X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_brush.c;h=df7b4dce9912710c37d3b83ed01f13e7d069a602;hp=3296a68da26c9597559b9167b8e4f3a6a0946751;hb=ef35a088cb3ab1900acdbd5285465cd845368e79;hpb=6fb3daf04a26ac42b15c02c2276f6820ffe795a8 diff --git a/model_brush.c b/model_brush.c index 3296a68d..df7b4dce 100644 --- a/model_brush.c +++ b/model_brush.c @@ -20,10 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" +#include "r_shadow.h" // note: model_shared.c sets up r_notexture, and r_surf_notexture -qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8]; +qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8]; //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; cvar_t halflifebsp = {0, "halflifebsp", "0"}; @@ -33,16 +34,7 @@ cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"}; cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"}; -#define NUM_DETAILTEXTURES 1 -static rtexture_t *detailtextures[NUM_DETAILTEXTURES]; -static rtexturepool_t *detailtexturepool; - -/* -=============== -Mod_BrushInit -=============== -*/ -void Mod_BrushInit (void) +void Mod_BrushInit(void) { // Cvar_RegisterVariable(&r_subdivide_size); Cvar_RegisterVariable(&halflifebsp); @@ -51,64 +43,10 @@ void Mod_BrushInit (void) Cvar_RegisterVariable(&r_lightmaprgba); Cvar_RegisterVariable(&r_nosurftextures); Cvar_RegisterVariable(&r_sortsurfaces); - memset(mod_novis, 0xff, sizeof(mod_novis)); -} - -void Mod_BrushStartup (void) -{ - int i, x, y, light; - float vc[3], vx[3], vy[3], vn[3], lightdir[3]; -#define DETAILRESOLUTION 256 - qbyte data[DETAILRESOLUTION][DETAILRESOLUTION][4], noise[DETAILRESOLUTION][DETAILRESOLUTION]; - detailtexturepool = R_AllocTexturePool(); - lightdir[0] = 0.5; - lightdir[1] = 1; - lightdir[2] = -0.25; - VectorNormalize(lightdir); - for (i = 0;i < NUM_DETAILTEXTURES;i++) - { - fractalnoise(&noise[0][0], DETAILRESOLUTION, DETAILRESOLUTION >> 4); - for (y = 0;y < DETAILRESOLUTION;y++) - { - for (x = 0;x < DETAILRESOLUTION;x++) - { - vc[0] = x; - vc[1] = y; - vc[2] = noise[y][x] * (1.0f / 32.0f); - vx[0] = x + 1; - vx[1] = y; - vx[2] = noise[y][(x + 1) % DETAILRESOLUTION] * (1.0f / 32.0f); - vy[0] = x; - vy[1] = y + 1; - vy[2] = noise[(y + 1) % DETAILRESOLUTION][x] * (1.0f / 32.0f); - VectorSubtract(vx, vc, vx); - VectorSubtract(vy, vc, vy); - CrossProduct(vx, vy, vn); - VectorNormalize(vn); - light = 128 - DotProduct(vn, lightdir) * 128; - light = bound(0, light, 255); - data[y][x][0] = data[y][x][1] = data[y][x][2] = light; - data[y][x][3] = 255; - } - } - detailtextures[i] = R_LoadTexture2D(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE, NULL); - } -} - -void Mod_BrushShutdown (void) -{ - int i; - for (i = 0;i < NUM_DETAILTEXTURES;i++) - R_FreeTexture(detailtextures[i]); - R_FreeTexturePool(&detailtexturepool); + memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis)); } -/* -=============== -Mod_PointInLeaf -=============== -*/ -mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model) +static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) { mnode_t *node; @@ -119,14 +57,15 @@ mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model) // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model - node = model->nodes + model->hulls[0].firstclipnode; + node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; while (node->contents == 0) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist]; + node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return (mleaf_t *)node; } -int Mod_PointContents (const vec3_t p, model_t *model) +/* +static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) { mnode_t *node; @@ -137,41 +76,402 @@ int Mod_PointContents (const vec3_t p, model_t *model) // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model - node = model->nodes + model->hulls[0].firstclipnode; + node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; while (node->contents == 0) - node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist]; + node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return ((mleaf_t *)node)->contents; } +*/ -void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod) +typedef struct findnonsolidlocationinfo_s { - if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[0]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[0]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[0]-=1; - pos[1]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[1]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[1]-=1; - pos[2]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[2]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return; - pos[2]-=1; + vec3_t center; + vec_t radius; + vec3_t nudge; + vec_t bestdist; + model_t *model; } +findnonsolidlocationinfo_t; +#if 0 +extern cvar_t samelevel; +#endif +static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf) +{ + int i, surfnum, k, *tri, *mark; + float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3]; +#if 0 + float surfnormal[3]; +#endif + msurface_t *surf; + surfmesh_t *mesh; + for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++) + { + surf = info->model->brushq1.surfaces + *mark; + if (surf->flags & SURF_SOLIDCLIP) + { +#if 0 + VectorCopy(surf->plane->normal, surfnormal); + if (surf->flags & SURF_PLANEBACK) + VectorNegate(surfnormal, surfnormal); +#endif + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + for (k = 0;k < mesh->numtriangles;k++) + { + tri = mesh->element3i + k * 3; + VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]); + VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]); + VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]); + VectorSubtract(vert[1], vert[0], edge[0]); + VectorSubtract(vert[2], vert[1], edge[1]); + CrossProduct(edge[1], edge[0], facenormal); + if (facenormal[0] || facenormal[1] || facenormal[2]) + { + VectorNormalize(facenormal); +#if 0 + if (VectorDistance(facenormal, surfnormal) > 0.01f) + Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]); +#endif + f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); + if (f <= info->bestdist && f >= -info->bestdist) + { + VectorSubtract(vert[0], vert[2], edge[2]); + VectorNormalize(edge[0]); + VectorNormalize(edge[1]); + VectorNormalize(edge[2]); + CrossProduct(facenormal, edge[0], edgenormal[0]); + CrossProduct(facenormal, edge[1], edgenormal[1]); + CrossProduct(facenormal, edge[2], edgenormal[2]); +#if 0 + if (samelevel.integer & 1) + VectorNegate(edgenormal[0], edgenormal[0]); + if (samelevel.integer & 2) + VectorNegate(edgenormal[1], edgenormal[1]); + if (samelevel.integer & 4) + VectorNegate(edgenormal[2], edgenormal[2]); + for (i = 0;i < 3;i++) + if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f + || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f + || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f) + Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]); +#endif + // face distance + if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0]) + && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1]) + && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2])) + { + // we got lucky, the center is within the face + dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); + if (dist < 0) + { + dist = -dist; + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(facenormal, (info->radius - -dist), info->nudge); + } + } + else + { + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(facenormal, (info->radius - dist), info->nudge); + } + } + } + else + { + // check which edge or vertex the center is nearest + for (i = 0;i < 3;i++) + { + f = DotProduct(info->center, edge[i]); + if (f >= DotProduct(vert[0], edge[i]) + && f <= DotProduct(vert[1], edge[i])) + { + // on edge + VectorMA(info->center, -f, edge[i], point); + dist = sqrt(DotProduct(point, point)); + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(point, (info->radius / dist), info->nudge); + } + // skip both vertex checks + // (both are further away than this edge) + i++; + } + else + { + // not on edge, check first vertex of edge + VectorSubtract(info->center, vert[i], point); + dist = sqrt(DotProduct(point, point)); + if (info->bestdist > dist) + { + info->bestdist = dist; + VectorScale(point, (info->radius / dist), info->nudge); + } + } + } + } + } + } + } + } + } + } +} -/* -=================== -Mod_DecompressVis -=================== -*/ -static qbyte *Mod_DecompressVis (qbyte *in, model_t *model) +static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node) +{ + if (node->contents) + { + if (((mleaf_t *)node)->nummarksurfaces) + Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); + } + else + { + float f = PlaneDiff(info->center, node->plane); + if (f >= -info->bestdist) + Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]); + if (f <= info->bestdist) + Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]); + } +} + +static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius) +{ + int i; + findnonsolidlocationinfo_t info; + if (model == NULL) + { + VectorCopy(in, out); + return; + } + VectorCopy(in, info.center); + info.radius = radius; + info.model = model; + i = 0; + do + { + VectorClear(info.nudge); + info.bestdist = radius; + Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode); + VectorAdd(info.center, info.nudge, info.center); + } + while (info.bestdist < radius && ++i < 10); + VectorCopy(info.center, out); +} + +typedef struct +{ + // the hull we're tracing through + const hull_t *hull; + + // the trace structure to fill in + trace_t *trace; + + // start, end, and end - start (in model space) + double start[3]; + double end[3]; + double dist[3]; +} +RecursiveHullCheckTraceInfo_t; + +// 1/32 epsilon to keep floating point happy +#define DIST_EPSILON (0.03125) + +#define HULLCHECKSTATE_EMPTY 0 +#define HULLCHECKSTATE_SOLID 1 +#define HULLCHECKSTATE_DONE 2 + +static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) +{ + // status variables, these don't need to be saved on the stack when + // recursing... but are because this should be thread-safe + // (note: tracing against a bbox is not thread-safe, yet) + int ret; + mplane_t *plane; + double t1, t2; + + // variables that need to be stored on the stack when recursing + dclipnode_t *node; + int side; + double midf, mid[3]; + + // LordHavoc: a goto! everyone flee in terror... :) +loc0: + // check for empty + if (num < 0) + { + t->trace->endcontents = num; + if (t->trace->thiscontents) + { + if (num == t->trace->thiscontents) + t->trace->allsolid = false; + else + { + // if the first leaf is solid, set startsolid + if (t->trace->allsolid) + t->trace->startsolid = true; + return HULLCHECKSTATE_SOLID; + } + return HULLCHECKSTATE_EMPTY; + } + else + { + if (num != CONTENTS_SOLID) + { + t->trace->allsolid = false; + if (num == CONTENTS_EMPTY) + t->trace->inopen = true; + else + t->trace->inwater = true; + } + else + { + // if the first leaf is solid, set startsolid + if (t->trace->allsolid) + t->trace->startsolid = true; + return HULLCHECKSTATE_SOLID; + } + return HULLCHECKSTATE_EMPTY; + } + } + + // find the point distances + node = t->hull->clipnodes + num; + + plane = t->hull->planes + node->planenum; + if (plane->type < 3) + { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + } + + if (t1 < 0) + { + if (t2 < 0) + { + num = node->children[1]; + goto loc0; + } + side = 1; + } + else + { + if (t2 >= 0) + { + num = node->children[0]; + goto loc0; + } + side = 0; + } + + // the line intersects, find intersection point + // LordHavoc: this uses the original trace for maximum accuracy + if (plane->type < 3) + { + t1 = t->start[plane->type] - plane->dist; + t2 = t->end[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, t->start) - plane->dist; + t2 = DotProduct (plane->normal, t->end) - plane->dist; + } + + midf = t1 / (t1 - t2); + midf = bound(p1f, midf, p2f); + VectorMA(t->start, midf, t->dist, mid); + + // recurse both sides, front side first + ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid); + // if this side is not empty, return what it is (solid or done) + if (ret != HULLCHECKSTATE_EMPTY) + return ret; + + ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2); + // if other side is not solid, return what it is (empty or done) + if (ret != HULLCHECKSTATE_SOLID) + return ret; + + // front is air and back is solid, this is the impact point... + if (side) + { + t->trace->plane.dist = -plane->dist; + VectorNegate (plane->normal, t->trace->plane.normal); + } + else + { + t->trace->plane.dist = plane->dist; + VectorCopy (plane->normal, t->trace->plane.normal); + } + + // bias away from surface a bit + t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON); + t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON); + + midf = t1 / (t1 - t2); + t->trace->fraction = bound(0.0f, midf, 1.0); + + return HULLCHECKSTATE_DONE; +} + +static void Mod_Q1BSP_TraceBox(struct model_s *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs) +{ + // this function currently only supports same size start and end + double boxsize[3]; + RecursiveHullCheckTraceInfo_t rhc; + + memset(&rhc, 0, sizeof(rhc)); + memset(trace, 0, sizeof(trace_t)); + rhc.trace = trace; + rhc.trace->fraction = 1; + rhc.trace->allsolid = true; + VectorSubtract(boxstartmaxs, boxstartmins, boxsize); + if (boxsize[0] < 3) + rhc.hull = &model->brushq1.hulls[0]; // 0x0x0 + else if (model->brushq1.ishlbsp) + { + if (boxsize[0] <= 32) + { + if (boxsize[2] < 54) // pick the nearest of 36 or 72 + rhc.hull = &model->brushq1.hulls[3]; // 32x32x36 + else + rhc.hull = &model->brushq1.hulls[1]; // 32x32x72 + } + else + rhc.hull = &model->brushq1.hulls[2]; // 64x64x64 + } + else + { + if (boxsize[0] <= 32) + rhc.hull = &model->brushq1.hulls[1]; // 32x32x56 + else + rhc.hull = &model->brushq1.hulls[2]; // 64x64x88 + } + VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start); + VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end); + VectorSubtract(rhc.end, rhc.start, rhc.dist); + Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); +} + +static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in) { static qbyte decompressed[MAX_MAP_LEAFS/8]; int c; qbyte *out; int row; - row = (model->numleafs+7)>>3; + row = (model->brushq1.numleafs+7)>>3; out = decompressed; do @@ -194,19 +494,14 @@ static qbyte *Mod_DecompressVis (qbyte *in, model_t *model) return decompressed; } -qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) +static qbyte *Mod_Q1BSP_LeafPVS(model_t *model, mleaf_t *leaf) { - if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL) - return mod_novis; - return Mod_DecompressVis (leaf->compressed_vis, model); + if (r_novis.integer || leaf == model->brushq1.leafs || leaf->compressed_vis == NULL) + return mod_q1bsp_novis; + return Mod_Q1BSP_DecompressVis(model, leaf->compressed_vis); } -/* -================= -Mod_LoadTextures -================= -*/ -static void Mod_LoadTextures (lump_t *l) +static void Mod_Q1BSP_LoadTextures(lump_t *l) { int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete; miptex_t *dmiptex; @@ -214,13 +509,8 @@ static void Mod_LoadTextures (lump_t *l) dmiptexlump_t *m; qbyte *data, *mtdata; char name[256]; - qbyte *basepixels, *bumppixels, *nmappixels, *glosspixels, *glowpixels, *maskpixels; - int basepixels_width, basepixels_height, bumppixels_width, bumppixels_height; - int nmappixels_width, nmappixels_height, glosspixels_width, glosspixels_height; - int glowpixels_width, glowpixels_height, maskpixels_width, maskpixels_height; - rtexture_t *detailtexture; - loadmodel->textures = NULL; + loadmodel->brushq1.textures = NULL; if (!l->filelen) return; @@ -230,21 +520,25 @@ static void Mod_LoadTextures (lump_t *l) m->nummiptex = LittleLong (m->nummiptex); // add two slots for notexture walls and notexture liquids - loadmodel->numtextures = m->nummiptex + 2; - loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t)); + loadmodel->brushq1.numtextures = m->nummiptex + 2; + loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t)); // fill out all slots with notexture - for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++) + for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++) { + tx->number = i; + strcpy(tx->name, "NO TEXTURE FOUND"); tx->width = 16; tx->height = 16; - tx->texture = r_notexture; + tx->skin.base = r_notexture; tx->shader = &Cshader_wall_lightmap; - if (i == loadmodel->numtextures - 1) + tx->flags = SURF_SOLIDCLIP; + if (i == loadmodel->brushq1.numtextures - 1) { - tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; + tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; tx->shader = &Cshader_water; } + tx->currentframe = tx; } // just to work around bounds checking when debugging with it (array index out of bounds error thing) @@ -262,30 +556,30 @@ static void Mod_LoadTextures (lump_t *l) name[j] = dmiptex->name[j]; name[j] = 0; - mtwidth = LittleLong (dmiptex->width); - mtheight = LittleLong (dmiptex->height); + mtwidth = LittleLong(dmiptex->width); + mtheight = LittleLong(dmiptex->height); mtdata = NULL; - j = LittleLong (dmiptex->offsets[0]); + j = LittleLong(dmiptex->offsets[0]); if (j) { // texture included if (j < 40 || j + mtwidth * mtheight > l->filelen) { - Con_Printf ("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name); + Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name); continue; } mtdata = (qbyte *)dmiptex + j; } if ((mtwidth & 15) || (mtheight & 15)) - Con_Printf ("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name); + Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name); // LordHavoc: force all names to lowercase for (j = 0;name[j];j++) if (name[j] >= 'A' && name[j] <= 'Z') name[j] += 'a' - 'A'; - tx = loadmodel->textures + i; + tx = loadmodel->brushq1.textures + i; strcpy(tx->name, name); tx->width = mtwidth; tx->height = mtheight; @@ -296,16 +590,8 @@ static void Mod_LoadTextures (lump_t *l) Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name); } - basepixels = NULL;basepixels_width = 0;basepixels_height = 0; - bumppixels = NULL;bumppixels_width = 0;bumppixels_height = 0; - nmappixels = NULL;nmappixels_width = 0;nmappixels_height = 0; - glosspixels = NULL;glosspixels_width = 0;glosspixels_height = 0; - glowpixels = NULL;glowpixels_width = 0;glowpixels_height = 0; - maskpixels = NULL;maskpixels_width = 0;maskpixels_height = 0; - detailtexture = NULL; - // LordHavoc: HL sky textures are entirely different than quake - if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) + if (!loadmodel->brushq1.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) { if (loadmodel->isworldmodel) { @@ -314,179 +600,73 @@ static void Mod_LoadTextures (lump_t *l) { if (image_width == 256 && image_height == 128) { - R_InitSky (data, 4); + R_InitSky(data, 4); Mem_Free(data); } else { Mem_Free(data); - Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name); + Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name); if (mtdata != NULL) - R_InitSky (mtdata, 1); + R_InitSky(mtdata, 1); } } else if (mtdata != NULL) - R_InitSky (mtdata, 1); + R_InitSky(mtdata, 1); } } else { - if ((basepixels = loadimagepixels(tx->name, false, 0, 0)) != NULL) - { - basepixels_width = image_width; - basepixels_height = image_height; - } - // _luma is supported for tenebrae compatibility - // (I think it's a very stupid name, but oh well) - if ((glowpixels = loadimagepixels(va("%s_glow", tx->name), false, 0, 0)) != NULL - || (glowpixels = loadimagepixels(va("%s_luma", tx->name), false, 0, 0)) != NULL) - { - glowpixels_width = image_width; - glowpixels_height = image_height; - } - if ((bumppixels = loadimagepixels(va("%s_bump", tx->name), false, 0, 0)) != NULL) - { - bumppixels_width = image_width; - bumppixels_height = image_height; - } - if ((glosspixels = loadimagepixels(va("%s_gloss", tx->name), false, 0, 0)) != NULL) + if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true)) { - glosspixels_width = image_width; - glosspixels_height = image_height; - } - if (!basepixels) - { - if (loadmodel->ishlbsp) + // did not find external texture, load it from the bsp or wad3 + if (loadmodel->brushq1.ishlbsp) { // internal texture overrides wad - if (mtdata && (basepixels = W_ConvertWAD3Texture(dmiptex)) != NULL) - { - basepixels_width = image_width; - basepixels_height = image_height; - } - else if ((basepixels = W_GetTexture(tx->name)) != NULL) - { - // get the size from the wad texture - tx->width = basepixels_width = image_width; - tx->height = basepixels_height = image_height; - } - } - else - { - if (mtdata) // texture included + qbyte *pixels, *freepixels, *fogpixels; + pixels = freepixels = NULL; + if (mtdata) + pixels = W_ConvertWAD3Texture(dmiptex); + if (pixels == NULL) + pixels = freepixels = W_GetTexture(tx->name); + if (pixels != NULL) { - if (r_fullbrights.integer && tx->name[0] != '*') + tx->width = image_width; + tx->height = image_height; + tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); + if (Image_CheckAlpha(pixels, image_width * image_height, true)) { - basepixels_width = tx->width; - basepixels_height = tx->height; - basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4); - Image_Copy8bitRGBA(mtdata, basepixels, basepixels_width * basepixels_height, palette_nofullbrights); - if (!glowpixels) + fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4); + for (j = 0;j < image_width * image_height * 4;j += 4) { - for (j = 0;j < (int)(tx->width*tx->height);j++) - if (((qbyte *)&palette_onlyfullbrights[mtdata[j]])[3] > 0) // fullbright - break; - if (j < (int)(tx->width * tx->height)) - { - glowpixels_width = tx->width; - glowpixels_height = tx->height; - glowpixels = Mem_Alloc(loadmodel->mempool, glowpixels_width * glowpixels_height * 4); - Image_Copy8bitRGBA(mtdata, glowpixels, glowpixels_width * glowpixels_height, palette_onlyfullbrights); - } + fogpixels[j + 0] = 255; + fogpixels[j + 1] = 255; + fogpixels[j + 2] = 255; + fogpixels[j + 3] = pixels[j + 3]; } - } - else - { - basepixels_width = tx->width; - basepixels_height = tx->height; - basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4); - Image_Copy8bitRGBA(mtdata, basepixels, tx->width * tx->height, palette_complete); + tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); + Mem_Free(fogpixels); } } + if (freepixels) + Mem_Free(freepixels); } + else if (mtdata) // texture included + Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); } } - - if (basepixels) - { - for (j = 3;j < basepixels_width * basepixels_height * 4;j += 4) - if (basepixels[j] < 255) - break; - if (j < basepixels_width * basepixels_height * 4) - { - maskpixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4); - maskpixels_width = basepixels_width; - maskpixels_height = basepixels_height; - for (j = 0;j < basepixels_width * basepixels_height * 4;j += 4) - { - maskpixels[j+0] = 255; - maskpixels[j+1] = 255; - maskpixels[j+2] = 255; - maskpixels[j+3] = basepixels[j+3]; - } - } - - if (!bumppixels) - { - bumppixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4); - bumppixels_width = basepixels_width; - bumppixels_height = basepixels_height; - memcpy(bumppixels, basepixels, bumppixels_width * bumppixels_height * 4); - } - - if (!nmappixels && bumppixels) - { - nmappixels = Mem_Alloc(loadmodel->mempool, bumppixels_width * bumppixels_height * 4); - nmappixels_width = bumppixels_width; - nmappixels_height = bumppixels_height; - Image_HeightmapToNormalmap(bumppixels, nmappixels, nmappixels_width, nmappixels_height, false, 1); - } - } - - if (!detailtexture) - detailtexture = detailtextures[i % NUM_DETAILTEXTURES]; - - if (basepixels) - { - tx->texture = R_LoadTexture2D (loadmodel->texturepool, tx->name, basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); - if (nmappixels) - tx->nmaptexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", tx->name), basepixels_width, basepixels_height, nmappixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); - if (glosspixels) - tx->glosstexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", tx->name), glosspixels_width, glosspixels_height, glosspixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); - if (glowpixels) - tx->glowtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_glow", tx->name), glowpixels_width, glowpixels_height, glowpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); - if (maskpixels) - tx->fogtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_mask", tx->name), maskpixels_width, maskpixels_height, maskpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL); - tx->detailtexture = detailtexture; - } - else + if (tx->skin.base == NULL) { // no texture found tx->width = 16; tx->height = 16; - tx->texture = r_notexture; - tx->nmaptexture = NULL; - tx->glosstexture = NULL; - tx->glowtexture = NULL; - tx->fogtexture = NULL; - tx->detailtexture = NULL; - } - - if (basepixels) - Mem_Free(basepixels); - if (bumppixels) - Mem_Free(bumppixels); - if (nmappixels) - Mem_Free(nmappixels); - if (glosspixels) - Mem_Free(glosspixels); - if (glowpixels) - Mem_Free(glowpixels); - if (maskpixels) - Mem_Free(maskpixels); + tx->skin.base = r_notexture; + } if (tx->name[0] == '*') { + // turb does not block movement + tx->flags &= ~SURF_SOLIDCLIP; tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; // LordHavoc: some turbulent textures should be fullbright and solid if (!strncmp(tx->name,"*lava",5) @@ -505,7 +685,7 @@ static void Mod_LoadTextures (lump_t *l) else { tx->flags |= SURF_LIGHTMAP; - if (!tx->fogtexture) + if (!tx->skin.fog) tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT; tx->shader = &Cshader_wall_lightmap; } @@ -517,20 +697,20 @@ static void Mod_LoadTextures (lump_t *l) // sequence the animations for (i = 0;i < m->nummiptex;i++) { - tx = loadmodel->textures + i; + tx = loadmodel->brushq1.textures + i; if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0) continue; if (tx->anim_total[0] || tx->anim_total[1]) continue; // already sequenced // find the number of frames in the animation - memset (anims, 0, sizeof(anims)); - memset (altanims, 0, sizeof(altanims)); + memset(anims, 0, sizeof(anims)); + memset(altanims, 0, sizeof(altanims)); for (j = i;j < m->nummiptex;j++) { - tx2 = loadmodel->textures + j; - if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2)) + tx2 = loadmodel->brushq1.textures + j; + if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; @@ -539,7 +719,7 @@ static void Mod_LoadTextures (lump_t *l) else if (num >= 'a' && num <= 'j') altanims[num - 'a'] = tx2; else - Con_Printf ("Bad animating texture %s\n", tx->name); + Con_Printf("Bad animating texture %s\n", tx->name); } max = altmax = 0; @@ -557,7 +737,7 @@ static void Mod_LoadTextures (lump_t *l) { if (!anims[j]) { - Con_Printf ("Missing frame %i of %s\n", j, tx->name); + Con_Printf("Missing frame %i of %s\n", j, tx->name); incomplete = true; } } @@ -565,7 +745,7 @@ static void Mod_LoadTextures (lump_t *l) { if (!altanims[j]) { - Con_Printf ("Missing altframe %i of %s\n", j, tx->name); + Con_Printf("Missing altframe %i of %s\n", j, tx->name); incomplete = true; } } @@ -616,39 +796,34 @@ static void Mod_LoadTextures (lump_t *l) } } -/* -================= -Mod_LoadLighting -================= -*/ -static void Mod_LoadLighting (lump_t *l) +static void Mod_Q1BSP_LoadLighting(lump_t *l) { int i; qbyte *in, *out, *data, d; char litfilename[1024]; - loadmodel->lightdata = NULL; - if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight + loadmodel->brushq1.lightdata = NULL; + if (loadmodel->brushq1.ishlbsp) // LordHavoc: load the colored lighting data straight { - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); + loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); } else // LordHavoc: bsp version 29 (normal white lighting) { // LordHavoc: hope is not lost yet, check for a .lit file to load strcpy(litfilename, loadmodel->name); - COM_StripExtension(litfilename, litfilename); + FS_StripExtension(litfilename, litfilename); strcat(litfilename, ".lit"); - data = (qbyte*) COM_LoadFile (litfilename, false); + data = (qbyte*) FS_LoadFile(litfilename, false); if (data) { - if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong(((int *)data)[1]); if (i == 1) { - Con_DPrintf("%s loaded", litfilename); - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8); - memcpy(loadmodel->lightdata, data + 8, loadsize - 8); + Con_DPrintf("loaded %s\n", litfilename); + loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8); + memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8); Mem_Free(data); return; } @@ -660,7 +835,7 @@ static void Mod_LoadLighting (lump_t *l) } else { - if (loadsize == 8) + if (fs_filesize == 8) Con_Printf("Empty .lit file, ignoring\n"); else Con_Printf("Corrupt .lit file (old version?), ignoring\n"); @@ -670,10 +845,10 @@ static void Mod_LoadLighting (lump_t *l) // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); - in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write - out = loadmodel->lightdata; - memcpy (in, mod_base + l->fileofs, l->filelen); + loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); + in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write + out = loadmodel->brushq1.lightdata; + memcpy(in, mod_base + l->fileofs, l->filelen); for (i = 0;i < l->filelen;i++) { d = *in++; @@ -684,16 +859,16 @@ static void Mod_LoadLighting (lump_t *l) } } -void Mod_LoadLightList(void) +static void Mod_Q1BSP_LoadLightList(void) { int a, n, numlights; char lightsfilename[1024], *s, *t, *lightsstring; mlight_t *e; strcpy(lightsfilename, loadmodel->name); - COM_StripExtension(lightsfilename, lightsfilename); + FS_StripExtension(lightsfilename, lightsfilename); strcat(lightsfilename, ".lights"); - s = lightsstring = (char *) COM_LoadFile (lightsfilename, false); + s = lightsstring = (char *) FS_LoadFile(lightsfilename, false); if (s) { numlights = 0; @@ -709,7 +884,7 @@ void Mod_LoadLightList(void) s++; numlights++; } - loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); + loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); s = lightsstring; n = 0; while (*s && n < numlights) @@ -722,7 +897,7 @@ void Mod_LoadLightList(void) Mem_Free(lightsstring); Host_Error("misparsed lights file!