X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=1b0cc330d4ecf813e5f97d7303494ddbceb578b1;hp=6c776b30935edbdea97a32a629fd419f75da6b2a;hb=3c8da461b7565f9c6524c48aecc362270815c3ee;hpb=a255e13ec710fbfbf541ef09b2195253dea80658 diff --git a/model_brush.c b/model_brush.c index 6c776b30..1b0cc330 100644 --- a/model_brush.c +++ b/model_brush.c @@ -28,9 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"}; cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"}; -cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"}; cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"}; -cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"}; cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"}; cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"}; @@ -56,9 +54,7 @@ void Mod_BrushInit(void) { // Cvar_RegisterVariable(&r_subdivide_size); Cvar_RegisterVariable(&halflifebsp); - Cvar_RegisterVariable(&mcbsp); Cvar_RegisterVariable(&r_novis); - Cvar_RegisterVariable(&r_lightmaprgba); Cvar_RegisterVariable(&r_picmipworld); Cvar_RegisterVariable(&r_nosurftextures); Cvar_RegisterVariable(&r_subdivisions_tolerance); @@ -629,7 +625,7 @@ static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int nu double t1, t2; // variables that need to be stored on the stack when recursing - dclipnode_t *node; + mclipnode_t *node; int side; double midf, mid[3]; @@ -785,8 +781,16 @@ loc0: //#if COLLISIONPARANOID < 2 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num) { + mplane_t *plane; + mclipnode_t *nodes = t->hull->clipnodes; + mplane_t *planes = t->hull->planes; + vec3_t point; + VectorCopy(t->start, point); while (num >= 0) - num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist]; + { + plane = planes + nodes[num].planenum; + num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist]; + } num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num); t->trace->startsupercontents |= num; if (num & SUPERCONTENTS_LIQUIDSMASK) @@ -822,13 +826,6 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, VectorSubtract(boxmaxs, boxmins, boxsize); if (boxsize[0] < 3) rhc.hull = &model->brushq1.hulls[0]; // 0x0x0 - else if (model->brush.ismcbsp) - { - if (boxsize[2] < 48) // pick the nearest of 40 or 56 - rhc.hull = &model->brushq1.hulls[2]; // 16x16x40 - else - rhc.hull = &model->brushq1.hulls[1]; // 16x16x56 - } else if (model->brush.ishlbsp) { // LordHavoc: this has to have a minor tolerance (the .1) because of @@ -886,6 +883,20 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, #endif } +static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point) +{ + int num = 0; + mplane_t *plane; + mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes; + mplane_t *planes = model->brushq1.hulls[0].planes; + while (num >= 0) + { + plane = planes + nodes[num].planenum; + num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist]; + } + return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num); +} + void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture) { #if 1 @@ -925,7 +936,7 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm #else RecursiveHullCheckTraceInfo_t rhc; static hull_t box_hull; - static dclipnode_t box_clipnodes[6]; + static mclipnode_t box_clipnodes[6]; static mplane_t box_planes[6]; // fill in a default trace memset(&rhc, 0, sizeof(rhc)); @@ -1111,8 +1122,14 @@ loc0: // check for impact on this node if (node->numsurfaces) { - int i, ds, dt; + int i, dsi, dti, lmwidth, lmheight; + float ds, dt; msurface_t *surface; + unsigned char *lightmap; + int maps, line3, size3; + float dsfrac; + float dtfrac; + float scale, w, w00, w01, w10, w11; surface = model->data_surfaces + node->firstsurface; for (i = 0;i < node->numsurfaces;i++, surface++) @@ -1120,66 +1137,46 @@ loc0: if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples) continue; // no lightmaps - ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]; - dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]; + // location we want to sample in the lightmap + ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f; + dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f; + + // check the bounds + dsi = (int)ds; + dti = (int)dt; + lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1); + lmheight = ((surface->lightmapinfo->extents[1]>>4)+1); - if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1]) + // is it in bounds? + if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1) { - unsigned char *lightmap; - int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; - lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1); - lmheight = ((surface->lightmapinfo->extents[1]>>4)+1); + // calculate bilinear interpolation factors + // and also multiply by fixedpoint conversion factors + dsfrac = ds - dsi; + dtfrac = dt - dti; + w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f); + w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f); + w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f); + w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f); + + // values for pointer math line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting - lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting + // look up the pixel + lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting + // bilinear filter each lightmap style, and sum them for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++) { - scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]]; - r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale; - r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale; - r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale; - r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale; + scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]]; + w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor); + w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor); + w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor); + w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor); lightmap += size3; } -/* -LordHavoc: here's the readable version of the interpolation -code, not quite as easy for the compiler to optimize... - -dsfrac is the X position in the lightmap pixel, * 16 -dtfrac is the Y position in the lightmap pixel, * 16 -r00 is top left corner, r01 is top right corner -r10 is bottom