X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=10cd356477ea5e9dd70f1b9e05d56fd8859ea7b3;hp=dfc3fa02b7a9f95e00e0ddd601000bde8d6134b0;hb=fdfa815d659f4ceec149ce3f907c107f38022c3d;hpb=13cddb8cd076368e86c62b99ed8d7956ec738aae diff --git a/model_brush.c b/model_brush.c index dfc3fa02..10cd3564 100644 --- a/model_brush.c +++ b/model_brush.c @@ -19,127 +19,260 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "image.h" +#include "r_shadow.h" -byte mod_novis[(MAX_MAP_LEAFS + 7)/ 8]; +// note: model_shared.c sets up r_notexture, and r_surf_notexture -cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; +qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8]; + +//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; cvar_t halflifebsp = {0, "halflifebsp", "0"}; cvar_t r_novis = {0, "r_novis", "0"}; cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; -cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "48"}; +cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"}; +cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"}; -/* -=============== -Mod_BrushInit -=============== -*/ -void Mod_BrushInit (void) +void Mod_BrushInit(void) { - Cvar_RegisterVariable(&r_subdivide_size); +// Cvar_RegisterVariable(&r_subdivide_size); Cvar_RegisterVariable(&halflifebsp); Cvar_RegisterVariable(&r_novis); Cvar_RegisterVariable(&r_miplightmaps); Cvar_RegisterVariable(&r_lightmaprgba); - Cvar_RegisterVariable(&r_vertexsurfacesthreshold); - memset(mod_novis, 0xff, sizeof(mod_novis)); + Cvar_RegisterVariable(&r_nosurftextures); + Cvar_RegisterVariable(&r_sortsurfaces); + memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis)); } -void Mod_Brush_SERAddEntity(void) +static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) { - R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL); -} + mnode_t *node; -/* -=============== -Mod_PointInLeaf -=============== -*/ -mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) -{ - mnode_t *node; + if (model == NULL) + return NULL; Mod_CheckLoaded(model); -// if (!model || !model->nodes) -// Sys_Error ("Mod_PointInLeaf: bad model"); // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model node = model->nodes + model->hulls[0].firstclipnode; while (node->contents == 0) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist]; + node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return (mleaf_t *)node; } -void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod) +static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) { - if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[0]-=1; - pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[1]-=1; - pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; - pos[2]-=1; + mnode_t *node; + + if (model == NULL) + return CONTENTS_EMPTY; + + Mod_CheckLoaded(model); + + // LordHavoc: modified to start at first clip node, + // in other words: first node of the (sub)model + node = model->nodes + model->hulls[0].firstclipnode; + while (node->contents == 0) + node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; + + return ((mleaf_t *)node)->contents; } -/* -mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) +typedef struct findnonsolidlocationinfo_s { - mnode_t *node; - float d; - mplane_t *plane; + vec3_t center; + vec_t radius; + vec3_t nudge; + vec_t bestdist; + model_t *model; +} +findnonsolidlocationinfo_t; - if (!model || !model->nodes) - Sys_Error ("Mod_PointInLeaf: bad model"); +#if 0 +extern cvar_t samelevel; +#endif +static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf) +{ + int i, surfnum, k, *tri, *mark; + float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3]; +#if 0 + float surfnormal[3]; +#endif + msurface_t *surf; + surfmesh_t *mesh; + for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++) + { + surf = info->model->surfaces + *mark; + if (surf->flags & SURF_SOLIDCLIP) + { +#if 0 + VectorCopy(surf->plane->normal, surfnormal); + if (surf->flags & SURF_PLANEBACK) + VectorNegate(surfnormal, surfnormal); +#endif + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + for (k = 0;k < mesh->numtriangles;k++) + { + tri = mesh->element3i + k * 3; + VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]); + VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]); + VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]); + VectorSubtract(vert[1], vert[0], edge[0]); + VectorSubtract(vert[2], vert[1], edge[1]); + CrossProduct(edge[1], edge[0], facenormal); + if (facenormal[0] || facenormal[1] || facenormal[2]) + { + VectorNormalize(facenormal); +#if 0 + if (VectorDistance(facenormal, surfnormal) > 0.01f) + Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]); +#endif + f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); + if (f <= info->bestdist && f >= -info->bestdist) + { + VectorSubtract(vert[0], vert[2], edge[2]); + VectorNormalize(edge[0]); + VectorNormalize(edge[1]); + VectorNormalize(edge[2]); + CrossProduct(facenormal, edge[0], edgenormal[0]); + CrossProduct(facenormal, edge[1], edgenormal[1]); + CrossProduct(facenormal, edge[2], edgenormal[2]); +#if 0 + if (samelevel.integer & 1) + VectorNegate(edgenormal[0], edgenormal[0]); + if (samelevel.integer & 2) + VectorNegate(edgenormal[1], edgenormal[1]); + if (samelevel.integer & 4) + VectorNegate(edgenormal[2], edgenormal[2]); + for (i = 0;i < 3;i++) + if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f + || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f + || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f) + Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]); +#endif + // face distance + if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0]) + && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1]) + && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2])) + { + // we got lucky, the center is within the face + dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); + if (dist < 0) + { + dist = -dist; + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(facenormal, (info->radius - -dist), info->nudge); + } + } + else + { + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(facenormal, (info->radius - dist), info->nudge); + } + } + } + else + { + // check which edge or vertex the center is nearest + for (i = 0;i < 3;i++) + { + f = DotProduct(info->center, edge[i]); + if (f >= DotProduct(vert[0], edge[i]) + && f <= DotProduct(vert[1], edge[i])) + { + // on edge + VectorMA(info->center, -f, edge[i], point); + dist = sqrt(DotProduct(point, point)); + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(point, (info->radius / dist), info->nudge); + } + // skip both vertex checks + // (both are further away than this edge) + i++; + } + else + { + // not on edge, check first vertex of edge + VectorSubtract(info->center, vert[i], point); + dist = sqrt(DotProduct(point, point)); + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(point, (info->radius / dist), info->nudge); + } + } + } + } + } + } + } + } + } + } +} - node = model->nodes; - while (1) +static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node) +{ + if (node->contents) { - if (node->contents < 0) - return (mleaf_t *)node; - plane = node->plane; - d = DotProduct (p,plane->normal) - plane->dist; - if (d > 0) - node = node->children[0]; - else - node = node->children[1]; + if (((mleaf_t *)node)->nummarksurfaces) + Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); + } + else + { + float f = PlaneDiff(info->center, node->plane); + if (f >= -info->bestdist) + Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]); + if (f <= info->bestdist) + Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]); } +} - return NULL; // never reached +static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, vec3_t in, vec3_t out, float radius) +{ + int i; + findnonsolidlocationinfo_t info; + if (model == NULL) + { + VectorCopy(in, out); + return; + } + VectorCopy(in, info.center); + info.radius = radius; + info.model = model; + i = 0; + do + { + VectorClear(info.nudge); + info.bestdist = radius; + Mod_Q1BSP_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode); + VectorAdd(info.center, info.nudge, info.center); + } + while (info.bestdist < radius && ++i < 10); + VectorCopy(info.center, out); } -*/ -/* -=================== -Mod_DecompressVis -=================== -*/ -static byte *Mod_DecompressVis (byte *in, model_t *model) +static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in) { - static byte decompressed[MAX_MAP_LEAFS/8]; - int c; - byte *out; - int row; + static qbyte decompressed[MAX_MAP_LEAFS/8]; + int c; + qbyte *out; + int row; row = (model->numleafs+7)>>3; out = decompressed; - /* - if (!in) - { // no vis info, so make all visible - while (row) - { - *out++ = 0xff; - row--; - } - return decompressed; - } - */ - do { if (*in) @@ -160,280 +293,223 @@ static byte *Mod_DecompressVis (byte *in, model_t *model) return decompressed; } -byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) +static qbyte *Mod_Q1BSP_LeafPVS(model_t *model, mleaf_t *leaf) { if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL) - return mod_novis; - return Mod_DecompressVis (leaf->compressed_vis, model); -} - -void Mod_SetupNoTexture(void) -{ - int x, y; - byte pix[16][16][4]; - - for (y = 0;y < 16;y++) - { - for (x = 0;x < 16;x++) - { - if ((y < 8) ^ (x < 8)) - { - pix[y][x][0] = 128; - pix[y][x][1] = 128; - pix[y][x][2] = 128; - pix[y][x][3] = 255; - } - else - { - pix[y][x][0] = 64; - pix[y][x][1] = 64; - pix[y][x][2] = 64; - pix[y][x][3] = 255; - } - } - } - - memset(&loadmodel->notexture, 0, sizeof(texture_t)); - strcpy(loadmodel->notexture.name, "notexture"); - loadmodel->notexture.width = 16; - loadmodel->notexture.height = 16; - loadmodel->notexture.flags = 0; - loadmodel->notexture.texture = R_LoadTexture(loadmodel->texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP); + return mod_q1bsp_novis; + return Mod_Q1BSP_DecompressVis(model, leaf->compressed_vis); } -/* -================= -Mod_LoadTextures -================= -*/ -static void Mod_LoadTextures (lump_t *l) +static void Mod_Q1BSP_LoadTextures(lump_t *l) { - int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs; - miptex_t *dmiptex; - texture_t *tx, *tx2, *anims[10], *altanims[10]; - dmiptexlump_t *m; - byte *data, *mtdata, *data2; - char name[256]; + int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete; + miptex_t *dmiptex; + texture_t *tx, *tx2, *anims[10], *altanims[10]; + dmiptexlump_t *m; + qbyte *data, *mtdata; + char name[256]; - Mod_SetupNoTexture(); + loadmodel->textures = NULL; if (!l->filelen) - { - loadmodel->textures = NULL; return; - } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); - loadmodel->numtextures = m->nummiptex; - loadmodel->textures = Mem_Alloc(loadmodel->mempool, m->nummiptex * sizeof(*loadmodel->textures)); + // add two slots for notexture walls and notexture liquids + loadmodel->numtextures = m->nummiptex + 2; + loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t)); + + // fill out all slots with notexture + for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++) + { + tx->number = i; + strcpy(tx->name, "NO TEXTURE FOUND"); + tx->width = 16; + tx->height = 16; + tx->skin.base = r_notexture; + tx->shader = &Cshader_wall_lightmap; + tx->flags = SURF_SOLIDCLIP; + if (i == loadmodel->numtextures - 1) + { + tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; + tx->shader = &Cshader_water; + } + tx->currentframe = tx; + } // just to work around bounds checking when debugging with it (array index out of bounds error thing) dofs = m->dataofs; + // LordHavoc: mostly rewritten map texture loader for (i = 0;i < m->nummiptex;i++) { dofs[i] = LittleLong(dofs[i]); - if (dofs[i] == -1) + if (dofs[i] == -1 || r_nosurftextures.integer) continue; - dmiptex = (miptex_t *)((byte *)m + dofs[i]); - mtwidth = LittleLong (dmiptex->width); - mtheight = LittleLong (dmiptex->height); + dmiptex = (miptex_t *)((qbyte *)m + dofs[i]); + + // make sure name is no more than 15 characters + for (j = 0;dmiptex->name[j] && j < 15;j++) + name[j] = dmiptex->name[j]; + name[j] = 0; + + mtwidth = LittleLong(dmiptex->width); + mtheight = LittleLong(dmiptex->height); mtdata = NULL; - j = LittleLong (dmiptex->offsets[0]); + j = LittleLong(dmiptex->offsets[0]); if (j) { // texture included if (j < 40 || j + mtwidth * mtheight > l->filelen) - Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name); - mtdata = (byte *)dmiptex + j; + { + Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name); + continue; + } + mtdata = (qbyte *)dmiptex + j; } if ((mtwidth & 15) || (mtheight & 15)) - Host_Error ("Texture %s is not 16 aligned", dmiptex->name); - // LordHavoc: rewriting the map texture loader for GLQuake - tx = Mem_Alloc(loadmodel->mempool, sizeof(texture_t)); - memset(tx, 0, sizeof(texture_t)); - tx->anim_total = 0; - tx->alternate_anims = NULL; - loadmodel->textures[i] = tx; - - // LordHavoc: force all names to lowercase and make sure they are terminated while copying - for (j = 0;dmiptex->name[j] && j < 15;j++) - { - if (dmiptex->name[j] >= 'A' && dmiptex->name[j] <= 'Z') - tx->name[j] = dmiptex->name[j] + ('a' - 'A'); - else - tx->name[j] = dmiptex->name[j]; - } - for (;j < 16;j++) - tx->name[j] = 0; + Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name); - if (!tx->name[0]) - { - Con_Printf("warning: unnamed texture in %s\n", loadmodel->name); - sprintf(tx->name, "unnamed%i", i); - } + // LordHavoc: force all names to lowercase + for (j = 0;name[j];j++) + if (name[j] >= 'A' && name[j] <= 'Z') + name[j] += 'a' - 'A'; + tx = loadmodel->textures + i; + strcpy(tx->name, name); tx->width = mtwidth; tx->height = mtheight; - tx->texture = NULL; - tx->glowtexture = NULL; - tx->fogtexture = NULL; - if (!loadmodel->ishlbsp && !strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) // LordHavoc: HL sky textures are entirely unrelated - { - data = loadimagepixels(tx->name, false, 0, 0); - if (data) - { - if (image_width == 256 && image_height == 128) - { - if (loadmodel->isworldmodel) - R_InitSky (data, 4); - Mem_Free(data); - } - else - { - Mem_Free(data); - Host_Error("Mod_LoadTextures: replacement sky image must be 256x128 pixels\n"); - } - } - else if (loadmodel->isworldmodel) - R_InitSky (mtdata, 1); - } - else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true))) + if (!tx->name[0]) { - tx->fogtexture = image_masktex; - strcpy(name, tx->name); - strcat(name, "_glow"); - tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true); + sprintf(tx->name, "unnamed%i", i); + Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name); } - else + + // LordHavoc: HL sky textures are entirely different than quake + if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) { - if (loadmodel->ishlbsp) + if (loadmodel->isworldmodel) { - if (mtdata && (data = W_ConvertWAD3Texture(dmiptex))) + data = loadimagepixels(tx->name, false, 0, 0); + if (data) { - // texture included - tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); - if (R_TextureHasAlpha(tx->texture)) + if (image_width == 256 && image_height == 128) { - // make mask texture - for (j = 0;j < image_width * image_height;j++) - data[j*4+0] = data[j*4+1] = data[j*4+2] = 255; - strcpy(name, tx->name); - strcat(name, "_fog"); - tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); + R_InitSky(data, 4); + Mem_Free(data); } - Mem_Free(data); - } - else if ((data = W_GetTexture(tx->name))) - { - // get the size from the wad texture - tx->width = image_width; - tx->height = image_height; - tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); - if (R_TextureHasAlpha(tx->texture)) + else { - // make mask texture - for (j = 0;j < image_width * image_height;j++) - data[j*4+0] = data[j*4+1] = data[j*4+2] = 255; - strcpy(name, tx->name); - strcat(name, "_fog"); - tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); + Mem_Free(data); + Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name); + if (mtdata != NULL) + R_InitSky(mtdata, 1); } - Mem_Free(data); - } - else - { - tx->width = 16; - tx->height = 16; - tx->texture = loadmodel->notexture.texture; } + else if (mtdata != NULL) + R_InitSky(mtdata, 1); } - else + } + else + { + if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true)) { - if (mtdata) // texture included + // did not find external texture, load it from the bsp or wad3 + if (loadmodel->ishlbsp) { - int fullbrights; - data = mtdata; - fullbrights = false; - if (r_fullbrights.value && tx->name[0] != '*') + // internal texture overrides wad + qbyte *pixels, *freepixels, *fogpixels; + pixels = freepixels = NULL; + if (mtdata) + pixels = W_ConvertWAD3Texture(dmiptex); + if (pixels == NULL) + pixels = freepixels = W_GetTexture(tx->name); + if (pixels != NULL) { - for (j = 0;j < tx->width*tx->height;j++) + tx->width = image_width; + tx->height = image_height; + tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); + if (Image_CheckAlpha(pixels, image_width * image_height, true)) { - if (data[j] >= 224) // fullbright + fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4); + for (j = 0;j < image_width * image_height * 4;j += 4) { - fullbrights = true; - break; + fogpixels[j + 0] = 255; + fogpixels[j + 1] = 255; + fogpixels[j + 2] = 255; + fogpixels[j + 3] = pixels[j + 3]; } + tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); + Mem_Free(fogpixels); } } - if (fullbrights) - { - data2 = Mem_Alloc(loadmodel->mempool, tx->width*tx->height); - for (j = 0;j < tx->width*tx->height;j++) - data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights - tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE); - strcpy(name, tx->name); - strcat(name, "_glow"); - for (j = 0;j < tx->width*tx->height;j++) - data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights - tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE); - Mem_Free(data2); - } - else - tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE); - } - else // no texture, and no external replacement texture was found - { - tx->width = 16; - tx->height = 16; - tx->texture = loadmodel->notexture.texture; + if (freepixels) + Mem_Free(freepixels); } + else if (mtdata) // texture included + Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); } } + if (tx->skin.base == NULL) + { + // no texture found + tx->width = 16; + tx->height = 16; + tx->skin.base = r_notexture; + } if (tx->name[0] == '*') { - tx->flags |= (SURF_DRAWTURB | SURF_LIGHTBOTHSIDES); + // turb does not block movement + tx->flags &= ~SURF_SOLIDCLIP; + tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; // LordHavoc: some turbulent textures should be fullbright and solid if (!strncmp(tx->name,"*lava",5) || !strncmp(tx->name,"*teleport",9) || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture - tx->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID); + tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA; + else + tx->flags |= SURF_WATERALPHA; + tx->shader = &Cshader_water; } else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y') - tx->flags |= (SURF_DRAWSKY | SURF_CLIPSOLID); + { + tx->flags |= SURF_DRAWSKY; + tx->shader = &Cshader_sky; + } else { tx->flags |= SURF_LIGHTMAP; - if (!R_TextureHasAlpha(tx->texture)) - tx->flags |= SURF_CLIPSOLID; + if (!tx->skin.fog) + tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT; + tx->shader = &Cshader_wall_lightmap; } + + // start out with no animation + tx->currentframe = tx; } -// -// sequence the animations -// + // sequence the animations for (i = 0;i < m->nummiptex;i++) { - tx = loadmodel->textures[i]; - if (!tx || tx->name[0] != '+') + tx = loadmodel->textures + i; + if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0) continue; - if (tx->anim_total) + if (tx->anim_total[0] || tx->anim_total[1]) continue; // already sequenced // find the number of frames in the animation - memset (anims, 0, sizeof(anims)); - memset (altanims, 0, sizeof(altanims)); - max = altmax = 0; + memset(anims, 0, sizeof(anims)); + memset(altanims, 0, sizeof(altanims)); for (j = i;j < m->nummiptex;j++) { - tx2 = loadmodel->textures[j]; - if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2)) + tx2 = loadmodel->textures + j; + if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; @@ -442,76 +518,111 @@ static void Mod_LoadTextures (lump_t *l) else if (num >= 'a' && num <= 'j') altanims[num - 'a'] = tx2; else - Host_Error ("Bad animating texture %s", tx->name); + Con_Printf("Bad animating texture %s\n", tx->name); } + max = altmax = 0; for (j = 0;j < 10;j++) { - if (anims[j] != NULL) + if (anims[j]) max = j + 1; - if (altanims[j] != NULL) + if (altanims[j]) altmax = j + 1; } + //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax); - // link them all together + incomplete = false; for (j = 0;j < max;j++) { - tx2 = anims[j]; - if (!tx2) - Host_Error ("Missing frame %i of %s", j, tx->name); - tx2->anim_total = max; - tx2->alternate_anims = altanims[0]; // NULL if there is no alternate + if (!anims[j]) + { + Con_Printf("Missing frame %i of %s\n", j, tx->name); + incomplete = true; + } + } + for (j = 0;j < altmax;j++) + { + if (!altanims[j]) + { + Con_Printf("Missing altframe %i of %s\n", j, tx->name); + incomplete = true; + } + } + if (incomplete) + continue; + + if (altmax < 1) + { + // if there is no alternate animation, duplicate the primary + // animation into the alternate + altmax = max; for (k = 0;k < 10;k++) - tx2->anim_frames[k] = anims[k]; + altanims[k] = anims[k]; } - for (j = 0;j < altmax;j++) + // link together the primary animation + for (j = 0;j < max;j++) { - tx2 = altanims[j]; - if (!tx2) - Host_Error ("Missing frame %i of %s", j, tx->name); - tx2->anim_total = altmax; - tx2->alternate_anims = anims[0]; // NULL if there is no alternate + tx2 = anims[j]; + tx2->animated = true; + tx2->anim_total[0] = max; + tx2->anim_total[1] = altmax; for (k = 0;k < 10;k++) - tx2->anim_frames[k] = altanims[k]; + { + tx2->anim_frames[0][k] = anims[k]; + tx2->anim_frames[1][k] = altanims[k]; + } + } + + // if there really is an alternate anim... + if (anims[0] != altanims[0]) + { + // link together the alternate animation + for (j = 0;j < altmax;j++) + { + tx2 = altanims[j]; + tx2->animated = true; + // the primary/alternate are reversed here + tx2->anim_total[0] = altmax; + tx2->anim_total[1] = max; + for (k = 0;k < 10;k++) + { + tx2->anim_frames[0][k] = altanims[k]; + tx2->anim_frames[1][k] = anims[k]; + } + } } } } -/* -================= -Mod_LoadLighting -================= -*/ -static void Mod_LoadLighting (lump_t *l) +static void Mod_Q1BSP_LoadLighting(lump_t *l) { int i; - byte *in, *out, *data; - byte d; + qbyte *in, *out, *data, d; char litfilename[1024]; loadmodel->lightdata = NULL; if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight { loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); + memcpy(loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } else // LordHavoc: bsp version 29 (normal white lighting) { // LordHavoc: hope is not lost yet, check for a .lit file to load strcpy(litfilename, loadmodel->name); - COM_StripExtension(litfilename, litfilename); + FS_StripExtension(litfilename, litfilename); strcat(litfilename, ".lit"); - data = (byte*) COM_LoadFile (litfilename, false); + data = (qbyte*) FS_LoadFile(litfilename, false); if (data) { - if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong(((int *)data)[1]); if (i == 1) { - Con_DPrintf("%s loaded", litfilename); - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8); - memcpy(loadmodel->lightdata, data + 8, loadsize - 8); + Con_DPrintf("loaded %s\n", litfilename); + loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8); + memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8); Mem_Free(data); return; } @@ -523,7 +634,7 @@ static void Mod_LoadLighting (lump_t *l) } else { - if (loadsize == 8) + if (fs_filesize == 8) Con_Printf("Empty .lit file, ignoring\n"); else Con_Printf("Corrupt .lit file (old version?), ignoring\n"); @@ -536,7 +647,7 @@ static void Mod_LoadLighting (lump_t *l) loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write out = loadmodel->lightdata; - memcpy (in, mod_base + l->fileofs, l->filelen); + memcpy(in, mod_base + l->fileofs, l->filelen); for (i = 0;i < l->filelen;i++) { d = *in++; @@ -547,40 +658,349 @@ static void Mod_LoadLighting (lump_t *l) } } +static void Mod_Q1BSP_LoadLightList(void) +{ + int a, n, numlights; + char lightsfilename[1024], *s, *t, *lightsstring; + mlight_t *e; + + strcpy(lightsfilename, loadmodel->name); + FS_StripExtension(lightsfilename, lightsfilename); + strcat(lightsfilename, ".lights"); + s = lightsstring = (char *) FS_LoadFile(lightsfilename, false); + if (s) + { + numlights = 0; + while (*s) + { + while (*s && *s != '\n') + s++; + if (!*s) + { + Mem_Free(lightsstring); + Host_Error("lights file must end with a newline\n"); + } + s++; + numlights++; + } + loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); + s = lightsstring; + n = 0; + while (*s && n < numlights) + { + t = s; + while (*s && *s != '\n') + s++; + if (!*s) + { + Mem_Free(lightsstring); + Host_Error("misparsed lights file!\n"); + } + e = loadmodel->lights + n; + *s = 0; + a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style); + *s = '\n'; + if (a != 14) + { + Mem_Free(lightsstring); + Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1); + } + s++; + n++; + } + if (*s) + { + Mem_Free(lightsstring); + Host_Error("misparsed lights file!