X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=df45a1d7495eb180aa99745e7b3f72ec84276bd8;hp=bcea9fabd661338ba4c5b2449c6de18ab3b4729e;hb=697da87440cb50b17feea1c256b48c73434bcb89;hpb=0eff768f14f0b42c30c36c48090a77c7b1679793 diff --git a/model_brush.c b/model_brush.c index bcea9fab..df45a1d7 100644 --- a/model_brush.c +++ b/model_brush.c @@ -21,8 +21,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" #include "r_shadow.h" -#include "winding.h" +#include "polygon.h" #include "curves.h" +#include "wad.h" + // note: model_shared.c sets up r_notexture, and r_surf_notexture @@ -34,7 +36,14 @@ cvar_t r_novis = {0, "r_novis", "0"}; cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"}; -cvar_t mod_q3bsp_curves_subdivide_level = {0, "mod_q3bsp_curves_subdivide_level", "2"}; +cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"}; +cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"}; +cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"}; +cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"}; +cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"}; +cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"}; +cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"}; +cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"}; cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"}; cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"}; cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"}; @@ -48,7 +57,14 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&r_miplightmaps); Cvar_RegisterVariable(&r_lightmaprgba); Cvar_RegisterVariable(&r_nosurftextures); - Cvar_RegisterVariable(&mod_q3bsp_curves_subdivide_level); + Cvar_RegisterVariable(&r_subdivisions_tolerance); + Cvar_RegisterVariable(&r_subdivisions_mintess); + Cvar_RegisterVariable(&r_subdivisions_maxtess); + Cvar_RegisterVariable(&r_subdivisions_maxvertices); + Cvar_RegisterVariable(&r_subdivisions_collision_tolerance); + Cvar_RegisterVariable(&r_subdivisions_collision_mintess); + Cvar_RegisterVariable(&r_subdivisions_collision_maxtess); + Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices); Cvar_RegisterVariable(&mod_q3bsp_curves_collisions); Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline); Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush); @@ -68,7 +84,7 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; - while (node->contents == 0) + while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return (mleaf_t *)node; @@ -81,7 +97,7 @@ static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, leaf = Mod_Q1BSP_PointInLeaf(model, p); if (leaf) { - i = min(outsize, (int)sizeof(leaf->ambient_sound_level));; + i = min(outsize, (int)sizeof(leaf->ambient_sound_level)); if (i) { memcpy(out, leaf->ambient_sound_level, i); @@ -112,15 +128,16 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 else { // box crosses plane, take one path and remember the other - nodestack[nodestackindex++] = node->children[0]; + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } } else { // leaf - check cluster bit - clusterindex = (mleaf_t *)node - model->brushq1.leafs - 1; - if (clusterindex >= 0 && pvs[clusterindex >> 3] & (1 << (clusterindex & 7))) + clusterindex = ((mleaf_t *)node)->clusterindex; + if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; @@ -138,26 +155,6 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 return false; } -/* -static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) -{ - mnode_t *node; - - if (model == NULL) - return CONTENTS_EMPTY; - - Mod_CheckLoaded(model); - - // LordHavoc: modified to start at first clip node, - // in other words: first node of the (sub)model - node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; - while (node->contents == 0) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; - - return ((mleaf_t *)node)->contents; -} -*/ - typedef struct findnonsolidlocationinfo_s { vec3_t center; @@ -296,12 +293,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node) { - if (node->contents) - { - if (((mleaf_t *)node)->nummarksurfaces) - Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); - } - else + if (node->plane) { float f = PlaneDiff(info->center, node->plane); if (f >= -info->bestdist) @@ -309,6 +301,11 @@ static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, m if (f <= info->bestdist) Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]); } + else + { + if (((mleaf_t *)node)->nummarksurfaces) + Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); + } } static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius) @@ -427,7 +424,7 @@ loc0: if (t->trace->allsolid) t->trace->startsolid = true; #if COLLISIONPARANOID >= 3 - Con_Printf("S"); + Con_Print("S"); #endif return HULLCHECKSTATE_SOLID; } @@ -435,7 +432,7 @@ loc0: { t->trace->allsolid = false; #if COLLISIONPARANOID >= 3 - Con_Printf("E"); + Con_Print("E"); #endif return HULLCHECKSTATE_EMPTY; } @@ -461,7 +458,7 @@ loc0: if (t2 < 0) { #if COLLISIONPARANOID >= 3 - Con_Printf("<"); + Con_Print("<"); #endif num = node->children[1]; goto loc0; @@ -473,7 +470,7 @@ loc0: if (t2 >= 0) { #if COLLISIONPARANOID >= 3 - Con_Printf(">"); + Con_Print(">"); #endif num = node->children[0]; goto loc0; @@ -484,7 +481,7 @@ loc0: // the line intersects, find intersection point // LordHavoc: this uses the original trace for maximum accuracy #if COLLISIONPARANOID >= 3 - Con_Printf("M"); + Con_Print("M"); #endif if (plane->type < 3) { @@ -535,7 +532,7 @@ loc0: t->trace->fraction = bound(0, midf, 1); #if COLLISIONPARANOID >= 3 - Con_Printf("D"); + Con_Print("D"); #endif return HULLCHECKSTATE_DONE; } @@ -609,7 +606,7 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, #if COLLISIONPARANOID >= 2 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]); Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); - Con_Printf("\n"); + Con_Print("\n"); #else if (DotProduct(rhc.dist, rhc.dist)) Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); @@ -724,7 +721,7 @@ static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t dif float mid; loc0: - if (node->contents < 0) + if (!node->plane) return false; // didn't hit anything switch (node->plane->type) @@ -761,7 +758,7 @@ loc0: } // go down front side - if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid)) + if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid)) return true; // hit something else { @@ -771,32 +768,25 @@ loc0: int i, ds, dt; msurface_t *surf; - surf = cl.worldmodel->brushq1.surfaces + node->firstsurface; + surf = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface; for (i = 0;i < node->numsurfaces;i++, surf++) { - if (!(surf->flags & SURF_LIGHTMAP)) + if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples) continue; // no lightmaps - ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]); - dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]); - - if (ds < surf->texturemins[0] || dt < surf->texturemins[1]) - continue; - - ds -= surf->texturemins[0]; - dt -= surf->texturemins[1]; + ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0]; + dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1]; - if (ds > surf->extents[0] || dt > surf->extents[1]) - continue; - - if (surf->samples) + if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1]) { qbyte *lightmap; - int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; - line3 = ((surf->extents[0]>>4)+1)*3; - size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting + int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; + lmwidth = ((surf->extents[0]>>4)+1); + lmheight = ((surf->extents[1]>>4)+1); + line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting + size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting - lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color + lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++) { @@ -844,8 +834,8 @@ middle sample (the one which was requested) ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f); ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f); ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f); + return true; // success } - return true; // success } } @@ -859,7 +849,7 @@ middle sample (the one which was requested) void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) { - Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536); + Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536); } static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend) @@ -870,7 +860,7 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * { if (in == inend) { - Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } c = *in++; @@ -880,14 +870,14 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * { if (in == inend) { - Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } for (c = *in++;c > 0;c--) { if (out == outend) { - Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } *out++ = 0; @@ -896,6 +886,77 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * } } +/* +============= +R_Q1BSP_LoadSplitSky + +A sky texture is 256*128, with the right side being a masked overlay +============== +*/ +void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel) +{ + int i, j; + unsigned solidpixels[128*128], alphapixels[128*128]; + + // if sky isn't the right size, just use it as a solid layer + if (width != 256 || height != 128) + { + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL); + loadmodel->brush.alphaskytexture = NULL;; + return; + } + + if (bytesperpixel == 4) + { + for (i = 0;i < 128;i++) + { + for (j = 0;j < 128;j++) + { + solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128]; + alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j]; + } + } + } + else + { + // make an average value for the back to avoid + // a fringe on the top level + int p, r, g, b; + union + { + unsigned int i; + unsigned char b[4]; + } + rgba; + r = g = b = 0; + for (i = 0;i < 128;i++) + { + for (j = 0;j < 128;j++) + { + rgba.i = palette_complete[src[i*256 + j + 128]]; + r += rgba.b[0]; + g += rgba.b[1]; + b += rgba.b[2]; + } + } + rgba.b[0] = r/(128*128); + rgba.b[1] = g/(128*128); + rgba.b[2] = b/(128*128); + rgba.b[3] = 0; + for (i = 0;i < 128;i++) + { + for (j = 0;j < 128;j++) + { + solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]]; + alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i; + } + } + } + + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + static void Mod_Q1BSP_LoadTextures(lump_t *l) { int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete; @@ -930,13 +991,10 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->width = 16; tx->height = 16; tx->skin.base = r_notexture; - tx->shader = &Cshader_wall_lightmap; - tx->flags = SURF_SOLIDCLIP; if (i == loadmodel->brushq1.numtextures - 1) - { - tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; - tx->shader = &Cshader_water; - } + tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; + else + tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP; tx->currentframe = tx; } @@ -974,7 +1032,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) } if ((mtwidth & 15) || (mtheight & 15)) - Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name); + Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name); // LordHavoc: force all names to lowercase for (j = 0;name[j];j++) @@ -1000,26 +1058,16 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) data = loadimagepixels(tx->name, false, 0, 0); if (data) { - if (image_width == 256 && image_height == 128) - { - R_InitSky(data, 4); - Mem_Free(data); - } - else - { - Mem_Free(data); - Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name); - if (mtdata != NULL) - R_InitSky(mtdata, 1); - } + R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); + Mem_Free(data); } else if (mtdata != NULL) - R_InitSky(mtdata, 1); + R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1); } } else { - if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true)) + if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true)) { // did not find external texture, load it from the bsp or wad3 if (loadmodel->brush.ishlbsp) @@ -1035,7 +1083,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) { tx->width = image_width; tx->height = image_height; - tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); + tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); if (Image_CheckAlpha(pixels, image_width * image_height, true)) { fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4); @@ -1046,7 +1094,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) fogpixels[j + 2] = 255; fogpixels[j + 3] = pixels[j + 3]; } - tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); + tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); Mem_Free(fogpixels); } } @@ -1054,7 +1102,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) Mem_Free(freepixels); } else if (mtdata) // texture included - Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); + Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); } } if (tx->skin.base == NULL) @@ -1068,8 +1116,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) if (tx->name[0] == '*') { // turb does not block movement - tx->flags &= ~SURF_SOLIDCLIP; - tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; + tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; // LordHavoc: some turbulent textures should be fullbright and solid if (!strncmp(tx->name,"*lava",5) || !strncmp(tx->name,"*teleport",9) @@ -1077,20 +1124,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA; else tx->flags |= SURF_WATERALPHA; - tx->shader = &Cshader_water; } else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y') - { - tx->flags |= SURF_DRAWSKY; - tx->shader = &Cshader_sky; - } + tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP; else - { - tx->flags |= SURF_LIGHTMAP; - if (!tx->skin.fog) - tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT; - tx->shader = &Cshader_wall_lightmap; - } + tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP; // start out with no animation tx->currentframe = tx; @@ -1207,7 +1245,8 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight { loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); + for (i=0; ifilelen; i++) + loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1; } else // LordHavoc: bsp version 29 (normal white lighting) { @@ -1215,7 +1254,7 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) strlcpy (litfilename, loadmodel->name, sizeof (litfilename)); FS_StripExtension (litfilename, litfilename, sizeof (litfilename)); strlcat (litfilename, ".lit", sizeof (litfilename)); - data = (qbyte*) FS_LoadFile(litfilename, false); + data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false); if (data) { if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') @@ -1238,9 +1277,9 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) else { if (fs_filesize == 8) - Con_Printf("Empty .lit file, ignoring\n"); + Con_Print("Empty .lit file, ignoring\n"); else - Con_Printf("Corrupt .lit file (old version?), ignoring\n"); + Con_Print("Corrupt .lit file (old version?), ignoring\n"); Mem_Free(data); } } @@ -1264,24 +1303,25 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) static void Mod_Q1BSP_LoadLightList(void) { int a, n, numlights; - char lightsfilename[1024], *s, *t, *lightsstring; + char tempchar, *s, *t, *lightsstring, lightsfilename[1024]; mlight_t *e; strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename)); FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename)); strlcat (lightsfilename, ".lights", sizeof (lightsfilename)); - s = lightsstring = (char *) FS_LoadFile(lightsfilename, false); + s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false); if (s) { numlights = 0; while (*s) { - while (*s && *s != '\n') + while (*s && *s != '\n' && *s != '\r') s++; if (!