left corner, r11 is bottom right corner -g and b are the same layout. -r0 and r1 are the top and bottom intermediate results - -first we interpolate the top two points, to get the top -edge sample - - r0 = (((r01-r00) * dsfrac) >> 4) + r00; - g0 = (((g01-g00) * dsfrac) >> 4) + g00; - b0 = (((b01-b00) * dsfrac) >> 4) + b00; - -then we interpolate the bottom two points, to get the -bottom edge sample - - r1 = (((r11-r10) * dsfrac) >> 4) + r10; - g1 = (((g11-g10) * dsfrac) >> 4) + g10; - b1 = (((b11-b10) * dsfrac) >> 4) + b10; - -then we interpolate the top and bottom samples to get the -middle sample (the one which was requested) - - r = (((r1-r0) * dtfrac) >> 4) + r0; - g = (((g1-g0) * dtfrac) >> 4) + g0; - b = (((b1-b0) * dtfrac) >> 4) + b0; -*/ - - ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f); - ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f); - ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f); return true; // success } } @@ -1258,14 +1255,6 @@ void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesp if (loadmodel->texturepool == NULL && cls.state != ca_dedicated) loadmodel->texturepool = R_AllocTexturePool(); - // if sky isn't the right size, just use it as a solid layer - if (width != 256 || height != 128) - { - loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL); - loadmodel->brush.alphaskytexture = NULL; - return; - } - if (bytesperpixel == 4) { for (i = 0;i < 128;i++) @@ -1287,34 +1276,35 @@ void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesp unsigned int i; unsigned char b[4]; } - rgba; + bgra; r = g = b = 0; for (i = 0;i < 128;i++) { for (j = 0;j < 128;j++) { - rgba.i = palette_complete[src[i*256 + j + 128]]; - r += rgba.b[0]; - g += rgba.b[1]; - b += rgba.b[2]; + p = src[i*256 + j + 128]; + r += palette_rgb[p][0]; + g += palette_rgb[p][1]; + b += palette_rgb[p][2]; } } - rgba.b[0] = r/(128*128); - rgba.b[1] = g/(128*128); - rgba.b[2] = b/(128*128); - rgba.b[3] = 0; + bgra.b[2] = r/(128*128); + bgra.b[1] = g/(128*128); + bgra.b[0] = b/(128*128); + bgra.b[3] = 0; for (i = 0;i < 128;i++) { for (j = 0;j < 128;j++) { - solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]]; - alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i; + solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]]; + p = src[i*256 + j]; + alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i; } } } - loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); - loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL); + loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } static void Mod_Q1BSP_LoadTextures(lump_t *l) @@ -1327,6 +1317,9 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) unsigned char *data, *mtdata; const char *s; char mapname[MAX_QPATH], name[MAX_QPATH]; + unsigned char zero[4]; + + memset(zero, 0, sizeof(zero)); loadmodel->data_textures = NULL; @@ -1365,19 +1358,28 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->currentskinframe = tx->skinframes[0]; tx->basematerialflags = 0; } + tx->basematerialflags = MATERIALFLAG_WALL; if (i == loadmodel->num_textures - 1) { - tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW; + tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW; tx->supercontents = mod_q1bsp_texture_water.supercontents; tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags; } else { - tx->basematerialflags |= MATERIALFLAG_WALL; tx->supercontents = mod_q1bsp_texture_solid.supercontents; tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags; } tx->currentframe = tx; + + // clear water settings + tx->reflectmin = 0; + tx->reflectmax = 1; + tx->refractfactor = 1; + Vector4Set(tx->refractcolor4f, 1, 1, 1, 1); + tx->reflectfactor = 1; + Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1); + tx->r_water_wateralpha = 1; } if (!m) @@ -1486,8 +1488,8 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) { if (loadmodel->isworldmodel) { - data = loadimagepixels(tx->name, false, 0, 0); - if (data) + data = loadimagepixelsbgra(tx->name, false, false); + if (data && image_width == 256 && image_height == 128) { R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); Mem_Free(data); @@ -1510,41 +1512,57 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) unsigned char *pixels, *freepixels; pixels = freepixels = NULL; if (mtdata) - pixels = W_ConvertWAD3Texture(dmiptex); + pixels = W_ConvertWAD3TextureBGRA(dmiptex); if (pixels == NULL) - pixels = freepixels = W_GetTexture(tx->name); + pixels = freepixels = W_GetTextureBGRA(tx->name); if (pixels != NULL) { tx->width = image_width; tx->height = image_height; - skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, false, pixels, image_width, image_height, 32, NULL, NULL); + skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height); } if (freepixels) Mem_Free(freepixels); } else if (mtdata) // texture included - skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL); + skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height); } // if skinframe is still NULL the "missing" texture will be used if (skinframe) tx->skinframes[0] = skinframe; } - tx->basematerialflags = 0; + tx->basematerialflags = MATERIALFLAG_WALL; if (tx->name[0] == '*') { // LordHavoc: some turbulent textures should not be affected by wateralpha - if (strncmp(tx->name,"*lava",5) - && strncmp(tx->name,"*teleport",9) - && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture - tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW; - tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW; + if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae + { + // replace the texture with transparent black + Vector4Set(zero, 128, 128, 128, 128); + tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1); + tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION; + } + else if (!strncmp(tx->name,"*lava",5) + || !strncmp(tx->name,"*teleport",9) + || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture + tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW; + else + tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER; + if (tx->skinframes[0] && tx->skinframes[0]->fog) + tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + } + else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae + { + // replace the texture with black + tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1); + tx->basematerialflags |= MATERIALFLAG_REFLECTION; } else if (!strncmp(tx->name, "sky", 3)) - tx->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; - else - tx->basematerialflags |= MATERIALFLAG_WALL; - if (tx->skinframes[0] && tx->skinframes[0]->fog) + tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; + else if (!strcmp(tx->name, "caulk")) + tx->basematerialflags = MATERIALFLAG_NODRAW; + else if (tx->skinframes[0] && tx->skinframes[0]->fog) tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; // start out with no animation @@ -1668,11 +1686,6 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) for (i=0; ifilelen; i++) loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1; } - else if (loadmodel->brush.ismcbsp) - { - loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); - } else // LordHavoc: bsp version 29 (normal white lighting) { // LordHavoc: hope is not lost yet, check for a .lit file to load @@ -1761,13 +1774,13 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) int i, j, k; if (!data) return; - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) return; // error if (com_token[0] != '{') return; // error while (1) { - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) return; // error if (com_token[0] == '}') break; // end of worldspawn @@ -1777,7 +1790,7 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) strlcpy(key, com_token, sizeof(key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) return; // error dpsnprintf(value, sizeof(value), "%s", com_token); if (!strcmp("wad", key)) // for HalfLife maps @@ -1972,7 +1985,7 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l) { // if texture chosen is NULL or the shader needs a lightmap, // force to notexture water shader - if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL) + if (out->texture == NULL) out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1); } else @@ -2136,34 +2149,67 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface) } #endif -static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy) +/* Maximum size of a single LM */ +#define MAX_SINGLE_LM_SIZE 256 + +struct alloc_lm_row +{ + int rowY; + int currentX; +}; + +struct alloc_lm_state { - int y, x2, y2; - int bestx = totalwidth, besty = 0; - // find the left-most space we can find - for (y = 0;y <= totalheight - blockheight;y++) - { - x2 = 0; - for (y2 = 0;y2 < blockheight;y2++) - x2 = max(x2, lineused[y+y2]); - if (bestx > x2) - { - bestx = x2; - besty = y; - } - } - // if the best was not good enough, return failure - if (bestx > totalwidth - blockwidth) - return false; - // we found a good spot - if (outx) - *outx = bestx; - if (outy) - *outy = besty; - // now mark the space used - for (y2 = 0;y2 < blockheight;y2++) - lineused[besty+y2] = bestx + blockwidth; - // return success + int currentY; + struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE]; +}; + +static void init_alloc_lm_state (struct alloc_lm_state* state) +{ + int r; + + state->currentY = 0; + for (r = 0; r < MAX_SINGLE_LM_SIZE; r++) + { + state->rows[r].currentX = 0; + state->rows[r].rowY = -1; + } +} + +static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy) +{ + struct alloc_lm_row* row; + int r; + + row = &(state->rows[blockheight]); + if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth)) + { + if (state->currentY + blockheight <= totalheight) + { + row->rowY = state->currentY; + row->currentX = 0; + state->currentY += blockheight; + } + else + { + /* See if we can stuff the block into a higher row */ + row = NULL; + for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++) + { + if ((state->rows[r].rowY >= 0) + && (state->rows[r].currentX + blockwidth <= totalwidth)) + { + row = &(state->rows[r]); + break; + } + } + if (row == NULL) return false; + } + } + *outy = row->rowY; + *outx = row->currentX; + row->currentX += blockwidth; + return true; } @@ -2174,9 +2220,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) msurface_t *surface; int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples; float texmins[2], texmaxs[2], val; -#define LIGHTMAPSIZE 1024 rtexture_t *lightmaptexture, *deluxemaptexture; - int lightmap_lineused[LIGHTMAPSIZE]; in = (dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -2191,7 +2235,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) totaltris = 0; for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++) { - numedges = LittleShort(in->numedges); + numedges = (unsigned short)LittleShort(in->numedges); totalverts += numedges; totaltris += numedges - 2; } @@ -2201,7 +2245,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) lightmaptexture = NULL; deluxemaptexture = r_texture_blanknormalmap; lightmapnumber = 1; - lightmapsize = bound(256, gl_max_size.integer, LIGHTMAPSIZE); + lightmapsize = max(256, gl_max_size.integer); totallightmapsamples = 0; totalverts = 0; @@ -2212,16 +2256,16 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) // FIXME: validate edges, texinfo, etc? firstedge = LittleLong(in->firstedge); - numedges = LittleShort(in->numedges); + numedges = (unsigned short)LittleShort(in->numedges); if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges) Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges); - i = LittleShort(in->texinfo); + i = (unsigned short)LittleShort(in->texinfo); if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo) Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo); surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i; surface->texture = surface->lightmapinfo->texinfo->texture; - planenum = LittleShort(in->planenum); + planenum = (unsigned short)LittleShort(in->planenum); if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes) Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes); @@ -2300,7 +2344,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) { surface->lightmapinfo->samples = NULL; // give non-lightmapped water a 1x white lightmap - if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256) + if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256) { surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); surface->lightmapinfo->styles[0] = 0; @@ -2345,69 +2389,65 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) // store // additionally, never choose a lightmapsize that is smaller than the // largest