\n"); } - e = loadmodel->lights + n; + e = loadmodel->brushq1.lights + n; *s = 0; a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style); *s = '\n'; @@ -739,14 +914,14 @@ void Mod_LoadLightList(void) Mem_Free(lightsstring); Host_Error("misparsed lights file!\n"); } - loadmodel->numlights = numlights; + loadmodel->brushq1.numlights = numlights; Mem_Free(lightsstring); } } /* static int castshadowcount = 0; -void Mod_ProcessLightList(void) +static void Mod_Q1BSP_ProcessLightList(void) { int j, k, l, *mark, lnum; mlight_t *e; @@ -756,26 +931,26 @@ void Mod_ProcessLightList(void) qbyte *pvs; vec3_t temp; float *v, radius2; - for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++) + for (lnum = 0, e = loadmodel->brushq1.lights;lnum < loadmodel->brushq1.numlights;lnum++, e++) { e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f; if (e->cullradius2 > 4096.0f * 4096.0f) e->cullradius2 = 4096.0f * 4096.0f; e->cullradius = e->lightradius = sqrt(e->cullradius2); - leaf = Mod_PointInLeaf(e->origin, loadmodel); + leaf = Mod_Q1BSP_PointInLeaf(e->origin, loadmodel); if (leaf->compressed_vis) - pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel); + pvs = Mod_Q1BSP_DecompressVis(leaf->compressed_vis, loadmodel); else - pvs = mod_novis; - for (j = 0;j < loadmodel->numsurfaces;j++) - loadmodel->surfacevisframes[j] = -1; - for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++) + pvs = mod_q1bsp_novis; + for (j = 0;j < loadmodel->brushq1.numsurfaces;j++) + loadmodel->brushq1.surfacevisframes[j] = -1; + for (j = 0, leaf = loadmodel->brushq1.leafs + 1;j < loadmodel->brushq1.numleafs - 1;j++, leaf++) { if (pvs[j >> 3] & (1 << (j & 7))) { for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++) { - surf = loadmodel->surfaces + *mark; + surf = loadmodel->brushq1.surfaces + *mark; if (surf->number != *mark) Con_Printf("%d != %d\n", surf->number, *mark); dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist; @@ -783,26 +958,28 @@ void Mod_ProcessLightList(void) dist = -dist; if (dist > 0 && dist < e->cullradius) { - VectorSubtract(e->origin, surf->poly_center, temp); - if (DotProduct(temp, temp) - surf->poly_radius2 < e->cullradius2) - loadmodel->surfacevisframes[*mark] = -2; + temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0]; + temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1]; + temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2]; + if (DotProduct(temp, temp) < lightradius2) + loadmodel->brushq1.surfacevisframes[*mark] = -2; } } } } // build list of light receiving surfaces e->numsurfaces = 0; - for (j = 0;j < loadmodel->numsurfaces;j++) - if (loadmodel->surfacevisframes[j] == -2) + for (j = 0;j < loadmodel->brushq1.numsurfaces;j++) + if (loadmodel->brushq1.surfacevisframes[j] == -2) e->numsurfaces++; e->surfaces = NULL; if (e->numsurfaces > 0) { e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces); e->numsurfaces = 0; - for (j = 0;j < loadmodel->numsurfaces;j++) - if (loadmodel->surfacevisframes[j] == -2) - e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j; + for (j = 0;j < loadmodel->brushq1.numsurfaces;j++) + if (loadmodel->brushq1.surfacevisframes[j] == -2) + e->surfaces[e->numsurfaces++] = loadmodel->brushq1.surfaces + j; } // find bounding box and sphere of lit surfaces // (these will be used for creating a shape to clip the light) @@ -838,7 +1015,7 @@ void Mod_ProcessLightList(void) if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius; if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius; // clip shadow volumes against eachother to remove unnecessary - // polygons (and sections of polygons) + // polygons(and sections of polygons) { //vec3_t polymins, polymaxs; int maxverts = 4; @@ -1001,35 +1178,30 @@ void Mod_ProcessLightList(void) */ -/* -================= -Mod_LoadVisibility -================= -*/ -static void Mod_LoadVisibility (lump_t *l) +static void Mod_Q1BSP_LoadVisibility(lump_t *l) { - loadmodel->visdata = NULL; + loadmodel->brushq1.visdata = NULL; if (!l->filelen) return; - loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); + loadmodel->brushq1.visdata = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brushq1.visdata, mod_base + l->fileofs, l->filelen); } // used only for HalfLife maps -void Mod_ParseWadsFromEntityLump(const char *data) +static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) { char key[128], value[4096]; char wadname[128]; int i, j, k; if (!data) return; - if (!COM_ParseToken(&data)) + if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] != '{') return; // error while (1) { - if (!COM_ParseToken(&data)) + if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] == '}') break; // end of worldspawn @@ -1039,12 +1211,12 @@ void Mod_ParseWadsFromEntityLump(const char *data) strcpy(key, com_token); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - if (!COM_ParseToken(&data)) + if (!COM_ParseToken(&data, false)) return; // error strcpy(value, com_token); if (!strcmp("wad", key)) // for HalfLife maps { - if (loadmodel->ishlbsp) + if (loadmodel->brushq1.ishlbsp) { j = 0; for (i = 0;i < 4096;i++) @@ -1063,7 +1235,7 @@ void Mod_ParseWadsFromEntityLump(const char *data) value[i] = 0; strcpy(wadname, "textures/"); strcat(wadname, &value[j]); - W_LoadTextureWadFile (wadname, false); + W_LoadTextureWadFile(wadname, false); j = i+1; if (!k) break; @@ -1075,29 +1247,19 @@ void Mod_ParseWadsFromEntityLump(const char *data) } } -/* -================= -Mod_LoadEntities -================= -*/ -static void Mod_LoadEntities (lump_t *l) +static void Mod_Q1BSP_LoadEntities(lump_t *l) { - loadmodel->entities = NULL; + loadmodel->brush.entities = NULL; if (!l->filelen) return; - loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); - if (loadmodel->ishlbsp) - Mod_ParseWadsFromEntityLump(loadmodel->entities); + loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); + if (loadmodel->brushq1.ishlbsp) + Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities); } -/* -================= -Mod_LoadVertexes -================= -*/ -static void Mod_LoadVertexes (lump_t *l) +static void Mod_Q1BSP_LoadVertexes(lump_t *l) { dvertex_t *in; mvertex_t *out; @@ -1105,27 +1267,22 @@ static void Mod_LoadVertexes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->vertexes = out; - loadmodel->numvertexes = count; + loadmodel->brushq1.vertexes = out; + loadmodel->brushq1.numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); - out->position[1] = LittleFloat (in->point[1]); - out->position[2] = LittleFloat (in->point[2]); + out->position[0] = LittleFloat(in->point[0]); + out->position[1] = LittleFloat(in->point[1]); + out->position[2] = LittleFloat(in->point[2]); } } -/* -================= -Mod_LoadSubmodels -================= -*/ -static void Mod_LoadSubmodels (lump_t *l) +static void Mod_Q1BSP_LoadSubmodels(lump_t *l) { dmodel_t *in; dmodel_t *out; @@ -1133,36 +1290,31 @@ static void Mod_LoadSubmodels (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->submodels = out; - loadmodel->numsubmodels = count; + loadmodel->brushq1.submodels = out; + loadmodel->brushq1.numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; - out->maxs[j] = LittleFloat (in->maxs[j]) + 1; - out->origin[j] = LittleFloat (in->origin[j]); + out->mins[j] = LittleFloat(in->mins[j]) - 1; + out->maxs[j] = LittleFloat(in->maxs[j]) + 1; + out->origin[j] = LittleFloat(in->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (in->headnode[j]); - out->visleafs = LittleLong (in->visleafs); - out->firstface = LittleLong (in->firstface); - out->numfaces = LittleLong (in->numfaces); + out->headnode[j] = LittleLong(in->headnode[j]); + out->visleafs = LittleLong(in->visleafs); + out->firstface = LittleLong(in->firstface); + out->numfaces = LittleLong(in->numfaces); } } -/* -================= -Mod_LoadEdges -================= -*/ -static void Mod_LoadEdges (lump_t *l) +static void Mod_Q1BSP_LoadEdges(lump_t *l) { dedge_t *in; medge_t *out; @@ -1170,12 +1322,12 @@ static void Mod_LoadEdges (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->edges = out; - loadmodel->numedges = count; + loadmodel->brushq1.edges = out; + loadmodel->brushq1.numedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->texinfo = out; - loadmodel->numtexinfo = count; + loadmodel->brushq1.texinfo = out; + loadmodel->brushq1.numtexinfo = count; for (i = 0;i < count;i++, in++, out++) { for (k = 0;k < 2;k++) for (j = 0;j < 4;j++) - out->vecs[k][j] = LittleFloat (in->vecs[k][j]); + out->vecs[k][j] = LittleFloat(in->vecs[k][j]); - miptex = LittleLong (in->miptex); - out->flags = LittleLong (in->flags); + miptex = LittleLong(in->miptex); + out->flags = LittleLong(in->flags); out->texture = NULL; - if (loadmodel->textures) + if (loadmodel->brushq1.textures) { - if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures) - Con_Printf ("error in model \"%s\": invalid miptex index %i (of %i)\n", loadmodel->name, miptex, loadmodel->numtextures); + if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures) + Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures); else - out->texture = loadmodel->textures + miptex; + out->texture = loadmodel->brushq1.textures + miptex; } if (out->flags & TEX_SPECIAL) { // if texture chosen is NULL or the shader needs a lightmap, // force to notexture water shader if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP) - out->texture = loadmodel->textures + (loadmodel->numtextures - 1); + out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1); } else { // if texture chosen is NULL, force to notexture if (out->texture == NULL) - out->texture = loadmodel->textures + (loadmodel->numtextures - 2); - } - } -} - -/* -================ -CalcSurfaceExtents - -Fills in s->texturemins[] and s->extents[] -================ -*/ -static void CalcSurfaceExtents (msurface_t *s) -{ - float mins[2], maxs[2], val; - int i,j, e; - mvertex_t *v; - mtexinfo_t *tex; - int bmins[2], bmaxs[2]; - - mins[0] = mins[1] = 999999999; - maxs[0] = maxs[1] = -999999999; - - tex = s->texinfo; - - for (i=0 ; inumedges ; i++) - { - e = loadmodel->surfedges[s->firstedge+i]; - if (e >= 0) - v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; - else - v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; - - for (j=0 ; j<2 ; j++) - { - val = v->position[0] * tex->vecs[j][0] + - v->position[1] * tex->vecs[j][1] + - v->position[2] * tex->vecs[j][2] + - tex->vecs[j][3]; - if (val < mins[j]) - mins[j] = val; - if (val > maxs[j]) - maxs[j] = val; + out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2); } } - - for (i=0 ; i<2 ; i++) - { - bmins[i] = floor(mins[i]/16); - bmaxs[i] = ceil(maxs[i]/16); - - s->texturemins[i] = bmins[i] * 16; - s->extents[i] = (bmaxs[i] - bmins[i]) * 16; - } } - -void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) +#if 0 +void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs) { int i, j; float *v; @@ -1309,9 +1405,8 @@ void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) } } -#if 0 #define MAX_SUBDIVPOLYTRIANGLES 4096 -#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3) +#define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3) static int subdivpolyverts, subdivpolytriangles; static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3]; @@ -1331,21 +1426,21 @@ static int subdivpolylookupvert(vec3_t v) return subdivpolyverts++; } -static void SubdividePolygon (int numverts, float *verts) +static void SubdividePolygon(int numverts, float *verts) { int i, i1, i2, i3, f, b, c, p; vec3_t mins, maxs, front[256], back[256]; float m, *pv, *cv, dist[256], frac; if (numverts > 250) - Host_Error ("SubdividePolygon: ran out of verts in buffer"); + Host_Error("SubdividePolygon: ran out of verts in buffer"); - BoundPoly (numverts, verts, mins, maxs); + BoundPoly(numverts, verts, mins, maxs); for (i = 0;i < 3;i++) { m = (mins[i] + maxs[i]) * 0.5; - m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5); + m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5); if (maxs[i] - m < 8) continue; if (m - mins[i] < 8) @@ -1360,17 +1455,17 @@ static void SubdividePolygon (int numverts, float *verts) { if (dist[p] >= 0) { - VectorCopy (pv, front[f]); + VectorCopy(pv, front[f]); f++; } if (dist[p] <= 0) { - VectorCopy (pv, back[b]); + VectorCopy(pv, back[b]); b++; } if (dist[p] == 0 || dist[c] == 0) continue; - if ( (dist[p] > 0) != (dist[c] > 0) ) + if ((dist[p] > 0) != (dist[c] > 0) ) { // clip point frac = dist[p] / (dist[p] - dist[c]); @@ -1382,8 +1477,8 @@ static void SubdividePolygon (int numverts, float *verts) } } - SubdividePolygon (f, front[0]); - SubdividePolygon (b, back[0]); + SubdividePolygon(f, front[0]); + SubdividePolygon(b, back[0]); return; } @@ -1406,16 +1501,10 @@ static void SubdividePolygon (int numverts, float *verts) } } -/* -================ -Mod_GenerateWarpMesh - -Breaks a polygon up along axial 64 unit -boundaries so that turbulent and sky warps -can be done reasonably. -================ -*/ -void Mod_GenerateWarpMesh (msurface_t *surf) +//Breaks a polygon up along axial 64 unit +//boundaries so that turbulent and sky warps +//can be done reasonably. +static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) { int i, j; surfvertex_t *v; @@ -1423,9 +1512,9 @@ void Mod_GenerateWarpMesh (msurface_t *surf) subdivpolytriangles = 0; subdivpolyverts = 0; - SubdividePolygon (surf->poly_numverts, surf->poly_verts); + SubdividePolygon(surf->poly_numverts, surf->poly_verts); if (subdivpolytriangles < 1) - Host_Error("Mod_GenerateWarpMesh: no triangles?