X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=15c6d8a25b0c03ed1254ca403026baef537507c1;hp=40526831d465493ee46b1ea17b2c21879e6e453a;hb=f716f8f488d519c27082826c81b7420e7dbe1743;hpb=4b03014f14b7275c799bcf7727c7339727180459 diff --git a/model_alias.h b/model_alias.h index 40526831..15c6d8a2 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -50,10 +50,6 @@ typedef struct { float size; } daliashdr_t; -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 - /* ======================================================================== @@ -66,13 +62,7 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 - -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) +#define MD2_SKINNAME 64 typedef struct { @@ -80,7 +70,7 @@ typedef struct short t; } md2stvert_t; -typedef struct +typedef struct { short index_xyz[3]; short index_st[3]; @@ -126,12 +116,9 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); +extern void Mod_IDP0_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP2_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP3_Load(struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); @@ -226,73 +213,66 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s +typedef struct aliasvertexboneweight_s { - // location + unsigned int vertexindex; + unsigned int boneindex; float origin[3]; - // surface normal - float normal[3]; - // S texture vector - float svector[3]; -} -aliasvertex_t; - -// this layer is fog -#define ALIASLAYER_FOG 1 -// alpha blending -#define ALIASLAYER_ALPHA 2 -// additive blending -#define ALIASLAYER_ADD 4 -// apply diffuse lighting -#define ALIASLAYER_DIFFUSE 8 -// apply specular lighting -#define ALIASLAYER_SPECULAR 16 -// tint with pants color -#define ALIASLAYER_COLORMAP_DIFFUSE_PANTS 32 -// tint with shirt color -#define ALIASLAYER_COLORMAP_DIFFUSE_SHIRT 64 -// don't draw this layer if colormap is used -#define ALIASLAYER_COLORMAP_NODRAW 128 -// only draw this layer if colormap is used -#define ALIASLAYER_COLORMAP_DRAW 256 -// don't draw this layer for realtime lighting passes -#define ALIASLAYER_REALTIME_NODRAW 512 -// only draw this layer for realtime lighting passes -#define ALIASLAYER_REALTIME_DRAW 1024 - -typedef struct aliaslayer_s -{ - int flags; - rtexture_t *texture; - rtexture_t *nmap; + float weight; } -aliaslayer_t; - -// indicates this skin is transparent -#define ALIASSKIN_TRANSPARENT 1 - -typedef struct aliasskin_s -{ - int flags; - int num_layers; - aliaslayer_t *data_layers; -} -aliasskin_t; +aliasvertexboneweight_t; typedef struct aliasmesh_s { + // skins to choose from (indexed by entity skin) int num_skins; + texture_t *data_skins; + + // triangles comprising the mesh int num_triangles; - int num_frames; + int *data_element3i; + int *data_neighbor3i; + + // skin texcoords do not change int num_vertices; - aliasskin_t *data_skins; - int *data_elements; - int *data_neighbors; - float *data_texcoords; - aliasvertex_t *data_vertices; + float *data_texcoord2f; + + // morph blending, these are zero if model is skeletal + int num_morphframes; + float *data_morphvertex3f; + + // base frame (frame zero typically) + // since most models do not animate, caching the base frame helps + float *data_basevertex3f; + float *data_basesvector3f; + float *data_basetvector3f; + float *data_basenormal3f; + + // skeletal blending, these are zero if model is morph + int num_vertexboneweights; + aliasvertexboneweight_t *data_vertexboneweights; } aliasmesh_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + matrix4x4_t matrix; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; + +struct frameblend_s; +void Mod_Alias_GetMesh_Vertex3f(const struct model_s *model, const struct frameblend_s *frameblend, const struct aliasmesh_s *mesh, float *out3f); +int Mod_Alias_GetTagMatrix(const struct model_s *model, int poseframe, int tagindex, matrix4x4_t *outmatrix); +int Mod_Alias_GetTagIndexForName(const struct model_s *model, unsigned int skin, const char *tagname); + #endif