X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.c;h=e3ad40246e8866d83384a3d945ec7874b1312308;hp=1c5ee1464a4594f3d8fdcdb1c2684e5b1bb877bd;hb=a19dce25671ecfa28e4eb3861f8636750bf3ba68;hpb=7c16d23877a1b623d7d7e5ad9f92284896927113 diff --git a/model_alias.c b/model_alias.c index 1c5ee146..e3ad4024 100644 --- a/model_alias.c +++ b/model_alias.c @@ -22,38 +22,481 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" #include "r_shadow.h" +cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"}; +cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"}; + +float mod_md3_sin[320]; + void Mod_AliasInit (void) { + int i; + Cvar_RegisterVariable(&r_skeletal_debugbone); + Cvar_RegisterVariable(&r_skeletal_debugbonecomponent); + Cvar_RegisterVariable(&r_skeletal_debugbonevalue); + Cvar_RegisterVariable(&r_skeletal_debugtranslatex); + Cvar_RegisterVariable(&r_skeletal_debugtranslatey); + Cvar_RegisterVariable(&r_skeletal_debugtranslatez); + for (i = 0;i < 320;i++) + mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0); +} + +void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +{ +#define MAX_BONES 256 + if (model->surfmesh.data_vertexweightindex4i) + { + // vertex weighted skeletal + int i, k; + float boneposerelative[MAX_BONES][12]; + // interpolate matrices and concatenate them to their parents + for (i = 0;i < model->num_bones;i++) + { + int blends; + float *matrix, m[12], bonepose[MAX_BONES][12]; + for (k = 0;k < 12;k++) + m[k] = 0; + for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++) + { + matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12; + for (k = 0;k < 12;k++) + m[k] += matrix[k] * frameblend[blends].lerp; + } + if (i == r_skeletal_debugbone.integer) + m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; + m[3] *= r_skeletal_debugtranslatex.value; + m[7] *= r_skeletal_debugtranslatey.value; + m[11] *= r_skeletal_debugtranslatez.value; + if (model->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); + else + for (k = 0;k < 12;k++) + bonepose[i][k] = m[k]; + // create a relative deformation matrix to describe displacement + // from the base mesh, which is used by the actual weighting + R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); + } + // blend the vertex bone weights + // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) + // special case for the first bone because it avoids the need to memset the arrays before filling + { + const float *v = model->surfmesh.data_vertex3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) + { + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + } + } + } + } + if (normal3f) + { + const float *n = model->surfmesh.data_normal3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3) + { + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + } + } + } + if (svector3f) + { + const float *sv = model->surfmesh.data_svector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3) + { + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + } + } + } + } + if (tvector3f) + { + const float *tv = model->surfmesh.data_tvector3f; + const int *wi = model->surfmesh.data_vertexweightindex4i; + const float *wf = model->surfmesh.data_vertexweightinfluence4f; + for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3) + { + if (wf[0] == 1) + { + const float *m = boneposerelative[wi[0]]; + tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } + else + { + const float *m = boneposerelative[wi[0]]; + float f = wf[0]; + tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + for (k = 1;k < 4 && wf[k];k++) + { + const float *m = boneposerelative[wi[k]]; + float f = wf[k]; + tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); + } + } + } + } + } + else if (model->surfmesh.data_morphmd3vertex) + { + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + numblends = 0; + for (blendnum = 0;blendnum < 4;blendnum++) + { + //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame; + float scale = frameblend[blendnum].lerp * (1.0f / 64.0f); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] = verts[i].origin[0] * scale; + vertex3f[i * 3 + 1] = verts[i].origin[1] * scale; + vertex3f[i * 3 + 2] = verts[i].origin[2] * scale; + } + } + else + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] += verts[i].origin[0] * scale; + vertex3f[i * 3 + 1] += verts[i].origin[1] * scale; + vertex3f[i * 3 + 2] += verts[i].origin[2] * scale; + } + } + // the yaw and pitch stored in md3 models are 8bit quantized angles + // (0-255), and as such a lookup table is very well suited to + // decoding them, and since cosine is equivilant to sine with an + // extra 45 degree rotation, this uses one lookup table for both + // sine and cosine with a +64 bias to get cosine. + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp; + } + } + else + { + for (i = 0;i < numverts;i++) + { + normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp; + normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp; + } + } + } + } + // md3 model vertices do not include tangents, so we have to generate them (extremely slow) + if (normal3f) + if (svector3f) + Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer); + } + else if (model->surfmesh.data_morphmdlvertex) + { + // vertex morph + int i, numblends, blendnum; + int numverts = model->surfmesh.num_vertices; + float translate[3]; + VectorClear(translate); + numblends = 0; + // blend the frame translates to avoid redundantly doing so on each vertex + // (a bit of a brain twister but it works) + for (blendnum = 0;blendnum < 4;blendnum++) + { + if (model->surfmesh.data_morphmd2framesize6f) + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate); + else + VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate); + if (frameblend[blendnum].lerp > 0) + numblends = blendnum + 1; + } + // special case for the first blend because it avoids some adds and the need to memset the arrays first + for (blendnum = 0;blendnum < numblends;blendnum++) + { + const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame; + float scale[3]; + if (model->surfmesh.data_morphmd2framesize6f) + VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale); + else + VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale); + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0]; + vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1]; + vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2]; + } + } + else + { + for (i = 0;i < numverts;i++) + { + vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0]; + vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1]; + vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2]; + } + } + // the vertex normals in mdl models are an index into a table of + // 162 unique values, this very crude quantization reduces the + // vertex normal to only one byte, which saves a lot of space but + // also makes lighting pretty coarse + if (normal3f) + { + float lerp = frameblend[blendnum].lerp; + if (blendnum == 0) + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorScale(vn, lerp, normal3f + i*3); + } + } + else + { + for (i = 0;i < numverts;i++) + { + const float *vn = m_bytenormals[verts[i].lightnormalindex]; + VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3); + } + } + } + } + if (normal3f) + if (svector3f) + Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer); + } + else + Host_Error("model %s has no skeletal or vertex morph animation data", model->name); +} + +int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) +{ + const float *boneframe; + float tempbonematrix[12], bonematrix[12]; + *outmatrix = identitymatrix; + if (model->num_bones) + { + if (tagindex < 0 || tagindex >= model->num_bones) + return 4; + if (poseframe >= model->num_poses) + return 6; + boneframe = model->data_poses + poseframe * model->num_bones * 12; + memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12])); + while (model->data_bones[tagindex].parent >= 0) + { + memcpy(tempbonematrix, bonematrix, sizeof(float[12])); + R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix); + tagindex = model->data_bones[tagindex].parent; + } + Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix); + } + else if (model->num_tags) + { + if (tagindex < 0 || tagindex >= model->num_tags) + return 4; + if (poseframe >= model->num_tagframes) + return 6; + Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); + } + return 0; +} + +int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname) +{ + int i; + if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames) + for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++) + if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name)) + return i + 1; + if (model->num_bones) + for (i = 0;i < model->num_bones;i++) + if (!strcasecmp(tagname, model->data_bones[i].name)) + return i + 1; + if (model->num_tags) + for (i = 0;i < model->num_tags;i++) + if (!strcasecmp(tagname, model->data_tags[i].name)) + return i + 1; + return 0; +} + +static void Mod_BuildBaseBonePoses(void) +{ + int i, k; + double scale; + float *in12f = loadmodel->data_poses; + float *out12f = loadmodel->data_basebonepose; + float *outinv12f = loadmodel->data_baseboneposeinverse; + for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12) + { + if (loadmodel->data_bones[i].parent >= 0) + R_ConcatTransforms(loadmodel->data_basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f); + else + for (k = 0;k < 12;k++) + out12f[k] = in12f[k]; + + // invert The Matrix + + // we only support uniform scaling, so assume the first row is enough + // (note the lack of sqrt here, because we're trying to undo the scaling, + // this means multiplying by the inverse scale twice - squaring it, which + // makes the sqrt a waste of time) + scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]); + + // invert the rotation by transposing and multiplying by the squared + // recipricol of the input matrix scale as described above + outinv12f[ 0] = (float)(out12f[ 0] * scale); + outinv12f[ 1] = (float)(out12f[ 4] * scale); + outinv12f[ 2] = (float)(out12f[ 8] * scale); + outinv12f[ 4] = (float)(out12f[ 1] * scale); + outinv12f[ 5] = (float)(out12f[ 5] * scale); + outinv12f[ 6] = (float)(out12f[ 9] * scale); + outinv12f[ 8] = (float)(out12f[ 2] * scale); + outinv12f[ 9] = (float)(out12f[ 6] * scale); + outinv12f[10] = (float)(out12f[10] * scale); + + // invert the translate + outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]); + outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]); + outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]); + } } -static void Mod_CalcAliasModelBBoxes (void) +static void Mod_Alias_CalculateBoundingBox(void) { - int vnum, meshnum; + int i, j; + int vnum; + qboolean firstvertex = true; float dist, yawradius, radius; - aliasmesh_t *mesh; float *v; + float *vertex3f; + frameblend_t frameblend[4]; + memset(frameblend, 0, sizeof(frameblend)); + frameblend[0].lerp = 1; + vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3])); VectorClear(loadmodel->normalmins); VectorClear(loadmodel->normalmaxs); yawradius = 0; radius = 0; - for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++) + for (i = 0;i < loadmodel->numframes;i++) { - for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3) + for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++) { - if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; - if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; - if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; - if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; - if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; - if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; - dist = v[0] * v[0] + v[1] * v[1]; - if (yawradius < dist) - yawradius = dist; - dist += v[2] * v[2]; - if (radius < dist) - radius = dist; + Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL); + for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3) + { + if (firstvertex) + { + firstvertex = false; + VectorCopy(v, loadmodel->normalmins); + VectorCopy(v, loadmodel->normalmaxs); + } + else + { + if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; + if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; + if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; + if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; + if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; + if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; + } + dist = v[0] * v[0] + v[1] * v[1]; + if (yawradius < dist) + yawradius = dist; + dist += v[2] * v[2]; + if (radius < dist) + radius = dist; + } } } + Mem_Free(vertex3f); radius = sqrt(radius); yawradius = sqrt(yawradius); loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; @@ -66,27 +509,104 @@ static void Mod_CalcAliasModelBBoxes (void) loadmodel->radius2 = radius * radius; } -static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap) +static void Mod_Alias_Mesh_CompileFrameZero(void) +{ + frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; + loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4])); + loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3; + loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6; + loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9; + Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL); + Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); +} + +static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) +{ + int i; + float segmentmins[3], segmentmaxs[3]; + frameblend_t frameblend[4]; + msurface_t *surface; + static int maxvertices = 0; + static float *vertex3f = NULL; + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + memset(frameblend, 0, sizeof(frameblend)); + frameblend[0].frame = frame; + frameblend[0].lerp = 1; + if (maxvertices < model->surfmesh.num_vertices) + { + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); + } + if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0) + { + // line trace + segmentmins[0] = min(start[0], end[0]) - 1; + segmentmins[1] = min(start[1], end[1]) - 1; + segmentmins[2] = min(start[2], end[2]) - 1; + segmentmaxs[0] = max(start[0], end[0]) + 1; + segmentmaxs[1] = max(start[1], end[1]) + 1; + segmentmaxs[2] = max(start[2], end[2]) + 1; + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + { + Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL); + Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); + } + } + else + { + // box trace, performed as brush trace + colbrushf_t *thisbrush_start, *thisbrush_end; + vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; + segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; + segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; + segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; + segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; + segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; + segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; + VectorAdd(start, boxmins, boxstartmins); + VectorAdd(start, boxmaxs, boxstartmaxs); + VectorAdd(end, boxmins, boxendmins); + VectorAdd(end, boxmaxs, boxendmaxs); + thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL); + thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL); + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + { + if (maxvertices < model->surfmesh.num_vertices) + { + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); + } + Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL); + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs); + } + } +} + +static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap) { int i, j; - vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; - temp[0] = v[i].v[0] * scale[0] + translate[0]; - temp[1] = v[i].v[1] * scale[1] + translate[1]; - temp[2] = v[i].v[2] * scale[2] + translate[2]; j = vertremap[i]; // not onseam if (j >= 0) - VectorCopy(temp, out3f + j * 3); + out[j] = v[i]; j = vertremap[i+inverts]; // onseam if (j >= 0) - VectorCopy(temp, out3f + j * 3); + out[j] = v[i]; } } -static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) +static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap) { int i, f, pose, groupframes; float interval; @@ -120,13 +640,16 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups if (interval < 0.01f) - Host_Error("Mod_MDL_LoadFrames: invalid interval"); + { + Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval); + interval = 0.1f; + } } // get scene name from first frame pinframe = (daliasframe_t *)datapointer; - strcpy(scene->name, pinframe->name); + strlcpy(scene->name, pinframe->name, sizeof(scene->name)); scene->firstframe = pose; scene->framecount = groupframes; scene->framerate = 1.0f / interval; @@ -138,94 +661,43 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); - Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap); - Mod_BuildTextureVectorsAndNormals(loadmodel->alias.aliasdata_meshes->num_vertices, loadmodel->alias.aliasdata_meshes->num_triangles, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_texcoord2f, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->data_aliassvector3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliastvector3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3); + Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap); datapointer += sizeof(trivertx_t) * inverts; pose++; } } } -static skinframe_t missingskinframe; -aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used -void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) +static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe) { - aliaslayer_t *layer; - - // hack - if (skinframe == NULL) - { - skinframe = &missingskinframe; - memset(skinframe, 0, sizeof(*skinframe)); - skinframe->base = r_notexture; - } - - memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer)); - layer = mod_alias_layersbuffer; - layer->flags = ALIASLAYER_SPECULAR; - layer->texture = skinframe->gloss; - layer->nmap = skinframe->nmap; - layer++; - if (skinframe->merged != NULL) - { - layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_COLORMAPPED; - layer->texture = skinframe->merged; - layer->nmap = skinframe->nmap; - layer++; - } - if (skinframe->base != NULL) - { - layer->flags = ALIASLAYER_DIFFUSE; - if (skinframe->merged != NULL) - layer->flags |= ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED; - layer->texture = skinframe->base; - layer->nmap = skinframe->nmap; - layer++; - } - if (skinframe->pants != NULL) - { - layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_PANTS; - layer->texture = skinframe->pants; - layer->nmap = skinframe->nmap; - layer++; - } - if (skinframe->shirt != NULL) - { - layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_SHIRT; - layer->texture = skinframe->shirt; - layer->nmap = skinframe->nmap; - layer++; - } - - if (skinframe->glow != NULL) + texture->currentframe = texture; + texture->numskinframes = 1; + texture->skinframerate = 1; + texture->currentskinframe = texture->skinframes + 0; + if (skinframe) + texture->skinframes[0] = *skinframe; + else { - layer->flags = 0; - layer->texture = skinframe->glow; - layer++; + // hack + memset(texture->skinframes, 0, sizeof(texture->skinframes)); + texture->skinframes[0].base = r_texture_notexture; } - layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS; - layer->texture = skinframe->fog; - layer++; - - skin->flags = 0; - // fog texture only exists if some pixels are transparent... - if (skinframe->fog != NULL) - skin->flags |= ALIASSKIN_TRANSPARENT; - - skin->num_layers = layer - mod_alias_layersbuffer; - skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t)); - memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t)); + texture->basematerialflags = MATERIALFLAG_WALL; + if (texture->currentskinframe->fog) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT; + texture->currentmaterialflags = texture->basematerialflags; } -void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) +static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) { int i; skinfileitem_t *skinfileitem; skinframe_t tempskinframe; if (skinfile) { - for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++) + // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces] + for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces) { memset(skin, 0, sizeof(*skin)); for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) @@ -234,16 +706,18 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { - Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + if (cls.state != ca_dedicated) + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { - Con_Printf("failed to load skin \"%s\"\n", shadername); + if (cls.state != ca_dedicated) + Con_Printf("failed to load skin \"%s\"\n", shadername); Mod_BuildAliasSkinFromSkinFrame(skin, NULL); } } @@ -254,26 +728,25 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c else { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { - Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); + if (cls.state != ca_dedicated) + Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname); Mod_BuildAliasSkinFromSkinFrame(skin, NULL); } } } -#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); -#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); -extern void R_Model_Alias_Draw(entity_render_t *ent); -extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent); -extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); -void Mod_IDP0_Load(model_t *mod, void *buffer) +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX); +void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; - float scales, scalet, scale[3], translate[3], interval; + float scales, scalet, interval; + msurface_t *surface; + unsigned char *data; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; @@ -282,16 +755,16 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) daliasskininterval_t *pinskinintervals; daliasframetype_t *pinframetype; daliasgroup_t *pinframegroup; - qbyte *datapointer, *startframes, *startskins; + unsigned char *datapointer, *startframes, *startskins; char name[MAX_QPATH]; skinframe_t tempskinframe; animscene_t *tempskinscenes; - aliasskin_t *tempaliasskins; + texture_t *tempaliasskins; float *vertst; int *vertonseam, *vertremap; skinfile_t *skinfiles; - datapointer = buffer; + datapointer = (unsigned char *)buffer; pinmodel = (mdl_t *)datapointer; datapointer += sizeof(mdl_t); @@ -301,36 +774,40 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) loadmodel->name, version, ALIAS_VERSION); loadmodel->type = mod_alias; - loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; - loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; - loadmodel->DrawLight = R_Model_Alias_DrawLight; - - loadmodel->alias.aliasnum_meshes = 1; - loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + + loadmodel->num_surfaces = 1; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->surfacelist[0] = 0; loadmodel->numskins = LittleLong(pinmodel->numskins); - BOUNDI(loadmodel->numskins,0,256); + BOUNDI(loadmodel->numskins,0,65536); skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); + BOUNDI(skinwidth,0,65536); skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,4096); + BOUNDI(skinheight,0,65536); numverts = LittleLong(pinmodel->numverts); BOUNDI(numverts,0,65536); - loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris); - BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit + loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->surfmesh.num_triangles,0,65536); loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); - loadmodel->synctype = LittleLong (pinmodel->synctype); + loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype); BOUNDI(loadmodel->synctype,0,2); loadmodel->flags = LittleLong (pinmodel->flags); for (i = 0;i < 3;i++) { - scale[i] = LittleFloat (pinmodel->scale[i]); - translate[i] = LittleFloat (pinmodel->scale_origin[i]); + loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]); + loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]); } startskins = datapointer; @@ -360,10 +837,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) datapointer += sizeof(stvert_t) * numverts; pintriangles = (dtriangle_t *)datapointer; - datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles; + datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles; startframes = datapointer; - loadmodel->alias.aliasdata_meshes->num_frames = 0; + loadmodel->surfmesh.num_morphframes = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (daliasframetype_t *)datapointer; @@ -382,14 +859,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) { datapointer += sizeof(daliasframe_t); datapointer += sizeof(trivertx_t) * numverts; - loadmodel->alias.aliasdata_meshes->num_frames++; + loadmodel->surfmesh.num_morphframes++; } } // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) - vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); - vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int)); + vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); + vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int)); vertonseam = vertremap + numverts * 2; scales = 1.0 / skinwidth; @@ -404,74 +881,73 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) } // load triangle data - loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles); + loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles); // read the triangle elements - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) for (j = 0;j < 3;j++) - loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); + loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); // validate (note numverts is used because this is the original data) - Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__); + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__); // now butcher the elements according to vertonseam and tri->facesfront // and then compact the vertex set to remove duplicates - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) if (!LittleLong(pintriangles[i].facesfront)) // backface for (j = 0;j < 3;j++) - if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]]) - loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts; + if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]]) + loadmodel->surfmesh.data_element3i[i*3+j] += numverts; // count the usage // (this uses vertremap to count usage to save some memory) for (i = 0;i < numverts*2;i++) vertremap[i] = 0; - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++) - vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++; + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + vertremap[loadmodel->surfmesh.data_element3i[i]]++; // build remapping table and compact array - loadmodel->alias.aliasdata_meshes->num_vertices = 0; + loadmodel->surfmesh.num_vertices = 0; for (i = 0;i < numverts*2;i++) { if (vertremap[i]) { - vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices; - vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0]; - vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1]; - loadmodel->alias.aliasdata_meshes->num_vertices++; + vertremap[i] = loadmodel->surfmesh.num_vertices; + vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0]; + vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1]; + loadmodel->surfmesh.num_vertices++; } else vertremap[i] = -1; // not used at all } // remap the elements to the new vertex set - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++) - loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]; + for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++) + loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]]; // store the texture coordinates - loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices); - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++) + loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices); + for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) { - loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0]; - loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1]; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0]; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1]; } // load the frames - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->alias.aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices); - loadmodel->alias.aliasdata_meshes->data_aliassvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 1; - loadmodel->alias.aliasdata_meshes->data_aliastvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 2; - loadmodel->alias.aliasdata_meshes->data_aliasnormal3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 3; - Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); - loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); - Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); - Mod_CalcAliasModelBBoxes(); + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices); + loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3])); + Mod_MDL_LoadFrames (startframes, numverts, vertremap); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_CalculateBoundingBox(); + Mod_Alias_Mesh_CompileFrameZero(); Mem_Free(vertst); Mem_Free(vertremap); // load the skins - if ((skinfiles = Mod_LoadSkinFiles())) + skinfiles = Mod_LoadSkinFiles(); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); + if (skinfiles) { - loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -482,9 +958,6 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) } else { - loadmodel->alias.aliasdata_meshes->num_skins = totalskins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); totalskins = 0; datapointer = startskins; for (i = 0;i < loadmodel->numskins;i++) @@ -509,7 +982,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) interval = LittleFloat(pinskinintervals[0].interval); if (interval < 0.01f) - Host_Error("Mod_IDP0_Load: invalid interval\n"); + { + Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval); + interval = 0.1f; + } } sprintf(loadmodel->skinscenes[i].name, "skin %i", i); @@ -524,63 +1000,60 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) sprintf (name, "%s_%i_%i", loadmodel->name, i, j); else sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) - Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); datapointer += skinwidth * skinheight; totalskins++; } } // check for skins that don't exist in the model, but do exist as external images // (this was added because yummyluv kept pestering me about support for it) - while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true)) { // expand the arrays to make room tempskinscenes = loadmodel->skinscenes; - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); Mem_Free(tempskinscenes); - tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t)); - memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t)); + tempaliasskins = loadmodel->data_textures; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t)); + memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); Mem_Free(tempaliasskins); // store the info about the new skin - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); - strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); + strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name)); loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; loadmodel->skinscenes[loadmodel->numskins].framecount = 1; loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; loadmodel->skinscenes[loadmodel->numskins].loop = true; //increase skin counts - loadmodel->alias.aliasdata_meshes->num_skins++; loadmodel->numskins++; totalskins++; } } -} -static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) -{ - int i; - trivertx_t *in; - for (i = 0;i < numverts;i++, out3f += 3) - { - in = v + vertremap[i]; - out3f[0] = in->v[0] * scale[0] + translate[0]; - out3f[1] = in->v[1] * scale[1] + translate[1]; - out3f[2] = in->v[2] * scale[2] + translate[2]; - } + surface = loadmodel->data_surfaces; + surface->texture = loadmodel->data_textures; + surface->num_firsttriangle = 0; + surface->num_triangles = loadmodel->surfmesh.num_triangles; + surface->num_firstvertex = 0; + surface->num_vertices = loadmodel->surfmesh.num_vertices; + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_IDP2_Load(model_t *mod, void *buffer) +void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend) { - int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; - float *stverts, s, t, scale[3], translate[3]; + int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end; + float iskinwidth, iskinheight; + unsigned char *data; + msurface_t *surface; md2_t *pinmodel; - qbyte *base, *datapointer; + unsigned char *base, *datapointer; md2frame_t *pinframe; char *inskin; md2triangle_t *intri; @@ -588,15 +1061,15 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) struct md2verthash_s { struct md2verthash_s *next; - int xyz; - float st[2]; + unsigned short xyz; + unsigned short st; } *hash, **md2verthash, *md2verthashdata; skinframe_t tempskinframe; skinfile_t *skinfiles; - pinmodel = buffer; - base = buffer; + pinmodel = (md2_t *)buffer; + base = (unsigned char *)buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) @@ -604,14 +1077,14 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->name, version, MD2ALIAS_VERSION); loadmodel->type = mod_alias; - loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; - loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; - loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > (65536 / 3)) + if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536) Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); @@ -632,42 +1105,54 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - loadmodel->alias.aliasnum_meshes = 1; - loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); - loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); - loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris); + loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->alias.aliasdata_meshes->num_frames = loadmodel->numframes; - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->surfmesh.num_morphframes = loadmodel->numframes; + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + iskinwidth = 1.0f / skinwidth; + iskinheight = 1.0f / skinheight; + + loadmodel->num_surfaces = 1; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->surfacelist[0] = 0; + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]); + loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); loadmodel->flags = 0; // there are no MD2 flags loadmodel->synctype = ST_RAND; // load the skins - inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); - if ((skinfiles = Mod_LoadSkinFiles())) + inskin = (char *)(base + LittleLong(pinmodel->ofs_skins)); + skinfiles = Mod_LoadSkinFiles(); + if (skinfiles) { - loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); } else if (loadmodel->numskins) { // skins found (most likely not a player model) - loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe); + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); else { - Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL); + Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL); } } } @@ -675,12 +1160,12 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) { // no skins (most likely a player model) loadmodel->numskins = 1; - loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL); + loadmodel->num_textures = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL); } - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -690,79 +1175,63 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) } // load the triangles and stvert data - inst = (void*)(base + LittleLong(pinmodel->ofs_st)); - intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); - skinwidth = LittleLong(pinmodel->skinwidth); - skinheight = LittleLong(pinmodel->skinheight); - - stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2])); - s = 1.0f / skinwidth; - t = 1.0f / skinheight; - for (i = 0;i < numst;i++) - { - j = (unsigned short) LittleShort(inst[i*2+0]); - k = (unsigned short) LittleShort(inst[i*2+1]); - if (j >= skinwidth || k >= skinheight) - { - Mem_Free(stverts); - Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name); - } - stverts[i*2+0] = j * s; - stverts[i*2+1] = k * t; - } - - md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); - md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash)); + inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st)); + intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris)); + md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash)); + md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash)); // swap the triangle list - num = 0; - loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) + loadmodel->surfmesh.num_vertices = 0; + for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) { for (j = 0;j < 3;j++) { xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); st = (unsigned short) LittleShort (intri[i].index_st[j]); - if (xyz >= numxyz || st >= numst) + if (xyz >= numxyz) + { + Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i); + xyz = 0; + } + if (st >= numst) { - Mem_Free(md2verthash); - Mem_Free(md2verthashdata); - Mem_Free(stverts); - if (xyz >= numxyz) - Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name); - if (st >= numst) - Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name); + Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); + st = 0; } - s = stverts[st*2+0]; - t = stverts[st*2+1]; - hashindex = (xyz * 17 + st) & 255; + hashindex = (xyz * 256 + st) & 65535; for (hash = md2verthash[hashindex];hash;hash = hash->next) - if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) + if (hash->xyz == xyz && hash->st == st) break; if (hash == NULL) { - hash = md2verthashdata + num++; + hash = md2verthashdata + loadmodel->surfmesh.num_vertices++; hash->xyz = xyz; - hash->st[0] = s; - hash->st[1] = t; + hash->st = st; hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } - loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata); + loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata); } } - Mem_Free(stverts); - - numverts = num; - loadmodel->alias.aliasdata_meshes->num_vertices = numverts; - vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); - loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); - for (i = 0;i < num;i++) + vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t)); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); + loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t); + for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) { + int sts, stt; hash = md2verthashdata + i; vertremap[i] = hash->xyz; - loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0]; - loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1]; + sts = LittleShort(inst[hash->st*2+0]); + stt = LittleShort(inst[hash->st*2+1]); + if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight) + { + Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i); + sts = 0; + stt = 0; + } + loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth; + loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight; } Mem_Free(md2verthash); @@ -770,24 +1239,27 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); - loadmodel->alias.aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_frames * sizeof(float[4][3])); - loadmodel->alias.aliasdata_meshes->data_aliassvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 1; - loadmodel->alias.aliasdata_meshes->data_aliastvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 2; - loadmodel->alias.aliasdata_meshes->data_aliasnormal3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 3; - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_frames;i++) + for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) { + int k; + trivertx_t *v; + trivertx_t *out; pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); + // store the frame scale/translate into the appropriate array for (j = 0;j < 3;j++) { - scale[j] = LittleFloat(pinframe->scale[j]); - translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]); + loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]); } - Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap); - Mod_BuildTextureVectorsAndNormals(loadmodel->alias.aliasdata_meshes->num_vertices, loadmodel->alias.aliasdata_meshes->num_triangles, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_texcoord2f, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->data_aliassvector3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliastvector3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliasnormal3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3); + // convert the vertices + v = (trivertx_t *)datapointer; + out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices; + for (k = 0;k < loadmodel->surfmesh.num_vertices;k++) + out[k] = v[vertremap[k]]; datapointer += numxyz * sizeof(trivertx_t); - strcpy(loadmodel->animscenes[i].name, pinframe->name); + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -796,25 +1268,35 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) Mem_Free(vertremap); - loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); - Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); - Mod_CalcAliasModelBBoxes(); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_CalculateBoundingBox(); + Mod_Alias_Mesh_CompileFrameZero(); + + surface = loadmodel->data_surfaces; + surface->texture = loadmodel->data_textures; + surface->num_firsttriangle = 0; + surface->num_triangles = loadmodel->surfmesh.num_triangles; + surface->num_firstvertex = 0; + surface->num_vertices = loadmodel->surfmesh.num_vertices; + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -void Mod_IDP3_Load(model_t *mod, void *buffer) +void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend) { - int i, j, k, version; + int i, j, k, version, meshvertices, meshtriangles; + unsigned char *data; + msurface_t *surface; md3modelheader_t *pinmodel; md3frameinfo_t *pinframe; md3mesh_t *pinmesh; md3tag_t *pintag; - aliasmesh_t *mesh; skinfile_t *skinfiles; - pinmodel = buffer; + pinmodel = (md3modelheader_t *)buffer; if (memcmp(pinmodel->identifier, "IDP3", 4)) - Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name); + Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name); version = LittleLong (pinmodel->version); if (version != MD3VERSION) Host_Error ("%s has wrong version number (%i should be %i)", @@ -825,21 +1307,21 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) loadmodel->numskins = 1; loadmodel->type = mod_alias; - loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; - loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; - loadmodel->DrawLight = R_Model_Alias_DrawLight; - loadmodel->flags = 0; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = LittleLong(pinmodel->flags); loadmodel->synctype = ST_RAND; // set up some global info about the model loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes); + loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes); // make skinscenes for the skins (no groups) - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; @@ -849,10 +1331,10 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) } // load frameinfo - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); - for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) { - strcpy(loadmodel->animscenes[i].name, pinframe->name); + strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -860,94 +1342,123 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) } // load tags - loadmodel->alias.aliasnum_tagframes = loadmodel->numframes; - loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags); - loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t)); - for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++) + loadmodel->num_tagframes = loadmodel->numframes; + loadmodel->num_tags = LittleLong(pinmodel->num_tags); + loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t)); + for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++) { - strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name); - Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix); + strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name)); + for (j = 0;j < 9;j++) + loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]); for (j = 0;j < 3;j++) - { - for (k = 0;k < 3;k++) - loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); - loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); - } - //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name); + loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]); + //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name); } // load meshes - loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t)); - for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) + meshvertices = 0; + meshtriangles = 0; + for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end))) { if (memcmp(pinmesh->identifier, "IDP3", 4)) - Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n"); - mesh = loadmodel->alias.aliasdata_meshes + i; - mesh->num_skins = loadmodel->numskins; - mesh->num_frames = LittleLong(pinmesh->num_frames); - mesh->num_vertices = LittleLong(pinmesh->num_vertices); - mesh->num_triangles = LittleLong(pinmesh->num_triangles); - mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t)); - mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); - mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); - mesh->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(float[4][3])); - mesh->data_aliassvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 1; - mesh->data_aliastvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 2; - mesh->data_aliasnormal3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 3; - for (j = 0;j < mesh->num_triangles * 3;j++) - mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]); - for (j = 0;j < mesh->num_vertices;j++) + Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)"); + if (LittleLong(pinmesh->num_frames) != loadmodel->numframes) + Host_Error("Mod_IDP3_Load: mesh numframes differs from header"); + meshvertices += LittleLong(pinmesh->num_vertices); + meshtriangles += LittleLong(pinmesh->num_triangles); + } + + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove? + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t); + + meshvertices = 0; + meshtriangles = 0; + for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end))) + { + if (memcmp(pinmesh->identifier, "IDP3", 4)) + Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)"); + loadmodel->surfacelist[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = meshtriangles; + surface->num_triangles = LittleLong(pinmesh->num_triangles); + surface->num_firstvertex = meshvertices; + surface->num_vertices = LittleLong(pinmesh->num_vertices); + meshvertices += surface->num_vertices; + meshtriangles += surface->num_triangles; + + for (j = 0;j < surface->num_triangles * 3;j++) + loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]); + for (j = 0;j < surface->num_vertices;j++) { - mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]); - mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]); + loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]); + loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]); } - for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++) + for (j = 0;j < loadmodel->numframes;j++) { - mesh->data_aliasvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f); - mesh->data_aliasvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f); - mesh->data_aliasvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f); + const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices; + md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices; + for (k = 0;k < surface->num_vertices;k++, in++, out++) + { + out->origin[0] = LittleShort(in->origin[0]); + out->origin[1] = LittleShort(in->origin[1]); + out->origin[2] = LittleShort(in->origin[2]); + out->pitch = in->pitch; + out->yaw = in->yaw; + } } - for (j = 0;j < mesh->num_frames;j++) - Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3); - - Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) - Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name); + if (LittleLong(pinmesh->num_shaders) >= 1) + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); else - for (j = 0;j < mesh->num_skins;j++) - Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL); + for (j = 0;j < loadmodel->numskins;j++) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + + Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } - Mod_CalcAliasModelBBoxes(); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_Mesh_CompileFrameZero(); + Mod_Alias_CalculateBoundingBox(); Mod_FreeSkinFiles(skinfiles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } -extern void R_Model_Zymotic_DrawSky(entity_render_t *ent); -extern void R_Model_Zymotic_Draw(entity_render_t *ent); -extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent); -extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); -void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) +void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend) { zymtype1header_t *pinmodel, *pheader; - qbyte *pbase; + unsigned char *pbase; + int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements; + float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose; + zymvertex_t *verts, *vertdata; + zymscene_t *scene; + zymbone_t *bone; + char *shadername; + skinfile_t *skinfiles; + unsigned char *data; + msurface_t *surface; - pinmodel = (void *)buffer; - pbase = buffer; + pinmodel = (zymtype1header_t *)buffer; + pbase = (unsigned char *)buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) - Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n"); + Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name); if (BigLong(pinmodel->type) != 1) - Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name); loadmodel->type = mod_alias; - loadmodel->alias.aliastype = ALIASTYPE_ZYM; - loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Model_Zymotic_Draw; - loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow; - loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume; - loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight; + loadmodel->flags = 0; // there are no flags on zym models + loadmodel->synctype = ST_RAND; // byteswap header pheader = pinmodel; @@ -960,11 +1471,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) pheader->maxs[1] = BigFloat(pinmodel->maxs[1]); pheader->maxs[2] = BigFloat(pinmodel->maxs[2]); pheader->radius = BigFloat(pinmodel->radius); - pheader->numverts = loadmodel->alias.zymnum_verts = BigLong(pinmodel->numverts); - pheader->numtris = loadmodel->alias.zymnum_tris = BigLong(pinmodel->numtris); - pheader->numshaders = loadmodel->alias.zymnum_shaders = BigLong(pinmodel->numshaders); - pheader->numbones = loadmodel->alias.zymnum_bones = BigLong(pinmodel->numbones); - pheader->numscenes = loadmodel->alias.zymnum_scenes = BigLong(pinmodel->numscenes); + pheader->numverts = BigLong(pinmodel->numverts); + pheader->numtris = BigLong(pinmodel->numtris); + pheader->numshaders = BigLong(pinmodel->numshaders); + pheader->numbones = BigLong(pinmodel->numbones); + pheader->numscenes = BigLong(pinmodel->numscenes); pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start); pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length); pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start); @@ -984,188 +1495,1086 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start); pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length); - loadmodel->flags = 0; // there are no flags + if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1) + { + Con_Printf("%s has no geometry\n", loadmodel->name); + return; + } + if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4])) + { + Con_Printf("%s has no animations\n", loadmodel->name); + return; + } + + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->numframes = pheader->numscenes; - loadmodel->synctype = ST_SYNC; - //loadmodel->numtris = pheader->numtris; - //loadmodel->numverts = 0; + loadmodel->num_surfaces = pheader->numshaders; - { - unsigned int i; - float modelradius, corner[2]; - // model bbox - modelradius = pheader->radius; - for (i = 0;i < 3;i++) - { - loadmodel->normalmins[i] = pheader->mins[i]; - loadmodel->normalmaxs[i] = pheader->maxs[i]; - loadmodel->rotatedmins[i] = -modelradius; - loadmodel->rotatedmaxs[i] = modelradius; - } - corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); - corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); - loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); - if (loadmodel->yawmaxs[0] > modelradius) - loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; - loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; - loadmodel->yawmins[2] = loadmodel->normalmins[2]; - loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; - loadmodel->radius = modelradius; - loadmodel->radius2 = modelradius * modelradius; - } - - { - // FIXME: add shaders, and make them switchable shader sets and... - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t)); - loadmodel->skinscenes[0].firstframe = 0; - loadmodel->skinscenes[0].framecount = 1; - loadmodel->skinscenes[0].loop = true; - loadmodel->skinscenes[0].framerate = 10; + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) loadmodel->numskins = 1; + + // make skinscenes for the skins (no groups) + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; } + // model bbox + modelradius = pheader->radius; + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->rotatedmins[i] = -modelradius; + loadmodel->rotatedmaxs[i] = modelradius; + } + corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); + corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + if (loadmodel->yawmaxs[0] > modelradius) + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; + // go through the lumps, swapping things + //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) + loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + scene = (zymscene_t *) (pheader->lump_scenes.start + pbase); + numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); + for (i = 0;i < pheader->numscenes;i++) { - int i, numposes; - zymscene_t *scene; - // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - scene = (void *) (pheader->lump_scenes.start + pbase); - numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); - for (i = 0;i < pheader->numscenes;i++) - { - memcpy(loadmodel->animscenes[i].name, scene->name, 32); - loadmodel->animscenes[i].firstframe = BigLong(scene->start); - loadmodel->animscenes[i].framecount = BigLong(scene->length); - loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); - loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; - if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) - Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes); - if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) - Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); - if (loadmodel->animscenes[i].framerate < 0) - Host_Error("Mod_ZYMOTICMODEL_Load: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate); - scene++; - } + memcpy(loadmodel->animscenes[i].name, scene->name, 32); + loadmodel->animscenes[i].firstframe = BigLong(scene->start); + loadmodel->animscenes[i].framecount = BigLong(scene->length); + loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); + loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; + if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) + Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes); + if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) + Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); + if (loadmodel->animscenes[i].framerate < 0) + Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate); + scene++; + } + + //zymlump_t lump_bones; // zymbone_t bone[numbones]; + loadmodel->num_bones = pheader->numbones; + loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); + bone = (zymbone_t *) (pheader->lump_bones.start + pbase); + for (i = 0;i < pheader->numbones;i++) + { + memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->data_bones[i].flags = BigLong(bone[i].flags); + loadmodel->data_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->data_bones[i].parent >= i) + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i); + } + + //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) + vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase); + for (i = 0;i < pheader->numverts;i++) + { + vertbonecounts[i] = BigLong(bonecount[i]); + if (vertbonecounts[i] != 1) + Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i); + } + + loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]); + + meshvertices = pheader->numverts; + meshtriangles = pheader->numtris; + + loadmodel->nummodelsurfaces = loadmodel->num_surfaces; + loadmodel->num_textures = loadmodel->num_surfaces; + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[36])); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + + //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + poses = (float *) (pheader->lump_poses.start + pbase); + for (i = 0;i < pheader->lump_poses.length / 4;i++) + loadmodel->data_poses[i] = BigFloat(poses[i]); + + //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct + verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); + vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase); + // reconstruct frame 0 matrices to allow reconstruction of the base mesh + // (converting from weight-blending skeletal animation to + // deformation-based skeletal animation) + bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12])); + for (i = 0;i < loadmodel->num_bones;i++) + { + const float *m = loadmodel->data_poses + i * 12; + if (loadmodel->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i); + else + for (k = 0;k < 12;k++) + bonepose[12*i+k] = m[k]; } + for (j = 0;j < pheader->numverts;j++) + { + // this format really should have had a per vertexweight weight value... + // but since it does not, the weighting is completely ignored and + // only one weight is allowed per vertex + int boneindex = BigLong(vertdata[j].bonenum); + const float *m = bonepose + 12 * boneindex; + float relativeorigin[3]; + relativeorigin[0] = BigFloat(vertdata[j].origin[0]); + relativeorigin[1] = BigFloat(vertdata[j].origin[1]); + relativeorigin[2] = BigFloat(vertdata[j].origin[2]); + // transform the vertex bone weight into the base mesh + loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3]; + loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7]; + loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11]; + // store the weight as the primary weight on this vertex + loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex; + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1; + } + Z_Free(bonepose); + // normals and tangents are calculated after elements are loaded + //zymlump_t lump_texcoords; // float texcoords[numvertices][2]; + outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f; + intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase); + for (i = 0;i < pheader->numverts;i++) { - int i; - float *poses; - // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data - loadmodel->alias.zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); - poses = (void *) (pheader->lump_poses.start + pbase); - for (i = 0;i < pheader->lump_poses.length / 4;i++) - loadmodel->alias.zymdata_poses[i] = BigFloat(poses[i]); + outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]); + // flip T coordinate for OpenGL + outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]); } + //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation + //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); + //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + + //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model + //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + // byteswap, validate, and swap winding order of tris + count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); + if (pheader->lump_render.length != count) + Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count); + renderlist = (int *) (pheader->lump_render.start + pbase); + renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length); + meshtriangles = 0; + for (i = 0;i < loadmodel->num_surfaces;i++) { - int i; - zymbone_t *bone; - // zymlump_t lump_bones; // zymbone_t bone[numbones]; - loadmodel->alias.zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t)); - bone = (void *) (pheader->lump_bones.start + pbase); - for (i = 0;i < pheader->numbones;i++) + int firstvertex, lastvertex; + if (renderlist >= renderlistend) + Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); + count = BigLong(*renderlist);renderlist++; + if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend)) + Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name); + + loadmodel->surfacelist[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = meshtriangles; + surface->num_triangles = count; + meshtriangles += surface->num_triangles; + + // load the elements + outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3; + for (j = 0;j < surface->num_triangles;j++, renderlist += 3) + { + outelements[j*3+2] = BigLong(renderlist[0]); + outelements[j*3+1] = BigLong(renderlist[1]); + outelements[j*3+0] = BigLong(renderlist[2]); + } + // validate the elements and find the used vertex range + firstvertex = meshvertices; + lastvertex = 0; + for (j = 0;j < surface->num_triangles * 3;j++) { - memcpy(loadmodel->alias.zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); - loadmodel->alias.zymdata_bones[i].flags = BigLong(bone[i].flags); - loadmodel->alias.zymdata_bones[i].parent = BigLong(bone[i].parent); - if (loadmodel->alias.zymdata_bones[i].parent >= i) - Host_Error("Mod_ZYMOTICMODEL_Load: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name); + if ((unsigned int)outelements[j] >= (unsigned int)meshvertices) + Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name); + firstvertex = min(firstvertex, outelements[j]); + lastvertex = max(lastvertex, outelements[j]); } + surface->num_firstvertex = firstvertex; + surface->num_vertices = lastvertex + 1 - firstvertex; + + // since zym models do not have named sections, reuse their shader + // name as the section name + shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; + if (shadername[0]) + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); + else + for (j = 0;j < loadmodel->numskins;j++) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + } + Mod_FreeSkinFiles(skinfiles); + Mem_Free(vertbonecounts); + Mem_Free(verts); + + // compute all the mesh information that was not loaded from the file + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); + Mod_BuildBaseBonePoses(); + Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; +} + +void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend) +{ + dpmheader_t *pheader; + dpmframe_t *frame; + dpmbone_t *bone; + dpmmesh_t *dpmmesh; + unsigned char *pbase; + int i, j, k, meshvertices, meshtriangles; + skinfile_t *skinfiles; + unsigned char *data; + float *bonepose; + + pheader = (dpmheader_t *)buffer; + pbase = (unsigned char *)buffer; + if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16)) + Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name); + if (BigLong(pheader->type) != 2) + Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name); + + loadmodel->type = mod_alias; + loadmodel->flags = 0; // there are no flags on zym models + loadmodel->synctype = ST_RAND; + + // byteswap header + pheader->type = BigLong(pheader->type); + pheader->filesize = BigLong(pheader->filesize); + pheader->mins[0] = BigFloat(pheader->mins[0]); + pheader->mins[1] = BigFloat(pheader->mins[1]); + pheader->mins[2] = BigFloat(pheader->mins[2]); + pheader->maxs[0] = BigFloat(pheader->maxs[0]); + pheader->maxs[1] = BigFloat(pheader->maxs[1]); + pheader->maxs[2] = BigFloat(pheader->maxs[2]); + pheader->yawradius = BigFloat(pheader->yawradius); + pheader->allradius = BigFloat(pheader->allradius); + pheader->num_bones = BigLong(pheader->num_bones); + pheader->num_meshs = BigLong(pheader->num_meshs); + pheader->num_frames = BigLong(pheader->num_frames); + pheader->ofs_bones = BigLong(pheader->ofs_bones); + pheader->ofs_meshs = BigLong(pheader->ofs_meshs); + pheader->ofs_frames = BigLong(pheader->ofs_frames); + + if (pheader->num_bones < 1 || pheader->num_meshs < 1) + { + Con_Printf("%s has no geometry\n", loadmodel->name); + return; + } + if (pheader->num_frames < 1) + { + Con_Printf("%s has no frames\n", loadmodel->name); + return; + } + + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + + // model bbox + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i]; + loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i]; + loadmodel->rotatedmins[i] = -pheader->allradius; + loadmodel->rotatedmaxs[i] = pheader->allradius; + } + loadmodel->radius = pheader->allradius; + loadmodel->radius2 = pheader->allradius * pheader->allradius; + + // load external .skin files if present + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + + meshvertices = 0; + meshtriangles = 0; + + // gather combined statistics from the meshes + dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs); + for (i = 0;i < (int)pheader->num_meshs;i++) + { + int numverts = BigLong(dpmmesh->num_verts); + meshvertices += numverts;; + meshtriangles += BigLong(dpmmesh->num_tris); + dpmmesh++; } + loadmodel->numframes = pheader->num_frames; + loadmodel->num_bones = pheader->num_bones; + loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; + loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs; + // do most allocations as one merged chunk + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); + loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + + // load the bone info + bone = (dpmbone_t *) (pbase + pheader->ofs_bones); + for (i = 0;i < loadmodel->num_bones;i++) + { + memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->data_bones[i].flags = BigLong(bone[i].flags); + loadmodel->data_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->data_bones[i].parent >= i) + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i); + } + + // load the frames + frame = (dpmframe_t *) (pbase + pheader->ofs_frames); + for (i = 0;i < loadmodel->numframes;i++) + { + const float *poses; + memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name)); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].loop = true; + loadmodel->animscenes[i].framerate = 10; + // load the bone poses for this frame + poses = (float *) (pbase + BigLong(frame->ofs_bonepositions)); + for (j = 0;j < loadmodel->num_bones*12;j++) + loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]); + // stuff not processed here: mins, maxs, yawradius, allradius + frame++; + } + + // load the meshes now + dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs); + meshvertices = 0; + meshtriangles = 0; + // reconstruct frame 0 matrices to allow reconstruction of the base mesh + // (converting from weight-blending skeletal animation to + // deformation-based skeletal animation) + bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12])); + for (i = 0;i < loadmodel->num_bones;i++) + { + const float *m = loadmodel->data_poses + i * 12; + if (loadmodel->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i); + else + for (k = 0;k < 12;k++) + bonepose[12*i+k] = m[k]; + } + for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++) { - int i, *bonecount; - // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) - loadmodel->alias.zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); - bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); - for (i = 0;i < pheader->numverts;i++) + const int *inelements; + int *outelements; + const float *intexcoord; + msurface_t *surface; + + loadmodel->surfacelist[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = meshtriangles; + surface->num_triangles = BigLong(dpmmesh->num_tris); + surface->num_firstvertex = meshvertices; + surface->num_vertices = BigLong(dpmmesh->num_verts); + meshvertices += surface->num_vertices; + meshtriangles += surface->num_triangles; + + inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices)); + outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3; + for (j = 0;j < surface->num_triangles;j++) { - loadmodel->alias.zymdata_vertbonecounts[i] = BigLong(bonecount[i]); - if (loadmodel->alias.zymdata_vertbonecounts[i] < 1) - Host_Error("Mod_ZYMOTICMODEL_Load: bone vertex count < 1 in %s\n", loadmodel->name); + // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard) + outelements[0] = surface->num_firstvertex + BigLong(inelements[2]); + outelements[1] = surface->num_firstvertex + BigLong(inelements[1]); + outelements[2] = surface->num_firstvertex + BigLong(inelements[0]); + inelements += 3; + outelements += 3; } + + intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords)); + for (j = 0;j < surface->num_vertices*2;j++) + loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]); + + data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts)); + for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++) + { + float sum; + int l; + int numweights = BigLong(((dpmvertex_t *)data)->numbones); + data += sizeof(dpmvertex_t); + for (k = 0;k < numweights;k++) + { + const dpmbonevert_t *vert = (dpmbonevert_t *) data; + int boneindex = BigLong(vert->bonenum); + const float *m = bonepose + 12 * boneindex; + float influence = BigFloat(vert->influence); + float relativeorigin[3], relativenormal[3]; + relativeorigin[0] = BigFloat(vert->origin[0]); + relativeorigin[1] = BigFloat(vert->origin[1]); + relativeorigin[2] = BigFloat(vert->origin[2]); + relativenormal[0] = BigFloat(vert->normal[0]); + relativenormal[1] = BigFloat(vert->normal[1]); + relativenormal[2] = BigFloat(vert->normal[2]); + // blend the vertex bone weights into the base mesh + loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3]; + loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7]; + loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11]; + loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2]; + loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6]; + loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10]; + if (!k) + { + // store the first (and often only) weight + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence; + loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex; + } + else + { + // sort the new weight into this vertex's weight table + // (which only accepts up to 4 bones per vertex) + for (l = 0;l < 4;l++) + { + if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence) + { + // move weaker influence weights out of the way first + int l2; + for (l2 = 3;l2 > l;l2--) + { + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1]; + loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1]; + } + // store the new weight + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence; + loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex; + break; + } + } + } + data += sizeof(dpmbonevert_t); + } + sum = 0; + for (l = 0;l < 4;l++) + sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l]; + if (sum && fabs(sum - 1) > (1.0f / 256.0f)) + { + float f = 1.0f / sum; + for (l = 0;l < 4;l++) + loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f; + } + } + + // since dpm models do not have named sections, reuse their shader name as the section name + if (dpmmesh->shadername[0]) + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername); + else + for (j = 0;j < loadmodel->numskins;j++) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + + Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } + Z_Free(bonepose); + Mod_FreeSkinFiles(skinfiles); + + // compute all the mesh information that was not loaded from the file + Mod_BuildBaseBonePoses(); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; +} + +// no idea why PSK/PSA files contain weird quaternions but they do... +#define PSKQUATNEGATIONS +void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend) +{ + int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles; + int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys; + fs_offset_t filesize; + pskpnts_t *pnts; + pskvtxw_t *vtxw; + pskface_t *faces; + pskmatt_t *matts; + pskboneinfo_t *bones; + pskrawweights_t *rawweights; + pskboneinfo_t *animbones; + pskaniminfo_t *anims; + pskanimkeys_t *animkeys; + void *animfilebuffer, *animbuffer, *animbufferend; + unsigned char *data; + pskchunk_t *pchunk; + skinfile_t *skinfiles; + char animname[MAX_QPATH]; + pchunk = (pskchunk_t *)buffer; + if (strcmp(pchunk->id, "ACTRHEAD")) + Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name); + + loadmodel->type = mod_alias; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = 0; // there are no flags on zym models + loadmodel->synctype = ST_RAND; + + FS_StripExtension(loadmodel->name, animname, sizeof(animname)); + strlcat(animname, ".psa", sizeof(animname)); + animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize); + animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize); + if (animbuffer == NULL) + Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname); + + numpnts = 0; + pnts = NULL; + numvtxw = 0; + vtxw = NULL; + numfaces = 0; + faces = NULL; + nummatts = 0; + matts = NULL; + numbones = 0; + bones = NULL; + numrawweights = 0; + rawweights = NULL; + numanims = 0; + anims = NULL; + numanimkeys = 0; + animkeys = NULL; + + while (buffer < bufferend) { - int i; - zymvertex_t *vertdata; - // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct - loadmodel->alias.zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); - vertdata = (void *) (pheader->lump_verts.start + pbase); - for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) + pchunk = (pskchunk_t *)buffer; + buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t)); + version = LittleLong(pchunk->version); + recordsize = LittleLong(pchunk->recordsize); + numrecords = LittleLong(pchunk->numrecords); + if (developer.integer >= 100) + Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); + if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0) + Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version); + if (!strcmp(pchunk->id, "ACTRHEAD")) + { + // nothing to do + } + else if (!strcmp(pchunk->id, "PNTS0000")) + { + pskpnts_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numpnts = numrecords; + pnts = (pskpnts_t *)buffer; + for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++) + { + p->origin[0] = LittleFloat(p->origin[0]); + p->origin[1] = LittleFloat(p->origin[1]); + p->origin[2] = LittleFloat(p->origin[2]); + } + buffer = p; + } + else if (!strcmp(pchunk->id, "VTXW0000")) + { + pskvtxw_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numvtxw = numrecords; + vtxw = (pskvtxw_t *)buffer; + for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++) + { + p->pntsindex = LittleShort(p->pntsindex); + p->texcoord[0] = LittleFloat(p->texcoord[0]); + p->texcoord[1] = LittleFloat(p->texcoord[1]); + if (p->pntsindex >= numpnts) + { + Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts); + p->pntsindex = 0; + } + } + buffer = p; + } + else if (!strcmp(pchunk->id, "FACE0000")) + { + pskface_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numfaces = numrecords; + faces = (pskface_t *)buffer; + for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++) + { + p->vtxwindex[0] = LittleShort(p->vtxwindex[0]); + p->vtxwindex[1] = LittleShort(p->vtxwindex[1]); + p->vtxwindex[2] = LittleShort(p->vtxwindex[2]); + p->group = LittleLong(p->group); + if (p->vtxwindex[0] >= numvtxw) + { + Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw); + p->vtxwindex[0] = 0; + } + if (p->vtxwindex[1] >= numvtxw) + { + Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw); + p->vtxwindex[1] = 0; + } + if (p->vtxwindex[2] >= numvtxw) + { + Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw); + p->vtxwindex[2] = 0; + } + } + buffer = p; + } + else if (!strcmp(pchunk->id, "MATT0000")) + { + pskmatt_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + nummatts = numrecords; + matts = (pskmatt_t *)buffer; + for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++) + { + // nothing to do + } + buffer = p; + } + else if (!strcmp(pchunk->id, "REFSKELT")) { - loadmodel->alias.zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum); - loadmodel->alias.zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); - loadmodel->alias.zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); - loadmodel->alias.zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); + pskboneinfo_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numbones = numrecords; + bones = (pskboneinfo_t *)buffer; + for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++) + { + p->numchildren = LittleLong(p->numchildren); + p->parent = LittleLong(p->parent); + p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]); + p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]); + p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]); + p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]); + p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]); + p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]); + p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]); + p->basepose.unknown = LittleFloat(p->basepose.unknown); + p->basepose.size[0] = LittleFloat(p->basepose.size[0]); + p->basepose.size[1] = LittleFloat(p->basepose.size[1]); + p->basepose.size[2] = LittleFloat(p->basepose.size[2]); +#ifdef PSKQUATNEGATIONS + if (index) + { + p->basepose.quat[0] *= -1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= -1; + } + else + { + p->basepose.quat[0] *= 1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= 1; + } +#endif + if (p->parent < 0 || p->parent >= numbones) + { + Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones); + p->parent = 0; + } + } + buffer = p; + } + else if (!strcmp(pchunk->id, "RAWWEIGHTS")) + { + pskrawweights_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id); + // byteswap in place and keep the pointer + numrawweights = numrecords; + rawweights = (pskrawweights_t *)buffer; + for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++) + { + p->weight = LittleFloat(p->weight); + p->pntsindex = LittleLong(p->pntsindex); + p->boneindex = LittleLong(p->boneindex); + if (p->pntsindex < 0 || p->pntsindex >= numpnts) + { + Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts); + p->pntsindex = 0; + } + if (p->boneindex < 0 || p->boneindex >= numbones) + { + Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones); + p->boneindex = 0; + } + } + buffer = p; } } + while (animbuffer < animbufferend) { - int i; - float *intexcoord2f, *outtexcoord2f; - // zymlump_t lump_texcoords; // float texcoords[numvertices][2]; - loadmodel->alias.zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); - intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase); - for (i = 0;i < pheader->numverts;i++) + pchunk = (pskchunk_t *)animbuffer; + animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t)); + version = LittleLong(pchunk->version); + recordsize = LittleLong(pchunk->recordsize); + numrecords = LittleLong(pchunk->numrecords); + if (developer.integer >= 100) + Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords); + if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0) + Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version); + if (!strcmp(pchunk->id, "ANIMHEAD")) { - outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]); - // flip T coordinate for OpenGL - outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]); + // nothing to do } + else if (!strcmp(pchunk->id, "BONENAMES")) + { + pskboneinfo_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); + // byteswap in place and keep the pointer + numanimbones = numrecords; + animbones = (pskboneinfo_t *)animbuffer; + // NOTE: supposedly psa does not need to match the psk model, the + // bones missing from the psa would simply use their base + // positions from the psk, but this is hard for me to implement + // and people can easily make animations that match. + if (numanimbones != numbones) + Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name); + for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++) + { + p->numchildren = LittleLong(p->numchildren); + p->parent = LittleLong(p->parent); + p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]); + p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]); + p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]); + p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]); + p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]); + p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]); + p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]); + p->basepose.unknown = LittleFloat(p->basepose.unknown); + p->basepose.size[0] = LittleFloat(p->basepose.size[0]); + p->basepose.size[1] = LittleFloat(p->basepose.size[1]); + p->basepose.size[2] = LittleFloat(p->basepose.size[2]); +#ifdef PSKQUATNEGATIONS + if (index) + { + p->basepose.quat[0] *= -1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= -1; + } + else + { + p->basepose.quat[0] *= 1; + p->basepose.quat[1] *= -1; + p->basepose.quat[2] *= 1; + } +#endif + if (p->parent < 0 || p->parent >= numanimbones) + { + Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones); + p->parent = 0; + } + // check that bones are the same as in the base + if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent) + Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname); + } + animbuffer = p; + } + else if (!strcmp(pchunk->id, "ANIMINFO")) + { + pskaniminfo_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); + // byteswap in place and keep the pointer + numanims = numrecords; + anims = (pskaniminfo_t *)animbuffer; + for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++) + { + p->numbones = LittleLong(p->numbones); + p->playtime = LittleFloat(p->playtime); + p->fps = LittleFloat(p->fps); + p->firstframe = LittleLong(p->firstframe); + p->numframes = LittleLong(p->numframes); + if (p->numbones != numbones) + Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname); + } + animbuffer = p; + } + else if (!strcmp(pchunk->id, "ANIMKEYS")) + { + pskanimkeys_t *p; + if (recordsize != sizeof(*p)) + Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); + numanimkeys = numrecords; + animkeys = (pskanimkeys_t *)animbuffer; + for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++) + { + p->origin[0] = LittleFloat(p->origin[0]); + p->origin[1] = LittleFloat(p->origin[1]); + p->origin[2] = LittleFloat(p->origin[2]); + p->quat[0] = LittleFloat(p->quat[0]); + p->quat[1] = LittleFloat(p->quat[1]); + p->quat[2] = LittleFloat(p->quat[2]); + p->quat[3] = LittleFloat(p->quat[3]); + p->frametime = LittleFloat(p->frametime); +#ifdef PSKQUATNEGATIONS + if (index % numbones) + { + p->quat[0] *= -1; + p->quat[1] *= -1; + p->quat[2] *= -1; + } + else + { + p->quat[0] *= 1; + p->quat[1] *= -1; + p->quat[2] *= 1; + } +#endif + } + animbuffer = p; + // TODO: allocate bonepose stuff + } + else + Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id); } + if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys) + Host_Error("%s: missing required chunks", loadmodel->name); + + loadmodel->numframes = 0; + for (index = 0;index < numanims;index++) + loadmodel->numframes += anims[index].numframes; + + if (numanimkeys != numbones * loadmodel->numframes) + Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id); + + meshvertices = numvtxw; + meshtriangles = numfaces; + + // load external .skin files if present + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + loadmodel->num_bones = numbones; + loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes; + loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts; + // do most allocations as one merged chunk + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); + loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); + loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); + loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + + for (i = 0;i < loadmodel->numskins;i++) { - int i, count, *renderlist, *renderlistend, *outrenderlist; - // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) - loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length); - // byteswap, validate, and swap winding order of tris - count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); - if (pheader->lump_render.length != count) - Host_Error("Mod_ZYMOTICMODEL_Load: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); - outrenderlist = loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count); - renderlist = (void *) (pheader->lump_render.start + pbase); - renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); - for (i = 0;i < pheader->numshaders;i++) + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + + // create surfaces + for (index = 0, i = 0;index < nummatts;index++) + { + // since psk models do not have named sections, reuse their shader name as the section name + if (matts[index].name[0]) + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name); + else + for (j = 0;j < loadmodel->numskins;j++) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL); + loadmodel->surfacelist[index] = index; + loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index; + loadmodel->data_surfaces[index].num_firstvertex = 0; + loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices; + } + + // copy over the vertex locations and texcoords + for (index = 0;index < numvtxw;index++) + { + loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0]; + loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1]; + loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2]; + loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0]; + loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1]; + } + + // loading the faces is complicated because we need to sort them into surfaces by mattindex + for (index = 0;index < numfaces;index++) + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++; + for (index = 0, i = 0;index < nummatts;index++) + { + loadmodel->data_surfaces[index].num_firsttriangle = i; + i += loadmodel->data_surfaces[index].num_triangles; + loadmodel->data_surfaces[index].num_triangles = 0; + } + for (index = 0;index < numfaces;index++) + { + i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3; + loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0]; + loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1]; + loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2]; + } + + // copy over the bones + for (index = 0;index < numbones;index++) + { + strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name)); + loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1; + if (loadmodel->data_bones[index].parent >= index) + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index); + } + + // sort the psk point weights into the vertex weight tables + // (which only accept up to 4 bones per vertex) + for (index = 0;index < numvtxw;index++) + { + int l; + float sum; + for (j = 0;j < numrawweights;j++) { - if (renderlist >= renderlistend) - Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name); - count = BigLong(*renderlist);renderlist++; - if (renderlist + count * 3 > renderlistend) - Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name); - *outrenderlist++ = count; - while (count--) + if (rawweights[j].pntsindex == vtxw[index].pntsindex) { - outrenderlist[2] = BigLong(renderlist[0]); - outrenderlist[1] = BigLong(renderlist[1]); - outrenderlist[0] = BigLong(renderlist[2]); - if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts - || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts - || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts) - Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name); - renderlist += 3; - outrenderlist += 3; + int boneindex = rawweights[j].boneindex; + float influence = rawweights[j].weight; + for (l = 0;l < 4;l++) + { + if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence) + { + // move lower influence weights out of the way first + int l2; + for (l2 = 3;l2 > l;l2--) + { + loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1]; + loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1]; + } + // store the new weight + loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence; + loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex; + break; + } + } } } + sum = 0; + for (l = 0;l < 4;l++) + sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l]; + if (sum && fabs(sum - 1) > (1.0f / 256.0f)) + { + float f = 1.0f / sum; + for (l = 0;l < 4;l++) + loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f; + } } + // set up the animscenes based on the anims + for (index = 0, i = 0;index < numanims;index++) { - int i; - char *shadername; - // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model - loadmodel->alias.zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *)); - shadername = (void *) (pheader->lump_shaders.start + pbase); - for (i = 0;i < pheader->numshaders;i++) - loadmodel->alias.zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + for (j = 0;j < anims[index].numframes;j++, i++) + { + dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].loop = true; + loadmodel->animscenes[i].framerate = 10; + } } + // load the poses from the animkeys + for (index = 0;index < numanimkeys;index++) { - // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation - loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); - memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + pskanimkeys_t *k = animkeys + index; + matrix4x4_t matrix; + Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]); + Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12); } + Mod_FreeSkinFiles(skinfiles); + Mem_Free(animfilebuffer); + + // compute all the mesh information that was not loaded from the file + // TODO: honor smoothing groups somehow? + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); + Mod_BuildBaseBonePoses(); + Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + Mod_Alias_CalculateBoundingBox(); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; }