\n"); + Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n"); surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t)); mesh->numverts = subdivpolyverts; @@ -1441,301 +1530,261 @@ void Mod_GenerateWarpMesh (msurface_t *surf) for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++) { VectorCopy(subdivpolyvert[i], v->v); - v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]); - v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]); + v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]); + v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]); } } #endif -surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles) +static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles) { surfmesh_t *mesh; - mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (4 + 4 + 4 + 4 + 4 + 4 + 4 + 1) * sizeof(float)); + mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float)); mesh->numverts = numverts; mesh->numtriangles = numtriangles; - mesh->verts = (float *)(mesh + 1); - mesh->str = mesh->verts + mesh->numverts * 4; - mesh->uvw = mesh->str + mesh->numverts * 4; - mesh->abc = mesh->uvw + mesh->numverts * 4; - mesh->svectors = (float *)(mesh->abc + mesh->numverts * 4); - mesh->tvectors = mesh->svectors + mesh->numverts * 4; - mesh->normals = mesh->tvectors + mesh->numverts * 4; - mesh->lightmapoffsets = (int *)(mesh->normals + mesh->numverts * 4); - mesh->index = mesh->lightmapoffsets + mesh->numverts; - mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3; + mesh->vertex3f = (float *)(mesh + 1); + mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3; + mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2; + mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2; + mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2); + mesh->tvector3f = mesh->svector3f + mesh->numverts * 3; + mesh->normal3f = mesh->tvector3f + mesh->numverts * 3; + mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3); + mesh->element3i = mesh->lightmapoffsets + mesh->numverts; + mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3; return mesh; } -void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly) -{ - int i, iu, iv, *index, smax, tmax; - float *in, s, t, u, v, ubase, vbase, uscale, vscale, normal[3]; - surfmesh_t *mesh; - - smax = surf->extents[0] >> 4; - tmax = surf->extents[1] >> 4; - - if (vertexonly) - { - surf->lightmaptexturestride = 0; - surf->lightmaptexture = NULL; - uscale = 0; - vscale = 0; - ubase = 0; - vbase = 0; - } - else - { - surf->flags |= SURF_LIGHTMAP; - if (r_miplightmaps.integer) - { - surf->lightmaptexturestride = (surf->extents[0]>>4)+1; - surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL); - } - else - { - surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); - surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL); - } - R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); - uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16); - vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16); - } - - surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2); - - index = mesh->index; - for (i = 0;i < mesh->numtriangles;i++) - { - *index++ = 0; - *index++ = i + 1; - *index++ = i + 2; - } - Mod_BuildTriangleNeighbors(mesh->triangleneighbors, mesh->index, mesh->numtriangles); - - VectorCopy(surf->plane->normal, normal); - if (surf->flags & SURF_PLANEBACK) - VectorNegate(normal, normal); - for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3) - { - s = DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; - t = DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; - u = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0); - v = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0); - // LordHavoc: calc lightmap data offset for vertex lighting to use - iu = (int) u; - iv = (int) v; - iu = bound(0, iu, smax); - iv = bound(0, iv, tmax); - u = u * uscale + ubase; - v = v * vscale + vbase; - - mesh->verts[i * 4 + 0] = in[0]; - mesh->verts[i * 4 + 1] = in[1]; - mesh->verts[i * 4 + 2] = in[2]; - mesh->str[i * 4 + 0] = s / surf->texinfo->texture->width; - mesh->str[i * 4 + 1] = t / surf->texinfo->texture->height; - mesh->uvw[i * 4 + 0] = u; - mesh->uvw[i * 4 + 1] = v; - mesh->abc[i * 4 + 0] = s * (1.0f / 16.0f); - mesh->abc[i * 4 + 1] = t * (1.0f / 16.0f); - mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3); - } - Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals); -} - -void Mod_GenerateVertexMesh (msurface_t *surf) -{ - int i, *index; - float *in, s, t, normal[3]; - surfmesh_t *mesh; - - surf->lightmaptexturestride = 0; - surf->lightmaptexture = NULL; - - surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2); - - index = mesh->index; - for (i = 0;i < mesh->numtriangles;i++) - { - *index++ = 0; - *index++ = i + 1; - *index++ = i + 2; - } - Mod_BuildTriangleNeighbors(mesh->triangleneighbors, mesh->index, mesh->numtriangles); - - VectorCopy(surf->plane->normal, normal); - if (surf->flags & SURF_PLANEBACK) - VectorNegate(normal, normal); - for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3) - { - s = (DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]); - t = (DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]); - mesh->verts[i * 4 + 0] = in[0]; - mesh->verts[i * 4 + 1] = in[1]; - mesh->verts[i * 4 + 2] = in[2]; - mesh->str[i * 4 + 0] = s / surf->texinfo->texture->width; - mesh->str[i * 4 + 1] = t / surf->texinfo->texture->height; - mesh->uvw[i * 4 + 0] = 0; - mesh->uvw[i * 4 + 1] = 0; - mesh->abc[i * 4 + 0] = s * (1.0f / 16.0f); - mesh->abc[i * 4 + 1] = t * (1.0f / 16.0f); - } - Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals); -} - -void Mod_GenerateSurfacePolygon (msurface_t *surf) +static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges) { - int i, lindex; - float *vec, *vert, mins[3], maxs[3], temp[3], dist; + int i, lindex, j; + float *vec, *vert, mins[3], maxs[3], val, *v; + mtexinfo_t *tex; // convert edges back to a normal polygon - surf->poly_numverts = surf->numedges; - vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges); - for (i = 0;i < surf->numedges;i++) + surf->poly_numverts = numedges; + vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges); + for (i = 0;i < numedges;i++) { - lindex = loadmodel->surfedges[surf->firstedge + i]; + lindex = loadmodel->brushq1.surfedges[firstedge + i]; if (lindex > 0) - vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; + vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position; else - vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; - VectorCopy (vec, vert); + vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position; + VectorCopy(vec, vert); vert += 3; } + + // calculate polygon bounding box and center vert = surf->poly_verts; VectorCopy(vert, mins); VectorCopy(vert, maxs); vert += 3; - for (i = 1;i < surf->poly_numverts;i++) + for (i = 1;i < surf->poly_numverts;i++, vert += 3) { if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0]; if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1]; if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2]; - vert += 3; } VectorCopy(mins, surf->poly_mins); VectorCopy(maxs, surf->poly_maxs); surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f; surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f; surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f; - surf->poly_radius2 = 0; - vert = surf->poly_verts; - for (i = 0;i < surf->poly_numverts;i++) + + // generate surface extents information + tex = surf->texinfo; + mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3]; + mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3]; + for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3) { - VectorSubtract(vert, surf->poly_center, temp); - dist = DotProduct(temp, temp); - if (surf->poly_radius2 < dist) - surf->poly_radius2 = dist; - vert += 3; + for (j = 0;j < 2;j++) + { + val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3]; + if (mins[j] > val) + mins[j] = val; + if (maxs[j] < val) + maxs[j] = val; + } + } + for (i = 0;i < 2;i++) + { + surf->texturemins[i] = (int) floor(mins[i] / 16) * 16; + surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i]; } - surf->poly_radius = sqrt(surf->poly_radius2); } -/* -================= -Mod_LoadFaces -================= -*/ -static void Mod_LoadFaces (lump_t *l) +static void Mod_Q1BSP_LoadFaces(lump_t *l) { dface_t *in; - msurface_t *out; - int i, count, surfnum, planenum, ssize, tsize; + msurface_t *surf; + int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes; + surfmesh_t *mesh; + float s, t; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); + loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); - loadmodel->surfaces = out; - loadmodel->numsurfaces = count; - loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brushq1.numsurfaces = count; + loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - for (surfnum = 0;surfnum < count;surfnum++, in++, out++) + for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) { - out->number = surfnum; + surf->number = surfnum; // FIXME: validate edges, texinfo, etc? - out->firstedge = LittleLong(in->firstedge); - out->numedges = LittleShort(in->numedges); - if ((unsigned int) out->firstedge + (unsigned int) out->numedges > (unsigned int) loadmodel->numsurfedges) - Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", out->firstedge, out->numedges, loadmodel->numsurfedges); - - i = LittleShort (in->texinfo); - if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo) - Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo); - out->texinfo = loadmodel->texinfo + i; - out->flags = out->texinfo->texture->flags; + firstedge = LittleLong(in->firstedge); + numedges = LittleShort(in->numedges); + if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges) + Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges); + i = LittleShort(in->texinfo); + if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo) + Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo); + surf->texinfo = loadmodel->brushq1.texinfo + i; + surf->flags = surf->texinfo->texture->flags; planenum = LittleShort(in->planenum); - if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes) - Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes); + if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes) + Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes); if (LittleShort(in->side)) - out->flags |= SURF_PLANEBACK; + surf->flags |= SURF_PLANEBACK; - out->plane = loadmodel->planes + planenum; + surf->plane = loadmodel->brushq1.planes + planenum; // clear lightmap (filled in later) - out->lightmaptexture = NULL; + surf->lightmaptexture = NULL; // force lightmap upload on first time seeing the surface - out->cached_dlight = true; + surf->cached_dlight = true; - CalcSurfaceExtents (out); + Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges); - ssize = (out->extents[0] >> 4) + 1; - tsize = (out->extents[1] >> 4) + 1; + ssize = (surf->extents[0] >> 4) + 1; + tsize = (surf->extents[1] >> 4) + 1; // lighting info for (i = 0;i < MAXLIGHTMAPS;i++) - out->styles[i] = in->styles[i]; + surf->styles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) - out->samples = NULL; - else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30) - out->samples = loadmodel->lightdata + i; + surf->samples = NULL; + else if (loadmodel->brushq1.ishlbsp) // LordHavoc: HalfLife map (bsp version 30) + surf->samples = loadmodel->brushq1.lightdata + i; else // LordHavoc: white lighting (bsp version 29) - out->samples = loadmodel->lightdata + (i * 3); + surf->samples = loadmodel->brushq1.lightdata + (i * 3); - Mod_GenerateSurfacePolygon(out); - if (out->texinfo->texture->shader == &Cshader_wall_lightmap) + if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) { - if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256)) - Host_Error ("Bad surface extents"); - Mod_GenerateWallMesh (out, false); + if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256)) + Host_Error("Bad surface extents"); // stainmap for permanent marks on walls - out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); // clear to white - memset(out->stainsamples, 255, ssize * tsize * 3); + memset(surf->stainsamples, 255, ssize * tsize * 3); + } + } + + loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris); + loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes); + + for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) + { + mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes; + mesh->numverts = surf->poly_numverts; + mesh->numtriangles = surf->poly_numverts - 2; + mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3; + mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2; + mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2; + mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2; + mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3; + mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3; + mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3; + mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts; + mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3; + mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3; + + surf->lightmaptexturestride = 0; + surf->lightmaptexture = NULL; + + for (i = 0;i < mesh->numverts;i++) + { + mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0]; + mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1]; + mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2]; + s = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; + t = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; + mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width; + mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height; + mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f); + mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f); + mesh->texcoordlightmap2f[i * 2 + 0] = 0; + mesh->texcoordlightmap2f[i * 2 + 1] = 0; + mesh->lightmapoffsets[i] = 0; + } + + for (i = 0;i < mesh->numtriangles;i++) + { + mesh->element3i[i * 3 + 0] = 0; + mesh->element3i[i * 3 + 1] = i + 1; + mesh->element3i[i * 3 + 2] = i + 2; + } + + Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles); + Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f); + + if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) + { + int i, iu, iv, smax, tmax; + float u, v, ubase, vbase, uscale, vscale; + + smax = surf->extents[0] >> 4; + tmax = surf->extents[1] >> 4; + + surf->flags |= SURF_LIGHTMAP; + if (r_miplightmaps.integer) + { + surf->lightmaptexturestride = smax+1; + surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + } + else + { + surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); + surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + } + R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); + uscale = (uscale - ubase) / (smax + 1); + vscale = (vscale - vbase) / (tmax + 1); + + for (i = 0;i < mesh->numverts;i++) + { + u = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0); + v = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0); + mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase; + mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase; + // LordHavoc: calc lightmap data offset for vertex lighting to use + iu = (int) u; + iv = (int) v; + mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3; + } } - else - Mod_GenerateVertexMesh (out); } } -/* -================= -Mod_SetParent -================= -*/ -static void Mod_SetParent (mnode_t *node, mnode_t *parent) +static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; - Mod_SetParent (node->children[0], node); - Mod_SetParent (node->children[1], node); + Mod_Q1BSP_SetParent(node->children[0], node); + Mod_Q1BSP_SetParent(node->children[1], node); } -/* -================= -Mod_LoadNodes -================= -*/ -static void Mod_LoadNodes (lump_t *l) +static void Mod_Q1BSP_LoadNodes(lump_t *l) { int i, j, count, p; dnode_t *in; @@ -1743,46 +1792,41 @@ static void Mod_LoadNodes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->nodes = out; - loadmodel->numnodes = count; + loadmodel->brushq1.nodes = out; + loadmodel->brushq1.numnodes = count; for ( i=0 ; imins[j] = LittleShort (in->mins[j]); - out->maxs[j] = LittleShort (in->maxs[j]); + out->mins[j] = LittleShort(in->mins[j]); + out->maxs[j] = LittleShort(in->maxs[j]); } p = LittleLong(in->planenum); - out->plane = loadmodel->planes + p; + out->plane = loadmodel->brushq1.planes + p; - out->firstsurface = LittleShort (in->firstface); - out->numsurfaces = LittleShort (in->numfaces); + out->firstsurface = LittleShort(in->firstface); + out->numsurfaces = LittleShort(in->numfaces); for (j=0 ; j<2 ; j++) { - p = LittleShort (in->children[j]); + p = LittleShort(in->children[j]); if (p >= 0) - out->children[j] = loadmodel->nodes + p; + out->children[j] = loadmodel->brushq1.nodes + p; else - out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); + out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p)); } } - Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs + Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs } -/* -================= -Mod_LoadLeafs -================= -*/ -static void Mod_LoadLeafs (lump_t *l) +static void Mod_Q1BSP_LoadLeafs(lump_t *l) { dleaf_t *in; mleaf_t *out; @@ -1790,25 +1834,25 @@ static void Mod_LoadLeafs (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->leafs = out; - loadmodel->numleafs = count; + loadmodel->brushq1.leafs = out; + loadmodel->brushq1.numleafs = count; for ( i=0 ; imins[j] = LittleShort (in->mins[j]); - out->maxs[j] = LittleShort (in->maxs[j]); + out->mins[j] = LittleShort(in->mins[j]); + out->maxs[j] = LittleShort(in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; - out->firstmarksurface = loadmodel->marksurfaces + + out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); @@ -1816,7 +1860,7 @@ static void Mod_LoadLeafs (lump_t *l) if (p == -1) out->compressed_vis = NULL; else - out->compressed_vis = loadmodel->visdata + p; + out->compressed_vis = loadmodel->brushq1.visdata + p; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; @@ -1825,12 +1869,7 @@ static void Mod_LoadLeafs (lump_t *l) } } -/* -================= -Mod_LoadClipnodes -================= -*/ -static void Mod_LoadClipnodes (lump_t *l) +static void Mod_Q1BSP_LoadClipnodes(lump_t *l) { dclipnode_t *in, *out; int i, count; @@ -1838,20 +1877,20 @@ static void Mod_LoadClipnodes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->clipnodes = out; - loadmodel->numclipnodes = count; + loadmodel->brushq1.clipnodes = out; + loadmodel->brushq1.numclipnodes = count; - if (loadmodel->ishlbsp) + if (loadmodel->brushq1.ishlbsp) { - hull = &loadmodel->hulls[1]; + hull = &loadmodel->brushq1.hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -36; @@ -1860,11 +1899,11 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[2] = 36; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - hull = &loadmodel->hulls[2]; + hull = &loadmodel->brushq1.hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -32; @@ -1873,11 +1912,11 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[2] = 32; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - hull = &loadmodel->hulls[3]; + hull = &loadmodel->brushq1.hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -18; @@ -1888,11 +1927,11 @@ static void Mod_LoadClipnodes (lump_t *l) } else { - hull = &loadmodel->hulls[1]; + hull = &loadmodel->brushq1.hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; @@ -1901,11 +1940,11 @@ static void Mod_LoadClipnodes (lump_t *l) hull->clip_maxs[2] = 32; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - hull = &loadmodel->hulls[2]; + hull = &loadmodel->brushq1.hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; @@ -1921,94 +1960,73 @@ static void Mod_LoadClipnodes (lump_t *l) out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); if (out->children[0] >= count || out->children[1] >= count) - Host_Error("Corrupt clipping hull (out of range child)\n"); + Host_Error("Corrupt clipping hull(out of range child)\n"); } } -/* -================= -Mod_MakeHull0 - -Duplicate the drawing hull structure as a clipping hull -================= -*/ -static void Mod_MakeHull0 (void) +//Duplicate the drawing hull structure as a clipping hull +static void Mod_Q1BSP_MakeHull0(void) { mnode_t *in; dclipnode_t *out; int i; hull_t *hull; - hull = &loadmodel->hulls[0]; + hull = &loadmodel->brushq1.hulls[0]; - in = loadmodel->nodes; - out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t)); + in = loadmodel->brushq1.nodes; + out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t)); hull->clipnodes = out; hull->firstclipnode = 0; - hull->lastclipnode = loadmodel->numnodes - 1; - hull->planes = loadmodel->planes; + hull->lastclipnode = loadmodel->brushq1.numnodes - 1; + hull->planes = loadmodel->brushq1.planes; - for (i = 0;i < loadmodel->numnodes;i++, out++, in++) + for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++) { - out->planenum = in->plane - loadmodel->planes; - out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes; - out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes; + out->planenum = in->plane - loadmodel->brushq1.planes; + out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes; + out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes; } } -/* -================= -Mod_LoadMarksurfaces -================= -*/ -static void Mod_LoadMarksurfaces (lump_t *l) +static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l) { int i, j; short *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - loadmodel->nummarksurfaces = l->filelen / sizeof(*in); - loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int)); + Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name); + loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in); + loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int)); - for (i = 0;i < loadmodel->nummarksurfaces;i++) + for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++) { j = (unsigned) LittleShort(in[i]); - if (j >= loadmodel->numsurfaces) - Host_Error ("Mod_ParseMarksurfaces: bad surface number"); - loadmodel->marksurfaces[i] = j; + if (j >= loadmodel->brushq1.numsurfaces) + Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number"); + loadmodel->brushq1.marksurfaces[i] = j; } } -/* -================= -Mod_LoadSurfedges -================= -*/ -static void Mod_LoadSurfedges (lump_t *l) +static void Mod_Q1BSP_LoadSurfedges(lump_t *l) { int i; int *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - loadmodel->numsurfedges = l->filelen / sizeof(*in); - loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int)); + Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name); + loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in); + loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int)); - for (i = 0;i < loadmodel->numsurfedges;i++) - loadmodel->surfedges[i] = LittleLong (in[i]); + for (i = 0;i < loadmodel->brushq1.numsurfedges;i++) + loadmodel->brushq1.surfedges[i] = LittleLong(in[i]); } -/* -================= -Mod_LoadPlanes -================= -*/ -static void Mod_LoadPlanes (lump_t *l) +static void Mod_Q1BSP_LoadPlanes(lump_t *l) { int i; mplane_t *out; @@ -2016,17 +2034,17 @@ static void Mod_LoadPlanes (lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) - Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name); + Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name); - loadmodel->numplanes = l->filelen / sizeof(*in); - loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out)); + loadmodel->brushq1.numplanes = l->filelen / sizeof(*in); + loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out)); - for (i = 0;i < loadmodel->numplanes;i++, in++, out++) + for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++) { - out->normal[0] = LittleFloat (in->normal[0]); - out->normal[1] = LittleFloat (in->normal[1]); - out->normal[2] = LittleFloat (in->normal[2]); - out->dist = LittleFloat (in->dist); + out->normal[0] = LittleFloat(in->normal[0]); + out->normal[1] = LittleFloat(in->normal[1]); + out->normal[2] = LittleFloat(in->normal[2]); + out->dist = LittleFloat(in->dist); PlaneClassify(out); } @@ -2047,7 +2065,7 @@ winding_t; NewWinding ================== */ -static winding_t *NewWinding (int points) +static winding_t *NewWinding(int points) { winding_t *w; int size; @@ -2057,12 +2075,12 @@ static winding_t *NewWinding (int points) size = sizeof(winding_t) + sizeof(double[3]) * (points - 8); w = Mem_Alloc(loadmodel->mempool, size); - memset (w, 0, size); + memset(w, 0, size); return w; } -static void FreeWinding (winding_t *w) +static void FreeWinding(winding_t *w) { Mem_Free(w); } @@ -2072,7 +2090,7 @@ static void FreeWinding (winding_t *w) BaseWindingForPlane ================= */ -static winding_t *BaseWindingForPlane (mplane_t *p) +static winding_t *BaseWindingForPlane(mplane_t *p) { double org[3], vright[3], vup[3], normal[3]; winding_t *w; @@ -2080,25 +2098,25 @@ static winding_t *BaseWindingForPlane (mplane_t *p) VectorCopy(p->normal, normal); VectorVectorsDouble(normal, vright, vup); - VectorScale (vup, 1024.0*1024.0*1024.0, vup); - VectorScale (vright, 1024.0*1024.0*1024.0, vright); + VectorScale(vup, 1024.0*1024.0*1024.0, vup); + VectorScale(vright, 1024.0*1024.0*1024.0, vright); // project a really big axis aligned box onto the plane - w = NewWinding (4); + w = NewWinding(4); - VectorScale (p->normal, p->dist, org); + VectorScale(p->normal, p->dist, org); - VectorSubtract (org, vright, w->points[0]); - VectorAdd (w->points[0], vup, w->points[0]); + VectorSubtract(org, vright, w->points[0]); + VectorAdd(w->points[0], vup, w->points[0]); - VectorAdd (org, vright, w->points[1]); - VectorAdd (w->points[1], vup, w->points[1]); + VectorAdd(org, vright, w->points[1]); + VectorAdd(w->points[1], vup, w->points[1]); - VectorAdd (org, vright, w->points[2]); - VectorSubtract (w->points[2], vup, w->points[2]); + VectorAdd(org, vright, w->points[2]); + VectorSubtract(w->points[2], vup, w->points[2]); - VectorSubtract (org, vright, w->points[3]); - VectorSubtract (w->points[3], vup, w->points[3]); + VectorSubtract(org, vright, w->points[3]); + VectorSubtract(w->points[3], vup, w->points[3]); w->numpoints = 4; @@ -2115,7 +2133,7 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise it will be clipped away. ================== */ -static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) +static winding_t *ClipWinding(winding_t *in, mplane_t *split, int keepon) { double dists[MAX_POINTS_ON_WINDING + 1]; int sides[MAX_POINTS_ON_WINDING + 1]; @@ -2132,7 +2150,7 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) // determine sides for each point for (i = 0;i < in->numpoints;i++) { - dists[i] = dot = DotProduct (in->points[i], split->normal) - split->dist; + dists[i] = dot = DotProduct(in->points[i], split->normal) - split->dist; if (dot > ON_EPSILON) sides[i] = SIDE_FRONT; else if (dot < -ON_EPSILON) @@ -2149,7 +2167,7 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) if (!counts[0]) { - FreeWinding (in); + FreeWinding(in); return NULL; } if (!counts[1]) @@ -2157,27 +2175,27 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors if (maxpts > MAX_POINTS_ON_WINDING) - Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING"); + Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING"); - neww = NewWinding (maxpts); + neww = NewWinding(maxpts); for (i = 0;i < in->numpoints;i++) { if (neww->numpoints >= maxpts) - Sys_Error ("ClipWinding: points exceeded estimate"); + Sys_Error("ClipWinding: points exceeded estimate"); p1 = in->points[i]; if (sides[i] == SIDE_ON) { - VectorCopy (p1, neww->points[neww->numpoints]); + VectorCopy(p1, neww->points[neww->numpoints]); neww->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { - VectorCopy (p1, neww->points[neww->numpoints]); + VectorCopy(p1, neww->points[neww->numpoints]); neww->numpoints++; } @@ -2195,15 +2213,15 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon) else if (split->normal[j] == -1) mid[j] = -split->dist; else - mid[j] = p1[j] + dot*(p2[j]-p1[j]); + mid[j] = p1[j] + dot* (p2[j]-p1[j]); } - VectorCopy (mid, neww->points[neww->numpoints]); + VectorCopy(mid, neww->points[neww->numpoints]); neww->numpoints++; } // free the original winding - FreeWinding (in); + FreeWinding(in); return neww; } @@ -2219,7 +2237,7 @@ returned winding will be the input winding. If on both sides, two new windings will be created. ================== */ -static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back) +static void DivideWinding(winding_t *in, mplane_t *split, winding_t **front, winding_t **back) { double dists[MAX_POINTS_ON_WINDING + 1]; int sides[MAX_POINTS_ON_WINDING + 1]; @@ -2236,7 +2254,7 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi // determine sides for each point for (i = 0;i < in->numpoints;i++) { - dot = DotProduct (in->points[i], split->normal); + dot = DotProduct(in->points[i], split->normal); dot -= split->dist; dists[i] = dot; if (dot > ON_EPSILON) sides[i] = SIDE_FRONT; @@ -2263,35 +2281,35 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors if (maxpts > MAX_POINTS_ON_WINDING) - Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING"); + Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING"); - *front = f = NewWinding (maxpts); - *back = b = NewWinding (maxpts); + *front = f = NewWinding(maxpts); + *back = b = NewWinding(maxpts); for (i = 0;i < in->numpoints;i++) { if (f->numpoints >= maxpts || b->numpoints >= maxpts) - Sys_Error ("DivideWinding: points exceeded estimate"); + Sys_Error("DivideWinding: points exceeded estimate"); p1 = in->points[i]; if (sides[i] == SIDE_ON) { - VectorCopy (p1, f->points[f->numpoints]); + VectorCopy(p1, f->points[f->numpoints]); f->numpoints++; - VectorCopy (p1, b->points[b->numpoints]); + VectorCopy(p1, b->points[b->numpoints]); b->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { - VectorCopy (p1, f->points[f->numpoints]); + VectorCopy(p1, f->points[f->numpoints]); f->numpoints++; } else if (sides[i] == SIDE_BACK) { - VectorCopy (p1, b->points[b->numpoints]); + VectorCopy(p1, b->points[b->numpoints]); b->numpoints++; } @@ -2309,12 +2327,12 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi else if (split->normal[j] == -1) mid[j] = -split->dist; else - mid[j] = p1[j] + dot*(p2[j]-p1[j]); + mid[j] = p1[j] + dot* (p2[j]-p1[j]); } - VectorCopy (mid, f->points[f->numpoints]); + VectorCopy(mid, f->points[f->numpoints]); f->numpoints++; - VectorCopy (mid, b->points[b->numpoints]); + VectorCopy(mid, b->points[b->numpoints]); b->numpoints++; } } @@ -2336,7 +2354,7 @@ static portal_t *portalchain; AllocPortal =========== */ -static portal_t *AllocPortal (void) +static portal_t *AllocPortal(void) { portal_t *p; p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t)); @@ -2350,13 +2368,13 @@ static void FreePortal(portal_t *p) Mem_Free(p); } -static void Mod_RecursiveRecalcNodeBBox(mnode_t *node) +static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node) { // calculate children first if (node->children[0]->contents >= 0) - Mod_RecursiveRecalcNodeBBox(node->children[0]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); if (node->children[1]->contents >= 0) - Mod_RecursiveRecalcNodeBBox(node->children[1]); + Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); // make combined bounding box from children node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]); @@ -2367,7 +2385,7 @@ static void Mod_RecursiveRecalcNodeBBox(mnode_t *node) node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]); } -static void Mod_FinalizePortals(void) +static void Mod_Q1BSP_FinalizePortals(void) { int i, j, numportals, numpoints; portal_t *p, *pnext; @@ -2376,16 +2394,16 @@ static void Mod_FinalizePortals(void) mleaf_t *leaf, *endleaf; winding_t *w; - // recalculate bounding boxes for all leafs (because qbsp is very sloppy) - leaf = loadmodel->leafs; - endleaf = leaf + loadmodel->numleafs; + // recalculate bounding boxes for all leafs(because qbsp is very sloppy) + leaf = loadmodel->brushq1.leafs; + endleaf = leaf + loadmodel->brushq1.numleafs; for (;leaf < endleaf;leaf++) { VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); } p = portalchain; - while(p) + while (p) { if (p->winding) { @@ -2407,13 +2425,13 @@ static void Mod_FinalizePortals(void) p = p->chain; } - Mod_RecursiveRecalcNodeBBox(loadmodel->nodes); + Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes); // tally up portal and point counts p = portalchain; numportals = 0; numpoints = 0; - while(p) + while (p) { // note: this check must match the one below or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides @@ -2426,16 +2444,16 @@ static void Mod_FinalizePortals(void) } p = p->chain; } - loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); - loadmodel->numportals = numportals; - loadmodel->portalpoints = (void *) ((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t)); - loadmodel->numportalpoints = numpoints; + loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); + loadmodel->brushq1.numportals = numportals; + loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t)); + loadmodel->brushq1.numportalpoints = numpoints; // clear all leaf portal chains - for (i = 0;i < loadmodel->numleafs;i++) - loadmodel->leafs[i].portals = NULL; + for (i = 0;i < loadmodel->brushq1.numleafs;i++) + loadmodel->brushq1.leafs[i].portals = NULL; // process all portals in the global portal chain, while freeing them - portal = loadmodel->portals; - point = loadmodel->portalpoints; + portal = loadmodel->brushq1.portals; + point = loadmodel->brushq1.portalpoints; p = portalchain; portalchain = NULL; while (p) @@ -2450,7 +2468,7 @@ static void Mod_FinalizePortals(void) && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) { - // first make the back to front portal (forward portal) + // first make the back to front portal(forward portal) portal->points = point; portal->numpoints = p->winding->numpoints; portal->plane.dist = p->plane.dist; @@ -2472,7 +2490,7 @@ static void Mod_FinalizePortals(void) // advance to next portal portal++; - // then make the front to back portal (backward portal) + // then make the front to back portal(backward portal) portal->points = point; portal->numpoints = p->winding->numpoints; portal->plane.dist = -p->plane.dist; @@ -2506,14 +2524,14 @@ static void Mod_FinalizePortals(void) AddPortalToNodes ============= */ -static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back) +static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back) { if (!front) - Host_Error ("AddPortalToNodes: NULL front node"); + Host_Error("AddPortalToNodes: NULL front node"); if (!back) - Host_Error ("AddPortalToNodes: NULL back node"); + Host_Error("AddPortalToNodes: NULL back node"); if (p->nodes[0] || p->nodes[1]) - Host_Error ("AddPortalToNodes: already included"); + Host_Error("AddPortalToNodes: already included"); // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides p->nodes[0] = front; @@ -2545,7 +2563,7 @@ static void RemovePortalFromNodes(portal_t *portal) { t = *portalpointer; if (!t) - Host_Error ("RemovePortalFromNodes: portal not in leaf"); + Host_Error("RemovePortalFromNodes: portal not in leaf"); if (t == portal) { @@ -2560,7 +2578,7 @@ static void RemovePortalFromNodes(portal_t *portal) portal->nodes[1] = NULL; } else - Host_Error ("RemovePortalFromNodes: portal not bounding leaf"); + Host_Error("RemovePortalFromNodes: portal not bounding leaf"); break; } @@ -2569,12 +2587,12 @@ static void RemovePortalFromNodes(portal_t *portal) else if (t->nodes[1] == node) portalpointer = (void **) &t->next[1]; else - Host_Error ("RemovePortalFromNodes: portal not bounding leaf"); + Host_Error("RemovePortalFromNodes: portal not bounding leaf"); } } } -static void Mod_RecursiveNodePortals (mnode_t *node) +static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) { int side; mnode_t *front, *back, *other_node; @@ -2591,35 +2609,35 @@ static void Mod_RecursiveNodePortals (mnode_t *node) front = node->children[0]; back = node->children[1]; if (front == back) - Host_Error("Mod_RecursiveNodePortals: corrupt node hierarchy"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"); // create the new portal by generating a polygon for the node plane, - // and clipping it by all of the other portals (which came from nodes above this one) - nodeportal = AllocPortal (); + // and clipping it by all of the other portals(which came from nodes above this one) + nodeportal = AllocPortal(); nodeportal->plane = *node->plane; - nodeportalwinding = BaseWindingForPlane (node->plane); + nodeportalwinding = BaseWindingForPlane(node->plane); side = 0; // shut up compiler warning for (portal = (portal_t *)node->portals;portal;portal = portal->next[side]) { clipplane = portal->plane; if (portal->nodes[0] == portal->nodes[1]) - Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (1)"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)"); if (portal->nodes[0] == node) side = 0; else if (portal->nodes[1] == node) { clipplane.dist = -clipplane.dist; - VectorNegate (clipplane.normal, clipplane.normal); + VectorNegate(clipplane.normal, clipplane.normal); side = 1; } else - Host_Error ("Mod_RecursiveNodePortals: mislinked portal"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); - nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true); + nodeportalwinding = ClipWinding(nodeportalwinding, &clipplane, true); if (!nodeportalwinding) { - printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n"); + Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n"); break; } } @@ -2628,7 +2646,7 @@ static void Mod_RecursiveNodePortals (mnode_t *node) { // if the plane was not clipped on all sides, there was an error nodeportal->winding = nodeportalwinding; - AddPortalToNodes (nodeportal, front, back); + AddPortalToNodes(nodeportal, front, back); } // split the portals of this node along this node's plane and assign them to the children of this node @@ -2636,72 +2654,72 @@ static void Mod_RecursiveNodePortals (mnode_t *node) for (portal = (portal_t *)node->portals;portal;portal = nextportal) { if (portal->nodes[0] == portal->nodes[1]) - Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (2)"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); if (portal->nodes[0] == node) side = 0; else if (portal->nodes[1] == node) side = 1; else - Host_Error ("Mod_RecursiveNodePortals: mislinked portal"); + Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); nextportal = portal->next[side]; other_node = portal->nodes[!side]; - RemovePortalFromNodes (portal); + RemovePortalFromNodes(portal); // cut the portal into two portals, one on each side of the node plane - DivideWinding (portal->winding, plane, &frontwinding, &backwinding); + DivideWinding(portal->winding, plane, &frontwinding, &backwinding); if (!frontwinding) { if (side == 0) - AddPortalToNodes (portal, back, other_node); + AddPortalToNodes(portal, back, other_node); else - AddPortalToNodes (portal, other_node, back); + AddPortalToNodes(portal, other_node, back); continue; } if (!backwinding) { if (side == 0) - AddPortalToNodes (portal, front, other_node); + AddPortalToNodes(portal, front, other_node); else - AddPortalToNodes (portal, other_node, front); + AddPortalToNodes(portal, other_node, front); continue; } // the winding is split - splitportal = AllocPortal (); + splitportal = AllocPortal(); temp = splitportal->chain; *splitportal = *portal; splitportal->chain = temp; splitportal->winding = backwinding; - FreeWinding (portal->winding); + FreeWinding(portal->winding); portal->winding = frontwinding; if (side == 0) { - AddPortalToNodes (portal, front, other_node); - AddPortalToNodes (splitportal, back, other_node); + AddPortalToNodes(portal, front, other_node); + AddPortalToNodes(splitportal, back, other_node); } else { - AddPortalToNodes (portal, other_node, front); - AddPortalToNodes (splitportal, other_node, back); + AddPortalToNodes(portal, other_node, front); + AddPortalToNodes(splitportal, other_node, back); } } - Mod_RecursiveNodePortals(front); - Mod_RecursiveNodePortals(back); + Mod_Q1BSP_RecursiveNodePortals(front); + Mod_Q1BSP_RecursiveNodePortals(back); } -static void Mod_MakePortals(void) +static void Mod_Q1BSP_MakePortals(void) { portalchain = NULL; - Mod_RecursiveNodePortals (loadmodel->nodes); - Mod_FinalizePortals(); + Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes); + Mod_Q1BSP_FinalizePortals(); } -static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool) +static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool) { #if 0 int surfnum, vertnum, vertnum2, snum, vnum, vnum2; @@ -2747,35 +2765,129 @@ static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, me #endif } -/* -================= -Mod_LoadBrushModel -================= -*/ +static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model) +{ + int i, j, stylecounts[256], totalcount, remapstyles[256]; + msurface_t *surf; + memset(stylecounts, 0, sizeof(stylecounts)); + for (i = 0;i < model->brushq1.nummodelsurfaces;i++) + { + surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i; + for (j = 0;j < MAXLIGHTMAPS;j++) + stylecounts[surf->styles[j]]++; + } + totalcount = 0; + model->brushq1.light_styles = 0; + for (i = 0;i < 255;i++) + { + if (stylecounts[i]) + { + remapstyles[i] = model->brushq1.light_styles++; + totalcount += stylecounts[i] + 1; + } + } + if (!totalcount) + return; + model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte)); + model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); + model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); + model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); + model->brushq1.light_styles = 0; + for (i = 0;i < 255;i++) + if (stylecounts[i]) + model->brushq1.light_style[model->brushq1.light_styles++] = i; + j = 0; + for (i = 0;i < model->brushq1.light_styles;i++) + { + model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; + j += stylecounts[model->brushq1.light_style[i]] + 1; + } + for (i = 0;i < model->brushq1.nummodelsurfaces;i++) + { + surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i; + for (j = 0;j < MAXLIGHTMAPS;j++) + if (surf->styles[j] != 255) + *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; + } + j = 0; + for (i = 0;i < model->brushq1.light_styles;i++) + { + *model->brushq1.light_styleupdatechains[i] = NULL; + model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; + j += stylecounts[model->brushq1.light_style[i]] + 1; + } +} + +static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model) +{ + int i, j; + for (i = 0;i < model->brushq1.numtextures;i++) + model->brushq1.pvstexturechainslength[i] = 0; + for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++) + { + if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) + { + model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j; + model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++; + } + } + for (i = 0, j = 0;i < model->brushq1.numtextures;i++) + { + if (model->brushq1.pvstexturechainslength[i]) + { + model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j; + j += model->brushq1.pvstexturechainslength[i] + 1; + } + else + model->brushq1.pvstexturechains[i] = NULL; + } + for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++) + if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) + *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j; + for (i = 0;i < model->brushq1.numtextures;i++) + { + if (model->brushq1.pvstexturechainslength[i]) + { + *model->brushq1.pvstexturechains[i] = NULL; + model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i]; + } + } +} + extern void R_Model_Brush_DrawSky(entity_render_t *ent); extern void R_Model_Brush_Draw(entity_render_t *ent); extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor); -void Mod_LoadBrushModel (model_t *mod, void *buffer) +extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +void Mod_Q1BSP_Load(model_t *mod, void *buffer) { - int i, j; - dheader_t *header; - dmodel_t *bm; - mempool_t *mainmempool; - char *loadname; - model_t *originalloadmodel; + int i, j, k; + dheader_t *header; + dmodel_t *bm; + mempool_t *mainmempool; + char *loadname; + model_t *originalloadmodel; + float dist, modelyawradius, modelradius, *vec; + msurface_t *surf; + surfmesh_t *mesh; mod->type = mod_brush; header = (dheader_t *)buffer; - i = LittleLong (header->version); + i = LittleLong(header->version); if (i != BSPVERSION && i != 30) - Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION); - mod->ishlbsp = i == 30; + Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION); + mod->brushq1.ishlbsp = i == 30; + + mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; + mod->brush.TraceBox = Mod_Q1BSP_TraceBox; + mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf; + mod->brushq1.LeafPVS = Mod_Q1BSP_LeafPVS; + mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; + if (loadmodel->isworldmodel) { - Cvar_SetValue("halflifebsp", mod->ishlbsp); + Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp); // until we get a texture for it... R_ResetQuakeSky(); } @@ -2784,65 +2896,56 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) mod_base = (qbyte *)header; for (i = 0;i < (int) sizeof(dheader_t) / 4;i++) - ((int *)header)[i] = LittleLong ( ((int *)header)[i]); + ((int *)header)[i] = LittleLong(((int *)header)[i]); // load into heap // store which lightmap format to use - mod->lightmaprgba = r_lightmaprgba.integer; - - Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); - Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); - Mod_LoadEdges (&header->lumps[LUMP_EDGES]); - Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); - Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); - Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); - Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); - Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); - Mod_LoadFaces (&header->lumps[LUMP_FACES]); - Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); - Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); - Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); - Mod_LoadNodes (&header->lumps[LUMP_NODES]); - Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); - Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); - - Mod_MakeHull0 (); - Mod_MakePortals(); + mod->brushq1.lightmaprgba = r_lightmaprgba.integer; + + Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]); + Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]); + Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]); + Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]); + Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]); + Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]); + Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]); + Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]); + Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]); + Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]); + Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]); + Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]); + Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); + Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]); + Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]); + + Mod_Q1BSP_MakeHull0(); + Mod_Q1BSP_MakePortals(); mod->numframes = 2; // regular and alternate animation mainmempool = mod->mempool; loadname = mod->name; - Mod_LoadLightList (); + Mod_Q1BSP_LoadLightList(); originalloadmodel = loadmodel; // -// set up the submodels (FIXME: this is confusing) +// set up the submodels(FIXME: this is confusing) // - for (i = 0;i < mod->numsubmodels;i++) + for (i = 0;i < mod->brushq1.numsubmodels;i++) { - int k, l; - float dist, modelyawradius, modelradius, *vec; - msurface_t *surf; + bm = &mod->brushq1.submodels[i]; - mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; - mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; - modelyawradius = 0; - modelradius = 0; - - bm = &mod->submodels[i]; - - mod->hulls[0].firstclipnode = bm->headnode[0]; + mod->brushq1.hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; - mod->hulls[j].lastclipnode = mod->numclipnodes - 1; + mod->brushq1.hulls[j].firstclipnode = bm->headnode[j]; + mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1; } - mod->firstmodelsurface = bm->firstface; - mod->nummodelsurfaces = bm->numfaces; + mod->brushq1.firstmodelsurface = bm->firstface; + mod->brushq1.nummodelsurfaces = bm->numfaces; // this gets altered below if sky is used mod->DrawSky = NULL; @@ -2850,86 +2953,75 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) mod->DrawFakeShadow = NULL; mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume; mod->DrawLight = R_Model_Brush_DrawLight; - mod->texturesurfacechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t *)); - if (mod->nummodelsurfaces) + mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **)); + mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *)); + mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int)); + Mod_Q1BSP_BuildPVSTextureChains(mod); + Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod); + if (mod->brushq1.nummodelsurfaces) { // LordHavoc: calculate bmodel bounding box rather than trusting what it says - for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) + mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; + mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; + modelyawradius = 0; + modelradius = 0; + for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++) { - // we only need to have a drawsky function if it is used (usually only on world model) + // we only need to have a drawsky function if it is used(usually only on world model) if (surf->texinfo->texture->shader == &Cshader_sky) mod->DrawSky = R_Model_Brush_DrawSky; - // link into texture chain - surf->texturechain = mod->texturesurfacechains[surf->texinfo->texture - mod->textures]; - mod->texturesurfacechains[surf->texinfo->texture - mod->textures] = surf; + // LordHavoc: submodels always clip, even if water + if (mod->brushq1.numsubmodels - 1) + surf->flags |= SURF_SOLIDCLIP; // calculate bounding shapes - for (k = 0;k < surf->numedges;k++) + for (mesh = surf->mesh;mesh;mesh = mesh->chain) { - l = mod->surfedges[k + surf->firstedge]; - if (l > 0) - vec = mod->vertexes[mod->edges[l].v[0]].position; - else - vec = mod->vertexes[mod->edges[-l].v[1]].position; - if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; - if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; - if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2]; - if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0]; - if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1]; - if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2]; - dist = vec[0]*vec[0]+vec[1]*vec[1]; - if (modelyawradius < dist) - modelyawradius = dist; - dist += vec[2]*vec[2]; - if (modelradius < dist) - modelradius = dist; + for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3) + { + if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; + if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; + if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2]; + if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0]; + if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1]; + if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2]; + dist = vec[0]*vec[0]+vec[1]*vec[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += vec[2]*vec[2]; + if (modelradius < dist) + modelradius = dist; + } } } modelyawradius = sqrt(modelyawradius); modelradius = sqrt(modelradius); - mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius); + mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius); mod->yawmins[2] = mod->normalmins[2]; mod->yawmaxs[2] = mod->normalmaxs[2]; mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; mod->radius = modelradius; mod->radius2 = modelradius * modelradius; - // LordHavoc: build triangle meshs for entire model's geometry - // (only used for shadow volumes) - mod->shadowmesh = Mod_ShadowMesh_Begin(originalloadmodel->mempool, 1024); - for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) - if (surf->flags & SURF_SHADOWCAST) - Mod_ShadowMesh_AddPolygon(originalloadmodel->mempool, mod->shadowmesh, surf->poly_numverts, surf->poly_verts); - mod->shadowmesh = Mod_ShadowMesh_Finish(originalloadmodel->mempool, mod->shadowmesh); - Mod_ShadowMesh_CalcBBox(mod->shadowmesh, mod->shadowmesh_mins, mod->shadowmesh_maxs, mod->shadowmesh_center, &mod->shadowmesh_radius); } else { - // LordHavoc: empty submodel (lacrima.bsp has such a glitch) + // LordHavoc: empty submodel(lacrima.bsp has such a glitch) Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname); - VectorClear(mod->normalmins); - VectorClear(mod->normalmaxs); - VectorClear(mod->yawmins); - VectorClear(mod->yawmaxs); - VectorClear(mod->rotatedmins); - VectorClear(mod->rotatedmaxs); - mod->radius = 0; - mod->radius2 = 0; - mod->shadowmesh = NULL; } - Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool); + Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool); - mod->numleafs = bm->visleafs; + mod->brushq1.numleafs = bm->visleafs; // LordHavoc: only register submodels if it is the world // (prevents bsp models from replacing world submodels) - if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1)) + if (loadmodel->isworldmodel && i < (mod->brushq1.numsubmodels - 1)) { char name[10]; // duplicate the basic information - sprintf (name, "*%i", i+1); - loadmodel = Mod_FindName (name); + sprintf(name, "*%i", i+1); + loadmodel = Mod_FindName(name); *loadmodel = *mod; - strcpy (loadmodel->name, name); + strcpy(loadmodel->name, name); // textures and memory belong to the main model loadmodel->texturepool = NULL; loadmodel->mempool = NULL; @@ -2938,6 +3030,1136 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer) } loadmodel = originalloadmodel; - //Mod_ProcessLightList (); + //Mod_Q1BSP_ProcessLightList(); +} + +static void Mod_Q2BSP_LoadEntities(lump_t *l) +{ +} + +static void Mod_Q2BSP_LoadPlanes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadVertices(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadVisibility(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadNodes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadTexInfo(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadFaces(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLighting(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLeafs(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLeafFaces(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadEdges(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadSurfEdges(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadBrushes(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadBrushSides(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadAreas(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadAreaPortals(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +static void Mod_Q2BSP_LoadModels(lump_t *l) +{ +/* + d_t *in; + m_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel-> = out; + loadmodel->num = count; + + for (i = 0;i < count;i++, in++, out++) + { + } +*/ +} + +void Mod_Q2BSP_Load(model_t *mod, void *buffer) +{ + int i; + q2dheader_t *header; + + Host_Error("Mod_Q2BSP_Load: not yet implemented\n"); + + mod->type = mod_brushq2; + + header = (q2dheader_t *)buffer; + + i = LittleLong(header->version); + if (i != Q2BSPVERSION) + Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); + mod->brushq1.ishlbsp = false; + if (loadmodel->isworldmodel) + { + Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp); + // until we get a texture for it... + R_ResetQuakeSky(); + } + + mod_base = (qbyte *)header; + + // swap all the lumps + for (i = 0;i < (int) sizeof(*header) / 4;i++) + ((int *)header)[i] = LittleLong(((int *)header)[i]); + + // store which lightmap format to use + mod->brushq1.lightmaprgba = r_lightmaprgba.integer; + + Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]); + Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]); + Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]); + Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]); + Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]); + Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]); + Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]); + Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]); + Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]); + Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]); + Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]); + Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]); + Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]); + Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]); + Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]); + Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]); + Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]); + // LordHavoc: must go last because this makes the submodels + Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]); +} + + +static void Mod_Q3BSP_LoadEntities(lump_t *l) +{ + const char *data; + char key[128], value[4096]; + float v[3]; + loadmodel->brushq3.num_lightgrid_cellsize[0] = 64; + loadmodel->brushq3.num_lightgrid_cellsize[1] = 64; + loadmodel->brushq3.num_lightgrid_cellsize[2] = 128; + if (!l->filelen) + return; + loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); + data = loadmodel->brush.entities; + // some Q3 maps override the lightgrid_cellsize with a worldspawn key + if (data && COM_ParseToken(&data, false) && com_token[0] == '{') + { + while (1) + { + if (!COM_ParseToken(&data, false)) + break; // error + if (com_token[0] == '}') + break; // end of worldspawn + if (com_token[0] == '_') + strcpy(key, com_token + 1); + else + strcpy(key, com_token); + while (key[strlen(key)-1] == ' ') // remove trailing spaces + key[strlen(key)-1] = 0; + if (!COM_ParseToken(&data, false)) + break; // error + strcpy(value, com_token); + if (!strcmp("gridsize", key)) + { + if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0) + VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize); + } + } + } +} + +static void Mod_Q3BSP_LoadTextures(lump_t *l) +{ + q3dtexture_t *in; + q3mtexture_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_textures = out; + loadmodel->brushq3.num_textures = count; + + for (i = 0;i < count;i++, in++, out++) + { + strncpy(out->name, in->name, sizeof(out->name) - 1); + out->surfaceflags = LittleLong(in->surfaceflags); + out->contents = LittleLong(in->contents); + + out->number = i; + Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true); + } +} + +static void Mod_Q3BSP_LoadPlanes(lump_t *l) +{ + q3dplane_t *in; + mplane_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_planes = out; + loadmodel->brushq3.num_planes = count; + + for (i = 0;i < count;i++, in++, out++) + { + out->normal[0] = LittleLong(in->normal[0]); + out->normal[1] = LittleLong(in->normal[1]); + out->normal[2] = LittleLong(in->normal[2]); + out->dist = LittleLong(in->dist); + PlaneClassify(out); + } +} + +static void Mod_Q3BSP_LoadBrushSides(lump_t *l) +{ + q3dbrushside_t *in; + q3mbrushside_t *out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_brushsides = out; + loadmodel->brushq3.num_brushsides = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(in->planeindex); + if (n < 0 || n >= loadmodel->brushq3.num_planes) + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); + out->plane = loadmodel->brushq3.data_planes + n; + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); + out->texture = loadmodel->brushq3.data_textures + n; + } +} + +static void Mod_Q3BSP_LoadBrushes(lump_t *l) +{ + q3dbrush_t *in; + q3mbrush_t *out; + int i, n, c, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_brushes = out; + loadmodel->brushq3.num_brushes = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(in->firstbrushside); + c = LittleLong(in->numbrushsides); + if (n < 0 || n + c > loadmodel->brushq3.num_brushsides) + Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides); + out->firstbrushside = loadmodel->brushq3.data_brushsides + n; + out->numbrushsides = c; + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); + out->texture = loadmodel->brushq3.data_textures + n; + } +} + +static void Mod_Q3BSP_LoadEffects(lump_t *l) +{ + q3deffect_t *in; + q3meffect_t *out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_effects = out; + loadmodel->brushq3.num_effects = count; + + for (i = 0;i < count;i++, in++, out++) + { + strncpy(out->shadername, in->shadername, sizeof(out->shadername) - 1); + n = LittleLong(in->brushindex); + if (n < 0 || n >= loadmodel->brushq3.num_brushes) + Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); + out->brush = loadmodel->brushq3.data_brushes + n; + out->unknown = LittleLong(in->unknown); + } +} + +static void Mod_Q3BSP_LoadVertices(lump_t *l) +{ + q3dvertex_t *in; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name); + loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in); + loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_texturetexcoord2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2])); + loadmodel->brushq3.data_lightmaptexcoord2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2])); + loadmodel->brushq3.data_svector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_tvector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_normal3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_color4f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[4])); + + for (i = 0;i < count;i++, in++) + { + loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]); + loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]); + loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]); + loadmodel->brushq3.data_texturetexcoord2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]); + loadmodel->brushq3.data_texturetexcoord2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]); + loadmodel->brushq3.data_lightmaptexcoord2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]); + loadmodel->brushq3.data_lightmaptexcoord2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]); + // svector/tvector are calculated later in face loading + loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0; + loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0; + loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0; + loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0; + loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0; + loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0; + loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]); + loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]); + loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]); + loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f); + loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f); + loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f); + loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f); + } +} + +static void Mod_Q3BSP_LoadTriangles(lump_t *l) +{ + int *in; + int *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(int[3])) + Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.num_triangles = count / 3; + loadmodel->brushq3.data_element3i = out; + loadmodel->brushq3.data_neighbor3i = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + for (i = 0;i < count;i++, in++, out++) + { + *out = LittleLong(*in); + if (*out < 0 || *out >= loadmodel->brushq3.num_vertices) + Host_Error("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices)\n", *out, loadmodel->brushq3.num_vertices); + } +} + +static void Mod_Q3BSP_LoadLightmaps(lump_t *l) +{ + q3dlightmap_t *in; + rtexture_t **out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_lightmaps = out; + loadmodel->brushq3.num_lightmaps = count; + + for (i = 0;i < count;i++, in++, out++) + *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); +} + +static void Mod_Q3BSP_LoadFaces(lump_t *l) +{ + q3dface_t *in; + q3mface_t *out; + int i, j, n, count, invalidelements, patchsize[2]; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_faces = out; + loadmodel->brushq3.num_faces = count; + + for (i = 0;i < count;i++, in++, out++) + { + // check face type first + out->type = LittleLong(in->type); + if (out->type != Q3FACETYPE_POLYGON + && out->type != Q3FACETYPE_PATCH + && out->type != Q3FACETYPE_MESH + && out->type != Q3FACETYPE_FLARE) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type); + out->type = 0; // error + continue; + } + + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); + out->type = 0; // error + continue; + n = 0; + } + out->texture = loadmodel->brushq3.data_textures + n; + n = LittleLong(in->effectindex); + if (n < -1 || n >= loadmodel->brushq3.num_effects) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); + n = -1; + } + if (n == -1) + out->effect = NULL; + else + out->effect = loadmodel->brushq3.data_effects + n; + n = LittleLong(in->lightmapindex); + if (n < -1 || n >= loadmodel->brushq3.num_lightmaps) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); + n = -1; + } + if (n == -1) + out->lightmaptexture = NULL; + else + out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; + + out->firstvertex = LittleLong(in->firstvertex); + out->numvertices = LittleLong(in->numvertices); + out->firstelement = LittleLong(in->firstelement); + out->numelements = LittleLong(in->numelements); + out->numtriangles = out->numelements / 3; + if (out->firstvertex < 0 || out->firstvertex + out->numvertices > loadmodel->brushq3.num_vertices) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->numvertices, loadmodel->brushq3.num_vertices); + out->type = 0; // error + continue; + } + if (out->firstelement < 0 || out->firstelement + out->numelements > loadmodel->brushq3.num_triangles * 3) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->numelements, loadmodel->brushq3.num_triangles * 3); + out->type = 0; // error + continue; + } + if (out->numtriangles * 3 != out->numelements) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, out->numelements); + out->type = 0; // error + continue; + } + switch(out->type) + { + case Q3FACETYPE_POLYGON: + case Q3FACETYPE_MESH: + out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; + out->data_texturetexcoord2f = loadmodel->brushq3.data_texturetexcoord2f + out->firstvertex * 2; + out->data_lightmaptexcoord2f = loadmodel->brushq3.data_lightmaptexcoord2f + out->firstvertex * 2; + out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; + out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; + out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; + out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; + out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement; + out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; + break; + case Q3FACETYPE_PATCH: + patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); + patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); + if (patchsize[0] < 1 || patchsize[1] < 1) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); + out->type = 0; // error + continue; + } + // FIXME: convert patch to triangles here! + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_PATCH not supported (yet)\n", i, out->texture->name); + out->type = 0; + continue; + break; + case Q3FACETYPE_FLARE: + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); + out->type = 0; + continue; + break; + } + for (j = 0, invalidelements = 0;j < out->numelements;j++) + if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices) + invalidelements++; + if (invalidelements) + { + Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->contents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->contents, out->firstvertex, out->numvertices, out->firstelement, out->numelements); + for (j = 0;j < out->numelements;j++) + { + Con_Printf(" %i", out->data_element3i[j]); + if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices) + out->data_element3i[j] = 0; + } + Con_Printf("\n"); + } + } +} + +static void Mod_Q3BSP_LoadModels(lump_t *l) +{ + q3dmodel_t *in; + q3mmodel_t *out; + int i, j, n, c, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_models = out; + loadmodel->brushq3.num_models = count; + + for (i = 0;i < count;i++, in++, out++) + { + for (j = 0;j < 3;j++) + { + out->mins[j] = LittleFloat(in->mins[j]); + out->maxs[j] = LittleFloat(in->maxs[j]); + } + n = LittleLong(in->firstface); + c = LittleLong(in->numfaces); + if (n < 0 || n + c > loadmodel->brushq3.num_faces) + Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces); + out->firstface = loadmodel->brushq3.data_faces + n; + out->numfaces = c; + n = LittleLong(in->firstbrush); + c = LittleLong(in->numbrushes); + if (n < 0 || n + c > loadmodel->brushq3.num_brushes) + Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes); + out->firstbrush = loadmodel->brushq3.data_brushes + n; + out->numbrushes = c; + } +} + +static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l) +{ + int *in; + q3mbrush_t **out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_leafbrushes = out; + loadmodel->brushq3.num_leafbrushes = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(*in); + if (n < 0 || n >= loadmodel->brushq3.num_brushes) + Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); + *out = loadmodel->brushq3.data_brushes + n; + } +} + +static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) +{ + int *in; + q3mface_t **out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_leaffaces = out; + loadmodel->brushq3.num_leaffaces = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(*in); + if (n < 0 || n >= loadmodel->brushq3.num_faces) + Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces); + *out = loadmodel->brushq3.data_faces + n; + } +} + +static void Mod_Q3BSP_LoadLeafs(lump_t *l) +{ + q3dleaf_t *in; + q3mleaf_t *out; + int i, j, n, c, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_leafs = out; + loadmodel->brushq3.num_leafs = count; + + for (i = 0;i < count;i++, in++, out++) + { + out->isnode = false; + out->parent = NULL; + out->clusterindex = LittleLong(in->clusterindex); + out->areaindex = LittleLong(in->areaindex); + for (j = 0;j < 3;j++) + { + // yes the mins/maxs are ints + out->mins[j] = LittleLong(in->mins[j]); + out->maxs[j] = LittleLong(in->maxs[j]); + } + n = LittleLong(in->firstleafface); + c = LittleLong(in->numleaffaces); + if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces) + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces); + out->firstleafface = loadmodel->brushq3.data_leaffaces + n; + out->numleaffaces = c; + n = LittleLong(in->firstleafbrush); + c = LittleLong(in->numleafbrushes); + if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes) + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes); + out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n; + out->numleafbrushes = c; + } +} + +static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent) +{ + if (node->parent) + Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n"); + node->parent = parent; + if (node->isnode) + { + Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node); + Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node); + } +} + +static void Mod_Q3BSP_LoadNodes(lump_t *l) +{ + q3dnode_t *in; + q3mnode_t *out; + int i, j, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_nodes = out; + loadmodel->brushq3.num_nodes = count; + + for (i = 0;i < count;i++, in++, out++) + { + out->isnode = true; + out->parent = NULL; + n = LittleLong(in->planeindex); + if (n < 0 || n >= loadmodel->brushq3.num_planes) + Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); + out->plane = loadmodel->brushq3.data_planes + n; + for (j = 0;j < 2;j++) + { + n = LittleLong(in->childrenindex[j]); + if (n >= 0) + { + if (n >= loadmodel->brushq3.num_nodes) + Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes); + out->children[j] = loadmodel->brushq3.data_nodes + n; + } + else + { + n = 1 - n; + if (n >= loadmodel->brushq3.num_leafs) + Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs); + out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n); + } + } + // we don't load the mins/maxs + } + + // set the parent pointers + Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL); +} + +static void Mod_Q3BSP_LoadLightGrid(lump_t *l) +{ + q3dlightgrid_t *in; + q3dlightgrid_t *out; + int count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name); + loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0]; + loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1]; + loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2]; + loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]); + loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]); + loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]); + loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]); + loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]); + loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]); + loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1; + loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1; + loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1; + count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2]; + if (l->filelen < count * (int)sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); + if (l->filelen != count * (int)sizeof(*in)) + Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); + + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + loadmodel->brushq3.data_lightgrid = out; + loadmodel->brushq3.num_lightgrid = count; + + // no swapping or validation necessary + memcpy(out, in, count * (int)sizeof(*out)); + + Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]); + Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]); +} + +static void Mod_Q3BSP_LoadPVS(lump_t *l) +{ + q3dpvs_t *in; + int totalchains; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen < 9) + Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name); + + loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters); + loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength); + if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8)) + Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters); + totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters; + if (l->filelen < totalchains + (int)sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen); + + loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains); + memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains); +} + +void Mod_Q3BSP_Load(model_t *mod, void *buffer) +{ + int i; + q3dheader_t *header; + + mod->type = mod_brushq2; + + header = (q3dheader_t *)buffer; + + i = LittleLong(header->version); + if (i != Q3BSPVERSION) + Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); + if (loadmodel->isworldmodel) + { + Cvar_SetValue("halflifebsp", false); + // until we get a texture for it... + R_ResetQuakeSky(); + } + + mod_base = (qbyte *)header; + + // swap all the lumps + for (i = 0;i < (int) sizeof(*header) / 4;i++) + ((int *)header)[i] = LittleLong(((int *)header)[i]); + + Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); + Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]); + Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]); + Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]); + Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]); + Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]); + Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]); + Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]); + Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]); + Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]); + Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]); + Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]); + Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]); + Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]); + Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]); + Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]); + Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]); +} + +void Mod_IBSP_Load(model_t *mod, void *buffer) +{ + int i = LittleLong(((int *)buffer)[1]); + if (i == Q3BSPVERSION) + Mod_Q3BSP_Load(mod,buffer); + else if (i == Q2BSPVERSION) + Mod_Q2BSP_Load(mod,buffer); + else + Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i); +} + +void Mod_MAP_Load(model_t *mod, void *buffer) +{ + Host_Error("Mod_MAP_Load: not yet implemented\n"); }