X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=67de293585532329fedea68b5eb03e4a5d92b3fd;hp=918b8d9986f14996ff0c63dbd1273d257d49758c;hb=5bdc0879026939f551a3ff217064732d59731be2;hpb=c8583cddcd1280689a116b9c4e831b1b12ff6b2b diff --git a/model_brush.c b/model_brush.c index 918b8d99..67de2935 100644 --- a/model_brush.c +++ b/model_brush.c @@ -23,6 +23,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "r_shadow.h" #include "polygon.h" #include "curves.h" +#include "wad.h" + // note: model_shared.c sets up r_notexture, and r_surf_notexture @@ -35,12 +37,12 @@ cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"}; cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"}; -cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"}; -cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"}; +cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"}; +cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"}; cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"}; cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"}; -cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"}; -cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"}; +cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"}; +cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"}; cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"}; cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"}; cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"}; @@ -56,12 +58,12 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&r_lightmaprgba); Cvar_RegisterVariable(&r_nosurftextures); Cvar_RegisterVariable(&r_subdivisions_tolerance); - Cvar_RegisterVariable(&r_subdivisions_minlevel); - Cvar_RegisterVariable(&r_subdivisions_maxlevel); + Cvar_RegisterVariable(&r_subdivisions_mintess); + Cvar_RegisterVariable(&r_subdivisions_maxtess); Cvar_RegisterVariable(&r_subdivisions_maxvertices); Cvar_RegisterVariable(&r_subdivisions_collision_tolerance); - Cvar_RegisterVariable(&r_subdivisions_collision_minlevel); - Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel); + Cvar_RegisterVariable(&r_subdivisions_collision_mintess); + Cvar_RegisterVariable(&r_subdivisions_collision_maxtess); Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices); Cvar_RegisterVariable(&mod_q3bsp_curves_collisions); Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline); @@ -878,7 +880,7 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * { if (in == inend) { - Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } c = *in++; @@ -888,14 +890,14 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * { if (in == inend) { - Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } for (c = *in++;c > 0;c--) { if (out == outend) { - Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } *out++ = 0; @@ -904,6 +906,77 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * } } +/* +============= +R_Q1BSP_LoadSplitSky + +A sky texture is 256*128, with the right side being a masked overlay +============== +*/ +void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel) +{ + int i, j; + unsigned solidpixels[128*128], alphapixels[128*128]; + + // if sky isn't the right size, just use it as a solid layer + if (width != 256 || height != 128) + { + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL); + loadmodel->brush.alphaskytexture = NULL;; + return; + } + + if (bytesperpixel == 4) + { + for (i = 0;i < 128;i++) + { + for (j = 0;j < 128;j++) + { + solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128]; + alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j]; + } + } + } + else + { + // make an average value for the back to avoid + // a fringe on the top level + int p, r, g, b; + union + { + unsigned int i; + unsigned char b[4]; + } + rgba; + r = g = b = 0; + for (i = 0;i < 128;i++) + { + for (j = 0;j < 128;j++) + { + rgba.i = palette_complete[src[i*256 + j + 128]]; + r += rgba.b[0]; + g += rgba.b[1]; + b += rgba.b[2]; + } + } + rgba.b[0] = r/(128*128); + rgba.b[1] = g/(128*128); + rgba.b[2] = b/(128*128); + rgba.b[3] = 0; + for (i = 0;i < 128;i++) + { + for (j = 0;j < 128;j++) + { + solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]]; + alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i; + } + } + } + + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + static void Mod_Q1BSP_LoadTextures(lump_t *l) { int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete; @@ -1005,21 +1078,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) data = loadimagepixels(tx->name, false, 0, 0); if (data) { - if (image_width == 256 && image_height == 128) - { - R_InitSky(data, 4); - Mem_Free(data); - } - else - { - Mem_Free(data); - Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name); - if (mtdata != NULL) - R_InitSky(mtdata, 1); - } + R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); + Mem_Free(data); } else if (mtdata != NULL) - R_InitSky(mtdata, 1); + R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1); } } else @@ -1202,7 +1265,8 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight { loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); + for (i=0; ifilelen; i++) + loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1; } else // LordHavoc: bsp version 29 (normal white lighting) { @@ -2207,6 +2271,102 @@ static void Mod_Q1BSP_LoadPlanes(lump_t *l) } } +static void Mod_Q1BSP_LoadMapBrushes(void) +{ +#if 0 +// unfinished + int submodel, numbrushes; + qboolean firstbrush; + char *text, *maptext; + char mapfilename[MAX_QPATH]; + FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename)); + strlcat (mapfilename, ".map", sizeof (mapfilename)); + maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false); + if (!maptext) + return; + text = maptext; + if (!COM_ParseToken(&data, false)) + return; // error + submodel = 0; + for (;;) + { + if (!COM_ParseToken(&data, false)) + break; + if (com_token[0] != '{') + return; // error + // entity + firstbrush = true; + numbrushes = 0; + maxbrushes = 256; + brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t)); + for (;;) + { + if (!COM_ParseToken(&data, false)) + return; // error + if (com_token[0] == '}') + break; // end of entity + if (com_token[0] == '{') + { + // brush + if (firstbrush) + { + if (submodel) + { + if (submodel > loadmodel->brush.numsubmodels) + { + Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n"); + model = NULL; + } + else + model = loadmodel->brush.submodels[submodel]; + } + else + model = loadmodel; + } + for (;;) + { + if (!COM_ParseToken(&data, false)) + return; // error + if (com_token[0] == '}') + break; // end of brush + // each brush face should be this format: + // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t + // FIXME: support hl .map format + for (pointnum = 0;pointnum < 3;pointnum++) + { + COM_ParseToken(&data, false); + for (componentnum = 0;componentnum < 3;componentnum++) + { + COM_ParseToken(&data, false); + point[pointnum][componentnum] = atof(com_token); + } + COM_ParseToken(&data, false); + } + COM_ParseToken(&data, false); + strlcpy(facetexture, com_token, sizeof(facetexture)); + COM_ParseToken(&data, false); + //scroll_s = atof(com_token); + COM_ParseToken(&data, false); + //scroll_t = atof(com_token); + COM_ParseToken(&data, false); + //rotate = atof(com_token); + COM_ParseToken(&data, false); + //scale_s = atof(com_token); + COM_ParseToken(&data, false); + //scale_t = atof(com_token); + TriangleNormal(point[0], point[1], point[2], planenormal); + VectorNormalizeDouble(planenormal); + planedist = DotProduct(point[0], planenormal); + //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]); + } + continue; + } + } + } +#endif +} + + #define MAX_PORTALPOINTS 64 typedef struct portal_s @@ -2877,7 +3037,7 @@ extern void R_Q1BSP_DrawSky(entity_render_t *ent); extern void R_Q1BSP_Draw(entity_render_t *ent); extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); -extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); +extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); void Mod_Q1BSP_Load(model_t *mod, void *buffer) { int i, j, k; @@ -2888,7 +3048,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) msurface_t *surf; int numshadowmeshtriangles; - mod->type = mod_brush; + mod->type = mod_brushq1; header = (dheader_t *)buffer; @@ -2912,17 +3072,17 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - // until we get a texture for it... - R_ResetQuakeSky(); - } // swap all the lumps mod_base = (qbyte *)header; - for (i = 0;i < (int) sizeof(dheader_t) / 4;i++) - ((int *)header)[i] = LittleLong(((int *)header)[i]); + header->version = LittleLong(header->version); + for (i = 0;i < HEADER_LUMPS;i++) + { + header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); + header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); + } // load into heap @@ -2962,7 +3122,6 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mainmempool = mod->mempool; Mod_Q1BSP_LoadLightList(); - loadmodel = loadmodel; // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; @@ -2976,7 +3135,10 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); - + + if (loadmodel->brush.numsubmodels) + loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *)); + // LordHavoc: to clear the fog around the original quake submodel code, I // will explain: // first of all, some background info on the submodels: @@ -2996,12 +3158,14 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) // LordHavoc: this code was originally at the end of this loop, but // has been transformed to something more readable at the start here. - // LordHavoc: only register submodels if it is the world - // (prevents external bsp models from replacing world submodels with - // their own) - if (loadmodel->isworldmodel && i) + if (i > 0) { char name[10]; + // LordHavoc: only register submodels if it is the world + // (prevents external bsp models from replacing world submodels with + // their own) + if (!loadmodel->isworldmodel) + continue; // duplicate the basic information sprintf(name, "*%i", i); mod = Mod_FindName(name); @@ -3014,6 +3178,9 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->mempool = NULL; } + if (loadmodel->brush.submodels) + loadmodel->brush.submodels[i] = mod; + bm = &mod->brushq1.submodels[i]; mod->brushq1.hulls[0].firstclipnode = bm->headnode[0]; @@ -3102,6 +3269,8 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->brushq1.num_visleafs = bm->visleafs; } + Mod_Q1BSP_LoadMapBrushes(); + //Mod_Q1BSP_ProcessLightList(); if (developer.integer) @@ -3502,11 +3671,7 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer) Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); mod->brush.ishlbsp = false; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - // until we get a texture for it... - R_ResetQuakeSky(); - } mod_base = (qbyte *)header; @@ -3590,9 +3755,11 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) fssearch_t *search; char *f; const char *text; - int flags; + int flags, flags2, numparameters, passnumber; char shadername[Q3PATHLENGTH]; char sky[Q3PATHLENGTH]; + char firstpasstexturename[Q3PATHLENGTH]; + char parameter[4][Q3PATHLENGTH]; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -3610,7 +3777,6 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) out->surfaceflags = LittleLong(in->surfaceflags); out->nativecontents = LittleLong(in->contents); out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents); - Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true); out->surfaceparms = -1; } @@ -3626,7 +3792,10 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) { strlcpy (shadername, com_token, sizeof (shadername)); flags = 0; + flags2 = 0; sky[0] = 0; + passnumber = 0; + firstpasstexturename[0] = 0; if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{")) { while (COM_ParseToken(&text, false)) @@ -3639,103 +3808,159 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) { if (!strcasecmp(com_token, "}")) break; + if (!strcasecmp(com_token, "\n")) + continue; + numparameters = 0; + for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) + { + if (j < 4) + { + strlcpy(parameter[j], com_token, sizeof(parameter[j])); + numparameters = j + 1; + } + if (!COM_ParseToken(&text, true)) + break; + } + if (developer.integer >= 2) + { + Con_Printf("%s %i: ", shadername, passnumber); + for (j = 0;j < numparameters;j++) + Con_Printf(" %s", parameter[j]); + Con_Print("\n"); + } + if (passnumber == 0 && numparameters >= 1) + { + if (!strcasecmp(parameter[0], "blendfunc")) + { + if (numparameters == 2 && !strcasecmp(parameter[1], "add")) + flags2 |= Q3TEXTUREFLAG_ADDITIVE; + else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one")) + flags2 |= Q3TEXTUREFLAG_ADDITIVE; + else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one")) + flags2 |= Q3TEXTUREFLAG_ADDITIVE; + } + else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap"))) + strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename)); + else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap")) + strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename)); + } + if (!strcasecmp(parameter[0], "alphafunc")) + flags2 |= Q3TEXTUREFLAG_ALPHATEST; + // break out a level if it was } + if (!strcasecmp(com_token, "}")) + break; } + passnumber++; + continue; } - else if (!strcasecmp(com_token, "surfaceparm")) + numparameters = 0; + for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) { - if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) + if (j < 4) { - if (!strcasecmp(com_token, "alphashadow")) - flags |= Q3SURFACEPARM_ALPHASHADOW; - else if (!strcasecmp(com_token, "areaportal")) - flags |= Q3SURFACEPARM_AREAPORTAL; - else if (!strcasecmp(com_token, "clusterportal")) - flags |= Q3SURFACEPARM_CLUSTERPORTAL; - else if (!strcasecmp(com_token, "detail")) - flags |= Q3SURFACEPARM_DETAIL; - else if (!strcasecmp(com_token, "donotenter")) - flags |= Q3SURFACEPARM_DONOTENTER; - else if (!strcasecmp(com_token, "fog")) - flags |= Q3SURFACEPARM_FOG; - else if (!strcasecmp(com_token, "lava")) - flags |= Q3SURFACEPARM_LAVA; - else if (!strcasecmp(com_token, "lightfilter")) - flags |= Q3SURFACEPARM_LIGHTFILTER; - else if (!strcasecmp(com_token, "metalsteps")) - flags |= Q3SURFACEPARM_METALSTEPS; - else if (!strcasecmp(com_token, "nodamage")) - flags |= Q3SURFACEPARM_NODAMAGE; - else if (!strcasecmp(com_token, "nodlight")) - flags |= Q3SURFACEPARM_NODLIGHT; - else if (!strcasecmp(com_token, "nodraw")) - flags |= Q3SURFACEPARM_NODRAW; - else if (!strcasecmp(com_token, "nodrop")) - flags |= Q3SURFACEPARM_NODROP; - else if (!strcasecmp(com_token, "noimpact")) - flags |= Q3SURFACEPARM_NOIMPACT; - else if (!strcasecmp(com_token, "nolightmap")) - flags |= Q3SURFACEPARM_NOLIGHTMAP; - else if (!strcasecmp(com_token, "nomarks")) - flags |= Q3SURFACEPARM_NOMARKS; - else if (!strcasecmp(com_token, "nomipmaps")) - flags |= Q3SURFACEPARM_NOMIPMAPS; - else if (!strcasecmp(com_token, "nonsolid")) - flags |= Q3SURFACEPARM_NONSOLID; - else if (!strcasecmp(com_token, "origin")) - flags |= Q3SURFACEPARM_ORIGIN; - else if (!strcasecmp(com_token, "playerclip")) - flags |= Q3SURFACEPARM_PLAYERCLIP; - else if (!strcasecmp(com_token, "sky")) - flags |= Q3SURFACEPARM_SKY; - else