X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=54324fabacbed2f224ccb97efaf3a41633def2f4;hp=70eae3a607639f89168cfc27d95b0fdb85a98bfe;hb=d57be67cb00229acb8564b92c8b7c58eeed8a0cb;hpb=7d0ec7ce187f7333a7ada2884108757a4fec6449 diff --git a/model_brush.c b/model_brush.c index 70eae3a6..54324fab 100644 --- a/model_brush.c +++ b/model_brush.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,13 +20,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -byte mod_novis[MAX_MAP_LEAFS/8]; +byte mod_novis[(MAX_MAP_LEAFS + 7)/ 8]; -qboolean hlbsp; // LordHavoc: true if it is a HalfLife BSP file (version 30) - -cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true}; -cvar_t halflifebsp = {"halflifebsp", "0"}; -cvar_t r_novis = {"r_novis", "0"}; +cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; +cvar_t halflifebsp = {0, "halflifebsp", "0"}; +cvar_t r_novis = {0, "r_novis", "0"}; +cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; +cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; +cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "48"}; /* =============== @@ -35,10 +36,18 @@ Mod_BrushInit */ void Mod_BrushInit (void) { - Cvar_RegisterVariable (&gl_subdivide_size); - Cvar_RegisterVariable (&halflifebsp); - Cvar_RegisterVariable (&r_novis); - memset (mod_novis, 0xff, sizeof(mod_novis)); + Cvar_RegisterVariable(&r_subdivide_size); + Cvar_RegisterVariable(&halflifebsp); + Cvar_RegisterVariable(&r_novis); + Cvar_RegisterVariable(&r_miplightmaps); + Cvar_RegisterVariable(&r_lightmaprgba); + Cvar_RegisterVariable(&r_vertexsurfacesthreshold); + memset(mod_novis, 0xff, sizeof(mod_novis)); +} + +void Mod_Brush_SERAddEntity(void) +{ + R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL); } /* @@ -49,24 +58,41 @@ Mod_PointInLeaf mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; - + + Mod_CheckLoaded(model); // if (!model || !model->nodes) // Sys_Error ("Mod_PointInLeaf: bad model"); - node = model->nodes; - do + // LordHavoc: modified to start at first clip node, + // in other words: first node of the (sub)model + node = model->nodes + model->hulls[0].firstclipnode; + while (node->contents == 0) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist]; - while (node->contents == 0); return (mleaf_t *)node; } + +void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod) +{ + if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[0]-=1; + pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[1]-=1; + pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return; + pos[2]-=1; +} + /* mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; mplane_t *plane; - + if (!model || !model->nodes) Sys_Error ("Mod_PointInLeaf: bad model"); @@ -82,7 +108,7 @@ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) else node = node->children[1]; } - + return NULL; // never reached } */ @@ -92,7 +118,7 @@ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) Mod_DecompressVis =================== */ -byte *Mod_DecompressVis (byte *in, model_t *model) +static byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; @@ -110,7 +136,7 @@ byte *Mod_DecompressVis (byte *in, model_t *model) *out++ = 0xff; row--; } - return decompressed; + return decompressed; } */ @@ -121,7 +147,7 @@ byte *Mod_DecompressVis (byte *in, model_t *model) *out++ = *in++; continue; } - + c = in[1]; in += 2; while (c) @@ -130,27 +156,22 @@ byte *Mod_DecompressVis (byte *in, model_t *model) c--; } } while (out - decompressed < row); - + return decompressed; } byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) { - if (r_novis.value || leaf == model->leafs || leaf->compressed_vis == NULL) + if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL) return mod_novis; return Mod_DecompressVis (leaf->compressed_vis, model); } -rtexture_t *r_notexture; -texture_t r_notexture_mip; - void Mod_SetupNoTexture(void) { int x, y; byte pix[16][16][4]; - // create a simple checkerboard texture for the default - // LordHavoc: redesigned this to remove reliance on the palette and texture_t for (y = 0;y < 16;y++) { for (x = 0;x < 16;x++) @@ -172,14 +193,12 @@ void Mod_SetupNoTexture(void) } } - r_notexture = R_LoadTexture("notexture", 16, 16, &pix[0][0][0], TEXF_MIPMAP | TEXF_RGBA); - - strcpy(r_notexture_mip.name, "notexture"); - r_notexture_mip.width = 16; - r_notexture_mip.height = 16; - r_notexture_mip.transparent = false; - r_notexture_mip.texture = r_notexture; - r_notexture_mip.glowtexture = NULL; + memset(&loadmodel->notexture, 0, sizeof(texture_t)); + strcpy(loadmodel->notexture.name, "notexture"); + loadmodel->notexture.width = 16; + loadmodel->notexture.height = 16; + loadmodel->notexture.flags = 0; + loadmodel->notexture.texture = R_LoadTexture(loadmodel->texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP); } /* @@ -187,13 +206,16 @@ void Mod_SetupNoTexture(void) Mod_LoadTextures ================= */ -void Mod_LoadTextures (lump_t *l) +static void Mod_LoadTextures (lump_t *l) { int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs; miptex_t *dmiptex; texture_t *tx, *tx2, *anims[10], *altanims[10]; dmiptexlump_t *m; - byte *data, *mtdata; + byte *data, *mtdata, *data2; + char name[256]; + + Mod_SetupNoTexture(); if (!l->filelen) { @@ -202,11 +224,11 @@ void Mod_LoadTextures (lump_t *l) } m = (dmiptexlump_t *)(mod_base + l->fileofs); - + m->nummiptex = LittleLong (m->nummiptex); - + loadmodel->numtextures = m->nummiptex; - loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures), va("%s texture headers", loadname)); + loadmodel->textures = Mem_Alloc(loadmodel->mempool, m->nummiptex * sizeof(*loadmodel->textures)); // just to work around bounds checking when debugging with it (array index out of bounds error thing) dofs = m->dataofs; @@ -227,11 +249,14 @@ void Mod_LoadTextures (lump_t *l) Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name); mtdata = (byte *)dmiptex + j; } - + if ((mtwidth & 15) || (mtheight & 15)) Host_Error ("Texture %s is not 16 aligned", dmiptex->name); // LordHavoc: rewriting the map texture loader for GLQuake - tx = Hunk_AllocName (sizeof(texture_t), va("%s textures", loadname)); + tx = Mem_Alloc(loadmodel->mempool, sizeof(texture_t)); + memset(tx, 0, sizeof(texture_t)); + tx->anim_total = 0; + tx->alternate_anims = NULL; loadmodel->textures[i] = tx; // LordHavoc: force all names to lowercase and make sure they are terminated while copying @@ -247,137 +272,146 @@ void Mod_LoadTextures (lump_t *l) if (!tx->name[0]) { - Con_Printf("warning: unnamed texture in %s\n", loadname); + Con_Printf("warning: unnamed texture in %s\n", loadmodel->name); sprintf(tx->name, "unnamed%i", i); } - tx->transparent = false; - data = loadimagepixels(tx->name, false, 