)); - BOUNDI(size,256,4194304); - pheader = Hunk_AllocName (size, loadname); - - mod->flags = LittleLong (pinmodel->flags); - mod->type = mod_alias; - -// endian-adjust and copy the data, starting with the alias model header - pheader->boundingradius = LittleFloat (pinmodel->boundingradius); - BOUNDF(pheader->boundingradius,0,65536); - pheader->numskins = LittleLong (pinmodel->numskins); - BOUNDI(pheader->numskins,0,256); - pheader->skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(pheader->skinwidth,0,4096); - pheader->skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(pheader->skinheight,0,1024); -//LordHavoc: 32bit textures - bytesperpixel = version == ALIAS32_VERSION ? 4 : 1; - -// if (pheader->skinheight > MAX_LBM_HEIGHT) -// Host_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); - - pheader->numverts = LittleLong (pinmodel->numverts); - BOUNDI(pheader->numverts,0,MAXALIASVERTS); - /* - if (pheader->numverts <= 0) - Host_Error ("model %s has no vertices", mod->name); - if (pheader->numverts > MAXALIASVERTS) - Host_Error ("model %s has too many vertices", mod->name); - */ - - pheader->numtris = LittleLong (pinmodel->numtris); - BOUNDI(pheader->numtris,0,65536); -// if (pheader->numtris <= 0) -// Host_Error ("model %s has no triangles", mod->name); - - pheader->numframes = LittleLong (pinmodel->numframes); - BOUNDI(pheader->numframes,0,65536); - numframes = pheader->numframes; -// if (numframes < 1) -// Host_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); - - pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; - BOUNDF(pheader->size,0,65536); - mod->synctype = LittleLong (pinmodel->synctype); - BOUNDI(pheader->synctype,0,2); - mod->numframes = pheader->numframes; - - for (i=0 ; i<3 ; i++) - { - pheader->scale[i] = LittleFloat (pinmodel->scale[i]); - BOUNDF(pheader->scale[i],0,65536); - pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); - BOUNDF(pheader->scale_origin[i],-65536,65536); - pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); - BOUNDF(pheader->eyeposition[i],-65536,65536); - } + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; -// load the skins - pskintype = (daliasskintype_t *)&pinmodel[1]; - pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype, bytesperpixel); + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_LoadAliasModel: invalid interval\n"); + } -// load base s and t vertices - pinstverts = (stvert_t *)pskintype; - pouttexcoords = (float *)&pheader->frames[numframes]; - pheader->texcoords = (int) pouttexcoords - (int) pheader; + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; - // LordHavoc: byteswap and convert stvert data - scales = 1.0 / pheader->skinwidth; - scalet = 1.0 / pheader->skinheight; - for (i = 0;i < pheader->numverts;i++) + for (j = 0;j < groupskins;j++) + { + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0)) + Mod_LoadInternalSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0); + datapointer += skinwidth * skinheight; + totalskins++; + } + } + Mem_Free(skintemp); + // check for skins that don't exist in the model, but do exist as external images + // (this was added because yummyluv kept pestering me about support for it) + for (;;) { - pouttexcoords[i*2] = LittleLong (pinstverts[i].s) * scales; - pouttexcoords[i*2+1] = LittleLong (pinstverts[i].t) * scalet; - pouttexcoords[(i+pheader->numverts)*2] = LittleLong (pinstverts[i].s) * scales + 0.5; - pouttexcoords[(i+pheader->numverts)*2+1] = LittleLong (pinstverts[i].t) * scalet; - if (pouttexcoords[i*2] >= 0.5) // already a back side coordinate + sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins); + if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0)) { - pouttexcoords[i*2] -= 0.5; - pouttexcoords[(i+pheader->numverts)*2] -= 0.5; + // expand the arrays to make room + tempskinscenes = loadmodel->skinscenes; + tempskinframes = loadmodel->skinframes; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t)); + memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); + memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t)); + Mem_Free(tempskinscenes); + Mem_Free(tempskinframes); + // store the info about the new skin + strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; + loadmodel->skinscenes[loadmodel->numskins].framecount = 1; + loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; + loadmodel->skinscenes[loadmodel->numskins].loop = true; + loadmodel->skinframes[totalskins] = tempskinframe; + loadmodel->numskins++; + totalskins++; } - BOUNDF(pouttexcoords[i*2],0,1); - BOUNDF(pouttexcoords[i*2+1],0,1); - BOUNDF(pouttexcoords[(i+pheader->numverts)*2],0,1); - BOUNDF(pouttexcoords[(i+pheader->numverts)*2+1],0,1); + else + break; + } + + // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data) + scales = 1.0 / skinwidth; + scalet = 1.0 / skinheight; + for (i = 0;i < numverts;i++) + { + vertonseam[i] = LittleLong(pinstverts[i].onseam); + vertst[i][0] = LittleLong(pinstverts[i].s) * scales; + vertst[i][1] = LittleLong(pinstverts[i].t) * scalet; + vertst[i+numverts][0] = vertst[i][0] + 0.5; + vertst[i+numverts][1] = vertst[i][1]; + vertusage[i] = 