X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.c;h=fcaa747c198c23c572a41fc0ff86516ba5b5a851;hp=f67155bfd65471191e56983d1882594a1928f2f5;hb=e40a37e7e99114e259dffe2e36416f0c238a6b40;hpb=7e37e89069e00800edba6734e0fd391bbd8c4475 diff --git a/model_alias.c b/model_alias.c index f67155bf..fcaa747c 100644 --- a/model_alias.c +++ b/model_alias.c @@ -20,86 +20,283 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" - -static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; +#include "r_shadow.h" void Mod_AliasInit (void) { - Cvar_RegisterVariable(&r_mipskins); } -// LordHavoc: proper bounding box considerations -static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius; +void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const aliasmesh_t *mesh, float *out3f) +{ + if (mesh->num_vertexboneweights) + { + int i, k, blends; + aliasvertexboneweight_t *v; + float *out, *matrix, m[12], bonepose[256][12]; + // vertex weighted skeletal + // interpolate matrices and concatenate them to their parents + for (i = 0;i < model->alias.aliasnum_bones;i++) + { + for (k = 0;k < 12;k++) + m[k] = 0; + for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++) + { + matrix = model->alias.aliasdata_poses + (frameblend[blends].frame * model->alias.aliasnum_bones + i) * 12; + for (k = 0;k < 12;k++) + m[k] += matrix[k] * frameblend[blends].lerp; + } + if (model->alias.aliasdata_bones[i].parent >= 0) + R_ConcatTransforms(bonepose[model->alias.aliasdata_bones[i].parent], m, bonepose[i]); + else + for (k = 0;k < 12;k++) + bonepose[i][k] = m[k]; + } + // blend the vertex bone weights + memset(out3f, 0, mesh->num_vertices * sizeof(float[3])); + v = mesh->data_vertexboneweights; + for (i = 0;i < mesh->num_vertexboneweights;i++, v++) + { + out = out3f + v->vertexindex * 3; + matrix = bonepose[v->boneindex]; + // FIXME: this can very easily be optimized with SSE or 3DNow + out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3]; + out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7]; + out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11]; + } + } + else + { + int i, vertcount; + float lerp1, lerp2, lerp3, lerp4; + const float *vertsbase, *verts1, *verts2, *verts3, *verts4; + // vertex morph + vertsbase = mesh->data_morphvertex3f; + vertcount = mesh->num_vertices; + verts1 = vertsbase + frameblend[0].frame * vertcount * 3; + lerp1 = frameblend[0].lerp; + if (frameblend[1].lerp) + { + verts2 = vertsbase + frameblend[1].frame * vertcount * 3; + lerp2 = frameblend[1].lerp; + if (frameblend[2].lerp) + { + verts3 = vertsbase + frameblend[2].frame * vertcount * 3; + lerp3 = frameblend[2].lerp; + if (frameblend[3].lerp) + { + verts4 = vertsbase + frameblend[3].frame * vertcount * 3; + lerp4 = frameblend[3].lerp; + for (i = 0;i < vertcount * 3;i++) + VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i); + } + else + for (i = 0;i < vertcount * 3;i++) + VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i); + } + else + for (i = 0;i < vertcount * 3;i++) + VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i); + } + else + memcpy(out3f, verts1, vertcount * sizeof(float[3])); + } +} + +int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) +{ + const float *boneframe; + float tempbonematrix[12], bonematrix[12]; + Matrix4x4_CreateIdentity(outmatrix); + if (model->alias.aliasnum_bones) + { + if (tagindex < 0 || tagindex >= model->alias.aliasnum_bones) + return 4; + if (poseframe >= model->alias.aliasnum_poses) + return 6; + boneframe = model->alias.aliasdata_poses + poseframe * model->alias.aliasnum_bones * 12; + memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12])); + while (model->alias.aliasdata_bones[tagindex].parent >= 0) + { + memcpy(tempbonematrix, bonematrix, sizeof(float[12])); + R_ConcatTransforms(boneframe + model->alias.aliasdata_bones[tagindex].parent * 12, tempbonematrix, bonematrix); + tagindex = model->alias.aliasdata_bones[tagindex].parent; + } + outmatrix->m[0][0] = bonematrix[0]; + outmatrix->m[0][1] = bonematrix[1]; + outmatrix->m[0][2] = bonematrix[2]; + outmatrix->m[0][3] = bonematrix[3]; + outmatrix->m[1][0] = bonematrix[4]; + outmatrix->m[1][1] = bonematrix[5]; + outmatrix->m[1][2] = bonematrix[6]; + outmatrix->m[1][3] = bonematrix[7]; + outmatrix->m[2][0] = bonematrix[8]; + outmatrix->m[2][1] = bonematrix[9]; + outmatrix->m[2][2] = bonematrix[10]; + outmatrix->m[2][3] = bonematrix[11]; + outmatrix->m[3][0] = 0; + outmatrix->m[3][1] = 0; + outmatrix->m[3][2] = 0; + outmatrix->m[3][3] = 1; + } + else if (model->alias.aliasnum_tags) + { + if (tagindex < 0 || tagindex >= model->alias.aliasnum_tags) + return 4; + if (poseframe >= model->alias.aliasnum_tagframes) + return 6; + *outmatrix = model->alias.aliasdata_tags[poseframe * model->alias.aliasnum_tags + tagindex].matrix; + } + return 0; +} + +int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname) +{ + int i; + if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames) + for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++) + if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name)) + return i + 1; + if (model->alias.aliasnum_bones) + for (i = 0;i < model->alias.aliasnum_bones;i++) + if (!strcasecmp(tagname, model->alias.aliasdata_bones[i].name)) + return i + 1; + if (model->alias.aliasnum_tags) + for (i = 0;i < model->alias.aliasnum_tags;i++) + if (!strcasecmp(tagname, model->alias.aliasdata_tags[i].name)) + return i + 1; + return 0; +} + +static void Mod_Alias_Mesh_CompileFrameZero(aliasmesh_t *mesh) +{ + frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; + mesh->data_basevertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4])); + mesh->data_basesvector3f = mesh->data_basevertex3f + mesh->num_vertices * 3; + mesh->data_basetvector3f = mesh->data_basevertex3f + mesh->num_vertices * 6; + mesh->data_basenormal3f = mesh->data_basevertex3f + mesh->num_vertices * 9; + Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_basevertex3f); + Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_basevertex3f, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_basesvector3f, mesh->data_basetvector3f, mesh->data_basenormal3f); +} + +static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) +{ + int i, framenum; + float segmentmins[3], segmentmaxs[3]; + colbrushf_t *thisbrush_start, *thisbrush_end; + matrix4x4_t startmatrix, endmatrix; + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + segmentmins[0] = min(boxstartmins[0], boxendmins[0]); + segmentmins[1] = min(boxstartmins[1], boxendmins[1]); + segmentmins[2] = min(boxstartmins[2], boxendmins[2]); + segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); + segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); + segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); + if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs)) + { + // line trace + for (i = 0;i < model->alias.aliasnum_meshes;i++) + { + framenum = frame; + if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes) + framenum = 0; + if (model->alias.aliasdata_meshes[i].data_morphvertex3f) + Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + //else + // FIXME!!! this needs to handle skeletal! + } + } + else + { + // box trace, performed as brush trace + Matrix4x4_CreateIdentity(&startmatrix); + Matrix4x4_CreateIdentity(&endmatrix); + thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); + thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); + for (i = 0;i < model->alias.aliasnum_meshes;i++) + { + framenum = frame; + if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes) + framenum = 0; + if (model->alias.aliasdata_meshes[i].data_morphvertex3f) + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + //else + // FIXME!!! this needs to handle skeletal! + } + } +} -static float vertst[MAXALIASVERTS][2]; -static int vertusage[MAXALIASVERTS]; -static int vertonseam[MAXALIASVERTS]; -static int vertremap[MAXALIASVERTS]; -static int temptris[MAXALIASTRIS][3]; +static void Mod_CalcAliasModelBBoxes (void) +{ + int vnum, meshnum; + float dist, yawradius, radius; + aliasmesh_t *mesh; + float *v; + VectorClear(loadmodel->normalmins); + VectorClear(loadmodel->normalmaxs); + yawradius = 0; + radius = 0; + for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++) + { + for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3) + { + if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; + if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; + if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; + if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; + if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; + if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; + dist = v[0] * v[0] + v[1] * v[1]; + if (yawradius < dist) + yawradius = dist; + dist += v[2] * v[2]; + if (radius < dist) + radius = dist; + } + } + radius = sqrt(radius); + yawradius = sqrt(yawradius); + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; + loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; + loadmodel->radius = radius; + loadmodel->radius2 = radius * radius; +} -static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) +static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap) { - int i, j, invalidnormals = 0; - float dist; + int i, j; vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; - temp[0] = v[i].v[0] * scale[0] + translate[0]; temp[1] = v[i].v[1] * scale[1] + translate[1]; temp[2] = v[i].v[2] * scale[2] + translate[2]; - // update bounding box - if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0]; - if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1]; - if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2]; - if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; - if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; - if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; - dist = temp[0]*temp[0]+temp[1]*temp[1]; - if (modelyawradius < dist) - modelyawradius = dist; - dist += temp[2]*temp[2]; - if (modelradius < dist) - modelradius = dist; - j = vertremap[i]; // not onseam if (j >= 0) - { - VectorCopy(v[i].v, out[j].v); - out[j].lightnormalindex = v[i].lightnormalindex; - if (out[j].lightnormalindex >= NUMVERTEXNORMALS) - { - invalidnormals++; - out[j].lightnormalindex = 0; - } - } + VectorCopy(temp, out3f + j * 3); j = vertremap[i+inverts]; // onseam if (j >= 0) - { - VectorCopy(v[i].v, out[j].v); - out[j].lightnormalindex = v[i].lightnormalindex; - if (out[j].lightnormalindex >= NUMVERTEXNORMALS) - { - invalidnormals++; - out[j].lightnormalindex = 0; - } - } + VectorCopy(temp, out3f + j * 3); } - if (invalidnormals) - Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate) +static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) { - daliasframetype_t *pframetype; - daliasframe_t *pinframe; - daliasgroup_t *group; - daliasinterval_t *intervals; - int i, f, pose, groupframes; - float interval; - animscene_t *scene; + int i, f, pose, groupframes; + float interval; + daliasframetype_t *pframetype; + daliasframe_t *pinframe; + daliasgroup_t *group; + daliasinterval_t *intervals; + animscene_t *scene; pose = 0; scene = loadmodel->animscenes; for (f = 0;f < loadmodel->numframes;f++) @@ -125,7 +322,10 @@ static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups if (interval < 0.01f) - Host_Error("Mod_LoadAliasGroup: invalid interval"); + { + Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval); + interval = 0.1f; + } } // get scene name from first frame @@ -143,95 +343,98 @@ static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); - - // convert to MD2 frame headers - strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name); - VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale); - VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate); - - Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts); + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap); datapointer += sizeof(trivertx_t) * inverts; pose++; } } } -static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache) +static skinframe_t missingskinframe; +static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe) { - int i; - for (i = 0;i < width*height;i++) - if (((qbyte *)&palette[in[i]])[3] > 0) - return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette); - return NULL; -} + // hack + if (skinframe == NULL) + { + skinframe = &missingskinframe; + memset(skinframe, 0, sizeof(*skinframe)); + skinframe->base = r_texture_notexture; + } -static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache) -{ - skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1); - if (!skinframe->base) - skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1); - skinframe->fog = image_masktex; - skinframe->nmap = image_nmaptex; - skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); - skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); - skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); - skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); - skinframe->merged = NULL; - return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL; + skin->skin = *skinframe; } -static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache) +static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) { - qbyte *temp1, *temp2; - if (!skindata) - return false; - temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8); - temp2 = temp1 + width * height * 4; - Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights); - Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1); - skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL); - Mem_Free(temp1); - skinframe->gloss = NULL; - skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants - skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt - skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow - if (skinframe->pants || skinframe->shirt) - { - skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors) - skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow) + int i; + skinfileitem_t *skinfileitem; + skinframe_t tempskinframe; + if (skinfile) + { + for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++) + { + memset(skin, 0, sizeof(*skin)); + for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) + { + // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" + if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load skin \"%s\"\n", shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } + } + } + } } else - skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors - // quake model skins don't have alpha - skinframe->fog = NULL; - return true; + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } } #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); extern void