*s) { Mem_Free(lightsstring); - Host_Error("lights file must end with a newline\n"); + Con_Printf("lights file must end with a newline\n"); + return; } s++; numlights++; @@ -1292,30 +1332,31 @@ static void Mod_Q1BSP_LoadLightList(void) while (*s && n < numlights) { t = s; - while (*s && *s != '\n') + while (*s && *s != '\n' && *s != '\r') s++; if (!*s) { - Mem_Free(lightsstring); - Host_Error("misparsed lights file!\n"); + Con_Printf("misparsed lights file!\n"); + break; } e = loadmodel->brushq1.lights + n; + tempchar = *s; *s = 0; a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style); - *s = '\n'; + *s = tempchar; if (a != 14) { - Mem_Free(lightsstring); - Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1); + Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1); + break; } - s++; + if (*s == '\r') + s++; + if (*s == '\n') + s++; n++; } if (*s) - { - Mem_Free(lightsstring); - Host_Error("misparsed lights file!\n"); - } + Con_Printf("misparsed lights file!\n"); loadmodel->brushq1.numlights = numlights; Mem_Free(lightsstring); } @@ -1517,7 +1558,7 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l) { // if texture chosen is NULL or the shader needs a lightmap, // force to notexture water shader - if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP) + if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP) out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1); } else @@ -1633,7 +1674,7 @@ static void SubdividePolygon(int numverts, float *verts) { if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES) { - Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n"); + Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n"); return; } @@ -1681,25 +1722,6 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) } #endif -static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles) -{ - surfmesh_t *mesh; - mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float)); - mesh->num_vertices = numverts; - mesh->num_triangles = numtriangles; - mesh->data_vertex3f = (float *)(mesh + 1); - mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3; - mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2; - mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2; - mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2); - mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3; - mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3; - mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3); - mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices; - mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3; - return mesh; -} - static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges) { int i, lindex, j; @@ -1774,9 +1796,6 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); loadmodel->brushq1.numsurfaces = count; - loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) { @@ -1823,7 +1842,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) else // LordHavoc: white lighting (bsp version 29) surf->samples = loadmodel->brushq1.lightdata + (i * 3); - if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) + if (surf->texinfo->texture->flags & SURF_LIGHTMAP) { if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256)) Host_Error("Bad surface extents"); @@ -1834,23 +1853,27 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) } } - loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris); + // TODO: split up into multiple meshes as needed to avoid exceeding 65536 + // vertex limit + loadmodel->nummeshes = 1; + loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *)); + loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, 0, 0, true, true, false); for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) { mesh = &surf->mesh; mesh->num_vertices = surf->poly_numverts; mesh->num_triangles = surf->poly_numverts - 2; - mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3; - mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2; - mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2; - mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2; - mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3; - mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3; - mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3; - mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts; - mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3; - mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3; + mesh->data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3; + mesh->data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2; + mesh->data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2; + mesh->data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2; + mesh->data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3; + mesh->data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3; + mesh->data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3; + mesh->data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts; + mesh->data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3; + mesh->data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3; surf->lightmaptexturestride = 0; surf->lightmaptexture = NULL; @@ -1881,7 +1904,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f); - if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) + if (surf->texinfo->texture->flags & SURF_LIGHTMAP) { int i, iu, iv, smax, tmax; float u, v, ubase, vbase, uscale, vscale; @@ -1889,7 +1912,6 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) smax = surf->extents[0] >> 4; tmax = surf->extents[1] >> 4; - surf->flags |= SURF_LIGHTMAP; if (r_miplightmaps.integer) { surf->lightmaptexturestride = smax+1; @@ -1922,10 +1944,11 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent) { node->parent = parent; - if (node->contents < 0) - return; - Mod_Q1BSP_SetParent(node->children[0], node); - Mod_Q1BSP_SetParent(node->children[1], node); + if (node->plane) + { + Mod_Q1BSP_SetParent(node->children[0], node); + Mod_Q1BSP_SetParent(node->children[1], node); + } } static void Mod_Q1BSP_LoadNodes(lump_t *l) @@ -1963,7 +1986,7 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l) if (p >= 0) out->children[j] = loadmodel->brushq1.nodes + p; else - out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p)); + out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p)); } } @@ -1974,8 +1997,7 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) { dleaf_t *in; mleaf_t *out; - int i, j, count, p, pvschainbytes; - qbyte *pvs; + int i, j, count, p; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -1983,11 +2005,13 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->brushq1.leafs = out; - loadmodel->brushq1.numleafs = count; + loadmodel->brushq1.data_leafs = out; + loadmodel->brushq1.num_leafs = count; // get visleafs from the submodel data - pvschainbytes = (loadmodel->brushq1.submodels[0].visleafs+7)>>3; - loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes); + loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs; + loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3; + loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); + memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); for ( i=0 ; inummarksurfaces = 0; } - out->pvsdata = pvs; - memset(out->pvsdata, 0xFF, pvschainbytes); - pvs += pvschainbytes; + out->clusterindex = i - 1; + if (out->clusterindex >= loadmodel->brush.num_pvsclusters) + out->clusterindex = -1; p = LittleLong(in->visofs); - if (p >= 0 && i > 0) // ignore visofs errors on leaf 0 (solid) + // ignore visofs errors on leaf 0 (solid) + if (p >= 0 && out->clusterindex >= 0) { if (p >= loadmodel->brushq1.num_compressedpvs) - Con_Printf("Mod_Q1BSP_LoadLeafs: invalid visofs\n"); + Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n"); else - Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes); + Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes); } for (j = 0;j < 4;j++) @@ -2146,8 +2171,8 @@ static void Mod_Q1BSP_MakeHull0(void) for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++) { out->planenum = in->plane - loadmodel->brushq1.planes; - out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes; - out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes; + out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brushq1.nodes : ((mleaf_t *)in->children[0])->contents; + out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brushq1.nodes : ((mleaf_t *)in->children[1])->contents; } } @@ -2211,12 +2236,111 @@ static void Mod_Q1BSP_LoadPlanes(lump_t *l) } } +static void Mod_Q1BSP_LoadMapBrushes(void) +{ +#if 0 +// unfinished + int submodel, numbrushes; + qboolean firstbrush; + char *text, *maptext; + char mapfilename[MAX_QPATH]; + FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename)); + strlcat (mapfilename, ".map", sizeof (mapfilename)); + maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false); + if (!maptext) + return; + text = maptext; + if (!COM_ParseToken(&data, false)) + return; // error + submodel = 0; + for (;;) + { + if (!COM_ParseToken(&data, false)) + break; + if (com_token[0] != '{') + return; // error + // entity + firstbrush = true; + numbrushes = 0; + maxbrushes = 256; + brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t)); + for (;;) + { + if (!COM_ParseToken(&data, false)) + return; // error + if (com_token[0] == '}') + break; // end of entity + if (com_token[0] == '{') + { + // brush + if (firstbrush) + { + if (submodel) + { + if (submodel > loadmodel->brush.numsubmodels) + { + Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n"); + model = NULL; + } + else + model = loadmodel->brush.submodels[submodel]; + } + else + model = loadmodel; + } + for (;;) + { + if (!COM_ParseToken(&data, false)) + return; // error + if (com_token[0] == '}') + break; // end of brush + // each brush face should be this format: + // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t + // FIXME: support hl .map format + for (pointnum = 0;pointnum < 3;pointnum++) + { + COM_ParseToken(&data, false); + for (componentnum = 0;componentnum < 3;componentnum++) + { + COM_ParseToken(&data, false); + point[pointnum][componentnum] = atof(com_token); + } + COM_ParseToken(&data, false); + } + COM_ParseToken(&data, false); + strlcpy(facetexture, com_token, sizeof(facetexture)); + COM_ParseToken(&data, false); + //scroll_s = atof(com_token); + COM_ParseToken(&data, false); + //scroll_t = atof(com_token); + COM_ParseToken(&data, false); + //rotate = atof(com_token); + COM_ParseToken(&data, false); + //scale_s = atof(com_token); + COM_ParseToken(&data, false); + //scale_t = atof(com_token); + TriangleNormal(point[0], point[1], point[2], planenormal); + VectorNormalizeDouble(planenormal); + planedist = DotProduct(point[0], planenormal); + //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]); + } + continue; + } + } + } +#endif +} + + +#define MAX_PORTALPOINTS 64 + typedef struct portal_s { mplane_t plane; mnode_t *nodes[2]; // [0] = front side of plane struct portal_s *next[2]; - winding_t *winding; + int numpoints; + double points[3*MAX_PORTALPOINTS]; struct portal_s *chain; // all portals are linked into a list } portal_t; @@ -2244,11 +2368,13 @@ static void FreePortal(portal_t *p) static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node) { + // process only nodes (leafs already had their box calculated) + if (!node->plane) + return; + // calculate children first - if (node->children[0]->contents >= 0) - Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); - if (node->children[1]->contents >= 0) - Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); // make combined bounding box from children node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]); @@ -2266,11 +2392,10 @@ static void Mod_Q1BSP_FinalizePortals(void) mportal_t *portal; mvertex_t *point; mleaf_t *leaf, *endleaf; - winding_t *w; // recalculate bounding boxes for all