surface encountered (as it would fail) - // and finally, limit it to the size of our lineused array i = lightmapsize; - for (lightmapsize = 64;lightmapsize < LIGHTMAPSIZE && (lightmapsize < i || (lightmapsize < gl_max_size.integer && totallightmapsamples*2 > lightmapsize*lightmapsize));lightmapsize*=2) + for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2) ; // now that we've decided the lightmap texture size, we can do the rest if (cls.state != ca_dedicated) { + struct alloc_lm_state allocState; + for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++) { - // check if we should apply a lightmap to this - if (surface->cached_dlight) + int i, iu, iv, lightmapx, lightmapy; + float u, v, ubase, vbase, uscale, vscale; + + smax = surface->lightmapinfo->extents[0] >> 4; + tmax = surface->lightmapinfo->extents[1] >> 4; + ssize = (surface->lightmapinfo->extents[0] >> 4) + 1; + tsize = (surface->lightmapinfo->extents[1] >> 4) + 1; + + // stainmap for permanent marks on walls + surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + // clear to white + memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3); + + if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy)) { - int i, iu, iv, lightmapx, lightmapy; - float u, v, ubase, vbase, uscale, vscale; - - smax = surface->lightmapinfo->extents[0] >> 4; - tmax = surface->lightmapinfo->extents[1] >> 4; - ssize = (surface->lightmapinfo->extents[0] >> 4) + 1; - tsize = (surface->lightmapinfo->extents[1] >> 4) + 1; - - // stainmap for permanent marks on walls - surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); - // clear to white - memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3); - - // find a place for this lightmap - if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy)) - { - // allocate a texture pool if we need it - if (loadmodel->texturepool == NULL) - loadmodel->texturepool = R_AllocTexturePool(); - // could not find room, make a new lightmap - lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); - if (loadmodel->brushq1.nmaplightdata) - deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); - lightmapnumber++; - memset(lightmap_lineused, 0, sizeof(lightmap_lineused)); - Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy); - } - - surface->lightmaptexture = lightmaptexture; - surface->deluxemaptexture = deluxemaptexture; - surface->lightmapinfo->lightmaporigin[0] = lightmapx; - surface->lightmapinfo->lightmaporigin[1] = lightmapy; + // allocate a texture pool if we need it + if (loadmodel->texturepool == NULL) + loadmodel->texturepool = R_AllocTexturePool(); + // could not find room, make a new lightmap + lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + if (loadmodel->brushq1.nmaplightdata) + deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + lightmapnumber++; + init_alloc_lm_state (&allocState); + Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy); + } + surface->lightmaptexture = lightmaptexture; + surface->deluxemaptexture = deluxemaptexture; + surface->lightmapinfo->lightmaporigin[0] = lightmapx; + surface->lightmapinfo->lightmaporigin[1] = lightmapy; - uscale = 1.0f / (float)lightmapsize; - vscale = 1.0f / (float)lightmapsize; - ubase = lightmapx * uscale; - vbase = lightmapy * vscale; + uscale = 1.0f / (float)lightmapsize; + vscale = 1.0f / (float)lightmapsize; + ubase = lightmapx * uscale; + vbase = lightmapy * vscale; - for (i = 0;i < surface->num_vertices;i++) - { - u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0); - v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0); - (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase; - (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase; - // LordHavoc: calc lightmap data offset for vertex lighting to use - iu = (int) u; - iv = (int) v; - (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3; - } + for (i = 0;i < surface->num_vertices;i++) + { + u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0); + v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0); + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase; + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase; + // LordHavoc: calc lightmap data offset for vertex lighting to use + iu = (int) u; + iv = (int) v; + (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3; } + } } } @@ -2475,16 +2515,40 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l) p = LittleLong(in->planenum); out->plane = loadmodel->brush.data_planes + p; - out->firstsurface = LittleShort(in->firstface); - out->numsurfaces = LittleShort(in->numfaces); + out->firstsurface = (unsigned short)LittleShort(in->firstface); + out->numsurfaces = (unsigned short)LittleShort(in->numfaces); for (j=0 ; j<2 ; j++) { - p = LittleShort(in->children[j]); - if (p >= 0) - out->children[j] = loadmodel->brush.data_nodes + p; + // LordHavoc: this code supports broken bsp files produced by + // arguire qbsp which can produce more than 32768 nodes, any value + // below count is assumed to be a node number, any other value is + // assumed to be a leaf number + p = (unsigned short)LittleShort(in->children[j]); + if (p < count) + { + if (p < loadmodel->brush.num_nodes) + out->children[j] = loadmodel->brush.data_nodes + p; + else + { + Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes); + // map it to the solid leaf + out->children[j] = (mnode_t *)loadmodel->brush.data_leafs; + } + } else - out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p)); + { + // note this uses 65535 intentionally, -1 is leaf 0 + p = 65535 - p; + if (p < loadmodel->brush.num_leafs) + out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p); + else + { + Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs); + // map it to the solid leaf + out->children[j] = (mnode_t *)loadmodel->brush.data_leafs; + } + } } } @@ -2523,9 +2587,9 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) out->contents = LittleLong(in->contents); - out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface); - out->numleafsurfaces = LittleShort(in->nummarksurfaces); - if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces) + out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface); + out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces); + if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces) { Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces); out->firstleafsurface = NULL; @@ -2575,7 +2639,8 @@ qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void) static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) { - dclipnode_t *in, *out; + dclipnode_t *in; + mclipnode_t *out; int i, count; hull_t *hull; @@ -2583,12 +2648,12 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.clipnodes = out; loadmodel->brushq1.numclipnodes = count; - for (i = 1; i < hullinfo->numhulls; i++) + for (i = 1; i < MAX_MAP_HULLS; i++) { hull = &loadmodel->brushq1.hulls[i]; hull->clipnodes = out; @@ -2607,12 +2672,15 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) for (i=0 ; iplanenum = LittleLong(in->planenum); - out->children[0] = LittleShort(in->children[0]); - out->children[1] = LittleShort(in->children[1]); + // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values + out->children[0] = (unsigned short)LittleShort(in->children[0]); + out->children[1] = (unsigned short)LittleShort(in->children[1]); + if (out->children[0] >= count) + out->children[0] -= 65536; + if (out->children[1] >= count) + out->children[1] -= 65536; if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes) Host_Error("Corrupt clipping hull(out of range planenum)"); - if (out->children[0] >= count || out->children[1] >= count) - Host_Error("Corrupt clipping hull(out of range child)"); } } @@ -2620,14 +2688,14 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) static void Mod_Q1BSP_MakeHull0(void) { mnode_t *in; - dclipnode_t *out; + mclipnode_t *out; int i; hull_t *hull; hull = &loadmodel->brushq1.hulls[0]; in = loadmodel->brush.data_nodes; - out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t)); + out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out)); hull->clipnodes = out; hull->firstclipnode = 0; @@ -2655,7 +2723,7 @@ static void Mod_Q1BSP_LoadLeaffaces(lump_t *l) for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++) { - j = (unsigned) LittleShort(in[i]); + j = (unsigned short) LittleShort(in[i]); if (j >= loadmodel->num_surfaces) Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number"); loadmodel->brush.data_leafsurfaces[i] = j; @@ -2716,12 +2784,12 @@ static void Mod_Q1BSP_LoadMapBrushes(void) if (!maptext) return; text = maptext; - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) return; // error submodel = 0; for (;;) { - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) break; if (com_token[0] != '{') return; // error @@ -2732,7 +2800,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void) brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t)); for (;;) { - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) return; // error if (com_token[0] == '}') break; // end of entity @@ -2756,7 +2824,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void) } for (;;) { - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) return; // error if (com_token[0] == '}') break; // end of brush @@ -2765,25 +2833,25 @@ static void Mod_Q1BSP_LoadMapBrushes(void) // FIXME: support hl .map format for (pointnum = 0;pointnum < 3;pointnum++) { - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); for (componentnum = 0;componentnum < 3;componentnum++) { - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); point[pointnum][componentnum] = atof(com_token); } - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); } - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); strlcpy(facetexture, com_token, sizeof(facetexture)); - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); //scroll_s = atof(com_token); - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); //scroll_t = atof(com_token); - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); //rotate = atof(com_token); - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); //scale_s = atof(com_token); - COM_ParseToken_Simple(&data, false); + COM_ParseToken_Simple(&data, false, false); //scale_t = atof(com_token); TriangleNormal(point[0], point[1], point[2], planenormal); VectorNormalizeDouble(planenormal); @@ -3185,59 +3253,6 @@ static void Mod_Q1BSP_MakePortals(void) Mod_Q1BSP_FinalizePortals(); } -static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model) -{ - int i, j, stylecounts[256], totalcount, remapstyles[256]; - msurface_t *surface; - memset(stylecounts, 0, sizeof(stylecounts)); - for (i = 0;i < model->nummodelsurfaces;i++) - { - surface = model->data_surfaces + model->firstmodelsurface + i; - for (j = 0;j < MAXLIGHTMAPS;j++) - stylecounts[surface->lightmapinfo->styles[j]]++; - } - totalcount = 0; - model->brushq1.light_styles = 0; - for (i = 0;i < 255;i++) - { - if (stylecounts[i]) - { - remapstyles[i] = model->brushq1.light_styles++; - totalcount += stylecounts[i] + 1; - } - } - if (!totalcount) - return; - model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char)); - model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); - model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); - model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); - model->brushq1.light_styles = 0; - for (i = 0;i < 255;i++) - if (stylecounts[i]) - model->brushq1.light_style[model->brushq1.light_styles++] = i; - j = 0; - for (i = 0;i < model->brushq1.light_styles;i++) - { - model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; - j += stylecounts[model->brushq1.light_style[i]] + 1; - } - for (i = 0;i < model->nummodelsurfaces;i++) - { - surface = model->data_surfaces + model->firstmodelsurface + i; - for (j = 0;j < MAXLIGHTMAPS;j++) - if (surface->lightmapinfo->styles[j] != 255) - *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface; - } - j = 0; - for (i = 0;i < model->brushq1.light_styles;i++) - { - *model->brushq1.light_styleupdatechains[i] = NULL; - model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; - j += stylecounts[model->brushq1.light_style[i]] + 1; - } -} - //Returns PVS data for a given point //(note: can return NULL) static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) @@ -3280,7 +3295,7 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. -static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength) +static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge) { int bytes = model->brush.num_pvsclusterbytes; bytes = min(bytes, pvsbufferlength); @@ -3289,7 +3304,8 @@ static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsi memset(pvsbuffer, 0xFF, bytes); return bytes; } - memset(pvsbuffer, 0, bytes); + if (!merge) + memset(pvsbuffer, 0, bytes); Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes); return bytes; } @@ -3300,16 +3316,7 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co const hull_t *hull; VectorSubtract(inmaxs, inmins, size); - if (cmodel->brush.ismcbsp) - { - if (size[0] < 3) - hull = &cmodel->brushq1.hulls[0]; // 0x0x0 - else if (size[2] < 48) // pick the nearest of 40 or 56 - hull = &cmodel->brushq1.hulls[2]; // 16x16x40 - else - hull = &cmodel->brushq1.hulls[1]; // 16x16x56 - } - else if (cmodel->brush.ishlbsp) + if (cmodel->brush.ishlbsp) { if (size[0] < 3) hull = &cmodel->brushq1.hulls[0]; // 0x0x0 @@ -3345,100 +3352,57 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) float dist, modelyawradius, modelradius, *vec; msurface_t *surface; int numshadowmeshtriangles; - dheader_t _header; hullinfo_t hullinfo; + int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256]; + model_brush_lightstyleinfo_t styleinfo[256]; + unsigned char *datapointer; mod->modeldatatypestring = "Q1BSP"; mod->type = mod_brushq1; - if (!memcmp (buffer, "MCBSPpad", 8)) - { - unsigned char *index; - - mod->brush.ismcbsp = true; - mod->brush.ishlbsp = false; + header = (dheader_t *)buffer; - mod_base = (unsigned char*)buffer; - - index = mod_base; - index += 8; - i = SB_ReadInt (&index); - if (i != MCBSPVERSION) - Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION); - - // read hull info - hullinfo.numhulls = LittleLong(*(int*)index); index += 4; - hullinfo.filehulls = hullinfo.numhulls; - VectorClear (hullinfo.hullsizes[0][0]); - VectorClear (hullinfo.hullsizes[0][1]); - for (i = 1; i < hullinfo.numhulls; i++) - { - hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index); - hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index); - hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index); - hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index); - hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index); - hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index); - } + i = LittleLong(header->version); + if (i != BSPVERSION && i != 30) + Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION); + mod->brush.ishlbsp = i == 30; - // read lumps - _header.version = 0; - for (i = 0; i < HEADER_LUMPS; i++) - { - _header.lumps[i].fileofs = SB_ReadInt (&index); - _header.lumps[i].filelen = SB_ReadInt (&index); - } +// fill in hull info + VectorClear (hullinfo.hullsizes[0][0]); + VectorClear (hullinfo.hullsizes[0][1]); + if (mod->brush.ishlbsp) + { + mod->modeldatatypestring = "HLBSP"; - header = &_header; + hullinfo.filehulls = 4; + VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36); + VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36); + VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32); + VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32); + VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18); + VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18); } else { - header = (dheader_t *)buffer; - - i = LittleLong(header->version); - if (i != BSPVERSION && i != 30) - Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION); - mod->brush.ishlbsp = i == 30; - mod->brush.ismcbsp = false; - - // fill in hull info - VectorClear (hullinfo.hullsizes[0][0]); - VectorClear (hullinfo.hullsizes[0][1]); - if (mod->brush.ishlbsp) - { - mod->modeldatatypestring = "HLBSP"; - - hullinfo.numhulls = 4; - hullinfo.filehulls = 4; - VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36); - VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36); - VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32); - VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32); - VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18); - VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18); - } - else - { - hullinfo.numhulls = 3; - hullinfo.filehulls = 4; - VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24); - VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32); - VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24); - VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64); - } + hullinfo.filehulls = 4; + VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24); + VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32); + VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24); + VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64); + } - // read lumps - mod_base = (unsigned char*)buffer; - for (i = 0; i < HEADER_LUMPS; i++) - { - header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); - header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); - } +// read lumps + mod_base = (unsigned char*)buffer; + for (i = 0; i < HEADER_LUMPS; i++) + { + header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); + header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); } mod->soundfromcenter = true; mod->TraceBox = Mod_Q1BSP_TraceBox; + mod->PointSuperContents = Mod_Q1BSP_PointSuperContents; mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight; mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents; @@ -3455,16 +3419,10 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - Cvar_SetValue("mcbsp", mod->brush.ismcbsp); - } // load into heap - // store which lightmap format to use - mod->brushq1.lightmaprgba = r_lightmaprgba.integer; - mod->brush.qw_md4sum = 0; mod->brush.qw_md4sum2 = 0; for (i = 0;i < HEADER_LUMPS;i++) @@ -3526,14 +3484,6 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) if (loadmodel->brush.numsubmodels) loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *)); - if (loadmodel->isworldmodel) - { - // clear out any stale submodels or worldmodels lying around - // if we did this clear before now, an error might abort loading and - // leave things in a bad state - Mod_RemoveStaleWorldModels(loadmodel); - } - // LordHavoc: to clear the fog around the original quake submodel code, I // will explain: // first of all, some background info on the submodels: @@ -3548,6 +3498,25 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) // LordHavoc: now the explanation of my sane way (which works identically): // set up the world model, then on each submodel copy from