X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=846755ed022db7a91cdf7ccdbaf65843e9831fa5;hp=ca9127e875757912116980490534b2fcfcf63291;hb=f5352fd59b6c6bc5589229670655f77f9e6069ed;hpb=3083d6a99f38265ad455a7ae7a163b81d1aee272 diff --git a/model_alias.h b/model_alias.h index ca9127e8..846755ed 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -32,7 +32,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -typedef struct { +typedef struct daliashdr_s +{ int ident; int version; vec3_t scale; @@ -48,11 +49,8 @@ typedef struct { synctype_t synctype; int flags; float size; -} daliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 +} +daliashdr_t; /* ======================================================================== @@ -66,27 +64,21 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 +#define MD2_SKINNAME 64 -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) - -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this @@ -102,7 +94,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -126,29 +118,20 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); - -extern void Mod_AliasInit(void); - -#include "model_zymotic.h" - // all md3 ints, floats, and shorts, are little endian, and thus need to be // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on -// bigendian machines (Macs for example) +// bigendian machines #define MD3VERSION 15 #define MD3NAME 64 #define MD3FRAMENAME 16 -// the origin is at 1/16th scale +// the origin is at 1/64th scale // the pitch and yaw are encoded as 8 bits each typedef struct md3vertex_s { - short origin[3], normalpitchyaw; + short origin[3]; + unsigned char pitch; + unsigned char yaw; } md3vertex_t; @@ -188,22 +171,20 @@ md3shader_t; // // to find the next mesh in the file, you must go to lump_end, which puts you // at the beginning of the next mesh -// -// the comments after each field are example values from 4 models I examined typedef struct md3mesh_s { char identifier[4]; // "IDP3" char name[MD3NAME]; - int num_unknown1; // 0 0 0 0 - int num_frames; // 1 9 1 138 - int num_shaders; // 1 1 1 1 - int num_vertices; // 68 275 346 42 - int num_triangles; // 96 324 324 55 - int lump_elements; // 108 108 108 176 - int lump_shaders; // 1260 3996 3996 108 - int lump_texcoords; // 1328 4064 4064 836 - int lump_framevertices; // 1872 6264 6832 1172 - int lump_end; // 2416 26064 9600 47540 + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; } md3mesh_t; @@ -211,24 +192,46 @@ md3mesh_t; // // note that the lump_ offsets in this struct are relative to the beginning // of the header struct (which is the beginning of the file) -// -// the comments after each field are example values from 4 models I examined typedef struct md3modelheader_s { char identifier[4]; // "IDP3" - int version; // 15 15 15 15 - char name[MD3NAME]; // "eyes" "v_axe" "armor" "models/players/brandon/brandon.md3" - int unknown1; // 0 0 0 0 - int num_frames; // 1 9 1 138 - int num_tags; // 0 0 3 0 - int num_meshes; // 1 1 1 3 - int unknown2; // 0 0 0 0 - int lump_frameinfo; // 108 108 108 108 - int lump_tags; // 164 612 164 7836 - int lump_meshes; // 164 612 164 54204 - int lump_end; // 2580 26676 9764 219904 + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; } md3modelheader_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + float matrixgl[12]; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; + +#include "model_zymotic.h" + +#include "model_dpmodel.h" + +#include "model_psk.h" + +// for decoding md3 model latlong vertex normals +extern float mod_md3_sin[320]; + #endif