leafs(because qbsp is very sloppy) - leaf = loadmodel->brushq1.leafs; - endleaf = leaf + loadmodel->brushq1.numleafs; + leaf = loadmodel->brushq1.data_leafs; + endleaf = leaf + loadmodel->brushq1.num_leafs; for (;leaf < endleaf;leaf++) { VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); @@ -2279,20 +2404,19 @@ static void Mod_Q1BSP_FinalizePortals(void) p = portalchain; while (p) { - if (p->winding) + if (p->numpoints >= 3) { for (i = 0;i < 2;i++) { leaf = (mleaf_t *)p->nodes[i]; - w = p->winding; - for (j = 0;j < w->numpoints;j++) + for (j = 0;j < p->numpoints;j++) { - if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0]; - if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1]; - if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2]; - if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0]; - if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1]; - if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2]; + if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; + if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; + if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; + if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; + if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; + if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; } } } @@ -2309,12 +2433,10 @@ static void Mod_Q1BSP_FinalizePortals(void) { // note: this check must match the one below or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides - if (p->winding && p->nodes[0] != p->nodes[1] - && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID - && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) + if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0) { numportals += 2; - numpoints += p->winding->numpoints * 2; + numpoints += p->numpoints * 2; } p = p->chain; } @@ -2323,8 +2445,8 @@ static void Mod_Q1BSP_FinalizePortals(void) loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t)); loadmodel->brushq1.numportalpoints = numpoints; // clear all leaf portal chains - for (i = 0;i < loadmodel->brushq1.numleafs;i++) - loadmodel->brushq1.leafs[i].portals = NULL; + for (i = 0;i < loadmodel->brushq1.num_leafs;i++) + loadmodel->brushq1.data_leafs[i].portals = NULL; // process all portals in the global portal chain, while freeing them portal = loadmodel->brushq1.portals; point = loadmodel->brushq1.portalpoints; @@ -2334,59 +2456,55 @@ static void Mod_Q1BSP_FinalizePortals(void) { pnext = p->chain; - if (p->winding) + // note: this check must match the one above or it will usually corrupt memory + // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides + if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0) { - // note: this check must match the one above or it will usually corrupt memory - // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides - if (p->nodes[0] != p->nodes[1] - && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID - && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) + // first make the back to front portal(forward portal) + portal->points = point; + portal->numpoints = p->numpoints; + portal->plane.dist = p->plane.dist; + VectorCopy(p->plane.normal, portal->plane.normal); + portal->here = (mleaf_t *)p->nodes[1]; + portal->past = (mleaf_t *)p->nodes[0]; + // copy points + for (j = 0;j < portal->numpoints;j++) { - // first make the back to front portal(forward portal) - portal->points = point; - portal->numpoints = p->winding->numpoints; - portal->plane.dist = p->plane.dist; - VectorCopy(p->plane.normal, portal->plane.normal); - portal->here = (mleaf_t *)p->nodes[1]; - portal->past = (mleaf_t *)p->nodes[0]; - // copy points - for (j = 0;j < portal->numpoints;j++) - { - VectorCopy(p->winding->points[j], point->position); - point++; - } - PlaneClassify(&portal->plane); - - // link into leaf's portal chain - portal->next = portal->here->portals; - portal->here->portals = portal; - - // advance to next portal - portal++; - - // then make the front to back portal(backward portal) - portal->points = point; - portal->numpoints = p->winding->numpoints; - portal->plane.dist = -p->plane.dist; - VectorNegate(p->plane.normal, portal->plane.normal); - portal->here = (mleaf_t *)p->nodes[0]; - portal->past = (mleaf_t *)p->nodes[1]; - // copy points - for (j = portal->numpoints - 1;j >= 0;j--) - { - VectorCopy(p->winding->points[j], point->position); - point++; - } - PlaneClassify(&portal->plane); + VectorCopy(p->points + j*3, point->position); + point++; + } + BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position); + PlaneClassify(&portal->plane); + + // link into leaf's portal chain + portal->next = portal->here->portals; + portal->here->portals = portal; + + // advance to next portal + portal++; + + // then make the front to back portal(backward portal) + portal->points = point; + portal->numpoints = p->numpoints; + portal->plane.dist = -p->plane.dist; + VectorNegate(p->plane.normal, portal->plane.normal); + portal->here = (mleaf_t *)p->nodes[0]; + portal->past = (mleaf_t *)p->nodes[1]; + // copy points + for (j = portal->numpoints - 1;j >= 0;j--) + { + VectorCopy(p->points + j*3, point->position); + point++; + } + BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position); + PlaneClassify(&portal->plane); - // link into leaf's portal chain - portal->next = portal->here->portals; - portal->here->portals = portal; + // link into leaf's portal chain + portal->next = portal->here->portals; + portal->here->portals = portal; - // advance to next portal - portal++; - } - Winding_Free(p->winding); + // advance to next portal + portal++; } FreePortal(p); p = pnext; @@ -2468,14 +2586,15 @@ static void RemovePortalFromNodes(portal_t *portal) static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) { - int side; + int i, side; mnode_t *front, *back, *other_node; mplane_t clipplane, *plane; portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp; - winding_t *nodeportalwinding, *frontwinding, *backwinding; + int numfrontpoints, numbackpoints; + double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS]; // if a leaf, we're done - if (node->contents) + if (!node->plane) return; plane = node->plane; @@ -2490,7 +2609,8 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) nodeportal = AllocPortal(); nodeportal->plane = *plane; - nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist); + PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0); + nodeportal->numpoints = 4; side = 0; // shut up compiler warning for (portal = (portal_t *)node->portals;portal;portal = portal->next[side]) { @@ -2508,76 +2628,86 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) else Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); - nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true); - if (!nodeportalwinding) - { - Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n"); + for (i = 0;i < nodeportal->numpoints*3;i++) + frontpoints[i] = nodeportal->points[i]; + PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL); + if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS) break; - } } - if (nodeportalwinding) + if (nodeportal->numpoints < 3) { - // if the plane was not clipped on all sides, there was an error - nodeportal->winding = nodeportalwinding; - AddPortalToNodes(nodeportal, front, back); + Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n"); + nodeportal->numpoints = 0; } - - // split the portals of this node along this node's plane and assign them to the children of this node - // (migrating the portals downward through the tree) - for (portal = (portal_t *)node->portals;portal;portal = nextportal) + else if (nodeportal->numpoints >= MAX_PORTALPOINTS) { - if (portal->nodes[0] == portal->nodes[1]) - Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); - if (portal->nodes[0] == node) - side = 0; - else if (portal->nodes[1] == node) - side = 1; - else - Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); - nextportal = portal->next[side]; - - other_node = portal->nodes[!side]; - RemovePortalFromNodes(portal); - - // cut the portal into two portals, one on each side of the node plane - Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding); + Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n"); + nodeportal->numpoints = 0; + } + else + { + AddPortalToNodes(nodeportal, front, back); - if (!frontwinding) + // split the portals of this node along this node's plane and assign them to the children of this node + // (migrating the portals downward through the tree) + for (portal = (portal_t *)node->portals;portal;portal = nextportal) { - if (side == 0) - AddPortalToNodes(portal, back, other_node); + if (portal->nodes[0] == portal->nodes[1]) + Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); + if (portal->nodes[0] == node) + side = 0; + else if (portal->nodes[1] == node) + side = 1; else - AddPortalToNodes(portal, other_node, back); - continue; - } - if (!backwinding) - { + Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); + nextportal = portal->next[side]; + + other_node = portal->nodes[!side]; + RemovePortalFromNodes(portal); + + // cut the portal into two portals, one on each side of the node plane + PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints); + + if (!numfrontpoints) + { + if (side == 0) + AddPortalToNodes(portal, back, other_node); + else + AddPortalToNodes(portal, other_node, back); + continue; + } + if (!numbackpoints) + { + if (side == 0) + AddPortalToNodes(portal, front, other_node); + else + AddPortalToNodes(portal, other_node, front); + continue; + } + + // the portal is split + splitportal = AllocPortal(); + temp = splitportal->chain; + *splitportal = *portal; + splitportal->chain = temp; + for (i = 0;i < numbackpoints*3;i++) + splitportal->points[i] = backpoints[i]; + splitportal->numpoints = numbackpoints; + for (i = 0;i < numfrontpoints*3;i++) + portal->points[i] = frontpoints[i]; + portal->numpoints = numfrontpoints; + if (side == 0) + { AddPortalToNodes(portal, front, other_node); + AddPortalToNodes(splitportal, back, other_node); + } else + { AddPortalToNodes(portal, other_node, front); - continue; - } - - // the winding is split - splitportal = AllocPortal(); - temp = splitportal->chain; - *splitportal = *portal; - splitportal->chain = temp; - splitportal->winding = backwinding; - Winding_Free(portal->winding); - portal->winding = frontwinding; - - if (side == 0) - { - AddPortalToNodes(portal, front, other_node); - AddPortalToNodes(splitportal, back, other_node); - } - else - { - AddPortalToNodes(portal, other_node, front); - AddPortalToNodes(splitportal, other_node, back); + AddPortalToNodes(splitportal, other_node, back); + } } } @@ -2643,9 +2773,9 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod int i, j, stylecounts[256], totalcount, remapstyles[256]; msurface_t *surf; memset(stylecounts, 0, sizeof(stylecounts)); - for (i = 0;i < model->brushq1.nummodelsurfaces;i++) + for (i = 0;i < model->nummodelsurfaces;i++) { - surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i; + surf = model->brushq1.surfaces + model->firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) stylecounts[surf->styles[j]]++; } @@ -2675,9 +2805,9 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; j += stylecounts[model->brushq1.light_style[i]] + 1; } - for (i = 0;i < model->brushq1.nummodelsurfaces;i++) + for (i = 0;i < model->nummodelsurfaces;i++) { - surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i; + surf = model->brushq1.surfaces + model->firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) if (surf->styles[j] != 255) *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; @@ -2691,50 +2821,26 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod } } -static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model) +//Returns PVS data for a given point +//(note: can return NULL) +static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) { - int i, j; - for (i = 0;i < model->brushq1.numtextures;i++) - model->brushq1.pvstexturechainslength[i] = 0; - for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++) - { - if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) - { - model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j; - model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++; - } - } - for (i = 0, j = 0;i < model->brushq1.numtextures;i++) - { - if (model->brushq1.pvstexturechainslength[i]) - { - model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j; - j += model->brushq1.pvstexturechainslength[i] + 1; - } - else - model->brushq1.pvstexturechains[i] = NULL; - } - for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++) - if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) - *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j; - for (i = 0;i < model->brushq1.numtextures;i++) - { - if (model->brushq1.pvstexturechainslength[i]) - { - *model->brushq1.pvstexturechains[i] = NULL; - model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i]; - } - } + mnode_t *node; + Mod_CheckLoaded(model); + node = model->brushq1.nodes; + while (node->plane) + node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; + if (((mleaf_t *)node)->clusterindex >= 0) + return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; + else + return NULL; } static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node) { - int i; - float d; - - while (node->contents >= 0) + while (node->plane) { - d = PlaneDiff(org, node->plane); + float d = PlaneDiff(org, node->plane); if (d > radius) node = node->children[0]; else if (d < -radius) @@ -2746,20 +2852,23 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, node = node->children[1]; } } - // FIXME: code! - // if this is a leaf, accumulate the pvs bits - if (/*node->contents != CONTENTS_SOLID && */((mleaf_t *)node)->pvsdata) + // if this leaf is in a cluster, accumulate the