X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=36d4e50e027f38764509c18f3816c85c7dd85b9c;hp=3d628cd2d642be929964ad39d4841bf1956363ad;hb=57252d1b300d96b2353bf9d564b0de281552d2c5;hpb=f02d268228ad64a908c92e596f5d0a9f3794cd86 diff --git a/model_alias.h b/model_alias.h index 3d628cd2..36d4e50e 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,6 +18,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#ifndef MODEL_ALIAS_H +#define MODEL_ALIAS_H + /* ============================================================================== @@ -29,38 +32,6 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -/* -typedef struct -{ - int firstpose; - int numposes; - float interval; - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; - char name[16]; -} maliasframedesc_t; - -typedef struct -{ - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; -} maliasgroupframedesc_t; - -typedef struct -{ - int numframes; - int intervals; - maliasgroupframedesc_t frames[1]; -} maliasgroup_t; - -typedef struct mtriangle_s { - int facesfront; - int vertindex[3]; -} mtriangle_t; -*/ - typedef struct { int ident; int version; @@ -79,23 +50,6 @@ typedef struct { float size; } daliashdr_t; -typedef struct -{ - vec3_t scale; - vec3_t scale_origin; - int numverts; - int numtris; - int numframes; - int numposes; - int texdata; // LordHavoc: texture coordinate array - int posedata; // LordHavoc: vertex data for all the poses - int tridata; // LordHavoc: vertex indices for the triangles -} maliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 - /* ======================================================================== @@ -107,15 +61,8 @@ typedef struct // LordHavoc: grabbed this from the Q2 utility source, // renamed a things to avoid conflicts -#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') #define MD2ALIAS_VERSION 8 - -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) +#define MD2_SKINNAME 64 typedef struct { @@ -123,7 +70,7 @@ typedef struct short t; } md2stvert_t; -typedef struct +typedef struct { short index_xyz[3]; short index_st[3]; @@ -134,17 +81,8 @@ typedef struct float scale[3]; // multiply byte verts by this float translate[3]; // then add this char name[16]; // frame name from grabbing - trivertx_t verts[1]; // variable sized } md2frame_t; -// must match md2frame_t, this is just used for sizeof() -typedef struct -{ - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this -} md2framesize_t; - - // the glcmd format: // a positive integer starts a tristrip command, followed by that many // vertex structures. @@ -174,33 +112,176 @@ typedef struct int ofs_st; // byte offset from start for stverts int ofs_tris; // offset for dtriangles int ofs_frames; // offset for first frame - int ofs_glcmds; + int ofs_glcmds; int ofs_end; // end of file } md2_t; -typedef struct -{ - int framesize; // byte size of each frame - - int num_skins; - int num_xyz; - int num_st; // greater than num_xyz for seams - int num_tris; - int num_glcmds; // dwords in strip/fan command list - int num_frames; - - int ofs_tris; // offset for dtriangles - int ofs_frames; // offset for first frame - int ofs_glcmds; -} md2mem_t; +// LordHavoc: mdl, md2 and md3 models are converted to the same internal format +#define ALIASTYPE_ALIAS 1 +#define ALIASTYPE_ZYM 2 -#define ALIASTYPE_MDL 1 -#define ALIASTYPE_MD2 2 -#define ALIASTYPE_ZYM 3 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); +extern void Mod_LoadQ1AliasModel (struct model_s *mod, void *buffer); extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); +extern void Mod_LoadQ3AliasModel (struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); #include "model_zymotic.h" + +// all md3 ints, floats, and shorts, are little endian, and thus need to be +// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on +// bigendian machines (Macs for example) +#define MD3VERSION 15 +#define MD3NAME 64 +#define MD3FRAMENAME 16 + +// the origin is at 1/64th scale +// the pitch and yaw are encoded as 8 bits each +typedef struct md3vertex_s +{ + short origin[3], normalpitchyaw; +} +md3vertex_t; + +// one per frame +typedef struct md3frameinfo_s +{ + float mins[3]; + float maxs[3]; + float origin[3]; + float radius; + char name[MD3FRAMENAME]; +} +md3frameinfo_t; + +// one per tag per frame +typedef struct md3tag_s +{ + char name[MD3NAME]; + float origin[3]; + float rotationmatrix[9]; +} +md3tag_t; + +// one per shader per mesh +typedef struct md3shader_s +{ + char name[MD3NAME]; + // engine field (yes this empty int does exist in the file) + int shadernum; +} +md3shader_t; + +// one per mesh per model +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the mesh struct +// +// to find the next mesh in the file, you must go to lump_end, which puts you +// at the beginning of the next mesh +typedef struct md3mesh_s +{ + char identifier[4]; // "IDP3" + char name[MD3NAME]; + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; +} +md3mesh_t; + +// this struct is at the beginning of the md3 file +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the header struct (which is the beginning of the file) +typedef struct md3modelheader_s +{ + char identifier[4]; // "IDP3" + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; +} +md3modelheader_t; + +// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format +typedef struct aliasvertex_s +{ + // location + float origin[3]; + // surface normal + float normal[3]; + // S texture vector + float svector[3]; +} +aliasvertex_t; + +// this layer is fog (completely specialized behavior) +#define ALIASLAYER_FOG 1 +// alpha blending +#define ALIASLAYER_ALPHA 2 +// additive blending +#define ALIASLAYER_ADD 4 +// apply diffuse lighting +#define ALIASLAYER_DIFFUSE 8 +// apply specular lighting +#define ALIASLAYER_SPECULAR 16 +// tint with pants color +#define ALIASLAYER_COLORMAP_PANTS 32 +// tint with shirt color +#define ALIASLAYER_COLORMAP_SHIRT 64 +// don't draw this layer if colormap is not used +#define ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED 128 +// don't draw this layer if colormap is used +#define ALIASLAYER_NODRAW_IF_COLORMAPPED 256 +// draw this layer for realtime lighting passes, otherwise don't +#define ALIASLAYER_DRAW_PER_LIGHT 512 + +typedef struct aliaslayer_s +{ + int flags; + rtexture_t *texture; + rtexture_t *nmap; +} +aliaslayer_t; + +// indicates this skin is transparent +#define ALIASSKIN_TRANSPARENT 1 + +typedef struct aliasskin_s +{ + int flags; + int num_layers; + aliaslayer_t *data_layers; +} +aliasskin_t; + +typedef struct aliasmesh_s +{ + int num_skins; + int num_triangles; + int num_frames; + int num_vertices; + aliasskin_t *data_skins; + int *data_element3i; + int *data_neighbor3i; + float *data_texcoord2f; + aliasvertex_t *data_aliasvertex; +} +aliasmesh_t; + +#endif +