X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=8622d3d01d7561bf3dcabc4e20f7372ddb0d6929;hp=edf6135e8e40d573596f2d990dbb6b054ff9214d;hb=6824d8ddc8a43cae0609be5bbe8bee01fa1a4225;hpb=c5f3e2f2412f9b0510de4b399c34c39f949715b6 diff --git a/model_brush.c b/model_brush.c index edf6135e..8622d3d0 100644 --- a/model_brush.c +++ b/model_brush.c @@ -26,12 +26,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "wad.h" -// note: model_shared.c sets up r_notexture, and r_surf_notexture - -qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8]; - //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; cvar_t halflifebsp = {0, "halflifebsp", "0"}; +cvar_t mcbsp = {0, "mcbsp", "0"}; cvar_t r_novis = {0, "r_novis", "0"}; cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; @@ -48,11 +45,11 @@ cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"}; cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"}; cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"}; -static void Mod_Q1BSP_Collision_Init (void); void Mod_BrushInit(void) { // Cvar_RegisterVariable(&r_subdivide_size); Cvar_RegisterVariable(&halflifebsp); + Cvar_RegisterVariable(&mcbsp); Cvar_RegisterVariable(&r_novis); Cvar_RegisterVariable(&r_miplightmaps); Cvar_RegisterVariable(&r_lightmaprgba); @@ -68,8 +65,6 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&mod_q3bsp_curves_collisions); Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline); Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush); - memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis)); - Mod_Q1BSP_Collision_Init(); } static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) @@ -79,18 +74,16 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) if (model == NULL) return NULL; - Mod_CheckLoaded(model); - // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model - node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; - while (node->contents == 0) + node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode; + while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return (mleaf_t *)node; } -static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize) +static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize) { int i; mleaf_t *leaf; @@ -109,17 +102,84 @@ static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, memset(out, 0, outsize); } -static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs) +static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist) +{ + int numclusters = 0; + int nodestackindex = 0; + mnode_t *node, *nodestack[1024]; + if (!model->brush.num_pvsclusters) + return -1; + node = model->brush.data_nodes; + for (;;) + { +#if 1 + if (node->plane) + { + // node - recurse down the BSP tree + int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; + if (side < 2) + { + // box is on one side of plane, take that path + node = node->children[side]; + } + else + { + // box crosses plane, take one path and remember the other + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + } + continue; + } + else + { + // leaf - add clusterindex to list + if (numclusters < maxclusters) + clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex; + numclusters++; + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } + else + { + // leaf - add clusterindex to list + if (numclusters < maxclusters) + clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex; + numclusters++; + } + } +#endif + // try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; + } + // return number of clusters found (even if more than the maxclusters) + return numclusters; +} + +static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs) { - int clusterindex, side, nodestackindex = 0; + int nodestackindex = 0; mnode_t *node, *nodestack[1024]; - node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; + if (!model->brush.num_pvsclusters) + return true; + node = model->brush.data_nodes; for (;;) { +#if 1 if (node->plane) { // node - recurse down the BSP tree - side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; + int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; if (side < 2) { // box is on one side of plane, take that path @@ -132,48 +192,184 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } + continue; } else { // leaf - check cluster bit - clusterindex = ((mleaf_t *)node)->clusterindex; + int clusterindex = ((mleaf_t *)node)->clusterindex; if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; } + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } else { - // nothing to see here, try another path we didn't take earlier - if (nodestackindex == 0) - break; - node = nodestack[--nodestackindex]; + // leaf - check cluster bit + int clusterindex = ((mleaf_t *)node)->clusterindex; + if (CHECKPVSBIT(pvs, clusterindex)) + { + // it is visible, return immediately with the news + return true; + } } } +#endif + // nothing to see here, try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; } // it is not visible return false; } -/* -static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) +static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs) { - mnode_t *node; - - if (model == NULL) - return CONTENTS_EMPTY; - - Mod_CheckLoaded(model); - - // LordHavoc: modified to start at first clip node, - // in other words: first node of the (sub)model - node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; - while (node->contents == 0) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; + int nodestackindex = 0; + mnode_t *node, *nodestack[1024]; + if (!model->brush.num_leafs) + return true; + node = model->brush.data_nodes; + for (;;) + { +#if 1 + if (node->plane) + { + // node - recurse down the BSP tree + int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; + if (side < 2) + { + // box is on one side of plane, take that path + node = node->children[side]; + } + else + { + // box crosses plane, take one path and remember the other + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + } + continue; + } + else + { + // leaf - check cluster bit + int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs; + if (CHECKPVSBIT(pvs, clusterindex)) + { + // it is visible, return immediately with the news + return true; + } + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } + else + { + // leaf - check cluster bit + int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs; + if (CHECKPVSBIT(pvs, clusterindex)) + { + // it is visible, return immediately with the news + return true; + } + } + } +#endif + // nothing to see here, try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; + } + // it is not visible + return false; +} - return ((mleaf_t *)node)->contents; +static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs) +{ + int nodestackindex = 0; + mnode_t *node, *nodestack[1024]; + if (!model->brush.num_leafs) + return true; + node = model->brush.data_nodes; + for (;;) + { +#if 1 + if (node->plane) + { + // node - recurse down the BSP tree + int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; + if (side < 2) + { + // box is on one side of plane, take that path + node = node->children[side]; + } + else + { + // box crosses plane, take one path and remember the other + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + } + continue; + } + else + { + // leaf - check if it is visible + if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs]) + { + // it is visible, return immediately with the news + return true; + } + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } + else + { + // leaf - check if it is visible + if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs]) + { + // it is visible, return immediately with the news + return true; + } + } + } +#endif + // nothing to see here, try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; + } + // it is not visible + return false; } -*/ typedef struct findnonsolidlocationinfo_s { @@ -185,43 +381,28 @@ typedef struct findnonsolidlocationinfo_s } findnonsolidlocationinfo_t; -#if 0 -extern cvar_t samelevel; -#endif static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf) { - int i, surfnum, k, *tri, *mark; + int i, surfacenum, k, *tri, *mark; float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3]; -#if 0 - float surfnormal[3]; -#endif - msurface_t *surf; - for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++) + msurface_t *surface; + for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++) { - surf = info->model->brushq1.surfaces + *mark; - if (surf->flags & SURF_SOLIDCLIP) + surface = info->model->data_surfaces + *mark; + if (surface->texture->supercontents & SUPERCONTENTS_SOLID) { -#if 0 - VectorCopy(surf->plane->normal, surfnormal); - if (surf->flags & SURF_PLANEBACK) - VectorNegate(surfnormal, surfnormal); -#endif - for (k = 0;k < surf->mesh.num_triangles;k++) + for (k = 0;k < surface->num_triangles;k++) { - tri = surf->mesh.data_element3i + k * 3; - VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]); - VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]); - VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]); + tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3; + VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]); + VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]); + VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]); VectorSubtract(vert[1], vert[0], edge[0]); VectorSubtract(vert[2], vert[1], edge[1]); CrossProduct(edge[1], edge[0], facenormal); if (facenormal[0] || facenormal[1] || facenormal[2]) { VectorNormalize(facenormal); -#if 0 - if (VectorDistance(facenormal, surfnormal) > 0.01f) - Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]); -#endif f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); if (f <= info->bestdist && f >= -info->bestdist) { @@ -232,19 +413,6 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in CrossProduct(facenormal, edge[0], edgenormal[0]); CrossProduct(facenormal, edge[1], edgenormal[1]); CrossProduct(facenormal, edge[2], edgenormal[2]); -#if 0 - if (samelevel.integer & 1) - VectorNegate(edgenormal[0], edgenormal[0]); - if (samelevel.integer & 2) - VectorNegate(edgenormal[1], edgenormal[1]); - if (samelevel.integer & 4) - VectorNegate(edgenormal[2], edgenormal[2]); - for (i = 0;i < 3;i++) - if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f - || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f - || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f) - Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]); -#endif // face distance if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0]) && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1]) @@ -313,12 +481,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node) { - if (node->contents) - { - if (((mleaf_t *)node)->nummarksurfaces) - Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); - } - else + if (node->plane) { float f = PlaneDiff(info->center, node->plane); if (f >= -info->bestdist) @@ -326,6 +489,11 @@ static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, m if (f <= info->bestdist) Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]); } + else + { + if (((mleaf_t *)node)->numleafsurfaces) + Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); + } } static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius) @@ -345,7 +513,7 @@ static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3 { VectorClear(info.nudge); info.bestdist = radius; - Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode); + Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode); VectorAdd(info.center, info.nudge, info.center); } while (info.bestdist < radius && ++i < 10); @@ -387,7 +555,7 @@ int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents) return CONTENTS_EMPTY; } -typedef struct +typedef struct RecursiveHullCheckTraceInfo_s { // the hull we're tracing through const hull_t *hull; @@ -597,6 +765,13 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, VectorSubtract(boxstartmaxs, boxstartmins, boxsize); if (boxsize[0] < 3) rhc.hull = &model->brushq1.hulls[0]; // 0x0x0 + else if (model->brush.ismcbsp) + { + if (boxsize[2] < 48) // pick the nearest of 40 or 56 + rhc.hull = &model->brushq1.hulls[2]; // 16x16x40 + else + rhc.hull = &model->brushq1.hulls[1]; // 16x16x56 + } else if (model->brush.ishlbsp) { // LordHavoc: this has to have a minor tolerance (the .1) because of @@ -635,40 +810,6 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, #endif } -static hull_t box_hull; -static dclipnode_t box_clipnodes[6]; -static mplane_t box_planes[6]; - -static void Mod_Q1BSP_Collision_Init (void) -{ - int i; - int side; - - //Set up the planes and clipnodes so that the six floats of a bounding box - //can just be stored out and get a proper hull_t structure. - - box_hull.clipnodes = box_clipnodes; - box_hull.planes = box_planes; - box_hull.firstclipnode = 0; - box_hull.lastclipnode = 5; - - for (i = 0;i < 6;i++) - { - box_clipnodes[i].planenum = i; - - side = i&1; - - box_clipnodes[i].children[side] = CONTENTS_EMPTY; - if (i != 5) - box_clipnodes[i].children[side^1] = i + 1; - else - box_clipnodes[i].children[side^1] = CONTENTS_SOLID; - - box_planes[i].type = i>>1; - box_planes[i].normal[i>>1] = 1; - } -} - void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) { #if 1 @@ -701,6 +842,9 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox); #else RecursiveHullCheckTraceInfo_t rhc; + static hull_t box_hull; + static dclipnode_t box_clipnodes[6]; + static mplane_t box_planes[6]; // fill in a default trace memset(&rhc, 0, sizeof(rhc)); memset(trace, 0, sizeof(trace_t)); @@ -716,6 +860,36 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm #if COLLISIONPARANOID >= 3 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); #endif + + if (box_hull.clipnodes == NULL) + { + int i, side; + + //Set up the planes and clipnodes so that the six floats of a bounding box + //can just be stored out and get a proper hull_t structure. + + box_hull.clipnodes = box_clipnodes; + box_hull.planes = box_planes; + box_hull.firstclipnode = 0; + box_hull.lastclipnode = 5; + + for (i = 0;i < 6;i++) + { + box_clipnodes[i].planenum = i; + + side = i&1; + + box_clipnodes[i].children[side] = CONTENTS_EMPTY; + if (i != 5) + box_clipnodes[i].children[side^1] = i + 1; + else + box_clipnodes[i].children[side^1] = CONTENTS_SOLID; + + box_planes[i].type = i>>1; + box_planes[i].normal[i>>1] = 1; + } + } + // trace a line through the generated clipping hull //rhc.boxsupercontents = boxsupercontents; rhc.hull = &box_hull; @@ -734,14 +908,14 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm #endif } -static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz) +static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz) { int side, distz = endz - startz; float front, back; float mid; loc0: - if (node->contents < 0) + if (!node->plane) return false; // didn't hit anything switch (node->plane->type) @@ -778,7 +952,7 @@ loc0: } // go down front side - if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid)) + if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid)) return true; // hit something else { @@ -786,31 +960,31 @@ loc0: if (node->numsurfaces) { int i, ds, dt; - msurface_t *surf; + msurface_t *surface; - surf = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface; - for (i = 0;i < node->numsurfaces;i++, surf++) + surface = model->data_surfaces + node->firstsurface; + for (i = 0;i < node->numsurfaces;i++, surface++) { - if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples) + if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples) continue; // no lightmaps - ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0]; - dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1]; + ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]; + dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]; - if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1]) + if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1]) { - qbyte *lightmap; + unsigned char *lightmap; int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; - lmwidth = ((surf->extents[0]>>4)+1); - lmheight = ((surf->extents[1]>>4)+1); + lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1); + lmheight = ((surface->lightmapinfo->extents[1]>>4)+1); line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting - lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting + lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting - for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++) + for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++) { - scale = d_lightstylevalue[surf->styles[maps]]; + scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]]; r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale; r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale; r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale; @@ -869,13 +1043,13 @@ middle sample (the one which was requested) void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) { - Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536); + Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536); } -static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend) +static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend) { int c; - qbyte *outstart = out; + unsigned char *outstart = out; while (out < outend) { if (in == inend) @@ -913,7 +1087,7 @@ R_Q1BSP_LoadSplitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ -void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel) +void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel) { int i, j; unsigned solidpixels[128*128], alphapixels[128*128]; @@ -973,8 +1147,8 @@ void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel) } } - loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); - loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } static void Mod_Q1BSP_LoadTextures(lump_t *l) @@ -983,38 +1157,44 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) miptex_t *dmiptex; texture_t *tx, *tx2, *anims[10], *altanims[10]; dmiptexlump_t *m; - qbyte *data, *mtdata; + unsigned char *data, *mtdata; char name[256]; - loadmodel->brushq1.textures = NULL; + loadmodel->data_textures = NULL; // add two slots for notexture walls and notexture liquids if (l->filelen) { m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); - loadmodel->brushq1.numtextures = m->nummiptex + 2; + loadmodel->num_textures = m->nummiptex + 2; } else { m = NULL; - loadmodel->brushq1.numtextures = 2; + loadmodel->num_textures = 2; } - loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t)); + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t)); // fill out all slots with notexture - for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++) + for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++) { - tx->number = i; strcpy(tx->name, "NO TEXTURE FOUND"); tx->width = 16; tx->height = 16; - tx->skin.base = r_notexture; - if (i == loadmodel->brushq1.numtextures - 1) - tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; + tx->skin.base = r_texture_notexture; + tx->basematerialflags = 0; + if (i == loadmodel->num_textures - 1) + { + tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES; + tx->supercontents = SUPERCONTENTS_WATER; + } else - tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP; + { + tx->basematerialflags |= MATERIALFLAG_WALL; + tx->supercontents = SUPERCONTENTS_SOLID; + } tx->currentframe = tx; } @@ -1029,7 +1209,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) dofs[i] = LittleLong(dofs[i]); if (dofs[i] == -1 || r_nosurftextures.integer) continue; - dmiptex = (miptex_t *)((qbyte *)m + dofs[i]); + dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]); // make sure name is no more than 15 characters for (j = 0;dmiptex->name[j] && j < 15;j++) @@ -1048,7 +1228,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name); continue; } - mtdata = (qbyte *)dmiptex + j; + mtdata = (unsigned char *)dmiptex + j; } if ((mtwidth & 15) || (mtheight & 15)) @@ -1059,7 +1239,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) if (name[j] >= 'A' && name[j] <= 'Z') name[j] += 'a' - 'A'; - tx = loadmodel->brushq1.textures + i; + tx = loadmodel->data_textures + i; strcpy(tx->name, name); tx->width = mtwidth; tx->height = mtheight; @@ -1087,13 +1267,13 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) } else { - if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true)) + if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true)) { // did not find external texture, load it from the bsp or wad3 if (loadmodel->brush.ishlbsp) { // internal texture overrides wad - qbyte *pixels, *freepixels, *fogpixels; + unsigned char *pixels, *freepixels, *fogpixels; pixels = freepixels = NULL; if (mtdata) pixels = W_ConvertWAD3Texture(dmiptex); @@ -1106,7 +1286,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); if (Image_CheckAlpha(pixels, image_width * image_height, true)) { - fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4); + fogpixels = (unsigned char *)Mem_Alloc(tempmempool, image_width * image_height * 4); for (j = 0;j < image_width * image_height * 4;j += 4) { fogpixels[j + 0] = 255; @@ -1122,7 +1302,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) Mem_Free(freepixels); } else if (mtdata) // texture included - Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); + Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); } } if (tx->skin.base == NULL) @@ -1130,25 +1310,40 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) // no texture found tx->width = 16; tx->height = 16; - tx->skin.base = r_notexture; + tx->skin.base = r_texture_notexture; } + tx->basematerialflags = 0; if (tx->name[0] == '*') { // turb does not block movement - tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; + tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES; // LordHavoc: some turbulent textures should be fullbright and solid if (!strncmp(tx->name,"*lava",5) || !strncmp(tx->name,"*teleport",9) || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture - tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA; + tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT; + else + tx->basematerialflags |= MATERIALFLAG_WATERALPHA; + if (!strncmp(tx->name, "*lava", 5)) + tx->supercontents = SUPERCONTENTS_LAVA; + else if (!strncmp(tx->name, "*slime", 6)) + tx->supercontents = SUPERCONTENTS_SLIME; else - tx->flags |= SURF_WATERALPHA; + tx->supercontents = SUPERCONTENTS_WATER; } else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y') - tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP; + { + tx->supercontents = SUPERCONTENTS_SKY; + tx->basematerialflags |= MATERIALFLAG_SKY; + } else - tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP; + { + tx->supercontents = SUPERCONTENTS_SOLID; + tx->basematerialflags |= MATERIALFLAG_WALL; + } + if (tx->skin.fog) + tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; // start out with no animation tx->currentframe = tx; @@ -1157,7 +1352,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) // sequence the animations for (i = 0;i < m->nummiptex;i++) { - tx = loadmodel->brushq1.textures + i; + tx = loadmodel->data_textures + i; if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0) continue; if (tx->anim_total[0] || tx->anim_total[1]) @@ -1169,7 +1364,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) for (j = i;j < m->nummiptex;j++) { - tx2 = loadmodel->brushq1.textures + j; + tx2 = loadmodel->data_textures + j; if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2)) continue; @@ -1259,31 +1454,36 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) static void Mod_Q1BSP_LoadLighting(lump_t *l) { int i; - qbyte *in, *out, *data, d; + unsigned char *in, *out, *data, d; char litfilename[1024]; loadmodel->brushq1.lightdata = NULL; if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight { - loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); for (i=0; ifilelen; i++) loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1; } + else if (loadmodel->brush.ismcbsp) + { + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); + } else // LordHavoc: bsp version 29 (normal white lighting) { // LordHavoc: hope is not lost yet, check for a .lit file to load strlcpy (litfilename, loadmodel->name, sizeof (litfilename)); FS_StripExtension (litfilename, litfilename, sizeof (litfilename)); strlcat (litfilename, ".lit", sizeof (litfilename)); - data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false); + data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false); if (data) { - if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + if (fs_filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong(((int *)data)[1]); if (i == 1) { Con_DPrintf("loaded %s\n", litfilename); - loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8); + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, fs_filesize - 8); memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8); Mem_Free(data); return; @@ -1299,14 +1499,14 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) if (fs_filesize == 8) Con_Print("Empty .lit file, ignoring\n"); else - Con_Print("Corrupt .lit file (old version?), ignoring\n"); + Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", fs_filesize, 8 + l->filelen * 3); Mem_Free(data); } } // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; - loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3); in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write out = loadmodel->brushq1.lightdata; memcpy(in, mod_base + l->fileofs, l->filelen); @@ -1346,7 +1546,7 @@ static void Mod_Q1BSP_LoadLightList(void) s++; numlights++; } - loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); + loadmodel->brushq1.lights = (mlight_t *)Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); s = lightsstring; n = 0; while (*s && n < numlights) @@ -1389,7 +1589,7 @@ static void Mod_Q1BSP_LoadVisibility(lump_t *l) if (!l->filelen) return; loadmodel->brushq1.num_compressedpvs = l->filelen; - loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen); } @@ -1458,7 +1658,7 @@ static void Mod_Q1BSP_LoadEntities(lump_t *l) loadmodel->brush.entities = NULL; if (!l->filelen) return; - loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); if (loadmodel->brush.ishlbsp) Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities); @@ -1471,11 +1671,11 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l) mvertex_t *out; int i, count; - in = (void *)(mod_base + l->fileofs); + in = (dvertex_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.vertexes = out; loadmodel->brushq1.numvertexes = count; @@ -1488,35 +1688,63 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l) } } -static void Mod_Q1BSP_LoadSubmodels(lump_t *l) +// The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they +// can be used for this +// REMOVEME +int SB_ReadInt (unsigned char **buffer) +{ + int i; + i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]); + (*buffer) += 4; + return i; +} + +// REMOVEME +float SB_ReadFloat (unsigned char **buffer) +{ + union + { + int i; + float f; + } u; + + u.i = SB_ReadInt (buffer); + return u.f; +} + +static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo) { - dmodel_t *in; + unsigned char *index; dmodel_t *out; int i, j, count; - in = (void *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + index = (unsigned char *)(mod_base + l->fileofs); + if (l->filelen % (48+4*hullinfo->filehulls)) + Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name); + + count = l->filelen / (48+4*hullinfo->filehulls); + out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.submodels = out; loadmodel->brush.numsubmodels = count; - for ( i=0 ; imins[j] = LittleFloat(in->mins[j]) - 1; - out->maxs[j] = LittleFloat(in->maxs[j]) + 1; - out->origin[j] = LittleFloat(in->origin[j]); - } - for (j=0 ; jheadnode[j] = LittleLong(in->headnode[j]); - out->visleafs = LittleLong(in->visleafs); - out->firstface = LittleLong(in->firstface); - out->numfaces = LittleLong(in->numfaces); + for (i = 0; i < count; i++, out++) + { + // spread out the mins / maxs by a pixel + out->mins[0] = SB_ReadFloat (&index) - 1; + out->mins[1] = SB_ReadFloat (&index) - 1; + out->mins[2] = SB_ReadFloat (&index) - 1; + out->maxs[0] = SB_ReadFloat (&index) + 1; + out->maxs[1] = SB_ReadFloat (&index) + 1; + out->maxs[2] = SB_ReadFloat (&index) + 1; + out->origin[0] = SB_ReadFloat (&index); + out->origin[1] = SB_ReadFloat (&index); + out->origin[2] = SB_ReadFloat (&index); + for (j = 0; j < hullinfo->filehulls; j++) + out->headnode[j] = SB_ReadInt (&index); + out->visleafs = SB_ReadInt (&index); + out->firstface = SB_ReadInt (&index); + out->numfaces = SB_ReadInt (&index); } } @@ -1526,11 +1754,11 @@ static void Mod_Q1BSP_LoadEdges(lump_t *l) medge_t *out; int i, count; - in = (void *)(mod_base + l->fileofs); + in = (dedge_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq1.edges = out; loadmodel->brushq1.numedges = count; @@ -1548,11 +1776,11 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l) mtexinfo_t *out; int i, j, k, count, miptex; - in = (void *)(mod_base + l->fileofs); + in = (texinfo_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq1.texinfo = out; loadmodel->brushq1.numtexinfo = count; @@ -1567,25 +1795,25 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l) out->flags = LittleLong(in->flags); out->texture = NULL; - if (loadmodel->brushq1.textures) + if (loadmodel->data_textures) { - if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures) - Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures); + if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures) + Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures); else - out->texture = loadmodel->brushq1.textures + miptex; + out->texture = loadmodel->data_textures + miptex; } if (out->flags & TEX_SPECIAL) { // if texture chosen is NULL or the shader needs a lightmap, // force to notexture water shader - if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP) - out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1); + if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL) + out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1); } else { // if texture chosen is NULL, force to notexture if (out->texture == NULL) - out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2); + out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2); } } } @@ -1710,7 +1938,7 @@ static void SubdividePolygon(int numverts, float *verts) //Breaks a polygon up along axial 64 unit //boundaries so that turbulent and sky warps //can be done reasonably. -static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) +static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface) { int i, j; surfvertex_t *v; @@ -1718,11 +1946,11 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) subdivpolytriangles = 0; subdivpolyverts = 0; - SubdividePolygon(surf->poly_numverts, surf->poly_verts); + SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); if (subdivpolytriangles < 1) Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n"); - surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t)); + surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t)); mesh->num_vertices = subdivpolyverts; mesh->num_triangles = subdivpolytriangles; mesh->vertex = (surfvertex_t *)(mesh + 1); @@ -1736,91 +1964,49 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++) { VectorCopy(subdivpolyvert[i], v->v); - v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]); - v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]); + v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]); + v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]); } } #endif -static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges) -{ - int i, lindex, j; - float *vec, *vert, mins[3], maxs[3], val, *v; - mtexinfo_t *tex; - - // convert edges back to a normal polygon - surf->poly_numverts = numedges; - vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges); - for (i = 0;i < numedges;i++) - { - lindex = loadmodel->brushq1.surfedges[firstedge + i]; - if (lindex > 0) - vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position; - else - vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position; - VectorCopy(vec, vert); - vert += 3; - } - - // calculate polygon bounding box and center - vert = surf->poly_verts; - VectorCopy(vert, mins); - VectorCopy(vert, maxs); - vert += 3; - for (i = 1;i < surf->poly_numverts;i++, vert += 3) - { - if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0]; - if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1]; - if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2]; - } - VectorCopy(mins, surf->poly_mins); - VectorCopy(maxs, surf->poly_maxs); - surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f; - surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f; - surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f; - - // generate surface extents information - tex = surf->texinfo; - mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3]; - mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3]; - for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3) - { - for (j = 0;j < 2;j++) - { - val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3]; - if (mins[j] > val) - mins[j] = val; - if (maxs[j] < val) - maxs[j] = val; - } - } - for (i = 0;i < 2;i++) - { - surf->texturemins[i] = (int) floor(mins[i] / 16) * 16; - surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i]; - } -} - static void Mod_Q1BSP_LoadFaces(lump_t *l) { dface_t *in; - msurface_t *surf; - int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes; - surfmesh_t *mesh; - float s, t; + msurface_t *surface; + int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris; + float texmins[2], texmaxs[2], val; - in = (void *)(mod_base + l->fileofs); + in = (dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); + loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); + loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t)); - loadmodel->brushq1.numsurfaces = count; - loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->num_surfaces = count; - for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) + totalverts = 0; + totaltris = 0; + for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++) { - surf->number = surfnum; + numedges = LittleShort(in->numedges); + totalverts += numedges; + totaltris += numedges - 2; + } + + // TODO: split up into multiple meshes as needed to avoid exceeding 65536 + // vertex limit + loadmodel->nummeshes = 1; + loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *)); + loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false); + + totalverts = 0; + totaltris = 0; + for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++) + { + surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum; + // FIXME: validate edges, texinfo, etc? firstedge = LittleLong(in->firstedge); numedges = LittleShort(in->numedges); @@ -1829,146 +2015,153 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) i = LittleShort(in->texinfo); if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo) Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo); - surf->texinfo = loadmodel->brushq1.texinfo + i; - surf->flags = surf->texinfo->texture->flags; + surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i; + surface->texture = surface->lightmapinfo->texinfo->texture; planenum = LittleShort(in->planenum); - if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes) - Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes); - - if (LittleShort(in->side)) - surf->flags |= SURF_PLANEBACK; - - surf->plane = loadmodel->brushq1.planes + planenum; + if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes) + Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes); + + //surface->flags = surface->texture->flags; + //if (LittleShort(in->side)) + // surface->flags |= SURF_PLANEBACK; + //surface->plane = loadmodel->brush.data_planes + planenum; + + surface->groupmesh = loadmodel->meshlist[0]; + surface->num_firstvertex = totalverts; + surface->num_vertices = numedges; + surface->num_firsttriangle = totaltris; + surface->num_triangles = numedges - 2; + totalverts += numedges; + totaltris += numedges - 2; + + // convert edges back to a normal polygon + for (i = 0;i < surface->num_vertices;i++) + { + int lindex = loadmodel->brushq1.surfedges[firstedge + i]; + float s, t; + if (lindex > 0) + VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3); + else + VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3); + s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]; + t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]; + (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width; + (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height; + (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0; + (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0; + (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0; + } - // clear lightmap (filled in later) - surf->lightmaptexture = NULL; + for (i = 0;i < surface->num_triangles;i++) + { + (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex; + (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex; + (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex; + } - // force lightmap upload on first time seeing the surface - surf->cached_dlight = true; + // compile additional data about the surface geometry + Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true); + BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); - Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges); + // generate surface extents information + texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]; + texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]; + for (i = 1;i < surface->num_vertices;i++) + { + for (j = 0;j < 2;j++) + { + val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3]; + texmins[j] = min(texmins[j], val); + texmaxs[j] = max(texmaxs[j], val); + } + } + for (i = 0;i < 2;i++) + { + surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16; + surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i]; + } - ssize = (surf->extents[0] >> 4) + 1; - tsize = (surf->extents[1] >> 4) + 1; + smax = surface->lightmapinfo->extents[0] >> 4; + tmax = surface->lightmapinfo->extents[1] >> 4; + ssize = (surface->lightmapinfo->extents[0] >> 4) + 1; + tsize = (surface->lightmapinfo->extents[1] >> 4) + 1; // lighting info for (i = 0;i < MAXLIGHTMAPS;i++) - surf->styles[i] = in->styles[i]; + surface->lightmapinfo->styles[i] = in->styles[i]; + // force lightmap upload on first time seeing the surface + surface->cached_dlight = true; + surface->lightmapinfo->lightmaptexturestride = 0; + surface->lightmaptexture = NULL; i = LittleLong(in->lightofs); if (i == -1) - surf->samples = NULL; + { + surface->lightmapinfo->samples = NULL; + // give non-lightmapped water a 1x white lightmap + if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256) + { + surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + surface->lightmapinfo->styles[0] = 0; + memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3); + } + } else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30) - surf->samples = loadmodel->brushq1.lightdata + i; + surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i; else // LordHavoc: white lighting (bsp version 29) - surf->samples = loadmodel->brushq1.lightdata + (i * 3); + surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3); - if (surf->texinfo->texture->flags & SURF_LIGHTMAP) + if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples) { - if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256)) + int i, iu, iv; + float u, v, ubase, vbase, uscale, vscale; + + if (ssize > 256 || tsize > 256) Host_Error("Bad surface extents"); // stainmap for permanent marks on walls - surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); // clear to white - memset(surf->stainsamples, 255, ssize * tsize * 3); - } - } - - // TODO: split up into multiple meshes as needed to avoid exceeding 65536 - // vertex limit - loadmodel->nummeshes = 1; - loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *)); - loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, 0, 0, true, true, false); - - for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) - { - mesh = &surf->mesh; - mesh->num_vertices = surf->poly_numverts; - mesh->num_triangles = surf->poly_numverts - 2; - mesh->data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3; - mesh->data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2; - mesh->data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2; - mesh->data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2; - mesh->data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3; - mesh->data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3; - mesh->data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3; - mesh->data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts; - mesh->data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3; - mesh->data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3; - - surf->lightmaptexturestride = 0; - surf->lightmaptexture = NULL; - - for (i = 0;i < mesh->num_vertices;i++) - { - mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0]; - mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1]; - mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2]; - s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; - t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; - mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width; - mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height; - mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f); - mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f); - mesh->data_texcoordlightmap2f[i * 2 + 0] = 0; - mesh->data_texcoordlightmap2f[i * 2 + 1] = 0; - mesh->data_lightmapoffsets[i] = 0; - } - - for (i = 0;i < mesh->num_triangles;i++) - { - mesh->data_element3i[i * 3 + 0] = 0; - mesh->data_element3i[i * 3 + 1] = i + 1; - mesh->data_element3i[i * 3 + 2] = i + 2; - } - - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f); - - if (surf->texinfo->texture->flags & SURF_LIGHTMAP) - { - int i, iu, iv, smax, tmax; - float u, v, ubase, vbase, uscale, vscale; - - smax = surf->extents[0] >> 4; - tmax = surf->extents[1] >> 4; + memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3); if (r_miplightmaps.integer) { - surf->lightmaptexturestride = smax+1; - surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + surface->lightmapinfo->lightmaptexturestride = ssize; + surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } else { - surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); - surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + surface->lightmapinfo->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); + surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } - R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); - uscale = (uscale - ubase) / (smax + 1); - vscale = (vscale - vbase) / (tmax + 1); + R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); + uscale = (uscale - ubase) / ssize; + vscale = (vscale - vbase) / tsize; - for (i = 0;i < mesh->num_vertices;i++) + for (i = 0;i < surface->num_vertices;i++) { - u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0); - v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0); - mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase; - mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase; + u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0); + v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0); + (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase; + (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase; // LordHavoc: calc lightmap data offset for vertex lighting to use iu = (int) u; iv = (int) v; - mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3; + (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3; } } } } -static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent) +static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent) { + //if (node->parent) + // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n"); node->parent = parent; - if (node->contents < 0) - return; - Mod_Q1BSP_SetParent(node->children[0], node); - Mod_Q1BSP_SetParent(node->children[1], node); + if (node->plane) + { + Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node); + Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node); + } } static void Mod_Q1BSP_LoadNodes(lump_t *l) @@ -1977,14 +2170,14 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l) dnode_t *in; mnode_t *out; - in = (void *)(mod_base + l->fileofs); + in = (dnode_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->brushq1.nodes = out; - loadmodel->brushq1.numnodes = count; + loadmodel->brush.data_nodes = out; + loadmodel->brush.num_nodes = count; for ( i=0 ; iplanenum); - out->plane = loadmodel->brushq1.planes + p; + out->plane = loadmodel->brush.data_planes + p; out->firstsurface = LittleShort(in->firstface); out->numsurfaces = LittleShort(in->numfaces); @@ -2004,13 +2197,13 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l) { p = LittleShort(in->children[j]); if (p >= 0) - out->children[j] = loadmodel->brushq1.nodes + p; + out->children[j] = loadmodel->brush.data_nodes + p; else - out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p)); + out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p)); } } - Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs + Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs } static void Mod_Q1BSP_LoadLeafs(lump_t *l) @@ -2019,18 +2212,18 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) mleaf_t *out; int i, j, count, p; - in = (void *)(mod_base + l->fileofs); + in = (dleaf_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->brushq1.data_leafs = out; - loadmodel->brushq1.num_leafs = count; + loadmodel->brush.data_leafs = out; + loadmodel->brush.num_leafs = count; // get visleafs from the submodel data loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs; loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3; - loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); + loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); for ( i=0 ; icontents = LittleLong(in->contents); - out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface); - out->nummarksurfaces = LittleShort(in->nummarksurfaces); - if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces) + out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface); + out->numleafsurfaces = LittleShort(in->nummarksurfaces); + if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces) { - Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces); - out->firstmarksurface = NULL; - out->nummarksurfaces = 0; + Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces); + out->firstleafsurface = NULL; + out->numleafsurfaces = 0; } out->clusterindex = i - 1; @@ -2075,88 +2268,34 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) } } -static void Mod_Q1BSP_LoadClipnodes(lump_t *l) +static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) { dclipnode_t *in, *out; int i, count; hull_t *hull; - in = (void *)(mod_base + l->fileofs); + in = (dclipnode_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.clipnodes = out; loadmodel->brushq1.numclipnodes = count; - if (loadmodel->brush.ishlbsp) + for (i = 1; i < hullinfo->numhulls; i++) { - hull = &loadmodel->brushq1.hulls[1]; + hull = &loadmodel->brushq1.hulls[i]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->brushq1.planes; - hull->clip_mins[0] = -16; - hull->clip_mins[1] = -16; - hull->clip_mins[2] = -36; - hull->clip_maxs[0] = 16; - hull->clip_maxs[1] = 16; - hull->clip_maxs[2] = 36; - VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - - hull = &loadmodel->brushq1.hulls[2]; - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->brushq1.planes; - hull->clip_mins[0] = -32; - hull->clip_mins[1] = -32; - hull->clip_mins[2] = -32; - hull->clip_maxs[0] = 32; - hull->clip_maxs[1] = 32; - hull->clip_maxs[2] = 32; - VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - - hull = &loadmodel->brushq1.hulls[3]; - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->brushq1.planes; - hull->clip_mins[0] = -16; - hull->clip_mins[1] = -16; - hull->clip_mins[2] = -18; - hull->clip_maxs[0] = 16; - hull->clip_maxs[1] = 16; - hull->clip_maxs[2] = 18; - VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - } - else - { - hull = &loadmodel->brushq1.hulls[1]; - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->brushq1.planes; - hull->clip_mins[0] = -16; - hull->clip_mins[1] = -16; - hull->clip_mins[2] = -24; - hull->clip_maxs[0] = 16; - hull->clip_maxs[1] = 16; - hull->clip_maxs[2] = 32; - VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - - hull = &loadmodel->brushq1.hulls[2]; - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->brushq1.planes; - hull->clip_mins[0] = -32; - hull->clip_mins[1] = -32; - hull->clip_mins[2] = -24; - hull->clip_maxs[0] = 32; - hull->clip_maxs[1] = 32; - hull->clip_maxs[2] = 64; + hull->planes = loadmodel->brush.data_planes; + hull->clip_mins[0] = hullinfo->hullsizes[i][0][0]; + hull->clip_mins[1] = hullinfo->hullsizes[i][0][1]; + hull->clip_mins[2] = hullinfo->hullsizes[i][0][2]; + hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0]; + hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1]; + hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2]; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); } @@ -2180,39 +2319,39 @@ static void Mod_Q1BSP_MakeHull0(void) hull = &loadmodel->brushq1.hulls[0]; - in = loadmodel->brushq1.nodes; - out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t)); + in = loadmodel->brush.data_nodes; + out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t)); hull->clipnodes = out; hull->firstclipnode = 0; - hull->lastclipnode = loadmodel->brushq1.numnodes - 1; - hull->planes = loadmodel->brushq1.planes; + hull->lastclipnode = loadmodel->brush.num_nodes - 1; + hull->planes = loadmodel->brush.data_planes; - for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++) + for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++) { - out->planenum = in->plane - loadmodel->brushq1.planes; - out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes; - out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes; + out->planenum = in->plane - loadmodel->brush.data_planes; + out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents; + out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents; } } -static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l) +static void Mod_Q1BSP_LoadLeaffaces(lump_t *l) { int i, j; short *in; - in = (void *)(mod_base + l->fileofs); + in = (short *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name); - loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in); - loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int)); + Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name); + loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in); + loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int)); - for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++) + for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++) { j = (unsigned) LittleShort(in[i]); - if (j >= loadmodel->brushq1.numsurfaces) - Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number"); - loadmodel->brushq1.marksurfaces[i] = j; + if (j >= loadmodel->num_surfaces) + Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number"); + loadmodel->brush.data_leafsurfaces[i] = j; } } @@ -2221,11 +2360,11 @@ static void Mod_Q1BSP_LoadSurfedges(lump_t *l) int i; int *in; - in = (void *)(mod_base + l->fileofs); + in = (int *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name); loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in); - loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int)); + loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int)); for (i = 0;i < loadmodel->brushq1.numsurfedges;i++) loadmodel->brushq1.surfedges[i] = LittleLong(in[i]); @@ -2238,14 +2377,14 @@ static void Mod_Q1BSP_LoadPlanes(lump_t *l) mplane_t *out; dplane_t *in; - in = (void *)(mod_base + l->fileofs); + in = (dplane_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name); - loadmodel->brushq1.numplanes = l->filelen / sizeof(*in); - loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out)); + loadmodel->brush.num_planes = l->filelen / sizeof(*in); + loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out)); - for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++) + for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++) { out->normal[0] = LittleFloat(in->normal[0]); out->normal[1] = LittleFloat(in->normal[1]); @@ -2266,7 +2405,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void) char mapfilename[MAX_QPATH]; FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename)); strlcat (mapfilename, ".map", sizeof (mapfilename)); - maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false); + maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false); if (!maptext) return; text = maptext; @@ -2375,7 +2514,7 @@ AllocPortal static portal_t *AllocPortal(void) { portal_t *p; - p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t)); + p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t)); p->chain = portalchain; portalchain = p; return p; @@ -2388,11 +2527,13 @@ static void FreePortal(portal_t *p) static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node) { + // process only nodes (leafs already had their box calculated) + if (!node->plane) + return; + // calculate children first - if (node->children[0]->contents >= 0) - Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); - if (node->children[1]->contents >= 0) - Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); // make combined bounding box from children node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]); @@ -2411,78 +2552,50 @@ static void Mod_Q1BSP_FinalizePortals(void) mvertex_t *point; mleaf_t *leaf, *endleaf; - // recalculate bounding boxes for all leafs(because qbsp is very sloppy) - leaf = loadmodel->brushq1.data_leafs; - endleaf = leaf + loadmodel->brushq1.num_leafs; + // tally up portal and point counts and recalculate bounding boxes for all + // leafs (because qbsp is very sloppy) + leaf = loadmodel->brush.data_leafs; + endleaf = leaf + loadmodel->brush.num_leafs; for (;leaf < endleaf;leaf++) { VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); } p = portalchain; - while (p) - { - if (p->numpoints >= 3) - { - for (i = 0;i < 2;i++) - { - leaf = (mleaf_t *)p->nodes[i]; - for (j = 0;j < p->numpoints;j++) - { - if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; - if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; - if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; - if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; - if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; - if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; - } - } - } - p = p->chain; - } - - Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes); - - // tally up portal and point counts - p = portalchain; numportals = 0; numpoints = 0; while (p) { // note: this check must match the one below or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides - if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] - && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID - && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) + if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0) { numportals += 2; numpoints += p->numpoints * 2; } p = p->chain; } - loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); - loadmodel->brushq1.numportals = numportals; - loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t)); - loadmodel->brushq1.numportalpoints = numpoints; + loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); + loadmodel->brush.num_portals = numportals; + loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t)); + loadmodel->brush.num_portalpoints = numpoints; // clear all leaf portal chains - for (i = 0;i < loadmodel->brushq1.num_leafs;i++) - loadmodel->brushq1.data_leafs[i].portals = NULL; + for (i = 0;i < loadmodel->brush.num_leafs;i++) + loadmodel->brush.data_leafs[i].portals = NULL; // process all portals in the global portal chain, while freeing them - portal = loadmodel->brushq1.portals; - point = loadmodel->brushq1.portalpoints; + portal = loadmodel->brush.data_portals; + point = loadmodel->brush.data_portalpoints; p = portalchain; portalchain = NULL; while (p) { pnext = p->chain; - if (p->numpoints >= 3) + if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1]) { // note: this check must match the one above or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides - if (p->nodes[0] != p->nodes[1] - && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID - && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) + if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0) { // first make the back to front portal(forward portal) portal->points = point; @@ -2530,10 +2643,26 @@ static void Mod_Q1BSP_FinalizePortals(void) // advance to next portal portal++; } + // add the portal's polygon points to the leaf bounding boxes + for (i = 0;i < 2;i++) + { + leaf = (mleaf_t *)p->nodes[i]; + for (j = 0;j < p->numpoints;j++) + { + if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; + if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; + if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; + if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; + if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; + if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; + } + } } FreePortal(p); p = pnext; } + // now recalculate the node bounding boxes from the leafs + Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes); } /* @@ -2578,7 +2707,7 @@ static void RemovePortalFromNodes(portal_t *portal) portalpointer = (void **) &node->portals; while (1) { - t = *portalpointer; + t = (portal_t *)*portalpointer; if (!t) Host_Error("RemovePortalFromNodes: portal not in leaf"); @@ -2619,7 +2748,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS]; // if a leaf, we're done - if (node->contents) + if (!node->plane) return; plane = node->plane; @@ -2670,69 +2799,69 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n"); nodeportal->numpoints = 0; } - else - { - AddPortalToNodes(nodeportal, front, back); - // split the portals of this node along this node's plane and assign them to the children of this node - // (migrating the portals downward through the tree) - for (portal = (portal_t *)node->portals;portal;portal = nextportal) - { - if (portal->nodes[0] == portal->nodes[1]) - Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); - if (portal->nodes[0] == node) - side = 0; - else if (portal->nodes[1] == node) - side = 1; - else - Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); - nextportal = portal->next[side]; + AddPortalToNodes(nodeportal, front, back); - other_node = portal->nodes[!side]; - RemovePortalFromNodes(portal); + // split the portals of this node along this node's plane and assign them to the children of this node + // (migrating the portals downward through the tree) + for (portal = (portal_t *)node->portals;portal;portal = nextportal) + { + if (portal->nodes[0] == portal->nodes[1]) + Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); + if (portal->nodes[0] == node) + side = 0; + else if (portal->nodes[1] == node) + side = 1; + else + Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); + nextportal = portal->next[side]; + if (!portal->numpoints) + continue; - // cut the portal into two portals, one on each side of the node plane - PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints); + other_node = portal->nodes[!side]; + RemovePortalFromNodes(portal); - if (!numfrontpoints) - { - if (side == 0) - AddPortalToNodes(portal, back, other_node); - else - AddPortalToNodes(portal, other_node, back); - continue; - } - if (!numbackpoints) - { - if (side == 0) - AddPortalToNodes(portal, front, other_node); - else - AddPortalToNodes(portal, other_node, front); - continue; - } - - // the portal is split - splitportal = AllocPortal(); - temp = splitportal->chain; - *splitportal = *portal; - splitportal->chain = temp; - for (i = 0;i < numbackpoints*3;i++) - splitportal->points[i] = backpoints[i]; - splitportal->numpoints = numbackpoints; - for (i = 0;i < numfrontpoints*3;i++) - portal->points[i] = frontpoints[i]; - portal->numpoints = numfrontpoints; + // cut the portal into two portals, one on each side of the node plane + PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints); + if (!numfrontpoints) + { + if (side == 0) + AddPortalToNodes(portal, back, other_node); + else + AddPortalToNodes(portal, other_node, back); + continue; + } + if (!numbackpoints) + { if (side == 0) - { AddPortalToNodes(portal, front, other_node); - AddPortalToNodes(splitportal, back, other_node); - } else - { AddPortalToNodes(portal, other_node, front); - AddPortalToNodes(splitportal, other_node, back); - } + continue; + } + + // the portal is split + splitportal = AllocPortal(); + temp = splitportal->chain; + *splitportal = *portal; + splitportal->chain = temp; + for (i = 0;i < numbackpoints*3;i++) + splitportal->points[i] = backpoints[i]; + splitportal->numpoints = numbackpoints; + for (i = 0;i < numfrontpoints*3;i++) + portal->points[i] = frontpoints[i]; + portal->numpoints = numfrontpoints; + + if (side == 0) + { + AddPortalToNodes(portal, front, other_node); + AddPortalToNodes(splitportal, back, other_node); + } + else + { + AddPortalToNodes(portal, other_node, front); + AddPortalToNodes(splitportal, other_node, back); } } @@ -2743,66 +2872,20 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) static void Mod_Q1BSP_MakePortals(void) { portalchain = NULL; - Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes); + Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes); Mod_Q1BSP_FinalizePortals(); } -static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool) -{ -#if 0 - int surfnum, vertnum, vertnum2, snum, vnum, vnum2; - msurface_t *surf, *s; - float *v0, *v1, *v2, *v3; - for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++) - surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *)); - for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++) - { - for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3) - { - if (surf->neighborsurfaces[vertnum]) - continue; - surf->neighborsurfaces[vertnum] = NULL; - for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++) - { - if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1) - || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1) - || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1) - || s == surf) - continue; - for (vnum = 0;vnum < s->poly_numverts;vnum++) - if (s->neighborsurfaces[vnum] == surf) - break; - if (vnum < s->poly_numverts) - continue; - for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3) - { - if (s->neighborsurfaces[vnum] == NULL - && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2]) - || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2]))) - { - surf->neighborsurfaces[vertnum] = s; - s->neighborsurfaces[vnum] = surf; - break; - } - } - if (vnum < s->poly_numverts) - break; - } - } - } -#endif -} - static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model) { int i, j, stylecounts[256], totalcount, remapstyles[256]; - msurface_t *surf; + msurface_t *surface; memset(stylecounts, 0, sizeof(stylecounts)); for (i = 0;i < model->nummodelsurfaces;i++) { - surf = model->brushq1.surfaces + model->firstmodelsurface + i; + surface = model->data_surfaces + model->firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) - stylecounts[surf->styles[j]]++; + stylecounts[surface->lightmapinfo->styles[j]]++; } totalcount = 0; model->brushq1.light_styles = 0; @@ -2816,10 +2899,10 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod } if (!totalcount) return; - model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte)); - model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); - model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); - model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); + model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char)); + model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); + model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); + model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); model->brushq1.light_styles = 0; for (i = 0;i < 255;i++) if (stylecounts[i]) @@ -2832,10 +2915,10 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod } for (i = 0;i < model->nummodelsurfaces;i++) { - surf = model->brushq1.surfaces + model->firstmodelsurface + i; + surface = model->data_surfaces + model->firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) - if (surf->styles[j] != 255) - *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; + if (surface->lightmapinfo->styles[j] != 255) + *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface; } j = 0; for (i = 0;i < model->brushq1.light_styles;i++) @@ -2848,11 +2931,10 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod //Returns PVS data for a given point //(note: can return NULL) -static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) +static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) { mnode_t *node; - Mod_CheckLoaded(model); - node = model->brushq1.nodes; + node = model->brush.data_nodes; while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; if (((mleaf_t *)node)->clusterindex >= 0) @@ -2861,7 +2943,7 @@ static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) return NULL; } -static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node) +static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node) { while (node->plane) { @@ -2881,7 +2963,7 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, if (((mleaf_t *)node)->clusterindex >= 0) { int i; - qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; + unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; for (i = 0;i < pvsbytes;i++) pvsbuffer[i] |= pvs[i]; } @@ -2889,17 +2971,17 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. -static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) +static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength) { - int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3; + int bytes = model->brush.num_pvsclusterbytes; bytes = min(bytes, pvsbufferlength); - if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org)) + if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org)) { memset(pvsbuffer, 0xFF, bytes); return bytes; } memset(pvsbuffer, 0, bytes); - Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes); + Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes); return bytes; } @@ -2909,7 +2991,16 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co const hull_t *hull; VectorSubtract(inmaxs, inmins, size); - if (cmodel->brush.ishlbsp) + if (cmodel->brush.ismcbsp) + { + if (size[0] < 3) + hull = &cmodel->brushq1.hulls[0]; // 0x0x0 + else if (size[2] < 48) // pick the nearest of 40 or 56 + hull = &cmodel->brushq1.hulls[2]; // 16x16x40 + else + hull = &cmodel->brushq1.hulls[1]; // 16x16x56 + } + else if (cmodel->brush.ishlbsp) { if (size[0] < 3) hull = &cmodel->brushq1.hulls[0]; // 0x0x0 @@ -2936,77 +3027,102 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co VectorAdd(inmins, hull->clip_size, outmaxs); } -/* -void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs) -{ - mleaf_t *leaf; - for (;;) - { - if (!BoxesOverlap(node->mins, node->maxs, mins, maxs)) - return; - if (!node->plane) - break; - Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); - node = node->children[1]; - } - leaf = (mleaf_t *)node; - if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex))) - { - int marksurfacenum; - msurface_t *surf; - if (maxleafs && *numleafs < maxleafs) - leaflist[(*numleafs)++] = leaf; - if (maxsurfaces) - { - for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) - { - surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum]; - if (surf->shadowmark != shadowmarkcount) - { - surf->shadowmark = shadowmarkcount; - if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces) - surfacelist[(*numsurfaces)++] = surf; - } - } - } - } -} - -void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces) -{ - // FIXME: support portals - if (maxsurfaces) - *numsurfaces = 0; - if (maxleafs) - *numleafs = 0; - pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin); - Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces); -} -*/ - -extern void R_Q1BSP_DrawSky(entity_render_t *ent); -extern void R_Q1BSP_Draw(entity_render_t *ent); -extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); -extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); -extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); -void Mod_Q1BSP_Load(model_t *mod, void *buffer) +void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, k; dheader_t *header; dmodel_t *bm; mempool_t *mainmempool; float dist, modelyawradius, modelradius, *vec; - msurface_t *surf; + msurface_t *surface; int numshadowmeshtriangles; + dheader_t _header; + hullinfo_t hullinfo; mod->type = mod_brushq1; - header = (dheader_t *)buffer; + if (!memcmp (buffer, "MCBSPpad", 8)) + { + unsigned char *index; + + mod->brush.ismcbsp = true; + mod->brush.ishlbsp = false; - i = LittleLong(header->version); - if (i != BSPVERSION && i != 30) - Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION); - mod->brush.ishlbsp = i == 30; + mod_base = (unsigned char*)buffer; + + index = mod_base; + index += 8; + i = SB_ReadInt (&index); + if (i != MCBSPVERSION) + Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION); + + // read hull info + hullinfo.numhulls = LittleLong(*(int*)index); index += 4; + hullinfo.filehulls = hullinfo.numhulls; + VectorClear (hullinfo.hullsizes[0][0]); + VectorClear (hullinfo.hullsizes[0][1]); + for (i = 1; i < hullinfo.numhulls; i++) + { + hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index); + hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index); + hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index); + hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index); + hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index); + hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index); + } + + // read lumps + _header.version = 0; + for (i = 0; i < HEADER_LUMPS; i++) + { + _header.lumps[i].fileofs = SB_ReadInt (&index); + _header.lumps[i].filelen = SB_ReadInt (&index); + } + + header = &_header; + } + else + { + header = (dheader_t *)buffer; + + i = LittleLong(header->version); + if (i != BSPVERSION && i != 30) + Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION); + mod->brush.ishlbsp = i == 30; + mod->brush.ismcbsp = false; + + // fill in hull info + VectorClear (hullinfo.hullsizes[0][0]); + VectorClear (hullinfo.hullsizes[0][1]); + if (mod->brush.ishlbsp) + { + hullinfo.numhulls = 4; + hullinfo.filehulls = 4; + VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36); + VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36); + VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32); + VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32); + VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18); + VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18); + } + else + { + hullinfo.numhulls = 3; + hullinfo.filehulls = 4; + VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24); + VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32); + VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24); + VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64); + } + + // read lumps + mod_base = (unsigned char*)buffer; + for (i = 0; i < HEADER_LUMPS; i++) + { + header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); + header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); + } + } mod->soundfromcenter = true; mod->TraceBox = Mod_Q1BSP_TraceBox; @@ -3015,23 +3131,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->brush.GetPVS = Mod_Q1BSP_GetPVS; mod->brush.FatPVS = Mod_Q1BSP_FatPVS; mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS; + mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS; + mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs; + mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters; mod->brush.LightPoint = Mod_Q1BSP_LightPoint; mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint; mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize; - mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf; + mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf; if (loadmodel->isworldmodel) - Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - -// swap all the lumps - mod_base = (qbyte *)header; - - header->version = LittleLong(header->version); - for (i = 0;i < HEADER_LUMPS;i++) { - header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); - header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); + Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); + Cvar_SetValue("mcbsp", mod->brush.ismcbsp); } // load into heap @@ -3048,13 +3160,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]); Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]); Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]); - Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]); + Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]); Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]); // load submodels before leafs because they contain the number of vis leafs - Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]); + Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo); Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]); Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); - Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]); + Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo); if (!mod->brushq1.lightdata) mod->brush.LightPoint = NULL; @@ -3076,19 +3188,27 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; - for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++) + for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) { - surf->num_firstshadowmeshtriangle = numshadowmeshtriangles; - numshadowmeshtriangles += surf->mesh.num_triangles; + surface->num_firstshadowmeshtriangle = numshadowmeshtriangles; + numshadowmeshtriangles += surface->num_triangles; } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); - for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i); + for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); if (loadmodel->brush.numsubmodels) - loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *)); + loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *)); + + if (loadmodel->isworldmodel) + { + // clear out any stale submodels or worldmodels lying around + // if we did this clear before now, an error might abort loading and + // leave things in a bad state + Mod_RemoveStaleWorldModels(loadmodel); + } // LordHavoc: to clear the fog around the original quake submodel code, I // will explain: @@ -3129,6 +3249,8 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->mempool = NULL; } + mod->brush.submodel = i; + if (loadmodel->brush.submodels) loadmodel->brush.submodels[i] = mod; @@ -3145,7 +3267,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->nummodelsurfaces = bm->numfaces; // make the model surface list (used by shadowing/lighting) - mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); + mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); for (j = 0;j < mod->nummodelsurfaces;j++) mod->surfacelist[j] = mod->firstmodelsurface + j; @@ -3153,6 +3275,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->DrawSky = NULL; mod->Draw = R_Q1BSP_Draw; mod->GetLightInfo = R_Q1BSP_GetLightInfo; + mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; mod->DrawLight = R_Q1BSP_DrawLight; if (i != 0) @@ -3160,6 +3283,9 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->brush.GetPVS = NULL; mod->brush.FatPVS = NULL; mod->brush.BoxTouchingPVS = NULL; + mod->brush.BoxTouchingLeafPVS = NULL; + mod->brush.BoxTouchingVisibleLeafs = NULL; + mod->brush.FindBoxClusters = NULL; mod->brush.LightPoint = NULL; mod->brush.AmbientSoundLevelsForPoint = NULL; } @@ -3171,16 +3297,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; modelyawradius = 0; modelradius = 0; - for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) + for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++) { // we only need to have a drawsky function if it is used(usually only on world model) - if (surf->texinfo->texture->flags & SURF_DRAWSKY) + if (surface->texture->basematerialflags & MATERIALFLAG_SKY) mod->DrawSky = R_Q1BSP_DrawSky; - // LordHavoc: submodels always clip, even if water - if (mod->brush.numsubmodels - 1) - surf->flags |= SURF_SOLIDCLIP; // calculate bounding shapes - for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3) + for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3) { if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; @@ -3211,9 +3334,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) // LordHavoc: empty submodel(lacrima.bsp has such a glitch) Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name); } - Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, loadmodel->mempool); - - mod->brushq1.num_visleafs = bm->visleafs; + //mod->brushq1.num_visleafs = bm->visleafs; } Mod_Q1BSP_LoadMapBrushes(); @@ -3221,7 +3342,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) //Mod_Q1BSP_ProcessLightList(); if (developer.integer) - Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals); + Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals); } static void Mod_Q2BSP_LoadEntities(lump_t *l) @@ -3602,7 +3723,7 @@ static void Mod_Q2BSP_LoadModels(lump_t *l) */ } -void static Mod_Q2BSP_Load(model_t *mod, void *buffer) +void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend) { int i; q2dheader_t *header; @@ -3617,10 +3738,14 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer) if (i != Q2BSPVERSION) Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); mod->brush.ishlbsp = false; + mod->brush.ismcbsp = false; if (loadmodel->isworldmodel) + { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); + Cvar_SetValue("mcbsp", mod->brush.ismcbsp); + } - mod_base = (qbyte *)header; + mod_base = (unsigned char *)header; // swap all the lumps for (i = 0;i < (int) sizeof(*header) / 4;i++) @@ -3663,7 +3788,7 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) loadmodel->brushq3.num_lightgrid_cellsize[2] = 128; if (!l->filelen) return; - loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); data = loadmodel->brush.entities; // some Q3 maps override the lightgrid_cellsize with a worldspawn key @@ -3696,7 +3821,7 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) static void Mod_Q3BSP_LoadTextures(lump_t *l) { q3dtexture_t *in; - q3mtexture_t *out; + texture_t *out; int i, count; int j, c; fssearch_t *search; @@ -3708,22 +3833,20 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) char firstpasstexturename[Q3PATHLENGTH]; char parameter[4][Q3PATHLENGTH]; - in = (void *)(mod_base + l->fileofs); + in = (q3dtexture_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_textures = out; - loadmodel->brushq3.num_textures = count; + loadmodel->data_textures = out; + loadmodel->num_textures = count; for (i = 0;i < count;i++, in++, out++) { - out->number = i; strlcpy (out->name, in->name, sizeof (out->name)); out->surfaceflags = LittleLong(in->surfaceflags); - out->nativecontents = LittleLong(in->contents); - out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents); + out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents)); out->surfaceparms = -1; } @@ -3732,7 +3855,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) { for (i = 0;i < search->numfilenames;i++) { - if ((f = FS_LoadFile(search->filenames[i], tempmempool, false))) + if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false))) { text = f; while (COM_ParseToken(&text, false)) @@ -3777,7 +3900,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) } if (passnumber == 0 && numparameters >= 1) { - if (!strcasecmp(parameter[0], "blendfunc")) + if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS)) { if (numparameters == 2 && !strcasecmp(parameter[1], "add")) flags2 |= Q3TEXTUREFLAG_ADDITIVE; @@ -3790,9 +3913,9 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename)); else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap")) strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename)); + else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc")) + flags2 |= Q3TEXTUREFLAG_ALPHATEST; } - if (!strcasecmp(parameter[0], "alphafunc")) - flags2 |= Q3TEXTUREFLAG_ALPHATEST; // break out a level if it was } if (!strcasecmp(com_token, "}")) break; @@ -3905,19 +4028,39 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2; } } - // force transparent render path for a number of odd - // shader effects to avoid bogging down the normal - // render path unnecessarily - if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2 | Q3TEXTUREFLAG_ALPHATEST)) - flags |= Q3SURFACEPARM_TRANS; // add shader to list (shadername and flags) // actually here we just poke into the texture settings - for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++) + for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++) { if (!strcasecmp(out->name, shadername)) { out->surfaceparms = flags; out->textureflags = flags2; + out->basematerialflags = 0; + if (out->surfaceparms & Q3SURFACEPARM_NODRAW) + out->basematerialflags |= MATERIALFLAG_NODRAW; + else if (out->surfaceparms & Q3SURFACEPARM_SKY) + out->basematerialflags |= MATERIALFLAG_SKY; + else if (out->surfaceparms & Q3SURFACEPARM_LAVA) + out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT; + else if (out->surfaceparms & Q3SURFACEPARM_SLIME) + out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA; + else if (out->surfaceparms & Q3SURFACEPARM_WATER) + out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA; + else + out->basematerialflags |= MATERIALFLAG_WALL; + if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST) + { + // FIXME: support alpha test? + out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; + } + else if (out->surfaceparms & Q3SURFACEPARM_TRANS) + { + if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE) + out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT; + else + out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; + } strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename)); if ((flags & Q3SURFACEPARM_SKY) && sky[0]) { @@ -3940,13 +4083,19 @@ parseerror: } c = 0; - for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++) + for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++) { if (out->surfaceparms == -1) { c++; Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name); out->surfaceparms = 0; + if (out->surfaceflags & Q3SURFACEFLAG_NODRAW) + out->basematerialflags |= MATERIALFLAG_NODRAW; + else if (out->surfaceflags & Q3SURFACEFLAG_SKY) + out->basematerialflags |= MATERIALFLAG_SKY; + else + out->basematerialflags |= MATERIALFLAG_WALL; // these are defaults //if (!strncmp(out->name, "textures/skies/", 15)) // out->surfaceparms |= Q3SURFACEPARM_SKY; @@ -3956,9 +4105,12 @@ parseerror: //if (R_TextureHasAlpha(out->skin.base)) // out->surfaceparms |= Q3SURFACEPARM_TRANS; } - if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true)) - if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true)) - Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename); + if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true)) + if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true)) + if (cls.state != ca_dedicated) + Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename); + // no animation + out->currentframe = out; } if (c) Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); @@ -3970,21 +4122,21 @@ static void Mod_Q3BSP_LoadPlanes(lump_t *l) mplane_t *out; int i, count; - in = (void *)(mod_base + l->fileofs); + in = (q3dplane_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_planes = out; - loadmodel->brushq3.num_planes = count; + loadmodel->brush.data_planes = out; + loadmodel->brush.num_planes = count; for (i = 0;i < count;i++, in++, out++) { - out->normal[0] = LittleLong(in->normal[0]); - out->normal[1] = LittleLong(in->normal[1]); - out->normal[2] = LittleLong(in->normal[2]); - out->dist = LittleLong(in->dist); + out->normal[0] = LittleFloat(in->normal[0]); + out->normal[1] = LittleFloat(in->normal[1]); + out->normal[2] = LittleFloat(in->normal[2]); + out->dist = LittleFloat(in->dist); PlaneClassify(out); } } @@ -3995,25 +4147,25 @@ static void Mod_Q3BSP_LoadBrushSides(lump_t *l) q3mbrushside_t *out; int i, n, count; - in = (void *)(mod_base + l->fileofs); + in = (q3dbrushside_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_brushsides = out; - loadmodel->brushq3.num_brushsides = count; + loadmodel->brush.data_brushsides = out; + loadmodel->brush.num_brushsides = count; for (i = 0;i < count;i++, in++, out++) { n = LittleLong(in->planeindex); - if (n < 0 || n >= loadmodel->brushq3.num_planes) - Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); - out->plane = loadmodel->brushq3.data_planes + n; + if (n < 0 || n >= loadmodel->brush.num_planes) + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes); + out->plane = loadmodel->brush.data_planes + n; n = LittleLong(in->textureindex); - if (n < 0 || n >= loadmodel->brushq3.num_textures) - Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); - out->texture = loadmodel->brushq3.data_textures + n; + if (n < 0 || n >= loadmodel->num_textures) + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures); + out->texture = loadmodel->data_textures + n; } } @@ -4024,14 +4176,14 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) int i, j, n, c, count, maxplanes; mplane_t *planes; - in = (void *)(mod_base + l->fileofs); + in = (q3dbrush_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_brushes = out; - loadmodel->brushq3.num_brushes = count; + loadmodel->brush.data_brushes = out; + loadmodel->brush.num_brushes = count; maxplanes = 0; planes = NULL; @@ -4040,14 +4192,14 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) { n = LittleLong(in->firstbrushside); c = LittleLong(in->numbrushsides); - if (n < 0 || n + c > loadmodel->brushq3.num_brushsides) - Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides); - out->firstbrushside = loadmodel->brushq3.data_brushsides + n; + if (n < 0 || n + c > loadmodel->brush.num_brushsides) + Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brush.num_brushsides); + out->firstbrushside = loadmodel->brush.data_brushsides + n; out->numbrushsides = c; n = LittleLong(in->textureindex); - if (n < 0 || n >= loadmodel->brushq3.num_textures) - Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); - out->texture = loadmodel->brushq3.data_textures + n; + if (n < 0 || n >= loadmodel->num_textures) + Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures); + out->texture = loadmodel->data_textures + n; // make a list of mplane_t structs to construct a colbrush from if (maxplanes < out->numbrushsides) @@ -4055,7 +4207,7 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) maxplanes = out->numbrushsides; if (planes) Mem_Free(planes); - planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes); + planes = (mplane_t *)Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes); } for (j = 0;j < out->numbrushsides;j++) { @@ -4072,14 +4224,14 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) static void Mod_Q3BSP_LoadEffects(lump_t *l) { q3deffect_t *in; - q3meffect_t *out; + q3deffect_t *out; int i, n, count; - in = (void *)(mod_base + l->fileofs); + in = (q3deffect_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_effects = out; loadmodel->brushq3.num_effects = count; @@ -4088,9 +4240,12 @@ static void Mod_Q3BSP_LoadEffects(lump_t *l) { strlcpy (out->shadername, in->shadername, sizeof (out->shadername)); n = LittleLong(in->brushindex); - if (n < 0 || n >= loadmodel->brushq3.num_brushes) - Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); - out->brush = loadmodel->brushq3.data_brushes + n; + if (n >= loadmodel->brush.num_brushes) + { + Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes); + n = -1; + } + out->brushindex = n; out->unknown = LittleLong(in->unknown); } } @@ -4100,17 +4255,14 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l) q3dvertex_t *in; int i, count; - in = (void *)(mod_base + l->fileofs); + in = (q3dvertex_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name); loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in); - loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4))); + loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4))); loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3; loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2; - loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2; - loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3; - loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3; - loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3; + loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2; for (i = 0;i < count;i++, in++) { @@ -4122,15 +4274,6 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l) loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]); loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]); // svector/tvector are calculated later in face loading - loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0; - loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0; - loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0; - loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0; - loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0; - loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0; - loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]); - loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]); - loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]); loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f); loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f); loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f); @@ -4144,15 +4287,14 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l) int *out; int i, count; - in = (void *)(mod_base + l->fileofs); + in = (int *)(mod_base + l->fileofs); if (l->filelen % sizeof(int[3])) Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2); + out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.num_triangles = count / 3; loadmodel->brushq3.data_element3i = out; - loadmodel->brushq3.data_neighbor3i = out + count; for (i = 0;i < count;i++, in++, out++) { @@ -4173,11 +4315,11 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l) if (!l->filelen) return; - in = (void *)(mod_base + l->fileofs); + in = (q3dlightmap_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_lightmaps = out; loadmodel->brushq3.num_lightmaps = count; @@ -4189,7 +4331,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l) static void Mod_Q3BSP_LoadFaces(lump_t *l) { q3dface_t *in, *oldin; - q3msurface_t *out, *oldout; + msurface_t *out, *oldout; int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles; //int *originalelement3i; //int *originalneighbor3i; @@ -4203,14 +4345,14 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) float *v; surfmesh_t *mesh, *tempmeshlist[1024]; - in = (void *)(mod_base + l->fileofs); + in = (q3dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_faces = out; - loadmodel->brushq3.num_faces = count; + loadmodel->data_surfaces = out; + loadmodel->num_surfaces = count; i = 0; for (meshnum = 0;i < count;meshnum++) @@ -4234,12 +4376,12 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) } n = LittleLong(in->textureindex); - if (n < 0 || n >= loadmodel->brushq3.num_textures) + if (n < 0 || n >= loadmodel->num_textures) { - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); + Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures); continue; } - out->texture = loadmodel->brushq3.data_textures + n; + out->texture = loadmodel->data_textures + n; n = LittleLong(in->effectindex); if (n < -1 || n >= loadmodel->brushq3.num_effects) { @@ -4326,58 +4468,52 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) // don't render it continue; } - out->mesh.num_vertices = numvertices; - out->mesh.num_triangles = numtriangles; - if (meshvertices + out->mesh.num_vertices > 65536) + out->num_vertices = numvertices; + out->num_triangles = numtriangles; + if (meshvertices + out->num_vertices > 65536) break; - meshvertices += out->mesh.num_vertices; - meshtriangles += out->mesh.num_triangles; + meshvertices += out->num_vertices; + meshtriangles += out->num_triangles; } i = oldi; in = oldin; out = oldout; - mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, 0, 0, false, false, true); + mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false); meshvertices = 0; meshtriangles = 0; - for (;i < count && meshvertices + out->mesh.num_vertices <= mesh->num_vertices;i++, in++, out++) + for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++) { - if (out->mesh.num_vertices < 3 || out->mesh.num_triangles < 1) + if (out->num_vertices < 3 || out->num_triangles < 1) continue; type = LittleLong(in->type); firstvertex = LittleLong(in->firstvertex); firstelement = LittleLong(in->firstelement); - out->mesh.data_vertex3f = mesh->data_vertex3f + meshvertices * 3; - out->mesh.data_svector3f = mesh->data_svector3f + meshvertices * 3; - out->mesh.data_tvector3f = mesh->data_tvector3f + meshvertices * 3; - out->mesh.data_normal3f = mesh->data_normal3f + meshvertices * 3; - out->mesh.data_texcoordtexture2f = mesh->data_texcoordtexture2f + meshvertices * 2; - out->mesh.data_texcoordlightmap2f = mesh->data_texcoordlightmap2f + meshvertices * 2; - out->mesh.data_lightmapcolor4f = mesh->data_lightmapcolor4f + meshvertices * 4; - out->mesh.data_element3i = mesh->data_element3i + meshtriangles * 3; - out->mesh.data_neighbor3i = mesh->data_neighbor3i + meshtriangles * 3; + out->groupmesh = mesh; + out->num_firstvertex = meshvertices; + out->num_firsttriangle = meshtriangles; switch(type) { case Q3FACETYPE_POLYGON: case Q3FACETYPE_MESH: // no processing necessary - for (j = 0;j < out->mesh.num_vertices;j++) + for (j = 0;j < out->num_vertices;j++) { - out->mesh.data_vertex3f[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0]; - out->mesh.data_vertex3f[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1]; - out->mesh.data_vertex3f[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2]; - out->mesh.data_texcoordtexture2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0]; - out->mesh.data_texcoordtexture2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1]; - out->mesh.data_texcoordlightmap2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0]; - out->mesh.data_texcoordlightmap2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1]; - out->mesh.data_lightmapcolor4f[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0]; - out->mesh.data_lightmapcolor4f[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1]; - out->mesh.data_lightmapcolor4f[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2]; - out->mesh.data_lightmapcolor4f[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3]; + (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0]; + (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1]; + (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2]; + (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0]; + (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1]; + (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0]; + (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1]; + (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0]; + (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1]; + (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2]; + (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3]; } - for (j = 0;j < out->mesh.num_triangles*3;j++) - out->mesh.data_element3i[j] = loadmodel->brushq3.data_element3i[firstelement + j]; + for (j = 0;j < out->num_triangles*3;j++) + (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex; break; case Q3FACETYPE_PATCH: patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); @@ -4410,18 +4546,18 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) type = Q3FACETYPE_MESH; // generate geometry // (note: normals are skipped because they get recalculated) - Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_vertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); - Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordtexture2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess); - Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordlightmap2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); - Q3PatchTesselateFloat(4, sizeof(float[4]), out->mesh.data_lightmapcolor4f, patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); - Q3PatchTriangleElements(out->mesh.data_element3i, finalwidth, finalheight); - out->mesh.num_triangles = Mod_RemoveDegenerateTriangles(out->mesh.num_triangles, out->mesh.data_element3i, out->mesh.data_element3i, out->mesh.data_vertex3f); + Q3PatchTesselateFloat(3, sizeof(float[3]), (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); + Q3PatchTesselateFloat(4, sizeof(float[4]), (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); + Q3PatchTriangleElements((out->groupmesh->data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex); + out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_vertex3f); if (developer.integer >= 2) { - if (out->mesh.num_triangles < finaltriangles) - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, finaltriangles, finaltriangles - out->mesh.num_triangles, out->mesh.num_triangles); + if (out->num_triangles < finaltriangles) + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles); else - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_triangles); + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles); } // q3map does not put in collision brushes for curves... ugh // build the lower quality collision geometry @@ -4446,53 +4582,51 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; - out->mesh.data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); - out->mesh.data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); - out->mesh.num_collisionvertices = finalvertices; - out->mesh.num_collisiontriangles = finaltriangles; - Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); - Q3PatchTriangleElements(out->mesh.data_collisionelement3i, finalwidth, finalheight); + out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); + out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); + out->num_collisionvertices = finalvertices; + out->num_collisiontriangles = finaltriangles; + Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0); - //Mod_SnapVertices(3, out->mesh.num_vertices, out->mesh.data_vertex3f, 0.25); - Mod_SnapVertices(3, out->mesh.num_collisionvertices, out->mesh.data_collisionvertex3f, 1); + //Mod_SnapVertices(3, out->num_vertices, (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), 0.25); + Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1); - oldnumtriangles = out->mesh.num_triangles; - oldnumtriangles2 = out->mesh.num_collisiontriangles; - out->mesh.num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->mesh.num_collisiontriangles, out->mesh.data_collisionelement3i, out->mesh.data_collisionelement3i, out->mesh.data_collisionvertex3f); + oldnumtriangles = out->num_triangles; + oldnumtriangles2 = out->num_collisiontriangles; + out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f); if (developer.integer) - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->mesh.num_triangles, oldnumtriangles2 - out->mesh.num_collisiontriangles); + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles); break; default: break; } - meshvertices += out->mesh.num_vertices; - meshtriangles += out->mesh.num_triangles; - for (j = 0, invalidelements = 0;j < out->mesh.num_triangles * 3;j++) - if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices) + meshvertices += out->num_vertices; + meshtriangles += out->num_triangles; + for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++) + if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices) invalidelements++; if (invalidelements) { - Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, firstvertex, out->mesh.num_vertices, firstelement, out->mesh.num_triangles * 3); - for (j = 0;j < out->mesh.num_triangles * 3;j++) + Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3); + for (j = 0;j < out->num_triangles * 3;j++) { - Con_Printf(" %i", out->mesh.data_element3i[j]); - if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices) - out->mesh.data_element3i[j] = 0; + Con_Printf(" %i", (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex); + if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices) + (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex; } Con_Print("\n"); } - // for shadow volumes - Mod_BuildTriangleNeighbors(out->mesh.data_neighbor3i, out->mesh.data_element3i, out->mesh.num_triangles); // for per pixel lighting - Mod_BuildTextureVectorsAndNormals(out->mesh.num_vertices, out->mesh.num_triangles, out->mesh.data_vertex3f, out->mesh.data_texcoordtexture2f, out->mesh.data_element3i, out->mesh.data_svector3f, out->mesh.data_tvector3f, out->mesh.data_normal3f); + Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f, true); // calculate a bounding box VectorClear(out->mins); VectorClear(out->maxs); - if (out->mesh.num_vertices) + if (out->num_vertices) { - VectorCopy(out->mesh.data_vertex3f, out->mins); - VectorCopy(out->mesh.data_vertex3f, out->maxs); - for (j = 1, v = out->mesh.data_vertex3f + 3;j < out->mesh.num_vertices;j++, v += 3) + VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->mins); + VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->maxs); + for (j = 1, v = (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3) { out->mins[0] = min(out->mins[0], v[0]); out->maxs[0] = max(out->maxs[0], v[0]); @@ -4508,6 +4642,11 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) out->maxs[1] += 1.0f; out->maxs[2] += 1.0f; } + // set lightmap styles for consistency with q1bsp + //out->lightmapinfo->styles[0] = 0; + //out->lightmapinfo->styles[1] = 255; + //out->lightmapinfo->styles[2] = 255; + //out->lightmapinfo->styles[3] = 255; } } @@ -4515,22 +4654,34 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) loadmodel->nummeshes = meshnum; if (loadmodel->nummeshes) { - loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes); + loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes); memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes); } + + // free the no longer needed vertex data + loadmodel->brushq3.num_vertices = 0; + Mem_Free(loadmodel->brushq3.data_vertex3f); + loadmodel->brushq3.data_vertex3f = NULL; + loadmodel->brushq3.data_texcoordtexture2f = NULL; + loadmodel->brushq3.data_texcoordlightmap2f = NULL; + loadmodel->brushq3.data_color4f = NULL; + // free the no longer needed triangle data + loadmodel->brushq3.num_triangles = 0; + Mem_Free(loadmodel->brushq3.data_element3i); + loadmodel->brushq3.data_element3i = NULL; } static void Mod_Q3BSP_LoadModels(lump_t *l) { q3dmodel_t *in; - q3mmodel_t *out; + q3dmodel_t *out; int i, j, n, c, count; - in = (void *)(mod_base + l->fileofs); + in = (q3dmodel_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_models = out; loadmodel->brushq3.num_models = count; @@ -4544,15 +4695,15 @@ static void Mod_Q3BSP_LoadModels(lump_t *l) } n = LittleLong(in->firstface); c = LittleLong(in->numfaces); - if (n < 0 || n + c > loadmodel->brushq3.num_faces) - Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces); - out->firstface = loadmodel->brushq3.data_faces + n; + if (n < 0 || n + c > loadmodel->num_surfaces) + Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->num_surfaces); + out->firstface = n; out->numfaces = c; n = LittleLong(in->firstbrush); c = LittleLong(in->numbrushes); - if (n < 0 || n + c > loadmodel->brushq3.num_brushes) - Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes); - out->firstbrush = loadmodel->brushq3.data_brushes + n; + if (n < 0 || n + c > loadmodel->brush.num_brushes) + Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brush.num_brushes); + out->firstbrush = n; out->numbrushes = c; } } @@ -4560,68 +4711,65 @@ static void Mod_Q3BSP_LoadModels(lump_t *l) static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l) { int *in; - q3mbrush_t **out; + int *out; int i, n, count; - in = (void *)(mod_base + l->fileofs); + in = (int *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_leafbrushes = out; - loadmodel->brushq3.num_leafbrushes = count; + loadmodel->brush.data_leafbrushes = out; + loadmodel->brush.num_leafbrushes = count; for (i = 0;i < count;i++, in++, out++) { n = LittleLong(*in); - if (n < 0 || n >= loadmodel->brushq3.num_brushes) - Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); - *out = loadmodel->brushq3.data_brushes + n; + if (n < 0 || n >= loadmodel->brush.num_brushes) + Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brush.num_brushes); + *out = n; } } static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) { int *in; - q3msurface_t **out; + int *out; int i, n, count; - in = (void *)(mod_base + l->fileofs); + in = (int *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_leaffaces = out; - loadmodel->brushq3.num_leaffaces = count; - - loadmodel->brushq3.data_leaffacenums = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brush.data_leafsurfaces = out; + loadmodel->brush.num_leafsurfaces = count; for (i = 0;i < count;i++, in++, out++) { n = LittleLong(*in); - if (n < 0 || n >= loadmodel->brushq3.num_faces) - Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces); - *out = loadmodel->brushq3.data_faces + n; - loadmodel->brushq3.data_leaffacenums[i] = n; + if (n < 0 || n >= loadmodel->num_surfaces) + Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->num_surfaces); + *out = n; } } static void Mod_Q3BSP_LoadLeafs(lump_t *l) { q3dleaf_t *in; - q3mleaf_t *out; + mleaf_t *out; int i, j, n, c, count; - in = (void *)(mod_base + l->fileofs); + in = (q3dleaf_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_leafs = out; - loadmodel->brushq3.num_leafs = count; + loadmodel->brush.data_leafs = out; + loadmodel->brush.num_leafs = count; for (i = 0;i < count;i++, in++, out++) { @@ -4637,69 +4785,56 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l) } n = LittleLong(in->firstleafface); c = LittleLong(in->numleaffaces); - if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces) - Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces); - out->firstleafface = loadmodel->brushq3.data_leaffaces + n; - out->firstleaffacenum = loadmodel->brushq3.data_leaffacenums + n; - out->numleaffaces = c; + if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces) + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)\n", n, n + c, loadmodel->brush.num_leafsurfaces); + out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n; + out->numleafsurfaces = c; n = LittleLong(in->firstleafbrush); c = LittleLong(in->numleafbrushes); - if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes) - Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes); - out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n; + if (n < 0 || n + c > loadmodel->brush.num_leafbrushes) + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brush.num_leafbrushes); + out->firstleafbrush = loadmodel->brush.data_leafbrushes + n; out->numleafbrushes = c; } } -static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent) -{ - if (node->parent) - Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n"); - node->parent = parent; - if (node->plane) - { - Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node); - Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node); - } -} - static void Mod_Q3BSP_LoadNodes(lump_t *l) { q3dnode_t *in; - q3mnode_t *out; + mnode_t *out; int i, j, n, count; - in = (void *)(mod_base + l->fileofs); + in = (q3dnode_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_nodes = out; - loadmodel->brushq3.num_nodes = count; + loadmodel->brush.data_nodes = out; + loadmodel->brush.num_nodes = count; for (i = 0;i < count;i++, in++, out++) { out->parent = NULL; n = LittleLong(in->planeindex); - if (n < 0 || n >= loadmodel->brushq3.num_planes) - Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); - out->plane = loadmodel->brushq3.data_planes + n; + if (n < 0 || n >= loadmodel->brush.num_planes) + Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes); + out->plane = loadmodel->brush.data_planes + n; for (j = 0;j < 2;j++) { n = LittleLong(in->childrenindex[j]); if (n >= 0) { - if (n >= loadmodel->brushq3.num_nodes) - Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes); - out->children[j] = loadmodel->brushq3.data_nodes + n; + if (n >= loadmodel->brush.num_nodes) + Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brush.num_nodes); + out->children[j] = loadmodel->brush.data_nodes + n; } else { n = -1 - n; - if (n >= loadmodel->brushq3.num_leafs) - Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs); - out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n); + if (n >= loadmodel->brush.num_leafs) + Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brush.num_leafs); + out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n); } } for (j = 0;j < 3;j++) @@ -4711,7 +4846,7 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l) } // set the parent pointers - Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL); + Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); } static void Mod_Q3BSP_LoadLightGrid(lump_t *l) @@ -4720,7 +4855,7 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l) q3dlightgrid_t *out; int count; - in = (void *)(mod_base + l->fileofs); + in = (q3dlightgrid_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name); loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0]; @@ -4736,40 +4871,22 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l) loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1; loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1; count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2]; + Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]); + Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]); + + // if lump is empty there is nothing to load, we can deal with that in the LightPoint code if (l->filelen) { if (l->filelen < count * (int)sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); if (l->filelen != count * (int)sizeof(*in)) Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); - } - - out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->brushq3.data_lightgrid = out; - loadmodel->brushq3.num_lightgrid = count; - - // no swapping or validation necessary - if (l->filelen) + out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + loadmodel->brushq3.data_lightgrid = out; + loadmodel->brushq3.num_lightgrid = count; + // no swapping or validation necessary memcpy(out, in, count * (int)sizeof(*out)); - else - { - // no data, fill with white - int i; - for (i = 0;i < count;i++) - { - out[i].ambientrgb[0] = 128; - out[i].ambientrgb[1] = 128; - out[i].ambientrgb[2] = 128; - out[i].diffusergb[0] = 0; - out[i].diffusergb[1] = 0; - out[i].diffusergb[2] = 0; - out[i].diffusepitch = 0; - out[i].diffuseyaw = 0; - } } - - Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]); - Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]); } static void Mod_Q3BSP_LoadPVS(lump_t *l) @@ -4783,18 +4900,18 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l) // unvised maps often have cluster indices even without pvs, so check // leafs to find real number of clusters loadmodel->brush.num_pvsclusters = 1; - for (i = 0;i < loadmodel->brushq3.num_leafs;i++) - loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1); + for (i = 0;i < loadmodel->brush.num_leafs;i++) + loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1); // create clusters loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8; totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters; - loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains); + loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains); memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains); return; } - in = (void *)(mod_base + l->fileofs); + in = (q3dpvs_t *)(mod_base + l->fileofs); if (l->filelen < 9) Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name); @@ -4806,14 +4923,8 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l) if (l->filelen < totalchains + (int)sizeof(*in)) Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen); - loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains); - memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains); -} - -static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius) -{ - // FIXME: finish this code - VectorCopy(in, out); + loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains); + memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains); } static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) @@ -4821,7 +4932,6 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc int i, j, k, index[3]; float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch; q3dlightgrid_t *a, *s; - // FIXME: write this if (!model->brushq3.num_lightgrid) { ambientcolor[0] = 1; @@ -4874,34 +4984,34 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]); } -static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe) +static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe) { int i; - q3mleaf_t *leaf; + mleaf_t *leaf; colbrushf_t *brush; // find which leaf the point is in while (node->plane) node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist]; // point trace the brushes - leaf = (q3mleaf_t *)node; + leaf = (mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) { - brush = leaf->firstleafbrush[i]->colbrushf; + brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf; if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs)) { brush->markframe = markframe; - Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf); + Collision_TracePointBrushFloat(trace, point, brush); } } // can't do point traces on curves (they have no thickness) } -static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) +static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) { int i, startside, endside; float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3]; - q3mleaf_t *leaf; - q3msurface_t *face; + mleaf_t *leaf; + msurface_t *surface; colbrushf_t *brush; if (startfrac > trace->realfraction) return; @@ -4933,9 +5043,9 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node midfrac = dist1 / (dist1 - dist2); VectorLerp(start, midfrac, end, mid); // take the near side first - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); + Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); if (midfrac <= trace->realfraction) - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); + Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); return; } } @@ -4948,14 +5058,14 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node nodesegmentmaxs[1] = max(start[1], end[1]); nodesegmentmaxs[2] = max(start[2], end[2]); // line trace the brushes - leaf = (q3mleaf_t *)node; + leaf = (mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) { - brush = leaf->firstleafbrush[i]->colbrushf; + brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf; if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs)) { brush->markframe = markframe; - Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf); + Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush); if (startfrac > trace->realfraction) return; } @@ -4964,13 +5074,13 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end)) { // line trace the curves - for (i = 0;i < leaf->numleaffaces;i++) + for (i = 0;i < leaf->numleafsurfaces;i++) { - face = leaf->firstleafface[i]; - if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) + surface = model->data_surfaces + leaf->firstleafsurface[i]; + if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs)) { - face->collisionmarkframe = markframe; - Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); + surface->collisionmarkframe = markframe; + Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); if (startfrac > trace->realfraction) return; } @@ -4978,14 +5088,14 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node } } -static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) +static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) { int i; - //int sides; + int sides; float nodesegmentmins[3], nodesegmentmaxs[3]; - q3mleaf_t *leaf; + mleaf_t *leaf; colbrushf_t *brush; - q3msurface_t *face; + msurface_t *surface; /* // find which nodes the line is in and recurse for them while (node->plane) @@ -5202,6 +5312,57 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod } */ #if 1 + for (;;) + { + mplane_t *plane = node->plane; + if (!plane) + break; + // axial planes are much more common than non-axial, so an optimized + // axial case pays off here + if (plane->type < 3) + { + // this is an axial plane, compare bounding box directly to it and + // recurse sides accordingly + // recurse down node sides + // use an inlined axial BoxOnPlaneSide to slightly reduce overhead + //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane); + sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1)); + if (sides == 3) + { + // segment box crosses plane + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + sides = 2; + } + } + else + { + // this is a non-axial plane, entire trace bounding box + // comparisons against it are likely to be very sloppy, so in if + // the whole box is split by the plane we then test the start/end + // boxes against it to be sure + sides = BoxOnPlaneSide(segmentmins, segmentmaxs, plane); + if (sides == 3) + { + // segment box crosses plane + // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently... + sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane); + if (sides == 3) + { + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + sides = 2; + } + } + } + // take whichever side the segment box is on + node = node->children[sides - 1]; + } + nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); + nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); + nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); + nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); + nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); + nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); +#elif 1 for (;;) { nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); @@ -5214,7 +5375,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod return; if (!node->plane) break; - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; } #elif 0 @@ -5332,25 +5493,25 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod } #endif // hit a leaf - leaf = (q3mleaf_t *)node; + leaf = (mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) { - brush = leaf->firstleafbrush[i]->colbrushf; + brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf; if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs)) { brush->markframe = markframe; - Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf); + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush); } } if (mod_q3bsp_curves_collisions.integer) { - for (i = 0;i < leaf->numleaffaces;i++) + for (i = 0;i < leaf->numleafsurfaces;i++) { - face = leaf->firstleafface[i]; - if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) + surface = model->data_surfaces + leaf->firstleafsurface[i]; + if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs)) { - face->collisionmarkframe = markframe; - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); + surface->collisionmarkframe = markframe; + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); } } } @@ -5363,7 +5524,8 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const colbrushf_t *thisbrush_start, *thisbrush_end; matrix4x4_t startmatrix, endmatrix; static int markframe = 0; - q3msurface_t *face; + msurface_t *surface; + q3mbrush_t *brush; memset(trace, 0, sizeof(*trace)); trace->fraction = 1; trace->realfraction = 1; @@ -5381,35 +5543,30 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const if (VectorCompare(boxstartmins, boxendmins)) { // point trace - if (model->brushq3.submodel) + if (model->brush.submodel) { - for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++) - if (model->brushq3.data_thismodel->firstbrush[i].colbrushf) - Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf); + for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) + if (brush->colbrushf) + Collision_TracePointBrushFloat(trace, boxstartmins, brush->colbrushf); } else - Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe); + Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, ++markframe); } else { // line trace - if (model->brushq3.submodel) + if (model->brush.submodel) { - for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++) - if (model->brushq3.data_thismodel->firstbrush[i].colbrushf) - Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf); + for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) + if (brush->colbrushf) + Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf); if (mod_q3bsp_curves_collisions.integer) - { - for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) - { - face = model->brushq3.data_thismodel->firstface + i; - if (face->mesh.num_collisiontriangles) - Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); - } - } + for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++) + if (surface->num_collisiontriangles) + Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); } else - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs); + Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs); } } else @@ -5417,150 +5574,44 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const // box trace, performed as brush trace thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); - if (model->brushq3.submodel) + if (model->brush.submodel) { - for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++) - if (model->brushq3.data_thismodel->firstbrush[i].colbrushf) - Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf); + for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) + if (brush->colbrushf) + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf); if (mod_q3bsp_curves_collisions.integer) - { - for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) - { - face = model->brushq3.data_thismodel->firstface + i; - if (face->mesh.num_collisiontriangles) - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); - } - } - } - else - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs); - } -} - -static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs) -{ - int clusterindex, side, nodestackindex = 0; - q3mnode_t *node, *nodestack[1024]; - node = model->brushq3.data_nodes; - if (!model->brush.num_pvsclusters) - return true; - for (;;) - { - if (node->plane) - { - // node - recurse down the BSP tree - side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; - if (side < 2) - { - // box is on one side of plane, take that path - node = node->children[side]; - } - else - { - // box crosses plane, take one path and remember the other - if (nodestackindex < 1024) - nodestack[nodestackindex++] = node->children[0]; - node = node->children[1]; - } - } - else - { - // leaf - check cluster bit - clusterindex = ((q3mleaf_t *)node)->clusterindex; -#if 0 - if (clusterindex >= model->brush.num_pvsclusters) - { - Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters); - return true; - } -#endif - if (CHECKPVSBIT(pvs, clusterindex)) - { - // it is visible, return immediately with the news - return true; - } - else - { - // nothing to see here, try another path we didn't take earlier - if (nodestackindex == 0) - break; - node = nodestack[--nodestackindex]; - } + for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++) + if (surface->num_collisiontriangles) + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); } - } - // it is not visible - return false; -} - -//Returns PVS data for a given point -//(note: can return NULL) -static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p) -{ - q3mnode_t *node; - Mod_CheckLoaded(model); - node = model->brushq3.data_nodes; - while (node->plane) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; - if (((q3mleaf_t *)node)->clusterindex >= 0) - return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; - else - return NULL; -} - -static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node) -{ - while (node->plane) - { - float d = PlaneDiff(org, node->plane); - if (d > radius) - node = node->children[0]; - else if (d < -radius) - node = node->children[1]; else - { - // go down both sides - Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]); - node = node->children[1]; - } - } - // if this leaf is in a cluster, accumulate the pvs bits - if (((q3mleaf_t *)node)->clusterindex >= 0) - { - int i; - qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; - for (i = 0;i < pvsbytes;i++) - pvsbuffer[i] |= pvs[i]; - } -} - -//Calculates a PVS that is the inclusive or of all leafs within radius pixels -//of the given point. -static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) -{ - int bytes = model->brush.num_pvsclusterbytes; - bytes = min(bytes, pvsbufferlength); - if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org)) - { - memset(pvsbuffer, 0xFF, bytes); - return bytes; + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs); } - memset(pvsbuffer, 0, bytes); - Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes); - return bytes; } - static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents) { int supercontents = 0; - if (nativecontents & Q2CONTENTS_SOLID) + if (nativecontents & CONTENTSQ3_SOLID) supercontents |= SUPERCONTENTS_SOLID; - if (nativecontents & Q2CONTENTS_WATER) + if (nativecontents & CONTENTSQ3_WATER) supercontents |= SUPERCONTENTS_WATER; - if (nativecontents & Q2CONTENTS_SLIME) + if (nativecontents & CONTENTSQ3_SLIME) supercontents |= SUPERCONTENTS_SLIME; - if (nativecontents & Q2CONTENTS_LAVA) + if (nativecontents & CONTENTSQ3_LAVA) supercontents |= SUPERCONTENTS_LAVA; + if (nativecontents & CONTENTSQ3_BODY) + supercontents |= SUPERCONTENTS_BODY; + if (nativecontents & CONTENTSQ3_CORPSE) + supercontents |= SUPERCONTENTS_CORPSE; + if (nativecontents & CONTENTSQ3_NODROP) + supercontents |= SUPERCONTENTS_NODROP; + if (nativecontents & CONTENTSQ3_PLAYERCLIP) + supercontents |= SUPERCONTENTS_PLAYERCLIP; + if (nativecontents & CONTENTSQ3_MONSTERCLIP) + supercontents |= SUPERCONTENTS_MONSTERCLIP; + if (nativecontents & CONTENTSQ3_DONOTENTER) + supercontents |= SUPERCONTENTS_DONOTENTER; return supercontents; } @@ -5568,104 +5619,29 @@ static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int superco { int nativecontents = 0; if (supercontents & SUPERCONTENTS_SOLID) - nativecontents |= Q2CONTENTS_SOLID; + nativecontents |= CONTENTSQ3_SOLID; if (supercontents & SUPERCONTENTS_WATER) - nativecontents |= Q2CONTENTS_WATER; + nativecontents |= CONTENTSQ3_WATER; if (supercontents & SUPERCONTENTS_SLIME) - nativecontents |= Q2CONTENTS_SLIME; + nativecontents |= CONTENTSQ3_SLIME; if (supercontents & SUPERCONTENTS_LAVA) - nativecontents |= Q2CONTENTS_LAVA; + nativecontents |= CONTENTSQ3_LAVA; + if (supercontents & SUPERCONTENTS_BODY) + nativecontents |= CONTENTSQ3_BODY; + if (supercontents & SUPERCONTENTS_CORPSE) + nativecontents |= CONTENTSQ3_CORPSE; + if (supercontents & SUPERCONTENTS_NODROP) + nativecontents |= CONTENTSQ3_NODROP; + if (supercontents & SUPERCONTENTS_PLAYERCLIP) + nativecontents |= CONTENTSQ3_PLAYERCLIP; + if (supercontents & SUPERCONTENTS_MONSTERCLIP) + nativecontents |= CONTENTSQ3_MONSTERCLIP; + if (supercontents & SUPERCONTENTS_DONOTENTER) + nativecontents |= CONTENTSQ3_DONOTENTER; return nativecontents; } -/* -void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs) -{ - mleaf_t *leaf; - for (;;) - { - if (!BoxesOverlap(node->mins, node->maxs, mins, maxs)) - return; - if (!node->plane) - break; - Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); - node = node->children[1]; - } - leaf = (mleaf_t *)node; - if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex))) - { - int marksurfacenum; - q3msurface_t *surf; - if (maxleafs && *numleafs < maxleafs) - leaflist[(*numleaf)++] = leaf; - if (maxsurfaces) - { - for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) - { - face = leaf->firstleafface[marksurfacenum]; - if (face->shadowmark != shadowmarkcount) - { - face->shadowmark = shadowmarkcount; - if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces) - surfacelist[(*numsurfaces)++] = face; - } - } - } - } -} - -void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces) -{ - // FIXME: support portals - if (maxsurfaces) - *numsurfaces = 0; - if (maxleafs) - *numleafs = 0; - if (model->submodel) - { - if (maxsurfaces) - { - for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) - { - face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum]; - if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces) - surfacelist[(*numsurfaces)++] = face; - } - } - } - else - { - pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin); - Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); - } -} -*/ - -void Mod_Q3BSP_BuildTextureFaceLists(void) -{ - int i, j; - loadmodel->brushq3.data_texturefaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(q3msurface_t *)); - loadmodel->brushq3.data_texturefacenums = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(int)); - for (i = 0;i < loadmodel->brushq3.num_textures;i++) - loadmodel->brushq3.data_textures[i].numfaces = 0; - for (i = 0;i < loadmodel->nummodelsurfaces;i++) - loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++; - j = 0; - for (i = 0;i < loadmodel->brushq3.num_textures;i++) - { - loadmodel->brushq3.data_textures[i].facelist = loadmodel->brushq3.data_texturefaces + j; - loadmodel->brushq3.data_textures[i].facenumlist = loadmodel->brushq3.data_texturefacenums + j; - j += loadmodel->brushq3.data_textures[i].numfaces; - loadmodel->brushq3.data_textures[i].numfaces = 0; - } - for (i = 0;i < loadmodel->nummodelsurfaces;i++) - { - loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facenumlist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces] = loadmodel->surfacelist[i]; - loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facelist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++] = loadmodel->brushq3.data_faces + loadmodel->surfacelist[i]; - } -} - -void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node) +void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node) { int numleafs; while (node->plane) @@ -5673,22 +5649,17 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node) Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]); node = node->children[1]; } - numleafs = ((q3mleaf_t *)node - loadmodel->brushq3.data_leafs) + 1; - if (loadmodel->brushq3.num_leafs < numleafs) - loadmodel->brushq3.num_leafs = numleafs; + numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1; + if (loadmodel->brush.num_leafs < numleafs) + loadmodel->brush.num_leafs = numleafs; } -extern void R_Q3BSP_DrawSky(struct entity_render_s *ent); -extern void R_Q3BSP_Draw(struct entity_render_s *ent); -extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); -extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); -extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); -void Mod_Q3BSP_Load(model_t *mod, void *buffer) +void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) { int i, j, numshadowmeshtriangles; q3dheader_t *header; float corner[3], yawradius, modelradius; - q3msurface_t *face; + msurface_t *surface; mod->type = mod_brushq3; mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1 @@ -5699,25 +5670,34 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) i = LittleLong(header->version); if (i != Q3BSPVERSION) Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); - if (mod->isworldmodel) - Cvar_SetValue("halflifebsp", false); + mod->brush.ishlbsp = false; + mod->brush.ismcbsp = false; + if (loadmodel->isworldmodel) + { + Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); + Cvar_SetValue("mcbsp", mod->brush.ismcbsp); + } mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents; - mod->brush.GetPVS = Mod_Q3BSP_GetPVS; - mod->brush.FatPVS = Mod_Q3BSP_FatPVS; - mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS; + mod->brush.GetPVS = Mod_Q1BSP_GetPVS; + mod->brush.FatPVS = Mod_Q1BSP_FatPVS; + mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS; + mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS; + mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs; + mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters; mod->brush.LightPoint = Mod_Q3BSP_LightPoint; - mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation; - //mod->DrawSky = R_Q3BSP_DrawSky; - mod->Draw = R_Q3BSP_Draw; - mod->GetLightInfo = R_Q3BSP_GetLightInfo; - mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume; - mod->DrawLight = R_Q3BSP_DrawLight; + mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; + mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf; + mod->Draw = R_Q1BSP_Draw; + mod->GetLightInfo = R_Q1BSP_GetLightInfo; + mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + mod->DrawLight = R_Q1BSP_DrawLight; - mod_base = (qbyte *)header; + mod_base = (unsigned char *)header; // swap all the lumps header->ident = LittleLong(header->ident); @@ -5747,24 +5727,36 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]); loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models; + // the MakePortals code works fine on the q3bsp data as well + Mod_Q1BSP_MakePortals(); + // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; - for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++) + for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) { - face->num_firstshadowmeshtriangle = numshadowmeshtriangles; - numshadowmeshtriangles += face->mesh.num_triangles; + surface->num_firstshadowmeshtriangle = numshadowmeshtriangles; + numshadowmeshtriangles += surface->num_triangles; } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); - for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->mesh.data_vertex3f, NULL, NULL, NULL, NULL, face->mesh.num_triangles, face->mesh.data_element3i); + for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) + if (surface->groupmesh) + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); - loadmodel->brushq3.num_leafs = 0; - Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brushq3.data_nodes); + loadmodel->brush.num_leafs = 0; + Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes); + + if (loadmodel->isworldmodel) + { + // clear out any stale submodels or worldmodels lying around + // if we did this clear before now, an error might abort loading and + // leave things in a bad state + Mod_RemoveStaleWorldModels(loadmodel); + } mod = loadmodel; - for (i = 0;i < loadmodel->brushq3.num_models;i++) + for (i = 0;i < loadmodel->brush.numsubmodels;i++) { if (i > 0) { @@ -5785,20 +5777,25 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) mod->brush.GetPVS = NULL; mod->brush.FatPVS = NULL; mod->brush.BoxTouchingPVS = NULL; + mod->brush.BoxTouchingLeafPVS = NULL; + mod->brush.BoxTouchingVisibleLeafs = NULL; + mod->brush.FindBoxClusters = NULL; mod->brush.LightPoint = NULL; - mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation; + mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; } - mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i; - mod->brushq3.submodel = i; + mod->brush.submodel = i; // make the model surface list (used by shadowing/lighting) - mod->nummodelsurfaces = mod->brushq3.data_thismodel->numfaces; - mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); + mod->firstmodelsurface = mod->brushq3.data_models[i].firstface; + mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces; + mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush; + mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes; + mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); for (j = 0;j < mod->nummodelsurfaces;j++) - mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j; + mod->surfacelist[j] = mod->firstmodelsurface + j; - VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins); - VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs); + VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins); + VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs); corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0])); corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1])); corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2])); @@ -5813,28 +5810,26 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) mod->radius = modelradius; mod->radius2 = modelradius * modelradius; - for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++) - if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY) + for (j = 0;j < mod->nummodelsurfaces;j++) + if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY) break; - if (j < mod->brushq3.data_thismodel->numfaces) - mod->DrawSky = R_Q3BSP_DrawSky; + if (j < mod->nummodelsurfaces) + mod->DrawSky = R_Q1BSP_DrawSky; } - - Mod_Q3BSP_BuildTextureFaceLists(); } -void Mod_IBSP_Load(model_t *mod, void *buffer) +void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend) { int i = LittleLong(((int *)buffer)[1]); if (i == Q3BSPVERSION) - Mod_Q3BSP_Load(mod,buffer); + Mod_Q3BSP_Load(mod,buffer, bufferend); else if (i == Q2BSPVERSION) - Mod_Q2BSP_Load(mod,buffer); + Mod_Q2BSP_Load(mod,buffer, bufferend); else Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i); } -void Mod_MAP_Load(model_t *mod, void *buffer) +void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend) { Host_Error("Mod_MAP_Load: not yet implemented\n"); }