X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=61c1099a3a033c8833fd4e39fb6c8e3191bfcb4b;hp=be50dcd2fd50f595a73678c99e1a8ebff3e4b232;hb=2075ae43356d724bae305ce8fd36ea570718b14a;hpb=66ae08799675241ffa3cc3bcaa211fddcd63387c diff --git a/model_alias.h b/model_alias.h index be50dcd2..61c1099a 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -32,7 +32,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -typedef struct { +typedef struct daliashdr_s +{ int ident; int version; vec3_t scale; @@ -48,11 +49,8 @@ typedef struct { synctype_t synctype; int flags; float size; -} daliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 +} +daliashdr_t; /* ======================================================================== @@ -66,27 +64,21 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 +#define MD2_SKINNAME 64 -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) - -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this @@ -102,7 +94,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -126,29 +118,20 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); - -extern void Mod_AliasInit(void); - -#include "model_zymotic.h" - // all md3 ints, floats, and shorts, are little endian, and thus need to be // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on -// bigendian machines (Macs for example) +// bigendian machines #define MD3VERSION 15 #define MD3NAME 64 #define MD3FRAMENAME 16 -// the origin is at 1/16th scale +// the origin is at 1/64th scale // the pitch and yaw are encoded as 8 bits each typedef struct md3vertex_s { - short origin[3], normalpitchyaw; + short origin[3]; + unsigned char pitch; + unsigned char yaw; } md3vertex_t; @@ -226,14 +209,44 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s +typedef struct aliastag_s { - short origin[3]; - signed char normal[3]; - signed char svector[3]; + char name[MD3NAME]; + float matrixgl[12]; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent } -aliasvertex_t; +aliasbone_t; + +#include "model_zymotic.h" + +#include "model_dpmodel.h" + +#include "model_psk.h" + +#include "model_iqm.h" + +// for decoding md3 model latlong vertex normals +extern float mod_md3_sin[320]; + +extern cvar_t r_skeletal_debugbone; +extern cvar_t r_skeletal_debugbonecomponent; +extern cvar_t r_skeletal_debugbonevalue; +extern cvar_t r_skeletal_debugtranslatex; +extern cvar_t r_skeletal_debugtranslatey; +extern cvar_t r_skeletal_debugtranslatez; + +struct model_s; +struct frameblend_s; + +void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes); +void Mod_Skeletal_BuildTransforms(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative); #endif