if (!strcasecmp(com_token, "slick")) - flags |= Q3SURFACEPARM_SLICK; - else if (!strcasecmp(com_token, "slime")) - flags |= Q3SURFACEPARM_SLIME; - else if (!strcasecmp(com_token, "structural")) - flags |= Q3SURFACEPARM_STRUCTURAL; - else if (!strcasecmp(com_token, "trans")) - flags |= Q3SURFACEPARM_TRANS; - else if (!strcasecmp(com_token, "water")) - flags |= Q3SURFACEPARM_WATER; - else - Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token); - if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n")) - { - Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]); - goto parseerror; - } + strlcpy(parameter[j], com_token, sizeof(parameter[j])); + numparameters = j + 1; } + if (!COM_ParseToken(&text, true)) + break; + } + if (i == 0 && !strcasecmp(com_token, "}")) + break; + if (developer.integer >= 2) + { + Con_Printf("%s: ", shadername); + for (j = 0;j < numparameters;j++) + Con_Printf(" %s", parameter[j]); + Con_Print("\n"); + } + if (numparameters < 1) + continue; + if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "alphashadow")) + flags |= Q3SURFACEPARM_ALPHASHADOW; + else if (!strcasecmp(parameter[1], "areaportal")) + flags |= Q3SURFACEPARM_AREAPORTAL; + else if (!strcasecmp(parameter[1], "clusterportal")) + flags |= Q3SURFACEPARM_CLUSTERPORTAL; + else if (!strcasecmp(parameter[1], "detail")) + flags |= Q3SURFACEPARM_DETAIL; + else if (!strcasecmp(parameter[1], "donotenter")) + flags |= Q3SURFACEPARM_DONOTENTER; + else if (!strcasecmp(parameter[1], "fog")) + flags |= Q3SURFACEPARM_FOG; + else if (!strcasecmp(parameter[1], "lava")) + flags |= Q3SURFACEPARM_LAVA; + else if (!strcasecmp(parameter[1], "lightfilter")) + flags |= Q3SURFACEPARM_LIGHTFILTER; + else if (!strcasecmp(parameter[1], "metalsteps")) + flags |= Q3SURFACEPARM_METALSTEPS; + else if (!strcasecmp(parameter[1], "nodamage")) + flags |= Q3SURFACEPARM_NODAMAGE; + else if (!strcasecmp(parameter[1], "nodlight")) + flags |= Q3SURFACEPARM_NODLIGHT; + else if (!strcasecmp(parameter[1], "nodraw")) + flags |= Q3SURFACEPARM_NODRAW; + else if (!strcasecmp(parameter[1], "nodrop")) + flags |= Q3SURFACEPARM_NODROP; + else if (!strcasecmp(parameter[1], "noimpact")) + flags |= Q3SURFACEPARM_NOIMPACT; + else if (!strcasecmp(parameter[1], "nolightmap")) + flags |= Q3SURFACEPARM_NOLIGHTMAP; + else if (!strcasecmp(parameter[1], "nomarks")) + flags |= Q3SURFACEPARM_NOMARKS; + else if (!strcasecmp(parameter[1], "nomipmaps")) + flags |= Q3SURFACEPARM_NOMIPMAPS; + else if (!strcasecmp(parameter[1], "nonsolid")) + flags |= Q3SURFACEPARM_NONSOLID; + else if (!strcasecmp(parameter[1], "origin")) + flags |= Q3SURFACEPARM_ORIGIN; + else if (!strcasecmp(parameter[1], "playerclip")) + flags |= Q3SURFACEPARM_PLAYERCLIP; + else if (!strcasecmp(parameter[1], "sky")) + flags |= Q3SURFACEPARM_SKY; + else if (!strcasecmp(parameter[1], "slick")) + flags |= Q3SURFACEPARM_SLICK; + else if (!strcasecmp(parameter[1], "slime")) + flags |= Q3SURFACEPARM_SLIME; + else if (!strcasecmp(parameter[1], "structural")) + flags |= Q3SURFACEPARM_STRUCTURAL; + else if (!strcasecmp(parameter[1], "trans")) + flags |= Q3SURFACEPARM_TRANS; + else if (!strcasecmp(parameter[1], "water")) + flags |= Q3SURFACEPARM_WATER; else - { - Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]); - goto parseerror; - } + Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]); } - else if (!strcasecmp(com_token, "sky")) + else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2) + strlcpy(sky, parameter[1], sizeof(sky)); + else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2) { - if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) - if (strlen(com_token) < sizeof(sky)) - strcpy(sky, com_token); + if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-")) + strlcpy(sky, parameter[1], sizeof(sky)); } - else if (!strcasecmp(com_token, "skyparms")) + else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2) { - if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) - { - if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-")) - strcpy(sky, com_token); - if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) - COM_ParseToken(&text, true); - } + if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided")) + flags2 |= Q3TEXTUREFLAG_TWOSIDED; } - else + else if (!strcasecmp(parameter[0], "nomipmaps")) + flags2 |= Q3TEXTUREFLAG_NOMIPMAPS; + else if (!strcasecmp(parameter[0], "nopicmip")) + flags2 |= Q3TEXTUREFLAG_NOPICMIP; + else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) { - // look for linebreak or } - while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}")); - // break out to top level if it was } - if (!strcasecmp(com_token, "}")) - break; + if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2) + flags2 |= Q3TEXTUREFLAG_AUTOSPRITE; + if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2) + flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2; } } + // force transparent render path for a number of odd + // shader effects to avoid bogging down the normal + // render path unnecessarily + if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2 | Q3TEXTUREFLAG_ALPHATEST)) + flags |= Q3SURFACEPARM_TRANS; // add shader to list (shadername and flags) // actually here we just poke into the texture settings for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++) @@ -3743,6 +3968,8 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) if (!strcasecmp(out->name, shadername)) { out->surfaceparms = flags; + out->textureflags = flags2; + strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename)); if ((flags & Q3SURFACEPARM_SKY) && sky[0]) { // quake3 seems to append a _ to the skybox name, so this must do so as well @@ -3772,16 +3999,20 @@ parseerror: Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name); out->surfaceparms = 0; // these are defaults - if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk") - || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw")) - out->surfaceparms |= Q3SURFACEPARM_NODRAW; - if (!strncmp(out->name, "textures/skies/", 15)) - out->surfaceparms |= Q3SURFACEPARM_SKY; - if (R_TextureHasAlpha(out->skin.base)) - out->surfaceparms |= Q3SURFACEPARM_TRANS; + //if (!strncmp(out->name, "textures/skies/", 15)) + // out->surfaceparms |= Q3SURFACEPARM_SKY; + //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk") + // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw")) + // out->surfaceparms |= Q3SURFACEPARM_NODRAW; + //if (R_TextureHasAlpha(out->skin.base)) + // out->surfaceparms |= Q3SURFACEPARM_TRANS; } + if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true)) + if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true)) + Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename); } - Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); + if (c) + Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); } static void Mod_Q3BSP_LoadPlanes(lump_t *l) @@ -4010,7 +4241,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) { q3dface_t *in; q3msurface_t *out; - int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles; + int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2; //int *originalelement3i; //int *originalneighbor3i; float *originalvertex3f; @@ -4034,16 +4265,16 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) for (i = 0;i < count;i++, in++, out++) { // check face type first - out->type = LittleLong(in->type); - if (out->type != Q3FACETYPE_POLYGON - && out->type != Q3FACETYPE_PATCH - && out->type != Q3FACETYPE_MESH - && out->type != Q3FACETYPE_FLARE) + type = LittleLong(in->type); + if (type != Q3FACETYPE_POLYGON + && type != Q3FACETYPE_PATCH + && type != Q3FACETYPE_MESH + && type != Q3FACETYPE_FLARE) { - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type); + Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type); out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; // error + type = 0; // error continue; } @@ -4053,7 +4284,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; // error + type = 0; // error continue; n = 0; } @@ -4061,7 +4292,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) n = LittleLong(in->effectindex); if (n < -1 || n >= loadmodel->brushq3.num_effects) { - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); + if (developer.integer >= 2) + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); n = -1; } if (n == -1) @@ -4069,79 +4301,81 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) else out->effect = loadmodel->brushq3.data_effects + n; n = LittleLong(in->lightmapindex); - if (n < -1 || n >= loadmodel->brushq3.num_lightmaps) + if (n >= loadmodel->brushq3.num_lightmaps) { - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); n = -1; } + else if (n < 0) + n = -1; if (n == -1) out->lightmaptexture = NULL; else out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; - out->firstvertex = LittleLong(in->firstvertex); + firstvertex = LittleLong(in->firstvertex); out->num_vertices = LittleLong(in->numvertices); - out->firstelement = LittleLong(in->firstelement); + firstelement = LittleLong(in->firstelement); out->num_triangles = LittleLong(in->numelements) / 3; if (out->num_triangles * 3 != LittleLong(in->numelements)) { Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements)); out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; // error + type = 0; // error continue; } - if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices) + if (firstvertex < 0 || firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices); + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices); out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; // error + type = 0; // error continue; } - if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3) + if (firstelement < 0 || firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3); + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3); out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; // error + type = 0; // error continue; } - switch(out->type) + switch(type) { case Q3FACETYPE_POLYGON: case Q3FACETYPE_MESH: // no processing necessary - out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; - out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2; - out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2; - out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; - out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; - out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; - out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; - out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement; - out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; + out->data_vertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; + out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; + out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; + out->data_svector3f = loadmodel->brushq3.data_svector3f + firstvertex * 3; + out->data_tvector3f = loadmodel->brushq3.data_tvector3f + firstvertex * 3; + out->data_normal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3; + out->data_color4f = loadmodel->brushq3.data_color4f + firstvertex * 4; + out->data_element3i = loadmodel->brushq3.data_element3i + firstelement; + out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + firstelement; break; case Q3FACETYPE_PATCH: patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); - if (patchsize[0] < 1 || patchsize[1] < 1) + if (patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer)) { Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; // error + type = 0; // error continue; } - originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; - //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; - //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; - //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; - originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2; - originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2; - originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; - //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement; - //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; + originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; + //originalsvector3f = loadmodel->brushq3.data_svector3f + firstvertex * 3; + //originaltvector3f = loadmodel->brushq3.data_tvector3f + firstvertex * 3; + //originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3; + originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; + originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; + originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4; + //originalelement3i = loadmodel->brushq3.data_element3i + firstelement; + //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + firstelement; /* originalvertex3f = out->data_vertex3f; //originalsvector3f = out->data_svector3f; @@ -4154,24 +4388,24 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) //originalneighbor3i = out->data_neighbor3i; */ // convert patch to Q3FACETYPE_MESH - xlevel = QuadraticBSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10); - ylevel = QuadraticBSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10); + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); // bound to user settings - xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer); - ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer); + xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); + ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); // bound to sanity settings - xlevel = bound(0, xlevel, 10); - ylevel = bound(0, ylevel, 10); + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); // bound to user limit on vertices - while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) { - if (xlevel > ylevel) - xlevel--; + if (xtess > ytess) + xtess--; else - ylevel--; + ytess--; } - finalwidth = ((patchsize[0] - 1) << xlevel) + 1; - finalheight = ((patchsize[1] - 1) << ylevel) + 1; + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices); @@ -4183,37 +4417,19 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2; out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles); out->data_neighbor3i = out->data_element3i + finaltriangles * 3; - out->type = Q3FACETYPE_MESH; - out->firstvertex = -1; + type = Q3FACETYPE_MESH; + firstvertex = -1; out->num_vertices = finalvertices; - out->firstelement = -1; + firstelement = -1; out->num_triangles = finaltriangles; // generate geometry // (note: normals are skipped because they get recalculated) - QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f); - QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f); - QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f); - QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f); - // generate elements - e = out->data_element3i; - for (y = 0;y < finalheight - 1;y++) - { - row0 = (y + 0) * finalwidth; - row1 = (y + 1) * finalwidth; - for (x = 0;x < finalwidth - 1;x++) - { - *e++ = row0; - *e++ = row1; - *e++ = row0 + 1; - *e++ = row1; - *e++ = row1 + 1; - *e++ = row0 + 1; - row0++; - row1++; - } - } - out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f); - if (developer.integer) + Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_vertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), out->data_texcoordtexture2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), out->data_texcoordlightmap2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); + Q3PatchTesselateFloat(4, sizeof(float[4]), out->data_color4f, patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); + Q3PatchTriangleElements(out->data_element3i, finalwidth, finalheight); + if (developer.integer >= 2) { if (out->num_triangles < finaltriangles) Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles); @@ -4222,65 +4438,51 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) } // q3map does not put in collision brushes for curves... ugh // build the lower quality collision geometry - out->collisions = true; - xlevel = QuadraticBSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10); - ylevel = QuadraticBSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10); + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); // bound to user settings - xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer); - ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer); + xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer); + ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer); // bound to sanity settings - xlevel = bound(0, xlevel, 10); - ylevel = bound(0, ylevel, 10); + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); // bound to user limit on vertices - while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144)) + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144)) { - if (xlevel > ylevel) - xlevel--; + if (xtess > ytess) + xtess--; else - ylevel--; + ytess--; } - finalwidth = ((patchsize[0] - 1) << xlevel) + 1; - finalheight = ((patchsize[1] - 1) << ylevel) + 1; + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; + out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); out->num_collisionvertices = finalvertices; out->num_collisiontriangles = finaltriangles; - QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f); - // generate elements - e = out->data_collisionelement3i; - for (y = 0;y < finalheight - 1;y++) - { - row0 = (y + 0) * finalwidth; - row1 = (y + 1) * finalwidth; - for (x = 0;x < finalwidth - 1;x++) - { - *e++ = row0; - *e++ = row1; - *e++ = row0 + 1; - *e++ = row1; - *e++ = row1 + 1; - *e++ = row0 + 1; - row0++; - row1++; - } - } + Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight); + + Mod_SnapVertices(3, out->num_vertices, out->data_vertex3f, 0.25); + Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1); + + oldnumtriangles = out->num_triangles; + oldnumtriangles2 = out->num_collisiontriangles; + out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f); out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f); if (developer.integer) - { - if (out->num_collisiontriangles < finaltriangles) - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles); - else - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles); - } + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles); break; case Q3FACETYPE_FLARE: - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); + if (developer.integer >= 2) + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); // don't render it out->num_vertices = 0; out->num_triangles = 0; - out->type = 0; + type = 0; break; } for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++) @@ -4288,7 +4490,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) invalidelements++; if (invalidelements) { - Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3); + Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3); for (j = 0;j < out->num_triangles * 3;j++) { Con_Printf(" %i", out->data_element3i[j]); @@ -4492,12 +4694,15 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) loadmodel->brushq3.data_leaffaces = out; loadmodel->brushq3.num_leaffaces = count; + loadmodel->brushq3.data_leaffacenums = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + for (i = 0;i < count;i++, in++, out++) { n = LittleLong(*in); if (n < 0 || n >= loadmodel->brushq3.num_faces) Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces); *out = loadmodel->brushq3.data_faces + n; + loadmodel->brushq3.data_leaffacenums[i] = n; } } @@ -4533,6 +4738,7 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l) if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces) Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces); out->firstleafface = loadmodel->brushq3.data_leaffaces + n; + out->firstleaffacenum = loadmodel->brushq3.data_leaffacenums + n; out->numleaffaces = c; n = LittleLong(in->firstleafbrush); c = LittleLong(in->numleafbrushes); @@ -4676,7 +4882,7 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l) // leafs to find real number of clusters loadmodel->brush.num_pvsclusters = 1; for (i = 0;i < loadmodel->brushq3.num_leafs;i++) - loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1); + loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1); // create clusters loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8; @@ -4859,7 +5065,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node for (i = 0;i < leaf->numleaffaces;i++) { face = leaf->firstleafface[i]; - if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) + if (face->num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) { face->collisionmarkframe = markframe; Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); @@ -5239,9 +5445,9 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod for (i = 0;i < leaf->numleaffaces;i++) { face = leaf->firstleafface[i]; - if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) + if (face->num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) { - face->markframe = markframe; + face->collisionmarkframe = markframe; Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } @@ -5295,7 +5501,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) { face = model->brushq3.data_thismodel->firstface + i; - if (face->collisions) + if (face->num_collisiontriangles) Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } @@ -5319,7 +5525,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) { face = model->brushq3.data_thismodel->firstface + i; - if (face->collisions) + if (face->num_collisiontriangles) Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } @@ -5533,11 +5739,48 @@ void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, } */ +void Mod_Q3BSP_BuildTextureFaceLists(void) +{ + int i, j; + loadmodel->brushq3.data_texturefaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(q3msurface_t *)); + loadmodel->brushq3.data_texturefacenums = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(int)); + for (i = 0;i < loadmodel->brushq3.num_textures;i++) + loadmodel->brushq3.data_textures[i].numfaces = 0; + for (i = 0;i < loadmodel->nummodelsurfaces;i++) + loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++; + j = 0; + for (i = 0;i < loadmodel->brushq3.num_textures;i++) + { + loadmodel->brushq3.data_textures[i].facelist = loadmodel->brushq3.data_texturefaces + j; + loadmodel->brushq3.data_textures[i].facenumlist = loadmodel->brushq3.data_texturefacenums + j; + j += loadmodel->brushq3.data_textures[i].numfaces; + loadmodel->brushq3.data_textures[i].numfaces = 0; + } + for (i = 0;i < loadmodel->nummodelsurfaces;i++) + { + loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facenumlist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces] = loadmodel->surfacelist[i]; + loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facelist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++] = loadmodel->brushq3.data_faces + loadmodel->surfacelist[i]; + } +} + +void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node) +{ + int numleafs; + while (node->plane) + { + Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]); + node = node->children[1]; + } + numleafs = ((q3mleaf_t *)node - loadmodel->brushq3.data_leafs) + 1; + if (loadmodel->brushq3.num_leafs < numleafs) + loadmodel->brushq3.num_leafs = numleafs; +} + extern void R_Q3BSP_DrawSky(struct entity_render_s *ent); extern void R_Q3BSP_Draw(struct entity_render_s *ent); extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); -extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); +extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); void Mod_Q3BSP_Load(model_t *mod, void *buffer) { int i, j, numshadowmeshtriangles; @@ -5555,11 +5798,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) if (i != Q3BSPVERSION) Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); if (mod->isworldmodel) - { Cvar_SetValue("halflifebsp", false); - // until we get a texture for it... - R_ResetQuakeSky(); - } mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; @@ -5579,8 +5818,13 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) mod_base = (qbyte *)header; // swap all the lumps - for (i = 0;i < (int) sizeof(*header) / 4;i++) - ((int *)header)[i] = LittleLong(((int *)header)[i]); + header->ident = LittleLong(header->ident); + header->version = LittleLong(header->version); + for (i = 0;i < Q3HEADER_LUMPS;i++) + { + header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); + header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); + } Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]); @@ -5613,16 +5857,19 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); - + + loadmodel->brushq3.num_leafs = 0; + Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brushq3.data_nodes); + + mod = loadmodel; for (i = 0;i < loadmodel->brushq3.num_models;i++) { - if (i == 0) - mod = loadmodel; - else + if (i > 0) { char name[10]; // LordHavoc: only register submodels if it is the world - // (prevents bsp models from replacing world submodels) + // (prevents external bsp models from replacing world submodels with + // their own) if (!loadmodel->isworldmodel) continue; // duplicate the basic information @@ -5670,6 +5917,8 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) if (j < mod->brushq3.data_thismodel->numfaces) mod->DrawSky = R_Q3BSP_DrawSky; } + + Mod_Q3BSP_BuildTextureFaceLists(); } void Mod_IBSP_Load(model_t *mod, void *buffer)