X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=61c1099a3a033c8833fd4e39fb6c8e3191bfcb4b;hp=aafcb33d4578e9e77865ca7a7d9fe8dd7c3a1ee3;hb=072bea87c4ac0bafb75912355b248b8dafb5b37e;hpb=855932aeb5707c5efb2858c3e51b913d8203ebbe diff --git a/model_alias.h b/model_alias.h index aafcb33d..61c1099a 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,6 +18,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#ifndef MODEL_ALIAS_H +#define MODEL_ALIAS_H + /* ============================================================================== @@ -29,46 +32,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -/* -typedef struct +typedef struct daliashdr_s { - int firstpose; - int numposes; - float interval; - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; - char name[16]; -} maliasframedesc_t; - -typedef struct -{ - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; -} maliasgroupframedesc_t; - -typedef struct -{ - int numframes; - int intervals; - maliasgroupframedesc_t frames[1]; -} maliasgroup_t; - -typedef struct mtriangle_s { - int facesfront; - int vertindex[3]; -} mtriangle_t; -*/ - -// LordHavoc: new vertex format -typedef struct { - byte v[3]; // location - signed char n[3]; // surface normal for lighting *127.0 -} trivert2; - -#define MAX_SKINS 32 -typedef struct { int ident; int version; vec3_t scale; @@ -84,33 +49,8 @@ typedef struct { synctype_t synctype; int flags; float size; -} daliashdr_t; - -typedef struct -{ - char name[16]; // LordHavoc: only kept this for reasons of viewthing support - unsigned short start; - unsigned short length; - float rate; // in poses per second -} maliasframe_t; - -typedef struct -{ - vec3_t scale; - vec3_t scale_origin; - int numverts; - int numtris; - int numframes; - int numposes; - int framedata; // LordHavoc: unsigned short start - int texdata; // LordHavoc: texture coordinate array - int posedata; // LordHavoc: vertex data for all the poses - int tridata; // LordHavoc: vertex indices for the triangles -} maliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 +} +daliashdr_t; /* ======================================================================== @@ -123,46 +63,28 @@ typedef struct // LordHavoc: grabbed this from the Q2 utility source, // renamed a things to avoid conflicts -#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') #define MD2ALIAS_VERSION 8 +#define MD2_SKINNAME 64 -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINS 32 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) - -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this char name[16]; // frame name from grabbing - trivertx_t verts[]; // variable sized } md2frame_t; -// LordHavoc: memory representation is different than disk -typedef struct -{ - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this - trivert2 verts[]; // variable sized -} md2memframe_t; - - // the glcmd format: // a positive integer starts a tristrip command, followed by that many // vertex structures. @@ -172,7 +94,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -192,25 +114,139 @@ typedef struct int ofs_st; // byte offset from start for stverts int ofs_tris; // offset for dtriangles int ofs_frames; // offset for first frame - int ofs_glcmds; + int ofs_glcmds; int ofs_end; // end of file } md2_t; -typedef struct +// all md3 ints, floats, and shorts, are little endian, and thus need to be +// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on +// bigendian machines +#define MD3VERSION 15 +#define MD3NAME 64 +#define MD3FRAMENAME 16 + +// the origin is at 1/64th scale +// the pitch and yaw are encoded as 8 bits each +typedef struct md3vertex_s { - int framesize; // byte size of each frame + short origin[3]; + unsigned char pitch; + unsigned char yaw; +} +md3vertex_t; + +// one per frame +typedef struct md3frameinfo_s +{ + float mins[3]; + float maxs[3]; + float origin[3]; + float radius; + char name[MD3FRAMENAME]; +} +md3frameinfo_t; + +// one per tag per frame +typedef struct md3tag_s +{ + char name[MD3NAME]; + float origin[3]; + float rotationmatrix[9]; +} +md3tag_t; + +// one per shader per mesh +typedef struct md3shader_s +{ + char name[MD3NAME]; + // engine field (yes this empty int does exist in the file) + int shadernum; +} +md3shader_t; + +// one per mesh per model +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the mesh struct +// +// to find the next mesh in the file, you must go to lump_end, which puts you +// at the beginning of the next mesh +typedef struct md3mesh_s +{ + char identifier[4]; // "IDP3" + char name[MD3NAME]; + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; +} +md3mesh_t; + +// this struct is at the beginning of the md3 file +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the header struct (which is the beginning of the file) +typedef struct md3modelheader_s +{ + char identifier[4]; // "IDP3" + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; +} +md3modelheader_t; + +typedef struct aliastag_s +{ + char name[MD3NAME]; + float matrixgl[12]; +} +aliastag_t; - int num_skins; - int num_xyz; - int num_st; // greater than num_xyz for seams - int num_tris; - int num_glcmds; // dwords in strip/fan command list - int num_frames; +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; - int ofs_tris; // offset for dtriangles - int ofs_frames; // offset for first frame - int ofs_glcmds; -} md2mem_t; +#include "model_zymotic.h" + +#include "model_dpmodel.h" + +#include "model_psk.h" + +#include "model_iqm.h" + +// for decoding md3 model latlong vertex normals +extern float mod_md3_sin[320]; + +extern cvar_t r_skeletal_debugbone; +extern cvar_t r_skeletal_debugbonecomponent; +extern cvar_t r_skeletal_debugbonevalue; +extern cvar_t r_skeletal_debugtranslatex; +extern cvar_t r_skeletal_debugtranslatey; +extern cvar_t r_skeletal_debugtranslatez; + +struct model_s; +struct frameblend_s; + +void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes); +void Mod_Skeletal_BuildTransforms(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative); + +#endif -#define ALIASTYPE_MDL 1 -#define ALIASTYPE_MD2 2