pvs bits + if (((mleaf_t *)node)->clusterindex >= 0) + { + int i; + qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; for (i = 0;i < pvsbytes;i++) - pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i]; + pvsbuffer[i] |= pvs[i]; + } } //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) { - int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3; + int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3; bytes = min(bytes, pvsbufferlength); - if (r_novis.integer) + if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org)) { memset(pvsbuffer, 0xFF, bytes); return bytes; @@ -2769,20 +2878,6 @@ static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyt return bytes; } -//Returns PVS data for a given point -//(note: always returns valid data, never NULL) -static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) -{ - mnode_t *node; - Mod_CheckLoaded(model); - // LordHavoc: modified to start at first clip node, - // in other words: first node of the (sub)model - node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; - while (node->contents == 0) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; - return ((mleaf_t *)node)->pvsdata; -} - static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs) { vec3_t size; @@ -2816,22 +2911,70 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co VectorAdd(inmins, hull->clip_size, outmaxs); } -extern void R_Model_Brush_DrawSky(entity_render_t *ent); -extern void R_Model_Brush_Draw(entity_render_t *ent); -extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +/* +void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs) +{ + mleaf_t *leaf; + for (;;) + { + if (!BoxesOverlap(node->mins, node->maxs, mins, maxs)) + return; + if (!node->plane) + break; + Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); + node = node->children[1]; + } + leaf = (mleaf_t *)node; + if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex))) + { + int marksurfacenum; + msurface_t *surf; + if (maxleafs && *numleafs < maxleafs) + leaflist[(*numleafs)++] = leaf; + if (maxsurfaces) + { + for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) + { + surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum]; + if (surf->shadowmark != shadowmarkcount) + { + surf->shadowmark = shadowmarkcount; + if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces) + surfacelist[(*numsurfaces)++] = surf; + } + } + } + } +} + +void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces) +{ + // FIXME: support portals + if (maxsurfaces) + *numsurfaces = 0; + if (maxleafs) + *numleafs = 0; + pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin); + Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces); +} +*/ + +extern void R_Q1BSP_DrawSky(entity_render_t *ent); +extern void R_Q1BSP_Draw(entity_render_t *ent); +extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); +extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); +extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); void Mod_Q1BSP_Load(model_t *mod, void *buffer) { int i, j, k; dheader_t *header; dmodel_t *bm; mempool_t *mainmempool; - char *loadname; - model_t *originalloadmodel; float dist, modelyawradius, modelradius, *vec; msurface_t *surf; + int numshadowmeshtriangles; - mod->type = mod_brush; + mod->type = mod_brushq1; header = (dheader_t *)buffer; @@ -2852,20 +2995,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint; mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize; mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf; - mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - // until we get a texture for it... - R_ResetQuakeSky(); - } // swap all the lumps mod_base = (qbyte *)header; - for (i = 0;i < (int) sizeof(dheader_t) / 4;i++) - ((int *)header)[i] = LittleLong(((int *)header)[i]); + header->version = LittleLong(header->version); + for (i = 0;i < HEADER_LUMPS;i++) + { + header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); + header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); + } // load into heap @@ -2889,6 +3031,9 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]); + if (!mod->brushq1.lightdata) + mod->brush.LightPoint = NULL; + if (mod->brushq1.data_compressedpvs) Mem_Free(mod->brushq1.data_compressedpvs); mod->brushq1.data_compressedpvs = NULL; @@ -2898,18 +3043,70 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) Mod_Q1BSP_MakePortals(); mod->numframes = 2; // regular and alternate animation + mod->numskins = 1; mainmempool = mod->mempool; - loadname = mod->name; Mod_Q1BSP_LoadLightList(); - originalloadmodel = loadmodel; -// -// set up the submodels(FIXME: this is confusing) -// + // make a single combined shadow mesh to allow optimized shadow volume creation + numshadowmeshtriangles = 0; + for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++) + { + surf->num_firstshadowmeshtriangle = numshadowmeshtriangles; + numshadowmeshtriangles += surf->mesh.num_triangles; + } + loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); + for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++) + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i); + loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); + Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); + + if (loadmodel->brush.numsubmodels) + loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *)); + + // LordHavoc: to clear the fog around the original quake submodel code, I + // will explain: + // first of all, some background info on the submodels: + // model 0 is the map model (the world, named maps/e1m1.bsp for example) + // model 1 and higher are submodels (doors and the like, named *1, *2, etc) + // now the weird for loop itself: + // the loop functions in an odd way, on each iteration it sets up the + // current 'mod' model (which despite the confusing code IS the model of + // the number i), at the end of the loop it duplicates the model to become + // the next submodel, and loops back to set up the new submodel. + + // LordHavoc: now the explanation of my sane way (which works identically): + // set up the world model, then on each submodel copy from the world model + // and set up the submodel with the respective model info. for (i = 0;i < mod->brush.numsubmodels;i++) { + // LordHavoc: this code was originally at the end of this loop, but + // has been transformed to something more readable at the start here. + + if (i > 0) + { + char name[10]; + // LordHavoc: only register submodels if it is the world + // (prevents external bsp models from replacing world submodels with + // their own) + if (!loadmodel->isworldmodel) + continue; + // duplicate the basic information + sprintf(name, "*%i", i); + mod = Mod_FindName(name); + // copy the base model to this one + *mod = *loadmodel; + // rename the clone back to its proper name + strcpy(mod->name, name); + // textures and memory belong to the main model + mod->texturepool = NULL; + mod->mempool = NULL; + } + + if (loadmodel->brush.submodels) + loadmodel->brush.submodels[i] = mod; + bm = &mod->brushq1.submodels[i]; mod->brushq1.hulls[0].firstclipnode = bm->headnode[0]; @@ -2919,31 +3116,41 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1; } - mod->brushq1.firstmodelsurface = bm->firstface; - mod->brushq1.nummodelsurfaces = bm->numfaces; + mod->firstmodelsurface = bm->firstface; + mod->nummodelsurfaces = bm->numfaces; + + // make the model surface list (used by shadowing/lighting) + mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); + for (j = 0;j < mod->nummodelsurfaces;j++) + mod->surfacelist[j] = mod->firstmodelsurface + j; // this gets altered below if sky is used mod->DrawSky = NULL; - mod->Draw = R_Model_Brush_Draw; - mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume; - mod->DrawLight = R_Model_Brush_DrawLight; - mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **)); - mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *)); - mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int)); - Mod_Q1BSP_BuildPVSTextureChains(mod); - Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod); - if (mod->brushq1.nummodelsurfaces) + mod->Draw = R_Q1BSP_Draw; + mod->GetLightInfo = R_Q1BSP_GetLightInfo; + mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + mod->DrawLight = R_Q1BSP_DrawLight; + if (i != 0) + { + mod->brush.GetPVS = NULL; + mod->brush.FatPVS = NULL; + mod->brush.BoxTouchingPVS = NULL; + mod->brush.LightPoint = NULL; + mod->brush.AmbientSoundLevelsForPoint = NULL; + } + Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod); + if (mod->nummodelsurfaces) { // LordHavoc: calculate bmodel bounding box rather than trusting what it says mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; modelyawradius = 0; modelradius = 0; - for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++) + for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) { // we only need to have a drawsky function if it is used(usually only on world model) - if (surf->texinfo->texture->shader == &Cshader_sky) - mod->DrawSky = R_Model_Brush_DrawSky; + if (surf->texinfo->texture->flags & SURF_DRAWSKY) + mod->DrawSky = R_Q1BSP_DrawSky; // LordHavoc: submodels always clip, even if water if (mod->brush.numsubmodels - 1) surf->flags |= SURF_SOLIDCLIP; @@ -2977,34 +3184,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) else { // LordHavoc: empty submodel(lacrima.bsp has such a glitch) - Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname); + Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name); } - Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool); - - mod->brushq1.visleafs = bm->visleafs; + Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, loadmodel->mempool); - // LordHavoc: only register submodels if it is the world - // (prevents bsp models from replacing world submodels) - if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1)) - { - char name[10]; - // duplicate the basic information - sprintf(name, "*%i", i+1); - loadmodel = Mod_FindName(name); - *loadmodel = *mod; - strcpy(loadmodel->name, name); - // textures and memory belong to the main model - loadmodel->texturepool = NULL; - loadmodel->mempool = NULL; - mod = loadmodel; - } + mod->brushq1.num_visleafs = bm->visleafs; } - loadmodel = originalloadmodel; + Mod_Q1BSP_LoadMapBrushes(); + //Mod_Q1BSP_ProcessLightList(); if (developer.integer) - Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.visleafs, loadmodel->brushq1.numportals); + Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals); } static void Mod_Q2BSP_LoadEntities(lump_t *l) @@ -3401,11 +3593,7 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer) Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); mod->brush.ishlbsp = false; if (loadmodel->isworldmodel) - { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); - // until we get a texture for it... - R_ResetQuakeSky(); - } mod_base = (qbyte *)header; @@ -3489,8 +3677,11 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) fssearch_t *search; char *f; const char *text; - int flags; + int flags, flags2, numparameters, passnumber; char shadername[Q3PATHLENGTH]; + char sky[Q3PATHLENGTH]; + char firstpasstexturename[Q3PATHLENGTH]; + char parameter[4][Q3PATHLENGTH]; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -3506,9 +3697,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) out->number = i; strlcpy (out->name, in->name, sizeof (out->name)); out->surfaceflags = LittleLong(in->surfaceflags); - out->nativecontents = LittleLong(in->contents); - out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents); - Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true); + out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents)); out->surfaceparms = -1; } @@ -3517,111 +3706,200 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) { for (i = 0;i < search->numfilenames;i++) { - if ((f = FS_LoadFile(search->filenames[i], false))) + if ((f = FS_LoadFile(search->filenames[i], tempmempool, false))) { text = f; while (COM_ParseToken(&text, false)) { - snprintf(shadername, sizeof(shadername), "%s", com_token); + strlcpy (shadername, com_token, sizeof (shadername)); flags = 0; - if (COM_ParseToken(&text, false) && !strcmp(com_token, "{")) + flags2 = 0; + sky[0] = 0; + passnumber = 0; + firstpasstexturename[0] = 0; + if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{")) { while (COM_ParseToken(&text, false)) { - if (!strcmp(com_token, "}")) + if (!strcasecmp(com_token, "}")) break; - else if (!strcmp(com_token, "{")) + else if (!strcasecmp(com_token, "{")) { while (COM_ParseToken(&text, false)) { - if (!strcmp(com_token, "}")) + if (!strcasecmp(com_token, "}")) + break; + if (!strcasecmp(com_token, "\n")) + continue; + numparameters = 0; + for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) + { + if (j < 4) + { + strlcpy(parameter[j], com_token, sizeof(parameter[j])); + numparameters = j + 1; + } + if (!COM_ParseToken(&text, true)) + break; + } + if (developer.integer >= 2) + { + Con_Printf("%s %i: ", shadername, passnumber); + for (j = 0;j < numparameters;j++) + Con_Printf(" %s", parameter[j]); + Con_Print("\n"); + } + if (passnumber == 0 && numparameters >= 1) + { + if (!strcasecmp(parameter[0], "blendfunc")) + { + if (numparameters == 2 && !strcasecmp(parameter[1], "add")) + flags2 |= Q3TEXTUREFLAG_ADDITIVE; + else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one")) + flags2 |= Q3TEXTUREFLAG_ADDITIVE; + else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one")) + flags2 |= Q3TEXTUREFLAG_ADDITIVE; + } + else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap"))) + strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename)); + else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap")) + strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename)); + } + if (!strcasecmp(parameter[0], "alphafunc")) + flags2 |= Q3TEXTUREFLAG_ALPHATEST; + // break out a level if it was } + if (!strcasecmp(com_token, "}")) break; } + passnumber++; + continue; } - else if (!strcmp(com_token, "surfaceparm")) + numparameters = 0; + for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) { - if (COM_ParseToken(&text, true) && strcmp(com_token, "\n")) + if (j < 4) { - if (!strcmp(com_token, "alphashadow")) - flags |= Q3SURFACEPARM_ALPHASHADOW; - else if (!strcmp(com_token, "areaportal")) - flags |= Q3SURFACEPARM_AREAPORTAL; - else if (!strcmp(com_token, "clusterportal")) - flags |= Q3SURFACEPARM_CLUSTERPORTAL; - else if (!strcmp(com_token, "detail")) - flags |= Q3SURFACEPARM_DETAIL; - else if (!strcmp(com_token, "donotenter")) - flags |= Q3SURFACEPARM_DONOTENTER; - else if (!strcmp(com_token, "fog")) - flags |= Q3SURFACEPARM_FOG; - else if (!strcmp(com_token, "lava")) - flags |= Q3SURFACEPARM_LAVA; - else if (!strcmp(com_token, "lightfilter")) - flags |= Q3SURFACEPARM_LIGHTFILTER; - else if (!strcmp(com_token, "metalsteps")) - flags |= Q3SURFACEPARM_METALSTEPS; - else if (!strcmp(com_token, "nodamage")) - flags |= Q3SURFACEPARM_NODAMAGE; - else if (!strcmp(com_token, "nodlight")) - flags |= Q3SURFACEPARM_NODLIGHT; - else if (!strcmp(com_token, "nodraw")) - flags |= Q3SURFACEPARM_NODRAW; - else if (!strcmp(com_token, "nodrop")) - flags |= Q3SURFACEPARM_NODROP; - else if (!strcmp(com_token, "noimpact")) - flags |= Q3SURFACEPARM_NOIMPACT; - else if (!strcmp(com_token, "nolightmap")) - flags |= Q3SURFACEPARM_NOLIGHTMAP; - else if (!strcmp(com_token, "nomarks")) - flags |= Q3SURFACEPARM_NOMARKS; - else if (!strcmp(com_token, "nomipmaps")) - flags |= Q3SURFACEPARM_NOMIPMAPS; - else if (!strcmp(com_token, "nonsolid")) - flags |= Q3SURFACEPARM_NONSOLID; - else if (!strcmp(com_token, "origin")) - flags |= Q3SURFACEPARM_ORIGIN; - else if (!strcmp(com_token, "playerclip")) - flags |= Q3SURFACEPARM_PLAYERCLIP; - else if (!strcmp(com_token, "sky")) - flags |= Q3SURFACEPARM_SKY; - else if (!strcmp(com_token, "slick")) - flags |= Q3SURFACEPARM_SLICK; - else if (!strcmp(com_token, "slime")) - flags |= Q3SURFACEPARM_SLIME; - else if (!strcmp(com_token, "structural")) - flags |= Q3SURFACEPARM_STRUCTURAL; - else if (!strcmp(com_token, "trans")) - flags |= Q3SURFACEPARM_TRANS; - else if (!strcmp(com_token, "water")) - flags |= Q3SURFACEPARM_WATER; - else - Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token); - if (!COM_ParseToken(&text, true) || strcmp(com_token, "\n")) - { - Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]); - goto parseerror; - } + strlcpy(parameter[j], com_token, sizeof(parameter[j])); + numparameters = j + 1; } + if (!COM_ParseToken(&text, true)) + break; + } + if (i == 0 && !strcasecmp(com_token, "}")) + break; + if (developer.integer >= 2) + { + Con_Printf("%s: ", shadername); + for (j = 0;j < numparameters;j++) + Con_Printf(" %s", parameter[j]); + Con_Print("\n"); + } + if (numparameters < 1) + continue; + if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "alphashadow")) + flags |= Q3SURFACEPARM_ALPHASHADOW; + else if (!strcasecmp(parameter[1], "areaportal")) + flags |= Q3SURFACEPARM_AREAPORTAL; + else if (!strcasecmp(parameter[1], "clusterportal")) + flags |= Q3SURFACEPARM_CLUSTERPORTAL; + else if (!strcasecmp(parameter[1], "detail")) + flags |= Q3SURFACEPARM_DETAIL; + else if (!strcasecmp(parameter[1], "donotenter")) + flags |= Q3SURFACEPARM_DONOTENTER; + else if (!strcasecmp(parameter[1], "fog")) + flags |= Q3SURFACEPARM_FOG; + else if (!strcasecmp(parameter[1], "lava")) + flags |= Q3SURFACEPARM_LAVA; + else if (!strcasecmp(parameter[1], "lightfilter")) + flags |= Q3SURFACEPARM_LIGHTFILTER; + else if (!strcasecmp(parameter[1], "metalsteps")) + flags |= Q3SURFACEPARM_METALSTEPS; + else if (!strcasecmp(parameter[1], "nodamage")) + flags |= Q3SURFACEPARM_NODAMAGE; + else if (!strcasecmp(parameter[1], "nodlight")) + flags |= Q3SURFACEPARM_NODLIGHT; + else if (!strcasecmp(parameter[1], "nodraw")) + flags |= Q3SURFACEPARM_NODRAW; + else if (!strcasecmp(parameter[1], "nodrop")) + flags |= Q3SURFACEPARM_NODROP; + else if (!strcasecmp(parameter[1], "noimpact")) + flags |= Q3SURFACEPARM_NOIMPACT; + else if (!strcasecmp(parameter[1], "nolightmap")) + flags |= Q3SURFACEPARM_NOLIGHTMAP; + else if (!strcasecmp(parameter[1], "nomarks")) + flags |= Q3SURFACEPARM_NOMARKS; + else if (!strcasecmp(parameter[1], "nomipmaps")) + flags |= Q3SURFACEPARM_NOMIPMAPS; + else if (!strcasecmp(parameter[1], "nonsolid")) + flags |= Q3SURFACEPARM_NONSOLID; + else if (!strcasecmp(parameter[1], "origin")) + flags |= Q3SURFACEPARM_ORIGIN; + else if (!strcasecmp(parameter[1], "playerclip")) + flags |= Q3SURFACEPARM_PLAYERCLIP; + else if (!strcasecmp(parameter[1], "sky")) + flags |= Q3SURFACEPARM_SKY; + else if (!strcasecmp(parameter[1], "slick")) + flags |= Q3SURFACEPARM_SLICK; + else if (!strcasecmp(parameter[1], "slime")) + flags |= Q3SURFACEPARM_SLIME; + else if (!strcasecmp(parameter[1], "structural")) + flags |= Q3SURFACEPARM_STRUCTURAL; + else if (!strcasecmp(parameter[1], "trans")) + flags |= Q3SURFACEPARM_TRANS; + else if (!strcasecmp(parameter[1], "water")) + flags |= Q3SURFACEPARM_WATER; + else if (!strcasecmp(parameter[1], "pointlight")) + flags |= Q3SURFACEPARM_POINTLIGHT; else - { - Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]); - goto parseerror; - } + Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]); } - else + else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2) + strlcpy(sky, parameter[1], sizeof(sky)); + else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2) { - // look for linebreak or } - while(COM_ParseToken(&text, true) && strcmp(com_token, "\n") && strcmp(com_token, "}")); - // break out to top level if it was } - if (!strcmp(com_token, "}")) - break; + if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-")) + strlcpy(sky, parameter[1], sizeof(sky)); + } + else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided")) + flags2 |= Q3TEXTUREFLAG_TWOSIDED; + } + else if (!strcasecmp(parameter[0], "nomipmaps")) + flags2 |= Q3TEXTUREFLAG_NOMIPMAPS; + else if (!strcasecmp(parameter[0], "nopicmip")) + flags2 |= Q3TEXTUREFLAG_NOPICMIP; + else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2) + flags2 |= Q3TEXTUREFLAG_AUTOSPRITE; + if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2) + flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2; } } + // force transparent render path for a number of odd + // shader effects to avoid bogging down the normal + // render path unnecessarily + if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2 | Q3TEXTUREFLAG_ALPHATEST)) + flags |= Q3SURFACEPARM_TRANS; // add shader to list (shadername and flags) // actually here we just poke into the texture settings for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++) - if (!strcmp(out->name, shadername)) + { + if (!strcasecmp(out->name, shadername)) + { out->surfaceparms = flags; + out->textureflags = flags2; + strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename)); + if ((flags & Q3SURFACEPARM_SKY) && sky[0]) + { + // quake3 seems to append a _ to the skybox name, so this must do so as well + dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky); + } + } + } } else { @@ -3644,16 +3922,20 @@ parseerror: Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name); out->surfaceparms = 0; // these are defaults - if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk") - || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw")) - out->surfaceparms |= Q3SURFACEPARM_NODRAW; - if (!strncmp(out->name, "textures/skies/", 15)) - out->surfaceparms |= Q3SURFACEPARM_SKY; - if (R_TextureHasAlpha(out->skin.base)) - out->surfaceparms |= Q3SURFACEPARM_TRANS; + //if (!strncmp(out->name, "textures/skies/", 15)) + // out->surfaceparms |= Q3SURFACEPARM_SKY; + //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk") + // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw")) + // out->surfaceparms |= Q3SURFACEPARM_NODRAW; + //if (R_TextureHasAlpha(out->skin.base)) + // out->surfaceparms |= Q3SURFACEPARM_TRANS; } + if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true)) + if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true)) + Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename); } - Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); + if (c) + Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); } static void Mod_Q3BSP_LoadPlanes(lump_t *l) @@ -3715,7 +3997,6 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) q3mbrush_t *out; int i, j, n, c, count, maxplanes; mplane_t *planes; - winding_t *temp1, *temp2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -3726,9 +4007,6 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) loadmodel->brushq3.data_brushes = out; loadmodel->brushq3.num_brushes = count; - temp1 = Winding_New(64); - temp2 = Winding_New(64); - maxplanes = 0; planes = NULL; @@ -3759,12 +4037,10 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) planes[j].dist = out->firstbrushside[j].plane->dist; } // make the colbrush from the planes - out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, temp1, temp2); + out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents); } if (planes) Mem_Free(planes); - Winding_Free(temp1); - Winding_Free(temp2); } static void Mod_Q3BSP_LoadEffects(lump_t *l) @@ -3886,9 +4162,9 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l) static void Mod_Q3BSP_LoadFaces(lump_t *l) { - q3dface_t *in; - q3mface_t *out; - int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles; + q3dface_t *in, *oldin; + q3msurface_t *out, *oldout; + int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles; //int *originalelement3i; //int *originalneighbor3i; float *originalvertex3f; @@ -3899,6 +4175,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) float *originaltexcoordtexture2f; float *originaltexcoordlightmap2f; float *v; + surfmesh_t *mesh, *tempmeshlist[1024]; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -3909,323 +4186,312 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) loadmodel->brushq3.data_faces = out; loadmodel->brushq3.num_faces = count; - for (i = 0;i < count;i++, in++, out++) - { - // check face type first - out->type = LittleLong(in->type); - if (out->type != Q3FACETYPE_POLYGON - && out->type != Q3FACETYPE_PATCH - && out->type != Q3FACETYPE_MESH - && out->type != Q3FACETYPE_FLARE) + i = 0; + for (meshnum = 0;i < count;meshnum++) + { + oldi = i; + oldin = in; + oldout = out; + meshvertices = 0; + meshtriangles = 0; + for (;i < count;i++, in++, out++) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type); - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; // error - continue; - } + // check face type first + type = LittleLong(in->type); + if (type != Q3FACETYPE_POLYGON + && type != Q3FACETYPE_PATCH + && type != Q3FACETYPE_MESH + && type != Q3FACETYPE_FLARE) + { + Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type); + continue; + } - n = LittleLong(in->textureindex); - if (n < 0 || n >= loadmodel->brushq3.num_textures) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; // error - continue; - n = 0; - } - out->texture = loadmodel->brushq3.data_textures + n; - n = LittleLong(in->effectindex); - if (n < -1 || n >= loadmodel->brushq3.num_effects) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); - n = -1; - } - if (n == -1) - out->effect = NULL; - else - out->effect = loadmodel->brushq3.data_effects + n; - n = LittleLong(in->lightmapindex); - if (n < -1 || n >= loadmodel->brushq3.num_lightmaps) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); - n = -1; - } - if (n == -1) - out->lightmaptexture = NULL; - else - out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + { + Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); + continue; + } + out->texture = loadmodel->brushq3.data_textures + n; + n = LittleLong(in->effectindex); + if (n < -1 || n >= loadmodel->brushq3.num_effects) + { + if (developer.integer >= 2) + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); + n = -1; + } + if (n == -1) + out->effect = NULL; + else + out->effect = loadmodel->brushq3.data_effects + n; + n = LittleLong(in->lightmapindex); + if (n >= loadmodel->brushq3.num_lightmaps) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); + n = -1; + } + else if (n < 0) + n = -1; + if (n == -1) + out->lightmaptexture = NULL; + else + out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; - out->firstvertex = LittleLong(in->firstvertex); - out->num_vertices = LittleLong(in->numvertices); - out->firstelement = LittleLong(in->firstelement); - out->num_triangles = LittleLong(in->numelements) / 3; - if (out->num_triangles * 3 != LittleLong(in->numelements)) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements)); - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; // error - continue; - } - if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices); - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; // error - continue; - } - if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3); - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; // error - continue; - } - switch(out->type) - { - case Q3FACETYPE_POLYGON: - case Q3FACETYPE_MESH: - // no processing necessary - out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; - out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2; - out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2; - out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; - out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; - out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; - out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; - out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement; - out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; - break; - case Q3FACETYPE_PATCH: - patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); - patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); - if (patchsize[0] < 1 || patchsize[1] < 1) + firstvertex = LittleLong(in->firstvertex); + numvertices = LittleLong(in->numvertices); + firstelement = LittleLong(in->firstelement); + numtriangles = LittleLong(in->numelements) / 3; + if (numtriangles * 3 != LittleLong(in->numelements)) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; // error + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements)); continue; } - // convert patch to Q3FACETYPE_MESH - xlevel = mod_q3bsp_curves_subdivide_level.integer; - ylevel = mod_q3bsp_curves_subdivide_level.integer; - finalwidth = ((patchsize[0] - 1) << xlevel) + 1; - finalheight = ((patchsize[1] - 1) << ylevel) + 1; - finalvertices = finalwidth * finalheight; - finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; - originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; - //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; - //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; - //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; - originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2; - originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2; - originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; - //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement; - //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; - /* - originalvertex3f = out->data_vertex3f; - //originalsvector3f = out->data_svector3f; - //originaltvector3f = out->data_tvector3f; - //originalnormal3f = out->data_normal3f; - originalcolor4f = out->data_color4f; - originaltexcoordtexture2f = out->data_texcoordtexture2f; - originaltexcoordlightmap2f = out->data_texcoordlightmap2f; - //originalelement3i = out->data_element3i; - //originalneighbor3i = out->data_neighbor3i; - */ - out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices); - out->data_svector3f = out->data_vertex3f + finalvertices * 3; - out->data_tvector3f = out->data_svector3f + finalvertices * 3; - out->data_normal3f = out->data_tvector3f + finalvertices * 3; - out->data_color4f = out->data_normal3f + finalvertices * 3; - out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4; - out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2; - out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles); - out->data_neighbor3i = out->data_element3i + finaltriangles * 3; - out->type = Q3FACETYPE_MESH; - out->firstvertex = -1; - out->num_vertices = finalvertices; - out->firstelement = -1; - out->num_triangles = finaltriangles; - // generate geometry - // (note: normals are skipped because they get recalculated) - QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f); - QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f); - QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f); - QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f); - // generate elements - e = out->data_element3i; - for (y = 0;y < finalheight - 1;y++) + if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices) { - row0 = (y + 0) * finalwidth; - row1 = (y + 1) * finalwidth; - for (x = 0;x < finalwidth - 1;x++) - { - *e++ = row0; - *e++ = row1; - *e++ = row0 + 1; - *e++ = row1; - *e++ = row1 + 1; - *e++ = row0 + 1; - row0++; - row1++; - } + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices); + continue; } - out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f); - if (developer.integer) + if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3) { - if (out->num_triangles < finaltriangles) - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles); - else - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles); + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3); + continue; } - // q3map does not put in collision brushes for curves... ugh - out->collisions = true; - break; - case Q3FACETYPE_FLARE: - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); - // don't render it - out->num_vertices = 0; - out->num_triangles = 0; - out->type = 0; - break; - } - for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++) - if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices) - invalidelements++; - if (invalidelements) - { - Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3); - for (j = 0;j < out->num_triangles * 3;j++) + switch(type) { - Con_Printf(" %i", out->data_element3i[j]); - if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices) - out->data_element3i[j] = 0; + case Q3FACETYPE_POLYGON: + case Q3FACETYPE_MESH: + // no processing necessary + break; + case Q3FACETYPE_PATCH: + patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); + patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); + if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer)) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); + continue; + } + originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; + // convert patch to Q3FACETYPE_MESH + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + // bound to user settings + xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); + ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); + // bound to sanity settings + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); + // bound to user limit on vertices + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) + { + if (xtess > ytess) + xtess--; + else + ytess--; + } + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; + numvertices = finalwidth * finalheight; + numtriangles = (finalwidth - 1) * (finalheight - 1) * 2; + break; + case Q3FACETYPE_FLARE: + if (developer.integer >= 2) + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); + // don't render it + continue; } - Con_Printf("\n"); + out->mesh.num_vertices = numvertices; + out->mesh.num_triangles = numtriangles; + if (meshvertices + out->mesh.num_vertices > 65536) + break; + meshvertices += out->mesh.num_vertices; + meshtriangles += out->mesh.num_triangles; } - // for shadow volumes - Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles); - // for per pixel lighting - Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f); - // calculate a bounding box - VectorClear(out->mins); - VectorClear(out->maxs); - if (out->num_vertices) + + i = oldi; + in = oldin; + out = oldout; + mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, 0, 0, false, false, true); + meshvertices = 0; + meshtriangles = 0; + for (;i < count && meshvertices + out->mesh.num_vertices <= mesh->num_vertices;i++, in++, out++) { - VectorCopy(out->data_vertex3f, out->mins); - VectorCopy(out->data_vertex3f, out->maxs); - for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3) + if (out->mesh.num_vertices < 3 || out->mesh.num_triangles < 1) + continue; + + type = LittleLong(in->type); + firstvertex = LittleLong(in->firstvertex); + firstelement = LittleLong(in->firstelement); + out->mesh.data_vertex3f = mesh->data_vertex3f + meshvertices * 3; + out->mesh.data_svector3f = mesh->data_svector3f + meshvertices * 3; + out->mesh.data_tvector3f = mesh->data_tvector3f + meshvertices * 3; + out->mesh.data_normal3f = mesh->data_normal3f + meshvertices * 3; + out->mesh.data_texcoordtexture2f = mesh->data_texcoordtexture2f + meshvertices * 2; + out->mesh.data_texcoordlightmap2f = mesh->data_texcoordlightmap2f + meshvertices * 2; + out->mesh.data_lightmapcolor4f = mesh->data_lightmapcolor4f + meshvertices * 4; + out->mesh.data_element3i = mesh->data_element3i + meshtriangles * 3; + out->mesh.data_neighbor3i = mesh->data_neighbor3i + meshtriangles * 3; + switch(type) + { + case Q3FACETYPE_POLYGON: + case Q3FACETYPE_MESH: + // no processing necessary + for (j = 0;j < out->mesh.num_vertices;j++) + { + out->mesh.data_vertex3f[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0]; + out->mesh.data_vertex3f[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1]; + out->mesh.data_vertex3f[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2]; + out->mesh.data_texcoordtexture2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0]; + out->mesh.data_texcoordtexture2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1]; + out->mesh.data_texcoordlightmap2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0]; + out->mesh.data_texcoordlightmap2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1]; + out->mesh.data_lightmapcolor4f[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0]; + out->mesh.data_lightmapcolor4f[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1]; + out->mesh.data_lightmapcolor4f[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2]; + out->mesh.data_lightmapcolor4f[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3]; + } + for (j = 0;j < out->mesh.num_triangles*3;j++) + out->mesh.data_element3i[j] = loadmodel->brushq3.data_element3i[firstelement + j]; + break; + case Q3FACETYPE_PATCH: + patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); + patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); + originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; + originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; + originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; + originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4; + // convert patch to Q3FACETYPE_MESH + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + // bound to user settings + xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); + ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); + // bound to sanity settings + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); + // bound to user limit on vertices + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) + { + if (xtess > ytess) + xtess--; + else + ytess--; + } + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; + finalvertices = finalwidth * finalheight; + finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; + type = Q3FACETYPE_MESH; + // generate geometry + // (note: normals are skipped because they get recalculated) + Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_vertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordtexture2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordlightmap2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); + Q3PatchTesselateFloat(4, sizeof(float[4]), out->mesh.data_lightmapcolor4f, patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); + Q3PatchTriangleElements(out->mesh.data_element3i, finalwidth, finalheight); + out->mesh.num_triangles = Mod_RemoveDegenerateTriangles(out->mesh.num_triangles, out->mesh.data_element3i, out->mesh.data_element3i, out->mesh.data_vertex3f); + if (developer.integer >= 2) + { + if (out->mesh.num_triangles < finaltriangles) + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, finaltriangles, finaltriangles - out->mesh.num_triangles, out->mesh.num_triangles); + else + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_triangles); + } + // q3map does not put in collision brushes for curves... ugh + // build the lower quality collision geometry + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); + // bound to user settings + xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer); + ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer); + // bound to sanity settings + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); + // bound to user limit on vertices + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144)) + { + if (xtess > ytess) + xtess--; + else + ytess--; + } + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; + finalvertices = finalwidth * finalheight; + finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; + + out->mesh.data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); + out->mesh.data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); + out->mesh.num_collisionvertices = finalvertices; + out->mesh.num_collisiontriangles = finaltriangles; + Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTriangleElements(out->mesh.data_collisionelement3i, finalwidth, finalheight); + + //Mod_SnapVertices(3, out->mesh.num_vertices, out->mesh.data_vertex3f, 0.25); + Mod_SnapVertices(3, out->mesh.num_collisionvertices, out->mesh.data_collisionvertex3f, 1); + + oldnumtriangles = out->mesh.num_triangles; + oldnumtriangles2 = out->mesh.num_collisiontriangles; + out->mesh.num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->mesh.num_collisiontriangles, out->mesh.data_collisionelement3i, out->mesh.data_collisionelement3i, out->mesh.data_collisionvertex3f); + if (developer.integer) + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->mesh.num_triangles, oldnumtriangles2 - out->mesh.num_collisiontriangles); + break; + default: + break; + } + meshvertices += out->mesh.num_vertices; + meshtriangles += out->mesh.num_triangles; + for (j = 0, invalidelements = 0;j < out->mesh.num_triangles * 3;j++) + if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices) + invalidelements++; + if (invalidelements) { - out->mins[0] = min(out->mins[0], v[0]); - out->maxs[0] = max(out->maxs[0], v[0]); - out->mins[1] = min(out->mins[1], v[1]); - out->maxs[1] = max(out->maxs[1], v[1]); - out->mins[2] = min(out->mins[2], v[2]); - out->maxs[2] = max(out->maxs[2], v[2]); + Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->mesh.num_vertices, firstelement, out->mesh.num_triangles * 3); + for (j = 0;j < out->mesh.num_triangles * 3;j++) + { + Con_Printf(" %i", out->mesh.data_element3i[j]); + if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices) + out->mesh.data_element3i[j] = 0; + } + Con_Print("\n"); + } + // for shadow volumes + Mod_BuildTriangleNeighbors(out->mesh.data_neighbor3i, out->mesh.data_element3i, out->mesh.num_triangles); + // for per pixel lighting + Mod_BuildTextureVectorsAndNormals(out->mesh.num_vertices, out->mesh.num_triangles, out->mesh.data_vertex3f, out->mesh.data_texcoordtexture2f, out->mesh.data_element3i, out->mesh.data_svector3f, out->mesh.data_tvector3f, out->mesh.data_normal3f); + // calculate