0; + vertusage[i+numverts] = 0; } // load triangle data - pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; - poutvertindices = (unsigned short *)&pouttexcoords[pheader->numverts*4]; - pheader->vertindices = (int) poutvertindices - (int) pheader; - // LordHavoc: sort triangles into front and back lists - // so they can be drawn refering to different texture coordinate arrays, - // but sharing vertex data - pheader->frontfaces = 0; - pheader->backfaces = 0; - tris = temptris; - for (i=0 ; inumtris ; i++) + loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris); + + // count the vertices used + for (i = 0;i < numverts*2;i++) + vertusage[i] = 0; + for (i = 0;i < loadmodel->numtris;i++) { - if (LittleLong(pintriangles[i].facesfront)) + temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]); + temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]); + temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]); + if (!LittleLong(pintriangles[i].facesfront)) // backface { - pheader->frontfaces++; - for (j=0 ; j<3 ; j++) - *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]); + if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts; + if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts; + if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts; } - for (j=0 ; j<3 ; j++) - tris->v[j] = LittleLong (pintriangles[i].vertindex[j]); - tris++; + vertusage[temptris[i][0]]++; + vertusage[temptris[i][1]]++; + vertusage[temptris[i][2]]++; } - for (i=0 ; inumtris ; i++) + // build remapping table and compact array + totalverts = 0; + for (i = 0;i < numverts*2;i++) { - if (!LittleLong(pintriangles[i].facesfront)) + if (vertusage[i]) { - pheader->backfaces++; - for (j=0 ; j<3 ; j++) - *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]); + vertremap[i] = totalverts; + vertst[totalverts][0] = vertst[i][0]; + vertst[totalverts][1] = vertst[i][1]; + totalverts++; } + else + vertremap[i] = -1; // not used at all + } + loadmodel->numverts = totalverts; + // remap the triangle references + for (i = 0;i < loadmodel->numtris;i++) + { + loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]]; + loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]]; + loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]]; + } + // store the texture coordinates + loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts); + for (i = 0;i < totalverts;i++) + { + loadmodel->mdlmd2data_texcoords[i*2+0] = vertst[i][0]; + loadmodel->mdlmd2data_texcoords[i*2+1] = vertst[i][1]; } // load the frames - posenum = 0; - pheader->posedata = (int) poutvertindices - (int) pheader; - pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes); + loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts); // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; - for (i=0 ; itype); - - if (frametype == ALIAS_SINGLE) - pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); - else - pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); - } - - pheader->numposes = posenum; - - // LordHavoc: fixed model bbox - was //FIXME: do this right - //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; - //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + loadmodel->normalmins[j] = aliasbboxmin[j]; + loadmodel->normalmaxs[j] = aliasbboxmax[j]; + loadmodel->rotatedmins[j] = -modelradius; + loadmodel->rotatedmaxs[j] = modelradius; } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); + loadmodel->Draw = R_DrawQ1Q2AliasModel; + loadmodel->DrawSky = NULL; + loadmodel->DrawShadow = NULL; +} - Hunk_FreeToLowMark (start); +static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap) +{ + int i, invalidnormals = 0; + float dist; + trivertx_t *in; + vec3_t temp; + for (i = 0;i < loadmodel->numverts;i++) + { + in = v + vertremap[i]; + VectorCopy(in->v, out[i].v); + temp[0] = in->v[0] * scale[0] + translate[0]; + temp[1] = in->v[1] * scale[1] + translate[1]; + temp[2] = in->v[2] * scale[2] + translate[2]; + // update bounding box + if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0]; + if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1]; + if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2]; + if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; + if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; + if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; + dist = temp[0]*temp[0]+temp[1]*temp[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += temp[2]*temp[2]; + if (modelradius < dist) + modelradius = dist; + out[i].lightnormalindex = in->lightnormalindex; + if (out[i].lightnormalindex >= NUMVERTEXNORMALS) + { + invalidnormals++; + out[i].lightnormalindex = 0; + } + } + if (invalidnormals) + Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -/* -================= -Mod_LoadQ2AliasModel -================= -*/ -int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight); void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) { - int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize; - md2_t *pinmodel; - md2mem_t *pheader; - md2triangle_t *pintriangles, *pouttriangles; - md2frame_t *pinframe; - md2memframe_t *poutframe; - char *pinskins; - temptris_t *tris; - - start = Hunk_LowMark (); - - if (!temptris) - temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); + int *vertremap; + md2_t *pinmodel; + qbyte *base; + int version, end; + int i, j, k, hashindex, num, numxyz, numst, xyz, st; + float *stverts, s, t; + struct md2verthash_s + { + struct md2verthash_s *next; + int xyz; + float st[2]; + } + *hash, **md2verthash, *md2verthashdata; + qbyte *datapointer; + md2frame_t *pinframe; + char *inskin; + md2triangle_t *intri; + unsigned short *inst; + int skinwidth, skinheight; - pinmodel = (md2_t *)buffer; + pinmodel = buffer; + base = buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, MD2ALIAS_VERSION); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_MD2; - - framesize = sizeof(md2memframe_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivert2); - // LordHavoc: calculate size for in memory version - size = sizeof(md2mem_t) - + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t) - + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t) - + LittleLong(pinmodel->num_frames) * framesize - + LittleLong(pinmodel->num_glcmds) * sizeof(int); - if (size <= 0 || size >= MD2MAX_SIZE) - Host_Error ("%s is not a valid model", mod->name); - pheader = Hunk_AllocName (size, loadname); - - mod->flags = 0; // there are no MD2 flags - mod->numframes = LittleLong(pinmodel->num_frames); - mod->synctype = ST_RAND; - - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end))) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); + loadmodel->name, version, MD2ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_MDLMD2; + loadmodel->Draw = R_DrawQ1Q2AliasModel; + loadmodel->DrawSky = NULL; + loadmodel->DrawShadow = NULL; if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) - Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris)); + Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) - Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz)); - if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 256) //MD2MAX_FRAMES) - Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames)); - if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MD2MAX_SKINS) - Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins)); - - pheader->framesize = framesize; - pheader->num_skins = LittleLong(pinmodel->num_skins); - pheader->num_xyz = LittleLong(pinmodel->num_xyz); - pheader->num_st = LittleLong(pinmodel->num_st); - pheader->num_tris = LittleLong(pinmodel->num_tris); - pheader->num_frames = LittleLong(pinmodel->num_frames); - pheader->num_glcmds = LittleLong(pinmodel->num_glcmds); - -// load the skins - if (pheader->num_skins) + Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); + if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES) + Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); + if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS) + Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); + + end = LittleLong(pinmodel->ofs_end); + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end)) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + + loadmodel->numskins = LittleLong(pinmodel->num_skins); + numxyz = LittleLong(pinmodel->num_xyz); + numst = LittleLong(pinmodel->num_st); + loadmodel->numtris = LittleLong(pinmodel->num_tris); + loadmodel->numframes = LittleLong(pinmodel->num_frames); + + loadmodel->flags = 0; // there are no MD2 flags + loadmodel->synctype = ST_RAND; + + // load the skins + inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); + if (loadmodel->numskins) { - pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)); - for (i = 0;i < pheader->num_skins;i++) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) { - pheader->gl_texturenum[i] = loadtextureimage (-1, pinskins, TRUE, 0, 0); - pinskins += MD2MAX_SKINNAME; + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, inskin, 0, 0, true, r_mipskins.integer, true); + loadmodel->skinframes[i].fog = image_masktex; + loadmodel->skinframes[i].pants = NULL; + loadmodel->skinframes[i].shirt = NULL; + loadmodel->skinframes[i].glow = NULL; + loadmodel->skinframes[i].merged = NULL; + inskin += MD2MAX_SKINNAME; } } -// load triangles - pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)); - pouttriangles = (void*)&pheader[1]; - pheader->ofs_tris = (int) pouttriangles - (int) pheader; - tris = temptris; + // load the triangles and stvert data + inst = (void*)(base + LittleLong(pinmodel->ofs_st)); + intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + + stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2])); + s = 1.0f / skinwidth; + t = 1.0f / skinheight; + for (i = 0;i < numst;i++) + { + j = (unsigned short) LittleShort(inst[i*2+0]); + k = (unsigned short) LittleShort(inst[i*2+1]); + if (j >= skinwidth || k >= skinheight) + { + Mem_Free(stverts); + Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name); + } + stverts[i*2+0] = j * s; + stverts[i*2+1] = k * t; + } + + md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); + md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash)); // swap the triangle list - for (i=0 ; inum_tris ; i++) + num = 0; + loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); + for (i = 0;i < loadmodel->numtris;i++) { - for (j=0 ; j<3 ; j++) + for (j = 0;j < 3;j++) { - tris->v[j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]); - pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]); - if (pouttriangles->index_xyz[j] >= pheader->num_xyz) - Host_Error ("%s has invalid vertex indices", mod->name); - if (pouttriangles->index_st[j] >= pheader->num_st) - Host_Error ("%s has invalid vertex indices", mod->name); + xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); + st = (unsigned short) LittleShort (intri[i].index_st[j]); + if (xyz >= numxyz || st >= numst) + { + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + Mem_Free(stverts); + if (xyz >= numxyz) + Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name); + if (st >= numst) + Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name); + } + s = stverts[st*2+0]; + t = stverts[st*2+1]; + hashindex = (xyz * 17 + st) & 255; + for (hash = md2verthash[hashindex];hash;hash = hash->next) + if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) + break; + if (hash == NULL) + { + hash = md2verthashdata + num++; + hash->xyz = xyz; + hash->st[0] = s; + hash->st[1] = t; + hash->next = md2verthash[hashindex]; + md2verthash[hashindex] = hash; + } + loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata); } - pintriangles++; - pouttriangles++; - tris++; } + Mem_Free(stverts); + + loadmodel->numverts = num; + vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); + loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); + for (i = 0;i < num;i++) + { + hash = md2verthashdata + i; + vertremap[i] = hash->xyz; + loadmodel->mdlmd2data_texcoords[i*2+0] = hash->st[0]; + loadmodel->mdlmd2data_texcoords[i*2+1] = hash->st[1]; + } + + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + + // load frames // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + modelyawradius = 0; + modelradius = 0; -// load the frames - pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)); - poutframe = (void*) pouttriangles; - pheader->ofs_frames = (int) poutframe - (int) pheader; - for (i=0 ; inum_frames ; i++) + datapointer = (base + LittleLong(pinmodel->ofs_frames)); + // load the frames + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t)); + loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t)); + + for (i = 0;i < loadmodel->numframes;i++) { + pinframe = (md2frame_t *)datapointer; + datapointer += sizeof(md2frame_t); + strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name); for (j = 0;j < 3;j++) { - poutframe->scale[j] = LittleFloat(pinframe->scale[j]); - poutframe->translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]); + loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]); } - Mod_ConvertAliasVerts (pheader->num_xyz, pheader->num_tris, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]); - pinframe = (void*) &pinframe->verts[j]; - poutframe = (void*) &poutframe->verts[j]; + Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap); + datapointer += numxyz * sizeof(trivertx_t); + + strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; } + Mem_Free(vertremap); + // LordHavoc: model bbox + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + loadmodel->normalmins[j] = aliasbboxmin[j]; + loadmodel->normalmaxs[j] = aliasbboxmax[j]; + loadmodel->rotatedmins[j] = -modelradius; + loadmodel->rotatedmaxs[j] = modelradius; + } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; +} + +static void zymswapintblock(int *m, int size) +{ + size /= 4; + while(size--) + { + *m = BigLong(*m); + m++; + } +} + +void Mod_LoadZymoticModel(model_t *mod, void *buffer) +{ + int i, pbase, *bonecount, numposes; + unsigned int count, a, b, c, *renderlist, *renderlistend; + rtexture_t **texture; + char *shadername; + zymtype1header_t *pinmodel, *pheader; + zymscene_t *scene; + zymbone_t *bone; + float corner[2], modelradius; + + pinmodel = (void *)buffer; + + if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) + Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n"); + + if (BigLong(pinmodel->type) != 1) + Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ZYM; + + loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize)); + + pbase = (int) pheader; + + memcpy(pheader, pinmodel, BigLong(pinmodel->filesize)); + + // byteswap header +#define SWAPLONG(var) var = BigLong(var) +#define SWAPFLOAT(var) var = BigFloat(var) +#define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2]) + SWAPLONG(pheader->type); + SWAPLONG(pheader->filesize); + SWAPVEC(pheader->mins); + SWAPVEC(pheader->maxs); + SWAPFLOAT(pheader->radius); + SWAPLONG(pheader->numverts); + SWAPLONG(pheader->numtris); + SWAPLONG(pheader->numshaders); + SWAPLONG(pheader->numbones); + SWAPLONG(pheader->numscenes); + +#define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length) + SWAPLUMPINFO(scenes); + SWAPLUMPINFO(poses); + SWAPLUMPINFO(bones); + SWAPLUMPINFO(vertbonecounts); + SWAPLUMPINFO(verts); + SWAPLUMPINFO(texcoords); + SWAPLUMPINFO(render); + SWAPLUMPINFO(shaders); + SWAPLUMPINFO(trizone); + + loadmodel->flags = 0; // there