0, 0); - if (data) + tx->width = mtwidth; + tx->height = mtheight; + tx->texture = NULL; + tx->glowtexture = NULL; + tx->fogtexture = NULL; + + if (!loadmodel->ishlbsp && !strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) // LordHavoc: HL sky textures are entirely unrelated { - if (!hlbsp && !strncmp(tx->name,"sky",3) && image_width == 256 && image_height == 128) // LordHavoc: HL sky textures are entirely unrelated + data = loadimagepixels(tx->name, false, 0, 0); + if (data) { - tx->width = 0; - tx->height = 0; - tx->transparent = false; - tx->texture = NULL; - tx->glowtexture = NULL; - R_InitSky (data, 4); - } - else - { - tx->width = mtwidth; - tx->height = mtheight; - tx->transparent = Image_CheckAlpha(data, image_width * image_height, true); - tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE); - tx->glowtexture = NULL; + if (image_width == 256 && image_height == 128) + { + if (loadmodel->isworldmodel) + R_InitSky (data, 4); + Mem_Free(data); + } + else + { + Mem_Free(data); + Host_Error("Mod_LoadTextures: replacement sky image must be 256x128 pixels\n"); + } } - qfree(data); + else if (loadmodel->isworldmodel) + R_InitSky (mtdata, 1); + } + else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true))) + { + tx->fogtexture = image_masktex; + strcpy(name, tx->name); + strcat(name, "_glow"); + tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true); } else { - if (hlbsp) + if (loadmodel->ishlbsp) { - if (mtdata) // texture included + if (mtdata && (data = W_ConvertWAD3Texture(dmiptex))) { - data = W_ConvertWAD3Texture(dmiptex); - if (data) + // texture included + tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); + if (R_TextureHasAlpha(tx->texture)) { - tx->width = mtwidth; - tx->height = mtheight; - tx->transparent = Image_CheckAlpha(data, mtwidth * mtheight, true); - tx->texture = R_LoadTexture (tx->name, mtwidth, mtheight, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE); - tx->glowtexture = NULL; - qfree(data); + // make mask texture + for (j = 0;j < image_width * image_height;j++) + data[j*4+0] = data[j*4+1] = data[j*4+2] = 255; + strcpy(name, tx->name); + strcat(name, "_fog"); + tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); } + Mem_Free(data); } - if (!data) + else if ((data = W_GetTexture(tx->name))) { - data = W_GetTexture(tx->name); // get the size from the wad texture - if (data) + tx->width = image_width; + tx->height = image_height; + tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); + if (R_TextureHasAlpha(tx->texture)) { - tx->width = image_width; - tx->height = image_height; - tx->transparent = Image_CheckAlpha(data, image_width * image_height, true); - tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE); - tx->glowtexture = NULL; - qfree(data); + // make mask texture + for (j = 0;j < image_width * image_height;j++) + data[j*4+0] = data[j*4+1] = data[j*4+2] = 255; + strcpy(name, tx->name); + strcat(name, "_fog"); + tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE); } + Mem_Free(data); } - if (!data) + else { tx->width = 16; tx->height = 16; - tx->transparent = false; - tx->texture = r_notexture; - tx->glowtexture = NULL; + tx->texture = loadmodel->notexture.texture; } } else { - if (!strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) - { - tx->width = mtwidth; - tx->height = mtheight; - tx->transparent = false; - tx->texture = NULL; - tx->glowtexture = NULL; - R_InitSky (mtdata, 1); - } - else + if (mtdata) // texture included { - if (mtdata) // texture included + int fullbrights; + data = mtdata; + fullbrights = false; + if (r_fullbrights.value && tx->name[0] != '*') { - int fullbrights; - data = mtdata; - tx->width = mtwidth; - tx->height = mtheight; - tx->transparent = false; - fullbrights = false; - if (r_fullbrights.value && tx->name[0] != '*') + for (j = 0;j < tx->width*tx->height;j++) { - for (j = 0;j < tx->width*tx->height;j++) + if (data[j] >= 224) // fullbright { - if (data[j] >= 224) // fullbright - { - fullbrights = true; - break; - } + fullbrights = true; + break; } } - if (fullbrights) - { - char name[64]; - byte *data2; - data2 = qmalloc(tx->width*tx->height); - for (j = 0;j < tx->width*tx->height;j++) - data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights - tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE); - strcpy(name, tx->name); - strcat(name, "_glow"); - for (j = 0;j < tx->width*tx->height;j++) - data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights - tx->glowtexture = R_LoadTexture (name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE); - qfree(data2); - } - else - { - tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data, TEXF_MIPMAP | TEXF_PRECACHE); - tx->glowtexture = NULL; - } } - else // no texture, and no external replacement texture was found + if (fullbrights) { - tx->width = 16; - tx->height = 16; - tx->transparent = false; - tx->texture = r_notexture; - tx->glowtexture = NULL; + data2 = Mem_Alloc(tempmempool, tx->width*tx->height); + for (j = 0;j < tx->width*tx->height;j++) + data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights + tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE); + strcpy(name, tx->name); + strcat(name, "_glow"); + for (j = 0;j < tx->width*tx->height;j++) + data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights + tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE); + Mem_Free(data2); } + else + tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE); + } + else // no texture, and no external replacement texture was found + { + tx->width = 16; + tx->height = 16; + tx->texture = loadmodel->notexture.texture; } } } + + if (tx->name[0] == '*') + { + tx->flags |= (SURF_DRAWTURB | SURF_LIGHTBOTHSIDES); + // LordHavoc: some turbulent textures should be fullbright and solid + if (!strncmp(tx->name,"*lava",5) + || !strncmp(tx->name,"*teleport",9) + || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture + tx->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID); + } + else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y') + tx->flags |= (SURF_DRAWSKY | SURF_CLIPSOLID); + else + { + tx->flags |= SURF_LIGHTMAP; + if (!R_TextureHasAlpha(tx->texture)) + tx->flags |= SURF_CLIPSOLID; + } } // @@ -394,53 +428,31 @@ void Mod_LoadTextures (lump_t *l) // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); + max = altmax = 0; - max = tx->name[1]; - altmax = 0; - if (max >= '0' && max <= '9') - { - max -= '0'; - altmax = 0; - anims[max] = tx; - max++; - } - else if (max >= 'a' && max <= 'j') - { - altmax = max - 'a'; - max = 0; - altanims[altmax] = tx; - altmax++; - } - else - Host_Error ("Bad animating texture %s", tx->name); - - for (j = i + 1;j < m->nummiptex;j++) + for (j = i;j < m->nummiptex;j++) { tx2 = loadmodel->textures[j]; - if (!tx2 || tx2->name[0] != '+') - continue; - if (strcmp (tx2->name+2, tx->name+2)) + if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= '0' && num <= '9') - { - num -= '0'; - anims[num] = tx2; - if (num+1 > max) - max = num + 1; - } + anims[num - '0'] = tx2; else if (num >= 'a' && num <= 'j') - { - num = num - 'a'; - altanims[num] = tx2; - if (num+1 > altmax) - altmax = num+1; - } + altanims[num - 'a'] = tx2; else Host_Error ("Bad animating texture %s", tx->name); } + for (j = 0;j < 10;j++) + { + if (anims[j] != NULL) + max = j + 1; + if (altanims[j] != NULL) + altmax = j + 1; + } + // link them all together for (j = 0;j < max;j++) { @@ -448,21 +460,20 @@ void Mod_LoadTextures (lump_t *l) if (!tx2) Host_Error ("Missing frame %i of %s", j, tx->name); tx2->anim_total = max; - if (altmax) - tx2->alternate_anims = altanims[0]; + tx2->alternate_anims = altanims[0]; // NULL if there is no alternate for (k = 0;k < 10;k++) - tx2->anim_frames[k] = anims[j]; + tx2->anim_frames[k] = anims[k]; } + for (j = 0;j < altmax;j++) { tx2 = altanims[j]; if (!tx2) Host_Error ("Missing frame %i of %s", j, tx->name); tx2->anim_total = altmax; - if (max) - tx2->alternate_anims = anims[0]; + tx2->alternate_anims = anims[0]; // NULL if there is no alternate for (k = 0;k < 10;k++) - tx2->anim_frames[k] = altanims[j]; + tx2->anim_frames[k] = altanims[k]; } } } @@ -472,16 +483,16 @@ void Mod_LoadTextures (lump_t *l) Mod_LoadLighting ================= */ -void Mod_LoadLighting (lump_t *l) +static void Mod_LoadLighting (lump_t *l) { int i; byte *in, *out, *data; byte d; char litfilename[1024]; loadmodel->lightdata = NULL; - if (hlbsp) // LordHavoc: load the colored lighting data straight + if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight { - loadmodel->lightdata = Hunk_AllocName ( l->filelen, va("%s lightmaps", loadname)); + loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } else // LordHavoc: bsp version 29 (normal white lighting) @@ -490,28 +501,39 @@ void Mod_LoadLighting (lump_t *l) strcpy(litfilename, loadmodel->name); COM_StripExtension(litfilename, litfilename); strcat(litfilename, ".lit"); - data = (byte*) COM_LoadHunkFile (litfilename, false); + data = (byte*) COM_LoadFile (litfilename, false); if (data) { - if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong(((int *)data)[1]); if (i == 1) { Con_DPrintf("%s loaded", litfilename); - loadmodel->lightdata = data + 8; + loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8); + memcpy(loadmodel->lightdata, data + 8, loadsize - 8); + Mem_Free(data); return; } else + { Con_Printf("Unknown .lit file version (%d)\n", i); + Mem_Free(data); + } } else - Con_Printf("Corrupt .lit file (old version?), ignoring\n"); + { + if (loadsize == 8) + Con_Printf("Empty .lit file, ignoring\n"); + else + Con_Printf("Corrupt .lit file (old version?), ignoring\n"); + Mem_Free(data); + } } // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; - loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, va("%s lightmaps", loadname)); + loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write out = loadmodel->lightdata; memcpy (in, mod_base + l->fileofs, l->filelen); @@ -531,34 +553,96 @@ void Mod_LoadLighting (lump_t *l) Mod_LoadVisibility ================= */ -void Mod_LoadVisibility (lump_t *l) +static void Mod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } - loadmodel->visdata = Hunk_AllocName ( l->filelen, va("%s visdata", loadname)); + loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } +// used only for HalfLife maps +void Mod_ParseWadsFromEntityLump(char *data) +{ + char key[128], value[4096]; + char wadname[128]; + int i, j, k; + if (!data) + return; + data = COM_Parse(data); + if (!data) + return; // error + if (com_token[0] != '{') + return; // error + while (1) + { + data = COM_Parse(data); + if (!data) + return; // error + if (com_token[0] == '}') + break; // end of worldspawn + if (com_token[0] == '_') + strcpy(key, com_token + 1); + else + strcpy(key, com_token); + while (key[strlen(key)-1] == ' ') // remove trailing spaces + key[strlen(key)-1] = 0; + data = COM_Parse(data); + if (!data) + return; // error + strcpy(value, com_token); + if (!strcmp("wad", key)) // for HalfLife maps + { + if (loadmodel->ishlbsp) + { + j = 0; + for (i = 0;i < 4096;i++) + if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':') + break; + if (value[i]) + { + for (;i < 4096;i++) + { + // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'... + if (value[i] == '\\' || value[i] == '/' || value[i] == ':') + j = i+1; + else if (value[i] == ';' || value[i] == 0) + { + k = value[i]; + value[i] = 0; + strcpy(wadname, "textures/"); + strcat(wadname, &value[j]); + W_LoadTextureWadFile (wadname, false); + j = i+1; + if (!k) + break; + } + } + } + } + } + } +} + /* ================= Mod_LoadEntities ================= */ -void Mod_LoadEntities (lump_t *l) +static void Mod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } - loadmodel->entities = Hunk_AllocName ( l->filelen, va("%s entities", loadname)); + loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); - - if (isworldmodel) - CL_ParseEntityLump(loadmodel->entities); + if (loadmodel->ishlbsp) + Mod_ParseWadsFromEntityLump(loadmodel->entities); } @@ -567,7 +651,7 @@ void Mod_LoadEntities (lump_t *l) Mod_LoadVertexes ================= */ -void Mod_LoadVertexes (lump_t *l) +static void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; @@ -577,7 +661,7 @@ void Mod_LoadVertexes (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s vertices", loadname)); + out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->vertexes = out; loadmodel->numvertexes = count; @@ -595,7 +679,7 @@ void Mod_LoadVertexes (lump_t *l) Mod_LoadSubmodels ================= */ -void Mod_LoadSubmodels (lump_t *l) +static void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; dmodel_t *out; @@ -605,7 +689,7 @@ void Mod_LoadSubmodels (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s submodels", loadname)); + out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->submodels = out; loadmodel->numsubmodels = count; @@ -613,7 +697,8 @@ void Mod_LoadSubmodels (lump_t *l) for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); @@ -631,7 +716,7 @@ void Mod_LoadSubmodels (lump_t *l) Mod_LoadEdges ================= */ -void Mod_LoadEdges (lump_t *l) +static void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; @@ -641,7 +726,7 @@ void Mod_LoadEdges (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( (count + 1) * sizeof(*out), va("%s edges", loadname)); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->edges = out; loadmodel->numedges = count; @@ -658,7 +743,7 @@ void Mod_LoadEdges (lump_t *l) Mod_LoadTexinfo ================= */ -void Mod_LoadTexinfo (lump_t *l) +static void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; @@ -669,36 +754,32 @@ void Mod_LoadTexinfo (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s texinfo", loadname)); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->texinfo = out; loadmodel->numtexinfo = count; - for ( i=0 ; ivecs[k][j] = LittleFloat (in->vecs[k][j]); miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); - + if (!loadmodel->textures) - { - out->texture = &r_notexture_mip; // checkerboard texture - out->flags = 0; - } + out->texture = &loadmodel->notexture; else { + if (miptex < 0) + Host_Error ("miptex < 0"); if (miptex >= loadmodel->numtextures) Host_Error ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; - if (!out->texture) - { - out->texture = &r_notexture_mip; // checkerboard texture - out->flags = 0; - } } + if (!out->texture) + out->texture = &loadmodel->notexture; } } @@ -709,7 +790,7 @@ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ -void CalcSurfaceExtents (msurface_t *s) +static void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; @@ -717,11 +798,11 @@ void CalcSurfaceExtents (msurface_t *s) mtexinfo_t *tex; int bmins[2], bmaxs[2]; - mins[0] = mins[1] = 999999; - maxs[0] = maxs[1] = -99999; + mins[0] = mins[1] = 999999999; + maxs[0] = maxs[1] = -999999999; tex = s->texinfo; - + for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; @@ -729,10 +810,10 @@ void CalcSurfaceExtents (msurface_t *s) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; - + for (j=0 ; j<2 ; j++) { - val = v->position[0] * tex->vecs[j][0] + + val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; @@ -744,7 +825,7 @@ void CalcSurfaceExtents (msurface_t *s) } for (i=0 ; i<2 ; i++) - { + { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); @@ -756,14 +837,318 @@ void CalcSurfaceExtents (msurface_t *s) } } -void GL_SubdivideSurface (msurface_t *fa); + +void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) +{ + int i, j; + float *v; + + mins[0] = mins[1] = mins[2] = 9999; + maxs[0] = maxs[1] = maxs[2] = -9999; + v = verts; + for (i = 0;i < numverts;i++) + { + for (j = 0;j < 3;j++, v++) + { + if (*v < mins[j]) + mins[j] = *v; + if (*v > maxs[j]) + maxs[j] = *v; + } + } +} + +#define MAX_SUBDIVPOLYTRIANGLES 4096 +#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3) + +static int subdivpolyverts, subdivpolytriangles; +static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3]; +static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3]; + +static int subdivpolylookupvert(vec3_t v) +{ + int i; + for (i = 0;i < subdivpolyverts;i++) + if (subdivpolyvert[i][0] == v[0] + && subdivpolyvert[i][1] == v[1] + && subdivpolyvert[i][2] == v[2]) + return i; + if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS) + Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size"); + VectorCopy(v, subdivpolyvert[subdivpolyverts]); + return subdivpolyverts++; +} + +static void SubdividePolygon (int numverts, float *verts) +{ + int i, i1, i2, i3, f, b, c, p; + vec3_t mins, maxs, front[256], back[256]; + float m, *pv, *cv, dist[256], frac; + + if (numverts > 250) + Host_Error ("SubdividePolygon: ran out of verts in buffer"); + + BoundPoly (numverts, verts, mins, maxs); + + for (i = 0;i < 3;i++) + { + m = (mins[i] + maxs[i]) * 0.5; + m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5); + if (maxs[i] - m < 8) + continue; + if (m - mins[i] < 8) + continue; + + // cut it + for (cv = verts, c = 0;c < numverts;c++, cv += 3) + dist[c] = cv[i] - m; + + f = b = 0; + for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3) + { + if (dist[p] >= 0) + { + VectorCopy (pv, front[f]); + f++; + } + if (dist[p] <= 0) + { + VectorCopy (pv, back[b]); + b++; + } + if (dist[p] == 0 || dist[c] == 0) + continue; + if ( (dist[p] > 0) != (dist[c] > 0) ) + { + // clip point + frac = dist[p] / (dist[p] - dist[c]); + front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]); + front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]); + front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]); + f++; + b++; + } + } + + SubdividePolygon (f, front[0]); + SubdividePolygon (b, back[0]); + return; + } + + i1 = subdivpolylookupvert(verts); + i2 = subdivpolylookupvert(verts + 3); + for (i = 2;i < numverts;i++) + { + if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES) + { + Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n"); + return; + } + + i3 = subdivpolylookupvert(verts + i * 3); + subdivpolyindex[subdivpolytriangles][0] = i1; + subdivpolyindex[subdivpolytriangles][1] = i2; + subdivpolyindex[subdivpolytriangles][2] = i3; + i2 = i3; + subdivpolytriangles++; + } +} + +/* +================ +Mod_GenerateWarpMesh + +Breaks a polygon up along axial 64 unit +boundaries so that turbulent and sky warps +can be done reasonably. +================ +*/ +void Mod_GenerateWarpMesh (msurface_t *surf) +{ + int i, j; + surfvertex_t *v; + surfmesh_t *mesh; + + subdivpolytriangles = 0; + subdivpolyverts = 0; + SubdividePolygon (surf->poly_numverts, surf->poly_verts); + + mesh = &surf->mesh; + mesh->numverts = subdivpolyverts; + mesh->numtriangles = subdivpolytriangles; + if (mesh->numtriangles < 1) + Host_Error("Mod_GenerateWarpMesh: no triangles?\n"); + mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); + mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); + memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); + + for (i = 0;i < mesh->numtriangles;i++) + { + for (j = 0;j < 3;j++) + { + mesh->index[i*3+j] = subdivpolyindex[i][j]; + //if (mesh->index[i] < 0 || mesh->index[i] >= mesh->numverts) + // Host_Error("Mod_GenerateWarpMesh: invalid index generated\n"); + } + } + + for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++) + { + VectorCopy(subdivpolyvert[i], v->v); + v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]); + v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]); + } +} + +void Mod_GenerateVertexLitMesh (msurface_t *surf) +{ + int i, is, it, *index, smax, tmax; + float *in, s, t; + surfvertex_t *out; + surfmesh_t *mesh; + + //surf->flags |= SURF_LIGHTMAP; + smax = surf->extents[0] >> 4; + tmax = surf->extents[1] >> 4; + surf->lightmaptexturestride = 0; + surf->lightmaptexture = NULL; + + mesh = &surf->mesh; + mesh->numverts = surf->poly_numverts; + mesh->numtriangles = surf->poly_numverts - 2; + mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); + mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); + memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); + + index = mesh->index; + for (i = 0;i < mesh->numtriangles;i++) + { + *index++ = 0; + *index++ = i + 1; + *index++ = i + 2; + } + + for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++) + { + VectorCopy (in, out->v); + + s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; + t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; + + out->st[0] = s / surf->texinfo->texture->width; + out->st[1] = t / surf->texinfo->texture->height; + + s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0); + t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0); + + // lightmap coordinates + out->uv[0] = 0; + out->uv[1] = 0; + + // LordHavoc: calc lightmap data offset for vertex lighting to use + is = (int) s; + it = (int) t; + is = bound(0, is, smax); + it = bound(0, it, tmax); + out->lightmapoffset = ((it * (smax+1) + is) * 3); + } +} + +void Mod_GenerateLightmappedMesh (msurface_t *surf) +{ + int i, is, it, *index, smax, tmax; + float *in, s, t, xbase, ybase, xscale, yscale; + surfvertex_t *out; + surfmesh_t *mesh; + + surf->flags |= SURF_LIGHTMAP; + smax = surf->extents[0] >> 4; + tmax = surf->extents[1] >> 4; + if (r_miplightmaps.integer) + { + surf->lightmaptexturestride = (surf->extents[0]>>4)+1; + surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP/* | TEXF_PRECACHE*/, NULL, NULL, 0); + } + else + { + surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); + surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT/* | TEXF_PRECACHE*/, NULL, NULL, 0); + } +// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE); +// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_PRECACHE); + R_GetFragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale); + xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16); + yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16); + + mesh = &surf->mesh; + mesh->numverts = surf->poly_numverts; + mesh->numtriangles = surf->poly_numverts - 2; + mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t)); + mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3])); + memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t)); + + index = mesh->index; + for (i = 0;i < mesh->numtriangles;i++) + { + *index++ = 0; + *index++ = i + 1; + *index++ = i + 2; + } + + for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++) + { + VectorCopy (in, out->v); + + s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; + t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; + + out->st[0] = s / surf->texinfo->texture->width; + out->st[1] = t / surf->texinfo->texture->height; + + s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0); + t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0); + + // lightmap coordinates + out->uv[0] = s * xscale + xbase; + out->uv[1] = t * yscale + ybase; + + // LordHavoc: calc lightmap data offset for vertex lighting to use + is = (int) s; + it = (int) t; + is = bound(0, is, smax); + it = bound(0, it, tmax); + out->lightmapoffset = ((it * (smax+1) + is) * 3); + } +} + +void Mod_GenerateSurfacePolygon (msurface_t *surf) +{ + float *vert; + int i; + int lindex; + float *vec; + + // convert edges back to a normal polygon + surf->poly_numverts = surf->numedges; + vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges); + for (i = 0;i < surf->numedges;i++) + { + lindex = loadmodel->surfedges[surf->firstedge + i]; + if (lindex > 0) + vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; + else + vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; + VectorCopy (vec, vert); + vert += 3; + } +} /* ================= Mod_LoadFaces ================= */ -void Mod_LoadFaces (lump_t *l) +static void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; @@ -774,83 +1159,128 @@ void Mod_LoadFaces (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s faces", loadname)); + out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->surfaces = out; loadmodel->numsurfaces = count; - for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); - out->numedges = LittleShort(in->numedges); - out->flags = 0; + out->numedges = LittleShort(in->numedges); + + out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); + out->flags = out->texinfo->texture->flags; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) - out->flags |= SURF_PLANEBACK; + out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; - out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); + // clear lightmap (filled in later) + out->lightmaptexture = NULL; + + // force lightmap upload on first time seeing the surface + out->cached_dlight = true; + out->cached_ambient = -1000; + out->cached_lightscalebit = -1000; + out->cached_light[0] = -1000; + out->cached_light[1] = -1000; + out->cached_light[2] = -1000; + out->cached_light[3] = -1000; CalcSurfaceExtents (out); - - // lighting info - for (i=0 ; istyles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; - else if (hlbsp) // LordHavoc: HalfLife map (bsp version 30) + else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30) out->samples = loadmodel->lightdata + i; else // LordHavoc: white lighting (bsp version 29) - out->samples = loadmodel->lightdata + (i * 3); - - // set the drawing flags flag - -// if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky - // LordHavoc: faster check - if ((out->texinfo->texture->name[0] == 's' || out->texinfo->texture->name[0] == 'S') - && (out->texinfo->texture->name[1] == 'k' || out->texinfo->texture->name[1] == 'K') - && (out->texinfo->texture->name[2] == 'y' || out->texinfo->texture->name[2] == 'Y')) + out->samples = loadmodel->lightdata + (i * 3); + + Mod_GenerateSurfacePolygon(out); + + if (out->texinfo->texture->flags & SURF_DRAWSKY) { - // LordHavoc: for consistency reasons, mark sky as fullbright and solid as well - out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED | SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID); - GL_SubdivideSurface (out); // cut up polygon for warps + out->shader = &Cshader_sky; + Mod_GenerateWarpMesh (out); continue; } - -// if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent - if (out->texinfo->texture->name[0] == '*') // LordHavoc: faster check + + if (out->texinfo->texture->flags & SURF_DRAWTURB) { - out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED | SURF_LIGHTBOTHSIDES); - // LordHavoc: some turbulent textures should be fullbright and solid - if (!strncmp(out->texinfo->texture->name,"*lava",5) - || !strncmp(out->texinfo->texture->name,"*teleport",9) - || !strncmp(out->texinfo->texture->name,"*rift",5)) // Scourge of Armagon texture - out->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA); + out->shader = &Cshader_water; + /* for (i=0 ; i<2 ; i++) { - out->extents[i] = 16384; - out->texturemins[i] = -8192; + out->extents[i] = 16384*1024; + out->texturemins[i] = -8192*1024; } - GL_SubdivideSurface (out); // cut up polygon for warps + */ + Mod_GenerateWarpMesh (out); continue; } - - out->flags |= SURF_CLIPSOLID; + + if (!R_TextureHasAlpha(out->texinfo->texture->texture)) + out->flags |= SURF_CLIPSOLID; + if (out->texinfo->flags & TEX_SPECIAL) + { + // qbsp couldn't find the texture for this surface, but it was either turb or sky... assume turb + out->shader = &Cshader_water; + Mod_GenerateWarpMesh (out); + } + else if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer) + { + out->shader = &Cshader_wall_vertex; + Mod_GenerateVertexLitMesh(out); + } + else + { + out->shader = &Cshader_wall_lightmap; + Mod_GenerateLightmappedMesh(out); + } } } +static model_t *sortmodel; + +static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb) +{ + const msurface_t *a, *b; + a = *((const msurface_t **)voida); + b = *((const msurface_t **)voidb); + if (a->shader != b->shader) + return (long) a->shader - (long) b->shader; + if (a->texinfo->texture != b->texinfo->texture); + return a->texinfo->texture - b->texinfo->texture; + return 0; +} + +static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool) +{ + int surfnum; + sortmodel = model; + sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *)); + for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++) + sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface]; + + qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare); +} + /* ================= Mod_SetParent ================= */ -void Mod_SetParent (mnode_t *node, mnode_t *parent) +static void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) @@ -864,7 +1294,7 @@ void Mod_SetParent (mnode_t *node, mnode_t *parent) Mod_LoadNodes ================= */ -void Mod_LoadNodes (lump_t *l) +static void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; @@ -874,25 +1304,25 @@ void Mod_LoadNodes (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s nodes", loadname)); + out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; imins[j] = LittleShort (in->mins[j]); -// out->maxs[j] = LittleShort (in->maxs[j]); -// } - + for (j=0 ; j<3 ; j++) + { + out->mins[j] = LittleShort (in->mins[j]); + out->maxs[j] = LittleShort (in->maxs[j]); + } + p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); - + for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); @@ -902,7 +1332,7 @@ void Mod_LoadNodes (lump_t *l) out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } - + Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } @@ -911,7 +1341,7 @@ void Mod_LoadNodes (lump_t *l) Mod_LoadLeafs ================= */ -void Mod_LoadLeafs (lump_t *l) +static void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; @@ -921,7 +1351,7 @@ void Mod_LoadLeafs (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s leafs", loadname)); + out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->leafs = out; loadmodel->numleafs = count; @@ -940,13 +1370,13 @@ void Mod_LoadLeafs (lump_t *l) out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); - + p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; - + for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; @@ -959,7 +1389,7 @@ void Mod_LoadLeafs (lump_t *l) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } */ - } + } } /* @@ -967,7 +1397,7 @@ void Mod_LoadLeafs (lump_t *l) Mod_LoadClipnodes ================= */ -void Mod_LoadClipnodes (lump_t *l) +static void Mod_LoadClipnodes (lump_t *l) { dclipnode_t *in, *out; int i, count; @@ -977,12 +1407,12 @@ void Mod_LoadClipnodes (lump_t *l) if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s clipnodes", loadname)); + out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; - if (hlbsp) + if (loadmodel->ishlbsp) { hull = &loadmodel->hulls[1]; hull->clipnodes = out; @@ -1064,25 +1494,24 @@ Mod_MakeHull0 Duplicate the drawing hull structure as a clipping hull ================= */ -void Mod_MakeHull0 (void) +static void Mod_MakeHull0 (void) { mnode_t *in; dclipnode_t *out; - int i, count; + int i; hull_t *hull; - - hull = &loadmodel->hulls[0]; - + + hull = &loadmodel->hulls[0]; + in = loadmodel->nodes; - count = loadmodel->numnodes; - out = Hunk_AllocName ( count*sizeof(*out), va("%s hull0", loadname)); + out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t)); hull->clipnodes = out; hull->firstclipnode = 0; - hull->lastclipnode = count - 1; + hull->lastclipnode = loadmodel->numnodes - 1; hull->planes = loadmodel->planes; - for (i = 0;i < count;i++, out++, in++) + for (i = 0;i < loadmodel->numnodes;i++, out++, in++) { out->planenum = in->plane - loadmodel->planes; out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes; @@ -1095,27 +1524,23 @@ void Mod_MakeHull0 (void) Mod_LoadMarksurfaces ================= */ -void Mod_LoadMarksurfaces (lump_t *l) -{ - int i, j, count; - short *in; - msurface_t **out; - +static void Mod_LoadMarksurfaces (lump_t *l) +{ + int i, j; + short *in; + in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s marksurfaces", loadname)); - - loadmodel->marksurfaces = out; - loadmodel->nummarksurfaces = count; + loadmodel->nummarksurfaces = l->filelen / sizeof(*in); + loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(msurface_t *)); - for ( i=0 ; inummarksurfaces;i++) { - j = LittleShort(in[i]); + j = (unsigned) LittleShort(in[i]); if (j >= loadmodel->numsurfaces) Host_Error ("Mod_ParseMarksurfaces: bad surface number"); - out[i] = loadmodel->surfaces + j; + loadmodel->marksurfaces[i] = loadmodel->surfaces + j; } } @@ -1124,22 +1549,19 @@ void Mod_LoadMarksurfaces (lump_t *l) Mod_LoadSurfedges ================= */ -void Mod_LoadSurfedges (lump_t *l) -{ - int i, count; - int *in, *out; - +static void Mod_LoadSurfedges (lump_t *l) +{ + int i; + int *in; + in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*sizeof(*out), va("%s surfedges", loadname)); - - loadmodel->surfedges = out; - loadmodel->numsurfedges = count; + loadmodel->numsurfedges = l->filelen / sizeof(*in); + loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int)); - for ( i=0 ; inumsurfedges;i++) + loadmodel->surfedges[i] = LittleLong (in[i]); } @@ -1148,28 +1570,26 @@ void Mod_LoadSurfedges (lump_t *l) Mod_LoadPlanes ================= */ -void Mod_LoadPlanes (lump_t *l) +static void Mod_LoadPlanes (lump_t *l) { - int i, j; + int i; mplane_t *out; dplane_t *in; - int count; - + in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = Hunk_AllocName ( count*2*sizeof(*out), va("%s planes", loadname)); + Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name); - loadmodel->planes = out; - loadmodel->numplanes = count; + loadmodel->numplanes = l->filelen / sizeof(*in); + loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out)); - for ( i=0 ; inumplanes;i++, in++, out++) { - for (j=0 ; j<3 ; j++) - out->normal[j] = LittleFloat (in->normal[j]); - + out->normal[0] = LittleFloat (in->normal[0]); + out->normal[1] = LittleFloat (in->normal[1]); + out->normal[2] = LittleFloat (in->normal[2]); out->dist = LittleFloat (in->dist); + // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal? // out->type = LittleLong (in->type); PlaneClassify(out); @@ -1181,16 +1601,22 @@ void Mod_LoadPlanes (lump_t *l) typedef struct { int numpoints; - vec3_t points[8]; // variable sized + double points[8][3]; // variable sized } winding_t; +typedef struct +{ + int numpoints; +} +windingsizeof_t; + /* ================== NewWinding ================== */ -winding_t *NewWinding (int points) +static winding_t *NewWinding (int points) { winding_t *w; int size; @@ -1198,16 +1624,16 @@ winding_t *NewWinding (int points) if (points > MAX_POINTS_ON_WINDING) Host_Error("NewWinding: too many points\n"); - size = (int)((winding_t *)0)->points[points]; - w = malloc (size); + size = sizeof(windingsizeof_t) + sizeof(double[3]) * points; + w = Mem_Alloc(tempmempool, size); memset (w, 0, size); return w; } -void FreeWinding (winding_t *w) +static void FreeWinding (winding_t *w) { - free (w); + Mem_Free(w); } /* @@ -1215,15 +1641,16 @@ void FreeWinding (winding_t *w) BaseWindingForPlane ================= */ -winding_t *BaseWindingForPlane (mplane_t *p) +static winding_t *BaseWindingForPlane (mplane_t *p) { - vec3_t org, vright, vup; - winding_t *w; + double org[3], vright[3], vup[3], normal[3]; + winding_t *w; - VectorVectors(p->normal, vright, vup); + VectorCopy(p->normal, normal); + VectorVectorsDouble(normal, vright, vup); - VectorScale (vup, 65536, vup); - VectorScale (vright, 65536, vright); + VectorScale (vup, 1024.0*1024.0*1024.0, vup); + VectorScale (vright, 1024.0*1024.0*1024.0, vright); // project a really big axis aligned box onto the plane w = NewWinding (4); @@ -1244,7 +1671,7 @@ winding_t *BaseWindingForPlane (mplane_t *p) w->numpoints = 4; - return w; + return w; } /* @@ -1257,15 +1684,15 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise it will be clipped away. ================== */ -winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) +static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) { - vec_t dists[MAX_POINTS_ON_WINDING + 1]; + double dists[MAX_POINTS_ON_WINDING + 1]; int sides[MAX_POINTS_ON_WINDING + 1]; int counts[3]; - vec_t dot; + double dot; int i, j; - vec_t *p1, *p2; - vec3_t mid; + double *p1, *p2; + double mid[3]; winding_t *neww; int maxpts; @@ -1358,15 +1785,15 @@ returned winding will be the input winding. If on both sides, two new windings will be created. ================== */ -void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back) +static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back) { - vec_t dists[MAX_POINTS_ON_WINDING + 1]; + double dists[MAX_POINTS_ON_WINDING + 1]; int sides[MAX_POINTS_ON_WINDING + 1]; int counts[3]; - vec_t dot; + double dot; int i, j; - vec_t *p1, *p2; - vec3_t mid; + double *p1, *p2; + double mid[3]; winding_t *f, *b; int maxpts; @@ -1459,7 +1886,7 @@ typedef struct portal_s { mplane_t plane; mnode_t *nodes[2]; // [0] = front side of plane - struct portal_s *next[2]; + struct portal_s *next[2]; winding_t *winding; struct portal_s *chain; // all portals are linked into a list } @@ -1472,17 +1899,39 @@ static portal_t *portalchain; AllocPortal =========== */ -portal_t *AllocPortal (void) +static portal_t *AllocPortal (void) { portal_t *p; - p = malloc(sizeof(portal_t)); - memset(p, 0, sizeof(portal_t)); + p = Mem_Alloc(tempmempool, sizeof(portal_t)); + //memset(p, 0, sizeof(portal_t)); p->chain = portalchain; portalchain = p; return p; } -void Mod_FinalizePortals(void) +static void FreePortal(portal_t *p) +{ + Mem_Free(p); +} + +static void Mod_RecursiveRecalcNodeBBox(mnode_t *node) +{ + // calculate children first + if (node->children[0]->contents >= 0) + Mod_RecursiveRecalcNodeBBox(node->children[0]); + if (node->children[1]->contents >= 0) + Mod_RecursiveRecalcNodeBBox(node->children[1]); + + // make combined bounding box from children + node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]); + node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]); + node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]); + node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]); + node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]); + node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]); +} + +static void Mod_FinalizePortals(void) { int i, j, numportals, numpoints; portal_t *p, *pnext; @@ -1522,22 +1971,28 @@ void Mod_FinalizePortals(void) p = p->chain; } + Mod_RecursiveRecalcNodeBBox(loadmodel->nodes); + // tally up portal and point counts p = portalchain; numportals = 0; numpoints = 0; while(p) { - if (p->winding && p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID) + // note: this check must match the one below or it will usually corrupt memory + // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides + if (p->winding && p->nodes[0] != p->nodes[1] + && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID + && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) { numportals += 2; numpoints += p->winding->numpoints * 2; } p = p->chain; } - loadmodel->portals = Hunk_AllocName(numportals * sizeof(mportal_t), va("%s portals", loadmodel->name)); + loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); loadmodel->numportals = numportals; - loadmodel->portalpoints = Hunk_AllocName(numpoints * sizeof(mvertex_t), va("%s portals", loadmodel->name)); + loadmodel->portalpoints = (void *) ((long) loadmodel->portals + numportals * sizeof(mportal_t)); loadmodel->numportalpoints = numpoints; // clear all leaf portal chains for (i = 0;i < loadmodel->numleafs;i++) @@ -1553,8 +2008,11 @@ void Mod_FinalizePortals(void) if (p->winding) { + // note: this check must match the one above or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides - if (p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID) + if (p->nodes[0] != p->nodes[1] + && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID + && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) { // first make the back to front portal (forward portal) portal->points = point; @@ -1602,7 +2060,7 @@ void Mod_FinalizePortals(void) } FreeWinding(p->winding); } - free(p); + FreePortal(p); p = pnext; } } @@ -1612,7 +2070,7 @@ void Mod_FinalizePortals(void) AddPortalToNodes ============= */ -void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back) +static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back) { if (!front) Host_Error ("AddPortalToNodes: NULL front node"); @@ -1636,7 +2094,7 @@ void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back) RemovePortalFromNode ============= */ -void RemovePortalFromNodes(portal_t *portal) +static void RemovePortalFromNodes(portal_t *portal) { int i; mnode_t *node; @@ -1662,7 +2120,7 @@ void RemovePortalFromNodes(portal_t *portal) } else if (portal->nodes[1] == node) { - *portalpointer = portal->next[1]; + *portalpointer = portal->next[1]; portal->nodes[1] = NULL; } else @@ -1680,7 +2138,7 @@ void RemovePortalFromNodes(portal_t *portal) } } -void Mod_RecursiveNodePortals (mnode_t *node) +static void Mod_RecursiveNodePortals (mnode_t *node) { int side; mnode_t *front, *back, *other_node; @@ -1708,7 +2166,7 @@ void Mod_RecursiveNodePortals (mnode_t *node) nodeportalwinding = BaseWindingForPlane (node->plane); side = 0; // shut up compiler warning - for (portal = (portal_t *)node->portals;portal;portal = portal->next[side]) + for (portal = (portal_t *)node->portals;portal;portal = portal->next[side]) { clipplane = portal->plane; if (portal->nodes[0] == portal->nodes[1]) @@ -1808,7 +2266,7 @@ void Mod_MakeOutsidePortals(mnode_t *node) portal_t *p, *portals[6]; mnode_t *outside_node; - outside_node = Hunk_AllocName(sizeof(mnode_t), loadmodel->name); + outside_node = Mem_Alloc(loadmodel->mempool, sizeof(mnode_t)); outside_node->contents = CONTENTS_SOLID; outside_node->portals = NULL; @@ -1841,7 +2299,7 @@ void Mod_MakeOutsidePortals(mnode_t *node) } */ -void Mod_MakePortals(void) +static void Mod_MakePortals(void) { // Con_Printf("building portals for %s\n", loadmodel->name); @@ -1861,16 +2319,18 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) int i, j; dheader_t *header; dmodel_t *bm; - - loadmodel->type = mod_brush; - + mempool_t *mainmempool; + + mod->type = mod_brush; + header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION && i != 30) Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION); - hlbsp = i == 30; - halflifebsp.value = hlbsp; + mod->ishlbsp = i == 30; + if (loadmodel->isworldmodel) + Cvar_SetValue("halflifebsp", mod->ishlbsp); // swap all the lumps mod_base = (byte *)header; @@ -1879,37 +2339,67 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) ((int *)header)[i] = LittleLong ( ((int *)header)[i]); // load into heap - + + // store which lightmap format to use + mod->lightmaprgba = r_lightmaprgba.integer; + +// Mem_CheckSentinelsGlobal(); // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); - +// Mem_CheckSentinelsGlobal(); Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); +// Mem_CheckSentinelsGlobal(); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); +// Mem_CheckSentinelsGlobal(); Mod_LoadFaces (&header->lumps[LUMP_FACES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); +// Mem_CheckSentinelsGlobal(); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); +// Mem_CheckSentinelsGlobal(); Mod_LoadNodes (&header->lumps[LUMP_NODES]); +// Mem_CheckSentinelsGlobal(); Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); +// Mem_CheckSentinelsGlobal(); // Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); +// Mem_CheckSentinelsGlobal(); Mod_MakeHull0 (); - +// Mem_CheckSentinelsGlobal(); Mod_MakePortals(); - +// Mem_CheckSentinelsGlobal(); + mod->numframes = 2; // regular and alternate animation - + + mainmempool = mod->mempool; + // // set up the submodels (FIXME: this is confusing) // for (i = 0;i < mod->numsubmodels;i++) { + int k, l; + float dist, modelyawradius, modelradius, *vec; + msurface_t *surf; + + mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; + mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; + modelyawradius = 0; + modelradius = 0; + bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; @@ -1918,26 +2408,75 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) mod->hulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes - 1; } - + mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; - - VectorCopy (bm->maxs, mod->maxs); - VectorCopy (bm->mins, mod->mins); - mod->radius = RadiusFromBounds (mod->mins, mod->maxs); + mod->DrawSky = NULL; + // LordHavoc: calculate bmodel bounding box rather than trusting what it says + for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) + { + // we only need to have a drawsky function if it is used (usually only on world model) + if (surf->shader == &Cshader_sky) + mod->DrawSky = R_DrawBrushModelSky; + for (k = 0;k < surf->numedges;k++) + { + l = mod->surfedges[k + surf->firstedge]; + if (l > 0) + vec = mod->vertexes[mod->edges[l].v[0]].position; + else + vec = mod->vertexes[mod->edges[-l].v[1]].position; + if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; + if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; + if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2]; + if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0]; + if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1]; + if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2]; + dist = vec[0]*vec[0]+vec[1]*vec[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += vec[2]*vec[2]; + if (modelradius < dist) + modelradius = dist; + } + } + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); + mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius); + mod->yawmins[2] = mod->normalmins[2]; + mod->yawmaxs[2] = mod->normalmaxs[2]; + mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; + mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; +// mod->modelradius = modelradius; + +// VectorCopy (bm->maxs, mod->maxs); +// VectorCopy (bm->mins, mod->mins); + +// mod->radius = RadiusFromBounds (mod->mins, mod->maxs); mod->numleafs = bm->visleafs; - if (isworldmodel && i < (mod->numsubmodels - 1)) // LordHavoc: only register submodels if it is the world (prevents bsp models from replacing world submodels) - { // duplicate the basic information - char name[10]; + mod->SERAddEntity = Mod_Brush_SERAddEntity; + mod->Draw = R_DrawBrushModelNormal; + mod->DrawShadow = NULL; + + Mod_BrushSortedSurfaces(mod, mainmempool); + // LordHavoc: only register submodels if it is the world + // (prevents bsp models from replacing world submodels) + if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1)) + { + char name[10]; + // duplicate the basic information sprintf (name, "*%i", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); + // textures and memory belong to the main model + loadmodel->texturepool = NULL; + loadmodel->mempool = NULL; mod = loadmodel; } } +// Mem_CheckSentinelsGlobal(); }