a bounding box + VectorClear(out->mins); + VectorClear(out->maxs); + if (out->mesh.num_vertices) + { + VectorCopy(out->mesh.data_vertex3f, out->mins); + VectorCopy(out->mesh.data_vertex3f, out->maxs); + for (j = 1, v = out->mesh.data_vertex3f + 3;j < out->mesh.num_vertices;j++, v += 3) + { + out->mins[0] = min(out->mins[0], v[0]); + out->maxs[0] = max(out->maxs[0], v[0]); + out->mins[1] = min(out->mins[1], v[1]); + out->maxs[1] = max(out->maxs[1], v[1]); + out->mins[2] = min(out->mins[2], v[2]); + out->maxs[2] = max(out->maxs[2], v[2]); + } + out->mins[0] -= 1.0f; + out->mins[1] -= 1.0f; + out->mins[2] -= 1.0f; + out->maxs[0] += 1.0f; + out->maxs[1] += 1.0f; + out->maxs[2] += 1.0f; } - out->mins[0] -= 1.0f; - out->mins[1] -= 1.0f; - out->mins[2] -= 1.0f; - out->maxs[0] += 1.0f; - out->maxs[1] += 1.0f; - out->maxs[2] += 1.0f; } } - // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging) - /* + // now store the completed list of meshes + loadmodel->nummeshes = meshnum; + if (loadmodel->nummeshes) { - int totalverts, totaltris; - int originalnum_vertices; - float *originaldata_vertex3f; - float *originaldata_texcoordtexture2f; - float *originaldata_texcoordlightmap2f; - float *originaldata_svector3f; - float *originaldata_tvector3f; - float *originaldata_normal3f; - float *originaldata_color4f; - int originalnum_triangles; - int *originaldata_element3i; - int *originaldata_neighbor3i; - - totalverts = 0; - totaltris = 0; - for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++) - { - if (!out->type) - continue; - totalverts += out->num_vertices; - totaltris += out->num_triangles; - } - - originalnum_vertices = loadmodel->brushq3.num_vertices; - originaldata_vertex3f = loadmodel->brushq3.data_vertex3f; - originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f; - originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f; - originaldata_svector3f = loadmodel->brushq3.data_svector3f; - originaldata_tvector3f = loadmodel->brushq3.data_tvector3f; - originaldata_normal3f = loadmodel->brushq3.data_normal3f; - originaldata_color4f = loadmodel->brushq3.data_color4f; - originalnum_triangles = loadmodel->brushq3.num_triangles; - originaldata_element3i = loadmodel->brushq3.data_element3i; - originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i; - loadmodel->brushq3.num_vertices = totalverts; - loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2))); - loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3; - loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2; - loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2; - loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3; - loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3; - loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3; - loadmodel->brushq3.num_triangles = totaltris; - loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4); - loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3; - totalverts = 0; - totaltris = 0; - for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++) - { - if (!out->type) - continue; - Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris); - memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float)); - memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float)); - memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float)); - memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float)); - memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float)); - memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float)); - memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float)); - memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int)); - memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int)); - if (out->firstvertex == -1) - Mem_Free(out->data_vertex3f); - if (out->firstelement == -1) - Mem_Free(out->data_element3i); - out->firstvertex = totalverts; - out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; - out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2; - out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2; - out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; - out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; - out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; - out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; - out->firstelement = totaltris * 3; - out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement; - out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; - //for (j = 0;j < out->numtriangles * 3;j++) - // out->data_element3i[j] += totalverts - out->firstvertex; - totalverts += out->num_vertices; - totaltris += out->num_triangles; - } - Mem_Free(originaldata_vertex3f); - Mem_Free(originaldata_element3i); + loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes); + memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes); } - */ } static void Mod_Q3BSP_LoadModels(lump_t *l) @@ -4292,7 +4558,7 @@ static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l) static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) { int *in; - q3mface_t **out; + q3msurface_t **out; int i, n, count; in = (void *)(mod_base + l->fileofs); @@ -4304,12 +4570,15 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) loadmodel->brushq3.data_leaffaces = out; loadmodel->brushq3.num_leaffaces = count; + loadmodel->brushq3.data_leaffacenums = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + for (i = 0;i < count;i++, in++, out++) { n = LittleLong(*in); if (n < 0 || n >= loadmodel->brushq3.num_faces) Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces); *out = loadmodel->brushq3.data_faces + n; + loadmodel->brushq3.data_leaffacenums[i] = n; } } @@ -4345,6 +4614,7 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l) if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces) Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces); out->firstleafface = loadmodel->brushq3.data_leaffaces + n; + out->firstleaffacenum = loadmodel->brushq3.data_leaffacenums + n; out->numleaffaces = c; n = LittleLong(in->firstleafbrush); c = LittleLong(in->numleafbrushes); @@ -4424,9 +4694,6 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l) q3dlightgrid_t *out; int count; - if (l->filelen == 0) - return; - in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name); @@ -4443,17 +4710,37 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l) loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1; loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1; count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2]; - if (l->filelen < count * (int)sizeof(*in)) - Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); - if (l->filelen != count * (int)sizeof(*in)) - Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); + if (l->filelen) + { + if (l->filelen < count * (int)sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); + if (l->filelen != count * (int)sizeof(*in)) + Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); + } out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_lightgrid = out; loadmodel->brushq3.num_lightgrid = count; // no swapping or validation necessary - memcpy(out, in, count * (int)sizeof(*out)); + if (l->filelen) + memcpy(out, in, count * (int)sizeof(*out)); + else + { + // no data, fill with white + int i; + for (i = 0;i < count;i++) + { + out[i].ambientrgb[0] = 128; + out[i].ambientrgb[1] = 128; + out[i].ambientrgb[2] = 128; + out[i].diffusergb[0] = 0; + out[i].diffusergb[1] = 0; + out[i].diffusergb[2] = 0; + out[i].diffusepitch = 0; + out[i].diffuseyaw = 0; + } + } Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]); Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]); @@ -4465,22 +4752,36 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l) int totalchains; if (l->filelen == 0) + { + int i; + // unvised maps often have cluster indices even without pvs, so check + // leafs to find real number of clusters + loadmodel->brush.num_pvsclusters = 1; + for (i = 0;i < loadmodel->brushq3.num_leafs;i++) + loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1); + + // create clusters + loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8; + totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters; + loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains); + memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains); return; + } in = (void *)(mod_base + l->fileofs); if (l->filelen < 9) Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name); - loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters); - loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength); - if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8)) - Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters); - totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters; + loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters); + loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength); + if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8)) + Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters); + totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters; if (l->filelen < totalchains + (int)sizeof(*in)) - Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen); + Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen); - loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains); - memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains); + loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains); + memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains); } static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius) @@ -4574,7 +4875,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node int i, startside, endside; float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3]; q3mleaf_t *leaf; - q3mface_t *face; + q3msurface_t *face; colbrushf_t *brush; if (startfrac > trace->realfraction) return; @@ -4640,10 +4941,10 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node for (i = 0;i < leaf->numleaffaces;i++) { face = leaf->firstleafface[i]; - if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) + if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) { face->collisionmarkframe = markframe; - Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs); + Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); if (startfrac > trace->realfraction) return; } @@ -4653,11 +4954,12 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) { - int i, sides; + int i; + //int sides; float nodesegmentmins[3], nodesegmentmaxs[3]; q3mleaf_t *leaf; colbrushf_t *brush; - q3mface_t *face; + q3msurface_t *face; /* // find which nodes the line is in and recurse for them while (node->plane) @@ -4727,7 +5029,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){node = node->children[0];continue;} if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){node = node->children[0];continue;} if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;} - { + { if (dist2near < 0) // d1n<0 && d2n<0 { if (dist2near < 0) // d1n<0 && d2n<0 @@ -4873,6 +5175,23 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod } } */ +#if 1 + for (;;) + { + nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); + nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); + nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); + nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); + nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); + nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); + if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) + return; + if (!node->plane) + break; + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + node = node->children[1]; + } +#elif 0 // FIXME: could be made faster by copying TraceLine code and making it use // box plane distances... (variant on the BoxOnPlaneSide code) for (;;) @@ -4891,11 +5210,69 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod { Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; + continue; } else if (mod_q3bsp_debugtracebrush.integer == 1) { // recurse down node sides - sides = BoxOnPlaneSide(segmentmins, segmentmaxs, node->plane); + sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); + if (sides == 3) + { + // segment box crosses plane + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + node = node->children[1]; + continue; + } + // take whichever side the segment box is on + node = node->children[sides - 1]; + continue; + } + else + { + // recurse down node sides + sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); + if (sides == 3) + { + // segment box crosses plane + // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently... + sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane); + if (sides == 3) + { + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + node = node->children[1]; + continue; + } + } + // take whichever side the segment box is on + node = node->children[sides - 1]; + continue; + } + return; + } +#else + // FIXME: could be made faster by copying TraceLine code and making it use + // box plane distances... (variant on the BoxOnPlaneSide code) + for (;;) + { + nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); + nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); + nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); + nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); + nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); + nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); + if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) + return; + if (!node->plane) + break; + if (mod_q3bsp_debugtracebrush.integer == 2) + { + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + node = node->children[1]; + } + else if (mod_q3bsp_debugtracebrush.integer == 1) + { + // recurse down