the world model // and set up the submodel with the respective model info. + totalstylesurfaces = 0; + totalstyles = 0; + for (i = 0;i < mod->brush.numsubmodels;i++) + { + memset(stylecounts, 0, sizeof(stylecounts)); + for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++) + { + surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k; + for (j = 0;j < MAXLIGHTMAPS;j++) + stylecounts[surface->lightmapinfo->styles[j]]++; + } + for (k = 0;k < 255;k++) + { + totalstyles++; + if (stylecounts[k]) + totalstylesurfaces += stylecounts[k]; + } + } + datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *)); for (i = 0;i < mod->brush.numsubmodels;i++) { // LordHavoc: this code was originally at the end of this loop, but @@ -3591,7 +3560,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->nummodelsurfaces = bm->numfaces; // make the model surface list (used by shadowing/lighting) - mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); + mod->surfacelist = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int); for (j = 0;j < mod->nummodelsurfaces;j++) mod->surfacelist[j] = mod->firstmodelsurface + j; @@ -3600,6 +3569,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->DrawAddWaterPlanes = NULL; mod->Draw = R_Q1BSP_Draw; mod->DrawDepth = R_Q1BSP_DrawDepth; + mod->DrawDebug = R_Q1BSP_DrawDebug; mod->GetLightInfo = R_Q1BSP_GetLightInfo; mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; @@ -3616,7 +3586,6 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->brush.LightPoint = NULL; mod->brush.AmbientSoundLevelsForPoint = NULL; } - Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod); if (mod->nummodelsurfaces) { // LordHavoc: calculate bmodel bounding box rather than trusting what it says @@ -3629,7 +3598,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) // we only need to have a drawsky function if it is used(usually only on world model) if (surface->texture->basematerialflags & MATERIALFLAG_SKY) mod->DrawSky = R_Q1BSP_DrawSky; - if (surface->texture->basematerialflags & MATERIALFLAG_WATERALPHA) + if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)) mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; // calculate bounding shapes for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3) @@ -3657,6 +3626,44 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; mod->radius = modelradius; mod->radius2 = modelradius * modelradius; + + // build lightstyle update chains + // (used to rapidly mark surface->cached_dlight on many surfaces + // when d_lightstylevalue changes) + memset(stylecounts, 0, sizeof(stylecounts)); + for (k = 0;k < mod->nummodelsurfaces;k++) + { + surface = mod->data_surfaces + mod->firstmodelsurface + k; + for (j = 0;j < MAXLIGHTMAPS;j++) + stylecounts[surface->lightmapinfo->styles[j]]++; + } + mod->brushq1.num_lightstyles = 0; + for (k = 0;k < 255;k++) + { + if (stylecounts[k]) + { + styleinfo[mod->brushq1.num_lightstyles].style = k; + styleinfo[mod->brushq1.num_lightstyles].value = 0; + styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0; + styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int); + remapstyles[k] = mod->brushq1.num_lightstyles; + mod->brushq1.num_lightstyles++; + } + } + for (k = 0;k < mod->nummodelsurfaces;k++) + { + surface = mod->data_surfaces + mod->firstmodelsurface + k; + for (j = 0;j < MAXLIGHTMAPS;j++) + { + if (surface->lightmapinfo->styles[j] != 255) + { + int r = remapstyles[surface->lightmapinfo->styles[j]]; + styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k; + } + } + } + mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t); + memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t)); } else { @@ -4069,12 +4076,8 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend) if (i != Q2BSPVERSION) Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); mod->brush.ishlbsp = false; - mod->brush.ismcbsp = false; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - Cvar_SetValue("mcbsp", mod->brush.ismcbsp); - } mod_base = (unsigned char *)header; @@ -4082,9 +4085,6 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend) for (i = 0;i < (int) sizeof(*header) / 4;i++) ((int *)header)[i] = LittleLong(((int *)header)[i]); - // store which lightmap format to use - mod->brushq1.lightmaprgba = r_lightmaprgba.integer; - mod->brush.qw_md4sum = 0; mod->brush.qw_md4sum2 = 0; for (i = 0;i < Q2HEADER_LUMPS;i++) @@ -4135,11 +4135,11 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); data = loadmodel->brush.entities; // some Q3 maps override the lightgrid_cellsize with a worldspawn key - if (data && COM_ParseToken_Simple(&data, false) && com_token[0] == '{') + if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{') { while (1) { - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) break; // error if (com_token[0] == '}') break; // end of worldspawn @@ -4149,7 +4149,7 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) strlcpy(key, com_token, sizeof(key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - if (!COM_ParseToken_Simple(&data, false)) + if (!COM_ParseToken_Simple(&data, false, false)) break; // error strlcpy(value, com_token, sizeof(value)); if (!strcmp("gridsize", key)) @@ -4189,7 +4189,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) c = 0; for (i = 0;i < count;i++, in++, out++) - if (Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false)) + if (!Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false)) c++; if (c) Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); @@ -4395,8 +4395,9 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l) static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) { q3dlightmap_t *in; - int i, j, count, power, power2, mask, endlightmap, mergewidth, mergeheight; + int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight; unsigned char *c; + unsigned char convertedpixels[128*128*4]; if (!l->filelen) return; @@ -4438,14 +4439,15 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) } } } - if (endlightmap < 2) - loadmodel->brushq3.deluxemapping = false; // q3map2 sometimes (or always?) makes a second blank lightmap for no // reason when only one lightmap is used, which can throw off the // deluxemapping detection method, so check 2-lightmap bsp's specifically // to see if the second lightmap is blank, if so it is not deluxemapped. - if (endlightmap == 1 && count == 2) + // + // further research has shown q3map2 sometimes creates a deluxemap and two + // blank lightmaps, which must be handled properly as well + if (endlightmap == 1 && count > 1) { c = in[1].rgb; for (i = 0;i < 128*128*3;i++) @@ -4475,15 +4477,22 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) if (loadmodel->texturepool == NULL && cls.state != ca_dedicated) loadmodel->texturepool = R_AllocTexturePool(); - if (loadmodel->brushq3.num_lightmapmergepower > 0) + power = loadmodel->brushq3.num_lightmapmergepower; + power2 = power * 2; + mask = (1 << power) - 1; + for (i = 0;i < count;i++) { - power = loadmodel->brushq3.num_lightmapmergepower; - power2 = power * 2; - mask = (1 << power) - 1; - for (i = 0;i < count;i++) + // figure out which merged lightmap texture this fits into + int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2); + for (k = 0;k < 128*128;k++) + { + convertedpixels[k*4+2] = in[i].rgb[k*3+0]; + convertedpixels[k*4+1] = in[i].rgb[k*3+1]; + convertedpixels[k*4+0] = in[i].rgb[k*3+2]; + convertedpixels[k*4+3] = 255; + } + if (loadmodel->brushq3.num_lightmapmergepower > 0) { - // figure out which merged lightmap texture this fits into - int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2); // if the lightmap has not been allocated yet, create it if (!loadmodel->brushq3.data_lightmaps[lightmapindex]) { @@ -4499,29 +4508,25 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2) ; Con_DPrintf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*128, mergeheight*128, min(j, mergewidth*mergeheight), mergewidth*mergeheight); - loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL); + loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL); if (loadmodel->brushq3.data_deluxemaps) - loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL); + loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL); } mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128; mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128; j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1); if (loadmodel->brushq3.deluxemapping && (i & 1)) - R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128); + R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128); else - R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128); + R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128); } - } - else - { - for (i = 0;i < count;i++) + else { // figure out which merged lightmap texture this fits into - int lightmapindex = i >> loadmodel->brushq3.deluxemapping; if (loadmodel->brushq3.deluxemapping && (i & 1)) - loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL); + loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL); else - loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL); + loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL); } } } @@ -5153,7 +5158,7 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc q3dlightgrid_t *a, *s; // scale lighting by lightstyle[0] so that darkmode in dpmod works properly - stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f); + stylescale = r_refdef.scene.rtlightstylevalue[0]; if (!model->brushq3.num_lightgrid) { @@ -5218,7 +5223,7 @@ static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model colbrushf_t *brush; // find which leaf the point is in while (node->plane) - node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist]; + node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist]; // point trace the brushes leaf = (mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) @@ -5481,6 +5486,38 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const } } +static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point) +{ + int i; + int supercontents = 0; + q3mbrush_t *brush; + // test if the point is inside each brush + if (model->brush.submodel) + { + // submodels are effectively one leaf + for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) + if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf)) + supercontents |= brush->colbrushf->supercontents; + } + else + { + mnode_t *node = model->brush.data_nodes; + mleaf_t *leaf; + // find which leaf the point is in + while (node->plane) + node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist]; + leaf = (mleaf_t *)node; + // now check the brushes in the leaf + for (i = 0;i < leaf->numleafbrushes;i++) + { + brush = model->brush.data_brushes + leaf->firstleafbrush[i]; + if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf)) + supercontents |= brush->colbrushf->supercontents; + } + } + return supercontents; +} + static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents) { int supercontents = 0; @@ -5565,15 +5602,12 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) if (i != Q3BSPVERSION) Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); mod->brush.ishlbsp = false; - mod->brush.ismcbsp = false; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - Cvar_SetValue("mcbsp", mod->brush.ismcbsp); - } mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; + mod->PointSuperContents = Mod_Q3BSP_PointSuperContents; mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight; mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents; @@ -5588,6 +5622,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf; mod->Draw = R_Q1BSP_Draw; mod->DrawDepth = R_Q1BSP_DrawDepth; + mod->DrawDebug = R_Q1BSP_DrawDebug; mod->GetLightInfo = R_Q1BSP_GetLightInfo; mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; @@ -5659,14 +5694,6 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->brush.num_leafs = 0; Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes); - if (loadmodel->isworldmodel) - { - // clear out any stale submodels or worldmodels lying around - // if we did this clear before now, an error might abort loading and - // leave things in a bad state - Mod_RemoveStaleWorldModels(loadmodel); - } - mod = loadmodel; for (i = 0;i < loadmodel->brush.numsubmodels;i++) { @@ -5732,7 +5759,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->DrawSky = NULL; for (j = 0;j < mod->nummodelsurfaces;j++) - if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_WATERALPHA) + if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)) break; if (j < mod->nummodelsurfaces) mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;