\n"); + } + loadmodel->numlights = numlights; + Mem_Free(lightsstring); + } +} /* -================= -Mod_LoadVisibility -================= +static int castshadowcount = 0; +static void Mod_Q1BSP_ProcessLightList(void) +{ + int j, k, l, *mark, lnum; + mlight_t *e; + msurface_t *surf; + float dist; + mleaf_t *leaf; + qbyte *pvs; + vec3_t temp; + float *v, radius2; + for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++) + { + e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f; + if (e->cullradius2 > 4096.0f * 4096.0f) + e->cullradius2 = 4096.0f * 4096.0f; + e->cullradius = e->lightradius = sqrt(e->cullradius2); + leaf = Mod_Q1BSP_PointInLeaf(e->origin, loadmodel); + if (leaf->compressed_vis) + pvs = Mod_Q1BSP_DecompressVis(leaf->compressed_vis, loadmodel); + else + pvs = mod_q1bsp_novis; + for (j = 0;j < loadmodel->numsurfaces;j++) + loadmodel->surfacevisframes[j] = -1; + for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++) + { + if (pvs[j >> 3] & (1 << (j & 7))) + { + for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++) + { + surf = loadmodel->surfaces + *mark; + if (surf->number != *mark) + Con_Printf("%d != %d\n", surf->number, *mark); + dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist; + if (surf->flags & SURF_PLANEBACK) + dist = -dist; + if (dist > 0 && dist < e->cullradius) + { + temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0]; + temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1]; + temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2]; + if (DotProduct(temp, temp) < lightradius2) + loadmodel->surfacevisframes[*mark] = -2; + } + } + } + } + // build list of light receiving surfaces + e->numsurfaces = 0; + for (j = 0;j < loadmodel->numsurfaces;j++) + if (loadmodel->surfacevisframes[j] == -2) + e->numsurfaces++; + e->surfaces = NULL; + if (e->numsurfaces > 0) + { + e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces); + e->numsurfaces = 0; + for (j = 0;j < loadmodel->numsurfaces;j++) + if (loadmodel->surfacevisframes[j] == -2) + e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j; + } + // find bounding box and sphere of lit surfaces + // (these will be used for creating a shape to clip the light) + radius2 = 0; + for (j = 0;j < e->numsurfaces;j++) + { + surf = e->surfaces[j]; + if (j == 0) + { + VectorCopy(surf->poly_verts, e->mins); + VectorCopy(surf->poly_verts, e->maxs); + } + for (k = 0, v = surf->poly_verts;k < surf->poly_numverts;k++, v += 3) + { + if (e->mins[0] > v[0]) e->mins[0] = v[0];if (e->maxs[0] < v[0]) e->maxs[0] = v[0]; + if (e->mins[1] > v[1]) e->mins[1] = v[1];if (e->maxs[1] < v[1]) e->maxs[1] = v[1]; + if (e->mins[2] > v[2]) e->mins[2] = v[2];if (e->maxs[2] < v[2]) e->maxs[2] = v[2]; + VectorSubtract(v, e->origin, temp); + dist = DotProduct(temp, temp); + if (radius2 < dist) + radius2 = dist; + } + } + if (e->cullradius2 > radius2) + { + e->cullradius2 = radius2; + e->cullradius = sqrt(e->cullradius2); + } + if (e->mins[0] < e->origin[0] - e->lightradius) e->mins[0] = e->origin[0] - e->lightradius; + if (e->maxs[0] > e->origin[0] + e->lightradius) e->maxs[0] = e->origin[0] + e->lightradius; + if (e->mins[1] < e->origin[1] - e->lightradius) e->mins[1] = e->origin[1] - e->lightradius; + if (e->maxs[1] > e->origin[1] + e->lightradius) e->maxs[1] = e->origin[1] + e->lightradius; + if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius; + if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius; + // clip shadow volumes against eachother to remove unnecessary + // polygons(and sections of polygons) + { + //vec3_t polymins, polymaxs; + int maxverts = 4; + float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3])); + float f, *v0, *v1, projectdistance; + + e->shadowvolume = Mod_ShadowMesh_Begin(loadmodel->mempool, 1024); +#if 0 + { + vec3_t outermins, outermaxs, innermins, innermaxs; + innermins[0] = e->mins[0] - 1; + innermins[1] = e->mins[1] - 1; + innermins[2] = e->mins[2] - 1; + innermaxs[0] = e->maxs[0] + 1; + innermaxs[1] = e->maxs[1] + 1; + innermaxs[2] = e->maxs[2] + 1; + outermins[0] = loadmodel->normalmins[0] - 1; + outermins[1] = loadmodel->normalmins[1] - 1; + outermins[2] = loadmodel->normalmins[2] - 1; + outermaxs[0] = loadmodel->normalmaxs[0] + 1; + outermaxs[1] = loadmodel->normalmaxs[1] + 1; + outermaxs[2] = loadmodel->normalmaxs[2] + 1; + // add bounding box around the whole shadow volume set, + // facing inward to limit light area, with an outer bounding box + // facing outward (this is needed by the shadow rendering method) + // X major + verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2]; + verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2]; + verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2]; + verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2]; + verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2]; + verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2]; + verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + // X minor + verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2]; + verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2]; + verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2]; + verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2]; + verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2]; + verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2]; + verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + // Y major + verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2]; + verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2]; + verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2]; + verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2]; + verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2]; + verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2]; + verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + // Y minor + verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2]; + verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2]; + verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2]; + verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2]; + verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2]; + verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2]; + verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + // Z major + verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2]; + verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2]; + verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2]; + verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2]; + verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2]; + verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2]; + verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + // Z minor + verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2]; + verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2]; + verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2]; + verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2]; + verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2]; + verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2]; + verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2]; + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + } +#endif + castshadowcount++; + for (j = 0;j < e->numsurfaces;j++) + { + surf = e->surfaces[j]; + if (surf->flags & SURF_SHADOWCAST) + surf->castshadow = castshadowcount; + } + for (j = 0;j < e->numsurfaces;j++) + { + surf = e->surfaces[j]; + if (surf->castshadow != castshadowcount) + continue; + f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist; + if (surf->flags & SURF_PLANEBACK) + f = -f; + projectdistance = e->lightradius; + if (maxverts < surf->poly_numverts) + { + maxverts = surf->poly_numverts; + if (verts) + Mem_Free(verts); + verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3])); + } + // copy the original polygon, for the front cap of the volume + for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3) + VectorCopy(v0, v1); + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts); + // project the original polygon, reversed, for the back cap of the volume + for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3) + { + VectorSubtract(v0, e->origin, temp); + VectorNormalize(temp); + VectorMA(v0, projectdistance, temp, v1); + } + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts); + // project the shadow volume sides + for (l = surf->poly_numverts - 1, k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;l = k, k++, v0 = v1, v1 += 3) + { + if (!surf->neighborsurfaces[l] || surf->neighborsurfaces[l]->castshadow != castshadowcount) + { + VectorCopy(v1, &verts[0]); + VectorCopy(v0, &verts[3]); + VectorCopy(v0, &verts[6]); + VectorCopy(v1, &verts[9]); + VectorSubtract(&verts[6], e->origin, temp); + VectorNormalize(temp); + VectorMA(&verts[6], projectdistance, temp, &verts[6]); + VectorSubtract(&verts[9], e->origin, temp); + VectorNormalize(temp); + VectorMA(&verts[9], projectdistance, temp, &verts[9]); + Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts); + } + } + } + // build the triangle mesh + e->shadowvolume = Mod_ShadowMesh_Finish(loadmodel->mempool, e->shadowvolume); + { + shadowmesh_t *mesh; + l = 0; + for (mesh = e->shadowvolume;mesh;mesh = mesh->next) + l += mesh->numtriangles; + Con_Printf("light %i shadow volume built containing %i triangles\n", lnum, l); + } + } + } +} */ -static void Mod_LoadVisibility (lump_t *l) + + +static void Mod_Q1BSP_LoadVisibility(lump_t *l) { + loadmodel->visdata = NULL; if (!l->filelen) - { - loadmodel->visdata = NULL; return; - } loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); + memcpy(loadmodel->visdata, mod_base + l->fileofs, l->filelen); } // used only for HalfLife maps -void Mod_ParseWadsFromEntityLump(char *data) +static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) { char key[128], value[4096]; char wadname[128]; int i, j, k; if (!data) return; - data = COM_Parse(data); - if (!data) + if (!COM_ParseToken(&data)) return; // error if (com_token[0] != '{') return; // error while (1) { - data = COM_Parse(data); - if (!data) + if (!COM_ParseToken(&data)) return; // error if (com_token[0] == '}') break; // end of worldspawn @@ -590,8 +1010,7 @@ void Mod_ParseWadsFromEntityLump(char *data) strcpy(key, com_token); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - data = COM_Parse(data); - if (!data) + if (!COM_ParseToken(&data)) return; // error strcpy(value, com_token); if (!strcmp("wad", key)) // for HalfLife maps @@ -615,7 +1034,7 @@ void Mod_ParseWadsFromEntityLump(char *data) value[i] = 0; strcpy(wadname, "textures/"); strcat(wadname, &value[j]); - W_LoadTextureWadFile (wadname, false); + W_LoadTextureWadFile(wadname, false); j = i+1; if (!k) break; @@ -627,31 +1046,19 @@ void Mod_ParseWadsFromEntityLump(char *data) } } -/* -================= -Mod_LoadEntities -================= -*/ -static void Mod_LoadEntities (lump_t *l) +static void Mod_Q1BSP_LoadEntities(lump_t *l) { + loadmodel->entities = NULL; if (!l->filelen) - { - loadmodel->entities = NULL; return; - } loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); + memcpy(loadmodel->entities, mod_base + l->fileofs, l->filelen); if (loadmodel->ishlbsp) - Mod_ParseWadsFromEntityLump(loadmodel->entities); + Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->entities); } -/* -================= -Mod_LoadVertexes -================= -*/ -static void Mod_LoadVertexes (lump_t *l) +static void Mod_Q1BSP_LoadVertexes(lump_t *l) { dvertex_t *in; mvertex_t *out; @@ -659,7 +1066,7 @@ static void Mod_LoadVertexes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); @@ -668,18 +1075,13 @@ static void Mod_LoadVertexes (lump_t *l) for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); - out->position[1] = LittleFloat (in->point[1]); - out->position[2] = LittleFloat (in->point[2]); + out->position[0] = LittleFloat(in->point[0]); + out->position[1] = LittleFloat(in->point[1]); + out->position[2] = LittleFloat(in->point[2]); } } -/* -================= -Mod_LoadSubmodels -================= -*/ -static void Mod_LoadSubmodels (lump_t *l) +static void Mod_Q1BSP_LoadSubmodels(lump_t *l) { dmodel_t *in; dmodel_t *out; @@ -687,7 +1089,7 @@ static void Mod_LoadSubmodels (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); @@ -699,24 +1101,19 @@ static void Mod_LoadSubmodels (lump_t *l) for (j=0 ; j<3 ; j++) { // spread the mins / maxs by a pixel - out->mins[j] = LittleFloat (in->mins[j]) - 1; - out->maxs[j] = LittleFloat (in->maxs[j]) + 1; - out->origin[j] = LittleFloat (in->origin[j]); + out->mins[j] = LittleFloat(in->mins[j]) - 1; + out->maxs[j] = LittleFloat(in->maxs[j]) + 1; + out->origin[j] = LittleFloat(in->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (in->headnode[j]); - out->visleafs = LittleLong (in->visleafs); - out->firstface = LittleLong (in->firstface); - out->numfaces = LittleLong (in->numfaces); + out->headnode[j] = LittleLong(in->headnode[j]); + out->visleafs = LittleLong(in->visleafs); + out->firstface = LittleLong(in->firstface); + out->numfaces = LittleLong(in->numfaces); } } -/* -================= -Mod_LoadEdges -================= -*/ -static void Mod_LoadEdges (lump_t *l) +static void Mod_Q1BSP_LoadEdges(lump_t *l) { dedge_t *in; medge_t *out; @@ -724,7 +1121,7 @@ static void Mod_LoadEdges (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); @@ -738,21 +1135,15 @@ static void Mod_LoadEdges (lump_t *l) } } -/* -================= -Mod_LoadTexinfo -================= -*/ -static void Mod_LoadTexinfo (lump_t *l) +static void Mod_Q1BSP_LoadTexinfo(lump_t *l) { texinfo_t *in; mtexinfo_t *out; - int i, j, k, count; - int miptex; + int i, j, k, count, miptex; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); @@ -763,79 +1154,36 @@ static void Mod_LoadTexinfo (lump_t *l) { for (k = 0;k < 2;k++) for (j = 0;j < 4;j++) - out->vecs[k][j] = LittleFloat (in->vecs[k][j]); + out->vecs[k][j] = LittleFloat(in->vecs[k][j]); - miptex = LittleLong (in->miptex); - out->flags = LittleLong (in->flags); + miptex = LittleLong(in->miptex); + out->flags = LittleLong(in->flags); - if (!loadmodel->textures) - out->texture = &loadmodel->notexture; - else + out->texture = NULL; + if (loadmodel->textures) { - if (miptex < 0) - Host_Error ("miptex < 0"); - if (miptex >= loadmodel->numtextures) - Host_Error ("miptex >= loadmodel->numtextures"); - out->texture = loadmodel->textures[miptex]; + if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures) + Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->numtextures); + else + out->texture = loadmodel->textures + miptex; + } + if (out->flags & TEX_SPECIAL) + { + // if texture chosen is NULL or the shader needs a lightmap, + // force to notexture water shader + if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP) + out->texture = loadmodel->textures + (loadmodel->numtextures - 1); } - if (!out->texture) - out->texture = &loadmodel->notexture; - } -} - -/* -================ -CalcSurfaceExtents - -Fills in s->texturemins[] and s->extents[] -================ -*/ -static void CalcSurfaceExtents (msurface_t *s) -{ - float mins[2], maxs[2], val; - int i,j, e; - mvertex_t *v; - mtexinfo_t *tex; - int bmins[2], bmaxs[2]; - - mins[0] = mins[1] = 999999999; - maxs[0] = maxs[1] = -999999999; - - tex = s->texinfo; - - for (i=0 ; inumedges ; i++) - { - e = loadmodel->surfedges[s->firstedge+i]; - if (e >= 0) - v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else - v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; - - for (j=0 ; j<2 ; j++) { - val = v->position[0] * tex->vecs[j][0] + - v->position[1] * tex->vecs[j][1] + - v->position[2] * tex->vecs[j][2] + - tex->vecs[j][3]; - if (val < mins[j]) - mins[j] = val; - if (val > maxs[j]) - maxs[j] = val; + // if texture chosen is NULL, force to notexture + if (out->texture == NULL) + out->texture = loadmodel->textures + (loadmodel->numtextures - 2); } } - - for (i=0 ; i<2 ; i++) - { - bmins[i] = floor(mins[i]/16); - bmaxs[i] = ceil(maxs[i]/16); - - s->texturemins[i] = bmins[i] * 16; - s->extents[i] = (bmaxs[i] - bmins[i]) * 16; - } } - -void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) +void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs) { int i, j; float *v; @@ -855,8 +1203,9 @@ void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) } } +#if 0 #define MAX_SUBDIVPOLYTRIANGLES 4096 -#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3) +#define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3) static int subdivpolyverts, subdivpolytriangles; static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3]; @@ -876,21 +1225,21 @@ static int subdivpolylookupvert(vec3_t v) return subdivpolyverts++; } -static void SubdividePolygon (int numverts, float *verts) +static void SubdividePolygon(int numverts, float *verts) { int i, i1, i2, i3, f, b, c, p; vec3_t mins, maxs, front[256], back[256]; float m, *pv, *cv, dist[256], frac; if (numverts > 250) - Host_Error ("SubdividePolygon: ran out of verts in buffer"); + Host_Error("SubdividePolygon: ran out of verts in buffer"); - BoundPoly (numverts, verts, mins, maxs); + BoundPoly(numverts, verts, mins, maxs); for (i = 0;i < 3;i++) { m = (mins[i] + maxs[i]) * 0.5; - m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5); + m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5); if (maxs[i] - m < 8) continue; if (m - mins[i] < 8) @@ -905,17 +1254,17 @@ static void SubdividePolygon (int numverts, float *verts) { if (dist[p] >= 0) { - VectorCopy (pv, front[f]); + VectorCopy(pv, front[f]); f++; } if (dist[p] <= 0) { - VectorCopy (pv, back[b]); + VectorCopy(pv, back[b]); b++; } if (dist[p] == 0 || dist[c] == 0) continue; - if ( (dist[p] > 0) != (dist[c] > 0) ) + if ((dist[p] > 0) != (dist[c] > 0) ) { // clip point frac = dist[p] / (dist[p] - dist[c]); @@ -927,8 +1276,8 @@ static void SubdividePolygon (int numverts, float *verts) } } - SubdividePolygon (f, front[0]); - SubdividePolygon (b, back[0]); + SubdividePolygon(f, front[0]); + SubdividePolygon(b, back[0]); return; } @@ -951,390 +1300,290 @@ static void SubdividePolygon (int numverts, float *verts) } } -/* -================ -Mod_GenerateWarpMesh - -Breaks a polygon up along axial 64 unit -boundaries so that turbulent and sky warps -can be done reasonably. -================ -*/ -void Mod_GenerateWarpMesh (msurface_t *surf) +//Breaks a polygon up along axial 64 unit +//boundaries so that turbulent and sky warps +//can be done reasonably. +static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) { - int i, j; - surfvertex_t *v; - surfmesh_t *mesh; + int i, j; + surfvertex_t *v; + surfmesh_t *mesh; subdivpolytriangles = 0; subdivpolyverts = 0; - SubdividePolygon (surf->poly_numverts, surf->poly_verts); + SubdividePolygon(surf->poly_numverts, surf->poly_verts); + if (subdivpolytriangles < 1) + Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n"); - mesh = &surf->mesh; + surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t)); mesh->numverts = subdivpolyverts; mesh->numtriangles = subdivpolytriangles; - if (mesh->numtriangles < 1) - Host_Error("Mod_GenerateWarpMesh: no triangles?\n"); - mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); - mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); + mesh->vertex = (surfvertex_t *)(mesh + 1); + mesh->index = (int *)(mesh->vertex + mesh->numverts); memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); for (i = 0;i < mesh->numtriangles;i++) - { for (j = 0;j < 3;j++) - { mesh->index[i*3+j] = subdivpolyindex[i][j]; - //if (mesh->index[i] < 0 || mesh->index[i] >= mesh->numverts) - // Host_Error("Mod_GenerateWarpMesh: invalid index generated\n"); - } - } for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++) { VectorCopy(subdivpolyvert[i], v->v); - v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]); - v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]); + v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]); + v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]); } } +#endif -void Mod_GenerateVertexLitMesh (msurface_t *surf) +static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles) { - int i, is, it, *index, smax, tmax; - float *in, s, t; - surfvertex_t *out; - surfmesh_t *mesh; - - //surf->flags |= SURF_LIGHTMAP; - smax = surf->extents[0] >> 4; - tmax = surf->extents[1] >> 4; - surf->lightmaptexturestride = 0; - surf->lightmaptexture = NULL; - - mesh = &surf->mesh; - mesh->numverts = surf->poly_numverts; - mesh->numtriangles = surf->poly_numverts - 2; - mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); - mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); - memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); - - index = mesh->index; - for (i = 0;i < mesh->numtriangles;i++) - { - *index++ = 0; - *index++ = i + 1; - *index++ = i + 2; - } - - for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++) - { - VectorCopy (in, out->v); - - s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; - t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; - - out->st[0] = s / surf->texinfo->texture->width; - out->st[1] = t / surf->texinfo->texture->height; - - s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0); - t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0); - - // lightmap coordinates - out->uv[0] = 0; - out->uv[1] = 0; - - // LordHavoc: calc lightmap data offset for vertex lighting to use - is = (int) s; - it = (int) t; - is = bound(0, is, smax); - it = bound(0, it, tmax); - out->lightmapoffset = ((it * (smax+1) + is) * 3); - } + surfmesh_t *mesh; + mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float)); + mesh->numverts = numverts; + mesh->numtriangles = numtriangles; + mesh->vertex3f = (float *)(mesh + 1); + mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3; + mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2; + mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2; + mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2); + mesh->tvector3f = mesh->svector3f + mesh->numverts * 3; + mesh->normal3f = mesh->tvector3f + mesh->numverts * 3; + mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3); + mesh->element3i = mesh->lightmapoffsets + mesh->numverts; + mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3; + return mesh; } -void Mod_GenerateLightmappedMesh (msurface_t *surf) +static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges) { - int i, is, it, *index, smax, tmax; - float *in, s, t, xbase, ybase, xscale, yscale; - surfvertex_t *out; - surfmesh_t *mesh; - - surf->flags |= SURF_LIGHTMAP; - smax = surf->extents[0] >> 4; - tmax = surf->extents[1] >> 4; - if (r_miplightmaps.integer) - { - surf->lightmaptexturestride = (surf->extents[0]>>4)+1; - surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP/* | TEXF_PRECACHE*/, NULL, NULL, 0); - } - else - { - surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); - surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT/* | TEXF_PRECACHE*/, NULL, NULL, 0); - } -// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE); -// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_PRECACHE); - R_GetFragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale); - xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16); - yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16); + int i, lindex, j; + float *vec, *vert, mins[3], maxs[3], val, *v; + mtexinfo_t *tex; - mesh = &surf->mesh; - mesh->numverts = surf->poly_numverts; - mesh->numtriangles = surf->poly_numverts - 2; - mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); - mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); - memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); - - index = mesh->index; - for (i = 0;i < mesh->numtriangles;i++) - { - *index++ = 0; - *index++ = i + 1; - *index++ = i + 2; - } - - for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++) + // convert edges back to a normal polygon + surf->poly_numverts = numedges; + vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges); + for (i = 0;i < numedges;i++) { - VectorCopy (in, out->v); - - s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; - t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; - - out->st[0] = s / surf->texinfo->texture->width; - out->st[1] = t / surf->texinfo->texture->height; - - s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0); - t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0); - - // lightmap coordinates - out->uv[0] = s * xscale + xbase; - out->uv[1] = t * yscale + ybase; - - // LordHavoc: calc lightmap data offset for vertex lighting to use - is = (int) s; - it = (int) t; - is = bound(0, is, smax); - it = bound(0, it, tmax); - out->lightmapoffset = ((it * (smax+1) + is) * 3); + lindex = loadmodel->surfedges[firstedge + i]; + if (lindex > 0) + vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; + else + vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; + VectorCopy(vec, vert); + vert += 3; } -} - -void Mod_GenerateVertexMesh (msurface_t *surf) -{ - int i, *index; - float *in; - surfvertex_t *out; - surfmesh_t *mesh; - surf->lightmaptexturestride = 0; - surf->lightmaptexture = NULL; - - mesh = &surf->mesh; - mesh->numverts = surf->poly_numverts; - mesh->numtriangles = surf->poly_numverts - 2; - mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); - mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); - memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); - - index = mesh->index; - for (i = 0;i < mesh->numtriangles;i++) + // calculate polygon bounding box