are no flags + loadmodel->numframes = pheader->numscenes; + loadmodel->synctype = ST_SYNC; + loadmodel->numtris = pheader->numtris; + + // FIXME: add skin support and texturing and shaders and... + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); + loadmodel->skinscenes[0].firstframe = 0; + loadmodel->skinscenes[0].framecount = 1; + loadmodel->skinscenes[0].loop = true; + loadmodel->skinscenes[0].framerate = 10; + loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); + loadmodel->skinframes->base = NULL; + loadmodel->skinframes->fog = NULL; + loadmodel->skinframes->pants = NULL; + loadmodel->skinframes->shirt = NULL; + loadmodel->skinframes->glow = NULL; + loadmodel->skinframes->merged = NULL; + loadmodel->numskins = 1; + numposes = pheader->lump_poses.length / sizeof(float[3][4]) / pheader->numbones; + + // go through the lumps, swapping things + +// zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) + scene = (void *) (pheader->lump_scenes.start + pbase); + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + for (i = 0;i < pheader->numscenes;i++) + { + SWAPVEC(scene->mins); + SWAPVEC(scene->maxs); + SWAPFLOAT(scene->radius); + SWAPFLOAT(scene->framerate); + SWAPLONG(scene->flags); + SWAPLONG(scene->start); + SWAPLONG(scene->length); + + memcpy(loadmodel->animscenes[i].name, scene->name, 32); + loadmodel->animscenes[i].firstframe = scene->start; + loadmodel->animscenes[i].framecount = scene->length; + loadmodel->animscenes[i].framerate = scene->framerate; + loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0; + + if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes) + Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes); + if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes) + Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); + if (loadmodel->animscenes[i].framerate < 0) + Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate); + scene++; + } + +// zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length); + +// zymlump_t lump_bones; // zymbone_t bone[numbones]; + bone = (void *) (pheader->lump_bones.start + pbase); + for (i = 0;i < pheader->numbones;i++) + { + SWAPLONG(bone[i].flags); + SWAPLONG(bone[i].parent); + if (bone[i].parent >= i) + Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name); } - // load the draw list - pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)); - poutglcmd = (void*) poutframe; - pheader->ofs_glcmds = (int) poutglcmd - (int) pheader; - for (i = 0;i < pheader->num_glcmds;i++) - *poutglcmd++ = LittleLong(*pinglcmd++); - -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); - - Hunk_FreeToLowMark (start); +// zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) + zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length); + bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); + for (i = 0;i < pheader->numbones;i++) + if (bonecount[i] < 1) + Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name); + +// zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct + zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length); + +// zymlump_t lump_texcoords; // float texcoords[numvertices][2]; + zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length); + +// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length); + // validate renderlist and swap winding order of tris + renderlist = (void *) (pheader->lump_render.start + pbase); + renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); + i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); + if (pheader->lump_render.length != i) + Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i); + for (i = 0;i < pheader->numshaders;i++) + { + if (renderlist >= renderlistend) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); + count = *renderlist++; + if (renderlist + count * 3 > renderlistend) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); + while (count--) + { + a = renderlist[0]; + b = renderlist[1]; + c = renderlist[2]; + if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name); + renderlist[0] = c; + renderlist[1] = b; + renderlist[2] = a; + renderlist += 3; + } + } + +// zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model + shadername = (void *) (pheader->lump_shaders.start + pbase); + texture = (void *) shadername; + for (i = 0;i < pheader->numshaders;i++) + { + rtexture_t *rt; + rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true); + shadername += 32; + *texture++ = rt; // reuse shader name list for texture pointers + } + +// zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation + zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length); + + // model bbox + modelradius = pheader->radius; + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->rotatedmins[i] = -modelradius; + loadmodel->rotatedmaxs[i] = modelradius; + } + corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); + corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + if (loadmodel->yawmaxs[0] > modelradius) + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + + loadmodel->Draw = R_DrawZymoticModel; + loadmodel->DrawSky = NULL; + loadmodel->DrawShadow = NULL; } +