R_Model_Alias_Draw(entity_render_t *ent); -extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent); -extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor); -void Mod_LoadAliasModel (model_t *mod, void *buffer) +extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); +extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); +void Mod_IDP0_Load(model_t *mod, void *buffer) { - int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins; - mdl_t *pinmodel; - stvert_t *pinstverts; - dtriangle_t *pintriangles; - daliasskintype_t *pinskintype; - daliasskingroup_t *pinskingroup; - daliasskininterval_t *pinskinintervals; - daliasframetype_t *pinframetype; - daliasgroup_t *pinframegroup; - float scales, scalet, scale[3], translate[3], interval; - qbyte *datapointer, *startframes, *startskins; - char name[MAX_QPATH]; - skinframe_t tempskinframe; - animscene_t *tempskinscenes; - skinframe_t *tempskinframes; - modelyawradius = 0; - modelradius = 0; + int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; + float scales, scalet, scale[3], translate[3], interval; + mdl_t *pinmodel; + stvert_t *pinstverts; + dtriangle_t *pintriangles; + daliasskintype_t *pinskintype; + daliasskingroup_t *pinskingroup; + daliasskininterval_t *pinskinintervals; + daliasframetype_t *pinframetype; + daliasgroup_t *pinframegroup; + qbyte *datapointer, *startframes, *startskins; + char name[MAX_QPATH]; + skinframe_t tempskinframe; + animscene_t *tempskinscenes; + texture_t *tempaliasskins; + float *vertst; + int *vertonseam, *vertremap; + skinfile_t *skinfiles; datapointer = buffer; pinmodel = (mdl_t *)datapointer; @@ -243,23 +446,25 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) loadmodel->name, version, ALIAS_VERSION); loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_MDLMD2; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + + loadmodel->alias.aliasnum_meshes = 1; + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); loadmodel->numskins = LittleLong(pinmodel->numskins); - BOUNDI(loadmodel->numskins,0,256); + BOUNDI(loadmodel->numskins,0,65536); skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); + BOUNDI(skinwidth,0,65536); skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,4096); - loadmodel->numverts = numverts = LittleLong(pinmodel->numverts); - BOUNDI(loadmodel->numverts,0,MAXALIASVERTS); - loadmodel->numtris = LittleLong(pinmodel->numtris); - BOUNDI(loadmodel->numtris,0,MAXALIASTRIS); + BOUNDI(skinheight,0,65536); + numverts = LittleLong(pinmodel->numverts); + BOUNDI(numverts,0,65536); + loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536); loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); loadmodel->synctype = LittleLong (pinmodel->synctype); @@ -299,10 +504,10 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) datapointer += sizeof(stvert_t) * numverts; pintriangles = (dtriangle_t *)datapointer; - datapointer += sizeof(dtriangle_t) * loadmodel->numtris; + datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles; startframes = datapointer; - totalposes = 0; + loadmodel->alias.aliasdata_meshes->num_morphframes = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (daliasframetype_t *)datapointer; @@ -321,229 +526,210 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) { datapointer += sizeof(daliasframe_t); datapointer += sizeof(trivertx_t) * numverts; - totalposes++; + loadmodel->alias.aliasdata_meshes->num_morphframes++; } } - // load the skins - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); - totalskins = 0; - datapointer = startskins; - for (i = 0;i < loadmodel->numskins;i++) - { - pinskintype = (daliasskintype_t *)datapointer; - datapointer += sizeof(daliasskintype_t); - - if (pinskintype->type == ALIAS_SKIN_SINGLE) - { - groupskins = 1; - interval = 0.1f; - } - else - { - pinskingroup = (daliasskingroup_t *)datapointer; - datapointer += sizeof(daliasskingroup_t); - - groupskins = LittleLong (pinskingroup->numskins); - - pinskinintervals = (daliasskininterval_t *)datapointer; - datapointer += sizeof(daliasskininterval_t) * groupskins; - - interval = LittleFloat(pinskinintervals[0].interval); - if (interval < 0.01f) - Host_Error("Mod_LoadAliasModel: invalid interval\n"); - } - - sprintf(loadmodel->skinscenes[i].name, "skin %i", i); - loadmodel->skinscenes[i].firstframe = totalskins; - loadmodel->skinscenes[i].framecount = groupskins; - loadmodel->skinscenes[i].framerate = 1.0f / interval; - loadmodel->skinscenes[i].loop = true; + // store texture coordinates into temporary array, they will be stored + // after usage is determined (triangle data) + vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); + vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int)); + vertonseam = vertremap + numverts * 2; - for (j = 0;j < groupskins;j++) - { - if (groupskins > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - else - sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0)) - Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0); - datapointer += skinwidth * skinheight; - totalskins++; - } - } - // check for skins that don't exist in the model, but do exist as external images - // (this was added because yummyluv kept pestering me about support for it) - for (;;) - { - sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins); - if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0)) - { - // expand the arrays to make room - tempskinscenes = loadmodel->skinscenes; - tempskinframes = loadmodel->skinframes; - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t)); - memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); - memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t)); - Mem_Free(tempskinscenes); - Mem_Free(tempskinframes); - // store the info about the new skin - strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); - loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; - loadmodel->skinscenes[loadmodel->numskins].framecount = 1; - loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; - loadmodel->skinscenes[loadmodel->numskins].loop = true; - loadmodel->skinframes[totalskins] = tempskinframe; - loadmodel->numskins++; - totalskins++; - } - else - break; - } - - // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data) scales = 1.0 / skinwidth; scalet = 1.0 / skinheight; for (i = 0;i < numverts;i++) { vertonseam[i] = LittleLong(pinstverts[i].onseam); - vertst[i][0] = LittleLong(pinstverts[i].s) * scales; - vertst[i][1] = LittleLong(pinstverts[i].t) * scalet; - vertst[i+numverts][0] = vertst[i][0] + 0.5; - vertst[i+numverts][1] = vertst[i][1]; - vertusage[i] = 0; - vertusage[i+numverts] = 0; + vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales; + vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet; + vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5; + vertst[(i+numverts)*2+1] = vertst[i*2+1]; } // load triangle data - loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris); + loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles); - // count the vertices used - for (i = 0;i < numverts*2;i++) - vertusage[i] = 0; - for (i = 0;i < loadmodel->numtris;i++) - { - temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]); - temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]); - temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]); + // read the triangle elements + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) + for (j = 0;j < 3;j++) + loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); + // validate (note numverts is used because this is the original data) + Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__); + // now butcher the elements according to vertonseam and tri->facesfront + // and then compact the vertex set to remove duplicates + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) if (!LittleLong(pintriangles[i].facesfront)) // backface - { - if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts; - if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts; - if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts; - } - vertusage[temptris[i][0]]++; - vertusage[temptris[i][1]]++; - vertusage[temptris[i][2]]++; - } + for (j = 0;j < 3;j++) + if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]]) + loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts; + // count the usage + // (this uses vertremap to count usage to save some memory) + for (i = 0;i < numverts*2;i++) + vertremap[i] = 0; + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++) + vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++; // build remapping table and compact array - totalverts = 0; + loadmodel->alias.aliasdata_meshes->num_vertices = 0; for (i = 0;i < numverts*2;i++) { - if (vertusage[i]) + if (vertremap[i]) { - vertremap[i] = totalverts; - vertst[totalverts][0] = vertst[i][0]; - vertst[totalverts][1] = vertst[i][1]; - totalverts++; + vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices; + vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0]; + vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1]; + loadmodel->alias.aliasdata_meshes->num_vertices++; } else vertremap[i] = -1; // not used at all } - loadmodel->numverts = totalverts; - // remap the triangle references - for (i = 0;i < loadmodel->numtris;i++) - { - loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]]; - loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]]; - loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]]; - } + // remap the elements to the new vertex set + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++) + loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]; // store the texture coordinates - loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts); - for (i = 0;i < totalverts;i++) + loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices); + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++) { - loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0]; - loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1]; } // load the frames loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes); - loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts); - - // LordHavoc: doing proper bbox for model - aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; - aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; - - Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate); + loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->alias.aliasdata_meshes->num_morphframes * loadmodel->alias.aliasdata_meshes->num_vertices); + loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); + Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); + Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); + Mod_CalcAliasModelBBoxes(); + Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes); + + Mem_Free(vertst); + Mem_Free(vertremap); - modelyawradius = sqrt(modelyawradius); - modelradius = sqrt(modelradius); - for (j = 0;j < 3;j++) + // load the skins + if ((skinfiles = Mod_LoadSkinFiles())) { - loadmodel->normalmins[j] = aliasbboxmin[j]; - loadmodel->normalmaxs[j] = aliasbboxmax[j]; - loadmodel->rotatedmins[j] = -modelradius; - loadmodel->rotatedmaxs[j] = modelradius; + loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } } - loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); - loadmodel->yawmins[2] = loadmodel->normalmins[2]; - loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; - loadmodel->radius = modelradius; - loadmodel->radius2 = modelradius * modelradius; + else + { + loadmodel->alias.aliasdata_meshes->num_skins = totalskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t)); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) + { + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); - loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); - Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris); + if (pinskintype->type == ALIAS_SKIN_SINGLE) + { + groupskins = 1; + interval = 0.1f; + } + else + { + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + + groupskins = LittleLong (pinskingroup->numskins); + + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; + + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + { + Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval); + interval = 0.1f; + } + } + + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; + + for (j = 0;j < groupskins;j++) + { + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + datapointer += skinwidth * skinheight; + totalskins++; + } + } + // check for skins that don't exist in the model, but do exist as external images + // (this was added because yummyluv kept pestering me about support for it) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + { + // expand the arrays to make room + tempskinscenes = loadmodel->skinscenes; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); + Mem_Free(tempskinscenes); + + tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(texture_t)); + memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(texture_t)); + Mem_Free(tempaliasskins); + + // store the info about the new skin + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; + loadmodel->skinscenes[loadmodel->numskins].framecount = 1; + loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; + loadmodel->skinscenes[loadmodel->numskins].loop = true; + + //increase skin counts + loadmodel->alias.aliasdata_meshes->num_skins++; + loadmodel->numskins++; + totalskins++; + } + } } -static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap) +static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) { - int i, invalidnormals = 0; - float dist; + int i; trivertx_t *in; - vec3_t temp; - for (i = 0;i < loadmodel->numverts;i++) + for (i = 0;i < numverts;i++, out3f += 3) { in = v + vertremap[i]; - VectorCopy(in->v, out[i].v); - temp[0] = in->v[0] * scale[0] + translate[0]; - temp[1] = in->v[1] * scale[1] + translate[1]; - temp[2] = in->v[2] * scale[2] + translate[2]; - // update bounding box - if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0]; - if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1]; - if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2]; - if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; - if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; - if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; - dist = temp[0]*temp[0]+temp[1]*temp[1]; - if (modelyawradius < dist) - modelyawradius = dist; - dist += temp[2]*temp[2]; - if (modelradius < dist) - modelradius = dist; - out[i].lightnormalindex = in->lightnormalindex; - if (out[i].lightnormalindex >= NUMVERTEXNORMALS) - { - invalidnormals++; - out[i].lightnormalindex = 0; - } + out3f[0] = in->v[0] * scale[0] + translate[0]; + out3f[1] = in->v[1] * scale[1] + translate[1]; + out3f[2] = in->v[2] * scale[2] + translate[2]; } - if (invalidnormals) - Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) +void Mod_IDP2_Load(model_t *mod, void *buffer) { - int *vertremap; + int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; + float *stverts, s, t, scale[3], translate[3]; md2_t *pinmodel; - qbyte *base; - int version, end; - int i, j, k, hashindex, num, numxyz, numst, xyz, st; - float *stverts, s, t; + qbyte *base, *datapointer; + md2frame_t *pinframe; + char *inskin; + md2triangle_t *intri; + unsigned short *inst; struct md2verthash_s { struct md2verthash_s *next; @@ -551,12 +737,8 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) float st[2]; } *hash, **md2verthash, *md2verthashdata; - qbyte *datapointer; - md2frame_t *pinframe; - char *inskin; - md2triangle_t *intri; - unsigned short *inst; - int skinwidth, skinheight; + skinframe_t tempskinframe; + skinfile_t *skinfiles; pinmodel = buffer; base = buffer; @@ -567,66 +749,89 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) loadmodel->name, version, MD2ALIAS_VERSION); loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_MDLMD2; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) + if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); - if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) + if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536) Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); - if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES) + if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536) Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); - if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS) + if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256) Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); end = LittleLong(pinmodel->ofs_end); - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end)) + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end)) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end) + if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end) + if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end) + if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end) + if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); + loadmodel->alias.aliasnum_meshes = 1; + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); + loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); - loadmodel->numtris = LittleLong(pinmodel->num_tris); + loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); + loadmodel->alias.aliasdata_meshes->num_morphframes = loadmodel->numframes; + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); loadmodel->flags = 0; // there are no MD2 flags loadmodel->synctype = ST_RAND; // load the skins inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); - if (loadmodel->numskins) + if ((skinfiles = Mod_LoadSkinFiles())) { - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins); - loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins); - for (i = 0;i < loadmodel->numskins;i++) + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + } + else if (loadmodel->numskins) + { + // skins found (most likely not a player model) + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t)); + for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - loadmodel->skinscenes[i].firstframe = i; - loadmodel->skinscenes[i].framecount = 1; - loadmodel->skinscenes[i].loop = true; - loadmodel->skinscenes[i].framerate = 10; - loadmodel->skinframes[i].base = loadtextureimagewithmaskandnmap (loadmodel->texturepool, inskin, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1); - loadmodel->skinframes[i].fog = image_masktex; - loadmodel->skinframes[i].nmap = image_nmaptex; - loadmodel->skinframes[i].gloss = NULL; - loadmodel->skinframes[i].pants = NULL; - loadmodel->skinframes[i].shirt = NULL; - loadmodel->skinframes[i].glow = NULL; - loadmodel->skinframes[i].merged = NULL; - inskin += MD2MAX_SKINNAME; + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe); + else + { + Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL); + } } } + else + { + // no skins (most likely a player model) + loadmodel->numskins = 1; + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t)); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL); + } + + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } // load the triangles and stvert data inst = (void*)(base + LittleLong(pinmodel->ofs_st)); @@ -643,33 +848,34 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) k = (unsigned short) LittleShort(inst[i*2+1]); if (j >= skinwidth || k >= skinheight) { - Mem_Free(stverts); - Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name); + Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i); + j = 0; + k = 0; } stverts[i*2+0] = j * s; stverts[i*2+1] = k * t; } md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); - md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash)); + md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash)); // swap the triangle list num = 0; - loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); - for (i = 0;i < loadmodel->numtris;i++) + loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++) { for (j = 0;j < 3;j++) { xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); st = (unsigned short) LittleShort (intri[i].index_st[j]); - if (xyz >= numxyz || st >= numst) + if (xyz >= numxyz) + { + Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i); + xyz = 0; + } + if (st >= numst) { - Mem_Free(md2verthash); - Mem_Free(md2verthashdata); - Mem_Free(stverts); - if (xyz >= numxyz) - Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name); - if (st >= numst) - Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name); + Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); + st = 0; } s = stverts[st*2+0]; t = stverts[st*2+1]; @@ -686,53 +892,43 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } - loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata); + loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata); } } Mem_Free(stverts); - loadmodel->numverts = num; + numverts = num; + loadmodel->alias.aliasdata_meshes->num_vertices = numverts; vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); - loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4])); + loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); for (i = 0;i < num;i++) { hash = md2verthashdata + i; vertremap[i] = hash->xyz; - loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0]; - loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0]; + loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1]; } Mem_Free(md2verthash); Mem_Free(md2verthashdata); - // load frames - // LordHavoc: doing proper bbox for model - aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; - aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; - modelyawradius = 0; - modelradius = 0; - - datapointer = (base + LittleLong(pinmodel->ofs_frames)); // load the frames - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); - loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t)); - loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t)); - - for (i = 0;i < loadmodel->numframes;i++) + datapointer = (base + LittleLong(pinmodel->ofs_frames)); + loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_morphframes * sizeof(float[3])); + for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_morphframes;i++) { pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); - strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name); for (j = 0;j < 3;j++) { - loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]); - loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]); + scale[j] = LittleFloat(pinframe->scale[j]); + translate[j] = LittleFloat(pinframe->translate[j]); } - Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap); + Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + i * numverts * 3, numverts, vertremap); datapointer += numxyz * sizeof(trivertx_t); - strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name); + strcpy(loadmodel->animscenes[i].name, pinframe->name); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; @@ -741,51 +937,158 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) Mem_Free(vertremap); - // LordHavoc: model bbox - modelyawradius = sqrt(modelyawradius); - modelradius = sqrt(modelradius); - for (j = 0;j < 3;j++) + loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); + Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); + Mod_CalcAliasModelBBoxes(); + Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes); +} + +void Mod_IDP3_Load(model_t *mod, void *buffer) +{ + int i, j, k, version; + md3modelheader_t *pinmodel; + md3frameinfo_t *pinframe; + md3mesh_t *pinmesh; + md3tag_t *pintag; + aliasmesh_t *mesh; + skinfile_t *skinfiles; + + pinmodel = buffer; + + if (memcmp(pinmodel->identifier, "IDP3", 4)) + Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name); + version = LittleLong (pinmodel->version); + if (version != MD3VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, MD3VERSION); + + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + + loadmodel->type = mod_alias; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = LittleLong(pinmodel->flags); + loadmodel->synctype = ST_RAND; + + // set up some global info about the model + loadmodel->numframes = LittleLong(pinmodel->num_frames); + loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes); + + // make skinscenes for the skins (no groups) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) { - loadmodel->normalmins[j] = aliasbboxmin[j]; - loadmodel->normalmaxs[j] = aliasbboxmax[j]; - loadmodel->rotatedmins[j] = -modelradius; - loadmodel->rotatedmaxs[j] = modelradius; + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + + // load frameinfo + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) + { + strcpy(loadmodel->animscenes[i].name, pinframe->name); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; } - loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); - loadmodel->yawmins[2] = loadmodel->normalmins[2]; - loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; - loadmodel->radius = modelradius; - loadmodel->radius2 = modelradius * modelradius; - loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); - Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris); + // load tags + loadmodel->alias.aliasnum_tagframes = loadmodel->numframes; + loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags); + loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t)); + for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++) + { + strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name); + Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix); + for (j = 0;j < 3;j++) + { + for (k = 0;k < 3;k++) + loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); + loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); + } + //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name); + } + + // load meshes + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t)); + for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) + { + if (memcmp(pinmesh->identifier, "IDP3", 4)) + Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n"); + mesh = loadmodel->alias.aliasdata_meshes + i; + mesh->num_skins = loadmodel->numskins; + mesh->num_morphframes = LittleLong(pinmesh->num_frames); + mesh->num_vertices = LittleLong(pinmesh->num_vertices); + mesh->num_triangles = LittleLong(pinmesh->num_triangles); + mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(texture_t)); + mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); + mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3])); + for (j = 0;j < mesh->num_triangles * 3;j++) + mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]); + for (j = 0;j < mesh->num_vertices;j++) + { + mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]); + mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]); + } + for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++) + { + mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f); + mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f); + mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f); + } + + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + Mod_Alias_Mesh_CompileFrameZero(mesh); + + if (LittleLong(pinmesh->num_shaders) >= 1) + Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); + else + for (j = 0;j < mesh->num_skins;j++) + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL); + } + Mod_CalcAliasModelBBoxes(); + Mod_FreeSkinFiles(skinfiles); } -extern void R_Model_Zymotic_DrawSky(entity_render_t *ent); -extern void R_Model_Zymotic_Draw(entity_render_t *ent); -extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent); -extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor); -void Mod_LoadZymoticModel(model_t *mod, void *buffer) +void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { zymtype1header_t *pinmodel, *pheader; qbyte *pbase; + int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices; + float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f; + zymvertex_t *verts, *vertdata; + zymscene_t *scene; + zymbone_t *bone; + char *shadername; + skinfile_t *skinfiles; + aliasmesh_t *mesh; pinmodel = (void *)buffer; pbase = buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) - Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n"); + Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n"); if (BigLong(pinmodel->type) != 1) - Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); loadmodel->type = mod_alias; - loadmodel->aliastype = ALIASTYPE_ZYM; loadmodel->DrawSky = NULL; - loadmodel->Draw = R_Model_Zymotic_Draw; - loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow; - loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume; - loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; + //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions + loadmodel->flags = 0; // there are no flags on zym models + loadmodel->synctype = ST_RAND; // byteswap header pheader = pinmodel; @@ -798,11 +1101,11 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer) pheader->maxs[1] = BigFloat(pinmodel->maxs[1]); pheader->maxs[2] = BigFloat(pinmodel->maxs[2]); pheader->radius = BigFloat(pinmodel->radius); - pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts); - pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris); - pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders); - pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones); - pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes); + pheader->numverts = BigLong(pinmodel->numverts); + pheader->numtris = BigLong(pinmodel->numtris); + pheader->numshaders = BigLong(pinmodel->numshaders); + pheader->numbones = BigLong(pinmodel->numbones); + pheader->numscenes = BigLong(pinmodel->numscenes); pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start); pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length); pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start); @@ -822,194 +1125,215 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer) pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start); pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length); - loadmodel->flags = 0; // there are no flags loadmodel->numframes = pheader->numscenes; - loadmodel->synctype = ST_SYNC; - loadmodel->numtris = pheader->numtris; - loadmodel->numverts = 0; + loadmodel->alias.aliasnum_meshes = pheader->numshaders; - { - unsigned int i; - float modelradius, corner[2]; - // model bbox - modelradius = pheader->radius; - for (i = 0;i < 3;i++) - { - loadmodel->normalmins[i] = pheader->mins[i]; - loadmodel->normalmaxs[i] = pheader->maxs[i]; - loadmodel->rotatedmins[i] = -modelradius; - loadmodel->rotatedmaxs[i] = modelradius; - } - corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); - corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); - loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); - if (loadmodel->yawmaxs[0] > modelradius) - loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; - loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; - loadmodel->yawmins[2] = loadmodel->normalmins[2]; - loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; - loadmodel->radius = modelradius; - loadmodel->radius2 = modelradius * modelradius; - } - - { - // FIXME: add shaders, and make them switchable shader sets and... - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); - loadmodel->skinscenes[0].firstframe = 0; - loadmodel->skinscenes[0].framecount = 1; - loadmodel->skinscenes[0].loop = true; - loadmodel->skinscenes[0].framerate = 10; - loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); - loadmodel->skinframes->base = NULL; - loadmodel->skinframes->fog = NULL; - loadmodel->skinframes->pants = NULL; - loadmodel->skinframes->shirt = NULL; - loadmodel->skinframes->glow = NULL; - loadmodel->skinframes->merged = NULL; + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) loadmodel->numskins = 1; + + // make skinscenes for the skins (no groups) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; } + // model bbox + modelradius = pheader->radius; + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->rotatedmins[i] = -modelradius; + loadmodel->rotatedmaxs[i] = modelradius; + } + corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); + corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + if (loadmodel->yawmaxs[0] > modelradius) + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; + // go through the lumps, swapping things + //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + scene = (void *) (pheader->lump_scenes.start + pbase); + numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); + for (i = 0;i < pheader->numscenes;i++) { - int i, numposes; - zymscene_t *scene; - // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) - loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); - scene = (void *) (pheader->lump_scenes.start + pbase); - numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); - for (i = 0;i < pheader->numscenes;i++) - { - memcpy(loadmodel->animscenes[i].name, scene->name, 32); - loadmodel->animscenes[i].firstframe = BigLong(scene->start); - loadmodel->animscenes[i].framecount = BigLong(scene->length); - loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); - loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; - if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) - Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes); - if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) - Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); - if (loadmodel->animscenes[i].framerate < 0) - Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate); - scene++; - } + memcpy(loadmodel->animscenes[i].name, scene->name, 32); + loadmodel->animscenes[i].firstframe = BigLong(scene->start); + loadmodel->animscenes[i].framecount = BigLong(scene->length); + loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); + loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; + if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) + Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes); + if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) + Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); + if (loadmodel->animscenes[i].framerate < 0) + Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate); + scene++; } + //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + loadmodel->alias.aliasnum_poses = pheader->lump_poses.length / sizeof(float[3][4]); + loadmodel->alias.aliasdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); + poses = (void *) (pheader->lump_poses.start + pbase); + for (i = 0;i < pheader->lump_poses.length / 4;i++) + loadmodel->alias.aliasdata_poses[i] = BigFloat(poses[i]); + + //zymlump_t lump_bones; // zymbone_t bone[numbones]; + loadmodel->alias.aliasnum_bones = pheader->numbones; + loadmodel->alias.aliasdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); + bone = (void *) (pheader->lump_bones.start + pbase); + for (i = 0;i < pheader->numbones;i++) { - int i; - float *poses; - // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data - loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); - poses = (void *) (pheader->lump_poses.start + pbase); - for (i = 0;i < pheader->lump_poses.length / 4;i++) - loadmodel->zymdata_poses[i] = BigFloat(poses[i]); + memcpy(loadmodel->alias.aliasdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->alias.aliasdata_bones[i].flags = BigLong(bone[i].flags); + loadmodel->alias.aliasdata_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->alias.aliasdata_bones[i].parent >= i) + Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i); } + //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) + vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); + for (i = 0;i < pheader->numverts;i++) { - int i; - zymbone_t *bone; - // zymlump_t lump_bones; // zymbone_t bone[numbones]; - loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t)); - bone = (void *) (pheader->lump_bones.start + pbase); - for (i = 0;i < pheader->numbones;i++) - { - memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); - loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags); - loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent); - if (loadmodel->zymdata_bones[i].parent >= i) - Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name); - } + vertbonecounts[i] = BigLong(bonecount[i]); + if (vertbonecounts[i] < 1) + Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i); } + //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct + verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); + vertdata = (void *) (pheader->lump_verts.start + pbase); + for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) { - int i, *bonecount; - // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) - loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); - bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); - for (i = 0;i < pheader->numverts;i++) - { - loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]); - if (loadmodel->zymdata_vertbonecounts[i] < 1) - Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name); - } + verts[i].bonenum = BigLong(vertdata[i].bonenum); + verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); + verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); + verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); } + //zymlump_t lump_texcoords; // float texcoords[numvertices][2]; + outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); + intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase); + for (i = 0;i < pheader->numverts;i++) { - int i; - zymvertex_t *vertdata; - // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct - loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); - vertdata = (void *) (pheader->lump_verts.start + pbase); - for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) - { - loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum); - loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); - loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); - loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); - } + outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]); + // flip T coordinate for OpenGL + outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]); } + //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation + //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); + //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + + loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t)); + + //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model + //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + // byteswap, validate, and swap winding order of tris + count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); + if (pheader->lump_render.length != count) + Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); + renderlist = (void *) (pheader->lump_render.start + pbase); + renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); + for (i = 0;i < loadmodel->alias.aliasnum_meshes;i++) { - int i; - float *intexcoord, *outtexcoord; - // zymlump_t lump_texcoords; // float texcoords[numvertices][2]; - loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4])); - intexcoord = (void *) (pheader->lump_texcoords.start + pbase); - for (i = 0;i < pheader->numverts;i++) + if (renderlist >= renderlistend) + Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name); + count = BigLong(*renderlist);renderlist++; + if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend)) + Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name); + mesh = loadmodel->alias.aliasdata_meshes + i; + mesh->num_skins = loadmodel->numskins; + mesh->num_triangles = count; + mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(texture_t)); + mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + outelements = mesh->data_element3i; + for (j = 0;j < mesh->num_triangles;j++) { - outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]); - // flip T coordinate for OpenGL - outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]); + outelements[2] = BigLong(renderlist[0]); + outelements[1] = BigLong(renderlist[1]); + outelements[0] = BigLong(renderlist[2]); + if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts + || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts + || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts) + Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name); + renderlist += 3; + outelements += 3; } - } - - { - int i, count, *renderlist, *renderlistend, *outrenderlist; - // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) - loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length); - // byteswap, validate, and swap winding order of tris - count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); - if (pheader->lump_render.length != count) - Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); - outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count); - renderlist = (void *) (pheader->lump_render.start + pbase); - renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); - for (i = 0;i < pheader->numshaders;i++) + remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices); + for (j = 0;j < mesh->num_triangles * 3;j++) + mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]]; + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); + for (j = 0;j < pheader->numverts;j++) { - if (renderlist >= renderlistend) - Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); - count = BigLong(*renderlist);renderlist++; - if (renderlist + count * 3 > renderlistend) - Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); - *outrenderlist++ = count; - while (count--) + if (remapvertices[j] >= 0) { - outrenderlist[2] = BigLong(renderlist[0]); - outrenderlist[1] = BigLong(renderlist[1]); - outrenderlist[0] = BigLong(renderlist[2]); - if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts - || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts - || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts) - Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name); - renderlist += 3; - outrenderlist += 3; + mesh->data_texcoord2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0]; + mesh->data_texcoord2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1]; + } + } + mesh->num_vertexboneweights = 0; + for (j = 0;j < mesh->num_vertices;j++) + if (remapvertices[j] >= 0) + mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]]; + mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(aliasvertexboneweight_t)); + mesh->num_vertexboneweights = 0; + // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices) + l = 0; + for (j = 0;j < mesh->num_vertices;j++) + { + if (remapvertices[j] < 0) + { + l += vertbonecounts[j]; + continue; + } + for (k = 0;k < vertbonecounts[j];k++) + { + // this format really should have had a per vertexweight weight value... + mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j]; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j]; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; + mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; + mesh->num_vertexboneweights++; + l++; } } - } - { - int i; - char *shadername; - // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model - loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *)); - shadername = (void *) (pheader->lump_shaders.start + pbase); - for (i = 0;i < pheader->numshaders;i++) - loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0)); - } + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + Mod_Alias_Mesh_CompileFrameZero(mesh); - { - // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation - loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); - memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + // since zym models do not have named sections, reuse their shader + // name as the section name + shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; + if (shadername[0]) + Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, shadername, shadername); + else + for (j = 0;j < mesh->num_skins;j++) + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL); } + + Mem_Free(vertbonecounts); + Mem_Free(verts); + Mem_Free(outtexcoord2f); } +