and center + vert = surf->poly_verts; + VectorCopy(vert, mins); + VectorCopy(vert, maxs); + vert += 3; + for (i = 1;i < surf->poly_numverts;i++, vert += 3) { - *index++ = 0; - *index++ = i + 1; - *index++ = i + 2; + if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0]; + if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1]; + if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2]; } - - for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++) + VectorCopy(mins, surf->poly_mins); + VectorCopy(maxs, surf->poly_maxs); + surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f; + surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f; + surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f; + + // generate surface extents information + tex = surf->texinfo; + mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3]; + mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3]; + for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3) { - VectorCopy (in, out->v); - out->st[0] = (DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) / surf->texinfo->texture->width; - out->st[1] = (DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) / surf->texinfo->texture->height; + for (j = 0;j < 2;j++) + { + val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3]; + if (mins[j] > val) + mins[j] = val; + if (maxs[j] < val) + maxs[j] = val; + } } -} - -void Mod_GenerateSurfacePolygon (msurface_t *surf) -{ - float *vert; - int i; - int lindex; - float *vec; - - // convert edges back to a normal polygon - surf->poly_numverts = surf->numedges; - vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges); - for (i = 0;i < surf->numedges;i++) + for (i = 0;i < 2;i++) { - lindex = loadmodel->surfedges[surf->firstedge + i]; - if (lindex > 0) - vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; - else - vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; - VectorCopy (vec, vert); - vert += 3; + surf->texturemins[i] = (int) floor(mins[i] / 16) * 16; + surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i]; } } -/* -================= -Mod_LoadFaces -================= -*/ -static void Mod_LoadFaces (lump_t *l) +static void Mod_Q1BSP_LoadFaces(lump_t *l) { - dface_t *in; - msurface_t *out; - int i, count, surfnum; - int planenum, side; + dface_t *in; + msurface_t *surf; + int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes; + surfmesh_t *mesh; + float s, t; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + loadmodel->surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); - loadmodel->surfaces = out; loadmodel->numsurfaces = count; + loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - for (surfnum = 0;surfnum < count;surfnum++, in++, out++) + for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) { + surf->number = surfnum; // FIXME: validate edges, texinfo, etc? - out->firstedge = LittleLong(in->firstedge); - out->numedges = LittleShort(in->numedges); - - out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); - out->flags = out->texinfo->texture->flags; + firstedge = LittleLong(in->firstedge); + numedges = LittleShort(in->numedges); + if ((unsigned int) firstedge > (unsigned int) loadmodel->numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges) + Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges); + i = LittleShort(in->texinfo); + if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo) + Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->numtexinfo); + surf->texinfo = loadmodel->texinfo + i; + surf->flags = surf->texinfo->texture->flags; planenum = LittleShort(in->planenum); - side = LittleShort(in->side); - if (side) - out->flags |= SURF_PLANEBACK; + if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes) + Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes); - out->plane = loadmodel->planes + planenum; + if (LittleShort(in->side)) + surf->flags |= SURF_PLANEBACK; + + surf->plane = loadmodel->planes + planenum; // clear lightmap (filled in later) - out->lightmaptexture = NULL; + surf->lightmaptexture = NULL; // force lightmap upload on first time seeing the surface - out->cached_dlight = true; - out->cached_ambient = -1000; - out->cached_lightscalebit = -1000; - out->cached_light[0] = -1000; - out->cached_light[1] = -1000; - out->cached_light[2] = -1000; - out->cached_light[3] = -1000; + surf->cached_dlight = true; + + Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges); - CalcSurfaceExtents (out); + ssize = (surf->extents[0] >> 4) + 1; + tsize = (surf->extents[1] >> 4) + 1; // lighting info for (i = 0;i < MAXLIGHTMAPS;i++) - out->styles[i] = in->styles[i]; + surf->styles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) - out->samples = NULL; + surf->samples = NULL; else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30) - out->samples = loadmodel->lightdata + i; + surf->samples = loadmodel->lightdata + i; else // LordHavoc: white lighting (bsp version 29) - out->samples = loadmodel->lightdata + (i * 3); + surf->samples = loadmodel->lightdata + (i * 3); - Mod_GenerateSurfacePolygon(out); - - if (out->texinfo->texture->flags & SURF_DRAWSKY) + if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) { - out->shader = &Cshader_sky; - out->samples = NULL; - Mod_GenerateWarpMesh (out); - continue; + if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256)) + Host_Error("Bad surface extents"); + // stainmap for permanent marks on walls + surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + // clear to white + memset(surf->stainsamples, 255, ssize * tsize * 3); } + } - if (out->texinfo->texture->flags & SURF_DRAWTURB) - { - out->shader = &Cshader_water; - /* - for (i=0 ; i<2 ; i++) - { - out->extents[i] = 16384*1024; - out->texturemins[i] = -8192*1024; - } - */ - out->samples = NULL; - Mod_GenerateWarpMesh (out); - continue; - } + loadmodel->entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris); + loadmodel->surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes); - if (!R_TextureHasAlpha(out->texinfo->texture->texture)) - out->flags |= SURF_CLIPSOLID; - if (out->texinfo->flags & TEX_SPECIAL) - { - // qbsp couldn't find the texture for this surface, but it was either turb or sky... assume turb - out->shader = &Cshader_water; - out->samples = NULL; - Mod_GenerateWarpMesh (out); - } - else if ((out->extents[0]+1) > (256*16) || (out->extents[1]+1) > (256*16)) - { - Con_Printf ("Bad surface extents, converting to fullbright polygon"); - out->shader = &Cshader_wall_fullbright; - out->samples = NULL; - Mod_GenerateVertexMesh(out); - } - else if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer) + for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) + { + mesh = surf->mesh = loadmodel->surfmeshes + totalmeshes; + mesh->numverts = surf->poly_numverts; + mesh->numtriangles = surf->poly_numverts - 2; + mesh->vertex3f = loadmodel->entiremesh->vertex3f + totalverts * 3; + mesh->texcoordtexture2f = loadmodel->entiremesh->texcoordtexture2f + totalverts * 2; + mesh->texcoordlightmap2f = loadmodel->entiremesh->texcoordlightmap2f + totalverts * 2; + mesh->texcoorddetail2f = loadmodel->entiremesh->texcoorddetail2f + totalverts * 2; + mesh->svector3f = loadmodel->entiremesh->svector3f + totalverts * 3; + mesh->tvector3f = loadmodel->entiremesh->tvector3f + totalverts * 3; + mesh->normal3f = loadmodel->entiremesh->normal3f + totalverts * 3; + mesh->lightmapoffsets = loadmodel->entiremesh->lightmapoffsets + totalverts; + mesh->element3i = loadmodel->entiremesh->element3i + totaltris * 3; + mesh->neighbor3i = loadmodel->entiremesh->neighbor3i + totaltris * 3; + + surf->lightmaptexturestride = 0; + surf->lightmaptexture = NULL; + + for (i = 0;i < mesh->numverts;i++) { - out->shader = &Cshader_wall_vertex; - Mod_GenerateVertexLitMesh(out); + mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0]; + mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1]; + mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2]; + s = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; + t = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; + mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width; + mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height; + mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f); + mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f); + mesh->texcoordlightmap2f[i * 2 + 0] = 0; + mesh->texcoordlightmap2f[i * 2 + 1] = 0; + mesh->lightmapoffsets[i] = 0; } - else + + for (i = 0;i < mesh->numtriangles;i++) { - out->shader = &Cshader_wall_lightmap; - Mod_GenerateLightmappedMesh(out); + mesh->element3i[i * 3 + 0] = 0; + mesh->element3i[i * 3 + 1] = i + 1; + mesh->element3i[i * 3 + 2] = i + 2; } - } -} -static model_t *sortmodel; + Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles); + Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f); -static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb) -{ - const msurface_t *a, *b; - a = *((const msurface_t **)voida); - b = *((const msurface_t **)voidb); - if (a->shader != b->shader) - return (long) a->shader - (long) b->shader; - if (a->texinfo->texture != b->texinfo->texture); - return a->texinfo->texture - b->texinfo->texture; - return 0; -} + if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) + { + int i, iu, iv, smax, tmax; + float u, v, ubase, vbase, uscale, vscale; -static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool) -{ - int surfnum; - sortmodel = model; - sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *)); - for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++) - sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface]; + smax = surf->extents[0] >> 4; + tmax = surf->extents[1] >> 4; - qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare); -} + surf->flags |= SURF_LIGHTMAP; + if (r_miplightmaps.integer) + { + surf->lightmaptexturestride = smax+1; + surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + } + else + { + surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); + surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + } + R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); + uscale = (uscale - ubase) / (smax + 1); + vscale = (vscale - vbase) / (tmax + 1); + for (i = 0;i < mesh->numverts;i++) + { + u = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0); + v = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0); + mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase; + mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase; + // LordHavoc: calc lightmap data offset for vertex lighting to use + iu = (int) u; + iv = (int) v; + mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3; + } + } + } +} -/* -================= -Mod_SetParent -================= -*/ -static void Mod_SetParent (mnode_t *node, mnode_t *parent) +static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; - Mod_SetParent (node->children[0], node); - Mod_SetParent (node->children[1], node); + Mod_Q1BSP_SetParent(node->children[0], node); + Mod_Q1BSP_SetParent(node->children[1], node); } -/* -================= -Mod_LoadNodes -================= -*/ -static void Mod_LoadNodes (lump_t *l) +static void Mod_Q1BSP_LoadNodes(lump_t *l) { int i, j, count, p; dnode_t *in; @@ -1342,7 +1591,7 @@ static void Mod_LoadNodes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); @@ -1353,19 +1602,19 @@ static void Mod_LoadNodes (lump_t *l) { for (j=0 ; j<3 ; j++) { - out->mins[j] = LittleShort (in->mins[j]); - out->maxs[j] = LittleShort (in->maxs[j]); + out->mins[j] = LittleShort(in->mins[j]); + out->maxs[j] = LittleShort(in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; - out->firstsurface = LittleShort (in->firstface); - out->numsurfaces = LittleShort (in->numfaces); + out->firstsurface = LittleShort(in->firstface); + out->numsurfaces = LittleShort(in->numfaces); for (j=0 ; j<2 ; j++) { - p = LittleShort (in->children[j]); + p = LittleShort(in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else @@ -1373,15 +1622,10 @@ static void Mod_LoadNodes (lump_t *l) } } - Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs + Mod_Q1BSP_SetParent(loadmodel->nodes, NULL); // sets nodes and leafs } -/* -================= -Mod_LoadLeafs -================= -*/ -static void Mod_LoadLeafs (lump_t *l) +static void Mod_Q1BSP_LoadLeafs(lump_t *l) { dleaf_t *in; mleaf_t *out; @@ -1389,7 +1633,7 @@ static void Mod_LoadLeafs (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); @@ -1400,8 +1644,8 @@ static void Mod_LoadLeafs (lump_t *l) { for (j=0 ; j<3 ; j++) { - out->mins[j] = LittleShort (in->mins[j]); - out->maxs[j] = LittleShort (in->maxs[j]); + out->mins[j] = LittleShort(in->mins[j]); + out->maxs[j] = LittleShort(in->maxs[j]); } p = LittleLong(in->contents); @@ -1420,24 +1664,11 @@ static void Mod_LoadLeafs (lump_t *l) for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; - // gl underwater warp - // LordHavoc: disabled underwater warping - /* - if (out->contents != CONTENTS_EMPTY) - { - for (j=0 ; jnummarksurfaces ; j++) - out->firstmarksurface[j]->flags |= SURF_UNDERWATER; - } - */ + // FIXME: Insert caustics here } } -/* -================= -Mod_LoadClipnodes -================= -*/ -static void Mod_LoadClipnodes (lump_t *l) +static void Mod_Q1BSP_LoadClipnodes(lump_t *l) { dclipnode_t *in, *out; int i, count; @@ -1445,7 +1676,7 @@ static void Mod_LoadClipnodes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); @@ -1465,6 +1696,7 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 36; + VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); hull = &loadmodel->hulls[2]; hull->clipnodes = out; @@ -1477,6 +1709,7 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 32; + VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); hull = &loadmodel->hulls[3]; hull->clipnodes = out; @@ -1489,6 +1722,7 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 18; + VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); } else { @@ -1503,6 +1737,7 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; + VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); hull = &loadmodel->hulls[2]; hull->clipnodes = out; @@ -1515,6 +1750,7 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; + VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); } for (i=0 ; ichildren[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); if (out->children[0] >= count || out->children[1] >= count) - Host_Error("Corrupt clipping hull (out of range child)\n"); + Host_Error("Corrupt clipping hull(out of range child)\n"); } } -/* -================= -Mod_MakeHull0 - -Duplicate the drawing hull structure as a clipping hull -================= -*/ -static void Mod_MakeHull0 (void) +//Duplicate the drawing hull structure as a clipping hull +static void Mod_Q1BSP_MakeHull0(void) { mnode_t *in; dclipnode_t *out; @@ -1559,58 +1789,43 @@ static void Mod_MakeHull0 (void) } } -/* -================= -Mod_LoadMarksurfaces -================= -*/ -static void Mod_LoadMarksurfaces (lump_t *l) +static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l) { - int i, j; - short *in; + int i, j; + short *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name); loadmodel->nummarksurfaces = l->filelen / sizeof(*in); - loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(msurface_t *)); + loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int)); for (i = 0;i < loadmodel->nummarksurfaces;i++) { j = (unsigned) LittleShort(in[i]); if (j >= loadmodel->numsurfaces) - Host_Error ("Mod_ParseMarksurfaces: bad surface number"); - loadmodel->marksurfaces[i] = loadmodel->surfaces + j; + Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number"); + loadmodel->marksurfaces[i] = j; } } -/* -================= -Mod_LoadSurfedges -================= -*/ -static void Mod_LoadSurfedges (lump_t *l) +static void Mod_Q1BSP_LoadSurfedges(lump_t *l) { int i; int *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name); loadmodel->numsurfedges = l->filelen / sizeof(*in); loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int)); for (i = 0;i < loadmodel->numsurfedges;i++) - loadmodel->surfedges[i] = LittleLong (in[i]); + loadmodel->surfedges[i] = LittleLong(in[i]); } -/* -================= -Mod_LoadPlanes -================= -*/ -static void Mod_LoadPlanes (lump_t *l) +static void Mod_Q1BSP_LoadPlanes(lump_t *l) { int i; mplane_t *out; @@ -1618,20 +1833,18 @@ static void Mod_LoadPlanes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name); + Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name); loadmodel->numplanes = l->filelen / sizeof(*in); loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out)); for (i = 0;i < loadmodel->numplanes;i++, in++, out++) { - out->normal[0] = LittleFloat (in->normal[0]); - out->normal[1] = LittleFloat (in->normal[1]); - out->normal[2] = LittleFloat (in->normal[2]); - out->dist = LittleFloat (in->dist); + out->normal[0] = LittleFloat(in->normal[0]); + out->normal[1] = LittleFloat(in->normal[1]); + out->normal[2] = LittleFloat(in->normal[2]); + out->dist = LittleFloat(in->dist); - // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal? -// out->type = LittleLong (in->type); PlaneClassify(out); } } @@ -1641,37 +1854,32 @@ static void Mod_LoadPlanes (lump_t *l) typedef struct { int numpoints; + int padding; double points[8][3]; // variable sized } winding_t; -typedef struct -{ - int numpoints; -} -windingsizeof_t; - /* ================== NewWinding ================== */ -static winding_t *NewWinding (int points) +static winding_t *NewWinding(int points) { winding_t *w; int size; if (points > MAX_POINTS_ON_WINDING) - Host_Error("NewWinding: too many points\n"); + Sys_Error("NewWinding: too many points\n"); - size = sizeof(windingsizeof_t) + sizeof(double[3]) * points; + size = sizeof(winding_t) + sizeof(double[3]) * (points - 8); w = Mem_Alloc(loadmodel->mempool, size); - memset (w, 0, size); + memset(w, 0, size); return w; } -static void FreeWinding (winding_t *w) +static void FreeWinding(winding_t *w) { Mem_Free(w); } @@ -1681,7 +1889,7 @@ static void FreeWinding (winding_t *w) BaseWindingForPlane ================= */ -static winding_t *BaseWindingForPlane (mplane_t *p) +static winding_t *BaseWindingForPlane(mplane_t *p) { double org[3], vright[3], vup[3], normal[3]; winding_t *w; @@ -1689,25 +1897,25 @@ static winding_t *BaseWindingForPlane (mplane_t *p) VectorCopy(p->normal, normal); VectorVectorsDouble(normal, vright, vup); - VectorScale (vup, 1024.0*1024.0*1024.0, vup); - VectorScale (vright, 1024.0*1024.0*1024.0, vright); + VectorScale(vup, 1024.0*1024.0*1024.0, vup); + VectorScale(vright, 1024.0*1024.0*1024.0, vright); // project a really big axis aligned box onto the plane - w = NewWinding (4); + w = NewWinding(4); - VectorScale (p->normal, p->dist, org); + VectorScale(p->normal, p->dist, org); - VectorSubtract (org, vright, w->points[0]); - VectorAdd (w->points[0], vup, w->points[0]); + VectorSubtract(org, vright, w->points[0]); + VectorAdd(w->points[0], vup, w->points[0]); - VectorAdd (org, vright, w->points[1]); - VectorAdd (w->points[1], vup, w->points[1]); + VectorAdd(org, vright, w->points[1]); + VectorAdd(w->points[1], vup, w->points[1]); - VectorAdd (org, vright, w->points[2]); - VectorSubtract (w->points[2], vup, w->points[2]); + VectorAdd(org, vright, w->points[2]); + VectorSubtract(w->points[2], vup, w->points[2]); - VectorSubtract (org, vright, w->points[3]); - VectorSubtract (w->points[3], vup, w->points[3]); + VectorSubtract(org, vright, w->points[3]); + VectorSubtract(w->points[3], vup, w->points[3]); w->numpoints = 4; @@ -1724,7 +1932,7 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise it will be clipped away. ================== */ -static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) +static winding_t *ClipWinding(winding_t *in, mplane_t *split, int keepon) { double dists[MAX_POINTS_ON_WINDING + 1]; int sides[MAX_POINTS_ON_WINDING + 1]; @@ -1736,15 +1944,12 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) winding_t *neww; int maxpts; - // debugging - Mem_CheckSentinels(in); - counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0; // determine sides for each point for (i = 0;i < in->numpoints;i++) { - dists[i] = dot = DotProduct (in->points[i], split->normal) - split->dist; + dists[i] = dot = DotProduct(in->points[i], split->normal) - split->dist; if (dot > ON_EPSILON) sides[i] = SIDE_FRONT; else if (dot < -ON_EPSILON) @@ -1761,32 +1966,35 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) if (!counts[0]) { - FreeWinding (in); + FreeWinding(in); return NULL; } if (!counts[1]) return in; maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors - neww = NewWinding (maxpts); + if (maxpts > MAX_POINTS_ON_WINDING) + Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING"); + + neww = NewWinding(maxpts); for (i = 0;i < in->numpoints;i++) { if (neww->numpoints >= maxpts) - Host_Error ("ClipWinding: points exceeded estimate"); + Sys_Error("ClipWinding: points exceeded estimate"); p1 = in->points[i]; if (sides[i] == SIDE_ON) { - VectorCopy (p1, neww->points[neww->numpoints]); + VectorCopy(p1, neww->points[neww->numpoints]); neww->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { - VectorCopy (p1, neww->points[neww->numpoints]); + VectorCopy(p1, neww->points[neww->numpoints]); neww->numpoints++; } @@ -1804,18 +2012,15 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) else if (split->normal[j] == -1) mid[j] = -split->dist; else - mid[j] = p1[j] + dot*(p2[j]-p1[j]); + mid[j] = p1[j] + dot* (p2[j]-p1[j]); } - VectorCopy (mid, neww->points[neww->numpoints]); + VectorCopy(mid, neww->points[neww->numpoints]); neww->numpoints++; } // free the original winding - FreeWinding (in); - - // debugging - Mem_CheckSentinels(neww); + FreeWinding(in); return neww; } @@ -1831,7 +2036,7 @@ returned winding will be the input winding. If on both sides, two new windings will be created. ================== */ -static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back) +static void DivideWinding(winding_t *in, mplane_t *split, winding_t **front, winding_t **back) { double dists[MAX_POINTS_ON_WINDING + 1]; int sides[MAX_POINTS_ON_WINDING + 1]; @@ -1843,15 +2048,12 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi winding_t *f, *b; int maxpts; - // debugging - Mem_CheckSentinels(in); - counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0; // determine sides for each point for (i = 0;i < in->numpoints;i++) { - dot = DotProduct (in->points[i], split->normal); + dot = DotProduct(in->points[i], split->normal); dot -= split->dist; dists[i] = dot; if (dot > ON_EPSILON) sides[i] = SIDE_FRONT; @@ -1877,33 +2079,36 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors - *front = f = NewWinding (maxpts); - *back = b = NewWinding (maxpts); + if (maxpts > MAX_POINTS_ON_WINDING) + Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING"); + + *front = f = NewWinding(maxpts); + *back = b = NewWinding(maxpts); for (i = 0;i < in->numpoints;i++) { if (f->numpoints >= maxpts || b->numpoints >= maxpts) - Host_Error ("DivideWinding: points exceeded estimate"); + Sys_Error("DivideWinding: points exceeded estimate"); p1 = in->points[i]; if (sides[i] == SIDE_ON) { - VectorCopy (p1, f->points[f->numpoints]); + VectorCopy(p1, f->points[f->numpoints]); f->numpoints++; - VectorCopy (p1, b->points[b->numpoints]); + VectorCopy(p1, b->points[b->numpoints]); b->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { - VectorCopy (p1, f->points[f->numpoints]); + VectorCopy(p1, f->points[f->numpoints]); f->numpoints++; } else if (sides[i] == SIDE_BACK) { - VectorCopy (p1, b->points[b->numpoints]); + VectorCopy(p1, b->points[b->numpoints]); b->numpoints++; } @@ -1921,18 +2126,14 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi else if (split->normal[j] == -1) mid[j] = -split->dist; else - mid[j] = p1[j] + dot*(p2[j]-p1[j]); + mid[j] = p1[j] + dot* (p2[j]-p1[j]); } - VectorCopy (mid, f->points[f->numpoints]); + VectorCopy(mid, f->points[f->numpoints]); f->numpoints++; - VectorCopy (mid, b->points[b->numpoints]); + VectorCopy(mid, b->points[b->numpoints]); b->numpoints++; } - - // debugging - Mem_CheckSentinels(front); - Mem_CheckSentinels(back); } typedef struct portal_s @@ -1952,11 +2153,10 @@ static portal_t *portalchain; AllocPortal =========== */ -static portal_t *AllocPortal (void) +static portal_t *AllocPortal(void) { portal_t *p; p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t)); - //memset(p, 0, sizeof(portal_t)); p->chain = portalchain; portalchain = p; return p; @@ -1967,13 +2167,13 @@ static void FreePortal(portal_t *p) Mem_Free(p); } -static void Mod_RecursiveRecalcNodeBBox(mnode_t *node) +static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node) { // calculate children first if (node->children[0]->contents >= 0) - Mod_RecursiveRecalcNodeBBox(node->children[0]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); if (node->children[1]->contents >= 0) - Mod_RecursiveRecalcNodeBBox(node->children[1]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); // make combined bounding box from children node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]); @@ -1984,7 +2184,7 @@ static void Mod_RecursiveRecalcNodeBBox(mnode_t *node) node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]); } -static void Mod_FinalizePortals(void) +static void Mod_Q1BSP_FinalizePortals(void) { int i, j, numportals, numpoints; portal_t *p, *pnext; @@ -1993,16 +2193,16 @@ static void Mod_FinalizePortals(void) mleaf_t *leaf, *endleaf; winding_t *w; - // recalculate bounding boxes for all leafs (because qbsp is very sloppy) + // recalculate bounding boxes for all leafs(because qbsp is very sloppy) leaf = loadmodel->leafs; endleaf = leaf + loadmodel->numleafs; for (;leaf < endleaf;leaf++) { - VectorSet( 2000000000, 2000000000, 2000000000, leaf->mins); - VectorSet(-2000000000, -2000000000, -2000000000, leaf->maxs); + VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); + VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); } p = portalchain; - while(p) + while (p) { if (p->winding) { @@ -2024,13 +2224,13 @@ static void Mod_FinalizePortals(void) p = p->chain; } - Mod_RecursiveRecalcNodeBBox(loadmodel->nodes); + Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->nodes); // tally up portal and point counts p = portalchain; numportals = 0; numpoints = 0; - while(p) + while (p) { // note: this check must match the one below or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides @@ -2045,7 +2245,7 @@ static void Mod_FinalizePortals(void) } loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); loadmodel->numportals = numportals; - loadmodel->portalpoints = (void *) ((long) loadmodel->portals + numportals * sizeof(mportal_t)); + loadmodel->portalpoints = (void *)((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t)); loadmodel->numportalpoints = numpoints; // clear all leaf portal chains for (i = 0;i < loadmodel->numleafs;i++) @@ -2067,7 +2267,7 @@ static void Mod_FinalizePortals(void) && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) { - // first make the back to front portal (forward portal) + // first make the back to front portal(forward portal) portal->points = point; portal->numpoints = p->winding->numpoints; portal->plane.dist = p->plane.dist; @@ -2089,7 +2289,7 @@ static void Mod_FinalizePortals(void) // advance to next portal portal++; - // then make the front to back portal (backward portal) + // then make the front to back portal(backward portal) portal->points = point; portal->numpoints = p->winding->numpoints; portal->plane.dist = -p->plane.dist; @@ -2123,14 +2323,14 @@ static void Mod_FinalizePortals(void) AddPortalToNodes ============= */ -static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back) +static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back) { if (!front) - Host_Error ("AddPortalToNodes: NULL front node"); + Host_Error("AddPortalToNodes: NULL front node"); if (!back) - Host_Error ("AddPortalToNodes: NULL back node"); + Host_Error("AddPortalToNodes: NULL back node"); if (p->nodes[0] || p->nodes[1]) - Host_Error ("AddPortalToNodes: already included"); + Host_Error("AddPortalToNodes: already included"); // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides p->nodes[0] = front; @@ -2162,7 +2362,7 @@ static void RemovePortalFromNodes(portal_t *portal) { t = *portalpointer; if (!t) - Host_Error ("RemovePortalFromNodes: portal not in leaf"); + Host_Error("RemovePortalFromNodes: portal not in leaf"); if (t == portal) { @@ -2177,7 +2377,7 @@ static void RemovePortalFromNodes(portal_t *portal) portal->nodes[1] = NULL; } else - Host_Error ("RemovePortalFromNodes: portal not bounding leaf"); + Host_Error("RemovePortalFromNodes: portal not bounding leaf"); break; } @@ -2186,12 +2386,12 @@ static void RemovePortalFromNodes(portal_t *portal) else if (t->nodes[1] == node) portalpointer = (void **) &t->next[1]; else - Host_Error ("RemovePortalFromNodes: portal not bounding leaf"); + Host_Error("RemovePortalFromNodes: portal not bounding leaf"); } } } -static void Mod_RecursiveNodePortals (mnode_t *node) +static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) { int side; mnode_t *front, *back, *other_node; @@ -2199,8 +2399,6 @@ static void Mod_RecursiveNodePortals (mnode_t *node) portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp; winding_t *nodeportalwinding, *frontwinding, *backwinding; - // CheckLeafPortalConsistancy (node); - // if a leaf, we're done if (node->contents) return; @@ -2210,35 +2408,35 @@ static void Mod_RecursiveNodePortals (mnode_t *node) front = node->children[0]; back = node->children[1]; if (front == back) - Host_Error("Mod_RecursiveNodePortals: corrupt node hierarchy"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"); // create the new portal by generating a polygon for the node plane, - // and clipping it by all of the other portals (which came from nodes above this one) - nodeportal = AllocPortal (); + // and clipping it by all of the other portals(which came from nodes above this one) + nodeportal = AllocPortal(); nodeportal->plane = *node->plane; - nodeportalwinding = BaseWindingForPlane (node->plane); + nodeportalwinding = BaseWindingForPlane(node->plane); side = 0; // shut up compiler warning for (portal = (portal_t *)node->portals;portal;portal = portal->next[side]) { clipplane = portal->plane; if (portal->nodes[0] == portal->nodes[1]) - Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (1)"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)"); if (portal->nodes[0] == node) side = 0; else if (portal->nodes[1] == node) { clipplane.dist = -clipplane.dist; - VectorNegate (clipplane.normal, clipplane.normal); + VectorNegate(clipplane.normal, clipplane.normal); side = 1; } else - Host_Error ("Mod_RecursiveNodePortals: mislinked portal"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); - nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true); + nodeportalwinding = ClipWinding(nodeportalwinding, &clipplane, true); if (!nodeportalwinding) { - printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n"); + Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n"); break; } } @@ -2247,7 +2445,7 @@ static void Mod_RecursiveNodePortals (mnode_t *node) { // if the plane was not clipped on all sides, there was an error nodeportal->winding = nodeportalwinding; - AddPortalToNodes (nodeportal, front, back); + AddPortalToNodes(nodeportal, front, back); } // split the portals of this node along this node's plane and assign them to the children of this node @@ -2255,204 +2453,287 @@ static void Mod_RecursiveNodePortals (mnode_t *node) for (portal = (portal_t *)node->portals;portal;portal = nextportal) { if (portal->nodes[0] == portal->nodes[1]) - Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (2)"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); if (portal->nodes[0] == node) side = 0; else if (portal->nodes[1] == node) side = 1; else - Host_Error ("Mod_RecursiveNodePortals: mislinked portal"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); nextportal = portal->next[side]; other_node = portal->nodes[!side]; - RemovePortalFromNodes (portal); + RemovePortalFromNodes(portal); // cut the portal into two portals, one on each side of the node plane - DivideWinding (portal->winding, plane, &frontwinding, &backwinding); + DivideWinding(portal->winding, plane, &frontwinding, &backwinding); if (!frontwinding) { if (side == 0) - AddPortalToNodes (portal, back, other_node); + AddPortalToNodes(portal, back, other_node); else - AddPortalToNodes (portal, other_node, back); + AddPortalToNodes(portal, other_node, back); continue; } if (!backwinding) { if (side == 0) - AddPortalToNodes (portal, front, other_node); + AddPortalToNodes(portal, front, other_node); else - AddPortalToNodes (portal, other_node, front); + AddPortalToNodes(portal, other_node, front); continue; } // the winding is split - splitportal = AllocPortal (); + splitportal = AllocPortal(); temp = splitportal->chain; *splitportal = *portal; splitportal->chain = temp; splitportal->winding = backwinding; - FreeWinding (portal->winding); + FreeWinding(portal->winding); portal->winding = frontwinding; if (side == 0) { - AddPortalToNodes (portal, front, other_node); - AddPortalToNodes (splitportal, back, other_node); + AddPortalToNodes(portal, front, other_node); + AddPortalToNodes(splitportal, back, other_node); } else { - AddPortalToNodes (portal, other_node, front); - AddPortalToNodes (splitportal, other_node, back); + AddPortalToNodes(portal, other_node, front); + AddPortalToNodes(splitportal, other_node, back); } } - Mod_RecursiveNodePortals(front); - Mod_RecursiveNodePortals(back); + Mod_Q1BSP_RecursiveNodePortals(front); + Mod_Q1BSP_RecursiveNodePortals(back); } -/* -void Mod_MakeOutsidePortals(mnode_t *node) -{ - int i, j; - portal_t *p, *portals[6]; - mnode_t *outside_node; - outside_node = Mem_Alloc(loadmodel->mempool, sizeof(mnode_t)); - outside_node->contents = CONTENTS_SOLID; - outside_node->portals = NULL; +static void Mod_Q1BSP_MakePortals(void) +{ + portalchain = NULL; + Mod_Q1BSP_RecursiveNodePortals(loadmodel->nodes); + Mod_Q1BSP_FinalizePortals(); +} - for (i = 0;i < 3;i++) +static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool) +{ +#if 0 + int surfnum, vertnum, vertnum2, snum, vnum, vnum2; + msurface_t *surf, *s; + float *v0, *v1, *v2, *v3; + for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++) + surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *)); + for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++) { - for (j = 0;j < 2;j++) + for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3) { - portals[j*3 + i] = p = AllocPortal (); - memset (&p->plane, 0, sizeof(mplane_t)); - p->plane.normal[i] = j ? -1 : 1; - p->plane.dist = -65536; - p->winding = BaseWindingForPlane (&p->plane); - if (j) - AddPortalToNodes (p, outside_node, node); - else - AddPortalToNodes (p, node, outside_node); + if (surf->neighborsurfaces[vertnum]) + continue; + surf->neighborsurfaces[vertnum] = NULL; + for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++) + { + if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1) + || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1) + || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1) + || s == surf) + continue; + for (vnum = 0;vnum < s->poly_numverts;vnum++) + if (s->neighborsurfaces[vnum] == surf) + break; + if (vnum < s->poly_numverts) + continue; + for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3) + { + if (s->neighborsurfaces[vnum] == NULL + && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2]) + || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2]))) + { + surf->neighborsurfaces[vertnum] = s; + s->neighborsurfaces[vnum] = surf; + break; + } + } + if (vnum < s->poly_numverts) + break; + } } } +#endif +} - // clip the basewindings by all the other planes - for (i = 0;i < 6;i++) +static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model) +{ + int i, j, stylecounts[256], totalcount, remapstyles[256]; + msurface_t *surf; + memset(stylecounts, 0, sizeof(stylecounts)); + for (i = 0;i < model->nummodelsurfaces;i++) { - for (j = 0;j < 6;j++) + surf = model->surfaces + model->firstmodelsurface + i; + for (j = 0;j < MAXLIGHTMAPS;j++) + stylecounts[surf->styles[j]]++; + } + totalcount = 0; + model->light_styles = 0; + for (i = 0;i < 255;i++) + { + if (stylecounts[i]) { - if (j == i) - continue; - portals[i]->winding = ClipWinding (portals[i]->winding, &portals[j]->plane, true); + remapstyles[i] = model->light_styles++; + totalcount += stylecounts[i] + 1; } } + if (!totalcount) + return; + model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte)); + model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int)); + model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **)); + model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); + model->light_styles = 0; + for (i = 0;i < 255;i++) + if (stylecounts[i]) + model->light_style[model->light_styles++] = i; + j = 0; + for (i = 0;i < model->light_styles;i++) + { + model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j; + j += stylecounts[model->light_style[i]] + 1; + } + for (i = 0;i < model->nummodelsurfaces;i++) + { + surf = model->surfaces + model->firstmodelsurface + i; + for (j = 0;j < MAXLIGHTMAPS;j++) + if (surf->styles[j] != 255) + *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; + } + j = 0; + for (i = 0;i < model->light_styles;i++) + { + *model->light_styleupdatechains[i] = NULL; + model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j; + j += stylecounts[model->light_style[i]] + 1; + } } -*/ -static void Mod_MakePortals(void) +static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model) { -// Con_Printf("building portals for %s\n", loadmodel->name); - - portalchain = NULL; -// Mod_MakeOutsidePortals (loadmodel->nodes); - Mod_RecursiveNodePortals (loadmodel->nodes); - Mod_FinalizePortals(); + int i, j; + for (i = 0;i < model->numtextures;i++) + model->pvstexturechainslength[i] = 0; + for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) + { + if (model->surfacepvsframes[j] == model->pvsframecount) + { + model->pvssurflist[model->pvssurflistlength++] = j; + model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++; + } + } + for (i = 0, j = 0;i < model->numtextures;i++) + { + if (model->pvstexturechainslength[i]) + { + model->pvstexturechains[i] = model->pvstexturechainsbuffer + j; + j += model->pvstexturechainslength[i] + 1; + } + else + model->pvstexturechains[i] = NULL; + } + for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) + if (model->surfacepvsframes[j] == model->pvsframecount) + *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j; + for (i = 0;i < model->numtextures;i++) + { + if (model->pvstexturechainslength[i]) + { + *model->pvstexturechains[i] = NULL; + model->pvstexturechains[i] -= model->pvstexturechainslength[i]; + } + } } -/* -================= -Mod_LoadBrushModel -================= -*/ -void Mod_LoadBrushModel (model_t *mod, void *buffer) +extern void R_Model_Brush_DrawSky(entity_render_t *ent); +extern void R_Model_Brush_Draw(entity_render_t *ent); +extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); +extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +void Mod_Q1BSP_Load(model_t *mod, void *buffer) { - int i, j; - dheader_t *header; - dmodel_t *bm; - mempool_t *mainmempool; + int i, j, k; + dheader_t *header; + dmodel_t *bm; + mempool_t *mainmempool; + char *loadname; + model_t *originalloadmodel; + float dist, modelyawradius, modelradius, *vec; + msurface_t *surf; + surfmesh_t *mesh; mod->type = mod_brush; header = (dheader_t *)buffer; - i = LittleLong (header->version); + i = LittleLong(header->version); if (i != BSPVERSION && i != 30) - Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION); + Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION); mod->ishlbsp = i == 30; + + mod->FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; + mod->PointInLeaf = Mod_Q1BSP_PointInLeaf; + mod->PointContents = Mod_Q1BSP_PointContents; + mod->LeafPVS = Mod_Q1BSP_LeafPVS; + mod->BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; + if (loadmodel->isworldmodel) + { Cvar_SetValue("halflifebsp", mod->ishlbsp); + // until we get a texture for it... + R_ResetQuakeSky(); + } // swap all the lumps - mod_base = (byte *)header; + mod_base = (qbyte *)header; - for (i=0 ; ilightmaprgba = r_lightmaprgba.integer; -// Mem_CheckSentinelsGlobal(); - // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn - Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadEdges (&header->lumps[LUMP_EDGES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadFaces (&header->lumps[LUMP_FACES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadNodes (&header->lumps[LUMP_NODES]); -// Mem_CheckSentinelsGlobal(); - Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); -// Mem_CheckSentinelsGlobal(); -// Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); - Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); -// Mem_CheckSentinelsGlobal(); - - Mod_MakeHull0 (); -// Mem_CheckSentinelsGlobal(); - Mod_MakePortals(); -// Mem_CheckSentinelsGlobal(); + Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]); + Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]); + Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]); + Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]); + Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]); + Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]); + Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]); + Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]); + Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]); + Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]); + Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]); + Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]); + Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); + Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]); + Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]); + + Mod_Q1BSP_MakeHull0(); + Mod_Q1BSP_MakePortals(); mod->numframes = 2; // regular and alternate animation mainmempool = mod->mempool; + loadname = mod->name; + + Mod_Q1BSP_LoadLightList(); + originalloadmodel = loadmodel; // -// set up the submodels (FIXME: this is confusing) +// set up the submodels(FIXME: this is confusing) // for (i = 0;i < mod->numsubmodels;i++) { - int k, l; - float dist, modelyawradius, modelradius, *vec; - msurface_t *surf; - - mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; - mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; - modelyawradius = 0; - modelradius = 0; - bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; @@ -2465,71 +2746,538 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; + // this gets altered below if sky is used mod->DrawSky = NULL; - // LordHavoc: calculate bmodel bounding box rather than trusting what it says - for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) + mod->Draw = R_Model_Brush_Draw; + mod->DrawFakeShadow = NULL; + mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume; + mod->DrawLight = R_Model_Brush_DrawLight; + mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **)); + mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *)); + mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int)); + Mod_Q1BSP_BuildPVSTextureChains(mod); + Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod); + if (mod->nummodelsurfaces) { - // we only need to have a drawsky function if it is used (usually only on world model) - if (surf->shader == &Cshader_sky) - mod->DrawSky = R_DrawBrushModelSky; - for (k = 0;k < surf->numedges;k++) + // LordHavoc: calculate bmodel bounding box rather than trusting what it says + mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; + mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; + modelyawradius = 0; + modelradius = 0; + for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) { - l = mod->surfedges[k + surf->firstedge]; - if (l > 0) - vec = mod->vertexes[mod->edges[l].v[0]].position; - else - vec = mod->vertexes[mod->edges[-l].v[1]].position; - if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; - if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; - if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2]; - if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0]; - if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1]; - if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2]; - dist = vec[0]*vec[0]+vec[1]*vec[1]; - if (modelyawradius < dist) - modelyawradius = dist; - dist += vec[2]*vec[2]; - if (modelradius < dist) - modelradius = dist; + // we only need to have a drawsky function if it is used(usually only on world model) + if (surf->texinfo->texture->shader == &Cshader_sky) + mod->DrawSky = R_Model_Brush_DrawSky; + // LordHavoc: submodels always clip, even if water + if (mod->numsubmodels - 1) + surf->flags |= SURF_SOLIDCLIP; + // calculate bounding shapes + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3) + { + if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; + if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; + if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2]; + if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0]; + if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1]; + if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2]; + dist = vec[0]*vec[0]+vec[1]*vec[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += vec[2]*vec[2]; + if (modelradius < dist) + modelradius = dist; + } + } } + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); + mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius); + mod->yawmins[2] = mod->normalmins[2]; + mod->yawmaxs[2] = mod->normalmaxs[2]; + mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; + mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; + mod->radius = modelradius; + mod->radius2 = modelradius * modelradius; } - modelyawradius = sqrt(modelyawradius); - modelradius = sqrt(modelradius); - mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius); - mod->yawmins[2] = mod->normalmins[2]; - mod->yawmaxs[2] = mod->normalmaxs[2]; - mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; - mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; -// mod->modelradius = modelradius; - -// VectorCopy (bm->maxs, mod->maxs); -// VectorCopy (bm->mins, mod->mins); - -// mod->radius = RadiusFromBounds (mod->mins, mod->maxs); + else + { + // LordHavoc: empty submodel(lacrima.bsp has such a glitch) + Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname); + } + Mod_Q1BSP_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool); mod->numleafs = bm->visleafs; - mod->SERAddEntity = Mod_Brush_SERAddEntity; - mod->Draw = R_DrawBrushModelNormal; - mod->DrawShadow = NULL; - - Mod_BrushSortedSurfaces(mod, mainmempool); - // LordHavoc: only register submodels if it is the world // (prevents bsp models from replacing world submodels) if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1)) { char name[10]; // duplicate the basic information - sprintf (name, "*%i", i+1); - loadmodel = Mod_FindName (name); + sprintf(name, "*%i", i+1); + loadmodel = Mod_FindName(name); *loadmodel = *mod; - strcpy (loadmodel->name, name); + strcpy(loadmodel->name, name); // textures and memory belong to the main model loadmodel->texturepool = NULL; loadmodel->mempool = NULL; mod = loadmodel; } } -// Mem_CheckSentinelsGlobal(); + + loadmodel = originalloadmodel; + //Mod_Q1BSP_ProcessLightList(); +} + +static void Mod_Q2BSP_LoadEntities(lump_t *l) +{ } + +static void Mod_Q2BSP_LoadPlanes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadVertices(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadVisibility(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadNodes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadTexInfo(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadFaces(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLighting(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLeafs(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLeafFaces(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadEdges(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadSurfEdges(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadBrushes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadBrushSides(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadAreas(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadAreaPortals(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadModels(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +void Mod_Q2BSP_Load(model_t *mod, void *buffer) +{ + int i; + q2dheader_t *header; + + mod->type = mod_brushq2; + + header = (q2dheader_t *)buffer; + + i = LittleLong(header->version); + if (i != Q2BSPVERSION) + Host_Error("Mod_Q2BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, BSPVERSION); + mod->ishlbsp = false; + if (loadmodel->isworldmodel) + { + Cvar_SetValue("halflifebsp", mod->ishlbsp); + // until we get a texture for it... + R_ResetQuakeSky(); + } + + mod_base = (qbyte *)header; + + // swap all the lumps + for (i = 0;i < (int) sizeof(dheader_t) / 4;i++) + ((int *)header)[i] = LittleLong(((int *)header)[i]); + + // store which lightmap format to use + mod->lightmaprgba = r_lightmaprgba.integer; + + Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]); + Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]); + Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]); + Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]); + Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]); + Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]); + Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]); + Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]); + Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]); + Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]); + Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]); + Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]); + Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]); + Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]); + Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]); + Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]); + Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]); + // LordHavoc: must go last because this makes the submodels + Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]); +} + +void Mod_Q3BSP_Load(model_t *mod, void *buffer) +{ + Host_Error("Mod_Q3BSP_Load: not yet implemented\n"); +} + +void Mod_IBSP_Load(model_t *mod, void *buffer) +{ + int i = LittleLong(* ((int *)buffer)); + if (i == 46) + Mod_Q3BSP_Load(mod,buffer); + else if (i == 38) + Mod_Q2BSP_Load(mod,buffer); + else + Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i); +} + +void Mod_MAP_Load(model_t *mod, void *buffer) +{ + Host_Error("Mod_MAP_Load: not yet implemented\n"); +} +