X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=6cc700f199ebffd1fe2b9ee64e3100fe919392dc;hp=76e666f509a7f80cc3c0cdb398f002b0cd2895da;hb=77f8bde166d6e0061eb25faf3c33cc24fce2caca;hpb=8db5843ef63e70919871fb41513e748ea8d880b0 diff --git a/model_brush.c b/model_brush.c index 76e666f5..6cc700f1 100644 --- a/model_brush.c +++ b/model_brush.c @@ -4538,7 +4538,7 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP) out->skinframerate = shader->primarylayer->framerate; for (j = 0;j < shader->primarylayer->numframes;j++) if (!Mod_LoadSkinFrame(&out->skinframes[j], shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false, true)) - Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name); + Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name); } if (shader->backgroundlayer && cls.state != ca_dedicated) { @@ -4547,7 +4547,7 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP) out->backgroundskinframerate = shader->backgroundlayer->framerate; for (j = 0;j < shader->backgroundlayer->numframes;j++) if (!Mod_LoadSkinFrame(&out->backgroundskinframes[j], shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false, true)) - Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, out->name); + Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, out->name); } } else if (!strcmp(out->name, "noshader")) @@ -4573,7 +4573,7 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP) // out->surfaceparms |= Q3SURFACEPARM_TRANS; if (cls.state != ca_dedicated) if (!Mod_LoadSkinFrame(&out->skinframes[0], out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true)) - Con_Printf("%s: could not load texture for missing shader \"%s\"\n", loadmodel->name, out->name); + Con_DPrintf("%s: could not load texture for missing shader \"%s\"\n", loadmodel->name, out->name); } // init the animation variables out->currentframe = out;