node sides + sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); if (sides == 3) { // segment box crosses plane @@ -4911,7 +5288,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod else { // recurse down node sides - sides = BoxOnPlaneSide(segmentmins, segmentmaxs, node->plane); + sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); if (sides == 3) { // segment box crosses plane @@ -4927,6 +5304,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod node = node->children[sides - 1]; } } +#endif // hit a leaf leaf = (q3mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) @@ -4943,10 +5321,10 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod for (i = 0;i < leaf->numleaffaces;i++) { face = leaf->firstleafface[i]; - if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) + if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) { - face->markframe = markframe; - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs); + face->collisionmarkframe = markframe; + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } } @@ -4959,7 +5337,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const colbrushf_t *thisbrush_start, *thisbrush_end; matrix4x4_t startmatrix, endmatrix; static int markframe = 0; - q3mface_t *face; + q3msurface_t *face; memset(trace, 0, sizeof(*trace)); trace->fraction = 1; trace->realfraction = 1; @@ -4999,8 +5377,8 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) { face = model->brushq3.data_thismodel->firstface + i; - if (face->collisions) - Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs); + if (face->mesh.num_collisiontriangles) + Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } } @@ -5023,8 +5401,8 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) { face = model->brushq3.data_thismodel->firstface + i; - if (face->collisions) - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs); + if (face->mesh.num_collisiontriangles) + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } } @@ -5038,7 +5416,7 @@ static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 int clusterindex, side, nodestackindex = 0; q3mnode_t *node, *nodestack[1024]; node = model->brushq3.data_nodes; - if (!loadmodel->brushq3.num_pvsclusters) + if (!model->brush.num_pvsclusters) return true; for (;;) { @@ -5054,7 +5432,8 @@ static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 else { // box crosses plane, take one path and remember the other - nodestack[nodestackindex++] = node->children[0]; + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } } @@ -5063,13 +5442,13 @@ static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 // leaf - check cluster bit clusterindex = ((q3mleaf_t *)node)->clusterindex; #if 0 - if (clusterindex >= loadmodel->brushq3.num_pvsclusters) + if (clusterindex >= model->brush.num_pvsclusters) { - Con_Printf("%i >= %i\n", clusterindex, loadmodel->brushq3.num_pvsclusters); + Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters); return true; } #endif - if (clusterindex < 0 || (pvs[clusterindex >> 3] & (1 << (clusterindex & 7)))) + if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; @@ -5097,20 +5476,16 @@ static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p) while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; if (((q3mleaf_t *)node)->clusterindex >= 0) - return model->brushq3.data_pvschains + ((q3mleaf_t *)node)->clusterindex * model->brushq3.num_pvschainlength; + return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; else return NULL; } static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node) { - int i; - float d; - qbyte *pvs; - while (node->plane) { - d = PlaneDiff(org, node->plane); + float d = PlaneDiff(org, node->plane); if (d > radius) node = node->children[0]; else if (d < -radius) @@ -5122,25 +5497,23 @@ static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, node = node->children[1]; } } - // if this is a leaf with a pvs, accumulate the pvs bits + // if this leaf is in a cluster, accumulate the pvs bits if (((q3mleaf_t *)node)->clusterindex >= 0) { - pvs = model->brushq3.data_pvschains + ((q3mleaf_t *)node)->clusterindex * model->brushq3.num_pvschainlength; + int i; + qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; for (i = 0;i < pvsbytes;i++) pvsbuffer[i] |= pvs[i]; } - else - memset(pvsbuffer, 0xFF, pvsbytes); - return; } //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) { - int bytes = model->brushq3.num_pvschainlength; + int bytes = model->brush.num_pvsclusterbytes; bytes = min(bytes, pvsbufferlength); - if (r_novis.integer || !loadmodel->brushq3.num_pvsclusters) + if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org)) { memset(pvsbuffer, 0xFF, bytes); return bytes; @@ -5154,14 +5527,20 @@ static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyt static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents) { int supercontents = 0; - if (nativecontents & Q2CONTENTS_SOLID) + if (nativecontents & CONTENTSQ3_SOLID) supercontents |= SUPERCONTENTS_SOLID; - if (nativecontents & Q2CONTENTS_WATER) + if (nativecontents & CONTENTSQ3_WATER) supercontents |= SUPERCONTENTS_WATER; - if (nativecontents & Q2CONTENTS_SLIME) + if (nativecontents & CONTENTSQ3_SLIME) supercontents |= SUPERCONTENTS_SLIME; - if (nativecontents & Q2CONTENTS_LAVA) + if (nativecontents & CONTENTSQ3_LAVA) supercontents |= SUPERCONTENTS_LAVA; + if (nativecontents & CONTENTSQ3_BODY) + supercontents |= SUPERCONTENTS_BODY; + if (nativecontents & CONTENTSQ3_CORPSE) + supercontents |= SUPERCONTENTS_CORPSE; + if (nativecontents & CONTENTSQ3_NODROP) + supercontents |= SUPERCONTENTS_NODROP; return supercontents; } @@ -5169,28 +5548,136 @@ static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int superco { int nativecontents = 0; if (supercontents & SUPERCONTENTS_SOLID) - nativecontents |= Q2CONTENTS_SOLID; + nativecontents |= CONTENTSQ3_SOLID; if (supercontents & SUPERCONTENTS_WATER) - nativecontents |= Q2CONTENTS_WATER; + nativecontents |= CONTENTSQ3_WATER; if (supercontents & SUPERCONTENTS_SLIME) - nativecontents |= Q2CONTENTS_SLIME; + nativecontents |= CONTENTSQ3_SLIME; if (supercontents & SUPERCONTENTS_LAVA) - nativecontents |= Q2CONTENTS_LAVA; + nativecontents |= CONTENTSQ3_LAVA; + if (supercontents & SUPERCONTENTS_BODY) + nativecontents |= CONTENTSQ3_BODY; + if (supercontents & SUPERCONTENTS_CORPSE) + nativecontents |= CONTENTSQ3_CORPSE; + if (supercontents & SUPERCONTENTS_NODROP) + nativecontents |= CONTENTSQ3_NODROP; return nativecontents; } +/* +void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs) +{ + mleaf_t *leaf; + for (;;) + { + if (!BoxesOverlap(node->mins, node->maxs, mins, maxs)) + return; + if (!node->plane) + break; + Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); + node = node->children[1]; + } + leaf = (mleaf_t *)node; + if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex))) + { + int marksurfacenum; + q3msurface_t *surf; + if (maxleafs && *numleafs < maxleafs) + leaflist[(*numleaf)++] = leaf; + if (maxsurfaces) + { + for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) + { + face = leaf->firstleafface[marksurfacenum]; + if (face->shadowmark != shadowmarkcount) + { + face->shadowmark = shadowmarkcount; + if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces) + surfacelist[(*numsurfaces)++] = face; + } + } + } + } +} + +void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces) +{ + // FIXME: support portals + if (maxsurfaces) + *numsurfaces = 0; + if (maxleafs) + *numleafs = 0; + if (model->submodel) + { + if (maxsurfaces) + { + for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) + { + face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum]; + if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces) + surfacelist[(*numsurfaces)++] = face; + } + } + } + else + { + pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin); + Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); + } +} +*/ + +void Mod_Q3BSP_BuildTextureFaceLists(void) +{ + int i, j; + loadmodel->brushq3.data_texturefaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(q3msurface_t *)); + loadmodel->brushq3.data_texturefacenums = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(int)); + for (i = 0;i < loadmodel->brushq3.num_textures;i++) + loadmodel->brushq3.data_textures[i].numfaces = 0; + for (i = 0;i < loadmodel->nummodelsurfaces;i++) + loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++; + j = 0; + for (i = 0;i < loadmodel->brushq3.num_textures;i++) + { + loadmodel->brushq3.data_textures[i].facelist = loadmodel->brushq3.data_texturefaces + j; + loadmodel->brushq3.data_textures[i].facenumlist = loadmodel->brushq3.data_texturefacenums + j; + j += loadmodel->brushq3.data_textures[i].numfaces; + loadmodel->brushq3.data_textures[i].numfaces = 0; + } + for (i = 0;i < loadmodel->nummodelsurfaces;i++) + { + loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facenumlist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces] = loadmodel->surfacelist[i]; + loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facelist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++] = loadmodel->brushq3.data_faces + loadmodel->surfacelist[i]; + } +} + +void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node) +{ + int numleafs; + while (node->plane) + { + Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]); + node = node->children[1]; + } + numleafs = ((q3mleaf_t *)node - loadmodel->brushq3.data_leafs) + 1; + if (loadmodel->brushq3.num_leafs < numleafs) + loadmodel->brushq3.num_leafs = numleafs; +} + extern void R_Q3BSP_DrawSky(struct entity_render_s *ent); extern void R_Q3BSP_Draw(struct entity_render_s *ent); -extern void R_Q3BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Q3BSP_DrawLight(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); +extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); +extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); void Mod_Q3BSP_Load(model_t *mod, void *buffer) { - int i, j; + int i, j, numshadowmeshtriangles; q3dheader_t *header; float corner[3], yawradius, modelradius; + q3msurface_t *face; mod->type = mod_brushq3; - mod->numframes = 1; + mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1 mod->numskins = 1; header = (q3dheader_t *)buffer; @@ -5198,12 +5685,8 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) i = LittleLong(header->version); if (i != Q3BSPVERSION) Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); - if (loadmodel->isworldmodel) - { + if (mod->isworldmodel) Cvar_SetValue("halflifebsp", false); - // until we get a texture for it... - R_ResetQuakeSky(); - } mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; @@ -5216,14 +5699,20 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation; //mod->DrawSky = R_Q3BSP_DrawSky; mod->Draw = R_Q3BSP_Draw; + mod->GetLightInfo = R_Q3BSP_GetLightInfo; mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume; mod->DrawLight = R_Q3BSP_DrawLight; mod_base = (qbyte *)header; // swap all the lumps - for (i = 0;i < (int) sizeof(*header) / 4;i++) - ((int *)header)[i] = LittleLong(((int *)header)[i]); + header->ident = LittleLong(header->ident); + header->version = LittleLong(header->version); + for (i = 0;i < Q3HEADER_LUMPS;i++) + { + header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); + header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); + } Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]); @@ -5244,15 +5733,31 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]); loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models; + // make a single combined shadow mesh to allow optimized shadow volume creation + numshadowmeshtriangles = 0; + for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++) + { + face->num_firstshadowmeshtriangle = numshadowmeshtriangles; + numshadowmeshtriangles += face->mesh.num_triangles; + } + loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); + for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++) + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->mesh.data_vertex3f, NULL, NULL, NULL, NULL, face->mesh.num_triangles, face->mesh.data_element3i); + loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); + Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); + + loadmodel->brushq3.num_leafs = 0; + Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brushq3.data_nodes); + + mod = loadmodel; for (i = 0;i < loadmodel->brushq3.num_models;i++) { - if (i == 0) - mod = loadmodel; - else + if (i > 0) { char name[10]; // LordHavoc: only register submodels if it is the world - // (prevents bsp models from replacing world submodels) + // (prevents external bsp models from replacing world submodels with + // their own) if (!loadmodel->isworldmodel) continue; // duplicate the basic information @@ -5263,10 +5768,21 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; + mod->brush.GetPVS = NULL; + mod->brush.FatPVS = NULL; + mod->brush.BoxTouchingPVS = NULL; + mod->brush.LightPoint = NULL; + mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation; } mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i; mod->brushq3.submodel = i; + // make the model surface list (used by shadowing/lighting) + mod->nummodelsurfaces = mod->brushq3.data_thismodel->numfaces; + mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); + for (j = 0;j < mod->nummodelsurfaces;j++) + mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j; + VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins); VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs); corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0])); @@ -5289,6 +5805,8 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer) if (j < mod->brushq3.data_thismodel->numfaces) mod->DrawSky = R_Q3BSP_DrawSky; } + + Mod_Q3BSP_BuildTextureFaceLists(); } void Mod_IBSP_Load(model_t *mod, void *buffer)